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/vt/ - Virtual Youtubers


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1966043 No.1966043 [Reply] [Original]

/auds/ Thread # 27: PRISM Project is holding auditions! Edition

Active Auditions
PRISM Project (EN Auditions)
>Deadline: April 30th, 2021, 12:59pm (JST)
https://www.prismproject.jp/audition-en

Air Asia
>Deadline: March 28th, 2021
https://twitter.com/airasia/status/1369479754869469184

What is /auds/?
A thread where we discuss our vtuber aspirations! Where it's agency-based or independent, let's help each other grow and make it as entertainers. Indies are welcome to join, but shill responsibility. Share what knowledge, insights, what works/doesn't work for you.

FAQ:
Do I need an expensive, fully rigged Live2D model to be a vtuber?
No! You can always start out as a pngtuber!

Where can I learn how to Live2D rig avatars?
Check out Brian Tsui's (of Iron Vertex) YouTube channel!

Where can I find artists/riggers?
Skeb.jp, ArtStation, DeviantArt, Twitter, Reddit, etc.

RESOURCES:
/auds/ OP Pastebin: https://pastebin.com/zuUBUbGG
/auds/ Resources Pastebin: https://pastebin.com/AJLkFrGK

Stay grounded, stay hopeful.

Previous Thread: >>1907985

>> No.1966492

>>1966043
Are fast-paced first person shooters good or bad to stream? I feel like they’re bad because a lot of the time you’re focusing less on the discussion with the chat itself and more on the game

>> No.1966544

>>1966492
Depends on what kind of content you want to create. You can't interact with chat as much, but in the end they are there to watch you, so as long as you make engaging content they'll stay. And as you get better at streaming you'll be able to keep a better eye on chat regardless.

>> No.1966625

>>1966544
Of course, that’s true; I suppose my difficulty is that I’m playing stuff like that on high difficulties, which is kind of a bad idea when it’s particular games, since on lower difficulty you don’t have to focus nearly as much

>> No.1967596

>>1966492
>because a lot of the time you’re focusing less on the discussion with the chat itself and more on the game
that's a skill you can develop and work on, anon

>> No.1969355

>>1966492
If you play at a really high rank then that becomes something people come to see just by itself.

>> No.1969549

>>1966043
So what do you need to do in order to use Dova's music? Just post the link to the song?

>> No.1970047
File: 1.73 MB, 1280x720, Face tracking.webm [View same] [iqdb] [saucenao] [google]
1970047

I was messing around in Vtube Studio and the visualization they have for the face tracker is actually sick in motion. Does anyone know how you'd go about making an avatar with that aesthetic? Just raw transparent face tracking wire mesh.

>> No.1970632

>>1966043
I wish I was born a girl, I could be a cute vtuber :'(

>> No.1970680

>>1970632
Boys can be cute too.

>> No.1971437

>>1970632

What >>1970680 said anon. Dare yourself to be cute and show it.

>> No.1971493

>>1970632
Cute is primarily an attitude.
Even if you're a deep-voiced guy or whatever, you can be a cute teddy bear.

>> No.1971502

What's the best way to improve my singing?

>> No.1971527
File: 389 KB, 1280x1000, 1611570371018.png [View same] [iqdb] [saucenao] [google]
1971527

What's the best program/app to use for 3D models?

>> No.1971831

>>1970047
There's lots of ways to skin your metaphorical cat my guy.
>3D model rendered specifically to display the vertices, edges and polygons (wiremesh as it's often referred to). Get it rigged up, have blendshapes applied and make it AR ready and then use Vtube Studio
>Literal video capture of your face tracking from a program like in your sample, cropping out other UI and chroma-keying the background to remove the colour or make it more fitting
>2D drawing of a front-facing view of the face tracking rig, and lots of fucking around with rigging
3D model would be the best IMO, but unless you have the skills, you'll HAVE to get it comissioned. That being said, it should be relatively inexpensive to commision due to the simplicity of not having to make a body or do detailed texturing. Video capture would be the cheapest and easiest, but you could technically get in trouble since it's not "your asset" that you're earning income off of. Lastly, 2D drawing would be free but takes lots of trial and error, no point in getting it comissioned in 2D since at that point you may as well go all the way and go 3D.

There's still shit tons of ways to do it, but those are probably the best.

>> No.1972031

>>1971831
Appreciate the advice my dude. I'm really into non-standard avatars and all that, so I'll try my best to get this working

>> No.1972476

>>1971527
SUVA.
If you want good, natural motion, you want tracker-based, not optical. That goes double with 3d.
With a 3d model, your tracking will show more. If your tracking is bad, it'll be obviously terrible, but if your tracking is really good it'll be better than any live2d model ever could be.

My point is, crack open that wallet and look into some trackers. You'll want a VR headset and some Tundra Labs trackers (kickstarter going up tomorrow, cheaper and better than Vive trackers)

>> No.1972522

>>1972476
SUVA is only used by people with more income than sense. It doesn't track expressions (you have to manually toggle each one), it doesn't track eyes (unless you buy a 200 USD dongle that likes to break), and it's more or less in development hell. The only positive it has over things like Vsee and Luppet is that its hand tracking is better. That's it. And the only reason that is is due to the literal VR trackers you have to wear in order to make it work.

>>1971527
Vsee or Luppet + iPhone tracking with a HANA or FaceIT rigged model. There is no contest.

>> No.1972572

>>1972522
Except you can just buy a $200 tobii and it'll do eye and head tracking
instead of, y'know, buying a $400 iphone to do exactly the same thing.

Keyed expressions are better anyway. They're clearer and more expressive, as opposed to the ridiculous glitchy-eyed jank of full face tracking.

>> No.1972798

>>1972572
The irony in this post is staggering. Tobii head tracking is the most jank tracking out there, somehow worse than regular webcam tracking. The eye tracking breaks all the time as well, requiring you to reinstall the drivers and/or drop another 200+ on a new tracker. The fact you think tobii is at all in the same league as iPhone is so laughable that I'm 90% sure you're just baiting at this point. But on the off chance you're not, I recommend shilling less.

>> No.1973066

>>1972798
You're literally talking about models from like 5 years ago, man.
The Tobii 5 works fine, doesn't break, and the drivers are stable. Things improve over time.

>> No.1973135

>>1973066
Ah, so you are a shill then. There is nothing a tobii does that a 100 USD webcam can't do and do better. Hell, even a 60 USD webcam has better head/eye tracking than Tobii, and you can actually use it for something other than VTubing.

Another factor you overlooked before trying to shill your product is that SUVA requires an entirely different rigging and export process. You have to make the model for VRChat then spend some time exporting it to SUVA-only format. Whereas with webcam/iPhone tracking and Vsee/Luppet you get VRM, THE standard format for all things VTubing. You can import/export it to all manner of formats without breaking the rigging, and it's absolutely painless.

But please, tell me more about how SUVA and Tobii are supposedly "good value"

>> No.1973349

So a quick question, is submitting multiple auditions to the same company considered bad form or is it generally fine?

>> No.1974904

>>1973349
Nene applied to hololive four times. If you don't make it you can try again next time.

>> No.1974984

>>1974904
She applied four times in one audition; I mean in one audition more like

>> No.1975007

>>1974984
I wouldn't do that

>> No.1975062

>>1973349
Did something change between auditions?

>> No.1976897

>>1975062
they used to have a rolling application period where you'd get a response in 2 weeks, and you could then apply again. now they give you a month, and get back to you in a month. it's very different from when hololive was just starting

>> No.1977582
File: 340 KB, 512x512, hungry nene.png [View same] [iqdb] [saucenao] [google]
1977582

Hey, only because nene applied a fuckton of times it doesn't mean she has to be this thread's OP image >:(

>> No.1977710

>>1977582
Would you prefer Subaru? It would match a lot of /auds/'s knowledge on the subjects involved.

>> No.1977760

I'd love it if these 'experts' in getting started on streaming would actually provide some advice instead of simply mocking the people itt about some hidden knowledge...

>> No.1977936

>>1977760
Who are you talking about? When it comes to streaming, a lot of it is just practice anyway. I'm still working on my community management/content strategy advice writeup, it got to 4 pages long last night before I had to head to bed because I was drunk and it was 2am. Most people wont care but I at least want to write down whatever I can to help someone at least.

>> No.1977963

>>1977936
bouncing between here and /wvt/ there's a handful of posters who keep saying that /auds/ refuses to listen to any advice, but i don't see them ever actually posting advice, just trolling shit like "i wanna be a vtuber so i can say bad words, how do i do that?"

>> No.1977998

>>1977963
I've never seen /auds/ refuse advice. Is that really the narrative outside this general?

>> No.1978009

>>1977998
yeah, it's fucking weird

>> No.1978067

>>1977963
some people can give advice where it wasn't asked for, and that can make people a little defensive sometimes, but they still take the advice into mind usually

>> No.1978111

>>1970047
Try making something like Andross.

>> No.1978120

>>1977963
>>1977998
Huh, that is weird. Honestly I don't go on many /vt/ threads other than /auds/ since I'm still working on starting myself. I've gotten good advice here myself and so I want to pay it back however I can.

>> No.1978202

The only time I've seen /auds/ actively get defensive or refuse advice is when it's really shallow trash like "you sound like a tranny" or "You're going to have a twitter debut? ngmi"

Not real advice, just shitposting with a very transparent level of "I dont actually give you advice, just be elietist while pretending to be helpful"

>> No.1978226

>>1978202
And those are perfectly legitimate times to not take said 'advice'. I assume those saying /auds/ doesn't take advice are the ones saying those things.

>> No.1978240
File: 81 KB, 801x814, 715.png [View same] [iqdb] [saucenao] [google]
1978240

You will never be a babiniku

>> No.1978307

>>1966043
Yeesh that other thread was cringe. It's probably a lost cause but I really hope those trannys fuck off because I would absolutely prefer to go into the vtuber scene without being harassed by people justifiably upset at all these retards. It's bound to happen anyway, the karma is too great.

>> No.1978336

>two new ips
>t word trolls
here come the tourists again. anyway, i'm annoyed at how much waiting there, it's been like 2 weeks waiting for my art to come back. and it's on skeb too, so i can't even reach out for an update.

>> No.1978364

>>1978336
> and it's on skeb too, so i can't even reach out for an update.
Honestly this kind of thing is why I'm really hesitant to look into skeb. The strict rules on never contacting someone seem counterproductive for any real quality product.

>> No.1978394

>>1978364
it's real bothersome, but almost all of the jp artists are exclusively taking commissions on skeb, so i've got no choice.

>> No.1978433

>>1978394
Its that bad, is it? Sounds annoying. It'll be a last resort for me I think, though it may come to that.

>> No.1978664
File: 98 KB, 378x485, 1494819668436.jpg [View same] [iqdb] [saucenao] [google]
1978664

What do y'all think about this voice? https://voca.ro/1jDk6rURv7PL

>> No.1978670

>>1970047
Whole new meaning for "staring daggers"

>> No.1978691

>>1978664
Boring average loli voice with a boring average meme.

>> No.1978740

>>1978664
it's fine.

but as a side note, we seriously need to stop posting short 2 second vocaroos because everyone's voices will be FINE for streaming. across all of the vtubers right now, jp and en, there's a huge variety. as long as you own your voice and do some exercises (voice projection, enunciation practice, breathing, etc.) it'll be fine and work for vtubing.

>> No.1978799

>>1966492
>>1966625
Are you able to still talk? Either narrating what's going on and why you make the decisions you do, or by rambling about other things on your mind.

Something to consider too is that you're likely not going to have the million miles an hour chat. It's likely you'll be able to address chats in your respawn times and not really miss a whole lot.

Experimenting with your stream isn't a bad idea. One of the most important things is to be having a (convincingly) good time with whatever you're doing. If you're passionate and excited about your fast fps, then you should give it a shot. You can always decide to not do it again.

>> No.1979143

>>1978664
Post one with your natural voice, and I promise it will be preferable instead of ANOTHER generic loli

>> No.1979168

>>1977710
I wonder why subaru pushed so much her apparent lack of knowledge, even though her previous job was also vtubing. I understand that she didn't involve herself so much in anime and games, but I think she was too eager in painting herself as normie. That or, fucking clipwatchers thinking subaru was a riajuu before hololive

>> No.1979439

>>1978740
>do some exercises (voice projection, enunciation practice, breathing, etc.)

How important are these exercises? Will just any basic youtube guide do?

>> No.1979563

>>1979439
yeah, youtube tutorials will be fine. it's just basic shit to avoid mumbling or slurring your words so the audience understands you clearly.

>> No.1979953
File: 65 KB, 560x420, 1493846763867.gif [View same] [iqdb] [saucenao] [google]
1979953

>>1979143
But this is my natural voice

>> No.1980011

>>1979953
Lol you liar

>> No.1980398

stop posting vocaroos, no one cares and your voice is fine.

>> No.1980710

>>1980398
Always post Vocaroos. Everybody cares except this anon.
Your voice is probably fine though, yes.

>> No.1980753

>>1980398
While I don't mind people posting vocaroos, this is actually kind of an important point. No one is expecting some top tier experience voice actor bullshit out of a new vtuber. Peoples voices are often perfectly fine unless you have some crazy terrible voice issues. And even with 'speech issues' it can still be a draw. Ars Almal's voice is... very unusual, no idea what causes it, but it's pretty adorable.

>> No.1980819

>>1978740
Sounding like an actual girl is enough to stand out on 4chan, but as an actual V-tuber you wont be able to coast on that whatsoever. So if one meme clip is all you have then your prospects are looking dire, faggot.

>> No.1981125
File: 41 KB, 714x603, 1616693675859.jpg [View same] [iqdb] [saucenao] [google]
1981125

I'm nervous, brothers.

>> No.1981159

>>1981125
For what in particular? A debut? HoloEN audition video? Something else? Honestly for a lot of things, being nervous is to be expected and it would be weird if you weren't.

>> No.1981181

>>1981159
Just in general I guess.
My "debut" but also the fear of throwing myself into a new routine and having a new aspect of my life to work towards daily. It's overwhelming, ya know?

>> No.1981483

>>1981181
I can relate. I'm having the same feeling.

>> No.1981552

I know the answer is probably "it doesnt fucking matter", but should I worry about how strongly my lore ties into my gaming streams?

The lore I have currently has zero explaination for why I'm streaming or playing video games, and I was planning on just ignoring the topic outright. Do people actually give a shit about stuff like that?

>> No.1981588

>>1981552
no one cares about lore

>> No.1981604

>>1981181
Yep, it's pretty stressful. But getting past it and just doing it will be good for you no matter how successful it ends up being. I hope things go well for you.

>>1981552
Lore really doesn't matter unless you plan on it playing a large part of your stream.

>> No.1983189

still no views on my audition, I don't feel so good /auds/chama

>> No.1983242

>>1983189

When did you submit it?

>> No.1983654
File: 79 KB, 556x742, 1616515946343.jpg [View same] [iqdb] [saucenao] [google]
1983654

Any idea why I'm getting an error while trying to setup a youtube chat overlay in OBS?
Im just getting the "something went wrong" monkey when I use the browser source/char popout setup

>> No.1984345
File: 1.03 MB, 1024x576, 1616714080177.png [View same] [iqdb] [saucenao] [google]
1984345

>frustrated by the lack of background artists I can find that I like
>on a whim and on verge of giving up, search for "concept artist" instead
>suddenly overwhelmed with options, each one better than the last

>> No.1984881

>>1983189
anon if they're sleeping they can't watch your video

>> No.1985143

If one of you makes it, how we can tell?
>inb4 mentally ill
You realise how little that helps?

>> No.1985156

>>1985143
>how we can tell?
if we make it, you won't be able to tell

>> No.1985182

>>1985143
'Make it' in what way? If its passing an audition for hololive (or whoever), I doubt any of us would know. But starting as an indie and getting successful eventually would be different since a number of us here have discussed our designs & content strategies, some of which are kinda specific.

>> No.1985298

>>1985143
If I ever get more than a few thousand subs I'll happily come here to gloat and be a faggot

>> No.1985437

>>1985143
>>1985156
If someone made it, they could post in a future HololiveEN2 discussion/shitpost thread when they got their character design assigned, maybe with a phrase we could recognize and what the character is by pretending to just wish for a specific vtuber type, like:
"I really, really, really wish for a () vtuber in EN2"
At least someone made something like that already for EN1 with HololiveEN is a Myth posts

>> No.1985441
File: 28 KB, 704x396, 1615919508560.jpg [View same] [iqdb] [saucenao] [google]
1985441

How do I regain my funny and entertaining side that I lost almost a decade ago

>> No.1985458

>>1985437
>let's come up with a literal 4chan dogwhistle
anon...

>> No.1985710

What are some of the hand tracking webcam softwares? I wonder if you could rig up 2d model for it as well

>> No.1985847

>>1985710
never heard of something like that being done. i don't know if face tracking software for Live2D can even read the outputs of hand tracking programs

>> No.1987277

>>1983189
their office has only just opened, probably. chill

>> No.1987864

>>1983654
Bumping

>> No.1988453

>>1985710
>>1985847
https://docs.google.com/document/d/1xdh4zjhesY4gdUiyyWsCuXPn-zt9zEMoQzZDApwiY8w/edit#
according to this, apparently there is

>> No.1988678

I maybe wrong, but it feels that boys wouldn't get any popularity in en-vtubing? So if you're dude, why are you trying to go into all of this?

>> No.1988733

>>1988678
Not everyone is just doing this for views some people are doing this because they enjoy it.

>> No.1988742

>>1966043
OP post the WACTOR auditions

>> No.1988784

>>1988678
You're not going to make it if your only goal is to be popular.

>> No.1988788

>>1988678
because it's fun? what else do you think?

>> No.1989037

>>1988733
>>1988788
Enjoiying 0-10 viewers on stream? I understand that popularity isn't the main thing, but what's point if no one can appreciate your efforts? Maybe it's just better to find some friends and stream to them?

>>1988784
I'm outsider, just interested in motivation

>> No.1989064

>>1989037
>what's point if no one can appreciate your efforts?
I can appreciate my efforts and see myself improving with each stream? And is that not enough?

>> No.1989101

>>1989037
Just the work you put into becoming a vtuber can be fun or at least for me it is, and even just 1 or 2 viewers is something to cherish. Also like >>1989064 said YOU can appreciate your efforts.

>> No.1989214

>>1989064
Ok if you have healthy self-esteem and you are having some fun, it's great. So being vtuber is more like creative self-expression

>> No.1989236

>>1989214
that's not what i said, but sure, whatever tourist

>> No.1989246

>>1989037
That's how I started out, for the first month I only had 2-3 people watching and I enjoyed it. Nobody's going to start out with 100 viewers unless you've carried over a previous fanbase.

You can also make friends with other VTubers too, and I'm not talking about just collabs. We hang out and play games off stream.

>> No.1989525

Would you watch a Mesugaki /ss/ incubus?

>> No.1989642
File: 499 KB, 2048x2048, dd.webm [View same] [iqdb] [saucenao] [google]
1989642

Day two of trying to get the gist of Live2D and failing, feel free to copy the character idea, not using it, just did it randomly for rigging exercise.
Anyone else actually doing Live2D reps or even is proficient in it (besides the OP copypasta)? If not rigging, is anyone doing drawing reps in general to maybe create their own avatar without being dependent on someone else for now?

>> No.1989993

>>1989037
I'm a NEET for years, so being productive and learning something calms me down, i felt better in previous months compared to my last gloomy year thanks to Live2D reps and learning basic stream

>> No.1990194

>>1989642
You can see that there's a lot of self-made vtubers in /wvt/.

>> No.1990257

>>1984345
Concept artists but for backgrounds? I thought concept art was character design.

>> No.1990295

>>1990257
There has to be concept art for almost everything anon

>> No.1990314

>>1989642
I'm doing rigging reps too. Solidarity. Only recently learned that I can pan the screen by holding down spacebar and dragging. Before that, I was zooming out and zooming back in.

>> No.1990331

>>1990295
That makes sense. I am blinded by the niche.

>> No.1990745

>>1989642
>>1990314
Been doing it for months, keep going at it, anons.

>> No.1990859

>>1989525
someone probably would there's a lot of horny people you could probably bait with it
>>1989642
this is a really cute concept

>> No.1991116

Are multiplayer games with voice chat too much? It seems like it'd either be a great idea or absolutely terrible, unless you're specifically collabing with the people you're talking with

>> No.1991152

>>1981552
Unless you make it a very lore-leaning character and play out a storyline, it doesn't seem to matter beyond debut

>> No.1991171

>>1991116
Are you talking about like, doing solo queue in comp games?
Things like Apex collabs are pretty common but talking with randos isn't something i see too much but i don't actively seek that content out either so i'm a bad frame of reference

>> No.1991206

>>1991116
in the west, i'd be worried about edgelords trying to spew racist shit and that causing your channels to get flagged or banned or demonetized, etc. unless it's like, Among Us with your community and you know they chill

>> No.1992666

>>1991116
People do them just fine all the time, just mute if someone says something TOS. It's not as ridiculously strict as people make it out to be here.

>> No.1992741

>>1989037
There's a good amount of guys not doing 0-10 viewers. While I believe in male-debuff, I'll also admit that a lot of dudes into vtubers are really, really boring. They're often times awkward, weird, and shy which are traits that are cute on a girl, not so much on a guy.

I'm male pulling 15-20 and have never missed a twitch payout in about a year, so it's not all about viewership. There's even people in the low hundreds making more than people with a thousand+viewers because they can form a solid community that wants to support them.

>> No.1993119

>>1992741
yeah i only started in february and i've recently been having streams that have peaked past the 10 viewer mark
i've also gotten a few viewers that come out to all my streams regardless of the content which is something i never thought would have happened to me

>> No.1994779

lowkey thinking that after 2.5 weeks of /auds/, i've learned all i can from this thread.

>> No.1994927

>>1984345
Look for entry-level background painters in animation and if any are accepting commissions they should be your top choice for background art. They're all over twitter, it's just a matter of waiting until one opens commissions.

>> No.1994958

>>1989642
I've been slowly rigging a model I drew myself for a few weeks, theres been a lot of stop and study moments but after a bit each new concept just kind of clicks.

>> No.1995710
File: 3.50 MB, 400x566, 81c2f7cc63c2f3a594fecb4756933b81.gif [View same] [iqdb] [saucenao] [google]
1995710

Are we limited to A-pose only or can 3/4 pose similar to pic works for basic vtuber use using vtube studio or facerig?
I'm planning to have about four T2 Half body custom poses for different steam / video uploads
My aim is teaching JP-ENG on regular video uploads and teaching while playing untranslated JRPG or untranslated Visual Novel on stream schedule as hobby. So i prefer having different half body+hand T2 custom pose models if that works instead of complex T4 model

>> No.1995734

do most of you stream with a delay?

>> No.1995837

>>1995734
no delay, in fact, i try to go Low / Ultra-Low Latency in the off chance that a viewer hops in and wants to chat with me

>>1995710
nothing's stopping you, but just keep your eye out for how it looks on stream. Tomoshika from VOMs recently got a new Live2D model where she's sitting down and it just looks really awkward to view anything below her torso

>> No.1996448

>subscriber count of 100
>only know the most basic Japanese
>most views on any video ive ever made is some SpongeBob edit where instead sandy getting hit by a boat the kid in Twin Peaks the return gets run over.
>Applied for Hololive EN

What are my odds?

>> No.1996535

>>1996448
50/50, either you make it or you don't.

>> No.1996552

>>1996535
I'm banking of my sound quality and deep radio voice, assuming they'll actually select and male characters

>> No.1997245

>Skeb request for chardesign approved
I guess this is the point of no return...

>> No.1997269

>>1997245

For me the point of no return was when my rigged model was delivered, I had a mini panic attack and tried to find more exit points and saw none

>> No.1998715

If you're going to post Vocaroo, might as well use /lgbt/'s /vtg/ benchmark (>>>/lgbt/19757887):

>Benchmark (to be taken in vocaroo form): >“The beige hue on the waters of the loch impressed all, including the French queen, before she heard that symphony again, just as young Arthur wanted.”
>
>The benchmark is an English phonetic pangram, containing allophones. That makes it one of the best ways to measure how your voice is developing over time.

>> No.2003244
File: 310 KB, 1125x678, 4CEA5AA4-107C-4083-BA9A-4B3052A53670.jpg [View same] [iqdb] [saucenao] [google]
2003244

PRISM Project released their FAQ:
https://www.notion.so/prismproject/FAQ-PRISM-Project-3rd-gen-audition-85425410d00540b1b5e2976e180aa66a
Most important part is in the image

>> No.2004411

>>2003244
Reminder to always take advantage of this, even as a guy

>> No.2005890

>>2004411
This. Talent scouts are always looking for all talent, even if they aren't specifying it

>> No.2007846

>>1983654
Bumping this again. It's driving me crazy.

>> No.2007910

>>1994779
now it's time for you to move on and do your self shilling reps at /wvt/

>> No.2008015

>>2007910
another anon in /wvt/ ran the numbers and there's only ~200 viewers that frequent the /wvt/chuubas, and they have very little growth after hitting that cap. just joining into that would dilute things more, if i'm even able to break out. like i've said before, i appreciate the perspectives and advice, but i'm not gonna associate my channel with 4chan or even /vt/.

>> No.2008112

>>2008015
Gl anon! Try and practice at getting better and hope the youtube algorithm picks you up, and if doesn't you could probably apply to NijiEN wave 2 after doing your streaming and other chuuba like reps.

>> No.2008203

>>2008015
Oh, I didn't mean to just shill yourself there; but interested viewers are interested viewers
It's still important to keep up with your social media reps and branch out beyond this place
Best of luck to you though anon, and I hope everything goes well!

>> No.2008219

>>2008112
>>2008203
thanks anons, good luck to you all as well.

>> No.2008789

daily hololive app view checkin: still 0

>> No.2009488

>>2008789
F

>> No.2010530

Post your builds/pre-builts if you can stream new AAA games without it shitting the bed. I’ve got about $1000 to burn, and can go over that a bit

>> No.2010950

>>2010530
that won't even cover a modern GPU

>> No.2011633

>>2010530
Ryzen 9 3900X, RTX 2080 Super
can stream Apex on max 1080p, 60fps no problem

>> No.2013142

I know I said I was thinking about getting the 5 tundra tracker pack the other day. I ended up getting the 7 tracker one. It just seemed like such a good deal compared to what it would cost to get a similar amount of trackers and straps for vive trackers.

>> No.2014469
File: 758 KB, 498x498, 1616694515360.gif [View same] [iqdb] [saucenao] [google]
2014469

>do a full 2 hour rep stream
>finish up and start to watch the video file to make mental notes and get used to my voice
>entire thing is silent
>forgot to set up my mic in my OBS scene
>and the desktop audio

mental note: don't do that

>> No.2014508

Contracted anon here. Going to give some advice on the audition process.

1. It seems retarded as fuck but multiple manager-sans have told me they wanted to see skits in the audition videos. They also like past clips. They want to see a diversity of content not just autistic screeching or ASMR whispers.

2. I thought I was being considerate with short answers on forms but they actually unironicaly like long answers.

3. Ask questions. Prove you're business savvy to some degree. Make it clear you have shit to bring to the table and you're looking for help to make it as profitable as possible. They'll raise you well if you make it clear you're a golden goose.

4. Value yourself, anon. Find what you can bring to the table and hone in on it. A special flavor of comedy, the ability to make boring things entertaining, a personality that can bring others together, etc.

Will be lurking a bit and try to answer any questions.

>> No.2014524

>>2014469
i did that shit too. it was only a 30 minute ARAM game on league, and not 2 hours. that's why we practice.

>> No.2014622

>>2014508
how long did you work at it to get to the point where you felt confident enough to show your portfolio prior to getting contracted?

>> No.2014698

>>2014622
This isn't a good mindset. You need to put yourself out there from day 1. Don't worry about building a portfolio, you'll build it as you go. Just keep applying and be confident in your current abilities and what you're going to provide in the future, not your past work.

I was streaming about 9 months before getting hired.

>> No.2014761

>>2014698
that makes sense, thanks for answering

>> No.2014994

>>2014508
By long answers do you mean a paragraph or multiple paragraphs?

What sorts of things do you mean by skits, roleplaying by yourself or

>> No.2015063

>>2014508
how many people make it to the interview rounds? And what questions do they typically ask?

>> No.2015166

>>2014508
1. Skits in what way? Also past clips make sense; also also, does the whole 'introduce yourself in character' part mean just introduce yourself in the first part and then get on to other parts?
2. I've been doing long answers on the majority of forms, mainly because I actually want to show off what my opinions are.
3. Ask questions in the form or when contracted? What sort of questions when contracted? Like 'what sort of things do you want me to do' and the like?
4. When it comes to comedy, is the ability to do stream of consciousness commentary and simultaneously make it actually funny a good form that agents will want, or is it not really something you need? I want to try a, if you know him, 'Northernlion-esque' image, with the ability to commentate basically anything that I want to over the top of my videos.

Sorry for all the long questions; I want to do my best

>> No.2015465

>>2014508
I tried finding the reference to your
>Contracted anon here
in the archives, but didn't have any luck.

Can you give a quick run down where you applied (western/asian agency, etc.) and what the process you went through looked like?

>Will be lurking a bit and try to answer any questions.

For questions (aside from the ones already asked by other anons):
- What did your portfolio look like? Did your streams have a particiular focus?
- When it comes to vtubers most people resort to stuff like singing, music, asmr, being good at certain games or specific humor since these are the ones that are the easiest to market yourself with as a vtuber. Given the current situation of the market though with loads of people wanting to start as a vtuber, originality becomes more and more important. Have manager-sans said anything regarding marketable skills, interests or originality in general? Can you share your thoughts on how to find your own take of originality?

>> No.2015833

>>2014994
Acting as a character you would portray on stream. Vocal range, personality, voice type, etc is best to show off here.

Yes, long and indepth answers. Be thoughtful, not long-winded. Multiple paragraphs are good but don't waste their time with a lot of filler.


>>2015063
I cant give hard data on this. It really depends on how many people apply that fit the criteria of the already made characters they're looking for. If your voice just doesn't fit any of the characters or your personality wouldn't be a good match for the other people on board already then they won't even bother contacting you. I can't speak for all companies but my boss doesn't even bother talking to people if he isn't 99% certain they're who he wants.

They'll ask you how long you've been streaming, what kinds of things you enjoy doing, how flexible and willing you are for company activities. They're really judging your character at this moment. Don't kiss ass but don't be unlikable either. Be serious and try to prove you're goal oriented and willing to work hard. Even if you don't know jack about the industry a good personality and good work ethic is important.

>>2015166
You can structure it however you like. Skit before or after doesn't matter. They don't care about you saying your name here, they want to see you perform.

Manager-san doesn't care about your opinions but they might find it endearing if you're passionate. Don't act egotistical or put others down though.

Ask questions in the form if there is a space for it. "If I have a new idea for a stream that isn't common in the industry, will I need to get permission?" Show yourself off in a subtle way like this.

They don't care the kind of comedy as long as people like it. Compare yourself to someone famous with the same type of comedy. They'll look it up and have proof it works, then you'll be in the clear. "My comedy is similar to famous comedian [x]". These are normies, remember that.

>> No.2015860
File: 73 KB, 1360x626, thumb5565.jpg [View same] [iqdb] [saucenao] [google]
2015860

ohio /auds/!! I'm a new up and coming vtuber named Shania Chan and I'm wondering what you think of my debut video! Am I gonna make it?? ^_^

https://www.youtube.com/watch?v=W-XRBrnUzv8

>> No.2015862

>>2010950
sasuga rrat

>> No.2015906

>check skeb to see if my commission is done
>it's not
>see cute character in other completed works
>bet that's a vtuber
>it is

>> No.2016089

>>2015833
Ohhh, so that's what the other inquiries part is for! I've been wondering what it was for for a while.

So another question: Is it possible to do skits that are based off of real skits from fiction (like say, comedy skits from certain shows) and will they enjoy those, or should I do my own original skits?

Also, will Managers only accept people who they watch the full audition videos of or will they only accept people they watch the full video of?

>> No.2016292

>>2016089
Goddammit ignore the last question LOL; I meant to ask will they only accept people they watch the full video of or will they accept some people who they watch a bit of the video of?

>> No.2016304

how much would rigging like this cost?
https://twitter.com/himono_vtuber/status/1376526115301335044

>> No.2016531

>>2016304
Only the rig? At current market price with the inflated prices I would say maybe 3k if it was cheap. Himono has fucking great work, not sure if she has comms open though.

>> No.2016808

>>2016531
>tfw not even the stimmy can afford that

>> No.2016887

>>2015860
Constructive critisism, you gotta change that background music. The static in it makes you sound like your mic is worse.

Also render your videos at a higher quality. I can barely see your chubah

Lastly, if I were you I'd invest in a more original rig. Your design is generic to the point of concern

Otherwise you have a very laid back and easy to listen to voice, and I like how nonchalantly you cary yourself. I'd watch your streams

>> No.2016928

>>2016304
2k+ right now. Probably more.
If I were you, I'd settle on something in the 500-1k range and see if the market events itself out a bit. Prices are wildly inflated right now

>> No.2017037

>>2016928
See if the market evens itself out a bit***

If things are still inflated like this in another 18 months, then maybe it will be worth considering dropping the cash. For now things are too unpredictable and not worth spending that much if you can pay half of that when the demand isnt so high

>> No.2018091

>>2016887
arigato for the feedback anon chan

My rig might not be very unique, but it was a real labor of love, as I spent almost an hour making it in vroid.

The music is a purely artistic/aesthetic choice

>> No.2018729

How do I reach out to other chuubas for collabs when I don't know them? Wouldn't it be weird to ask a stranger to collaborate when we don't even know if we'd get along?

>> No.2018844

>>2018729
Start by interacting with them in their chats,videos,comments and get engaged in their streams. Don't just ping them and beg for cumbs by shilling your garbage.

>> No.2018941
File: 352 KB, 968x810, Screenshot_20210307-221837_Instagram.jpg [View same] [iqdb] [saucenao] [google]
2018941

After watching my recorded stream, I realized my voice sounds so monotone... I feel like it's only like this when I'm streaming but maybe it could've been like this my whole life....

>> No.2018957

>>2018729
>How do I reach out to other chuubas for collabs when I don't know them?
Most chuubas have business emails. You can probably just send them an email and detail on why doing a collab with you would benefit them.
>Wouldn't it be weird to ask a stranger to collaborate when we don't even know if we'd get along?
There probably isn't a good way to know if you will have good chemistry unless you do a collab or maybe at least by talking off stream.

>> No.2018982

I want to practice speaking japanese by only speaking japanese while streaming. I was thinking about making a Niconico account but was curious if there was a better website to pretend being a japanese streamer

>> No.2018987

>>2018941
you can work on that, but changing your standard speech pattern is quite a bit of work. as soon as you stop concentrating, you'll go back into your habits.

>> No.2019055

>>2018987
i hope it's just because i'm uncomfortable with streaming and that i can get better. my character isn't a monotone looking one either T_T;;

>> No.2019074

>>2019055
only time will tell. good luck with your reps, anon.

>> No.2019178

>>2018941
Do breathing techniques, and improve your diction

>> No.2019206

>>2018982
Most just use niconico or youtube. Japs find people speaking their languagd as funny as everyone else does, so you may get viewers if you’re understandable

>> No.2019267

>>2018982
>I want to practice speaking japanese by only speaking japanese while streaming
That's your gimmick right there, abuse it

>> No.2019292

>>2019206
become reverse Aru-papa and ask viewers to teach you Japanese memes and slang

>> No.2019767

>>2019074
>>2019178

thank you!! it just feels so weird talking to myself! is it bad to play games with my friends and stream it? however, they aren't vtubers

>> No.2020517

>>2019767
>is it bad to play games with my friends and stream it?
make sure your friends are chill with you livestreaming their voice first? i don't see why not.

>> No.2020998

>>2018729
if its for a live collab, make friends with them first or at least try and get to know them
if its for some kind of project, you could probably email them but i think most people would like to know who they're working with first

>> No.2022199

>>2018941
the answers you got so far are pretty true but what can also help is using a good microphone. a lot of cheaper ones can't quite capture the lows and the highs of voices well. they add so much body and oomph to a voice when actually captured. see about getting a entry level sound mixer and a cheaper mic like a blue ember to sound just more when you speak.

>> No.2022358

as much as people shit on usb mics (but muh xlrs are better), the elgato wave comes with a sound mixer software that's actually pretty great to use.

>> No.2022396

Sorry had errands. I'm back now.

>>2015465
The process is you send in your application, they review the video and the application -> Does manager-san like you? No? They stop there.

Manager-san likes you -> Shows other staff and gets their input.

They think you're a good fit -> They send you a follow-up email.

Follow up email -> Another interview where they talk character and what they'd actually expect of you.

From here they'll have you do some test streams and see how you perform and react to certain scenarios.

Afterwards they'll email you and give you a yes/no. Finally, contracts.

All of this can be cut-short depending on how well you do. I did two interviews, one where I made it clear what I wanted from the company, and the second they made it clear what they wanted.

I was a variety streamer. Corporations like variety unless you're in a powerful enough niche such as esports.

Business speaking, originality is only good to a certain degree. People become focused on reinventing the wheel by doing crazy different content or having an uber unique model. Creativity does not make up for lack of skill. Build your fundamental skills (talking to a quiet chat, reacting to hate appropriately, learning analytics, etc) and get confident before trying to make yourself stand out. It can work to get an immediate following, but companies want to see actual potential and not just a one-hit-wonder that got famous for having a unique model or playing a game that no one else was. It's like someone who won the lottery vs built their own business. They both have money, but which one do you trust to make smarter, sustainable decisions?

tl;dr: what I'm trying to say is don't rely on originality. Learn what makes certain tropes popular and work off that. Learning to manipulate the market is much more powerful than just defying it.

Manager-sans really like singing and languages.

>>2016089
If manager-san doesn't watch your full video they likely aren't interested in you.

I'm not sure about the skits part. I'm inclined to say yes you should make your own but don't quote me on that.

>> No.2022414

>>2018729
idk sometimes i just follow another vtuber on twitter and ask to collab. they can watch my streams if they want to see what content i make. i'm female though, results may vary

>> No.2022943

>>2022396
How long would you say it generally would take them to get back to you?

>> No.2022995

>>2022396
> If manager-san doesn't watch your full video they likely aren't interested in you.
Hmm, that makes sense and fits with what I originally thought. I just asked because oddly enough, one of the auditions I have sent in to a company where an Anon said they had two full views on their video has three views, but only three short ones, which feels odd?

Also, how long do you think the skits should be? Like, one minute or so, then one minute of singing, then like one minute of actually posting clips?

Thank you so much btw Anon; these answers are really useful and I’m going to try my best to use them to apply to auditions in the future!

>> No.2023493

>>2022396
What kinds of things are they looking for with the "why do you want to join" type questions? I can think of a true answer (I like to entertain) but not one that'll help me stand out.

>> No.2023495

I'd like to try vtubing or even just streaming but I get really nervous and freeze up every time I try. Any tips for extreme nervousness when streaming?

>> No.2023503

>>2023495
just keep streaming, you'll get used to it eventually

>> No.2023639

>17 days since skeb artist accepted my request
just gonna go with a new artist and assume that money is gone...

>> No.2023748

>>2023639
You can cancel skeb requests Anon

They'll send the money right back

>> No.2023754

>>2023639
Depending on the artist and what you requested, it can take a long time. See if there is a way to contact the artist and ask about delivering time.
Most artist would try to avoid not completing paid requests. It would ruin their reputation.

>> No.2023790

>>2023754
>See if there is a way to contact the artist and ask about delivering time.
t. someone who has never used skeb before
they tell you that trying to contact the artist will get you banned.

>>2023748
it's already been accepted, anon, you can't cancel a skeb request after it's accepted.


has no one here ever used skeb before? i see people talking about it all the time but it seems like no one knows how it actually fucking works.

>> No.2023940

So i was wondering would it be possible to have streamlabs change the stream background as you change areas or locations in game automatically without needing to stop and change it yourself?

>> No.2023964

>>2023940
If you want to do that quickly Anon, you would need either a Streamdeck or a MIDI controller that can function as a streamdeck (any that has a keyboard); you can't really do it automatically unfortunately, unless you're some kind of tech wizard I'd imagine

>> No.2023971

>>2023940
You would probably need plugins or what not developed specifically for the game.

>> No.2024024

>>2022396
OH! One last question, Anon; do you think that you should use different auditions for each Agency or do you think you should use one in particular for all agencies? Also, does the thumbnail that they see matter, or will they not click on the thumbnail?

>> No.2024080
File: 14 KB, 128x128, 593020248395874315.png [View same] [iqdb] [saucenao] [google]
2024080

>>1985437
>>1985458
Yeah, who would do that lol, silly goofballs

>> No.2024247
File: 1011 KB, 500x273, 1603252109251.gif [View same] [iqdb] [saucenao] [google]
2024247

Bros, starting today, I'm gonna make the most out of what I can. No more distractions. No more procrastinating. Might do a daily update or not, but, either way, mark my words and good luck to you all too.

>> No.2024422

>>2024024
Not that Anon, but if my job search experience is anything to go buy, you can get away with only slightly adjusting CVs and Cover Letters when looking for a job, I think the same principle would apply here.

>> No.2024435

Question can we post our vtuber stream here ?

>> No.2024446

>>2024435
you can, but
1 - prepare for trolls because tourists like to browse /auds/ and shit on people starting out
2 - you're better off selflinking in /wvt/

>> No.2024568

>>2024446
Okay next I stream I will try to link here

>> No.2024630

>>1995710
you would be better off abandoning your live2d completely for 3d. while live 2d works better, you would be able to teach better with full range of motion.

>> No.2025499

>>2024024
Thumbnail doesn't matter. Manager-san is only clicking on your video. They won't see the thumbnail nor will they care if you made one.

Use a different audition for each agency unless you make one that you think really stands out. But a lot of these companies have slightly different things they want you to do (some want clips, some don't, some want out of character introduction, etc)

>>2022943
2-3 weeks from the date you sent in your application. Sucks but that's really how long it can take.

>>2022995
Play it by ear. A safe bet is about a minute of each. But figuring out how to incorporate a few seconds of ASMR or maybe starting off strong with some music can be beneficial. Not exactly something I learned from my job but in band I was taught you save the most exciting piece for last as it's what the audience remembers and cements their attitudes later. So, save your best for last basically.

No problem!

>>2023493
They want to know why you're joining a company instead of becoming rich and famous on your own. The best answer I have for this is to say you know you have the potential but you need help to make the most of it. Maybe you want to manufacture entertaining streams that have scripted elements, so you want to join a company so you can have likeminded friends and streaming partners who will help you to create the most entertaining scenarios possible for the viewers.

They do NOT want to hear you want free shit. I can't believe I have to even say this but for fucks sake don't say "I want a high quality model" or "I need an iphone x".

>> No.2025546

would a zoom h1n be good enough for streaming or should i buy a cheap xlr with an interface?

>> No.2025618

>>2025499
How do I mark a transition between skits/a skit and another segment? Also, do they prefer audio only, or would using your old Live2D model also work, or if you record video would they prefer a camera?

>> No.2025882

>>2025499
>Play it by ear. A safe bet is about a minute of each. But figuring out how to incorporate a few seconds of ASMR or maybe starting off strong with some music can be beneficial. Not exactly something I learned from my job but in band I was taught you save the most exciting piece for last as it's what the audience remembers and cements their attitudes later. So, save your best for last basically.
Oh also, adding on to this: when you say 'starting off strong with music' do you mean just singing the song acapella or with music in the background?
>They want to know why you're joining a company instead of becoming rich and famous on your own. The best answer I have for this is to say you know you have the potential but you need help to make the most of it. Maybe you want to manufacture entertaining streams that have scripted elements, so you want to join a company so you can have likeminded friends and streaming partners who will help you to create the most entertaining scenarios possible for the viewers.
So they want people who know they're funny and enjoyable to say that they're funny and enjoyable?

>> No.2025988

>>2025882
Either or. Whatever works better in the scenario. It's always best to show off your talents and strongest abilities.


Yes. Without being an asshole about it you are trying to convince these people that it's in their best interest to hire you and you can bring something to the table no one else can. Your personality. Your flavor of humor. Your voice.

>> No.2026259

Oop missed this sorry.

>>2025618
I can't speak definitively on this but I would assume making it all flow naturally in a single take would be the most effective way to go about this. You're applying to be a streamer, after all.

>> No.2026478

>>2025988
Ahhh! That's good to know. So if I were to say something along the lines of like... 'I want to join the group because I feel like in it, I would be able to grow faster than I ever would alone, and bring to your group my improvisational sense of humour, which would let me fill dead air with entertaining commentary and anecdotes' would be a good starting point? Also stuff about how I generally tend to find it difficult to collab with people, but if I were to join the group my collab anxiety would be reduced because I would be able to know these people better than just Vtubers who I know vaguely and want to collab with, and etc.?
>>2026259
Also it's no problem! I'm asking wayyy too many questions; I don't think you missing one or two is that bad. So to just add one more question, how would I flow a skit into a stream clip, for example?
Sorry for all the questions btw; I literally want to do my best at any possible audition, so I want to try and learn the most that I can

>> No.2026514

>>2022396
Thank you for your insight anon, appreciate you knowledge a lot.

>> No.2026958

>>2026478
I'd work on your wording but yes this is a good starting point. If I were to reword what you just said I'd write it as "I thrive in business oriented settings where I can partake in strong communication with my coworkers. While I'm able to be a leader and group organizer independently, having a consistent group of like-minded and goal-oriented people who are willing to take growing as streamer seriously would allow me to focus entirely on producing the best content possible. While improvisational humor is my strong suit, I find that independently collaborating with others can result in many hours of wasted time when I experience firsthand on stream that they're relying on me to be the source of content for their audience as well as mine. I value a strong work ethic and people who are willing to cooperate with me in team efforts."
This is probably not the best wording possible but it's on a whim and I hope you get the point.

Shoehorning in clips can be difficult. Cutaway gags to funny moments can work. Again I don't know the secret formula for creating the ultimate audition video, and regardless if there was one each company is looking for personalities that fit specific characters oftentimes. I'd focus less on creating a stellar video and more on showcasing your abilities. If this means cut-away segments a la Family Guy or shoving all the clips in at the end, do whatever feels right. Watch the video back. Sleep on it for a day, then watch it again.

>> No.2027389

>>2026958
Okay, okay, that's probably a good idea. I'll draft up my answers to audition forms right now (more professional than non-professional, and generally I'm going to look at all the Audition forms I've in the past used and re-answer all of the questions most common in those), and then I'm going to try my best to think up some skits that could show off my form of comedy and personality effectively (since it's improvisational it's probably going to be more like skit outlines rather than actual skits).

Although, I am curious; when you submitted your own audition, did you do it with audio only or with video as well, and if you did video was it just with a live2D model or picrew picture, or was it with your own face? And I think you missed the part where I asked if they prefer audio only or video with face or live2D (sorry)

>> No.2027717

>>2026958
Oh and adding on further, how should I respond to questions about my opinions, like questions about passions and questions about favourites and the like? Do managers like the people who talk professionally the whole way, or are those there to allow your personality to seep through into the application?

>> No.2028068

>>2023639
>17 days
It's not gone, deadline is 60 days which common for nip request (skeb and pixiv request) there should be average delivery time on their profile, 30-55 days is the most common delivery date for intermediate artist because he might be working on more than 1 requests

>> No.2028191
File: 31 KB, 765x382, 16134234237987.png [View same] [iqdb] [saucenao] [google]
2028191

Also, a friendly reminder for those that want to use or waiting for their works on skeb and pixiv request, you're "requesting" an artwork from artist not "commissioning" them unless you mention it on the brief.

Request: you're supporting the artist by donating money to them in exchange getting the character you want, artist don't owe you anything aside from finishng your request, no more, no less, no revision.
Commissioning: you're paying money to artist a mutual give and take relationship where you pay money and artist must deliver the works within their own set of rules that both parties agreed to.

I'm not saying skeb is bad, their art quality are top notch, more suited for chuubas and their price to quality ratio are better than western artist on average. but there's a downside to it, and make sure to let the artist know if you plan or want to use it for commercial purposes

>> No.2028669

Hey /auds/, I’ve been lying awake all night realizing that I’m probably never going to make it and that sucks.

I did my practice stream reps with no model (for about 3 months) then stream reps with model (from January until now) and now I’m comfortable streaming so I finally made the socials and started as a chuuba this week.

My model is good quality and I’ve gotten good at talking the entire stream and leaving no dead space, but my voice is grating. It’ll be fine enough to get me to the 10-20 viewer average but making it big is not going to happen because my voice is really not pleasant to listen to.

Sorry for the rant. I figured people here would understand. I dedicated 6 months of prep to this and I’m bummed out accepting reality.

>> No.2028848

>>2028669

link your twitch motherfucker, we'll be the judge

>> No.2028985

guys, i realized i'm already numberfagging by constantly checking the view count on my audition. these next two weeks are gonna consume me

>> No.2028988

>>2028669
Reminder that corpse husband exists

>> No.2029072

>>2028985
I mean, I don’t blame ya, Anon; I think everyone does that.

>> No.2029272

>>2028848
I don’t want to be posted on 4chan otherwise I’d be shilling myself on /wvt/

>> No.2029395

>>2028669
Did you do voice reps?

>> No.2029549

>>2029395
That would be my next step if I keep trying. I’m assuming I would search YouTube for voice training videos?

>> No.2029776

>>2029549
Did you check the pastebin with resources for singing/voicereps?
>voice training videos
Depends what you want to do exactly

>> No.2029891

>>2029776
Hadn’t seen that section but will utilize it now, thanks

>> No.2031831

>>2024247
Good luck my friend

>> No.2031905

>>2028191
So how much is a good Skeb anyway? Why would I do that instead of just finding someone I can at least get commercial use with

>> No.2032089

>>2028669
Post a vocaroo. You are probably being harder on yourself than necessary

>> No.2032496
File: 44 KB, 1080x318, 20210328_095239.jpg [View same] [iqdb] [saucenao] [google]
2032496

Is it possible for your awkwardness to be seen as endearing if you are a guy, or is that exclusive to the girls

>> No.2037187
File: 75 KB, 1095x778, 1614639038952.jpg [View same] [iqdb] [saucenao] [google]
2037187

Got a view on my Holo audition or it's because I clicked it myself to double check the description

>> No.2037673

>>2031905
ideally you wouldn't because its a twitter product and fuck twitter. in practice, everyone uses it because theres no good alterantive.

>> No.2037728

>>2032496
cute boy yes
man no

>> No.2038230

>>2031905
People prefer their character done by Japanese artist

>> No.2039021

>>2037187
>it's because I clicked it myself to double check the description
This most likely

>> No.2039786

>>2038230
That's retarded

>> No.2040133

>>2039786
how so?

>> No.2040181

>>2040133
I just think it's silly that people would care that much about the nationality of their artist rather than focusing on finding one that matches them best, regardless of where they are from

>> No.2040295

>>2040181
People have this silly idea that Japanese artists are simply better than western artists, when in fact there are some western artists who can draw in styles that are indistinguishable from Japanese ones.

>> No.2040560

Isn't using a personal use only Skeb kinda sketchy anyway?

The first thing I did when I started my project was make sure every little thing I commissioned was for commercial use

>> No.2040719

>>2040560
Supposedly, but it's not like anybody is going to get sued by some japanese lady because they used the character they designed for them

>> No.2041883

>>2040295
>there are some western artists who can draw in styles that are indistinguishable from Japanese ones.
the ones i've seen never do commissions because they're all doing proper contract work for companies

>> No.2042230

>>2040560
anon who is waiting 18 days now here. you're allowed to request commercial use in Skeb commissions. the default is personal use only, but you can specify it in the skeb request and if the artist takes it, you're good to go. the average fee is 2.5x the commission price (that i've seen when comparing other artists), so i paid that much and the artist took it.

in 99% of cases, "commercial use" is seen as stuff like, printing out the art on stickers, canvas, shirts, keychains and selling it as merch. but if you specify that it's really only for vtubing and the commercial use is in superchats and donations, they're more likely to be chill with it.

>> No.2043004

>>2028988
>Reminder that corpse husband exists
Don't even bother trying to be a contrarian, the literal only reason why Corpse is so big and teenage girls are frothing at the mouth over him and his gay ship with scarfguy is because of his voice. His "rap" has no flow and his music's nothing special - he's literally carried by his voice.

>> No.2043426

>>2028669
Bro just grind.

>> No.2044463

I submitted my PRISM audition last night. I have two views on my actual audition and 0 on the second talent showcase video. Does this bode well? Maybe I am so cool in my audition, they were like "check this out" and didn't even need to see the second one.

>> No.2044637

>>2028669
Not sure if you're a guy or a girl, but most people are absolute shit at using their voice and require months of serious training to sound "pleasant". Amelia of Hololive had a pretty generic-sounding voice predebut and she eventually trained her voice enough so that even JOPs call her speaking voice "natural ASMR". Nene, who could do VA work with how unique her voice is, has stated that her voice was much lower and she hated the sound of it so she vigorously practiced speaking higher until she developed the voice she uses now. With Vtubers, voice is a huge chunk of your appeal, and if you haven't already put in hours of time analyzing the range of your own voice and testing your limits to find more appealing versions of your speaking voice, now's the time to start that, not give up Vtubing altogether. I'm not kidding when I say you might require another 3 months just to train your voice, though that's also something you could feasibly do after debut.

>> No.2044849

>>2028669
imo it's not about having a good or pleasing voice, it's about being marketable. push the unique qualities of your voice as far as possible to distinguish yourself. lilypichu's voice is far from what i'd consider to be pleasant and i personally find it uncomfortable to listen to, but it's unique and that gets her further than any average person with a "nice" voice.

>> No.2044869

>>2044637
I’m a girl and thank you, this helps a lot. I didn’t realize the extent that voice training is part of the process. I’m glad it’s something I can do reps on and not just that I have a shit voice and out of luck.

>> No.2045047
File: 1.34 MB, 540x304, 1553131913220.gif [View same] [iqdb] [saucenao] [google]
2045047

>>1978664
You better be using a cute and funny avatar... I really hope you are using one. If you don't you're wasting your life on a channel that will never fucking boom and I bet my frigging fap folder you won't even make 5k subs in a year. Go cunny or nothing, just do it... DUH EET!

Just my 2c.

>> No.2045227

anyone getting views on hololive apps today?

>> No.2045460

>>2044463
I got two views as well, and by the analytics they did view the entire video. It may be that they are taking their time and shopping around

>> No.2045467

>>2045227
You should be getting views based on when you submitted your app. If you submitted near the deadline, you won't be getting any views until the end of the week/next week. There were around 7000~10000 apps for Gen 1 and there could be easily double for Gen 2, they definitely won't be getting through all the apps in just few days.

>> No.2045567

>>2045467
thanks for saying that anon. i'll just keep refreshing then :')

>> No.2045643

>>2045460
What if we are the special 2 view crew and we are gonna be genmates?

>> No.2046228

>>2045643
I did check my secondary video to see, it looks like it did get two views on the day my audition did.

It would be pretty funny if we met again down the line.

>> No.2046295

>>2045227
not today! I submitted a few days befote the deadline though. The only views on mine are because of me rewatching the video or editing something minor in the description/title.

>> No.2046620

What's the word for the total amount a character can turn his head?
Degree of movement?

>> No.2047483

>>2046620
range of motion?

>> No.2047606

>>2047483
Yeah that's it. Thank you

>> No.2050262

Looking into Live2D commissions. Fiver seems like it's mostly scams and every good modeler I find on google is booked up. Any other ideas? Twitter trawling?

>> No.2050276

>>2050262
Live2D Community Discord. There's a channel where artists and riggers toss up their commission information.

>> No.2050296

>>2046228
Just curious, what day did you audition on?

>> No.2050304

>>2050262
>Fiver
Now you're literally asking to be scammed.

>> No.2050460

>>2050304
Look, I figured out it was a bust pretty quick. It's crazy that site doesn't have a report button considering how much stolen art is on there.
>>2050276
I'll give that a shot, thanks.

>> No.2050664

>>2050304
I got my art from fiver and it came out solid. I wouldn't find a rigger there though

>> No.2050924

>>2050296
The first day, the 26th. I don't like putting things off so I started on it right away

>> No.2051196
File: 123 KB, 573x513, 3d model wip.jpg [View same] [iqdb] [saucenao] [google]
2051196

>> No.2051542

>>2051196
God look with blender later

>> No.2051597

>>2051542
Actually I've been fiddling with Blender for a while and reproducing that shader is really hard. Hair and skin are using different shaders, they're the same color which looks like that in KK but it's not very nice in Blender.

>> No.2051762

>>2050262
do you need art+rigging or just rigging? I know some open commissioners were posted a few threads ago but i'm not sure what level of quailty you're looking for

>> No.2052053

>>2050460
>>2050304
I personally was able to find someone who was able to fit the style i was looking for, do the art AND rig it all on fiverr but like anon said i would still not recommended using it

>> No.2052615

>>2051762
I need both, yeah. I don't really need one right this second since my concept art is still in Skeb Hell, but I was looking around to find some people to keep my eye on.

>> No.2052757

during the time i've been waiting for my skeb piece, i've come up with a new character design that i like a lot better, found a character design artist who is helping me sort out a better feel for the design, and can get the commission done in 5 days. big hype.

>> No.2053137

Any good character generators to start creating an avatar? I can't imagine for shit, I''d like to use those avatar generators to use as refereence. (Ikemen ones much apreciatted)

>> No.2053210

>>2053137
Shit, my eigo reps

>> No.2053415

>>2053137
you could try a picrew

>> No.2053760

>>2053137
I'm trying with a modded version of Koikatsu but exporting and fixing is very time consuming, gotta install a bunch of Blender addons first. If you want to try a 3D avatar this is a pretty good character generator.

>> No.2054929
File: 130 KB, 844x602, 1617153563595.jpg [View same] [iqdb] [saucenao] [google]
2054929

>Looking at my riggers portfolio
>Half of their rigs are A++ silky smooth with an absurd range of motion
>The other half are janky, shallow, and feel like a 150 dollar Fiver rig
>Message her asking what kind of result I can expect, and specify that I'd like as large of a range of motion as possible
>"I'll do my best :)"

>> No.2055011

>>2054929
if the work product is that varied, it sounds like they stole other people's work and are trying to scam people. would stay far the fuck away from them or directly contact the vtubers who got their model done to verify the authenticity because that's sketchy as hell.

>> No.2055082

>>2055011
They are from the vtuber discord. They werent on the scammer list and people vouched for them when I asked around. I'm very careful about things like that.
Either way they already started with proof of work, so I doubt they will ghost me after putting in effort

>> No.2055323

>>2055082
good luck anon, hope it turns out fine

>> No.2055455

>>2055323
Thanks boyo. I appreciate it. Just gotta cross my fingers I suppose

>> No.2056722

>>2054929
Well, that's expected.
You can expect the result from her portfolio and everyone want maximum range of motion

>> No.2059281

What's the best solution to choppy animations?

>> No.2059315

>>2059281
gonna need a lot more info than that, anon

>> No.2059379
File: 29 KB, 236x236, 1617161460649.jpg [View same] [iqdb] [saucenao] [google]
2059379

>>2059315
I was just bumping the thread

>> No.2059439

>>2059379
if the thread dies, it dies. we can always make a new one.

>> No.2059868

If it dies... does that mean people are giving up?

>> No.2059884

>>2059868
It means it's the middle of the night

>> No.2060031

>>2059868
it's a niche within a niche, of course /auds/ is gonna be slow. on top of that, like another anon above has said, it's not like this thread is hopping with new information. most of us are regulars here and kinda have a handle on what we need to do now. other factors like:
>a discord was pushed so people are probably active over there with real time chat instead of posting in the thread
>it's just a slow night
>it's during the work week
>Gura's streaming at 18k so people are probably watching holos and not doing their reps
etc. etc.

>> No.2060983

>>2060031
yeah auds is always slow at night and this thread has been around since late January; i think there are some chuubas that were here that have left after getting everything together; i know some of us are still posting here despite having debuted; i've been here from the start because i like talking to people here

>> No.2061470

auds people are nice so i like hanging out here is all ):

>> No.2061832

>>2061470
same
even though i've been on wvt more i still like posting in auds

>> No.2063071

what themes haven't been overdone? trying to come up with an aesthetic for my vtuber avatar and want to avoid the cliches. (no animals, definitely no sharks, no 'average guy in a hoodie' and no 'dude trying to hard with a suit' type shit). stfu kayfabe anon, i don't care for kayfabe. i just want a theme.

>> No.2063305

>>2063071
I don’t think there are many armoured knight Vtubers. The only two I really know who aren’t Vtweeters are Ex Albio and Aozora Mashimaro.

>> No.2064861

Question: Would you folks commission a vtuber avatar from an NSFW artist?
I have a lewd art schtick with decent following, and have recently considered doing vtuber model commissions. Should I offer that on my NSFW art account or my lesser-known, almost abandoned SFW account? I'm sure many vtubers don't wanna associate with porn artists unless they're meme-tier popular like asanagi.
The main downsides of offering it on my sfw account is the lack of exposure, and having to build a following first, which will take some time.
Just wanna solicit some opinions or if anyone is in a similar position.

>> No.2064922

>>2064861
Commissions from a NSFW artist? Sure. I don't see the problem with it, as long as the avatar itself is not NSFW and won't get you in trouble with Youtube/Twitch TOS. Didn't some VShojo girl get banned for 2 days like 10 minutes into her Twitch debut because of her massive tits, and had to quickly pin a bible on her Live2D model to cover it and came back 2 days afterwards for a re-debut?

>> No.2065053

>>2064861
NSFW artists are usually the best at anatomy, so I would absolutely commission from them.

>> No.2065132

>>2064922
>>2065053

I'm not convinced; using a nsfw account means that you're cutting off a good fraction of potential customers. I think anons that post here are generally more receptive to the idea, but idk where else to ask...

>> No.2065507

>>2065132
whatever floats your boat, anon

>> No.2065553

Whatever happened to the tranny that used to make these threads?

>> No.2065719
File: 34 KB, 600x360, 928d8a9a57515320068a2c339e88fd28[1].jpg [View same] [iqdb] [saucenao] [google]
2065719

Is 35 too old to try and start vtubing?

>> No.2065755

>>2065719
No, become a based boomer vtuber

>> No.2066220

>>2065719
Careful not to throw out your back

>> No.2066505

Hope you anons are putting in your reps and memorizing the lyrics to King for your debut.

>> No.2066792

>>2064861
>>2065053
Are there any examples of nsfw artist mamas? I can't think of many. I guess there's a reason why they're so rare.

>> No.2067039

https://voca.ro/1hLFy2Urnbk3

>> No.2067208

>>2067039
get closer to the mic, I can't hear you at all. like, you should be one fist/hand's length away from the microphone.

in other news, OP here, I'm goinv to bed so someone else had to make the new thread. just copy the OP and watch for (embed)s. pick a new op pic if you want too, just make sure the subject is the same so I can find it easily when I wake up.

>> No.2067371

>>2066792
https://twitter.com/itolife
aizono manami (nijisanji) illustrator

https://twitter.com/lizhi3
pavolia reine (hololive indonesia) ilustrator

>> No.2067451

>>2028191
Both Skeb and Pixiv request seem to prohibit commissions. Are you supposed to message the artist directly then?

>> No.2068961

>>2064861
>>2065132
My model is done by a NSFW artist. The model itself isn't NSFW. Doesn't really seem like much of a problem at all. Most people won't know anyway.

>> No.2070378

Can I just get a 3D artist who knows what they are doing to quality-check/tidy my homemade model without having to pay hundreds/thousands? I don't mind paying - But not at the same price as a new model.

>> No.2070664

>>2063071
Guy or girl

>> No.2070685

>>2064861
Just make sure they know how to layer for live2d

>> No.2070742

New
>>2070737
>>2070737
>>2070737

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