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/vt/ - Virtual Youtubers

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>> No.26303601 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
26303601

>>26302850
Now that's an interesting question.

Success is something that's hard to define. It means different things for a lot of people. For me, I like where I'm at - things could be better, but I'm happy with how things are going.
In the question of what success is, you have to ask yourself what your goals are. Is your goal to turn Vtubing into a profitable career? Because chances of that are insanely low, and not to mention fleeting. Most streaming "careers" last 3-4 years. The money isn't reliable in coming in. You are a face in a sea of faces, in addition to a lot of success being connections and luck.
Is your goal to meet people, make friends, hang out, play some games? Then you could be successful right now.
There is an observed tendency called "The Hedonic Treadmill." The idea is that when we get more money, when we get more success, our baseline for happiness rises to meet our new success - meaning it takes even more to make you happy.
If you want to kill yourself, you'll find a reason to do it regardless of your success. "Successful vtubing" will not make you change those thoughts if you have them now. You should find a way to deal with those thoughts first and foremost; for me, I picked Vtubing, and ithe social aspect has helped greatly with my own suicidal ideations. It's part of the reason why I chose to use a superhero avatar - because when I'm having a bad episode, he helps pull me back.

So, in summation
1. Success won't make you want to stop killing yourself
2. Evaluate what you want out of a hobby like Vtubing and set realistic goals on a realistic timeline
3. Work towards those goals
You can do it.

>> No.8196023 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
8196023

Hey guys, we playing ukulele tonight
twitch.tv/powernelson

>> No.7994900 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Small update to the fighting game moveset. I got rid of enhance - It's simply a bit weird to balance. Added a throw instead. As always, I like SF style games first and foremost, so my moveset reflects that.

6.HP - Two-handed sledgehammer overhead. Counterhit leads to a stomp animation with hard knockdown. Absorbs projectiles.

6.HK - Spartan Kick. Long startup, plus on block, not combo-able

jump 6.HP - Body splash, huge hit box, cannot air to air, crosses up

4.HP - Flex. Absorbs one hit and halves damage, if it works can cancel into HCB.P or 360.P. Risky move for wake-up situations.

HCB.P -
Giant Swing
Positioning throw, designed to do low damage but direct opponent toward corner. Light is long range but low damage, medium med range but med damage, and heavy is short range heavy damage. No EX

360.P -
Full Nelson Atomic Drop
Standard big boy throw. Light is just the drop with long range. Medium is a sitdown atomic drop with more damage, and Heavy is an atomic drop to full nelson suplex. No EX

back forward charge P -
Mighty Punch
Dash punch. Light version is short-range, even on block and cancellable, medium is mid-range and slightly minus on block, heavy is very punishable on block but goes full screen. EX is cancellable and wall-bounces. All versions are slow and reactable on whiff, and aren't active until last few frames.

621.K -
Chokeslam
Ground to Air grab. Strength determines speed of grab. Light changes sides, medium keeps them in front, hard grants oki and keeps in front, EX is a chokeslam into a stomp that is light grab box with hard damage and oki.

360.K -
Jet Tackle
Running tackle. Projectile invincible at all levels. Light is quick start up, short range, very punishable. Medium is longer start up, longer range, equally punishable, Heavy longest start up, longest range, equally punishable. EX is light start up with heavy range. (Sacrifice meter to get in) Designed as a risky move to counter projectile spam

>> No.7532560 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7532528
twitch.tv/powernelson my friend. Every Wednesday we watch or listen to something from the 1950s or earlier.

>> No.6130554 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I revamped my fighting game movelist. Added in a new move to help deal with projectile spam and round out the grappler feel, and adjusted 6.HP to absorb projectiles (kind of like Gief in SFV). Also corrected and simplified moveset to accommodate for new move. As always, suggestions welcome.

6.HP - Two-handed sledgehammer overhead. Counterhit leads to a stomp animation with hard knockdown. Can absorb projectiles. Move is slow but has a lot of uses.

6.Hk - Spartan Kick. Long startup, plus on block, not combo-able

PPP -
Enhance
Three levels, each level is a frame of super armor. 1 sec held = 1 frame, 2sec = 2 frame, 3=3. Interrupting the charge prevents all super armor to encourage opponent to engage. On certain knockdowns like 6.HP and EX621.K you can get at least one frame and still have oki.

360.P -
Full Nelson Atomic Drop
Standard big boy throw. Light is just the drop. Medium is a sitdown atomic drop with more damage, and Heavy is an atomic drop to full nelson suplex. No EX

236.P -
Mighty Punch
Dash punch. Light version is short-range, even on block and combo-able, medium is mid-range and slightly minus on block, heavy is very punishable on block but goes full screen. EX is combo-able and wall-bounces. All versions are slow and reactable on whiff, and aren't active until last few frames.

621.K -
Chokeslam
Ground to Air grab. Strength determines speed of grab. Light changes sides, medium keeps them in front, hard grants oki and keeps in front, EX is a chokeslam into a stomp that is light grab box with hard damage and oki.

360.K -
Jet Tackle
Running tackle. Projectile invincible at all levels. Light is quick start up, short range, very punishable. Medium is longer start up, longer range, equally punishable, Heavy longest start up, longest range, equally punishable. EX is light start up with heavy range. (Sacrifice meter to get in) Designed as a risky move to counter projectile spam

>> No.5613319 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
5613319

I revamped my fighting game movelist. I like big damage grapplers. Power Nelson would be very susceptible to fireballs and rushdown, but has a lot of options for oki and punishing mistakes. I might add in a projectile invincible command normal to help him out.

6.HP - Two-handed sledgehammer overhead. Counterhit leads to a stomp animation with hard knockdown

6.HP - Spartan Kick. Long startup, plus on block, not combo-able

360.P -
Full Nelson Atomic Drop
Standard big boy throw. Light is just the drop. Medium is a sitdown atomic drop with more damage, and Heavy is an atomic drop to full nelson suplex. No EX

236.P -
Mighty Punch
Dash punch. Light version is short-range, even on block and combo-able, medium is mid-range and slightly minus on block, heavy is very punishable on block but goes full screen. EX is combo-able and wall-bounces. All versions are slow and reactable on whiff, and aren't active until last few frames.

621.K -
Chokeslam
Air grab. Strength determines speed of grab. Light changes sides, medium keeps them in front, hard grants oki and keeps in front, EX is a chokeslam into a stomp that is light grab box with hard damage and oki.

KKK -
Enhance
Three levels, each level is a frame of super armor. 1 sec held = 1 frame, 2sec = 2 frame, 3=3. Interrupting the charge prevents all super armor to encourage opponent to engage. On certain knockdowns like 6.HP and EX621.K you can get at least one frame and still have oki.

>> No.4891458 [View]
File: 671 KB, 700x820, 1623296349613.png [View same] [iqdb] [saucenao] [google]
4891458

who is pic related? serious question

>> No.4889413 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
4889413

I'm doing some ukulele karaoke and songwriting if you want to come visit

>> No.4448284 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
4448284

I'm doing a gorilla stream for my birthday. twitch.tv/powernelson

>> No.3485328 [View]
File: 671 KB, 700x820, pn_stand.png [View same] [iqdb] [saucenao] [google]
3485328

Hey cadets, Power Nelson here. About to go live again with part two of ukulele karaoke.

twitch.tv/powernelson

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