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/vt/ - Virtual Youtubers

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>> No.22645518 [View]
File: 1.05 MB, 1920x2000, both_models.png [View same] [iqdb] [saucenao] [google]
22645518

>>22643017
Maybe i should have worded my post a little better, and i might be the wrong person to ask but i'll try to apply what little design knowledge i have to answer the question. Generally most design that lean onto "anime"-style will end up as sort of "simplified" (that was the initial purpose, so it's easier to animate). Your design has elements we all have seen before and none of them stand out as unique. Even the combination in this iteration isn't exactly something i'd remember in the sea of characters that are out there. But that doesn't mean it's bad. The colors are decent and the lines are very good.

To give myself a point of reference i looked at popular chuubas. I looked at the talent page of hololive and even though i don't really watch JP chuubs, i do think a lot of them just end up not being recognizable. I do remember a lot of them, but only because they are already famous and their faces are everywhere. Personally i think one of the more memorable designs is subaru's because it's not overloaded and it's actually fairly unique compared to most other chuubas. The problem with them is that they are often very overloaded designs with ridiculously complex clothing. Aside from Subaru stuff like Marine's hat stands out because i sure as hell have never seen an anime girl with a tricone.

The easiest way to break out of this would be to have a "unique" eyecatcher. It can be an accessory but it must be something you designed specfically for the character. Nyanners catghost thinger comes to mind. It doesn't have to be one accessory only it can be your whole design too. Zentreya is a punk-rock-metal dragon waifu, and none of her accessories are unique to the model, but rather the entire composition stands out enough to be recognizable.

You said you are a "pastel goth loli" i think your design would fit in the latter category, because you are defining yourself by a whole style of outfit. Your character is a normal girl so just showing the face means you are percieved as such. You can now try to come up with a good overall outfit for her, OR you could work on a little hairpin like nyanners has to double as a brand logo. The latter could also be a lore piece or something. Maybe you have something like that already in mind or you could come up with something if you wanted. If there's a reason why your character wears something like that, the design gets more endearing.

As an example here are my models. The admiral (left) is very simple and has no real detail to it, but the artstyle is very unique. Her dead-pan face with that unique way to show the eyes make it the perfect punchline to every silly thing that happens to me and it drifts away from the standard anime style without being too alien. My second model, or at least the design of it is also not very memorable it's just an jrpg protag / adventurer, but i personally think seeing that in a vtuber context makes it a little bit novel again. yes there are hero vtubers out there or people who do this, but i plan to do more with the theme than just have a model.

None of these things are required to make it, and i don't think you should take these as actual advice it's just my thoughts about character designs. To be fair, the admiral isn't my character, i just have the permission to use the design.

If you want one solid advice, look at references. Pick out a design you like or even designs you don't like and pay close attention to them. Is there something you like or something you'd want to incorporate? Ultimately it comes down to how you want to be perceived as and even if that ends up being "bland" or "unmemorable", i don't believe for a second you cant rock it anyways and become popular. The more i learned about design back in the day, the more realized how extra the entire thing is. There's merit to a lot of it, but especially as a chuuba you have many more ways to get people's attention than just your model. Give it your best shot, but try to land on something that makes you feel comfortable. The model represents you afterall.

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