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>> No.27219089 [SPOILER]  [View]
File: 281 KB, 551x1583, INSIGHTGAINED.png [View same] [iqdb] [saucenao] [google]
27219089

>>27205992
>>27205054
>>27203360
>>27201297
Are you prepared to gain insight to the unknown?
No?
Then do not read further than this.
But if so, continue on.

So, in blender, to control a mesh, or the body, you can make bones which control a section of verticies that make up the mesh. Think of it like a puppet handle that has a bunch of invisible strings that attatch to the body and moves it as the bones move.
Normally, there is a set standard to making skeletons, as far as I'm aware. start at the pelvis, then branch out toward the limbs and head. This can usually be seen by the 'direction' the bones face when you put them in with octohedral view. big fat end is the bottom, skinny point is the top
Now, how bones usually function is like, you put a bone in say, the upper arm, and through 'parenting,' if you move that bone, it will move the forearm and everything that is parented to it. Like say the forearm, the wrist, and the hands.
Not so for 2k! for one, the bones are backward. instead of the pelvis out, it goes from the limbs and head INWARD. But not only that, they way they are related is fucked up too. usually two bones are 'connected' by a single, ball-like joint making a chain of bones, but not so for 2k22/2k20. These bones are not connected to each other. That doesnt really affect the final product, since the parenting still functios so moving one still moves the others, but its fucking weird
weirdest of all.... the parenting relations are fucked up. So, normally, when you connect bones, its connected the closest joints to one another and you can see the relationship through a dotted line in blender. Not so for this. instead, its the FARTHEST points that are connected. which makes no sense. the yellow line is how it normally is.
BUT! this relationship along with how the weight painting is distributed means that, instead of a bone acting like a solid bar inside an arm that is a 1 to one movement with the arm, it instead works like a pivot or a lever, where it controls everything BELOW it, but not the area where it's placed itself. Now I'd think it's just an import fuckup somehow, but the system... WORKS
If you look at white ref here (ignore his magnum dong) and look at his leg where I messed with posing, you'll see what I'm talking about. the bone that controls the shin and below sticks out and controls what's below instead of the thigh and the shin. its like, instead of having bones inside your arm, you have a massive pole stickng out of your elbow that you move around to control your forearm
in conclusion: bones are backward. 2k wrestlers seem controlled by a fucked up relationship of levers instead of internal bone structures. Sasuga 2kchama

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