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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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68673935 No.68673935 [Reply] [Original]

How is it that full-time voice actors have time to create a consistent long-running TTRPG series but vtubers who sit on their asses in front of a computer all day can't even eke 2 sessions out a year??

>> No.68673970

>>68673935
Because voice actors are not contracted by corpos for a set amount of time and the VAs show genuine interest compares to idols who would rather sing and dance.

>> No.68673980

>>68673935
Blame Gura

>> No.68673983

People who have a consistent work ethic and are mentally stable do not become vtubers.

>> No.68674099

>>68673935
>>68673983
Because most of them didn't want to do that boring gay shit in the first place but mori raised a stinker about it

>> No.68674134
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68674134

>>68673983
Dare to believe

>> No.68674248

>>68673980
Kiara the psychopath
>often uses horrendous hardball tactics with her co-workers, e.g. "I won't let you join Holotori", "I won't let you finish the TTRPG"

>> No.68674310

The timezone fuckery makes Myth collabs incredibly tedious to set up, the fact is that most of them ARE usually busy either with job stuff or IRL stuff. Anyone who has ever tried to set up global/international group events knows how difficult it is, it just comes down to at least one faggot always being busy at any potentially suggested time.
And then you have to consider, even IF a collab could "technically" be set up if you really want to, if it's actually worth whatever troubles (like having to cancel other stuff on your schedule) when ultimately the collab is just a random entertainment stream.

Aside from that whole thing, the girls also just didn't like playing the TTRPG. A shame in my opinion but it is what it is. IIRC Ame and Ina were not really enjoying it and wanted to exit early (before the whole thing was axed with a quick finale anyway).

>> No.68674483

>>68673935
GUN Season 2 would've been really cool if those two homos never left.

>> No.68674628
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68674628

I seriously enjoyed Mythbreakers despite all the scuff and Ame/Ina being dogshit. Gura and Kiara were really great in their solo sessions. I think Mori works best when there's like two or three people max. Also as a fa/tg/uy it was really good to see a non D&D stream from some chuubas.

I hope she does Geist one day with the girls from the other gens who might be up for it. Biggest problem with Hunter one is she threw too much shit at the wall at first.

>> No.68674770

>>68673935
>vtubers who sit on their asses

But they don't? Maybe Ina, Calli and Ame does, but Gura and Kiara clearly do a lot of dancing?

>>68673970
Also fpbp
/thread

>> No.68675239

>>68673935
Different time zones, interests and schedules. Not to mention the GM running it is also busy as fuck even for a holo. While I did enjoy Mythbreakers, Gun and that halloween one-shot ran by Mori, and I think she's a good GM - I don't think it's possible for her to become THE dedicated GM for HoloTTRPGs because she has other commitments (notably, music).

I wish there was a holo in EN or ID who can confidently run games semi-regularly. Not DnD though, Fuck DnD.

>> No.68675285

>>68674770
Mori has been showing up as guests in actual live Lives so what do you mean she doesn't dance and just sits on her ass?

>> No.68675339

>>68675285
I stand corrected. But it does make op quite the faggot, doesn't it?

>> No.68675373

>>68673935
>scripted vs. actual play
Anyone with actual TTRPG experience will tell you how much scheduling screws groups over.

>> No.68675423

>>68674628
Aia needs a more push actually run Dark Heresy or Wrath and Glory. She's in a Warhammer binge lately.

>> No.68675471
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68675471

We need a /ttrpg/ global.

>> No.68675512

>>68675471
In the old days, /tg/ was the only board you’d ever need.

>> No.68675594

>>68675512
/vt/ HAD the potential to be that because vtubers have very diverse interests and there's a potential niche for everybody. But I suppose, weebs aren't as eclectic in their passions and preferred to tribalfag so we end up in this dramafag central we reside in now.

>> No.68675714

>>68673970
Fpbp

>> No.68675716

>>68673935
Same reason these vtubers break down and have to take over a year off work after playing video games for 6 figures 2 times a week
They wouldn't survive anywhere else

>> No.68675974

>>68673935
Because it was managed by a person that didn’t inspire the group and that none of the four liked

>> No.68676957

>>68675974
Not so sure about the last part but the first part is right for sure. I remember her railroading everyone and shutting down any fun along the way from the two that were actually enjoying themselves.

>> No.68677109

>>68676957
Because they would of killed themselves a dozen times without some serious "acts of god" if she didn't and letting brand new players die repeatedly and have to remake characters is a fast way to kill a campaign.

>> No.68677403

>>68676957
More like she has handholding them and wouldn't let go. If she has any more games under her belt she wouldn't do it. Still one of the best ttrpgs but vtubers to date. And I have watched plenty. (Halbernacht and Aia Amare get shout outs for being good too)

https://www.youtube.com/watch?v=Vwc1yDk0jM8
There's also this girl but I have not had the chance to watch her games yet, so I can't comment as of now. She seems pretty dedicated at it though. Maid RPG for 2023 is pretty based.

>> No.68677762

>>68673935
isn't that show with VAs 200% scripted and set up so that even if they fumble all the rolls the characters keep failing upwards?
then again, I haven't watched mythbreakers past 15 minutes of episode 1 because it seemed boring as shit, so for all I know it might be the same thing.

>> No.68677958

>>68673935
The Myth TTRPG, at least in this form it was set up, was always doomed from the start:

- too large group, the insistance that it always HAD to be a full gen collab with everyone meant that scheduling was always an uphill battle. Despite them talking about how "oh it's no problem if someone has to drop out for a bit", that was always a farce (if the rest of them actually WANTED to continue the ttrpg and it was only one or two persons dropping out, the rest could've worked around this and carried on, but the fact that they ALL pretty much dropped out simultaneously suggests no one left was really into it at the end)

- people all over the world (timezones) and being busy with their own work. Another issue for scheduling. It's hard enough to get 5 people to agree on one day to collab, then you also have to decide the hour. And being spread out over multiple timezones all but ensures it will always be shit (too late / too early) for at least some of them, which is poison for atmosphere and chemistry. There was always one (or multiple, most of the time) people in the collab that had clear "ugh, why am I even here" energy, what with being tired, grumpy, groggy or just nonresponsive.

- both issues above also meant that with the sessions being so spread out thin over weeks apart, the girls forgot everything about the game, and each stream there had to be time wasted for "uh, so what were we doing again?" plot refreshers and "uh, how does this game work again?" rule reminders. By the end, some girls were clearly checked out mentally and even Mori, whose passion project this was, seemed less into it. The fact that no one was in a hurry to revive the ttrpg is a clue that yeah, they're all probably quietly happier that it's rather forgotten.

IF (big if) anyone ever gets the big idea to do something like this again, they should learn the lessons from the failure of the first season.
- do a smaller group, only of people who are committed and actually want to be there, instead of passive passengers just dragged along for appearances' sake. 2-3 players max, also that's just easier to coordinate.
- don't try to overburden yourself by planning to make this into a season-long "arc" from the start, if it clearly doesn't work out, just do shorter self-contained scenarios that can be played in one or two sessions. If it works and everyone wants more, great, and if it doesn't, you can just stop and no one is sad or left hanging.
Really, the JP's did ttrpg streams successfully before, and they've figured out these simple practices before, so just learn from them and copy that.

>> No.68677970

>>68673935
those streams were great, they cured my insomnia

>> No.68678026

>>68673935
They got in more sessions than Vesper's group did in the end

>> No.68678148

>>68677958
short sessions are better, I literally felt bored after 2 or 3 streams of world of darkness plus the characters creation streams

>> No.68678660

>>68678026
At least they ended instead of dragging it on for nearly two years with scuffs

>> No.68678817

>>68677958
Char creation was the best ones. The game proper itself was it or miss. I enjoyed some, and some just dragged on. I think she's taking notes though, based on her more recent TTRPGs with Hololive and Holopro.
Non-JP groups would be Holo C.U.M. region and Holo ID+JP (timezones) for future games. Unfortunately, Kiara is in neither of those groups because Austria is a weird-ass time for everyone else.

>> No.68678992

>>68675373
Can confirm, our group has only crawled through like a fifth of the DM's planned campaign in like 4 years' time

>> No.68679443

>Mori was a terrible DM.
>Most girls had zero interest in TTRPGs just wanted to be nice to Mori.
>WoD as a first timer game is awful, too much RP, complicated lore building. Very little gameplay or action.
>Mori didn't take the girls into consideration. Both Kiara and Ame thought TTRPGs were just fantasy games and wanted to play that. Ame wanted to be a goblin alchemist, Kiara wanted to be a ranger. They didn't know they couldn't play that until Mori's first solo "tutorial" streams.
>Mori just had one very specific story and didn't allow any roleplay... on a role playing game.
>In one of the last games the group finally embraced RP, and put an effort to destroy a haunted ride, they all acted according to their characters and uses creativity to succeed at their plan.
>Mori hardwaved their success away and just said the haunted ride repaired itself after being destroyed. The last two hours playing and planning meant nothing.
Immediately after that last example everyone checked out and they left the game until a year later to pity finish it.

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