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>> No.40624219 [View]
File: 88 KB, 200x300, 1672017019426.png [View same] [iqdb] [saucenao] [google]
40624219

>>40623765
Sure, I don't mind, let's go.
So Anya is now playing the Zaku II Ranged. Needless to say, she is playing it completely wrong. The Z2R only has 800HP, which means that it dies from one sniper headshot. It is only effective at short-to-medium range due to its inaccuracy, but Anya regularly engages from far. Anya has not realized that this unit, with three (!) dashes, is meant to be played as a flanker, and that she is useless if she doesn't get close. The enemy should hardly see you unless you are in the process of escaping, or drawing fire for distraction. If frontal engagement is absolutely required, grenade spam should be preferred over exchanging fire. Her goal should be to do as much damage as possible, but not sacrifice herself in the process, and constantly worry at and distract the enemy. All this should charge up her G-maneuver for a certain kill later. The smoke should be used as an extra safety measure to escape. Not only that, she should become aware (but she probably won't), that her G-maneuver reloads her gun. This is essential for playing the Zaku II, especially after the nerf that has reduced magazine size by 2 bullets. Firing, G-maneuvering, then firing again is the easiest way to make sure you get your money's worth, especially for a newbie. It turns a disadvantageous engagement into a certain win.

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