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>> No.45567014 [View]
File: 219 KB, 725x2674, MMM Update 20230320.png [View same] [iqdb] [saucenao] [google]
45567014

>>45560541
>Moris Managed Meticulously
https://files.catbox.moe/977lmd.zip

Level designer weekly report. I've completed the rest of the levels required to introduce no more than one Mori per level, bringing us up and beyond the minimum requirement on that front. I could drop at this point and there'd at least be enough content to go live with (35 levels last I checked).

I've made level numbering more complicated because I had plans to make Baguette the last introduced Mori but retroactively added it in a lot earlier on seeing the art. Pure bias on my part. The intended level order is still clarified in the CSV file in the ZIP.

Any playtesting would be cool. I worry that some levels are way too easy or way too hard but there's only so much design testing I could do in my limited time putting the levels together. I can focus on making more appropriate difficulty levels together if directed.

Things on my to do list for next weekend:
-Create the more fun levels in Mori related designs (scythe etc.)
-Bug checking and report on the coding itself ahead of go live
-Reacting to any feedback by removing/replacing levels

Otherwise, best of luck with the coding/testing, the art submissions and the description writing. We're basically two weeks away from Mori's birthday at this point so let's keep the momentum going to bring this over the line.

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