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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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File: 3.79 MB, 498x249, 1656203634137360.gif [View same] [iqdb] [saucenao] [google]
48805097 No.48805097 [Reply] [Original]

>What is /fig/?
/fig/ is a thread for viewers to find, share, and discuss idol vtubers who play fighting games, as well as to discuss fighting games about Hololive and other vtubers in general, either by large companies or indies.

>fgg pastebin
https://pastebin.com/ZRTZV0XM

>Idol Showdown Trailer
https://www.youtube.com/watch?v=ChT2Cdveii0

>tigers
>https://www.twitch.tv/zoolifetigers

Other useful threads
>>>/vt/hfz/
>>>/vt/ybc/

>> No.48805143

Figma balls

>> No.48805705

Oh my fucking God, please just launch, Idol Showdown.

>> No.48805831
File: 1.26 MB, 1280x720, 1675121091030146.png [View same] [iqdb] [saucenao] [google]
48805831

We in guys

>> No.48806081

It's finally up

>> No.48806100

which main will make people seethe the most?

>> No.48806103 [DELETED] 

I was looking for that kemono friends girl who was a coyote and who plays tekken but I forgot her thread's name
Coyo, was her? Anyone knows?

>> No.48806104 [DELETED] 

This will never be as popular as the fps one but I hope it doesn't completely die after only one thread.

>> No.48806159

>>48806100
Coco is already making the chinese seethe and the game isn't even out

>> No.48806410

>>48806103
Coyote. She's currently on vacation.
https://www.youtube.com/@Coyote_KemoV

>> No.48806415

>>48806103
https://www.youtube.com/@Coyote_KemoV/streams
Here you go anon. Take care of this dork

>> No.48806463

>>48806081
am i stupid or is there no button set option

>> No.48806503

>>48805705
steam

>> No.48806524

>>48806463
disregard, i suck cocks

>> No.48806547
File: 54 KB, 264x475, ROBOCO SEX.png [View same] [iqdb] [saucenao] [google]
48806547

SEEEEEEEEEEEEX

>> No.48806551
File: 82 KB, 1200x675, Street-Fighter-6-Ken.jpg [View same] [iqdb] [saucenao] [google]
48806551

Any vtubers are going to play SFVI?
I have a toxic relationship with Capcom and I just can quit

>> No.48806627

>>48806410
>She's currently on vacation
DAMN TELL HER TO COME BACK TO PLAY THIS GAME RIGHT NOW THIS IS THE WORST TIME TO LEAVE

>> No.48806632

Oh my fucking God, this game plays like ass on KBM.

>> No.48806675

>>48806551
Irys said she as interested in play and korone is probably gonna play it

>> No.48806879

>>48806675
What games has Irys played i havent watch her much

>> No.48807187

Can someone explain the archetypes to me I don't know who to pick, my oshi isnt there yet

>> No.48807379

>>48807187
Suisei seems pretty easy to understand so far, she doesn't fall under any specific archetype but if you ever played marvel she kind of plays like that to me. I'm trying out botan rn and she's 100% a zoner

>> No.48807517

>>48806100
In the long run? Whichever is perceived as most broken. In the short run? Probably Coco, with her being in as a retiree instead of [the poster's oshi], even though she was in the game's development before her graduation.

>>48806547
That is pretty sex.

>> No.48807751

>>48807517
To be fair she wasnt a retiree when the game was in development and it was probably too late to backpedal
Not a single EN is in

>> No.48808208

>>48807187
>Shoto/All Rounder
Does a little bit of everything. The MC is usually this archetype. Usually has a projectile, anti-air, and advancing move. Designed for beginners.
>Rushdown
Gets in your face and never lets go. Tend to be fragile and take 100 scratches to take you down vs you needing like 10 but the tradeoff is that It's like swatting a fly.
>Grappler
Generally big bulky mofos who do huge damage with command grabs. Tend to be intimidating for newcomers since the standard command for said grabs is a full circle.
>Zoner
Fights at a range either through long reaching normals or an arsenal of projectiles. Tend to be frail. Is natural enemies with the grappler. Play this archetype if you do not care about your fellow man hating you.
>Puppet
You control two dudes. Designed for those who are more familiar with the genre. Can do cool tandem stuff.
>Stance
Gimmick is that they can flip between two (or more) styles of play at will. Pretty difficult but often pretty strong.
>Setplay/Trapper
Set up traps or whatever gimmick they have on the stage to make the other guy miserable.

Someone cover for me if I forget any archetypes.

>> No.48808263
File: 785 KB, 1099x465, 1654372514002882.png [View same] [iqdb] [saucenao] [google]
48808263

Only girl I could find playing the game on Twitch is a literal mute
https://www.twitch.tv/mizuzue

Why do girls do not like fightan?

>> No.48808273
File: 187 KB, 999x758, 1662572967422260.png [View same] [iqdb] [saucenao] [google]
48808273

kek

>> No.48808322

>>48808208
which one would you say original chun li from SFII was, a rushdown?
It's been a while since I played any fighting games

>> No.48808447

>>48808273
I guess those guys were /here/ all along...
pippa dlc next

>> No.48808574

Anyone here was able to TK air specials?

>> No.48808611
File: 271 KB, 1920x1080, Tempus is in.png [View same] [iqdb] [saucenao] [google]
48808611

The single player thing is kinda cool. They got Ollie to voice act her lines. And I'm personally happy with the Stars inclusion at launch. We might even get them as assists or even fighters eventually!

>> No.48808707

>>48808611
>stars are included
Incredibly cringe

>> No.48808855
File: 728 KB, 1135x615, 1665721771199007.png [View same] [iqdb] [saucenao] [google]
48808855

>>48808263
> Open stream with a cute girl avatar
>it's a male
>close stream
>repeat


I found only one girl in all youtube https://www.youtube.com/watch?v=7Kovn6fyeAA

>> No.48808891

Stop making new global generals you faggots

>> No.48808956

>>48808611
>bloop
what every happened to that nigga

>> No.48809039

>>48808447
she aint the queen of 4chan

>> No.48809043
File: 89 KB, 259x259, 1665550195873583.png [View same] [iqdb] [saucenao] [google]
48809043

>>48808891

>> No.48809184

>>48806551
>>48806675
Lui is also interested in playing iirc as well. I for one can't wait for more Listener san in SF6 world tour mode.

>> No.48809199

>>48808611
Is is only Roberu or they shoved more Stars in the sp?

>> No.48809249

>>48808855
>girl
pretty sure that's a voice changer

>> No.48809318

>>48809039
who is it then?
hard mode no mori

>> No.48809379

>>48809249
Goddamit

>> No.48809496

>>48809199
the 4 starting items are a reference to the en homos like that plastic ball right there

>> No.48809570
File: 363 KB, 384x629, 1667063438631273.png [View same] [iqdb] [saucenao] [google]
48809570

Guys, how do I become good at fighting games? They don't make any sense to me. I end up button mashing because my brain just starts spitting out random attacks it learned from the tutorial, no rhyme nor reason to it. I want to understand, but I don't.

>> No.48809714

>>48809570
You need to think it like rock paper scissors first.
Learn to know what your opponent is thinking
Then throw something that would counter it
It is easy

>> No.48809990
File: 444 KB, 1920x1080, Violence.png [View same] [iqdb] [saucenao] [google]
48809990

>>48809199
The devs chose unity.

But not that much unity. No assists or playable stars. Just items and Roberu sells you snacks.

Still more than Holocure though. So far anyway.

>> No.48810057

>>48809570
>Get Killer Instinct
>play the tutorial until the end
>profit
It'll teach you not only how a combo system work and how to make decisions during the game, but also punish you for mashing.

>> No.48810108

>>48808322
Chun-Li is more of a footsies character. Generally focuses more on neutral with strong buttons/mid-range pokes to punish opponents approaching or whiffing attacks.

>> No.48810145

>>48809990
Erogamma...

>> No.48810163

>>48809990
Still too much unity for my taste, but it's free so whatever.

>> No.48810274

>>48810108
anyone like that?

>> No.48810362

>>48809990
I would like to fight as grandpire

>> No.48810414

>>48809990
So acceptable amounts of unity so that the actual main characters of the game would play it.

>> No.48810502

Is anyone having trouble connecting to friends with the codes given?

>> No.48810819
File: 97 KB, 1440x480, 1681614665506060.png [View same] [iqdb] [saucenao] [google]
48810819

>>48810362
Same but for Magni. There are several cool ways they could put a multi armed alchemist into a fighting game.

>> No.48810915

ayame feels great, very unga bunga and a lot of her moves cancel into each other well. Only question is, where the fuck do you find the replays?

>> No.48811102
File: 1.83 MB, 440x720, 1655056446936890.webm [View same] [iqdb] [saucenao] [google]
48811102

Suisei is now my fighting game oshi.

>> No.48811221
File: 172 KB, 1660x1130, 1664239628577835.jpg [View same] [iqdb] [saucenao] [google]
48811221

>>48805097
i-is Smash Bros a fighting game?

>> No.48811238

This game is made in unity so hopefully we can start adding custom stages and music soon

>> No.48811353

Is Botan good?

>> No.48811379

>>48811238
needs an ai mode for fightan divegras then

>> No.48811501

T minus 20
https://www.youtube.com/watch?v=5NBnV0rmWaM

>> No.48811518

>>48811221
Yes

>> No.48811550
File: 3.79 MB, 1024x576, botan combo.webm [View same] [iqdb] [saucenao] [google]
48811550

cool game
can even land some normals after the wall bounce but i'm not sure if you can reliably juggle any further after that

>> No.48811605

Presentation is impressive. More mixed on the gameplay but "anime" fighters are not really my thing. I get it's fun doing 10+ combos by mashing the right way, but I don't look forward getting rolled by people who actually know what they are doing.
Still a good surprise, I could see it gaining some traction from poverty fighters fans.

>> No.48811748
File: 116 KB, 869x508, 1464829907615.jpg [View same] [iqdb] [saucenao] [google]
48811748

>>48809570
You practice your character's combos then go online and accept that you're going to get your ass beat as you learn to react accordingly to your opponent's moves. Or just charge the fuck in

>> No.48811789

>>48811550
Oh this man is cooking. I need to pay attention to how much bar one can get if combing is possible like that

>> No.48812083

>>48811550
Okay, you got me, I'm gonna play your game, it's Friday night

>> No.48812179
File: 99 KB, 800x400, 1783687_poppysicle_ssrb-charge.gif [View same] [iqdb] [saucenao] [google]
48812179

>>48811550
That looks fucking Kino

>> No.48812181

Is Fubuki's fireball minus on hit and punishable on block? I'm trying to find good blockstring enders and both tatsu and fireball seem punishable.

>> No.48812358

https://www.youtube.com/watch?v=2HZ9-vfdkVQ

>> No.48812508

>>48812358
2 years hand coded

>> No.48812708
File: 145 KB, 250x467, Sora_(Idol).png [View same] [iqdb] [saucenao] [google]
48812708

>>48805097
> Discuss Idol vtubers

But what is an idol, really?

>> No.48812785

FGC fag here, it's good

>> No.48812903
File: 22 KB, 323x167, file.png [View same] [iqdb] [saucenao] [google]
48812903

uh oh

>> No.48812918

>>48812785
How's vg doing have not been there in years

>> No.48813003

>>48812903
Online is having troubles rn but that'd be weird if this game is region locked

>> No.48813205

>>48813003
It could be that multiplayer has region servers
and cannot cross over

>> No.48813662

>>48812903
>>48813003
some games have some weird fuckery with online where you're locked to whatever your steam account's download region is set to, so could be the case here

>> No.48813669

Nice game Tod... I mean Capc... I mean the guys who made Idol Showdown.

>> No.48813717

>>48813205
>>48813662
I think either Melty or KOFXV had this problem during their first month.

>> No.48813746
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48813746

Nooo

>> No.48813765

Devs are in Mori's chat right now. They're looking into the invite code issue.

>> No.48813858

>>48813662
>>48813746
Oh, that's sad... guess they'll want to look into this then, if it's up to them of course. Don't know if that's something on GGPO's side

>> No.48813933

>>48813205
I'm in America and had played against someone in Japan earlier so it's definitely possible

>> No.48814091

>>48809570
i think the best way is to run into online matches, get your ass beat, and then try to figure out the buttons that you DO land hits with sometimes

then you go into training mode and practice turning your hits into combos that do damage, then go into matches again and get sad when you fail to confirm

>> No.48814301
File: 2.52 MB, 1280x720, ayame.webm [View same] [iqdb] [saucenao] [google]
48814301

Ayame's light AA is fucking retarded. Use this shit, it combos into itself, it combos into her other moves, even if you hit an enemy from far away, it'll suck them in for a free combo. The only bad thing is that it's air blockable but that's probably because this thing being unblockable would be overpowered. Someone else could probably do a better combo but seriously, this is insanity.

>> No.48814362
File: 444 KB, 680x383, 1653675170342332.png [View same] [iqdb] [saucenao] [google]
48814362

I have one that I know is a girl but there is not enough for a tiemaker, she is playing right now
https://www.twitch.tv/shimadatiger

>> No.48814418

>>48813746
Mori should ask for parsec perms

>> No.48814494

>>48814301
Ayame definitely feels retarded. I press buttons and everything worked with her, and her standing H wall bounces for some cursed reason.

>> No.48814519

devs said patch is being pushed out in a few minutes

>> No.48814673

Has anyone tried Aki? her moveset looks very strong, her pressure is insane

>> No.48815016

[LIVE]
https://youtu.be/5NBnV0rmWaM

>> No.48815096

>>48814519
It worked.

>> No.48815166

God, Ayame's spritework is fucking adorable.

>> No.48815320
File: 64 KB, 500x742, tsukino mito.png [View same] [iqdb] [saucenao] [google]
48815320

tsukino mito skin

>> No.48815741
File: 90 KB, 998x171, count.png [View same] [iqdb] [saucenao] [google]
48815741

Active players - it's over 9000. I didn't have high expectations but the game is alot more fun than I thought it would be. Only noticeable issue I'm having so far is the button map goes haywire occasionally when trying to remap.

>> No.48815812

>>48815741
>Only noticeable issue I'm having so far is the button map goes haywire occasionally when trying to remap.
Holocure has the exact same problem

>> No.48815853

>>48815741
Is this more than any other fighting game right now?

>> No.48815930

>>48815853
Yes. T7 is the second highest with 4.1k.

>> No.48816325

>>48815930
is this normal for debuts?

>> No.48816394

>>48816325
Yeah, it should have less than 100 players next week

>> No.48816443

>>48816325
For an indie fighting game? Not at fucking all. This is way above what these games can get.

>> No.48816802

>>48816443
Literally carried by the hololive name. Conner was right.

>> No.48816876

Favorite assist so far? I've been using Risu

>> No.48816901

>>48816802
But that's literally any fighting game. Good luck trying to sell a new fg based on a completely original IP.

>> No.48816906

>>48816394
The Holocure trend was longer
especially with the updates

>> No.48817062

>>48816906
I want to be proven wrong, but Holocure is a more accessible game with a lot of replay factor and clear achievements goals that keep people playing for longer.

>> No.48817209

>>48817062
Yeah
this is an arcade game which is nothing bad
the only thing people can farm in these types of games are skills

>> No.48817487

>>48816802
>We can revive all dead game genres as long as we use the hololive IP

Brb releasing Hololive GSG

>> No.48817681

>kson is playing apex legends
its ogre...

>> No.48818149
File: 1.53 MB, 1280x720, coco.webm [View same] [iqdb] [saucenao] [google]
48818149

You guys want some tech? For some reason, Heavy Cartwheel's scaling in combos is fucked. For example, this combo does more damage than raw. Too bad landing this combo is hard as fucking shit. I don't know if it's a one framer or not but this is pretty much the only way to do remotely decent damage with Coco because her damage is pretty bad otherwise.

>> No.48818192

>>48818149
Huh. Interdasting.

>> No.48818299

>>48818149
That is a lot of damage.

>> No.48819531
File: 162 KB, 1875x694, 1662504741675859.png [View same] [iqdb] [saucenao] [google]
48819531

>>48812708
Those chosen by the primordial dress

>> No.48819859
File: 1.18 MB, 1280x720, coco2.webm [View same] [iqdb] [saucenao] [google]
48819859

>>48818299
As long as you can combo into 5H grounded, you can combo into it. It gets scaled worse the more hits there are, but not by much. It still hurts like a bitch for 1 bar. The main issue is the timing. I don't know the exact timing when you have to combo 5H into 236 grab, but I want to say it's right when the hitstop is about to end. If they moved backwards from the hit, then you probably did it too late and it isn't tight. If you do it too early, you whiff and get punished. The only saving grace is that the timing doesn't change based on distance. The timing for comboing into other grabs aside from light cartwheel is different too, so you have to experiment to find out the timing for each grab, but generally the rule is that faster grabs need a longer delay before you can combo. None of them have the fucked scaling of Heavy Cartwheel either.

>> No.48819902

This online setup is so 2010

>> No.48820101

>>48819902
Is that a good thing

>> No.48820744

>>48820101
Not even slightly

>> No.48820832

>>48820744
damn

>> No.48821008

>>48820101
It's not good but it's better than something like Strive's garbage lobbies.

>> No.48821175

>>48821008
Strive really got destroyed by cross platform huh

>> No.48821273

>>48821008
Absolute nonsense.

>> No.48821304

>>48821175
Even before the crossplay the lobbies barely worked. Now they just don't work harder.

>> No.48821403

Which character is the most noob friendly? Ayame?

>> No.48822002

>>48821304
and there is the hacker issue they never solved
what is wrong with the developers?

>> No.48822040

>>48821403
Ayame and Botan.
But that's just an initial impression.

>> No.48822081

>>48822002
Too busy pondering to California, I guess.

>> No.48822152

>>48822040
I have the impression so far ayame is going to get even more antis

>> No.48822272
File: 2.91 MB, 960x540, 1658788553419941.webm [View same] [iqdb] [saucenao] [google]
48822272

>>48805097
Is Holoversus accepted here? It's a Hololive Smash clone fangame.
https://twitter.com/AoiSora_3D

>> No.48822768
File: 327 KB, 1000x822, 1681540520466313.png [View same] [iqdb] [saucenao] [google]
48822768

>>48822272
Sure, newborn generals can't be picky
might as well add it to the op

>> No.48823082
File: 62 KB, 194x192, 1656997467181082.png [View same] [iqdb] [saucenao] [google]
48823082

>my videocard is fried so I cant play
goddamit i was looking forward to this

>> No.48823268

What is the most meta character so that I can destroy my friends' will to play this game

>> No.48823485

>>48808208
Are any of the characters grapplers

>> No.48823533

>>48823082
Play it on your laptop?

>> No.48823600

>>48823082
This can run on integrated graphics, come on

>> No.48823635

>>48822768
NTA but do you have the link to the one a jpniki made feat. sankisei?

>> No.48823738

>>48823082
lol im in the same boat
although my vgu is weird, it can run the game but if i play ayame my pc turns off (so far it's only ayame)
ive been playing with a friend, korone vs fubuki

>> No.48823880

>>48816876
What do her nuts do?

>> No.48823889

>>48822272
wait that looks pretty good, pretty well made. what's the catch?

>> No.48823988

>>48823889
>what's the catch?
It's not out yet. Also the dev is a die hard Fandead, but seems like he still likes hololive despite everything.

>> No.48824333

Pick Fubuki, press j.H, win, Miko assist is fucking retarded too.

>> No.48824490
File: 326 KB, 512x497, 1681653146164687.png [View same] [iqdb] [saucenao] [google]
48824490

>>48822272
>>48811221
i feel that recognizing Smash as a fighting game will open a can of worms because almost everyone had played it at some point which makes almost every vtuber a legitimate topic on this general.

>> No.48824546

I feel a 1 second delay in walking with my ps4 joystick, I'm using Ds4

>> No.48824642

>>48824490
Is there even such thing as a dedicated smash vtuber

>> No.48824692

>>48816876
Sakura
Don't care about how strong or weak it is but every time she comes into the screen i chuckle
my friends really liked Amelia's time slow though

>> No.48824701

What do you play with, mouse and keyboard, or controller

>> No.48824743

>>48823485
Just Coco, but she's a bit weird for a grappler. She's big and has a ton of command grabs, but that's where the similarities end. Her mobility is fine and her buttons are decent sized but not the big bulking things that grapplers usually have. Her weakness seems to lie more in her significantly worse damage against aerial opponents.

>> No.48824762

>>48824701
Keyboard for now, altho for fighting games keyboard is like the 3rd option.

>> No.48824844

>>48824743
I do not care for coco. I have played fubuki and botan.

>> No.48825155

>>48824701
>mouse and keyboard
what

>> No.48825516
File: 280 KB, 917x882, 1655000441931686.png [View same] [iqdb] [saucenao] [google]
48825516

Call me when anyer is in the game

>> No.48825806
File: 9 KB, 237x212, 1676571606581358.jpg [View same] [iqdb] [saucenao] [google]
48825806

Op here
Going to sleep now
If it dies during the night I will just make it again on the morning
The game seems good enough for me to want to master it so hopefully this general will make it through the niji catalog storm right now

Good night, idols
Fight for your dreams

>> No.48826058

So, what are your thoughts so far?
Anyone has tried story mode?

>> No.48826116

Kanata seems really dirty the more I experiment with her. The normal, obvious way is using her for zoning. If you summon her right before a side swap though, she'll push the enemy towards you, shit's crazy. So if you have a combo that ends in side swap, you can use her as a pressure tool.

>> No.48826123

Who's the best support for Botan?

>> No.48826398

>>48824701
Keyboard. You don't use the mouse in this game
>>48824762
Keyboard is good for fighting games actually

>> No.48826625

>>48826123
Lamy

>> No.48826704
File: 1.33 MB, 1920x1080, s9oi77.png [View same] [iqdb] [saucenao] [google]
48826704

>enemy's kanata grabs me as i hit him with a grenade
>camera spazzes out and i'm thrown off-screen and just win the round by time-out because i don't even exist on the same plane as him
>next round is about to start and he's already doing j.2H before i can actually move
>6 seconds late game softlocks
alright then

>> No.48826723

>inputting 2L5M2H too fast results in a 22H super
Thanks

>> No.48826810

I was skeptical after the vshojo dragon announcement. But this game even has a Mikoboat minigame in the Credits. So much SOVL

>> No.48827116

>>48826810
the dragon is there because back then coco was the only en

>> No.48827245

I am unsure why the dev included anyone but Ayame and Botan in the game because they clearly weren't a consideration.

>> No.48827311

>>48827116
They still could have simply not use her. There's millions of games with unused content. What's your excuse for the homoshit?

>> No.48827386

>>48827245
The dev just included the vtubers he watches

>> No.48827432

>>48827245
they added the girls that were popular in 2020
Weird to think about that one time Aki was hyper popular among ENs

>>48827311
When you include the homos it calms the homobeggars while deflecting accusations of being an unicorn

>> No.48827502

>>48827432
Aki wasn't really popular back then. Yeah, you had a lot of redditors shilling her and making le wholesome memes, but when it come to stream viewers? yeah, she still was at the bottom.

>> No.48827560

>>48827502
she had like 80% en chatters, the only other one with that ratio was towa

>> No.48827633

>>48827560
You know that doesn't contradict what I said, right?

>> No.48827716

>>48827633
I said popular among the EN audience, not in general
her viewership was 2000 ish so it wasnt that bad back then

>> No.48827830

>>48827386
>>48827432
That's not what I mean, it's that every other character plays like absolute shit compared to them.

>> No.48828004

>>48827830
day 1 is always like this
in a few weeks people will be asking for azki nerfs i guess

>> No.48828139

>>48828004
I didn't say is weak, I said plays like shit, read the goddamn words I type.

>> No.48828145

>>48827830
Is this your first fighting game?

>> No.48828223

Good night /fig/

>> No.48828238

>>48828145
Is it yours

>> No.48828280

>>48806551
Kiara said she was going to play it because a IRL friend of her works on the game's background art. I highly doubt she'll keep her word but here's to hoping.
Lui also said she may convince other Hololive players to play it due to the whole character creator casual mode.

>> No.48828288

>>48826398
>Keyboard is good for fighting games actually
You might be onto something here. I tend to feel that special moves are easier to pull off with a keyboard than a controller or even an arcade stick.

>> No.48828292

christ ayame is a menace
one wrong move and she juggles you for free

>> No.48828359

>Thought the Kiara support would be anti-Botan
>Tfw it's actually anti Suisei and Akirose

>> No.48828395

>>48827432
>When you include the homos it calms the homobeggars while deflecting accusations of being an unicorn
Holocure has no homo references AFAIK and it seems to be doing alright there.

>> No.48828411

>>48822272
>Pikachu quick attack
They really want Marine to play it huh

>> No.48828527

Is this the thread for chocoblanka, daru, and omito

>> No.48828608

>>48828527
I didn't even know Daru played this game

>> No.48828660

>>48828280
>Lui also said she may convince other Hololive
Please let this happen. I don't care if they all suck I really want them to do a tournament for SF6

>>48828527
Chocoblanka and Daru are vtubers now?

>> No.48828778
File: 140 KB, 321x378, 1677153866817004.png [View same] [iqdb] [saucenao] [google]
48828778

>>48828660
Don't know if choco still does it saw her maybe a year or 2 ago with a green haired avatar but daru is a babiniku

>> No.48828949

>>48828139
Don't know why people seem totally incapable of basic reading comprehension

>> No.48829323

>>48828778
It's obvious that he's using an I-No avatar. Omito has been using a cat(?) avatar since mid 2021 I believe.

>> No.48829415

>>48828778
I don't know if he's really a babiniku my guy just really REALLY likes I-no.
Also he took out both of the Happy Chaos contenders in Evo Japan (one of them looking like a literal 12 year old) just so goubou could win, so he is incredibly based.

>> No.48829539
File: 3.03 MB, 2810x4127, 0babf19bbabbf65df470fef739e7040d[1].jpg [View same] [iqdb] [saucenao] [google]
48829539

>Ayame + Miko assit
Wew lad the pressure is opening everybody up lmao

>> No.48829614

puru puru

>> No.48829696
File: 2.95 MB, 1280x720, Bully.webm [View same] [iqdb] [saucenao] [google]
48829696

I like how you can just grab her off the ground

>> No.48829757

>>48829696
What the hell is that mouse cursor? I thought it was a fucking fly on my screen.

>> No.48829760

Combo starter DPs are the stupidest idea in fighting games.

>> No.48829832

>>48829696
bro how??? i practiced for an hour and still can't do the basic combo with koone, this shit is too fast for my fingers

>> No.48829866
File: 26 KB, 375x500, 1681720841709165.png [View same] [iqdb] [saucenao] [google]
48829866

I made a lobby and played with the same person for a good 40 minutes and had no idea what was happening just that I never knew when I could take my turn against ayame.

>> No.48830051

Do you keep the original button config?

>> No.48830055

>>48828288
In the end the best controller is what works for you; i stopped playing console back in ~2013, but have been using the keyboard pretty much every day of my life from like age 12, so it's natural that I'm more comfortable with the keyboard.
That said yeah, i feel like inputting motions is way easier on kb than on d-pad. Don't know about the (analog) stick though.
Also the whole debate on the Hitbox, which is a glorified keyboard

>> No.48830080

>>48829866
yeah ayame def seems like the gorilla of the game right now but I say give it a bit before we can fully say she's true unga bunga

>> No.48830238

>>48830080
If you have no reason to not mash on an anti-air combo starter you will never not be monke

>> No.48830394

>>48830051
im playing keyboard, i left wasd as movement (some people use space instead of w), 4856 on the numpad for LMSH and Q/E/shift for Collab/grab/burst

>> No.48830754

>>48829696
>this only works on Botan
What the fuck.

>> No.48830893
File: 54 KB, 789x159, dang yo.png [View same] [iqdb] [saucenao] [google]
48830893

damn yo

>> No.48831215

This is some degenerative stuff right here
https://twitter.com/Sometimes_Fendo/status/1654677402394435584

>> No.48831401

>>48831215
Do I really need to buy a fighting controller so I can make combos?

>> No.48831434

>>48831401
It's whatever is best for you, I learned on pad myself

>> No.48831589
File: 492 KB, 1920x1080, xlksxl.jpg [View same] [iqdb] [saucenao] [google]
48831589

ok i think i can confirm if you use kanata's grab and you get hit (possibly hit airborne) during it, the camera messes up and you either:
>get pushed off the screen for the entire round and can't be hit
>same thing happens, but instead the game basically softlocks. timer stops and you can't exit out without force closing

>> No.48831617

>>48831401
You can play fighting games with a fucking guitar hero guitar if you want to. Nowadays an arcade stick is considered the "worst" type of controller when compared to a pad with a good d-pad or a hitbox-like controller, and an keyboard is essentially a hitbox so if you're typing in one you pretty much have what's considered the best type of controller for a fighting game.

>> No.48831888
File: 1.13 MB, 900x1200, file.png [View same] [iqdb] [saucenao] [google]
48831888

>>48831617
>guitar hero controller

>> No.48831977

>>48831888
Exactly.

>> No.48832132

>>48831401
literally ctrl f keyboard in this very thread nigga

>> No.48832215

>>48831888
>>48831617
>not using a steering wheel to play FGs
ngmi
https://youtu.be/n_irhlVNkKM

>> No.48832244
File: 93 KB, 316x500, 1600653843719.jpg [View same] [iqdb] [saucenao] [google]
48832244

Listening to Korone's dumb scream really takes the sting out of losing

>> No.48832595

>>48831617
>Nowadays an arcade stick is considered the "worst" type of controller
Everything else is true but this is a slight exaggeration
It's more just that most western zoomers have never seen an arcade in their life and even in japan consoles and pad users are significantly more common than arcades, now (and when people go to an arcade they play gundam and fate arena fighters, not 2d fighters)

>> No.48832641

use a wired connection you greasy motherfuckers

>> No.48832679

Looks like Botan will be playing: https://twitter.com/shishirobotan/status/1654712143122677760
Ame assist also seems kind of busted.

>> No.48832778

>>48832595
That's why the "worst" is in quotes, but arcade sticks are nowadays considered the less optimal type of controller since they take more time to get used to compared to a pad and don't provide a real edge over the others when you can do SOCD bullshit with both a pad and a hitbox. Doesn't mean they're bad, is just that unless you really want to learn how to play in one you definitely don't need to invest in one to get good at fighting games.

>> No.48832799

I am abusing the bad players by blockstringing into 2H jump cancel into j.H until they die or anti air me.

>> No.48832889

>>48832799
Blocking overheads is against my religion.

>> No.48833214

>>48830394
That sounds pretty good, might actually try it.

>> No.48833265

Metafag here, any tier list yet?

>> No.48833302

I still have no idea how Sora is supposed to do anything.

>> No.48833335

>>48832778
aren't hitbox banned in FGC tournaments now because "muh impossible button combinations"?

>> No.48833435

>>48833302
When vods start popping up look up Wonderchef. He was a machine with Sora.

>> No.48833464

What the fuck does Kiara's off collab do?

>> No.48833691

>>48833335
no, hitbox got banned from a capcom tournament because capcom is retarded
then the capcom bootlickers started spamming about how le hitbox is op

>> No.48833775

>>48833335
no
capcom made a change to their rules for the capcom pro tour regarding leverless controllers where up + down = up from SOCD cleaning is not allowed and instead it must be up + down = neutral
most PCBs can just be updated to support this new change

>> No.48833905

>>48833335
No. There was a small kerfuffle Hitbox the company had with Capcom a month ago when the latter ordered leverless controller manufacturers to either not add a SOCD (simultaneous opposite cardinal direction) cleaning in their controllers or do it in the way they want, which was inputting both up and down would result in the neutral position. This was most likely due to a tech these controllers (and pads) could do with charge characters making their invincible reversals stupidly fast to do since the original standard was up + down = up, but what Capcom didn't know is that the new standard of giving neutral opened up another can of worms of tech that can be abused by these controllers like easier blocking of overheads or new shortcuts for the DP motion.

>> No.48833939

If you niggers don't stop literally only picking Ayame I am going to shitpost this game to death out of personal spite

>> No.48834012

>>48833939
You're lucky Coco made me swap off of Ayame. Lucky and unfortunate.

>> No.48834119

>>48833302
she has good pressure with the manual notes and lingering projectiles
also her notes don't disappear when she gets hit for some reason

>> No.48834946

>>48833905
>like easier blocking of overheads
That was not real tech in the slightest, it was just quickly switching high low block. Making every block situation a 50/50 is not a good idea. Every controller is gonna offer something a bit different but currently hitbox's advantages aren't so overt in SF6.

>> No.48834980

I FUCKING SUCK FOR FUCK SAKE, HOW AM I THIS RETARDED????

>> No.48835037

Ayameniggers learn one combo and think they're good at the game

>> No.48835059

>>48834980
Idk what to say except get good
Eventually people will probably make a dedicated wiki with all the data collected for match-ups and other details so just play for fun

>> No.48835108

>>48835037
Implying I've bothered to learn that much

>> No.48835170

>>48834012
But seriously I haven't played against anything but Ayame or Botan in hours, I've already forgotten what half the characters even are.

>> No.48836227

Combo scaling is so bad

>> No.48836276

>>48834980
just keep playing, wait for tutorials and combo guides if you wanna better yourself.

>> No.48836821

Korone's air chainsaw is an absolute dumbfuck retarded move that shouldn't exist in any game, it's literally better air to ground than her DP is ground to air.

>> No.48837300

>>48836821
literally just block, she's negative as fuck after using it regardless if its air or ground and you can punish her accordingly
as a koro main, she's unironically the most fair character in the game right now

>> No.48837489

>>48836821
You got tagged by it too? Yeah, shit's crazy. A divekick that converts into a full combo on hit without even CH is kind of nuts. The only thing that helps is that the hitbox doesn't seem that good. I've beaten it cleanly with Coco's 2H somehow.

>> No.48837672

>>48837489
meanwhile ayame can do the same thing but with a barely telegraphed ground normal that converts into a combo

>> No.48837827
File: 943 KB, 595x810, 3757y4r.png [View same] [iqdb] [saucenao] [google]
48837827

>Idol Showdown, SF6, GBVS 2, and Tekken 8 all in the same year
Yeeep, 2023 is looking like the year of fighting games.

>> No.48837942

>tfw I mained Ayame because I fell in love with her animations but now everyone will think I'm just jumping on the meta bandwagon

>> No.48837978

>>48837672
There's a vast difference between a grounded move that starts combos and a divekick that shifts your air momentum and starts combos.

>> No.48838246

>>48837827
Tekken 8 is 2024, but we'll get MK12 later
this year as well.

>> No.48838435
File: 159 KB, 462x372, 4364.png [View same] [iqdb] [saucenao] [google]
48838435

So what is your tier list predictions, anons?

>> No.48838488

>>48838246
>A game that hasn't even been officially announced will come before Tekken 8
If NRS/WB manages to pull that off, I would unironically kneel.

>> No.48838578

>>48838488
MK11 was released 4 months after being announced. The first trailer was shown during TGA 2018 and the game released in April of 2019.

>> No.48838929

>>48838435
Everyone seems okay so far honestly. I think if I had to rate someone at the lowest, it'd be Suisei, but part of that is because I have no idea what the fuck she's even supposed to do. She's really janky and awkward.

>> No.48838967
File: 79 KB, 495x710, 14ob352j50q91.jpg [View same] [iqdb] [saucenao] [google]
48838967

Literally how do you acccess replays, I have some insane shit that just happened and I don't know how to pull it up

>> No.48838977

where is gura?

>> No.48839032

>>48838929
she's a mixup character. the ino kind where she's based more around unorthodox movement tools and midscreen pokes to get in, rather than straight up speed.

>> No.48839195

>>48838977
In a movie poster.

>> No.48839563

Coco is an absolute awful Mugen jank trash character whose low quality moveset and implementation drags the game down

>> No.48839594

>>48839032
I get what you mean but she just seems not quite accustomed to it. Or maybe I'm judging because her moves look fucking weird. Like the 22 air grabs, it's like she's spazzing out. Or the air axe, I don't know why she travels like that. Her pokes seem pretty short ranged aside from the gun shot and the axe, but the axe is slow. The slide is pretty unsafe, although at least it cancels into specials I guess.

>> No.48839841

Who this?
https://www.twitch.tv/serikamo
description says he made a lot of kusogems

>> No.48839968

>>48839594
most of her buttons are stubby yeah. probably too stubby. blockstrings can straight up whiff on crouchers because 5M is fucking tiny. but i think she's strong where she needs to be, and weak where it makes sense, for the most part. depends on if having weak defense ends up being a death sentence in this game.

>> No.48840182

>>48838929
/v/ claims she has better zoning than Botan, but I don't see it.
If anything Suisei seems to have one of the better pokes in the game.

>> No.48840269

>game claims Suisei's 6H is an overhead
>it very clearly isn't
?

>> No.48840873

>>48839563
zhang your wheelbarrow...
its rusting...

>> No.48841009

>>48839841
That's Kamone, the main battle designer of French Bread who worked on games like Melty and Under Night.

>> No.48841638

https://youtu.be/GIOM1gEjuUY
Kazunoko is experimenting with combos if anyoine's intrested

>> No.48842271
File: 431 KB, 1204x1177, 1660637361581828.png [View same] [iqdb] [saucenao] [google]
48842271

Sui-chan is trash garbage, She's supposed to be a character missing things like an actual fucking reversal because she has a super strong offensive gameplan but actually all her tools either don't actually exist like >>48840269, don't work like a projectile that travels at an unusable angle, a projectile charge to lock people in blockstun there is absolutely no feasible way to use besides an assist that already locks them in blockstun, and a slide that leads to nothing, or are laughably weak like her fucking super command grab that does 25% less damage than a normal throw and loses to throws. Fucking 236H does hardly more damage than 236M and is actually harder to combo off of, she's totally fucked. Basically the only way she can use meter is landing a command grab into the projectile super. It's annoying because if she was remotely functional she'd be fun but everything you try doesn't actually work the way it should.

>> No.48842290

>>48841009
>French Bread
i know that company more as the makers of Ragnarok Battle Offline.

>> No.48842639

>>48809039
Shes a fucking edge lord. Nothing more.

>> No.48842850

>>48841638
i kinda hate how sluggish the game feels when he does those huge combos, like on the korone chainsaw part. even SF3 played better than this.

>> No.48842882

>>48842850
Small indie game please understand

>> No.48842939

I am honestly starting to think if the command list says a move is useful as a combo extender it actually means it is completely useless for combo extension.

>> No.48842940

>dedicated macro for items, which only exist in a novelty single player mode
>no dash macro
why though

>> No.48844596

>>48842940
Dash didnt exist in the 90s

>> No.48844983

>>48838435
what is it that makes korone so good? i know ayame gets conversions off of anything, and botan's got more sauce than a chinese restaurant.

>> No.48845249

>my main is low tier
>again
when will it stop...

>> No.48845506

>>48832641
B-but my wifi is good! I have a gaming router!

>> No.48845804

>>48845506
Are those real?

>> No.48846143

>>48844983
Korone gets conversions off of anything, has a giant, disjointed 5M that's hard to deal with, can start combos from a divekick when she's half the screen away, harasses you with projectiles.

>> No.48846162

I don't have a second controller and don't know how to set the AI to block the first attack and jump afterwards.

Is Suisei 8S (game won't let you TK this for some reason) plus on block? It looks like it is.

>> No.48846163

>>48845249
When you finally choose to hit gud and surrender to the meta

>> No.48846176

>>48828395
retard newfag doesn't check dev notes that Holocure will include all of the Hololive Production members

>> No.48846507

What are our thoughts on Aki besides the Good Boy/Bad Boy specials being perfect for psychological warfare?

>> No.48846768

>>48846507
This game goes hard on psych damage
I want to hear korone screans

>> No.48847001

>Finally decide to see the big deal about Botan
>she has a 5M that does more damage than anyone else's heavies
>also has an extra part to it, meaning 5MM does 143 damage for a fucking medium button
>her heavies deal more damage than other characters
>half her moves don't make combos scale harder so even basic beginner combos do more than anyone else in the game
>even gets a meterless combo extender so she can gets to continue combos without SC cancel better than anyone else
Okay, someone must have had a gigantic boner for Botan, because this is some bullshit. Like what the fuck, I wouldn't mind if she just happened to be the best but this feels like blatant favoritism. There's no way she isn't the best in the game with this shit.

>> No.48847425

>>48838435
I agree with that top tier.
Everything else feels undecided.

>> No.48847448

Will this game be forgotten when SFVI comes out?

>> No.48847617

>>48847448
Most fighting games will. It might rubberband back a bit though

>> No.48847737

>>48847617
Yeah that usually is the trend with a new SF game after the hype dies down.

>> No.48847857

>>48847448
It has the pro of being free to everything, so as long it has a consistent update schedule it'll probably have a decent amount of players.

>> No.48847882
File: 86 KB, 292x281, 1674154186148481.png [View same] [iqdb] [saucenao] [google]
48847882

Board is speed today whats going on

>> No.48847954

>>48847857

So was that multiverse smash clone and now it has 1000 players

>> No.48848092

>>48847954
The key difference is that Multiversus wasn't free to everything and had a horrendous update schedule, not to mention their paid content was garbage and Smash clones always have the same problem of not understanding why casuals like Smash.

>> No.48848104

Man, Idol Shodown is so goddamn fun.
Super shocked it feels as good as it does, I was worried it would like shit.

>> No.48848156

>>48848104
2 years hand coded

>> No.48848213

>>48848092
>why casuals like Smash.
why do they, really

>> No.48848516

>>48847882
Zaion struck back against the great evil.

>> No.48848558

>>48848213
Characters, stages and items. Multiversus makes the mistake many Smash clones did and focused on being a competitive game first by removing the random bullshit Smash is known for and because it was a "beta" it only had pvp so after a while casuals just lost interest. Idol Showdown didn't make this last mistake and actually put an interest spin to a fighting game single player that can be expanded so people who aren't interested in playing online can still play the game.

>> No.48848732

>>48848558
do people actually play story mode anymore?
Have any of you?

>> No.48849327
File: 1.41 MB, 1669x771, 1652700255689477.png [View same] [iqdb] [saucenao] [google]
48849327

>oops all men

>> No.48849578

>>48848516
She's going to get sued for sure

>> No.48850980

Do any of you knows any vtubers who actually are good at fighting games?

>> No.48851136

>>48850980
Flayon plays fighting games but I have no idea how good he is since I can't stand his faggot ass voice.

>> No.48852048

>>48809570
watch this
https://www.youtube.com/watch?v=_R0hbe8HZj0

>> No.48852278

>>48851136
Ok but girls? Any?

>> No.48852331

>>48852048
Ayame disproves this video tho

>> No.48852358

>>48852331
what

>> No.48852547

>>48806100
Ayame

>> No.48852772

>>48838435
playing coco really feels like playing half a character
>you barely have any combos
>your grabs are extremely janky and have painfully long recovery
>only one has armor and it suffers from a long startup and still suffers from said painfully long recovery
>all your specials that cost meter are grabs that have no armor and also have painfully long recovery time
>combo finisher that sacrifices your oki for shit damage
how the fuck do you fix this abomination of a grappler

>> No.48852946

>>48852358
>>48852547

>> No.48853067
File: 1.39 MB, 1123x1296, 1665464475893822.png [View same] [iqdb] [saucenao] [google]
48853067

Your oshi is a whore and she's low tier for a reason.

>> No.48853814

>Botan talking about Evo moment 37 during the just guard tutorial
> Lets go justin! lets go Botan!
Based and cultured lion

>> No.48854009

>>48853814
Who else is going to play?

>> No.48854143

>>48854009
Based on holodex its just her, bae and oga for now. I expect more holos to pick it up after the mario tourney

>> No.48854212
File: 1.76 MB, 1475x1400, 1656266085484734.png [View same] [iqdb] [saucenao] [google]
48854212

>Thread survived the night and is past bump limit

This general might have a future, what should we add to the op for the next one?

>> No.48854287

>Pekor scuff touney lost 30k viewers while based La Laion gets 26k on her own
Hmmmm

>> No.48854375

>>48854287
Wrong fucking thread

>> No.48854654

How are you supposed to know what assist cost/have what superchat meterwise? I mean I can go into training with every assist (when I wake up), but I would assume there would be an indication in the CSS.

>> No.48854879

>>48854212
Add a link to the shooting games general on friends and also this >>48822272

>> No.48854919

Am I the only one that can't shake the feeling that this game is just DNF Duel without huge normals?

>4 button scheme, one of them dedicated to specials
>lack of air mobility and options unless your oshi has specific tools for it
>the combo structure is gatlings into launcher into air normal into air special, no fancy reverse beat or any way to deviate from that structure
>some characters can bypass mobility limitations while others eat shit because of how the game's designed

Can't complain too much since it's a freebie and comparatively DNF is expensive as fuck without offering much else but idk if I can get into this any longer than "I might boot up once every blue moon". It doesn't feel that good though. And the roguelike mode feels tacked on.

>> No.48855185

>>48854919
It's supposed to be casual friendly so Holos would play it
If you are good enough at this, they might notice you.
No one is ever going to give a fuck if you are 1 Faust in the world but if you master Botan she might throw you a kiss
Isn't that good enough reason to go on?

>> No.48855261
File: 638 KB, 1011x800, 1681128857430704.png [View same] [iqdb] [saucenao] [google]
48855261

>>48854212
Add coyo to the op

>> No.48856474

>>48855261
Is Coyo the only agency chuuba out there whose main content are fighting games?

>> No.48856574
File: 66 KB, 300x168, 1664547139340345.png [View same] [iqdb] [saucenao] [google]
48856574

New thread

>>48856446
>>48856446
>>48856446
>>48856446

>> No.48856632

>>48856474
There is someone in phase connect but I dont remember her name

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