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/vt/ - Virtual Youtubers


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5536452 No.5536452 [Reply] [Original]

Previous thread
>>5508014

Character creation
https://www.youtube.com/watch?v=TPyOZkyIosc
Kiara's character intro
https://www.youtube.com/watch?v=4hB5QuSYBKw
Ina's Character Intro
https://www.youtube.com/watch?v=bXwW-g6P3zI
Amelia's character intro
https://youtu.be/CLvdLn_S4uA

>> No.5536735

I wish the girls would have a little bit more of a chat after the sessions are over. I'm really curious to know what sorts of plans Mori had laid out other than the route the players chose, or what direction the players thought the story would go.

>> No.5537151

So far Watoto is the only uninjured but is by far the worst off in the long run.

>> No.5537227
File: 2.69 MB, 2930x4096, file.png [View same] [iqdb] [saucenao] [google]
5537227

>> No.5537281

>>5536452
If anyone has any rules or lore questions. I'm happy to answer them.

>> No.5537344

>>5537281
How do you think an interaction between Watoto and the Hook would go? Would the Hook even think Watoto is human or a fae?

>> No.5537378

What do you think Mori would have done if Watson had realized what a poor idea it is to make deals with shadowy figures like that?
I don't think she would have killed them, only cause it's the tutorial. But still...

>> No.5537414

>>5537378
Trapped in rubble and saved by the furries.

>> No.5537424

>>5537378
probably would've had the explosion be slower / more cinematic so that watoto had time to run away. one bad decision and a botched dice roll should not be the end of a character.

>> No.5537473

>>5537378
Agreeing with >>5537414, the werewolves would have either drawn its attention like with Ina, or one would have popped in and tried to eat its face and given her time to get away.

>> No.5537490

>>5537227
I'm sad that Ame did nothing but encourage literal goblin fanart by going out of her way to make this character green skinned. With all the mushroom effects she pulled out of nowhere I wouldn't be surprised if she didn't have a good grasp of the setting.

>> No.5537518

>>5537490
I wonder if she watched the last two sessions. I think Kiara is the only one we know has watched both Inas and Ames

>> No.5537593

>>5537490
I would be very surprised if Ame DIDNT think she was basically playing DnD, but in more recent times. That is to say, she probably doesnt realize only supernaturals get magic.

>> No.5537622

Too bad that Amelia Shitston is part of it. I enjoyed the first two tutorials and will watch Gura, but once Shitston is always part of the streams, I will drop it. Dumb cunt.

>> No.5537702

>>5537490
I want to see what her character actually looks like to the others once session 1 starts. Green skin from paint or being filthy and having moss growing?

>> No.5537749

>>5537702
His ethnicity is "Watoto" so it probably literally is green

>> No.5537779 [SPOILER] 
File: 40 KB, 959x482, 1624472857154.jpg [View same] [iqdb] [saucenao] [google]
5537779

Next character spoiler:

>> No.5537887

>>5537779
"So my character is a blonde girl who likes to pick the pepperoni off of her pizza."

>> No.5538064

>>5537702
According to Ame Watoto is green,4'7", and weighs like 165. He also can't speak in complete sentences and has a gremlin voice. Either we are going to have some shit art or artists are just going to have to ignore pretty much everything that's been officially stated about him.

This is why design is pretty important. Even a basic sketch forces you to answer basic question about your character: Yuul seems practical but she still dyes her hair, as messy as it is. Her work clothes are very plain but her casual outfit shows she has a touch of humor in her shirts and her belt and jacket are stylish as hell. You an picture her clearly during her 1:1 session. She's pretty slightly built and doesn't make any apparent effort to be sexy, while still being appealing as hell. No weapons, no guns, that's just not her thing. He main accessory is a sensible messenger bag and a sleep mask.

Does Ame realize the implications of a BMI 40 green midget speaking pidgin waddling around would have? Is that really what she has in her head for her character? Hopefully she changes her mind before the group sessions/Ina makes official art

>> No.5538076

>>5537151
No physical injuries, but unironically the most fucked by far.

>> No.5538144 [SPOILER] 
File: 688 KB, 645x899, 1624473756266.png [View same] [iqdb] [saucenao] [google]
5538144

>>5537779
Actual spoiler.

>> No.5538151

>>5538064
>Watoto is green,4'7", and weighs like 165
Sounds like Danny Devito if he had a skin condition

>> No.5538262

>>5538064
Wait, it's 165 around 75kg? That's not fat.

>> No.5538280

>>5538262
It is if your 4 foot 7 inches

>> No.5538330

>>5538064
The issue, I think, is that Ame seems to think of the world as, like, Oblivion but in the modern day, where "Short, stout, and green" is just... "I'm a short orc" and funny out-of-character, but in-character is, if not normal, not any further out of normal than a 4'7" person IRL. You can see it by the fact that she was super confused whenever Calli pushed back against her having magic mushrooms or "working" alchemy. Once it's made clear that the setup is less "Eberron + 100 more years of advancement" and more "Harry Potter, and you're a muggle", things should clear up.

>> No.5538515

>>5537151
considering watoto is retarded a possesion might make ame RP watoto into speaking actual sentences

>> No.5538633

>>5537227
Why is the gun like that?

>> No.5538697

>>5538633
Drawing guns is hard

>> No.5538701
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5538701

>>5538280
>143cm

Oh fuck it's a shota fatass with downs.

>> No.5538916

>>5537593
To be fair just about everything that is otherwise still a human in WOD gets magic. Unweakened hedge sorcerers, Dauntain, kinfolk, ghouls and revenants, True Faith, gypsy magic, psychics ect.

>> No.5538928

>>5538076
I find this extremely entertaining and ironic. Also he potentially burned his own mother alive in that facility since it was originally implied she's there. Mori is probably not sadistic enough to actually go with that and will say she wasn't there in the first place, so it's "just" unknown mooks that could be there and captured werewolves.

>> No.5539005

>>5538701
>shota
>doesn't have child
It is a green manlet fatass

>> No.5539122

>>5538330
But... 4'7" is literally a dwarf (sometimes defined as 4'10"). He's not stout, he's morbidly obese. By definition he's way outside normal even if he's human. But when he rolls up talking like that and he's green I'd assume he has a severe genetic syndrome or something.

>> No.5539149

>>5539122
Yeah Watoto is shorter than Gura and probably weighs twice as much

>> No.5539210
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5539210

I can't wait to see Gura's actual character. I'm sure she has one at this point since it's less than a week to her tutorial.

>> No.5539219
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5539219

okay tb haitch if this stank-ass motherfucker went up to me and started shilling his shrooms i'd porbably just buy them to get him to go away

>> No.5539237

>>5539210
Are you sure about that?

>> No.5539293

>>5539219
>But ThEY'rE nOT gReEn!?

>> No.5539300

>>5539210
>I'm sure she has one
Ehhh. I don't know about that

>> No.5539314
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5539314

Would you approve Gura asking Calli to make her character's backstory, stats and basically everything?

>> No.5539327

>>5539219
Thats the best design yet, do you have a source on it

>> No.5539370

>>5539210
dyrbi

>> No.5539386
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5539386

>>5539314
This sometimes works great since you are forced to rolepaly a character you usually wouldn't make yourself. And most games for beginners give you premade characters you can use if you are lost about making one yourself.

This is not strange at all.

>> No.5539415

>>5539210
Doubt. How is mori supposed to write an introduction when gura doesn't know what she wants to play?

>> No.5539417

>>5539219
You know what, if this was his official design, I'd genuinely be ok with that. apart from the weird snaggle tooth and monacle, looks pretty sensible for the setting.

>> No.5539418

>>5539219
That's pretty great. Just needs to be a bit fatter and have a hair bun to fit the description to a T

>> No.5539426

>>5539219
Foiled lined cap instead of a literal cone on his head. Looks like a bit like a hillbilly that cooks meth/hunts wild mushrooms but could plausibly kick your ass. I could see that guy working on a broke down truck in a trailer park or hunting in the backwoods and also having such a weird thick accent he's almost unintelligible. Hope that one catches on. Only problem: It is directly contradicted by almost everything Ame said in her 1:1 but fuck it, They need to revise their sheets before the group session anyway. Where's that from it's great?

>> No.5539447

>>5539417
Watoto's description mentions a monacle thay's used to inspect herbs and merchandise

>> No.5539449

>>5539327
It's from this fella: https://twitter.com/s9muu/status/1407771107986489346

>>5539293
It could just be like grass stain and moss and shit that he hasn't cleaned up. I don't see the Watoto Family being frequent bathers

>> No.5539472

>>5539418
Agreed. Just a bit of a potbelly but still bulky would fit perfectly. But I'd guess that dude was like 6'2". He's actually a midget.

>> No.5539510

>>5539219
Pretty good, but he's not looking dumb enough.

>> No.5539523

>>5539219
I freely admit this is stupid but it would make the shippers/fanartists so happy to have an appealing design for Watoto that isn't a literal fantasy alchemist goblin. I want my schizo fanart dammit.

>> No.5539536

>>5539210
I kinda hate how she went from weird shadow lady with a boxcutter to some generic Nico clone biker.

>> No.5539552

>>5539510
He could be the slack jawed yokel who totally changes when he get angry archetype. It could work.

>> No.5539597

That shitty Watoto character is ruining the game and will make every session complete cringe because Amelia shitston is too lazy and dumb to realize what world she is playing in and that you have to show some initiative as a player.

>> No.5539605

>>5539536
Gura has basically made a whole party on her own at this point right

>> No.5539620
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5539620

>>5539472
how tall is Yuul anyway

fuck i might doodle that tyler1 meme with watoto and yuul

>> No.5539630

>>5539597
Im sure Tiara will get mad at Watoto at some point in game, which people will get angry at Kiara for

>> No.5539663

Why does Gura no longer want to play the dark stalker lady?
I expected her to use her normal speaking voice for the character which is a lot deeper than Gura.

>> No.5539706

>>5539219
Know what, I like this. Should be fatter, but this is great.

>> No.5539725

I really hope that her Mori gives a memento memo to Ame about what The World of Darkness is like. Ame has the potential to be great but she needs to literally be told what the expectations are otherwise it's just not going to mesh with what the others have planned.

>> No.5539858

>>5539219
>The Watoto we want

>Ame's official description
>The Watoto we have at home
The design looks like it might be better for the dad

>> No.5539909

>>5539219
I want Watoto to look like a scrawny but cute boy.

>> No.5539920

>>5539858
I will glady take that design as the dad and the mom is his short stack literal goblin wife with Watoto as their hybrid child

>> No.5539925

>>5539314
It's pretty normal, to be honest.

>> No.5540072

>>5539620
Oh god. Vic is 16 inches taller than this dude. Jchad would be like an Amazon woman from the moon to him. I bet literally no one is going to draw him the proper size.

>> No.5540278

>>5540072
Having a height chart lineup would help.

>> No.5540322

>>5539663
We really have no idea what she's going to play.

>> No.5540349

>>5538330
>Once it's made clear that the setup is less "Eberron + 100 more years of advancement" and more "Harry Potter, and you're a muggle", things should clear up.
The general impression I've gotten from Ame is that she belongs to the camp that has never played a TTRPG but has been interested, but also can't disconnect TTRPGs and old-school fantasy.
For some people, that disconnect never properly arrives.

>> No.5540379

>>5538330
Yeah, I think Calli should have been more firm about what she wants/expect during the Session 0 they had. She's been a great DM so far, though.

>> No.5540473

>>5539663
Probably because she accidentally built an illegal item that she can't use and will actively put the party in Hard Mode. Gura might consider it too important to the character and opted to scrap and restart. Happens all the time.

>> No.5540540

>>5536735
they probably have bit more of an in-depth talk in discord (though Mori does need to sleep and sort her other stuff in the meantime too), but when it comes to errors/places to improve it's best not to bring them to light in front of a 15k audience
Mori probably applying her teacher experience in understanding nothing discourages someone from trying than getting corrected in front of a public

>> No.5540578

>>5537378
just made the explosive into a fluke, just blow up one plant and done fuck all besides it
the banes themselves would probably be more of an issue

>> No.5540808
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5540808

>>5540379
Calli herself is a fan of cartoonish proportions and heavily stylized characters, which is probably one of the reasons she doesn't mind too much: while a lot of folks from the threads might be imagining a party of realistically-proportioned humanoids, Mori might be thinking of something closer to Fake Type MV given life

>> No.5541262

Regardless of how things go, I'm glad there are so many eyes on a different tabletop game this time around. If at least 10% of those viewers become interested to grab a book and find people to play with, it's a big win for me..

>> No.5541409

>>5541262
honestly, the crunch in WoD appears way more digestible than even 5E, seems like a much better fit for a casual session or a short (3-4 sittings) campaign

>> No.5541705

>>5539219
This isn'y Watoto. This is Watoto's older brother who got all of the good genes.

>> No.5542328
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5542328

I'm a bit disappointed none of them plays a cute oujo. It's like they all want to be poorfag hobos.

>> No.5542390

>>5541262
I hope this is the beginning of TTRPG arc in Hololive.

>> No.5542475

https://twitter.com/gawrgura/status/1407804186918596611
Gura's TTRPG tutorial is on the 29th, and she'll have a character art stream for members the day prior.

>> No.5542678

>>5542475
Oh thank god. Gura's art is... Not on the level of her gen mates but she has an army of drawfags that will create top tier stuff for her

>> No.5542735

>>5541409
I'm not even a big WoD fan (mechanically at least), but it's a hell of a lot less confusing than DnD.
It's a shame that the biggest entry game is both complex and expensive so everyone assumes that's normal. And then because if that they won't branch out because they assume everything is just as bad, so it gets even worse.

>> No.5542760

>>5542390
A few of the JP girls (especially FBK) are already into TTRPGs.

>> No.5542799

>>5542735
Yeah WoD is ridiculously easier to play than DnD.

>> No.5542932

>>5542799
I feel like there's a lot of knowledge that nerds sort of instinctively know that people with no experience with fantasy, D&D, and RPGs in general just find baffling. Remember THAC0, saving throws, exceptional strength, the weird magic system? It's gotten better but 2nd/3rd ed AD&D especially was a fucking cluster

>> No.5542959

>>5542475
Even just a couple TTRPG autist chumbuds could help Gura a lot with setting up her character and preparing her for play. Heck it might be me.

>> No.5543058

>>5542932
The main reason why 5e is so popular is because they simplified everything hard. It still has major flaws like HP bloat and shitty armor mechanics but it's really not that bad to play. DnD 5e has one of the best magic systems around.

>> No.5543105

>>5542328
Isn't Tiara some fancy Eastern yurop noble?

>> No.5543137 [SPOILER] 
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5543137

>>5538064
inCase art of watoto when?

>> No.5543176

>>5542390
Do your reps.

>> No.5543313

>>5543105
She has no money. At all. If she used to be rich they forgot to explain what happened to her money.

>> No.5543376

>>5543058
Ehhh. 5e is simple in comparison to like, 3.5e, but 3.5e (and by extension Pathfinder 1e) is very much a "simulate everything, if i make a chicken 30 feet tall I want to be able to run the math to get exact stats" kind of game. If you go back enough it wraps back around to simple, if antiquated.
(Didn't count 4e because 4e is weird, and has a lot of pages of powers and stuff, but it's a more intentional "this is what we're trying to do with the game" complex than a "this is what we had before, so we HAVE to include it somehow")

>> No.5543445

>>5541409
I dunno about the newer stuff, but OWoD used to be THE system you went for in LARPing.

>> No.5543483
File: 3.79 MB, 540x304, ame wink.gif [View same] [iqdb] [saucenao] [google]
5543483

>>5537622
>>5539597
Ame will always be there for you, anon.

>> No.5543599

>>5543445
MET rules are massively modified to suit LARP, oWoD wasn't really the system, it was just the setting.

>> No.5543620

So it looks like Watoto will end up being the only character without an established design unless she draws him in her mspaint stream

>> No.5543770

>>5543313
Wasted it all in bird food

>> No.5544084

>>5543313
No need really. Most minor European nobles are poor, or at least not rich. It's not like they can just collect rents on estates like it was the 1800's anymore.

>> No.5544147

>>5543620
Ina has already said she'll do group art and you figure they'll want it for the thumbnail of the first session. Ame's going to have to pick something pretty soon so Ina can actually make it. Multiple figure drawings are going to take some time, even for a speed demon like her.

>> No.5544256

>>5544147
Who knows, if she wants to go full speed demon'd, she could just use a doodle or some lineart as the thumbnail of the first campaign, and post it in chunks every stream.

>> No.5544979
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5544979

>>5544084
We still have a lot of land worth millions. Selling parts to developers is enough to live comfortably for generations.

>> No.5545322

I can't believe Mori gave Ame loving parents and a happy home life, only to murder them in front of ten thousand people. Makes me wonder how she'll try to play with Gura's anxiety.

>> No.5545374

>>5545322
It was about 16 thousand actually.

>> No.5545516

>>5544084
I don't know why you would think she's any sort of nobility though, even a poor one. She's more a gypsy
>no money
>no job
>refuses to pay rent
>hangs out with sketchy people and weird pets
>breaks into houses at night

>> No.5545965

>>5545322
Having close family in games like this is almost never good. They get killed or worse all the time. This is why my characters are always far away from family.

>> No.5546059

>>5545516
Her backstory seemed to hint that they were rich and living in a mansion at some point.

>> No.5546179

>>5540808
Funnily enough this artstyle feels like it could work well with W.o.D. Actually is Watoto was Ham I feel like people would mind less. Such is the consequence of not making official art I guess.

>> No.5546339
File: 86 KB, 950x534, kiara.jpg [View same] [iqdb] [saucenao] [google]
5546339

>>5545516
>>5546059
>Rich ancestors overseas
>foreigner
>has a gun
>has a bird
>speaks bad English
>antisocial behavior
>is now a poorfag
>breaks into houses
>mentally underdeveloped
>trust issues
oh no...

>> No.5546360

>>5538633
A tranny drew it

>> No.5546489

>>5539314
Pregens for players is normal

>> No.5546498

>>5546339
We had enough yabs with terrorist Watoto...

>> No.5548802

>>5542475
Honestly I feel like this is more a good justification for her to actually plan out what the fuck her character even is onstream than anything else, and because it's members there is at least some chance some viewers might have some helpful suggestions.

>> No.5549073
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5549073

>>5542475
She's gonna use ALL the character ideas and have her character be a schizo/bipolar depending on the light level she's in

>> No.5549675

>>5548802
>It's just bait for all the backseaters in the world to sign up as members to tell her how to do it

IT'S CONTENT

>> No.5549889

>>5549675
I don't care what she actually goes with I just want her to have a finished character before the first session, whether she talks it over with Mori offstream or whatever.

>> No.5549956
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5549956

>>5549073
I just hope it's a fun character.

>> No.5550011

If she makes a full character, it'll encourage Watson to flesh out Watoto more. If she doesn't their could be a split.

>> No.5550215

>>5538928
mori is 100% sadistic enough. She has tailored everyone's tutorial into something that personally affected their lives. Kiara, wrestling pro, was sexually harassed by Vic. Ina, the quiet girl, was thrust into a college orgy fest. And Ame had to go thru losing her parents again.

this is my rrat, rate pls

>> No.5550870

>>5550215
Ame's parents aren't dead are they?

If yes, 8.5/10

if no, 3.8/10

>> No.5550910

GURA FLESHED OUT HER TTRPG CHARACTER

>> No.5550916

Gura already has a backstory for her character!

>> No.5550935

>>5550870
They are.

>> No.5550991

>She has a shoe size too
Fucking kek

>> No.5550993

She's hyped for this nice.

>> No.5551067

>>5550870
If they are, but Watoto refuses to admit until it culminates into a breaking point for him, actually developing his character, kino/10

>> No.5551085

>>5550910
>>5550916
>>5550991
>>5550993
I'm really excited for how hyped Gura is about this whole thing. She's never done an RPG before, has she?

>> No.5551159

>>5551085
No, but she says she's always been interested in trying roleplay so it seems naturally that she's into it.

>> No.5551175

>>5550870
>>5551067
Fuck you are actually talking about Ame's.
Same thing tho

>> No.5551415

>>5550910
>>5550916
>>5550991
>>5550993
What did she say?

>> No.5551494

>>5551415
She just said that she has a backstory for her character and has an idea for what she looks like in her head. She doesn't want to say anything in more detail until her drawing stream.

>> No.5551618

>>5551415
Remade her character, has the perfect vision of what she looks like and sounds like in her head, wrote a backstory, and picked new merits and flaws based on that backstory.
Also shoe size 7

>> No.5551670

>>5551494
So what are you guys betting on? The funy haha pizza man devil hunter or the child mechanic she talked about here and there?

>> No.5551777

>>5551670
Whatever it is, I just hope she made something that fits WoD and that she'd have fun playing.

>> No.5551792

>>5551670
Well, judging by her shoe size she's going to be pretty small.

>> No.5551795

>>5551670
Hopefully neither of that.

>> No.5551972
File: 2.42 MB, 5000x3356, 4f66136035e5713b8700df7987b8cbdeb.jpg [View same] [iqdb] [saucenao] [google]
5551972

>>5551670
We only know it's a small girl. I'm hoping for someone normal who got mixed with weird shit.

>> No.5552024

>>5538697
ask /k/.

>> No.5552102

>>5539219
way too fucking normal / handsome to be watoto.

>> No.5552298

>>5552024
They might know a lot about guns but they don't know shit about drawing.

>> No.5552513

>>5552298
>They might know a lot about guns
>

>> No.5552579

>>5552513
Oh, right, of course

>> No.5552997

>>5539219
Kinda what I picture Father Watoto to look like. With our Watoto looking like a scrawnier even less put together version of this.

>> No.5553093
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5553093

Dudes, Watoto is so fucked.

let's talk about bad guys in WoD:
most are just vicious people who seek their own agenda:
even powerful ass vampires, unseelie, and the technocracy have the raw ability to sit down and not give a fuck at some point in the day.
....however,
The Wyrm is on PCP 24-7.
The Wyrm is literally pervasive, relentless, and reality warping. it is a three headed God-Monster that seeks to fight, devour, or corrupt everything into it's own image, or, into oblivion. it gives abyssal negative fucks. where most bad dudes are bad dudes, the Wyrm never stops gritting it's teeth, never leaves bloodshot bulging-eyes, and never stops pumping raw hatred through it's drug vessels. it's erection never goes soft.
and now,
Watoto owes it a favor.
it may be that when it said "You are now a servant of the Wyrm" that was the favor it had asked for.
maybe watoto is supposed to just return one favor.
but
that's not how the Wyrm works. it will never say no to more favors....

Watoto is fucked beyond his asses' ability to handle it

>> No.5553097
File: 1.53 MB, 1730x1980, 34fcd2bc3ad2e1e20b840ee424853a7e.jpg [View same] [iqdb] [saucenao] [google]
5553097

>>5551670
I hope it's closer to the first idea. Small girl really good at sneaking.

>> No.5553187

>>5552513
Plenty do actually.

>> No.5553218

>>5553093
Good. watoto works better as a throwaway character anyway. turn him into a villain for the rest of the group to defeat, that would be fun.

>> No.5553263

>>5553187
Foreign Legion Anon is still an absolute legend

>> No.5553295

>>5553218
i sadly agree with you...

>> No.5553600

>>5553187
>>5552513
/k/ is one of the most shat on boards in 4chan. enemies of /k/ regular stroll in and post shit like "deerfucker" and "give up your guns"
the trolls literally hate /k/ and want to see it destroyed.

>> No.5553603

>>5553093
In a way Watoto successfully derailed whatever Calli's plan for the campaign was before the tutorial because boy howdy it's now all about saving Watoto from a deal with ultra-mega-Satan. Tiara's amulet is going to figure into it somehow and if they end up in Egypt it'll all be wrapped up as one big Fifth Element homage

>> No.5553637

It's going to be incredible if Gura's tutorial is the best and she's the most prepared of the 4.

>> No.5553777

>>5553637
She does have about 6 hours worth of reference material to work with i.e. the other 1 on 1 streams.

>> No.5553847

>>5553603
that might be cool.
also possible that Calli just lets Watoto become the villain, and Ame gets to make a second character.
OR
Watoto gets shuffled off this mortal coil.
....if this is anything like my WoD games in the past, there will be a rollover of characters and characters get killed in horrible ways and new victims rise up with more refined defenses. until a stable group forms.
i once went thought 4 vampires until my Assamite survived the group's playstyle and hung around.
I never had a Werewolf live past 3 sessions. ever.

>> No.5553897

>>5539219
>>>/tg/79964476
>>>/tg/79964573
>>>/tg/79964745
>>>/tg/79964800
>>>/tg/79964882
>>>/tg/79965000

>> No.5553920
File: 1.32 MB, 1000x1000, 1624499626064.png [View same] [iqdb] [saucenao] [google]
5553920

>>5553093
He's dying for sure but it will take a while. I wonder if Ame will make a new character or they invite somebody else.

>> No.5553944
File: 1.82 MB, 360x343, 1619986202546.gif [View same] [iqdb] [saucenao] [google]
5553944

>>5553777
>>5553637
God i fucking hope so! Shark vs the World!

>> No.5554022

>>5553920
>kick Ame out
that would be ruuuude. new Chara' is the standard, in any game group where you wanna keep friends.

>> No.5554061

>>5553603
>>5553093
I get the feeling that Mori would always make the first person to die in their tutorial a servant of Wyrm regardless of who so it would integrate with the plot in the future. It feels like too big a plot point to just use it as a last second decision

>> No.5554283

>>5554022
Nobody would kick her it's just that she may not want to continue.

>> No.5554577

>>5554022
It's not like they would "kick her out" but this isn't a normal friend group either, they're coworkers. They'll get over it. Mori said in the character creation stream that she intended to rotate different girls in and out, and not just have one fixed group forever.

>> No.5554894

>>5553897
WAAAAAAAAAAAAGHTOTO

>> No.5555167

>>5554577
In other words, the girl with the weakest presence in her tutorial has an out if she gets sick of it.
....she got the kills so far, though.

>> No.5555781

GURA'S CHARACTER IS BOTTOM HEAVY

>> No.5555815

Gura's character confirmed bottom heavy.

>> No.5555936
File: 1.24 MB, 850x1230, loli thighs.png [View same] [iqdb] [saucenao] [google]
5555936

>>5555781
>>5555815
I see where Gura is taking inspiration from...

>> No.5556125

>>5553093
Yeah, even Mori was implying it right as the session ended. She might try to throw Ame a bone to keep her in the session but there's definitely going to be repercussions, and even if Watoto survives his parents might not be so lucky.

>> No.5556683
File: 304 KB, 1920x1080, [SubsPlease] Kobayashi-san Chi no Maid Dragon S2 Shorts - 09 (1080p) [4D47BD61].mkv_snapshot_01.06.473.jpg [View same] [iqdb] [saucenao] [google]
5556683

>>5555936
If only.

>> No.5557483

>>5553093
Just heal its madness with some mushrooms

>> No.5557608

>>5553920
WAAAAAGHTOTO

>> No.5560908
File: 461 KB, 510x440, 1607643470742.png [View same] [iqdb] [saucenao] [google]
5560908

>>5554022
>>5554577
>>5555167
DYRB that the UNITYchad Ame herself would leave her friends alone when the Govt. hasn't been overthrown yet?

>> No.5561473

I have concerns that Mori is going to be a storyteller that cannot say no to her players.
She let Ame do some nonsensical shit with mushrooms, which she tried to steer her away from, but when insisted she just caved. There must be a tremendous amount of pressure she puts on herself to avoid even the slightest conflict with her friends, especially when thousands of people will pick apart every moment.

>> No.5561486

>>5561473
Like you.

>> No.5561812

>>5561486
I want her to be able to put her foot down if things get too ridiculous. I would like it if she wasn't afraid to be the "bad guy".

>> No.5562348

>>5561812
Y'all realize that the moment Mori prevents Gura, Ame, or Ina from doing something, the cesspool that is this board will flood it's banks like it did for the Gigguk stream.

Not that she'd give quarter-shit about /vt/, but if the schizos come out they'll probably make noise in the more normal places.

Serious props to her for taking on the GM role too, since it's the hardest part of TTRPG, while streaming it, with an international fanbase full of people who are ... extremely passionate ... as it were.

>> No.5562903

>>5562348
>extremely passionate
there is no passion, there is only autism

>> No.5563202

I have an urge to draw for the first time in months. I want to draw the correct watato that's in my head

>> No.5563561

>>5553093
Well, now Ame has an excuse if she does not want to continue playing for the real campaign (the tutorials and the planned 5 sessions that follows is more of a trial session for them to see if they like playing TTRPGs or not) or wants to roll a new character less cringe for her to roleplay. It's a win-win. She can even kill Watoto as soon as Session 1, good deal if you ask me.

>> No.5563665

>>5563202
DO IT.

>> No.5563889

>>5563202
Good luck buddy. Somewhere in my head is a complete image of Watoto: the closest thing to a filthy backwoods moonshiner cajun hobbit I can imagine

>> No.5564141

>>5562348
They are basically muggles. They are human beings living in a fantastical world. Imagine that NPC in a human village who is the expert at something suddenly becoming playable. Sure she is good at her one thing but that doesn't mean she's invulnerable nor will be able to just draw magic mushrooms to save her ass. IF Mori cave in on every single scenario then the story will be ruined. It won't have any stakes. I honestly don't care either way. People will get upset if she caves in too much and don't relent too much either. And it isn't really good to talk in extremes because everyone with common sense knows that the anons just want Mori to be consistent and balanced. That's all. They are not saying Mori will say No each time.

>> No.5564171

>>5564141
ogey

>> No.5564173

>>5553637
My secret hope is that Gura ends up in a “fight” with Cain, which mostly consists of Cain taunting her character and letting her hit him with everything she’s got and occasionally taking extremely half-hearted swipes at her. the icing on this cake would be that Calli gets Dan Southworth to play as Cain.

>> No.5564245
File: 161 KB, 549x549, 1610214109294.jpg [View same] [iqdb] [saucenao] [google]
5564245

WATOTO YOU NIGGER WHAT WAS IN THOSE SHROOOOOMS AAAAAAAAAAAAAAAAAAAAAAA

>> No.5564621

>>5537281
Maybe not a rules question, but more like optimization, isn't kinda stupid to play characters with 0 athletics? like every fucking super natural creature is going to be some sort of physically enhanced creature trying to kill you, getting -1 every time you try to run or perform the most minor physical activity seems like it's going to be close fatal just like Yuul experienced, or what am I missing?

>> No.5564760
File: 82 KB, 622x1200, 1602607950840.jpg [View same] [iqdb] [saucenao] [google]
5564760

>>5540808
>>5546179
I'm kinda tempted to draw Watoto and Yuul as the fake type gang.

>> No.5564783

>>5564173
Does WoD Cain have the same sevenfold curse as the biblical one because that sounds like a good way for Gura's character to get a lucky hit in and accidentally murder herself

>> No.5565032

Wait isn't Watoto a girl??? am I the only one who thought Watoto was female?

>> No.5565230

>>5565032
No, Watoto is a male. Ame is a crossplayer.

>> No.5565234

>>5564760
Calli will definitely accidentally retweet it

>> No.5565659

I hope Ame likes WAAAGHTOTO if she sees it.

>> No.5565879

>>5565659
Ame will hate it, death to xenos scum.
I bet she would play Tau

>> No.5565933

>>5561473
The DM has the last word for the sake of entertainment and storytelling, they're also having a show in front of thousands of people live, so instead of saying "no you can't do that, that's not how the game works because you don't know the rules" if she allows the newbies to have fun it will work out, this is a game where you only lose if you're not having fun.

>> No.5566054

>>5565879
>Ame would have been that guy who used fish of fury

>> No.5566208

>>5566054
You're lucky this thread wasn't in /tg/ anon, holy fuck.

>> No.5566291

>>5565879
T'au suck massive dong rn, cant see Amelia "ITS THE PIIIING" Watson play such a weak army.

>> No.5566317

>>5564621
Watoto also ran into the same problem, trying to run away from the bomb and tripping and falling on his face instead, which lead him to make a deal with the 'devil'.

>> No.5566497

>>5566291
I think she would play Chaos
Ame is Angron and Watoto is Kharn the betrayer

>> No.5566641

>>5566291
Haven't kept up with it much, isn't it on 10th ed now or something? Would she go banana bois or primaris?

>> No.5566652

>>5564783
Yes, but Caine isn't really a thing in nWoD. At least he's not in the same way. Although she also used the Wyrm who isn't in nWoD either, so who knows. It'd matter more if it were a vamp campaign, cos that'd make things kinda fucky. For a Hunter campaign introducing Caine is basically just "woooo, spoooky vampire wooooo". Can't actually do anything with him past that.

>> No.5566739

>>5566641
9th Edition
Currently Dark Eldar and Mechanicus are top tier
Maybe Sisters too, not sure on those

>> No.5567829

>>5537281
What kind of bane the shadow man is? Homebrew stuff?

>> No.5567938

>>5566497
I don't doubt Ame would play chaos but Khorne would unironically be Gura's Army.

>> No.5568008

>>5550215
rrat/10
good spot anon

>> No.5568267

>Wyrm is canon in Calli's game
>Pentex is canon in Calli's game
If Calli even goes a few steps closer into WtA lore, this is going to be the yabe of the fucking century because one of the things Magadon does is infect vaccines with demon juice. It would be kino to watch but management might come down HARD.

>> No.5568369

>>5564621
Yes. Same with stealth.

>> No.5568449

>>5567938
There was this fanart of all of EN as Traitor Primarchs
Ame was Horus
Gura was Angron
Ina was Fulgrim
Mori was Mortarion
Kiara was Magnus

I forgot to save it

>> No.5568489

>>5568267
Can't say I see it going that route to be honest. It could be done interestingly, probably, but I doubt anyone really wants to deal with it too badly. I would've been more interested to see something like Tejumola Tide-Breaker, or something like the King of Honey, or maybe even an idigam for woof stuff.

>> No.5569067

>>5564621
>>5566317
>isn't kinda stupid to play characters with 0 athletics?
Nah. There isn't a single Attribute or Skill I would say is stupid to lack. Especially for a prelude. RPGs, and especially ones like CofD, are games about story generation. Coming at it from an optimisation PoV is sort of not meeting the game on its own terms. You certainly *can* play it like that, and there is nothing wrong with it so long as it's all fun at the table, but it's not what the game is trying to achieve.

Character generation is first and foremost about making a *character*, someone who is fairly believable in the fiction. For a prelude game like the girls are play these are essentially normal people. Now it's also a vtuber stream for entertainment value so "normal people" has been considerably stretched but the idea still stands. So a character like Yuul, who is a bookish student type, having no skill at Athletics is totally in line with their character. Someone more rugged, like Kiara, is a character you'd expect to have Athletics and they do. As these characters progress I'd expect Calli to give them a nudge and suggest a dot or two in it as that's going to make sense for them. But for a prelude game not having any of the traditional skills of a Hunter is totally valid, as they aren't yet Hunters. Same goes for every Skill in the game really, nobody needs everything but a dot in most things you'll maybe use isn't going to be a bad way to spend XP.

>physically enhanced creature trying to kill you
The more important part of Athletics for this is it's role in Defence. Defence = (Lower of Wits or Dexterity) + Athletics. Your Defence acts as a dice pool penalty vs any unarmed, melee, or thrown weapon attacks. So higher Defence means less likely to die, but your Defence does drop by 1 every time you get attacked so lots of people attacking the same thing will eventually get through their Defence. Defence resets at the start of a round. So now you're probably thinking "Wow, Athletics is a must for every character" but that's where Merits come in.

Specifically, Defensive Combat. It's a 1 dot Merit that lets you sub in Brawl/Weaponry for Athletics when you calculate Defence. Each dot in a Merit costs 1 XP, but each dot in a skill costs 2. So for characters with better dots in those than Athletics you've got a cheaper way of getting good Defence than having to start pumping XP into a Skill you might not otherwise really want. There are some other Merits that help this stuff too, like Unarmed Defence that builds off of Defensive Fighting (Brawl) which focuses on maintaining Defence, counter-attacks, and redirecting attacks. Lots of Martial Arts Merits do stuff too, but those require Athletics. So Defensive Combat is really where it's at and would be really solid for Watoto and Yuul, they've got two dots in Brawl and Weaponry respectively, which means they'd both get +2 Defence for half the cost of getting +1 if they went with Athletics. But they wouldn't mitigate the untrained Athletics penalty, but that brings us on to the next point.

There are a good deal of threats where none of that matters though, ephemeral entities, psychics, and the like generally don't give a shit about defence.

>getting -1 every time you try to run or perform the most minor physical activity...
A GM shouldn't really be calling for rolls just to do anything and everything. Everyone knows how to run, everyone knows how to do most basic things. If there isn't any uncertainty then rolling is basically just dicking over PCs because you have a much greater risk of failing anything you roll than is reasonable for basic actions. Take climbing up a ledge that's a little over waist height, anybody that is basically healthy can do that even if they're not athletic but at 1 (average Dex (2) -1 for untraint) dice you only have a 30% chance to succeed. Which is clearly unreasonable. So rolling only when there is reasonably uncertainty or when failure will be interesting is important.

Generally it's bad practice to make "save or die" checks too, that is to say a roll you either succeed at or you die. Failing a roll can obviously result in death in all sorts of situations but typically those are either going to be the players fault in some respect or the consequence of more than one roll. Also, the something like Yuul getting fucked up there was little that could really be done. The Hook is basically a god, it's so far above what is typically expected to be dealt with in a prelude that it was sort of ridiculous. Calli was running that think basically as a plot device rather than an enemy, Yuul was never in any real danger of dying but had it been actually out to kill them there is little to be done about it.

>what am I missing?
All the above, but also that dying isn't really a bad thing. Like, it'll suck to lose a character you're invested in, but then you get to make a whole new character and the death of your last ones adds stakes and tension to the story.

>> No.5569243

>>5568489
Hard disagree. Pentex and the Wyrm are a way better choice to both spectate and to introduce to new players than the milquetoast nuances of Forsaken, but you do you.

>> No.5569279

Should I watch the character intros in order or does it not really matter

>> No.5569398

>>5569243
Milquetoast is a super weird way to describe Forsaken, especially if you're talking about nuance. WW games are never really big on nuance as it is but WtA was pretty unsubtle. And you fucking know everyone is this thread would cum if Calli was narrating a "private club" of excess and talking about giving peopel a taste of her "nectar".


>>5569279
It doesn't matter, but they did eventually start actually using the rules more as things went on so in order would be best IMO

>> No.5569610

>>5565879
Tau are cool!

>> No.5569631

rrat: Ame wanted an out of doing the watoto voice since its rough on her, but cant just throw the character away since viewers will sperg about it

Thus mori set up such a massive death sentence in her introduction, they're currently deciding on her either taking over as an NPC turned party member or just making a totally new character based on the skill checks needed for a smoother campaign.

>> No.5569694

>>5569398
Milquetoast is perhaps too strong unless it's comparison to something like Apocalypse. That's just when it comes to scope and themes and it's NOT a bad thing, Apocalypse is often criticised for having too many themes spread out and clashing with one another and being too grand in scope.

Forsaken reigning things in so that it occupied a local level is something that's a lot more appealing to people who are jaded by the idea of gonzo and epically wacky in favour of the local and relentless heroism. The thing is, a lot of what Forsaken does better than Apocalypse is going to be things lost on a large audience. Calli isn't running Forsaken or Apocalypse, but if she was going to pilfer a paradigm from one to introduce to her hunters, Apocalypse is going to be the one that keeps her new players and audience more engaged than Forsaken. It's easier to illustrate narratively and we'll eventually get Watoto with a fat Fomori cock fanart.

>> No.5569902

>>5569631
>Ame wanted an out of doing the watoto voice since its rough on her,
She has one. She doesn't need to do the voice the entire session, she's not only allowed to talk OOC but you don't need to talk in character to narrate your actions. "I do X" or "Watato does Y" are both totally valid.

>> No.5569910

>>5537424
>one bad decision and a botched dice roll should not be the end of a character.
It's funny because every time I've seen a character die in-person, it was from setting a bomb with a very short timer and then tripping on something as soon as they try to run away.
Every fucking time.
It's really hilarious to see it happening again.

>> No.5569929

>>5569631
>just making a totally new character based on the skill checks needed for a smoother campaign.
They're currently lacking someone stealth-centric and judging from Gura's recent stream, she's not following through with the child stealth character. I'd also like to note that Hitman is a legit character profession in WoD so, that might be fun for the Amelia since it fulfills both the party's need for stealth and her love of gun shooting.

>> No.5570014

>>5569631
ame wants to play as Vic but mori wants him as GM self-insert for herself

>> No.5570118

>>5570014
Is Vic really a self-insert?

>> No.5570140

Ame has that dice god blessing I think she will pull those NAT20 moments a lot even Watoto dying is impossible.

>> No.5570409

>>5570118
no its just how she gets off

>> No.5570649

>>5569910
Well, in that case it was a very bad and entirely preventable decision made by the player that led to it so I say that's acceptable

>> No.5570762

>>5553093
I mean, in the tutorial session he could:
>Defeated along the way & saved by the hunters (Like Yuul/Tiara).
>Sided with Pentex (accept the deal without blowing the lab).
>Sided with Garou (refuse the deal, destroy the lab)
Instead, he survived everything, blew up the lab, AND struck a deal with the wyrm, pissing off both Pentex & Garou.
Right now he needs wyrm's asspull just to survive. Pentex's kill squad isn't a joke & he got blessed by the dice to survive the first encounter.
It will be hilarious if he actually managed to survive though.

>> No.5570829

>>5570762
Watoto is going to luckshit his way through everything up until the Wyrm calls in the favor and then he'll refuse and blow himself up bringing it full circle

>> No.5573627
File: 586 KB, 680x669, 1623712514473.png [View same] [iqdb] [saucenao] [google]
5573627

>> No.5573712
File: 774 KB, 4096x2892, PndrOyasumi-1407840843281563650-20210623_191948-img1.jpg [View same] [iqdb] [saucenao] [google]
5573712

These TTRPG streams have been the highlight of my week

>> No.5573774

>>5570762
Eh Tiara got away from the vampires on her own.

>> No.5574865

>>5573712
Ame's stream annoyed me a little but once I suppressed my autism it was still pretty entertaining, though Kiara is still my fav by a tiny margin. My hype for the full session continues to grow though. Has Ame liked any of the fanart yet? Like all of the art this one isn't fat enough but getting closer to what she described.

>> No.5575137

>>5574865
She liked the detective Watoto that was posted often before.

>> No.5575403

>>5573712
They are easily their best collab content so far.

>> No.5575981

>>5541409
Storypath would probably be even better for a “my first TTRPG” experience—check out Scion 2e sometime.

>> No.5578185
File: 345 KB, 500x663, file.png [View same] [iqdb] [saucenao] [google]
5578185

>>5566652
Still funny as fuck

>> No.5578966

>>5578185
>Chronicle: Yours. Sorry
kek.

But, yeah, I just imagined it'd be funny if Gura got bullied by the originator of vampires and was being controlled by Vergil, just to hear Gura scream something like "he's bullying me outside of Devil May Cry now!"

>> No.5579904
File: 1.30 MB, 3768x2364, 1.1.png [View same] [iqdb] [saucenao] [google]
5579904

https://twitter.com/alagantm/status/1408074538068316172

>> No.5579957

Watoto's smelly unwashed mushroom

>> No.5580327
File: 2.85 MB, 3768x9468, tutorial session.jpg [View same] [iqdb] [saucenao] [google]
5580327

>>5579904
I merged it.

>> No.5580761

>>5580327
This guy is amazing

>> No.5580918

>>5580761
>Artstationfag
Indeed. His arts are the one I currently look forward to the most after every session.

>> No.5581051

>>5564621
Yes, same with Stealth, Firearms, Wits and Dexterity. Don't listen to pretentious retards pretending the game is more deep than that.

>> No.5581170

>>5581051
No one is saying it's deep, you just don't need all the things. Because that's how the game is setup to work.

>> No.5581307

>>5573627
Oh man can't wait for Guras session now.

>> No.5581397

>>5549889
she said that she has her character ready already

>> No.5581564

>>5580327
Watoto really looks like a Harry Potter character.

>> No.5581600

>>5549889
She already has everything fleshed out, though it feels like she was fucking around when she was describing the physical traits of her character. But, I'm sure it'll turn out fine in the end, she actually had a little bit of Mori's guidance with this.

>> No.5581619

>>5581051
You can easily get away with not being great at some of those, but character bad with guns, stealth and athletics is just asking for trouble.

>> No.5581649

>>5581170
You don't "need" anything, but you'll be useless baggage without them. The game isn't "set up" to work in any specific way, devs put 0 thought into the mechanics. The chargen is full of pitfalls every newbie walks into 100% of the time because the devs refuse to put any fucking advice for handling the mechanics of the game that isn't just pretentious lip service that amounts to "just be yourself."

When you play as many games as I have, you'll notice these patterns too. Shit STs fear the "go getter" type characters who load up on physical abilities because that lets them do a lot of shit entirely of their own volition, and do it successfully, and STs just can't cope with that because it affects their railroad.

>> No.5581731

>>5581649
I'm sure they put more thought in than you just did. Not exactly a high bar.

>> No.5581838

>>5581731
You're evidence that they don't think about shit because you're one of the people tricked into thinking that WoD and CofD are games about something that the mechanics don't actually support in the slightest. Worse yet, you misinform new players with your stupid ideas.

>> No.5581843

>>5580327
>another artist who doesn't bother googling the symbol of the Wyrm
sigh...

>> No.5581972
File: 313 KB, 914x886, munch [sound=files.catbox.moe%2F8q7nxv.mp3].jpg [View same] [iqdb] [saucenao] [google]
5581972

Let's see if they break their 6 hours record

>> No.5582002

>>5581600
It's funny how Gura seems to be putting the most work in this. She talks about WoD in almost all of her streams since.

>> No.5582258

>>5581649
>The game isn't "set up" to work in any specific way, devs put 0 thought into the mechanics.

Those games aren't a minmaxer dungeon crawler. You are supposed to create a character reflecting your concept. This is why you have many completely mundane skills and merits that won't be very useful in a fight. And that is perfectly fine.

Their characters aren't former SWAT commandos. They are random nobodies who got dragged into supernatural shit. They will get exp to put in basic skills.

>> No.5582583

>>5582258
It doesn't matter what the devs say you are "supposed" to do, following their word leaves your character in the proverbial gutter and not fun to play. It could take years of weekly sessions to make up for wasted points during chargen, especially in older editions with nonlinear exp costs.

>> No.5582693

>>5581972
The other day was unique in that the 1 guy was strawmanning every position he came across. Let's not hope we get into another edition war here.

>> No.5582702

>>5582583
If you want a character good at fighting put some skill points in fighting skills. That's literally all you need to do. Do people really need guidelines for this?

If you really think that WoD mechanics are bad you obviously didn't play many systems.

>> No.5582920

>>5582702
The guideline should be "you need fighting skills, athletics, stealth." Instead the guideline is "just be yourself."

>> No.5582937

>>5537281
Not really any of those categories, but I was wondering, is there any way to "remake" a character? I mean changing his personality/behavior in a "legal" way and not just because everyone agreed it would be okay.

>> No.5583037

>>5582937
You just described the legal way in the second half of the second sentence.

>> No.5583110

>>5581838
Feel free to prove any of that. Or just keep inefrectually whining. Same difference.

>> No.5583245

>>5582920
Depends on the game and team. You can have somebody shit at fighting but rich and influential. It's hard to make somebody completely useless.

>> No.5583273

Man you can really tell who the /tg/ autists in this thread are. Same fucks that ruin ttrpgs in reality good god.

>> No.5583333

>>5582937
Just discuss it with GM so it makes sense. Maybe idealistic cop saw too much shit and turned into a cynical asshole etc.

>> No.5583395

>>5583273
Yeah, I don't get why people do this whole "if you don't do X you're playing the game wrong thing". Pretty fucking hard to go wrong.

>> No.5583529

>>5582920
>make a combat monster
>suddenly you need to talk yourself out of a sticky situation
>suddenly you fight something that can't be defeated unless you know occult ways to do it

>> No.5583557

>>5583110
Prove any of what? That they don't think about any of the shit they write? Look at how many abilities the supernaturals get that cost the same, but some of which are worthless and some of which snap the game in two. Look at how poorly thought out some of the merits are, even the ones meant for normal humans. Look at how long it took them to get rid of nonlinear experience costs. Look at how almost every single plot line features a big bad monster at the top which you have to fight to the death.

No matter how much the devs claim otherwise, you should not play a useless couch potato in WoD unless you want to be a burden on everybody.

>> No.5583784

>>5582920
Eat mushrooms, be invisible.

>> No.5583976

Now that you mention it, it seems like it would be exceedingly difficult as a storyteller to craft scenarios in which all skills get roughly the same amount of use.
Maybe this might change in the group sessions, but occult, politics, and expression just aren't going to get enough time to shine as athletics, stealth, and brawl/firearms. Is it the storytellers responsibility to ensure these types of characters don't flounder, or is it the players responsibility to be creative enough to make themselves useful?

>> No.5583997

>>5583557
>look at all this vague stuff I won't give specifics on
>look how bad it is that one company did one thing and another did something else
>look at my sweeping claims that don't actually stack up at all under scrutiny
> yes I know better than the devs, no I won't attempt to prove it

Not sure what I expected, but I was hoping it wouldn't be /tg/ bullshit. These threads have been so chill, anon. Please stop shitting it up. Just stop. It's super easy.

>> No.5584124

>>5583557
>Look at how long it took them to get rid of nonlinear experience costs

They already came back and that's a good thing. Raising your skill to peak human level shouldn't cost as much as learning the basics.

The only problem with non linear cost was minmaxing at chargen but they fixed that.

>> No.5584179

>>5583784
Watoto wasn't invisible. It was just stat increasing drugs that by insane luck got exceptional success on crafting roll.

>> No.5584269

>>5567938
Nurgle would be Gura's, have you seen her living conditions?

>> No.5584287

>>5583976
The game is just poorly designed. Obviously it's up to the ST to come up with situations where those skills might be useful, but STs have enough shit on their plate even without having to worry about that. You can't leave it to the players because there's only so much they can do, they don't control the scenarios they end up in.

There is no good reason to give those niche skills as much weight as the actually useful skills, but that's just how the game is because the developers don't understand shit about shit.

>> No.5584354

>>5583976
>but occult, politics, and expression just aren't going to get enough time to shine as athletics, stealth, and brawl/firearms

What? They would get used more in most WoD games. Occult is basically all supernatural knowledge. They need this shit to even know what they are fighting and what might work against it. Expression is crucial is social situations. Politics is kinda niche but that depends on character concept. You may be a local politician pulling the string in police helping your team massively.

>> No.5584422

>>5584287
I'm going to get brain cancer reading this shit. You are so dumb it's incredible. I bet you never actually played the game or only played with complete retards.

>> No.5584463

>>5583997
>Mystery Cult Initiation/Professional Training are the same value dot per dot as any other merit in the CofD rulebook
I want to see you try to argue this. Go ahead, justify this little gem of well thought out game design.
>>5584124
And then there's this retard, the perfect little consumer.

>> No.5584609

>>5584422
I've been playing these games longer than you spent outside of your mother's cunt. I'll call you out on your stupid shit whenever you crop up, especially when it concerns people new to this hobby so they don't get their minds poisoned by your braindead nonsense. Keep your retarded opinions to yourself.

>> No.5584657

>>5584179
>stat increasing drugs that by insane luck
I was thinking the same, but even if we "know" that I still have my doubts of Amelia being aware of that.

>> No.5584734

>>5583976
>>5583976
> Is it the storytellers responsibility to ensure these types of characters don't flounder, or is it the players responsibility to be creative enough to make themselves useful?
Both. The argument "if you don't play X you're useless" is dumb because you're not on a single-player videogame. In the Masquerade PC game, there are a few combat sections where having points invested in physical stats will save you so many headaches. However, in a tabletop RPG, if the GM and the other players are all in this together: if they decide to run an investigation/politics-heavy game and you just decide to make a combat-focused freak who can't interact with people or lacks any meaningful amount of knowledge in a subject, you'll be the one being a burden instead.
On the same vein, it doesn't mean your character has to be the most utilitarian walking stat sheet of all, nothing wrong with a group of characters to have a few skills that aren't immediately useful to the campaign's tone, because creative players can use them in new inventive ways, specially since the skill list isn't so extensive and filled with specific specialties. Broadness is good for players to have a wide range of things they can do, and for GMs who can craft situations where those can be useful.

But it all boils down to what the GM and players want to make and how they want to interact, and avoid jams because one player didn't quite get the memo. It goes both ways for combat heavy or light campaigns.

>> No.5584825

>>5584734
>make a combat-focused freak who can't interact with people
I always found this take weird. Why would you need skills to talk to NPCs?

>> No.5584913

>>5584734
>and you just decide to make a combat-focused freak who can't interact with people or lacks any meaningful amount of knowledge in a subject
Adding to this, it's not necessarily a bad thing either: if the players roll with it in-universe, one of them is a character's guard dog who was trained since forever to just beat people up, that's an interesting character that can bring a nice dynamic with the group. He -might- be a burden when dice start rolling but it can bring nice roleplaying moments.

>> No.5584996

>>5584269
That's just Chaos in general. Come on, anon.

>> No.5585065

>>5584825
To manipulate, lie, charm, intimidate ect. You can talk to anyone but without skills they won't give up anything they don't mean to.

>> No.5585077

>>5584913
>He -might- be a burden when dice start rolling
What scenarios are you thinking of where group rolls are involved and it actually matters that everybody (not just one person) succeeds that aren't combat, stealth, or chases, all of which the fighting guy would be good at?

>> No.5585092

>>5584825
A lot of social skills can be trained, such as lying and misdirecting someone, feeling their intentions and discerning lies, or having knowledge of a subject to understand what they're talking about. It can also help players who aren't really good at conversation but have a character who's supposed to be. That player and the GM work out how htey want to solve this specific issue.

>> No.5585270
File: 414 KB, 480x270, 1472913333934.gif [View same] [iqdb] [saucenao] [google]
5585270

>>5584463
>>5584609
Pathetic. Simply pathetic.

Here's a hint retard. 3/4 of those skills and merits exist to flesh out your character. They are not balanced and never will be. Same way how 90% of spells in DnD are not balanced with each other.

If you want your character to be good at fighting that will cost you like 4-5 skill dots. You can spend the remaining 20 or so on things that give your character flavor instead of being a retarded minmaxer.

>> No.5585332

>>5585077
Anything where people have to split up in a social situation. Still, intimidate is always a good skill to have and as a last resort you can always decide "hey lets just beat this guy up, break this object" ect. A lot of things in WOD you can't fall back on your social or intelligence rolls because they aren't sentient enough to do anything but bum rush you.

>> No.5585364

>>5584825
You can talk. But skills determine how well you do it. Can you keep a serious face? Do you stutter? Do your words flow well? Are you sweating because it's a stressful situation? Do you keep eye contact? Etc.

>> No.5585400

>>5585270
>They are not balanced and never will be.
There is no logical reason for you to be content with this state of affairs. This is a product you pay money for.

>> No.5585457

>>5585400
Every TTRPG is like this you would know if you actually played them. Hell, in DnD most races are terribly balanced not to mention classes. There is a reason why fighting games have tier lists, nothing will ever be perfectly balanced.

>> No.5585551 [DELETED] 

>>5585077
At some point the combat freak will have to interact with a human being, one way or the other. The thing is, in the context of WoD, even if you invest hard on fighting you can have at least a few points on skills that aren't primary to the character, so even the combat freak can at least be able to do something to interact socially (like intimidating or lying, or maybe just being specially nice) or intellectualy (this one character-defining skill they developed in their lifetime that isn't shooting/punching/stabbing).

>> No.5585562

>>5585457
I know that most of them are like this. Why are you trying to deflect to other games now? Why do you think my opinion is gonna be different on those? I'm not loyal to any specific brand like you. D&D? Shadowrun? 40k? L5R? I don't care what game it is, I hold them all to the same standard and I think they all need to get their fucking shit together. There is no excuse not to after all the decades worth of editions.

>> No.5585621

>>5585551
Not every interaction in WoD is a social skill dice roll. Not even a tenth of them are. The importance is way overstated.

>> No.5585653

>>5585621
Maybe not how you play, but you're in the minority. SAS backs this up.

>> No.5585680

>>5585077
At some point the combat freak will have to interact with a human being, one way or the other. The thing is, in the context of WoD, even if you invest hard on fighting you can have at least a few points on skills that aren't primary to the character, so even the combat freak can at least be able to do something to interact socially (like intimidating or lying, or maybe just being specially nice) or intellectualy (this one character-defining skill they developed in their lifetime that isn't shooting/punching/stabbing).
In a long run though, on the same note that having a character who never invests in Athletics becomes an easy prey to a running enemy, a combat freak with zero defense of social interactions folds harder to being misdirected, either by someone smarter or supernaturally apt to do so.

>> No.5585685

>>5585621
Obviously. But the ones that actually matter are.

>> No.5585742

>>5585685
And the ones that matter are only going to happen in split group situations? Not likely. The rest of the group will be there more often than not.

>> No.5585774

>>5585621
You don't roll when you are buying a beer. You roll when you are trying to deceive 5 dudes with guns.

>> No.5585832

>>5585621
Yes, but as a GM should run a game that suits the player characters' strenghts, they can also do the same to their weakness because it can create an interesting situation.

A NPC lies to the combat freak about one of their allies, they don't have to believe it completely (unless it's a fucking Vamp using his magical bullshit) but if the NPC is really good at it and the PC can't read the lie, there's already at least the seed of distrust planted. That can offer a nice avenue of interaction with the party!

>> No.5585989 [DELETED] 
File: 91 KB, 675x662, file.png [View same] [iqdb] [saucenao] [google]
5585989

>>5583976
Not every scenario needs to make every skill, or even every skill people are good at, useful. You've got a whole chronicle filled with different scenarios. For this group, only Watoto has points in Occult and Politics, and only Yuul has points in Expression. So they won't see a huge amount of use from other PCs but each of those skills is super useful. Chronicles don't have to be combat focused in the least either. I'll go over the suggested actions for each of those three Skills as it'll give you an idea of how useful they can be.

Occult deals with folk lore of all kinds, and at higher dots represents a character who knows bits and pieces of the truth, it handles "Debunk a fake", "Identify a sliver of truth", and"Relate similar myths". Now if you're a Hunter being able to know fact from fiction is very useful, basically everything has a weakness and exploiting said weakness is super useful here. It's also good for maybe figuring out how it hunts, and who it hunts, where it might nest. Certainly useful but not exactly necessary, everything can always be handled in more ways than one. You might have Contacts to help here, Survival Skills could let you track the monster, social maneuviring could get key info from witnesses, etc.

Onto Politics, this is all about political structures and processes, knowing who is in charge and the best way to leverage the system. "Identify authority", "Navigate bureaucracy", and "Mudslinging" are its sample actions and these might not seem awfully relevant but they can be used to great effect. If you know who the authorities are you can avoid them, useful for vigilante types, but you can also try and leverage them to your aims too. Maybe you want to put some pressure on a local union to have their workers strike giving your cell free reign of some docks to hunt what is living there. Maybe you want to bend a cop's arm a bit, get him not to bother the chief and just tell you what you need to know and not to bother will all that paper work. Or you might just want to start a gang war to burn out some vamps. Politics is your friend in all these situations. You don't need it though, you could get what you want through sheer Intimidation, maybe you've got some Allies higher up you can cash in a favour with, or you might just not care and deal with the consequences of vigilante justice as they come.

Expression is conveying emotion and thoughts through any medium you like. It can be painting or sculpture, dance or music, poetry or public speaking. If its making something aesthetic or emotional then it's a matter of Expression. Suggested actions include "Composing a poem", "Dance performance", and "Reciting a prepared speech". Have you ever been in a situation where you've thought "If only I could give a rousing speech, that'd get these guys in gear"? What about an argument you're sure you could have won if you just had the right words? Maybe wished you could craft the perfect letter that hits just the right emotions to finally get that shaky ally to take your side? Expression achieves all of these. But if you're bad with your words you might have some Status with some folk that give those words a lot more punch, maybe you're just so Fast-Talking you what you're saying is a lot less important than how much you're saying, or you could just have the Resources to no have to worry about talking your way around a problem at all.

As for that last bit, both STs and players are responsible for it. ST's should always be providing multiple opportunities to deal with most things, but the player needs to know what their PC can do and engage with the setting too. ST's should also be receptive to a player's ideas if they hadn't thought it up, but they should be able to say "no" if the idea doesn't make sense for some reason. RPGs are a group story telling experience, you've all gotta put a bit of work in to make the most of it. There is a bit of a basic rundown of this at the start of the book, which I've attached.

>> No.5586045
File: 120 KB, 557x892, file.png [View same] [iqdb] [saucenao] [google]
5586045

>>5583976
Not every scenario needs to make every skill, or even every skill people are good at, useful. You've got a whole chronicle filled with different scenarios. For this group, only Watoto has points in Occult and Politics, and only Yuul has points in Expression. So they won't see a huge amount of use from other PCs but each of those skills is super useful. Chronicles don't have to be combat focused in the least either. I'll go over the suggested actions for each of those three Skills as it'll give you an idea of how useful they can be.

Occult deals with folk lore of all kinds, and at higher dots represents a character who knows bits and pieces of the truth, it handles "Debunk a fake", "Identify a sliver of truth", and"Relate similar myths". Now if you're a Hunter being able to know fact from fiction is very useful, basically everything has a weakness and exploiting said weakness is super useful here. It's also good for maybe figuring out how it hunts, and who it hunts, where it might nest. Certainly useful but not exactly necessary, everything can always be handled in more ways than one. You might have Contacts to help here, Survival Skills could let you track the monster, social maneuviring could get key info from witnesses, etc.

Onto Politics, this is all about political structures and processes, knowing who is in charge and the best way to leverage the system. "Identify authority", "Navigate bureaucracy", and "Mudslinging" are its sample actions and these might not seem awfully relevant but they can be used to great effect. If you know who the authorities are you can avoid them, useful for vigilante types, but you can also try and leverage them to your aims too. Maybe you want to put some pressure on a local union to have their workers strike giving your cell free reign of some docks to hunt what is living there. Maybe you want to bend a cop's arm a bit, get him not to bother the chief and just tell you what you need to know and not to bother will all that paper work. Or you might just want to start a gang war to burn out some vamps. Politics is your friend in all these situations. You don't need it though, you could get what you want through sheer Intimidation, maybe you've got some Allies higher up you can cash in a favour with, or you might just not care and deal with the consequences of vigilante justice as they come.

Expression is conveying emotion and thoughts through any medium you like. It can be painting or sculpture, dance or music, poetry or public speaking. If its making something aesthetic or emotional then it's a matter of Expression. Suggested actions include "Composing a poem", "Dance performance", and "Reciting a prepared speech". Have you ever been in a situation where you've thought "If only I could give a rousing speech, that'd get these guys in gear"? What about an argument you're sure you could have won if you just had the right words? Maybe wished you could craft the perfect letter that hits just the right emotions to finally get that shaky ally to take your side? Expression achieves all of these. But if you're bad with your words you might have some Status with some folk that give those words a lot more punch, maybe you're just so Fast-Talking you what you're saying is a lot less important than how much you're saying, or you could just have the Resources to no have to worry about talking your way around a problem at all.

As for that last bit, both STs and players are responsible for it. ST's should always be providing multiple opportunities to deal with most things, but the player needs to know what their PC can do and engage with the setting too. ST's should also be receptive to a player's ideas if they hadn't thought it up, but they should be able to say "no" if the idea doesn't make sense for some reason. RPGs are a group story telling experience, you've all gotta put a bit of work in to make the most of it. There is a bit of a basic rundown of this at the start of the book, which I've attached.

>> No.5586174

>>5564173
No fucking way. Just an encounter with Caine is some end-of-a-chronicle shit, and even then a proper GM won't let players realize it's him until it's over. That's just the kind of a figure he is.

>> No.5586250

Especially in Hunter hyperspecializing in combat seems pretty pointless. Assuming the npcs aren't complete morons any somewhat organized group of supernatural enemies should eat their lunch. A group of smart vampires, werewolves, mages, true fae will all roll right over any group of 4-5 humans whether they have 1 or 5 dots in firearms. It's a few extra dice. The Hook is explicitly immune to bullets a anyway. The endpoint is the players having fun and in this specific case the audience being entertained and maybe even getting interested in TTRPGs.

Thinking back on the first three Huntermyth sessions all my favorite, most memorable moments had nothing to do with combat except the Hook nearly ganking Ina outright with 7 lethal damage from the top rope, which only happened since she failed all her athletics rolls. Try it yourself. What were your top three beats from the first 3 sessions. Would a different skill/stat allotment have changed much?

>> No.5586252
File: 45 KB, 750x445, 1432385.jpg [View same] [iqdb] [saucenao] [google]
5586252

I think a lot would've worked better if Mori told them during character creation stream that this is more Resident Evil or Outlast than Dungeons & Dragons.

>> No.5586359

Mori is reading this threads kek

>> No.5586476

>>5586250
An ambush with tons of firepower is the only way you'll handle any of those things if they're malicious. Confronting them nonviolently is a bad idea because of how many mindfucking powers supernaturals tend to have.

>> No.5586538

>>5584609
Follow your own advice pal. All you've done is tell people how the game is basically a dungeon crawler and if you're not a combat character you're dead weight. You don't play games, and if you do I feel sorry for the STs that have to deal with you.

>> No.5586570

>>5586476
Or find out what other supernaturals don't like the supernatural you're up against and get them involved.

>> No.5586607

>>5586538
The game is what it is, not what it claims to be. It's simply a fact that dealing with supernatural bullshit involves a ton of physical activity.

>> No.5586752

>>5586607
Huh? I would expect the exact opposite really. In most stories involving the occult, horror, etc direct physical confrontation is what the side characters who die first do. It's usually some secret weakness or clever thinking that lets the protagonists win. Or driving a boat into them.

>> No.5586865

>>5584354
>Occult is basically all supernatural knowledge. They need this shit to even know what they are fighting and what might work against it.
No, Occult the skill is just knowledge of occult as we know it in the real world. It doesn't cover any real supernatural happenings in WoD. Succeeding at an occult check to learn a vampire's weaknesses would put shit like crosses and garlic in there because the folklore says so, but that's obviously not true.

>> No.5586960

>>5586752
Even knowing some supernatural thing's weakness in WoD simply gives you a fighting chance, but you still gotta fight.

>> No.5586974

>>5586865
It does. It's mostly about real world myth, legend, and folk lore but it 100% does contain true WoD knowledge too. This is true at least since Revised in oWoD, and has always been the case in nWoD.

>> No.5587093

>>5586960
Or you rig a shitload of explosives. That's generally how my first Hunter games went.

>> No.5587113
File: 983 KB, 498x479, dancing madness.gif [View same] [iqdb] [saucenao] [google]
5587113

Why is the charop autism even worse here than it is in /tg/?

>> No.5587135

>>5587113
I want to fuck this Malk.

>> No.5587152

>>5587113
I've no fucking clue. One dude took offense I gave some advice that amounts to "You don't need to be a kill pig" and is now just shitting up the place.

>> No.5587331

>>5584124
>They already came back and that's a good thing.
It didn't. It couldn't have as there isn't a new edition of the game that doesn't have it, and the game that does has always had it and still has it. oWoD =/= nWoD

>Raising your skill to peak human level shouldn't cost as much as learning the basics.
Why not?

>> No.5587492

>>5587113
because /tg/ is dead

>> No.5587493

>>5584996
Look, as funny as it is to imagine Khornezerkers screaming UOOOOHH, I see the chumkiddies as little nurglings and her kitchen sink has Rotigus festering in it.

>> No.5587587

>>5587493
I thought UOOOOOH was a Slaanesh thing, though.
Gura reps Chaos Undivided, confirmed.

>> No.5587766

>>5584463
Is this just minmax "only combat matter, story bad" nogame faggotry? For 5 dots in each Professional Training gives you 6 dots of free stuff, and some solid bonuses to three skills related to your profession. Mystery Cult Initiation is 10 dots of free shit, and access to a whole cult to work with and then lead. If combat is all you care about take "Shooty Man" for Professional Training and make the Mystery Cult a mercenary group. You get to shoot good and have an army.

>> No.5587808

>>5586252
Well, Mori did explain it in the character creation stream. Only Amelia missed the point entirely. I'm not saying the others understood perfectly, but they have more or less a basic grasp of what the setting is about.

>> No.5587912

>>5584825
Need two dots to not spill your spaghetti

>> No.5587938

>>5587912
It's actually 3 dots, 2 just lets you scoop it back into your pockets awkwardly

>> No.5587975

>>5587808
Gura didn't understand either and admitted to it. But she actually put effort to change her character since then. Hearing how much she works on her character, I now have high hopes for her session. Ame feels like she didn't really care much and didn't prepare at all. Which is amusing because people normally blame Mori exactly for that.

>> No.5587979

I feel kinda bad for jops, they are really missing out. Not even their translators wanna tackle these streams.

>> No.5587989

>>5587938
3 dots is minmaxing though.

>> No.5588055

>>5587975
Hearing Gura's new character makes me sad for what could've been. WtF2e has a werewolf Lodge that's a bunch of machine heads. It could've been so perfect.

>> No.5588085

>>5587938
Wait, I thought 2 was average and the average person has a firm grasp on their spaghetti

>> No.5588161

>>5587979
Its funny that Koreans and Taiwanese both have dedicated translators for this. JoPs and EoPs need to get their shit together

>> No.5588234

>>5586607
Hey, that one was actually true. Well done. It does involve a ton of physical activity, but it also involves a ton of mental and social activity too. You're playing a weird version of the game if you're ignoring those bits. That's totally cool if that fun for you but you yourself are saying "The game isn't what it says it is" based on your own play experience. It's equally likely that your play experience is just not representative of the game. CofD has whole subsystems for investigation and social maneuvering. Feel free to play the way you like but its not the way the game portrays itself, and you're willfully ignoring major mechanics to present the game as something it isn't. I get you think your way is really fun, but trying to act like it's the only way is the worst idea. Just tell people what the game actually is and let them find the bits they like.

>>5586752
Yeah, basically every monster has weaknesses you need to employ to win. There are plenty of things that running in guns blazing leads to you getting murdered either way. Can't shoot the shit out of Slender Man, for example.

>> No.5588320

>>5588161
I honestly think there would be some serious money in an official translations for these streams. HoloJP sessions are only one-offs, so this would be a breath of fresh air an I am sure Paradox would love that, seeing what Coco did for Apex. Someone would have to pay for that though, which is why it won't happen.

>> No.5588362

>>5586476
There are always better ways to fight supernaturals than just having a gun fight with them. Track a vampire and burn his house during the day. Track a werewolf and set a trap with bomb full of silver shards.

Still, having 1-2 points in crucial combat skills is not a bad idea but it's not mandatory. Having at least 1 dot in super useful skills like stealth or athletics kinda is tho.

>> No.5588462

>>5588320
Well Ame and Kiara are both looking into getting official clippers at least. Translators might follow eventually

>> No.5588552

>>5588085
The average person likes to think they have a firm grasp, but it kinda leaks out between their fingers sometimes.

>> No.5588561
File: 182 KB, 661x899, eh.png [View same] [iqdb] [saucenao] [google]
5588561

>>5586865
Not exactly.

>> No.5588582

>>5587113
WoD's shit mechanics have been discussed ad nauseam. Most of it now is contained in the WoD general

>> No.5588612

>>5587113
Thanks to one very dedicated idiot.

>> No.5588649

>>5588582
But we're talking CofD, y'know the one with the mechanics that don't get in the way of the game and are fun and stuff

>> No.5588689

>>5588649
CofD is only ever so slightly less full of dumb shit than WoD.

>> No.5588793

>>5588689
Nah, CofD has really solid mechanics.

>> No.5588794

>>5588689
Not really, it's a very decent system.

>> No.5588884

>>5588793
>>5588794
Delusional.

>> No.5588917

>>5588884
If you say so, you should give it a read sometime though.

>> No.5588942

>>5588917
Whatever you need to cope.

>> No.5588989

>>5588942
If I thought it was bad I could just go play something else

>> No.5589077

This series is turning out wonderfully. It was worth the wait.

>> No.5589093

>>5588989
Your opinion does not have to adhere to reality. Some people are perfectly happy to play D&D 3.5, but that doesn't mean it's not full of problems.

>> No.5589169

>>5589077
we are absolutely spoiled right now. gonna be real sad when the sessions start to become bi-weekly but hopefully they are just as good.

how long should each session be if mori plans for the story to wrap up in 5 streams? i have no idea how long it takes for good stories in TTRPG.

>> No.5589221

>>5589169
I've never seen a GM give an accurate estimate to how many sessions a storyline will take. Never managed to do that myself either. It will probably go on for longer than that.

>> No.5589230

>>5589093
If ya say so, I don't know why you'd opt to be a grumpy asshole but I'm sure you've got your reasons. I'd love to hear all about the problems the game has, the other guy just said some vague nothingness and then gave an example with Merits that are pretty close in power being terrible balanced.

>> No.5589266

>>5588362
Being the guy in the van making shit and dropping all the info is super viable.

>>5589221
I want them to play a new splat after, like VtR2e or GtS2e or maybe something like DtD

>> No.5589312

>>5589230
I could spend all day talking about the problems, but you're better off going to the general thread on /tg/ and asking there. There's no shortage of people eager to talk shit about WoD and CofD over there.

>> No.5589365

>>5589312
Shitting on it is totally different than talking about it's problems. So I'd like to hear it all the same. Also, plenty of people love CofD in the WoD gen, especially for its mechanics. Lots of people use it to run oWoD set games.

>> No.5589393

Should I make another thread when this one dies or just wait for next week?

>> No.5589462

>>5589393
Discussion still seems pretty good, and I'm always happy to answer questions if people have them.

>> No.5589549

>>5589266
>Being the guy in the van making shit and dropping all the info is super viable.
True, but the van guy is 100% going to get ambushed eventually while the field team is out. Makes for some kino moments when their lack of physical skills bites them in the ass.

>> No.5589625

>>5589393
It'll be slow, but it should be okay.

>> No.5589826

>>5588582
WoD's "shit mechanics" were discussed to death by DnD babies seething at every other system you mean.

WW storyteller system is easily one of the best systems to run mystery games.

>> No.5589871

>>5589169
Session under 4 hours is weird. But who knows.

>> No.5589914

>>5589365
People love all sorts of rulesets that are objectively riddled with problems. The industry subsists off of people like that. People just don't know any better.

One example of CofD's bad game design is the notorious sacred cow that still persists from WoD - the 3x3 attribute spread. The writers simply don't have enough ideas to make all 9 stats distinct so they phone it in and end up with shit that's completely redundant in practice. Almost nobody can remember which category Resolve and Composure belong to without looking it up, the two are completely interchangeable and have no business being separate. The rulebook even has a ton of suggestions to just roll them together, it's bizarre. Presence/Manipulation almost always boils down to how loudly you're talking, broadly speaking they're used for the exact same things in practice. While it's easy enough to come up with situations where you can use Manipulation but not Presence, it's a real struggle to come up with the opposite, scenarios in which Presence can be used but Manipulation can't. There's just no good reason to separate them other than OCD. And this obviously matters because you have people spreading their character's dots into these redundant things, muddying their effectiveness for no good reason.

There's a lot more than just that, like balance, but the thread is on its way out and this discussion is barely /vt/. Go to /tg/ and discuss it there if you want to hear more.

>> No.5590411

>>5589914
Can't say I agree. Resolve and Composure feel very distinct to me, one is stubbornness, patience, and determination, the other is emotional control, level-headedness, dignity, and poise. Have you ever met a per that uses patient and level-headed as synonyms? Or stubborn and dignified? I sure haven't. While you could combie all sorts of stats together I can't say it makes a great deal of sense here. The three aspects of Physical, Mental, and Social are all really important parts of Chronicles so each should get the same amount of love when it it comes to having a Power, Finesse, and Resistance stat. As for Presence and Manipulation, they're both markedly different and I don't really understand how people would confuse them so easily. Are you being assertive and commanding? That's Presence. Are you lying, being under-handed, or trying to make people think something else? Manipulation. I super don't get it. So this feels like a you thing, or just your experience with an ST that doesn't understand the obvious differences.

This whole thread is just talking about games though, nothing has been banned and nobody has really complained. I'd love to hear more of your thoughts if you want to share.

>> No.5590666

>>5590411
The differences aren't distinct enough to warrant entirely separate attributes. When you're trying to convince someone of something, whether you're using Manipulation or Presence boils down to how you word your argument. Resolve and Composure are both about the same thing - self-control. The only reason they're separated is to meet an arbitrary quota, which serves no purpose except dilute chargen resources. The rest of the game is full of this completely arbitrary design and it really comes through after you play in enough games and your group starts questioning the idea and purpose of certain rules.

>> No.5590971

>>5590666
Well we clearly don't agree on this first point, so what are these other examples of completely arbitrary design? I've also played about 10 systems to the point I know all of them like the back of my hand, read over 2 dozen more for fun, and have written first party content for another publisher. So it's not as if CofD is the only game I know, I like it for it's mechanics on their own.

>> No.5591286

>>5590971
If you're going to defend the 3x3 as reasonable game design then you really don't know shit about shit. It's not some subjective nitpicking. I imagine you're going to use the same exact limp wristed defense of "in my opinion" to justify the insane differences in per dot values of the various merits and supernatural powers. Your opinion really doesn't matter when the problems are objective.

>> No.5591408

>>5591286
So what you're saying is your only complaint is 3x3 and you'd rather get pissy about that then just agree to disagree because it's your only point? Ah well, I was hoping for a nice chat about mechanics but if you can't stay level-headed, well I'd suggest you put points in Composure but you'd get rid of that.

>> No.5591522

>>5591408
>So what you're saying is your only complaint is 3x3
You're so upset you couldn't even finish reading the post. It's okay, the brand doesn't even know we're posting about it here, it won't hurt you for admitting that the game has problems.

>> No.5591563

>>5590411
I see Resolve as the initiating an act: jumping over a pit, shooting a loved one possessed by a ghost or going on a boat despite thasslophobia all require resolve.
Composure is more maintaining a state of mind: Keeping a poker face, not freaking out after realizing your lover is dead, maintaining a sniper position for hours.
Presence doesn't necessarily have to be a negotiation skill: it can force people to notice you to create a distraction, it can make people receive the impression you want them to have.

>> No.5591592

>>5591522
I don't care if you don't like it. But a vague gesturing at the idea of a complain, isn't really a complaint. Seems like deflection to me is all, but you're obviously not actually interested in talking about it. That's totally cool, you do you.

>> No.5591607

>>5591592
Whatever you need to cope.

>> No.5591659

>>5591607
Id' just go back to one of the other games I love if this were a bad game. I'm having fun and not having the issues you have. Weird you can't get your head out your ass long enough to grok that.

>> No.5591683

>>5591659
>i-if i just say the problems dont exist, it becomes true

>> No.5591741
File: 168 KB, 302x338, SpiIna.png [View same] [iqdb] [saucenao] [google]
5591741

OP make a new thread, the record is not gonna break if this thread dies

>> No.5591802
File: 1.66 MB, 904x1179, file.png [View same] [iqdb] [saucenao] [google]
5591802

>>5569694
I don't even think milquetoast makes sense even then. As you say WtA is "all the themes all the time" it's not exactly got much nuance in many of them because it's just doing all the things. Forsaken has a handful of themes it really explores from a lot of angles, which lends itself to stronger nuance. Harmony, Kuruth, Siskar-Dah, and a few other bits are all really strong mechanical backing for those themes too. CofD games on the whole are way stronger when it comes to making themes matter IMO, but you might have been talking about 1e.

I didn't say Pentex isn't easier to grok, I just don't think it's as fun or interesting. I don't really think something like an idigam is any harder to grasp than a bane is either, and something like a host has better physical presence and lends themselves to weird horror better IMO. There is plenty of gonzo in Forsaken too, pretty much every major antagonist they have easily ranges from exceptionally serious and dark to wacky and dumb. There is a magath* called Granny Stitch who believes herself to be beloved by all humans and responsible for their evolution and every subsequent breakthrough. She lures people to adventure and discovery but also tries to protect them from the fear of the unknown. She's also a hideously fat old women in a rocking chair clothed is the ears and wearing jewerly made out of the eyes of people she "saves" from their own curiosity. Because "saving" them involves keeping them from all the exploration that brought them that fear in the first place, and they can't explore if they're blind and deaf. Her realm is also really weird, it's a cozy cottage that is supernaturally safe. It's impossible to hurt yourself through accident, if you fall the ground cushions you, flames barely tickle, etc. So you're in a place of total safety with a hideous monster that wants to keep you there forever. She also lives in the woods, would have been great to set in outside Mython for Watoto.

*I can explain more about magaths if people want that info. They're pretty fun.

>> No.5591997

>>5591741
Yeah, do it OP.

>> No.5592512

New thread
>>5592507
>>5592507
>>5592507

>> No.5592557

>>5564760
go ahead, sounds like a fun challenge

>> No.5592690

>>5550215
anon, the reality is worse/funnier
this is all designed based on Mori's own experiences
>a foreigner having issues with grasp of the language forced to do an underpaid job they're overqualified for simply to stick around
>a tomboyish introvert dragged/tricked into social situations they're extremely unfamiliar with and accosted by a clearly intimidating sorority
>white trash raised by parents with questionable beliefs/interests, having to deal with sleazy workplaces and parental separation

>> No.5592932

>>5569067
pretty sure that +Athletics isn't a thing for nWoD, at least in the rules I looked at and in the Yuul session

>> No.5593095

>>5592932
It is in 2e.

>> No.5593144

>>5590666
>The differences aren't distinct enough to warrant entirely separate attributes.

They are. It's no different than Intelligence vs Wisdom.

>> No.5593179

>>5590666
>Resolve and Composure are both about the same thing - self-control. The only reason they're separated is to meet an arbitrary quota

There is a massive difference between being able to control yourself when some thug points a gun at you and when somebody makes you the center of attention at a large party.

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