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/vt/ - Virtual Youtubers

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>> No.61906905 [View]
File: 1.31 MB, 1920x1080, VRChat_2023-06-02_07-40-38.795_1920x1080.png [View same] [iqdb] [saucenao] [google]
61906905

>>61905831
>i like the hair
Thanks. The hair has been a bit of a trouble spot for me because of limitations of the VRM format. Shader it uses, this heap of shit called MToon, doesn't support alpha maps so my eyebrows are always fucking hidden.
Working on setting up a different Unity Dev environment so I can experiment with the VSF proprietary model format instead because fuck MToon. I'd rather use UTS, LilToon or even fucking Poiyomi if I could but the VRM format is so restrictive because of how portable it is.
>tattoo should be a different color
It's red in FMA and the location is based on a tattoo I have IRL, but I'm open to other suggestions.

>>61905861
Nah yeah I get that. I guess my issue is because my shit rn's just a Unity engine kitbash I don't feel like I'm like unique enough but at the same time I know like only 1-2 other streamers who use the Imeris base. And one of them I think is using some different shit now.

>>61906286
>It looks generic, and that's a problem.
That's kind of what I was worried about. x.x

I do VRchat stuff a lot, though rarely do I stream it cause it's usually with friends, viewers, or just my SO and I, so that's why I went with 3D since I can use a lot of the same assets easily and still keep it kinda on the cheap.

Most decent riggers I've found have quoted me in the realm of $1.5-2k on the low end with the amount of shit I'd need (alt outfits, different toggles, etc)... Tbh I might just have someone draw up the model slices for me and just learn to rig shit myself at this rate. I can't draw to save my life but I've been doing enough slapping shit together to make things just work to where I could probably figure it out given enough weekends.

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