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>> No.14261887 [View]
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14261887

>>14261281
Well it's following the rules for a start. Attribute distribution is now the correct amounts, and generally more sensical as a character. Skill distribution has been tweaked to better reflect the concept. Merits have been totally changed to stick to the concept better, rather than the sheet that was statted out. The Amalgam form was added to reflect some of the fan art. Generally it's just more in line with the concept, and generally how someone might create a PC when they understand the nuts and bolts a bit better. If you want any explanations of bits of that sheet feel free to ask.


>>14261576
Have my pasta explanation.

The broad strokes are that you underwent a science experiment, willingly or not, and you came out broken and changed but with incredible powers. You rebelled and now the Conspiracy that made you is hunting you down, and they've got their own Deviants to send after you who are loyal to them. The more a Deviant shows off their overt powers the easier time a Conspiracy has tracking them down, but that might be what a Renegade wants. DtR is a game of revenge and an infinite web of connections between yourself, the Conspiracy, and everything else they've touched. Renegades want to burn it all down and there is always more to burn. It also deals with the isolation that comes from being unable to truly relate to humanity anymore, the horrors of your body twisting and warping against your will, and the costs of power.

There X/Y-splats are Origin and Clade, the former representing the broad circumstances that lead to their Divergence, the latter being the power source. The 5 Origins are the Autourgics who wanted 100% to go through whatever they went through to be Remade. Epimorphs agreed to be Remade but for a reason separate to the process itself, either to pursue a secondary goal or they were promised something in return that made it worth it. Exomorphs didn't want to go through it all all, often kidnapped, threatened, or worse. The Genotypals become Remade because of a factor of their ancestry, blood line curse, recessive genes from past experiments. Finally, Pathologicals were made by total happenstance, they stumbled into the whole thing. Each of these is mostly about how you relate to the world, and change some mechanics to reflect it.

As for the 5 Clades, you've got Cephalists (psychics), Chimerics (human/X hybrids), Coactives (infused with an energy of some kind), Invasives (cyborgs, magical or mechanical), and Mutants (mutants). Your Clade gives some unique mechanical benefits called Adaptations, but is largely about the aesthetics of your powers.

The powers cover a huge range of things. Energy manipulation, shrinking, flight, attacks of all sorts, illusions, memory theft, super human skills, immortality, metamorphosis, etc. A huge variety of stuff, with a lot of ways to customise them further. They're not free though and each power has to be attached to a Scar. These can be things like needing a charge up time, involuntary activation, the loss of limbs, self damage, emotional stunting, etc. The more powerful your ability the more severe the scar has to be, but you can basically mix and match freely. Amazing power system on top of a really great engine

Feel free to ask about anything, always happy to talk about it more if people are interested.

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