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/vt/ - Virtual Youtubers


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5639218 No.5639218 [Reply] [Original]

HoloEN TTRPG General

Previous thread
>>5592507

Character creation
https://www.youtube.com/watch?v=TPyOZkyIosc
Kiara's character intro
https://www.youtube.com/watch?v=4hB5QuSYBKw
Ina's Character Intro
https://www.youtube.com/watch?v=bXwW-g6P3zI
Amelia's character intro
https://youtu.be/CLvdLn_S4uA

Gura's character drawing (member's only) on 6/28 8 PM EDT, 1 AM GMT
Gura's character intro on 6/29 5 PM EDT, 10 PM GMT

Any predictions about Gura's character? She's changed it at least 3 times at this point.
Her previous ideas were:
Mysterious dark lady who plays the banjo, delivers mail, acts as a mercenary, and has a curse
A literal child
Nico from DMC but more muscular

>> No.5639340

>>5639218
>A literal child
This but with high Persuasion specialty: Seduction

>> No.5639446

>>5639218
>Any predictions about Gura's character?
Not really, and I super don't care what she plays so long as they all have fun with it. I'd like to see something a little more grounded as I think that'll help, but eh.

>> No.5639533

>>5639218
>Any predictions about Gura's character?
It's going to be something so edgy I'm going to feel like a 14 yo again

>> No.5639900

>>5639218
>Predictions?
Something chuuni. But sexy at the same time

>> No.5639933

I unironically think she might ask Calli she can get what Ame has, because she'll think she'll be Dante Fomori.

>> No.5640002

>>5639933
Mori will almost defintiely give her hints at being a Lucifuge. It's too good of a hook to pass up

>> No.5640048

>>5640002
That too. I think Gura will ask her beforehand about whatever demon Ame has then Mori will give her a way in to Lucifuge.

>> No.5640243

I'd count on a scenario playing out where Gura asks Calli what the party needs most.

None of the other characters have much in the way of social skills or subtlety. Nobody can use a computer except Yuul who can basically turn one on. If they want to do any investigating whatsoever that involves people or sneaking around, it's up to Gura to build a character that can do it.

>> No.5640439

>>5639218
I predict we somehow get both oWoD and nWoD style demons in the same setting.

>> No.5640490
File: 974 KB, 1892x868, like tears in rain.jpg [View same] [iqdb] [saucenao] [google]
5640490

>>5640243
>what the party needs most
This party is rando as fuck. we have no skilled fighters, just a gunbunny bimbo. our stealth peeps are underpar and EVERYONE is a crafter. we have 2 Int1 charcaters.
.....the only thing that Gura could bring to the party that they need is a character that is fucking functional. Any Function.

>> No.5640582

>>5640439
For Hunter their themes overlap pretty massively. Descent Demons and the demons from Internals, which look more classically demonic, would be a better approach. Otherwise it's two sets of lying, dealing, hiding demons.

>> No.5640756

>>5640490
>no fighters
>Tiara literally has 4 dots and a specialty in firearms
What fucking human gets into melee with a monster?

>> No.5640865

>>5639218
i looked at Ground and Pound:
what is the "rote quality?"
rote means repetitive to me.
what?

>> No.5640926

>>5640756
good point.

>> No.5640954
File: 164 KB, 473x354, Reine - THIS SILENCE OFFENDS SLAANESH [sound=https%3A%2F%2Ffiles.catbox.moe%2Fbazxd7.mp3].png [View same] [iqdb] [saucenao] [google]
5640954

Posting in this thread to monitor it.

>> No.5640982

>>5639218
niggertoto

>> No.5641068

>>5640865
>Rote Actions: When you’ve got plenty of training and the steps you need to follow are laid out in front of you, you’ve got a significant chance of success. When you make a roll, you can re-roll any dice that do not show an 8, 9, or 10. If you’re reduced to a chance die on a rote action, don’t re-roll a dramatic failure. You may only re-roll each die once.

>> No.5641303

>>5640756
>>5640926
There are a lot of monsters I'd want to get very close to than just sit at range doing very little.

>> No.5641315

>>5640490
> just a gunbunny bimbo
Yes, but that's an adorable gunbunny bimbo. And she has birds.

She'll be fine.

>> No.5641357

>>5641303
Watoto has brawl, ground and pound and zerker shrooms. The mad lad is quite intimidating too

>> No.5641513

>>5639218
Needs to be more green and tin foil hat. Has Ame mentioned at all if she was going to draw Watoto or is she going to as Ina to do it?

>> No.5641645
File: 270 KB, 523x629, YuulSurvived1.png [View same] [iqdb] [saucenao] [google]
5641645

Question:
How often do you fight other humans in WoD? and for what reasons? fa/tg/guys show yourselves

>> No.5641813

>>5641303
>I'd want to get very close to than just sit at range doing very little.
And which ones would that be?
Also why do you believe you'll do more damage at close range than with the great equalizer?

>> No.5641892

>>5639218
>Any predictions about Gura's character?
Profession: Hit Man
You heard it here first.

>> No.5641936

>>5641645
All the time.

>> No.5642507

>>5641645
Cultists make good mooks

>> No.5642616

>>5641645
Any non retarded vampire will use normal humans against you. Be it police, private security or mindfucked humans.

>> No.5642772

>>5641645
Fighting normal humans as Hunter involve the following: cultists in general, Witches, goons mindcontrolled by vampires and people who got too lost in the abyss and become Slashers, but that's already far beyond 'human' (hunters are veru prone to fall to this, as well).

>> No.5642863

>>5642772
Most Slashers are just people, the same way most Hunters are. It's only Scourges that are supernatural and those are way rarer.

>> No.5642982

Can someone give me a quick rundown? I only watched the first tutorial stream.

>> No.5643020

>>5642982
You should just watch the streams when you can, they were fun.

>> No.5643054

>>5642982
>It's so good that /tg/ established a colony in /vt/
Now watch the rest of the tutorials.

>> No.5643122

>>5642863
I forgot to add that detail and already pressed Post anyways, but thanks for covering that stlip up!

I also forgot to add psychics, they can be a pain in the ass too but I never stumbled into them on a table.

>> No.5643192

>>5643054
>It's so good that /tg/ established a colony in /vt/
I'm still not sure how it'll go. I've seen a few professional DMs at work, and Calli's doing a pretty damn good job for a newbie, but we're yet to see her in action. Tardwrangling four people is much harder than guiding one.

>> No.5643251

Assuming gura will get some form of supernatural merit/power, what flavor will it be? Like ordinary psychic power, demon blooded, stigmatic, etc

>> No.5643273

>>5642982
if you can watch them, do it release order. There are things from the 1st chara intro that give you more info about npcs that appear in 2nd chara introduction and 3rd and so

>> No.5643318

Is it okay for them not to use any map tools whatsoever? Wouldn't things get too hectic?

>> No.5643621

Is there a way to watch Gura's drawing stream without having a membershrimp?

>> No.5643697

>>5643621
Wait for it to end and then hope someone uploads it.

>> No.5644020

>>5643054
That's the weirdest part about this whole thing for me so far. There are some anons claiming they were originally from /tg/ and left and are now going back and forth, but a semi-direct link between /tg/ and /vt/ was not something I expected.

>> No.5644319
File: 405 KB, 2200x968, 1496621851901.png [View same] [iqdb] [saucenao] [google]
5644319

How do you think Mori is going to handle crafting once they start doing actual sessions? Keep it as loose as she has so far to make it tighter and have them actually describe effects they want to make in advance? I feel like what Watoto was doing was closer to Mage than any actual crafting.

>> No.5644364

>>5644020
Speaking as someone who hangs out in /tg/'s CofD/WoD thread, the discussion here about the game itself is waaay better. At least for now.

>> No.5644432

>>5644364
We can actually talk about the sessions, and the games, without people being spergs about politics or whatever game they've decided they hate.

>> No.5644494
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5644494

>>5644319
I think she is going to be extremely relaxed on the girls trying to make crazy contraptions, in the end it's just to roll a few more dices here and there, it won't break the game and there's no point in being a killjoy and enforce the rules dramatically at the expense of the players and the viewers dynamic sequencing.

>> No.5644530

>>5644319
I feel like there is a place in WoD for period blood mushrooms.

>> No.5644574

>>5644494
So, what happens when Ame and Ina try to pool their talents to make a bomb that could level a city?

>> No.5644622

>>5644574
They fail to find the supplies they need. It's not easy to build a nuke.

>> No.5644772

>>5644574
That's the GM's job, let the players have fun and keep things flowing, if anything you can just make someone come out of nowhere and steal the bomb or a fuse fails, or something, the GM always has the last word for the sake of the storytelling. If they succeed in blowing up a city, well they'll start playing fallout basically or something, or go mad because they lost all their morality idk that's the beauty of ttrpgs you're not supposed to stop having fun because rules get in the way.

>> No.5644903

>>5644494
Calli has been pretty open about bending the rules, even briefly considering allowing one of the others to use a vampire-only perk. She turned it down quickly, but she did seem interested in the idea for a sec

>> No.5644984

>>5644364
I was wondering if that was the case, I'll take your word for it since it sounds too funny not to believe.

>> No.5645010

>>5644772
That's certainly part of being a GM, but it's not the only part. Unless you're playing a fairly specific sort of free form game, it's a poor GM is one that lets the players just do whatever nonsense they think up. GMs have to be able to say no. It's also really selfish to act like the GM isn't also playing the game and is there to just serve the whim of the rest of the table. They put in an awful lot of work, literally blowing that up fucking sucks.


>>5644984
Basically every WoD thread devolves into some retarded argument where one guys just relentlessly trolls and everyone takes the bait.

>> No.5645148

>>5641645
How often is going to depend massively on the chronicle, what you're fighting and where it's set. A big city tends to have more humans mixed in with monsters, but if you're mostly hunting wilderness dwelling horrors then you're not going to come across many. But as others have said but there are humans just about fucking everywhere you might have a run in with.

Werewolf Packs pretty much always have humans in them for various reasons, and even if they don't really know what the Pack its outward appearance could be some sort of gang that would try and kill you if you come at the Pack. Speaking of gangs in general are pretty easy to come up against, supernatural types tend to nest is seedier areas so you can but heads with those pretty often. Being a vigilante and doing shit like setting a dude on fire tends to attach the police, they tend to bring guns and want to shoot you. Mummies have cults which are usually full of humans. Vampires often have humans working for them either as bloodbonded servant or Ghouls, they need people to protect them in the day. You might run into a Slasher who is as good as a monster in the eyes of most Hunters. All sorts of weird cults. And obviously other Hunters. That's not even all of them either, humans are way way way more prevalent than supernaturals are so you're sure to find them in most places.

Generally you're gonna fight other humans for 1 of 3 reasons. Firstly, they're working for the thing you want to kill and they need to be dealt with to kill it. I do mean "dealt with" not "killed" there too. There are Hunters have no problem with killing the goons of a monster, but plenty of them do. That whole thing ties into The Code that Hunters follow, I can explain what that is if you care. The some factions will try to save those that can be saved if its in the purview of their main monster. The Cainite Heresy is a Conspiracy mostly dealing with Vampires, and Vampires love to keep human pets. The Heresy doesn't know everything about the mechanics of the Kindred but they know enough to know that Ghouls exist, although they call them "Half-Vampires", and if you deprive them of Vampire blood for long enough they'll stop being a Ghoul. So as long as it's not going to get them killed they'll attempt to do that, although this can be lethal to the Ghoul as they stop aging when on vamp blood and when they stop they age o the age they should be.

Secondly, they're just trying to stop you from doing what you're doing. Cops are a pretty prevalent problem for most Hunters. They don't know supernaturals exist any more than most people, so when you're caught firebombing a haven you think a vamp is in most people will call the cops. Cops tend not to be the antagonists, and are actually more commonly protagonists, but they're an obstacle all the same. The Code I mentioned prohibits killing humans at all unless you've got really low Integrity, which is a thing most try to avoid. So it's only the most hardened, ruthless, and jaded Hunter that will start gunning down cops. So fights with these types of people tend to be more about escaping and minimising the harm required to do so then trying to get past someone to kill something else.

Finally, humans can be monsters as much as any monster can be. Witches, Sorcerers, Immortals, Skin Thieves, and the aforementioned Slashers (at least Ripper Slashers) are all still mortal, and can very much be monsters. Sometimes you just need to kill a human for the greater good, a lot of the time is going to take a mental toll on the Hunter. Something like that can make a Hunter reevaluate what they believe, or they lose themselves and stop thinking it matters at all.

>> No.5645190

http://poal.me/s424df

>> No.5645510

>>5645190
Caine is the worst pick.

>> No.5645849

>>5645190
It would also be funny if she gets nothing supernatural at all and is inducted just by like figuring out the supernatural exists on her own or something.

>> No.5645898

>>5645190
As much as I like Caine to be her antagonist, an Archmage is funnier.

>> No.5646555

>>5640243
>what the party needs most.
Heavy hitters.

>> No.5647178

>>5644574
The ideal way to do something of that scale is to make it a long term side quest essentially. Gathering contacts, materials, avoiding red tape, bribing the right people etc. Big things should require big effort.

>> No.5647456

>>5640490
>Any Function
We need stealth. Gura, please, let your character's fat ass to not be fat enough to be good at it.

>>5644319
I guess as long as it's fun she will be okay with everything.

>> No.5647643

>>5640243
>social skills
that's like, what watoto is specialized in, though?

>> No.5647972

>>5647456
>Hrrrrnnggh Mori, I’m trying to sneak around but I’m dummy thicc and the clap from my ass cheeks keeps alerting the chat

>> No.5648569

>>5647643
Watoto has two dots in intimidate and one in subterfuge. Four dots in a related attribute, though, so maybe she hopes to grow into it.

>> No.5649003

>>5647972
You beat me to it, you fucker

>> No.5649269

How is experience and leveling up handled in this? Are they going to be able to put more points into skills they need within the first session or two?

>> No.5649364

>>5646555
Tiara has 4 dots in Firearms. Give her a combat shotgun and she's your heavy hitter.

>> No.5649800

>>5649269
>How is experience and leveling up handled in this? Are they going to be able to put more points into skills they need within the first session or two?
That really depends on whether Calli uses the 2e version of the core book.
Bit of a history lesson: WoD was initially designed specifically around Vampire, and specifically in a way that would tempt players into committing morally reprehensible acts for power, which was in part mediated through a generous but post-creation inflexible level up system.
This somewhat kept being a thing well into nWoD and only got killed in the second version of the base game that came out a scant few years ago.
Unfortunately HtV runs off 1e so without hacking level ups are semi-expensive.

>> No.5649907

>>5649800
Calli seems adaptable enough to just take the new leveling system, though.

>> No.5652775
File: 192 KB, 1350x700, Some fun toy you can buy.jpg [View same] [iqdb] [saucenao] [google]
5652775

>>5649364
>Tiara is Kiara Rainbowfarts going full 2A
I hope she discovers what a BP-12 Centurion is and decides to make Calli give her one due to it's low cost and not being an assault rifle.
Double tapping with 12 gauge is love, is life.

>> No.5652914

>>5647643
>>5648569
the downs-syndrome brainlet manlet is the social guy.
Ogey.

>> No.5652975
File: 320 KB, 484x1581, file.png [View same] [iqdb] [saucenao] [google]
5652975

>>5649269
>How is experience handled in this?
In Calli's game? I'm betting she'll just give them a chunk of experience whenever she feels like it and not bother with much more past that.

By New World of Darkness Rules? See attached as it's easier than explaining it. Those rules are also basically the same as Old World of Darkness rules, which I think she's more familiar with because she was using those dice rules initially.

In Chronicles of Darkness? Its XP system changes things up. 1 Experience Point is now split into 5 Beats, and you gain these Beats through play (Notably each way to gain a Beat can only be triggered once per scene, so you can't really just farm them.). The point of this change is to push and rewards drama, risk, tension, and playing to the game's theme. So all about being incentivised to make interesting RP happen. Firstly, there are a some more generic ways to gain Beats. At the end of each session you get a Beat. PCs have Aspirations (goals a player sets for their character) if a short-term Aspiration is completed you get a Beat. Any significant progress on a long-term Aspiration gets you a Beat. If you fail a roll you can opt to make that roll a dramatic failure, which makes things worse, for a Beat. When a PC is met with a "Breaking Point" you gain a Beat, for Mortals these are things like encountering the supernatural, moral transgression like killing people, or general traumatic experiences. Taking damage in the one of the last 3 boxes on your Health track is a Beat.

A major way it does this is Conditions, a universal mechanic for afflictions, injuries, states of mind, or narrative devices. When you resolve them you gain a Beat. The resolution of these Conditions typical involves something bad happening, or is bad to have. For example, Shaken means you're scared but has not mechanical effect. You resolve Shaken, and earn a Beat, by opting to fail a roll out of fear. Your shaky hands make you miss, but you gain a beat for the failure as well create fun drama. Notoriety represents the general public thinking, correctly or incorrectly, that you've done something worthy of scorn. It penalises Social rolls against people who know about it but you gain a Beat when you manage to clear your name. You got stuff that covers a really wide range of effects, including things like Inspired or Informed which grant positive effects. Some are persistent and don't resolve easily but provide you with a Beat if the Condition creates a serious setback. Splats have unique Conditions for various things too. Conditions don't tend to effect combat as there is a seperate system for just the combat stuff to keep that quicker.

Lots of other little bits grant Beats too. For example, there are optional rules for surrendering and if you get your ass handed to you and choose to surrender you get a beat. NPCs might request things as part of the social system, completing a request is a Beat. Some Merits will have Beat triggers on them too, typically for having something bad happen.

So interesting RP has an instant tangible reward, which makes it happen more often, and as it's typically tied to thematic elements of the splats you get rewards for playing to the theme. Along with player to your characters desires, and risks having a solid reason to take them, the best way to gain XP is to just play your character like you expect and engage in the game, but you can often say no if the consequences might be too dire.

>How is leveling up handled in this game?
For both games every new dot in an Attribute, Skill, Merit, or other power costs Experience, as well as things like Skill Specialties. The big difference is that the costs in nWoD scale based on the dot you're buying, but there are the same for each dot in CofD. So in nWoD a new point in an Attribute is 5 x new dot XP, if you want to get your 5th dot in Strength that's 25 XP. In CofD every dot of an Attribute is 4 XP. This is the same for Skills (3 in nWoD, 2 in CofD), Merits (2, and 1), Morality/Integrity (3 and 2). Skill Specialties don't have dots, so they cost the same all the time. In nWoD you're looking about about 1 - 3 per session, In CofD you're looking at about 2 - 6 Beats a session, or 2 - 6 Experience over 5 sessions. So, in CofD you're generally improving quicker and have more freedom to improve how you like. nWoD has you improve a lot slower and because XP is as slow as it is spending it on stuff can feel sort of bad because it can mean another handful of session before you get that cool thing you're saving up for. Especially in splats, most Disciplines (vamp powers) in Vampire costs 7 x new dot. So saving up takes forever which oft leaves you a little stagnant. CofD fixes this, and also made the stuff to buy more fun to boot.

You spend XP whenever narratively appropriate.

>Are they going to be able to put more points into skills they need within the first session or two?
Super depends on Calli, but I'm sure she'll be generous.

>> No.5653012

>>5652775
She's specced into revolvers pretty hard.

>> No.5653148

>>5652975
That sounds really difficult to handle, even for an experienced GM.

>> No.5653407

>>5644364
Someone always bring up the roommate stuff that have nothing to do with the game. Its like watching anime and they bring up the voice actor previous works.
>guys liam is gaara

>> No.5653485

>>5653407
>Laura Bailey is Abby from Last of Us 2
It's over...

>> No.5653500
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5653500

>>5653148
Takes like 3 or 4 sessions to get used to. That is all it took for me to grok it, and then it just goes into the background the same as any other rule you use all the time. No more cumbersome than rolling dice. It's not really on the GM to track that stuff either, they're all pretty fixed criteria that players will also know. So a lot of that work is off-loaded across the whole table. After a few sessions it's basically no work. Like, "I take wound penalty" isn't less work than "I take a wound penalty and a beat". The only work is learning the generic list, which is attached and not super dense, and also on the ST Screen. Unless you're looking at this from a "but what if players cheat and add Beats" perspective. But then that's a player problem, not a game problem, and it'd be easier for them to just add an extra XP once in a while.

>> No.5653894
File: 76 KB, 1292x493, file.png [View same] [iqdb] [saucenao] [google]
5653894

>>5644020
>>5644984
Other anon was right. Pic related isn't /pol/, pic related is the the WoD general.

>> No.5653898

Ame just mentioned that she and Mori talked after the TTRPG stream on what she can improve on. Mori's really shaping up to be the ideal ST

>> No.5653981

>>5652975
>>5653500
So, by this system, who has the most exp so far?

>> No.5654032

>>5653898
I'm guessing number one is letting her character have a bit more agency rather than letting Mori hold her hand through the story she set up.

>> No.5654070

Was I just imagining it, or did Calli mention that she meant to grab a macro during the Ame stream? I'm wondering if I should retweet it at her.

>> No.5654071

>>5654032
Well, it's not so much letting your character have agency as Ame actually using the agency she has.

>> No.5654187

>>5643621
They get uploaded to nyaa pretty regularly. Also keep an eye on /hlgg/ when it happens because chumbuds just use it like a chatroom and leak member content like crazy

>> No.5654533

>>5653981
It'd be about even. They aren't using Conditions or Integrity/Breaking Points. So the only things that actually happened that would finishing the session, and I think Yuul ended up with a Health penalty. They all should've had at least 2 Breaking Points each though. They probably all did an Aspiration too, but they didn't have anything actually set up for that. So that's about 1 point a piece, which really isn't too bad.

>> No.5655295

>>5654032
I think Mori should have let the players choose their actions more rather than forcing them to move from point to point (I'm gonna need you to roll Perception check).

>> No.5655312

>>5654070
Someone here said he would message her with something that would reroll to tens. That's probably what she was referring to but I guess she couldn't fit it into 5% of her time before Ame's stream

>> No.5655429

>>5655312
So a rote roll then? Or just the standard WoD rolling?

>> No.5655552

>>5654070
Nah, she said that in Ame's session. Might as well retweet here.

>>5655429
10-Again is standard CofD rolling, it's on everything unless something specifies it isnt. Rote Actions reroll all your failures.

>> No.5655555

>>5655295
mori has to push them along if all they're going to do is nod along with the ocassional in character quip
but thats what the tutorial session was for

>> No.5655645
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5655645

>>5655552
Then it was the macro I made. It automatically explodes on 10s. Guess I'll retweet it now that we're sorta in prime Japan time and Calli *might* see it.

>> No.5655666

>>5655555
nice get
she should, at least for the tutorial, force them to take part in the action more

>> No.5655680

>>5644319
>How do you think Mori is going to handle crafting once they start doing actual sessions?
Hopefully better than mushroom bombs. I get that there's a minuscule amount of phosphorus in mushrooms, but blowing a building to smithereens is a bit much.

>> No.5655809

>>5655680
I feel like what happened there wasn't "I'm using bombs to make mushrooms" though. He was asked to build the bomb, has decent crafts, and lives in a shady drug commune. I think the bomb was just a bomb, and Watoto just smushed some mushrooms in there for good luck. To make it smelly, or whatever. I don't think it was supposed to be explosives literally made of mushrooms.

>> No.5655849

>>5655809
>"I'm using bombs to make mushrooms"
errr, the other way around, I mean.

>> No.5655874

>>5655809
It would be nice to have a bit of clarification or description when it comes to Watoto and his mushroom magic.

>> No.5655896

I think Mori didn't explain the point system right, or more like how important some skills are, and how while I don't want every character to be a min/maxed munchkin, having 2 points in a bunch of random things that are never used and then have shit perception or some other crucial roll is gonna make it unfun when someone is just failing over and over again throwing 2 dice while someone else is constantly using 6-8 because they went all in in something basic.

>> No.5655988

>>5655896
It is essentially everybody's first time at what they're doing; Mori's first(?) time GMing and the others first time playing. Things like this are to be expected.

>> No.5656071

>>5655645
I'm not familiar with Foundry's syntax, but is that exploding dice set up to explode multiple times, or only once? Also you might want to tell them which value to change for 9-Again and 8-Again.

>>5655988
Calli has GMed a fair bit from what I understand.

>> No.5656187

>>5656071
I got the impression that she was only on the player side.

>> No.5656257

>>5656187
I heard she used to run Mage

>> No.5656301

>>5655874
I don't think the mushroom magic will come up too often from now on due to his greenhouse burning down

>> No.5656316

>>5655896
Any GM worth their salt will make all character equally valuable. It's not like CofD is full of skills that aren't useful either, there really isn't one that's bad for Hunter as a whole.

>> No.5656429 [DELETED] 

>>5656071
It keeps exploding if you keep rolling 10s, as it's supposed to for this system. As for 8-again and 9-again, that can changed as follows:

---Base Macro---

>const num = prompt("Dicepool", "1")

>let r = new Roll("(@num)d10x10cs>=8cs>=8", {num: num});

>r.roll()

>r.toMessage()

---8-Again---

>const num = prompt("Dicepool", "1")

>let r = new Roll("(@num)d10x<8cs>=8cs>=8", {num: num});

>r.roll()

>r.toMessage()

---9-again---

>const num = prompt("Dicepool", "1")

>let r = new Roll("(@num)d10x<9cs>=8cs>=8", {num: num});

>r.roll()

>r.toMessage()

---Rote---

>const num = prompt("Dicepool", "1")

>let r = new Roll("(@num)d10xo<8x10cs>=8cs>=8", {num: num});

>r.roll()

>r.toMessage()

>> No.5656454

>>5655896
Nah, it's up tp Mori to make those random skills useful. She should give a point of XP to everyone to shore up their weaknesses though.

>> No.5656638

It keeps exploding if you keep rolling 10s, as it's supposed to for this system. As for 8-again and 9-again, that can changed as follows (Now with proper syntax):

---10-Again (Base)---

const num = prompt("Default Dicepool", "1")

let r = new Roll("(@num)d10x10cs>=8cs>=8", {num: num});

r.roll()

r.toMessage()


---8-Again---

const num = prompt("8-again Dicepool", "1")

let r = new Roll("(@num)d10x>=8cs>=8cs>=8", {num: num});

r.roll()

r.toMessage()

---9-Again---

const num = prompt("9-again Dicepool", "1")

let r = new Roll("(@num)d10x>=9cs>=8cs>=8", {num: num});

r.roll()

r.toMessage()

---Rote---

const num = prompt("Rote Dicepool", "1")

let r = new Roll("(@num)d10xo<8x10cs>=8cs>=8", {num: num});

r.roll()

r.toMessage()

>> No.5656817

>>5656454
>Nah, it's up tp Mori to make those random skills useful.
It's also up to the players. GMs should always be providing multiple opportunities to deal with most things, but the player needs to know what their PC can do and engage with the setting too. Players should always be thinking about how to apply the skills they have, thinking about approaches they can take that benefit their skill set. GMs should also be receptive to a player's ideas if they hadn't thought it up, rewarding ingenuity is important. They should be able to say "no" if the idea doesn't make sense for some reason though. RPGs are a group story telling experience, you've all gotta put a bit of work in to make the most of it.

>> No.5656823

How about you fuck the points and just solve every action with rock papers scissors? or rock paper scissors bomb like the LARP format?

>> No.5656889

>>5656823
Sure, you could use the Mind's Eye Theatre rules at a table if you wanted.

>> No.5656976

>>5656817
Yeah sorry I meant it's up to Mori to give the opportunity for those skills to be useful. Mostly because it gives them a good way to roleplay and show off their character concepts as opposed to generic sneaking and running and whatnot.
I'm sure the group will miss the prompts a bit being newbies but I'm sure things will click eventually with Mori's guidance.

>> No.5657120

>>5656976
At least with Ina and Ame they'd think that leg day isn't such a bad idea after all. At least I hope.

>> No.5657235

can multiple players pool their dice in one action?

>> No.5657439

>>5657235
>"We will eliminate this vampire with the power of friendship!"
>All four players put their hands on the trigger
>With the combined dice pool, it's a 30d10 roll

>> No.5657523

>>5639533
>he stopped being edgy
cringe as fuck
ngmi

>> No.5657736

>>5657439
I think more like two people pushing a car

>> No.5658617

>>5657235
>>5657439
Sort of. It's called "Teamwork" and basically the character who attempts the action is called the "primary actor", while those attempting to help them are "secondary actors". The primary actors assemble the standard dice pool for that action, following all the normal rules. Secondary actors do the same but each success they generate gives the primary actor another die to roll. An secondary actor that rolls a dramatic failure instead gives a four dice penalty to the action. The primary actor then adjust their dice pool accordingly and rolls it like normal. So basically anyone can help with anything but as you all need to roll the same dice pool someone rolling 1 die isn't likely to help much, and if there are penalties it'll be worse. If you would ever roll less than 1 dice on a roll you roll a "chance dice" this is 1d10 where instead of 8+ being a success only 10 is, and 1 also becomes a dramatic failure.

Hunters get a special set of actions that use this sort of primary/secondary actor system, called Tactics. I don't know if we'll see them in the game but if we do I'm hoping they'll use the ones from the HtV 2e book. That book isn't out yet but I'm sure they can find the manuscript about. Tactics are split into Physical/Mental/Social categories, and each has a set effect and works in a similar fashion to a teamwork roll. The major difference here is that each actor won't always be rolling the same pool, because each actor will be doing a different thing to make sure the tactic happens. Each roll will have a description of why you're doing that roll as well as a min/max amount of actors. So something like "Wits + Weaponry or Brawl (contain the monster, 1/4)" means you need at least 1 actor making that roll, and you can have up to 4 actors doing the same thing with more than that no longer contributing to the primary actor's pool. Additionally lots of them have some form of requirement. That could be having an actor require a certain Skill or Attribute at a certain dot, or you might need to know a Virtue/Vice/Aspiration of the monster. Learning a Tactic costs 5 Experience.

So here is a classic thing you'd expect Hunters to do as an example of the 2e Tactics. That is a preview though and may very well change in final release.

>Sweep
>Sneaking into monster lairs to find human hostages or steal powerful tomes from vampiric scholars is risky business. A cell needs to sweep the perimeter and meticulously check room by room to make sure no nasty surprises await them, both swiftly and thoroughly.
>Secondary actors ensure access to every nook and cranny of the area, kicking down doors or picking locks, and uncover any hidden passages or cubbyholes where a monster could be lying in wait. Then, the primary actor does a final sweep to make sure the area is clear — and if it isn’t, to clear it out by any means necessary or make sure everyone escapes with their limbs intact.
>Action: Instant or Contested
>Dice Pools: Primary: Wits + Composure. If one or more foes lie in wait in the area, each one contests the roll with Wits + Stealth + Potency. Secondary: Strength + Athletics or Dexterity + Larceny (opening portals, 1/5); Wits + Investigation or Survival (spotting hiding places/traps, 0/5)
>Roll Results
>Success: If the area is clear, the characters confirm this and need fear no ambushes or traps for the rest of the scene; the primary actor gains a +2 equipment bonus to any rolls to investigate the area. If not, the characters avoid any trap they come across, find anyone hidden in the area, and gain +2 to Initiative, Speed, and Defense for the first turn of any action scene that ensues.
>Exceptional Success: As success, but the dice bonuses are +3 instead.
Failure: The characters find nothing of note.
>Dramatic Failure: The characters miss something crucial — a trapdoor with zombies behind it, a monster behind a curtain, a trap they spring in their haste, or a prisoner they mistake for an enemy. Every foe present gets a surprise attack or other immediate advantage, such as grabbing an allied Storyteller character to use as a hostage or escaping without the possibility of pursuit. If a trap is present, the primary actor springs it and falls prey to its effects. If a prisoner or other ally is present, the primary actor makes an attack against them, ignoring Defense.

>> No.5659727

>>5656187
She ran Hunter campaign before and a very long Geist the Sin-eaters campaign from what I remember. Should be in one of her member streams. She also has a ton of experience as a player.

>> No.5661934

What do people in /wodg/ and other communities think about Calli's game?

>> No.5662000

>>5661934
Basically what you'd expect. People are indifferent, gave it a watch and like it, don't like it but like that they're playing WoD and not D&D, or then it's peopel sperging about anime.

>> No.5664342

>>5644622
I mean, there were few kids who bulid fission reactors, and from there to breeder reactor is not that hard. Or rather it is, but it's not technically impossible. Especially if the Uni have some sample sof Uranium.

>> No.5665297

>>5664342
Making nuke goes boom & goes inflame is a different thing entirely.

>> No.5666129

>>5653407
And it's always a fucking deadbeat

>> No.5666189

>>5652914
He’s not a smooth talker. He freaks people out by being intensely weird and he gets his way because they’d rather not deal with him/are scared of him. He’s doesn’t just come off as crazy it’s not entirely clear he’s human at a glance. I wouldn’t fuck with him.

>> No.5666416

>>5655809
I think Mori explicitly said that the mushrooms were basically an add on to make it work better somehow. It wasn't literally an exploding mushroom, it was a bomb with added Watoto juju. The best part if Mori flat out said the mushrooms weren't magic but maybe could have some minor effects, the NPCs were like "well this sounds like bs but he is the kid of one of my best customers", and then the mushrooms were basically complete asspull ninja magic at the end of the story. Just like Watoto told his customers.

>> No.5666423

>>5639218
The party feels like in the OWoD, they'd have been Mages.

Gotta wonder if Calli knows Purple Mage at all.

>> No.5666574

>>5666423
That's because OHunter was garbage

>> No.5666763

Can someone post all the filled out character sheets of the group?

>> No.5666836

>>5666763
https://twitter.com/moricalliope/status/1397338578502381574
Gura's sheet is tentative but is in there, the rest is accurate at least until the red-pen offline session.

>> No.5666953

>>5666836
>the rest is accurate at least until the red-pen offline session
They aren't going to stream the correction session?

>> No.5667037

>>5666953
Well, there's no real confirmation but I just assumed they won't since after Gura's tutorial the TTRPG streams will shift to a biweekly schedule instead of weekly.

>> No.5667076

>Tiara has 4 points in firearms, is gunslinger with quickdraw
>starts the game with no guns

what did mori mean by this

>> No.5667424

>>5667076
Mythton is set in the US isn’t it? There are kids with carts full of guns running around in Watoto’s session. Getting a revolver shouldn’t be much of an issue

>> No.5667564

>>5643054
more like /vt/ established a colony in /tg/

>> No.5667714

>>5667424
Yeah I imagine the hunter cell will set them up with some basic equipment session 1

>> No.5667757

>>5667564
It's really more of a mutual embassy establishment situation.

>> No.5668114

>>5666416
"You are now a servant of the Wyrm."

FFFFFFFFFFFFFF More DOES know OWoD

>> No.5668175

>>5666416
Yeah he told his customer that it would help him from the government and in the end it actually hid him from the government.
Pure kino

>> No.5668604

I know she probably meant that he just reached out with a pistol and capped the two guards, but Mori really made it sound like the shady government hitman pulled out a whole sniper rifle, stuck it out of a car window, and shot two guys.

>> No.5668751

Did Mori play VTMB ever?

>> No.5668922

>>5668751
Probably considering she's a big fan of WoD and and VtMB is by far the most popular video game to come out of it.
Also super popular on /v/

>> No.5669101

>>5653012
Cowboy syndrome, infectious, especially to non-Americans

>> No.5669269

>>5668114
I thought Mori would do Hunters vs cultists and maybe a ghoul with maybe a couple vamps as final bosses. She’s thrown vampires, the Wyrm, Magadon, Pentex, Fetches, true fae, prometheans, witches, and more into her first group session. She’s old school oWoD. I hope she’s so successful with this series WoD it becomes popular she can find a regular game in Japan. She already a better GM than I’ve ever had or been

>> No.5669428

>>5666953
>They aren't going to stream the correction session?
In an online game there's no reason to do basic charsheet editing in any way but through text.
Especially when it's got so many options to grind.

>> No.5669572

>>5669269
Pentex vs Chiron when?

>> No.5669590

>>5669269
>She already a better GM than I’ve ever had or been
There's only two GM I've seen that're better and that's Ross Payton and whoever runs the WoD game of Geek & Sundry.
Definitely better than anyone I've had personally, and quite frankly I have no idea why people still play my games because holy shit I suck.

>> No.5669629

>>5669269

> Becoming a streamer so you can eventually run your favorite TRRPG on-stream and introduce it to your audience, getting it trending and kickstarting it’s popularity just so that you can finally join a good game without being forever-gmed

Based Mori

>> No.5669688

>>5669629
I have too much respect for her to call her my Oshi at this point.

>> No.5669694

>>5669269
I'm someone who wants to like TTRPGs but can't get into them for this reason, and I find most TTRPG sessions online boring too, including the recent Twitch vtuber d&d one, but Calli is so fucking entertaining. I actually quite like some of her music, but I honestly believe she was born to do THIS, not rap or be a gamer vtuber.

>> No.5669705

>>5668751
>>5668922
I would kill for a Mori annotated playthrough of VTMB, but who the fuck would they ask for permissions?

>> No.5669723

>>5669694
It's unironically because you're really shy of getting personally invested. Actually try and invest yourself and get some enthusiasm for your games and you'll have a boat load of fun.

>> No.5669745

>>566970

Who owns the rights in Japan?

>> No.5669964

>>5669694
>. I actually quite like some of her music, but I honestly believe she was born to do THIS
Absolutely agreed.

>> No.5670050

>>5669694
>I honestly believe she was born to do THIS
same, since she knows about animation stuff and music I wonder if she will do a short animated intro for the first group session

>> No.5670346

>>5668604
I mean Watoto already safe due to lucky rolls. Might as well go all out to shows that Pentex's first team isn't a joke.

>> No.5670554

While I understand why she doesn't I wish she gave the descriptions a tad more grislyness sometimes. Like maybe just note blood dripping or something, nothing too drastic.

>> No.5671152

>>5669269
>She’s thrown vampires, the Wyrm, Magadon, Pentex, Fetches, true fae, prometheans, witches, and more into her first group session.
Just another week in Philladelphia.

>> No.5671261

>>5671152
Mage the podcast also did an OWoD Philly episode, ended up being really wraith-centric.

I miss my filthy old hometown.

>>5671152
Watoto seems like a shoe-in for the ascending ones, so that's probably who she ran into at the end

>> No.5671274

>>5671152
>, Fetches, true fae, prometheans, witches
When did that happen?

>> No.5671353

>>5671274
Mostly Ina's opening session, though i'm not so sure on the prometheans

>> No.5671448

>>5671274
Fetches, true fae and witches were all pretty explicitly in Ina's session. Promethean was implied from her professor trying to create an artificial life

>> No.5671479

>>5671353
It was implied Dr Oopsie was going to create some mad scientist shit. Most of the time it's a Promethean that comes out.

>> No.5671543

>>5671448
p sure her prof is a true fae making a fetch, hookman probably is a slasher, and Ina turned down the magic science sorority

>> No.5671832

>>5644020
I actually didn't know this board existed until this series and the /tg/ threads about it.
This board is pretty nice.

>> No.5671841
File: 1.18 MB, 971x1262, The Hook.png [View same] [iqdb] [saucenao] [google]
5671841

>>5671543
Nah, professor was collecting fetches to study in her own attempt on creating life. The Hook is a literal true fae

>> No.5671953
File: 113 KB, 700x1050, Kokonoe.jpg [View same] [iqdb] [saucenao] [google]
5671953

Speaking of the professor, I can't help but picture her just basically being pic related.

>> No.5673483

>>5671832
Oh this board loves drama and rumors, but these TTRPG threads are gold. This is the best content here in my opinion. Thank you everyone who participate in these.

>> No.5673671

>>5669694
I don't mind the rap since she's pretty good at it but I think TTRPG's are just way better than her gaming streams. I can barely stand her gameplay but the TTRPG's are can't miss entertainment.

>> No.5676288
File: 256 KB, 879x1142, GuraSheet proto.jpg [View same] [iqdb] [saucenao] [google]
5676288

>>5666836
>>5667037
>>5666953
did this for you guys.

>> No.5676386

>>5676288
>courier

BIG IRONNNNNN

>> No.5676407

>>5676288
>another crafter
>another driver
>another one without firearms
I'm not liking this one, chief

>> No.5676504

>>5676407
She's probably going try and use papercraft as weapons, which is why they should be running Mage.

>> No.5676584

>>5676407
>>5676504
She's entirely remade her character. Not going to find out until Monday what she finally went with

>> No.5676662

>>5676584
I hope she removed blind or drive for obvious reasons

>> No.5676714

>>5676584
I mean we'd have an origami-using Hollower, a Son of Ether, a Solificati in the making, and a Verbena gunfighter.

>> No.5676741

>>5676288
From what I think I've learned from these threads I'm liking that stealth, sneakiness and smooth-talking, but I'd trade most everything else on more athletics and first aid.

Sidenote that this is from someone who has minmaxed in old crpg's and vtmb and watched dorkness rising but never played a single round of TTRPG.

>> No.5676862

>>5676662
She still really wanted drive last time she talked about it but was also worried about overlapping with Ina

>> No.5677356

To be honest, I would probably want to recreate my character if I were making it up with three other people at the same time. I don't like having my character end up being too similar to others or invest points in some skills that someone else has invested in heavily.

>> No.5678149

>>5671353
Dr. Oopsie is going to make a new Promethean splat out of fetch parts.

>> No.5678451

>>5678149

>Dr. Oopsie is going to make a new Promethean splat out of fetch parts.
Let's hope he doesn't succeed. Making a Promethean is probably one of the most evil things in the setting.

>> No.5678571

>>5678149
>Implying she isn't the one who distracted The Hook and that she managed to escape

>> No.5678582

>>5678451
It's excusable for a Promethean as part of the Pilgrimage, but aside from that...
Yeah, it'd be pretty terrible.

>> No.5678612

>>5678571
Hook got distracted by gunshots, but it didn't seem to me he was being fired upon, it just heard the noise.

>> No.5681566

Gura just confirmed her character has 1 eye

>> No.5681634

>>5681566
so her character is almost certainly gonna be edgy.
I like everything I've heard her say about it so far.

>> No.5681780

>>5681566
So she won't drive, right? RIGHT?

>> No.5681864
File: 16 KB, 475x172, dummythicc.jpg [View same] [iqdb] [saucenao] [google]
5681864

>>5681566
>1 eye
>big ass
You gotta be fucking kidding me

>> No.5681885

>>5678149
>Dr. Oopsie is going to make a new Promethean splat out of fetch parts.
Kinda just sounds like an Unfleshed to me.

>> No.5681933
File: 438 KB, 1075x1192, 1623003108382.jpg [View same] [iqdb] [saucenao] [google]
5681933

>>5678451
If WoD anon is here, what makes the creation of Prometheans so bad? All I have glean from these threads is that they are essentially Dr. Frankenstein's monsters. What makes them stand out from the other supernaturals?

>> No.5682078

>>5676662
>I hope she removed blind
If they redo the sheets to be CofD sheets, which I'd hope they would given they're now using those rules, blind doesn't exist so it'd have to go. Flaws aren't a thing in CofD becuase the Condition system totally replaced everything that system was doing. She could take the Bling (Persistent) Condition though.

>> No.5682135

>>5681864
Oh fuck. She constantly references that too

>> No.5682207

>>5681933
A Promethean's life is constant suffering. Other humans and animals instinctively reject and hate them, and just by staying in an area too long the environment collapses around them. For most of them, their one and only goal is to complete a complex ritual that grants them a true soul and humanity, reliving them of their curse. Part of that ritual is the creation of at least one other Promethean, so while it's awful it's understandable for them. For a HUMAN to create a Promethean though, is just causing a being that will suffer that much to exist for no real reason.

>> No.5682221
File: 146 KB, 238x216, 1606537214692.png [View same] [iqdb] [saucenao] [google]
5682221

>>5682078
>Bling (Persistent) Condition
Fully pimped out Gura with her cold iron plated AK

>> No.5682240

>>5681864
Sneaky gunfighter with a fetish for cardboard? Sounds viable.

>> No.5682320
File: 1.29 MB, 1280x720, [HorribleSubs] Lord El-Melloi II Case Files - 03 [720p].mkv_snapshot_03.25.610.png [View same] [iqdb] [saucenao] [google]
5682320

>>5676504
>which is why they should be running Mage

Holy shit imagine them trying to grasp magic rules. No way in hell. DnD magic is too hard for newbies no to mention this shit.

>> No.5682323

>>5681566
>>5681864
Should I update the antagonist poal with "organization that uses parasites/nanomachines"?

>> No.5682392

>>5642772
>>5645148
To add to these anons, don't be surprised if they have to deal with security and mercs from a certain big bad corporation that Watoto stumbled across. They don't even have to know about the supernatural world. In fact, they're less of a liability that way. But tldr, they'll possibly fight:
>Humans unwittingly serving the interests of the baddies
>Humans actively loyal to the baddies
>Human thralls forced to serve the baddies
>"Humans are the real monsters" psychos unrelated to the baddies

>> No.5682478

>>5681933
>If WoD anon is here, what makes the creation of Prometheans so bad? All I have glean from these threads is that they are essentially Dr. Frankenstein's monsters. What makes them stand out from the other supernaturals?
TA here, the other anon has explained the lore decently well so I'll try to make sure you understand the emotional dimension.
I would not dare assume your moral framework so let's say you're essentially creating something utterly damaged and tortured whose only purpose in life is inflicting this on others.
Imagine the worst combination of feeling alone, afraid, violated, depressed, anxious, aimless, outcast and longing.
You've been robbed, raped, abandoned, assaulted, traumatised and trapped.
You're a being whose only purpose is feeling every negative emotion and every type of helplessness imaginable, and all that simply because your creator had no idea what they were doing and in their own hubris decided to make something that is wrong acts wrong exists wrong and feels wrong in every way you can and cannot imagine.

If the Doc succeeds at making a Promethean it'll be like committing mass murder then sexually assaulting the only child left then inflicting every form of twisted experiment on it imaginable, all the while telling it that it is its fault, and that it can only be released from its mental scarring by inflicting this on someone else.
And the worst thing?
That last part is both true and the only true thing you ever told it.

There is effectively only one moral system (,that I know of), under which the creation of a Promethean is not utterly abhorrent and that is Anarchist Egoism, and even Stirner would've probably told anyone approaching him with the proposition to chill out and rethink.

>> No.5682528

>>5682392
I reckon I covered those, but yes those are things that'll likely happen.

>>5681933
>>5682478
Which WoD anon do you mean, anon? This is confusing.

>> No.5682595

>>5681566
>>5681780
Having one eye is going to be pretty brutal, unless Calli just hand waves it as fluff. In combat she suffers a -3 penalty to any rolls that rely on vision, including attack rolls, and halves her Defense if one eye is blinded. Out of combat it's also -3 to all rolls relying on sight. It would be a Persistent Condition though, which means once per session she can get a Beat if it negatively impacts them. If they wanted to pull Merits from other books, she could get Phantom Limb from GtS2e. Which would let her see Twilight as if she were sighted. Which pretty much means she'd be able to see ephemeral beings, like ghosts and spirits, when they're not manifested. She'd also be able to see in the Underworld, although that won't come up.

>> No.5682734

>>5682595
>although that won't come up.
I was going to say "you can never know", but frankly I agree. Not only does it have very little impact it's also by far the weakest non-material location in the entire setting. I've talked with a lot of people significantly smarter and more competent than me in an attempt to integrate it into a GTSE game and each time the conclusion was pretty much "Don't bother".
The book itself seems pretty out of its depth trying to sell you on it.

>> No.5682881

>>5682320
How many reality oopsies would it take before they learn how paradox works

>> No.5682987

>>5682528
Yeah I just wanted to feel included

>> No.5683176

>>5681885
Eh, it could go that direction, but I like the idea that specifically using fae bullshit (rather than technology) would create a unique Promethean (and Dr. Oopsie being a proto-demiurge makes the most sense, unless she's secretly a Promethean herself, but she seemed too well liked for that.)
That said, either way it's probably more likely to spit out a Pandoran than anything.

>> No.5683235

>>5682320
>Holy shit imagine them trying to grasp magic rules. No way in hell. DnD magic is too hard for newbies no to mention this shit.
Lelyep.
Mage is that one game you run if you
#1 Have an amount of potential players whose personalities and skills you know first hand is at least twice as big as the size of the party you want
#2 Hand pick your party from those
Mage party assembly has something of high level HR work.

>> No.5683309

>>5682881
>How many reality oopsies would it take before they learn how paradox works
At least two character deaths. After that it turns into Hunter anyway trying to track down the faggotry they summoned.

>> No.5683392

Does anyone here know if Calli watched Gravity Falls, Riverdale or listened to Welcome to Nightvale?

>> No.5683399

>>5682734
Yeah, it's certainly possible for it to happen but I'd put money on it not. Unless she wants to set up a future GtSe Chronicle I really can't see the point. The Underworld is a complicated thing and that's even more true for the splat that isn't supposed to every know everything. For GtSe I've never got why people fail to grok it so much. It's pretty much just the city of the dead ruled by strange cthonic gods. There is a blue book on it for 1e though, Book of the Dead, I think. Not sure why it wasn't a GtSe book but there we are.

>>5682881
They'd run MtAw 2e, I'd hope, as I think MtAw is what Calli used to run. Paradox isn't as big of a thing there as it is in MtAs.

>>5682987
Everyone gets to be included, unless you want to start needless shitflinging.

>>5683176
Unfleshed can be mode from stone or wood or other such materials, which is what fetches tend to be made from. It could create a new Lineage though, Divine Fire willing and all that. Although I actually think the real answer here is a Pandoran. That'd be way more fun.

>> No.5683492

Daily reminder to refuse Exarch propaganda.

>> No.5683590

>>5683399
>Paradox isn't as big of a thing there as it is in MtAs.
>
Not as much of a thing but also harder to bullshit.

>> No.5685365

Mythden is a giant Infrastructure/Occult Matrix isn't it?

>> No.5685604

>>5685365
That would make sense for why there's so much bullshit happening for a town with only corn fields

>> No.5685905

>>5685604
In before arcane crop circles

>> No.5685944
File: 159 KB, 1328x1427, Mayo.jpg [View same] [iqdb] [saucenao] [google]
5685944

>>5685604
>town with only corn fields
now that you mention it, what's the deal with the corn? there are no corn monsters, right? I see possible a slasher representing The Scarecrow killer but I don't know if there is something else I should know about corn fields.

>> No.5686011

>>5685944
Children of the Corn and crop circles

>> No.5686037

Asking here because the /tg/ thread is as bad as usual: How thematically appropriate and viable would it be for Silver Ladder to run an orphanage in order to create more mages?
The Lie can't be as easily fucked with as the Consensus but it's often implied that kids are more likely to accept supernatural things so guiding them to an Awakening through strategic application of symbolism and exercises early on could work, no?

>> No.5686213

>>5685604
>for a town with only corn fields
It's also a college town big enough to have fraternities unless I'm missing something.

>> No.5686283

>>5685365
>Assuming Mori knows what the G-M is.

>> No.5686583

>>5686213
College towns can have more students than residents though. Happens pretty often in the US.

>> No.5688134

>>5681933
>If WoD anon is here, what makes the creation of Prometheans so bad?
I'm assuming you're talking about me here. If not, sorry for the info dump. The first anon has the right of it but they're being a touch dramatic. The second anon is also correct, sort of, but is also missing the forest for the trees. The life of a Promethean tends to be pretty fucking awful. Each of them experiences a really pronounced dysmorphia, they all *know* that something about their existence is just fundamentally wrong. Further more Prometheans are animated by the "Divine Fire" which is an unknowable alchemical force and like all fire it burns what's around it. What it burns in this context is reality itself. The spark that gives them life warps everything around them.

Because of this their lives have an ever present Torment, and whereever they go Disquiet follows. Each Lineage has a Torment linked to it, and each Promethean has a Torment of their own. Both of these serve to distance them from humanity. Every Frankenstein under the effects of Torment will be filled with rage and lashing out at everything, but any individual might trigger that by alienating themselves, being coldly logical, or another behaviour that pushes people away. Disquiet is what happens to everyone else when a Promethean hangs around too long. You know the classic torch and pitchfork mob to kill the monster? That's what Disquiet can do. It'll start as annoyance but the longer you stay the worse it gets until they end up compelled to destroy you. So they're lives suck and it makes other peoples lives suck.

It's not a necessarily evil act to create a Promethean though. If you know going in exactly the outcome, then sure, but the demiurge's that understand what they're doing are rare. Even then they're often compelled to do it by forces beyond their control. The Divine Fire is potentially a force the wills Prometheans into existence through other people. So they might not actually have a choice, and even if they do most of the time it's just the end of a sad story. Victor Frankenstein isn't an evil man, he's a obsessive, and arrogant, but that's not evil. His generative act evokes deep regret and guilt in him, it's hard to call him or his actions evil. It's tragic and it could be argued he should have known better, but for the context of the game we're talking about a divine force that no one has really been able to quantify. There are certainly evil demiurges but it's not a cut and dry act of evil.

I'll do a second comment on the last half. Pretty sure it won't fit in the 2300 characters I have left.

>>5678582
Nah, its super common but it's never been an essential milestone in the Pilgrimage. You've always been able to reach the New Dawn without it.

>> No.5690558
File: 503 KB, 960x1200, E1zo6FzXMAAhhSf.jpg [View same] [iqdb] [saucenao] [google]
5690558

All I know is I want Gura to be as edgy and chunni as possible.

>>5641813
Well vampires and some other supernaturals downgrade bullets from lethal to bashing so you can actually hit them harder with a sword or claws especially with protean. But then again most of what i know is from redemption/bloodlines and skimming the owod rulebooks as a teen so maybe for a human hunter its still safer to stay at a distance.

>> No.5690953

>>5690558
VtR2e Protean requires like 4 dots before claws start outstripping weapons, or you need a Merit and being Frenzied. It not longer is busted and does Agg in the version of rules the girls are using. Either way, I'm going to write up a big thing replying to them after I get around to the rest of this Promethean talk.

>> No.5691086

So is brawl effectively useless then if firearms are just better at taking on every kind of monster out there? Is there no balance between the two?

>> No.5691267

>>5691086
Firearms aren't better at taking on everything, and Brawl/Weaponry has a plethora of really great Fighting Style Merits. Firearms also are end up with more dice penalties in cramped spaces, and ballistic armour is much easier to get than general armour.

>> No.5691799

>>5691086
>So is brawl effectively useless then if firearms are just better at taking on every kind of monster out there? Is there no balance between the two?
Short answer: No.
Longer answer: No, but it needs a bit of investment. Brawl is extremely powerful because grappling is. That can make or break an indoors fight.

>> No.5693044

>>5691086
Brawl is really not great for normal humans.

>> No.5693751

>>5645849
>No bbeg just her mom as the antagonist because she won't let Gura be hardcore.

>> No.5695544

I'm really looking forward to Gura's one-eyed bottom heavy shoe size 7 chuuni lady.

>> No.5696263

Decided to update the poal with more stuff.
http://poal.me/nooklg

>> No.5696330

>>5696263
According to new information, I'm actually thinking Mori will give her hints of being a Lucifuge candidate.

>> No.5696406

>>5696330
Which hopefully would mean Demons, one of the best splats for Hunters to fight.

>> No.5696663

>>5696406
Lucifuge isn't connected to GM Demons, is it?

>> No.5697291

Are there any wod streams that are not just people playing vampires?

>> No.5697476

>>5697291
There's one playing your mom. Weird I know.

>> No.5697485

>>5697291
Outside of this thread's topic, you mean?

>> No.5698032

>>5697291
HoloMyth is not playing vampires.

>> No.5698259

>>5696663
Yup. Lucifuge is all about demons, and as of Mortal Remains that means Descent Demons. If you haven't read Mortal Remains, it deals with pretty much all the splats that didn't end up in other books and talks about how Hunters generally believe and how the monsters might operate for a Chronic;e. Then you get a section called "The Response" which talks about the specific views of relevant Compacts and Conspiracies for each of these beings. The chapter on Demons in that book is one of my favourite looks at them. It's Descent Demons through the lens of what people think of as demons, so you get this really fun mix of Biblical ideas pasted onto defected robot drones. It uses a lot of terminology from Demon: The Fallen too, a great touch, and is also the best rebuttal ever written for the "DtF demons work better than DtD demons for Hunter games". Because as it turns out Descent Demons play exactly the same, they've just got hidden layers people don't know about. People think of them like Biblical demons, they're still taking bodies, trading for souls, and all that good stuff. The Lucifuge's section on Demons talks about their relationship to them a lot. It also talks about Angels being the true threat, they talk about "The Machine", and they talk about some conversations they've had with "greater demons" that say the only God is the Machine. So a large debate in the Lucifuge is the so-called "demiurge hypothesis". The God the demons talk of is actually the Adversary, and ultimately the source of the Lucifuge bloodlines. Some who believe this think that makes Earth Hell, others just thinks this mean demons and angels are the same things and the label is just their intent, others still think this means all demons must be eradicated or redeemed. Then you've got those who flat out reject anything any demon ever says because all they do is lie. But either way Descent Demons and the Lucifuge are as close as the Cainite Heresy and Vampires are.

>> No.5698340

>>5698259
Huh, neat.

>> No.5703212
File: 2.20 MB, 3319x3730, 1617564208265.jpg [View same] [iqdb] [saucenao] [google]
5703212

>> No.5705808

>>5703212
I wonder how this person feels about drawing a character that doesn't exist.

>> No.5707877

>>5705808
considering how much attention they got, they might be quite pleased indeed. assuming they're taking commissions

>> No.5708074

>missed out on the /tg/ threads
>Check archives
>Another Thread titled Mythbreakers
I thought the threads were going to be called Hunter Myth? Why that change?

>> No.5708155

>>5703212
>>5705808
Was this supposed to be Gura's character?

>> No.5708299

>>5708155
It's a concept fanart of the one she made during the character creation stream.

>> No.5708580

>>5708299
Wasn't that around 3 sentences of a character concept?

>> No.5709064

>>5708074
Mythbreakers is the name of their chronicle, so I assume that was the reason for the name change.

>> No.5709097

>>5709064
No, the threads are still called Hunter Myth. The last four or five threads had them. Seems pretty retarded to just change it. Let’s keep it Hunter Myth.

>> No.5709183

>>5708074
>Why that change?
It was one retard who couldn’t bother and search the catalog for Hunter Myth. His thread was prune quickly since the Hunter Myth thread was already active. Also because the Hunter myth one had a better layout than the mythbreaker one.

>> No.5710026

>>5653485
Isn't Kaine (Nier Replicant remake) her most recent weeb role?

>> No.5712179

Lore question, can enlightened scientists from the technocrats union work together with traditional males or is the divide of philosophy too wide/ the enmity too big, like with the Sabbat and Camarilla in vampire

>> No.5712228

>>5712179
>males

Mages, fukken autocorrect

>> No.5715621

>>5712179
>>5712228
They can and do.
In fact it's a running Gag that they'll begrudgingly work together all the time but never acknowledge it which is in part due to the initial writing being way off the mark when it came to how beneficent the traditional mages are.
For an example that might tell you something: Mages are effectively what would happen if you gave /r9k/ people power but not a better attitude. After a while they'd look strikingly similar to the common image people have of the Illuminati; Power hungry perverts that despise the people they see as beneath them and hoard said power for personal aggrandisement.
The Technocrats are dicks, but they believe in improving the lives of the common man through commonly accessible devices and knowledge, despite being portrayed as elitist assholes.
As the 90s blind technology hatred subsided so did the notion that Technocrats are inherently evil, and the amount of people wanting to play as them increased.
Subsequently the lore moved to reflect that.

>> No.5717133

>>5715621
By making all what people found cool about them sterile and boring, as evidenced by Revised and 20th anniversary edition. Technocrats have ALWAYS had a large following since the very 1st edition of Mage the Ascension, that's why Guide to the Technocracy was created and was amongst the most well acclaimed books of 2e. Revised threw the baby out with the bath water by making a proto-Awakening esque setting which fucked the community over into edition warring.
>>5712179
Technocrats as a party line aren't supposed to, but circumstances make working with Mages far more tenable than the alternative IE Nephandi, vampires, dark fae and vampires. Void Engineers are most likely to work with other Mages but NWO are a close second in so far as they've actively employed Mages from the Traditions in the past to infiltrate organisations.

>> No.5727234

TTRPG stream might be moved a few hours later for health reasons. Emphasis on "might".

>> No.5728124

>>5727234
Wait, did Mori say that?

>> No.5728159
File: 886 KB, 1355x763, 1426770650505.png [View same] [iqdb] [saucenao] [google]
5728159

https://www.youtube.com/c/BedtimeStoriesChannel/videos

Holy shit this channel is a gold mine for WoD sessions.

Just imagining how many campaigns Cali can run on urban legends alone makes me hard. ID should join them in second campaign for sure.

>> No.5728167

>>5727234
>TTRPG stream might be moved a few hours later for health reasons. Emphasis on "might".
What health reasons do you know more than a day ahead but think are going to go away with a few hours wait?
Unless it's going to the dentist or chiropractor this isn't something you can really plan around like that.
Come on Calli. I'm extremely excited for this but if you've got issues call it off. Nobody is going to think you're slacking off.

>> No.5728484

>>5728167
Sleep. 8-10 am is much easier to wake up for than 6 am

>> No.5728556

>>5728124
https://www.youtube.com/watch?v=VlkZZoHQOOY&t=22516s

>> No.5728817

>>5728556
Damn, alright. Probably due to the 0 sleep she's getting right now. with the Shadowverse tournament and the Summer Festival

>> No.5734147

>>5728124
>>5727234
>>5728484
>>5728167
Pretty sure she specifically said this week.
Might just be a doctor's appointment or getting the coof shot

>> No.5736424

Whens gura character art stream

>> No.5736445

>>5736424
Tomorrow

>> No.5736737

>>5728159
Bedtime stories is fantastic and only getting better with time.

>> No.5738249

>>5728159
Considering ID believe in ghosts and evil spirits it's a perfect opportunity to use their own folklore to spook them.

>> No.5738325
File: 89 KB, 443x471, 1507432238191.jpg [View same] [iqdb] [saucenao] [google]
5738325

>read CoD antagonists
>suddenly loli land siren with shark mouth

Holy shit they can literally fight Gura.

>> No.5738383

>>5736424
I'm a little disappointed that I'll be missing out. I don't watch any of the girls enough to justify a membership to their channels, and I definitely don't want to pay $5 to watch a single stream.
Do pirated restreams exist for membership streams like these?

>> No.5738394

>>5738325
r...reflect?

>> No.5738586
File: 49 KB, 312x521, ppp.png [View same] [iqdb] [saucenao] [google]
5738586

>>5738325
And people thought 15 dice on The Hook was crazy. This is even worse with +3 success on hit.

>> No.5738661
File: 73 KB, 324x329, 1587830581441.jpg [View same] [iqdb] [saucenao] [google]
5738661

>>5738383
Torrents appear within 1h after stream.

>> No.5740526

>>5738325
what? wait...hat book is it in, Antagonists is a book?
What is this little shit called?

>> No.5740690

>>5740526
The text looks like CofD text, not NWOD text. But, Antagonists is a NWOD book, so I'm not sure where it's from, but I'm looking through antagonists. Maybe it's from mortal remains or some other hunter book.

>> No.5740693

>>5740526
Pretty Pretty Princess. She's in basic CoD 2e. But there are antagonists books out there. Like Night Horrors.

>> No.5740704

>>5728556
timestamp didn't work.

>> No.5740908

>>5740693
Thank you anon

>> No.5740949

>>5740693
thank you also, going to look at that PDF now
> Thank you, TG

>> No.5741359

>>5738325
CofD has rules for creating basically any enemy you could ever want.

Which would be amazing if Calli had the end bosses be some tentacle cultist, a fiery bird, wereshark, and some kind of time mage.

>> No.5741373
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5741373

>>5740693
here's the fluff to go wit the stats.
....other than the pink Tutu and black hair, i'd say fund it.

>> No.5741477

>>5741373
Make it a little goth loli and it would be amazing.

>> No.5741914
File: 22 KB, 298x320, boyo.png [View same] [iqdb] [saucenao] [google]
5741914

>>5741477

>> No.5741940 [DELETED] 

>I killed Gigguk
based Kiara

>> No.5742163 [DELETED] 

>>5741940
is this the right thread to post that? that's Shadowverse, right?

>> No.5742260

>>5742163
Yeah I constantly fuck up my tabs my bad.

>> No.5742638

>>5738249
>he does not belive in the demonic
It's as if you didn't chekced news in past ten years.

>> No.5742860

VtM guy here. Other than Hunter the Vigil, are there any good CofD games? Don't say Werewolf, Changeling, Vampire or Beast.

>> No.5743030

>>5742860
>5742860
Well, there's Hunter. Promethean has interesting ideas, but I'm not sure what I'd do with it. Changeling has a cooler concept than in owod, Mage is apparently more playable, and Geist is apparently good as well? Honestly, I'm not as big of a fan of CofD as many, and my preferred game system is kind of a mix of 1e and 2e, using a lot of OWOD lore.

>> No.5743072

>>5743030
I don't give a fucking about Changeling the Lost's contrived conept but I'll look into Geist since that reminds me of Mummy Revised...except presumably way more playable.

>> No.5743073

>>5742860
Demon is actually really fun. The espionage aspect is pretty neat.

Deviant is neat based on the book, though I've not played a game of it yet.

Lots of people really like Giest. Never played that one myself either and it is never talked about over on the /tg/ thread, but any time it is talked about, it gets praised.

Princess the Hopeful is legitimately well designed and works quite well. Give it a shot if you can. Convincing your group to even consider it is the hardest part.

>> No.5743341

>>5742860
Deviant is great

>> No.5744745

>>5741373
>>5738586
How would you escape gawr? I will drop any edibles I have and walk backward slowly to not trigger some chase instincts.

>> No.5744846

>>5744745
Chumbuds would try to force open her mouth to go in

>> No.5745020

>>5741373
Mori can probably change it to look like Gura Alter from Reflect's cover, it honestly would make for an interesting scenario.

>> No.5748472

>>5743030
>Promethean
i just looked at that: it's odd? reminds me of a possible start for Ollie,
>deviant
What is a deviant?

>> No.5748961

>>5742860
>VtM guy here. Other than Hunter the Vigil, are there any good CofD games? Don't say Werewolf, Changeling, Vampire or Beast.
Definitely look at Geist.
I

>> No.5750264

>>5748472
Promethean is literally Frankenstein monsters.

Or rather, any kind of constructed humanoid. You can build them out of more than just dead body parts, but Frankenstein monsters are definitely the codifier.

Deviants are people who got experimented upon by mad scientists, basically. People with excessive cybernetics installed in them. People with a mystic crystal in their forehead. People who were strapped to a ritual altar and prayed at just a little too much. They get superpowers, scars, and a lot of hatred for the people who turned them that way (usually).

>> No.5750502

They should do something like summer scary stories but actually play them using a simple system like d100.

>> No.5751346

>>5750264
>>5743073
>>5743341
Deviant isn't even out yet.
so, deviants can be anyone who got screwed over? OK. Can you play a human who is forced to bow to the wills of Subhumans and Sexual Narcissists, but just wants some damn peace and quiet?
>the 100th time and 3rd STD from forced-fucking some black trans-woman and now he's going to start making a drug fumigator in his basement...

>> No.5751853

>>5751346
Deviant backer books are out. The only thing missing is reference page numbers listed as Page XX. Possibly some minor changes to balance numbers as well. It is otherwise perfectly playable.

>> No.5751874
File: 1.51 MB, 1920x1080, why bow to them.png [View same] [iqdb] [saucenao] [google]
5751874

>>5743073
>Demon: The Descent
Holy fuck i just flipped through this and my god, this needed to be a new thing and not just not!Demon:TheFallen:Re.
this is boss as fuck.
>A God Machine rules the world
>You are his all powerful agent
>who gave up that power and escaped
>now you are trying to recall old memories of how you did what you did, >all while hiding from the prying eyes of GOD!!!!
>and hoping to find a way to slip into a world where the God-Machine cannot see you.

They could have named this book anything else and it would have jumped to the fucking top of their sales with the right pitch/alteration in terms.
serious.
this is great.
i feel like buying a copy and renaming it: Phyrexian:TheFleshbound

>> No.5751943

>>5751853
so, for backers, or if they sold it on eBay. got it.

>> No.5752274
File: 154 KB, 1683x1080, Angel Disney.png [View same] [iqdb] [saucenao] [google]
5752274

>>5751943
I think you can get it through Backerkit or if you want to 'demo' it, the rebrandlys have it.

>>5751874
Yeah. Naming aside, DtD is probably my favorite of all of CofD. One of the few good things in recent /tg/ wod threads was the Disney discussion, most important bits are captured in pic related.

>> No.5752536

>>5751346
kek.
>play deviant
>"ok so what did the scientists do to you?"
>"they fucked with my melanin so now, i'm an oppressed black minority living in a white society"

>> No.5752546
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5752546

>>5681933
>All I have glean from these threads is that they are essentially Dr. Frankenstein's monsters. What makes them stand out from the other supernaturals?
Frankenstein's Monster is the most well known Promethean, it's where the name comes from after all, and represents one of the major Lineages of the game. That's one of the 4 major ways I would say Prometheans stand out from other splats conceptually. They're just as diverse mechanically, with unique strengths, weakness, and powers and I might touch on parts of that if I have space, if I don't I can tell you about them if you care. The whole Torment and Disquiet thing I mentioned previously is one of these ways, so I won't retread that ground.

So Lineages are like a Promethean's Clan/Auspice/Path/etc. it is something immutable about their supernatural existence and speaks to how they came to be. Unlike the others though these Lineages are separated by both origin and method. All Werewolves come from Wolf-Blooded, all Vampires come from being embraced, and so on. The Lineages of a Promethean can vary vastly, the Frankensteins are stitched together out of various corpses, Unfleshed are robots, statues and sculptures, the Ulgan are torn apart by spirits and put back again, etc. They govern less than the other splats equivalents too, it only effects Torment and each gets a special trait, as well as being linked to an element. This element restores their Pyros (mana) when they sleep near it. Each of these Lineages also has a sole creator, Victor Frankenstein made the first Frankenstein Promethean and basically anyone could do the same. Lineages are also far more transient than a Clan is, they die out and new ones appear far more regularly. So the Frankenstein Lineage isn't the first to represent fire, it's just the latest one.

Next up is their Refinements, these are like Covenant/Tribe/Order/etc. It's not something you are but something you believe in. Prometheans are exceptionally unique in this respect. While It's typical for this part of a character to grant some of abilities you're characters will gain access to, Refinements fully govern this and Lineage doesn't impact that at all. Next while other splats can change political factions, or belong to multiple ones, Prometheans are expected to change Refinement multiple times. Refinements don't represent politics, they're roles of humanity. As it is a Promethean's ultimate goal to become human they consistently reforge themselves through these Refinements to understand how to be human. Even further than just this it breaks away from the typical 5 faction system of the others and has two sets of 5 instead. 5 basic Refinements that are instinctual accessible, and then 5 complex Refinements that are so esoteric they require a teacher. A basic Refinement is Aurum (Gold) and focuses on mimicry and integration with humans, representing roles like Follower, Companion, and Leader. An advanced refinement would be Phosphorum (Phosphorus) which deals with death as that is the ultimate destination of humans, with Daredevils, Psychopomps, and Whips being their roles. To fully learn what it is to be human you have to take on these roles and immerse yourself in them, and you need to see life from many different angles. So you'll be moving through a variety of these Refinements as part of your life, which means your powers will be constantly cycling too. Although you can spend experience to make these powers permanent.

The next thing that sets them apart is the Pilgrimage. Unlike a vampire whose end goal might be the accumulation of great power, a Promethean seeks to shed it all and become human. They do this through the Pilgrimage. This is a predetermined path through the Refinements, and other Milestones, that they must walk to reach mortality. It is unknown to the character, but known to the player. Each Promethean must fully absorb the lessons of at least 8 of the roles Refinements represent, although they have a set of 10 to complete, each has to complete the attached Universal Milestones. When all of these criteria have been fulfilled they attempt "The Great Work". If this is successful then you are a mortal, your body is transmuted to flesh and blood, you gain a soul, and depending on the amount of Refinements you might end up with patchy memories of your new mortal life the Divine Fire has spun for you or a vivid fully detailed one, or you might remember your life as a Promethean and set out to forge a new life for yourself.

To touch briefly on their powers. They have incredibly resilience, lightning super charges them, they don't age, can eat anything, and a few other neat tricks. Their main powers are called Transmutations, with each being split into a 4 sets of 4 powers (1 passive 3 active), and access to these is based on your Refinement. You get one set when you start a new Refinement and then get new sets as you complete Roles.
Brief explanations here
http://wodcodex.com/wiki/Transmutations

>> No.5752608

>>5751874
>>5752274
You're both crazy. DtD and DtF are as similar thematically and mechanically as any other gameline that shares a name, it's only the aethetics that is a massive divergence as CofD games go. It's as much Demon as VtR is Vampire.

>> No.5752663

>>5752274
Dude, yes.
This level of almost Unknown Armies class fuckery is why i took up role-play in the first place.

>> No.5752692

>>5742860
The answer is literally everything but Beast. All the games are great but Beast, even if they don't appeal to you personally. IDK, go read Mummy 2e or something though.

>> No.5752722

>>5752608
Uh what?
DtF is far closer to Geist than DtD.

>any other gameline that shares a name
Mummy isn't the same in both lines either. They're vastly different.

>> No.5752842

>>5752608
Wrong.
I played DtF with a HARDCORE Demon GM. it is heavily borrowed into the occult. It has a far more "god-level" view on things. It's human. And, it has Angels and a God you can actually talk to if you wish. (good luck on that though)
God-machine and the mindless angels, plus the tech-world aspect of it make the 2nd run ballgame a wholly interesting thing. And you benefit by being mechanical and logical, not human, in-game.
They didn't have to bother with the demons in this book vs. demons you know paragraphs if they just named it Architect:The Shattering

>> No.5752846

>>5752722
Wraith is the game that's close to Geist, DtF is very close to DtD. They're all doing the same stuff, it's magic demons living as humans doing deals for souls with super forms. The only differences outside of the aesthetic is the same stuff that changed everywhere.

>> No.5752933

>>5752846
>this guy has never played Wraith.

>> No.5753178

>>5752933
Or any of the other games, I think.

>> No.5753223

>>5752842
So you mean themes, power levels, tones, and approach to setting changed? Like it did for literally every game. Every game gets a "X Truth and lies" section. Angels aren't mindless and there are multiple examples of ones that you'll deal with. Have you even read the books?

>> No.5753484

>>5752842
That's retarded. All the CofD games changed drasitcally. Reqieum doesn't have Caine, God, Antediluvians, an apocalyptic metaplot, has a great focus on personal horror, humanity isn't just morality, there are no other paths, half the clans don't exist, and it doesn't have any of the Sects. Still Vampire though, stop getting hung up on "but robits".

>> No.5753692
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5753692

>>5748472
>What is a deviant?
The broad strokes are that you underwent a science experiment, willingly or not, and you came out broken and changed but with incredible powers. The Conspiracy that made you wants you back and is hunting you down, and they've got their own Deviants to send after you who are loyal to them.

There are 5 Origins. Autourgics/Elect wanted 100% to go through whatever they went through for personal reasons. Epimorphs/Volunteers agreed to be Remade but for a reason seperate to the process itself. Exomorphs/Unwilling didn't want to go through it all all. The Genotypal/Born become Remade because of a factor of their ancestry. Finally, Pathological/Accidents were made by total happenstance. Each of these effects your Anchors and how you relate to the world.

And 5 Clades (power sources). You've got Cephalists (psychics), Chimerics (human/X hybrids), Coactives (infused with an energy of some kind), Invasives (cyborgs), and Mutants (mutants). Your Clade gives some minor mechanical alterations, just some unique traits, but is largely about cosmetics.

The powers themselves cover a massive range of things. Energy manipulation, shrinking, flight, attacks of all sorts, illusions, memory theft, super human skills, immortality, metamorphosis, etc. A huge variety of stuff, with a lot of ways to customise them further. They're not free though and each power has to be attached to a Scar. These can be things like needing a charge up time, involuntary activation, the loss of limbs, self damage, emotional stunting, etc. The more powerful your ability the more severe the scar has to be, but you can basically mix and match freely. So the cosmetic angle of the Clades comes into play by how you combine all of the above. A Chimeric might fly because it's got giant bat wings grafted onto it but they might require a lot of focus to work right, while an Invasive could have a jet thrusters in their hands and feet but using them might burn the flesh around them.

>> No.5753825

>>5641813
All sorts of Ephemeral Entities (Ghosts, Spirits, Angels, etc) do no give a shit about guns at all. Not only do they downgrade all non-bane derived Lethal damage to Bashing, and they apply Defence to Firearms attacks. It's really hard to destroy Ephemeral Entities with guns too as you can't just fill their Corpus track with damage like you would do for something with Health, you also need to remove all its Essence which is easier said then done. Their Bans tend to be things difficult to do at range, or at least difficult to fully abuse. Likewise, their Banes tend to be things you can't take advantage of with a gun either. Low Rank ones might have something you can load a gun with but anything 3+ is pretty much a no go because of how specific they get. Not to mention they have Anchors which often need to be dealt with, which might present more problems.

Equally, close quarters combat with guns is rough. Any time you're in tight spaces, or even just a house, weapons are going to give you an easier time of things really. Also ballistic armour and things that add defence to firearms attacks are common.

>> No.5754465
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5754465

>>5752842
>>5753223
Shout out to The Gardener, he's a fun angel to have in your game

>> No.5754716

>>5753484
at this point you are arguing to argue.
Hunter, Geist, and Demon changed the most. Mage the least. done.

>> No.5754813

>>5754716
Geist is a new game altogether, same as Promethean and Deviant. It's an nWoD original. Demon probably did change the most too, but it still has massive overlap. It's as Demony as Vampire is Vampirey

>> No.5755398

>>5754465
I wasn't following this conversation but this seemed like a nice supernatural character until I got to the part about a freezer chest being a portal to a place where he actually exists as a copper wire statue twisted into a man-bull thing.

>> No.5756777

>>5755398
The bolthole and his angelic form aren't related. Boltholes are just little bits of extra dimension space, they do what they say on the tin. Angels, and Demons, take human forms (Covers) to blend in but their true forms all draw from the weird Old Testment style of angel, with a techno spin. Old-testament angels weren't all super weird looking though, they were really more of a range between "humans with wings" to "Barely describable *things*". The same is true for DtD's angels except they're usually overtly mechanical. Demons, being fallen angels, are very similar in this respect. The game's official genre is "Techgnostic Espionage" and can be though of like a spy-thirller, or cold-war espionage behind enemy lines, which is why they have Boltholes, because spies need to hide out, it's also useful context for how Covers work.

Even though Covers are 95% human they still get to be weird. Depending on the type of angel they'll take covers that are often bizarre. The Gardener is pretty normal, but sometimes the're just most bland and non-distinct person imaginable, but other times it's stuff like an online review personality who only exists from the waist up and looks plastic, or a k-pop trio (three people as a single Cover). Demons take covers as a means to hide, angels takes them to intergrate into the world as do fucky stuff.

The true form of that k-pop trio is as follows.
>Cheonsa transforms into bright, metallic humanoid figures, barely recognizably feminine at all, their limbs crisscrossed in circuitry and gears. Where the heads normally are, wide mouths of trumpets blast out noise. Their upper limbs are flagellants, lashing at opponents. Because they are three-in-one, they then merge into one blazing ball of metal and light

There is also shit like this
>a 30-foot snake made entirely out of poison-green serpentinite, a massive writhing network of gears with magnetic channels that wind through every scale. Every time she moves, the stone teeth of her gears grind and squeal against each other like terrible microphone feedback. If she ever takes the form of Rossum’s Basilisk, the nightmares of every forum poster and blogger who responded to her post will be writ large across her scales

Or this
>In her demonic form, Ms. Thermal rises two stories high. Her core is a dark, crystalline humanoid, head and torso coming to points. She lacks arms or legs, and her profile suggests a bird rather than a human. Connected by arcs of electricity beat at least three sets of wings, sometimes melding or splitting with each other. Her feathered wings keep her aloft, while her bone wings act as shielding, and her brass wings as manipulators. A cloudy mass of ephemera floats below her, like a semi-real shadow.

Players get these forms too, built through a set of modular abilities. DtD is amazing is what I'm getting at.

>> No.5758083
File: 339 KB, 1280x870, tumblr_pj64u7IQN11t2t2gmo1_1280.jpg [View same] [iqdb] [saucenao] [google]
5758083

>>5743072
>contrived
What is that suppose to mean.
Being spirited away by the fae is a concept as old as fucking time.

>> No.5758161

what happened to Gura's art stream?

>> No.5758252

>>5758161
That's going to be 20 hours from now.

>> No.5758629

So, do we make a new thread?

>> No.5759081

>>5756777
Fun fact. Demons can possess vehicles. When they do this they can carry over some of the abilities of their true form. This can include multiple ranged weapons, including a cannon. Demons can make any car they like into a fucking tank. Demons are the best.

>> No.5759339
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5759339

>>5759081
Demon Car is legit one of the most fun things in the whole of CofD.

>> No.5759741

>>5759339
Turn into a car as a specific ability you can get: I am now sold on the WoD concept.

>> No.5760595

>>5759741
Not just any old car, it's a like a James Bond car on steroids. It could have advanced sensory arrays, armour plates, and a massive nailgun. It might fly, or teleport, or phase through walls. It could have a great gaping max as a grill that chews up anything it touches, or it might billow acrid smoke and embers with fire raining down behind it, or just have a big fuckoff cannon on it.

>> No.5760908

>>5756777
you can play as that?
dude.... this techno-demon stuff is the shit.

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