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>> No.5592733 [View]
File: 954 KB, 904x1179, Granny Stitch.jpg [View same] [iqdb] [saucenao] [google]
5592733

Reposting cos it was at the end of a dead thread.

>>5569694
I don't even think milquetoast makes sense even then. As you say WtA is "all the themes all the time" it's not exactly got much nuance in many of them because it's just doing all the things. Forsaken has a handful of themes it really explores from a lot of angles, which lends itself to stronger nuance. Harmony, Kuruth, Siskar-Dah, and a few other bits are all really strong mechanical backing for those themes too. CofD games on the whole are way stronger when it comes to making themes matter IMO, but you might have been talking about 1e.

I didn't say Pentex isn't easier to grok, I just don't think it's as fun or interesting. I don't really think something like an idigam is any harder to grasp than a bane is either, and something like a host has better physical presence and lends themselves to weird horror better IMO. There is plenty of gonzo in Forsaken too, pretty much every major antagonist they have easily ranges from exceptionally serious and dark to wacky and dumb. There is a magath* called Granny Stitch who believes herself to be beloved by all humans and responsible for their evolution and every subsequent breakthrough. She lures people to adventure and discovery but also tries to protect them from the fear of the unknown. She's also a hideously fat old women in a rocking chair clothed is the ears and wearing jewerly made out of the eyes of people she "saves" from their own curiosity. Because "saving" them involves keeping them from all the exploration that brought them that fear in the first place, and they can't explore if they're blind and deaf. Her realm is also really weird, it's a cozy cottage that is supernaturally safe. It's impossible to hurt yourself through accident, if you fall the ground cushions you, flames barely tickle, etc. So you're in a place of total safety with a hideous monster that wants to keep you there forever. She also lives in the woods, would have been great to set in outside Mython for Watoto.

*I can explain more about magaths if people want that info. They're pretty fun. Actually, happy to go into Granny Stiches abilities more if people want to know the sort of stuff she could have pulled out. As well as what her weaknesses are.

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