[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers

Search:


View post   

>> No.72536789 [View]
File: 161 KB, 1202x838, 1685187416853266.jpg [View same] [iqdb] [saucenao] [google]
72536789

>> No.55671118 [View]
File: 161 KB, 1202x838, 1613394003261.jpg [View same] [iqdb] [saucenao] [google]
55671118

>>55670996
TALENT INCOME ESTIMATES
>Of note, although I am assuming here so take it with a grain of salt, is that "Performer's Fee" accounts for 910,000,000 Yen ($6,336,330). In reality, the pay scales are going to be different, considering the revenue for Performers is their cut of the income streams they generate (Spachas, Members, Merch sales, Brand deals, etc). But we can do two methods of analysis to find a semi-reasonable band of payscales, without having to dig into the nitty-gritty of revenue streams and getting the exact number per Holo.
First, I'll do the simple math and find our Average, or Mean Distribution:
>$6,336,330 (Performer's Fee for FY2024 Q1)/ 75 (Total number of listed Talents) = $84,484 per Holo per Quarter. $337,936 per Year.
Now, if I use the Pareto Principle, and assume that 80% of consequences stem from 20% of the inputs, or in this case, that 80% of the wealth pools to 20% of the top talent, we can find another method of judging pay. Luckily, 75 talents converts evenly to 5 cohorts of 15 talents each. Under this distribution method, I will give you the Patero Distribution of predicted income for the Holos, sorted into 5 cohorts, each cohort holding 15 talents:
>First Cohort: $5,069,064, or if divided between all 15 members evenly, $337,937 per Holo per Quarter. $1,351,748 per Year.
>Second Cohort: $1,013,812, or $67,587 per Holo per Quarter. $270,348 per Year.
>Third Cohort: $202,763, or $13,517 per Holo per Quarter. $54,068 per Year.
>Fourth Cohort:$40,552, or $2,703 per Holo per Quarter. $10,812 per Year.
>Fifth Cohort: $10,139, or $676 per Holo per Quarter. $2,704 per Year.
This is our Pareto band for payscale. In reality, we can assume that wealth is not as disparate between Holos as the Pareto Distribution, nor is it as evenly divided as the Mean Distribution. So without going in and finding the average Superchats/Members, and trying to extrapolate how much each member's merch gets ordered, we can use guesstimation with the numbers we have generated to find a reasonable bound. I will present that here (although if people really want me to do the nitty-gritty, I can probably spend an afternoon and figure out some more fine-tuned earnings for individual Holos if I can get data):
>We know that there is disparity between Holo's earnings due to their known different earnings and different fanbase sizes, so it cannot be purely Mean Distribution
>We know that the JP and EN Holos can afford to live purely on Holo pay, and that IDs are considered well off enough to do similar with Holo pay, so we can assume the lowest bounds do not need to factor heavily in our assessment, and disregard the Fourth and Fifth Cohorts from our consideration.
>Knowing the mix of factors that go into Holo Pay, such as Youtube Income Split, Merch Revenue being a heavy factor, and the increase of Sponsorships as a factor, we can assume that the highest performing Talents are likely to be making anywhere from a high range of $1,000,000 per year, to a low range of $500,000 per year.
>Knowing what we do about the lifestyle of other, smaller scale Holos/Stars, we can assume the lowest performing Talents are making anywhere from a high estimation of $150,000 a year, to a low-ball figure of $40,000 per Year.

OPERATING COSTS BREAKDOWN:
>Operating Costs are broken into three categories: Labor, Warehouse SG&A Expenses, and Other.
>Labor is simple. It's White-Collar salaries. Anyone working in the background is being paid by Labor expenses.
>Warehouse SG&A (Selling, General, and Administrative) Expenses is a little bit more complex. They note that it includes things such as Sales Commissions, which I will assume relates to workers getting commissions for booking things such as sponsorship deals, setting up good contracts with merch producers, etc, as well as the logistical expenses involved in shipping merch.
>Other is everything else. Office supplies. Rent for the office. Utilities. That kind of thing.

>> No.14009824 [View]
File: 161 KB, 1202x838, diavolo.jpg [View same] [iqdb] [saucenao] [google]
14009824

>>14009772
I really hope they are. Similar to how 5th gen got theirs just before Bloom.

>> No.1886218 [View]
File: 162 KB, 1202x838, 1613394003261.jpg [View same] [iqdb] [saucenao] [google]
1886218

>>1886128
They don't talk too much about the technical aspect of the Live2D, as I assume they would consider it trade secrets. They're a closed-source application, after all. But they do explain that they do continue to work on the software.
As for the CN situation, they talk a little bit about it, such as how there was a firestorm in CN from Coco's stream, and when they moved to appease the CNs, the firestorm got worse, this time in JP instead of CN. Tanigo talks about how aiming for a global audience like they do means such incidents can have extreme impact, but other than mentioning how the Compliance Committee is working to avoid such things happening again, CN is pretty much dropped as they move to discuss the future instead. CN is nothing more than a lesson learned at this point.

>> No.622821 [View]
File: 162 KB, 1202x838, 1585633253757.jpg [View same] [iqdb] [saucenao] [google]
622821

Navigation
View posts[+24][+48][+96]