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/vt/ - Virtual Youtubers

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>> No.45587398 [View]
File: 11 KB, 484x374, Capture.jpg [View same] [iqdb] [saucenao] [google]
45587398

>>45567014
Did some playtesting, overall it took me 3ish hours to complete. The levels I found challenging in a good way is 15, 20, 25, 26, 28-35. Which feels good since they are the latter half of the levels. The only puzzle I gave up on do to difficulty was level 33. And it seems that level 36 is broken since its just a completed level 31.
Some suggestions/bugs: level 3 seems out of place and should be switched to level 2 to teach the rotate mechanic.
-Level 2 is missing a deadbeat skull in the center
-add a level indicator in game
-shrink the reset/next/previous level button since they can sometimes obscure the pieces in bigger puzzles such as the bottom left piece in level 33
-In windowed mode it is possible to drag pieces off screen with the only way to recover is by resetting the level.
-Add an option/settings button to the in game menu
-Raise the game title slightly higher so that its off the play button
These next ones I only found in the downloaded version.
-No way to exit the game in full screen mode, maybe add an exit game button or using esc key with an exit game prompt
-It is possible for the piece shown in pic to not be able to be placed by having it first be place upside down over the obstacle in the center

Hope this wasn't too nit picky, I haven't made a game before, but I do know that coding and fixing bugs can be stressful/tedious.

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