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/vr/ - Retro Games


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File: 253 KB, 265x366, Knuckles'_Chaotix_Coverart.png [View same] [iqdb] [saucenao] [google]
9938232 No.9938232 [Reply] [Original]

Why is this game disparaged in the 'Hog community? It's actually pretty fun.

>> No.9938236

>>9938232
It's one of the better 32x titles indeed, same as AvP is one of the best jaguar titles.
Sounds nice and all but given their small game livrary mostly consisting of pure garbage that doesnt mean anything.

Knuckles is shit, the genesis games shit all over it in terms of quality and fun

>> No.9938248

>>9938232
the music in this game is excellent, like with all sonic titles

>> No.9938275
File: 2.47 MB, 1600x1600, 1671491558209215.png [View same] [iqdb] [saucenao] [google]
9938275

Music and aesthetic are great.
Level design and character control is bad.
Each zone didn't need five acts that were all basically the same
The zones should've been sequential like every other Sonic game
But it introduced Vector to the series so that gives it a gold star

>> No.9938550
File: 333 KB, 2000x2000, Jakks-Pacific-Modern-Sonic-The-Hedgehog-9-in-Plush.jpg [View same] [iqdb] [saucenao] [google]
9938550

>>9938232
It was the first 32X game I ever played and still my favorite, though I also really like Virtua Fighter Deluxe, After Burner, and Shadow Squadron. Think it gets a lot of hate because it's a 32X game and not technically by Sonic Team, but it's still fun imo. I always thought Mighty was cool. Also lame that it wasn't included in Sonic Origins Plus.

If you really want to make people seethe you can also let them know this game is one of the reasons there's no proper Sonic game on Saturn, since it was moved there before going to 32X

>> No.9938553

>>9938550
>Virtua Fighter Deluxe
Meant to say Virtua Racing Deluxe*

>> No.9938561

It's so dissented, it doesn't even have it's own quality hack (see: 3D blast DX) or fanmake (Triple Trouble 16-bit) yet.

>> No.9938575
File: 26 KB, 320x224, 399screenshot3.png [View same] [iqdb] [saucenao] [google]
9938575

>>9938561
Sonic Mode is pretty fun if you ever get a chance to play it. Not a Chaotix rom hack but Sonic Classic Heroes also has a Chaotix Mode with the ring band iirc

>> No.9938583

>>9938575
>Sonic Mode is pretty fun
it's just a skin, it doesn't change how the game plays at all

>> No.9938590

It has zero level design variety

>> No.9938603

>>9938232
Most of it comes down to the ring. It's a fun idea and is in line with the Sonic series' emphasis on utilizing physics in a unique way to navigate levels. In practice, the ring doesn't expand the player's options in the same way that speed does and it can often make basic platforming into a chore if your partner fucks up. Plus, Charmy is stupid OP for really no reason. Vector still has one of the most fun playstyles in the classic series and I'm really bummed Sega still hasn't revisited his gameplay.

>> No.9938606
File: 28 KB, 378x408, 1681734656309647.jpg [View same] [iqdb] [saucenao] [google]
9938606

>partner games

>> No.9938615
File: 770 KB, 2816x4352, AAZ1Map.png [View same] [iqdb] [saucenao] [google]
9938615

>>9938232
It was never really ported like the other games were outside of Gametap, it's on the 32X and the general consensus on it seems to be "is fun to fuck around in with friends, but meh otherwise".
That said, it's an odd game. There's a thread on SonicRetro that looks through the prototypes and you get the impression that Sega didn't really know what the hell to do with the game: There's stuff that's added, taken out, readded, some stuff was even left in the final, but you'd need to go out of your way to find them.
As a bonus fun fact: You probably wouldn't recognize this in-game, but looking at maps for Amazing Arena shows that the rooms with the Eggman projections that you fight are actually connected to projector rooms.

>> No.9938619

>>9938232
Should've stayed being developed on the Saturn with like another six months of dev time, it's very obviously unfinished. Has the worst level design in the series as a byproduct of its heavy recycling and barren stages, which I doubt would be an issue if it wasn't pushed out the door to save the DOA 32x. Most other things about it are excellent though, it had a great dev team, just plauged by all the SEGA mismanagement that was kicking off.

>> No.9938692

>>9938232
it looks great and sounds great.
the zones have 5 acts and they're mostly empty though.
once you get good with the partner gimmick, it feels like the zones aren't even designed around it which is very strange.

>> No.9938786

>>9938561
To be fair 3d blast DX only exists because the original creator of the game stepped in

>> No.9938790

>>9938786
I wish he'd fix some of the issues with the Saturn version. That would really be interesting

>> No.9938794

>>9938561
Lack of hack is almost certainly to do with the 32x being difficult to work with and hack for, it was just poorly documented and understood for years, it's only just starting to change with stuff like the Doom 32x hack coming out. Even the very basic Sonic sprite hack barely worked when it came out and is even less stable now. A TT-style remake on the other hand I think will happen, it just needs the right person with the right kind of passion to tackle it.

>> No.9939230

>>9938561
>>9938794
Reminder that the Mania team have been pitching SEGA on a Chaotix remake for years to no avail.

>> No.9940302

>>9939230
source?

>> No.9941817

>>9939230
a pedophile leaker dropped a bombshell that Sega cancelled Mania 2 and is busy using their engine to make Sonic 5 with modernshit characters.

It's unknown if Evening Star or just Stealth is even working on that after fucking over Mania 2 but Sonic Origin Plus might have a say on that.

>> No.9941957

>>9938232
>It's actually pretty fun.
Come back when you've played a level in Amazing Mirror.

>> No.9941981

>>9941817
Qrd?

>> No.9942085

>>9941817
>is busy using their engine to make Sonic 5 with modernshit characters.
Sonic Advance 4?

>> No.9942095
File: 49 KB, 1200x570, 1200px-Citation-needed-vertical.svg.png [View same] [iqdb] [saucenao] [google]
9942095

>>9941817
>anonymous anecdote
I need more than hearsay

>> No.9942157

>>9941957
You mean Amazing Arena? What does Kirby have to do with this?

>> No.9942169 [DELETED] 
File: 96 KB, 343x500, bernie stolar.jpg [View same] [iqdb] [saucenao] [google]
9942169

>>9938232
Shiturn fanboys trying to deflect from the fact that they never got their own Sonic Team scotformer and to discredit the 32X, a superiour platform than the Shiturn.

You'll see them coping on /vr/ by praising the likes of Sonic Jam, despite how shitty the versions of the games are on it.

It must be quite sad to be a Saturn owner. I'd feel sorry for them if they weren't so delusional and obnoxious with how desperately they try to defend the console which forever ruined Sega.

>> No.9942390

>>9938232
looks great, sounds great, plays not so great. i don't hate it, but it's very awkward to play, and I think the idea could have been done a lot better. it feels rushed and probably was.

>> No.9942407

>>9942169
>I am not interested in the topic and I am making this about me now
That's nice

>> No.9942980

>>9941817
This is "source: trust me bro" shit.

>> No.9943898

>>9938794
Poor documentation is not the reason for lack of hacking. But rather that its not easy to disassemble multi-cpu software. For genesis games, you can just load the rom straight into ida, and it disassembles the entire thing automatically. Not so for 32x.

>> No.9945445
File: 132 KB, 686x687, 20230529_230546.jpg [View same] [iqdb] [saucenao] [google]
9945445

>>9942095
>>9942980
https://twitter.com/SLNBroadcasting/status/1654017099654627329
Only reason he's a pedo because he ran an active Inkbunny account on the side.

>> No.9945454

>>9945445
wow literally nothing probably just embarrassing lolifurshit or that one tails comic.

>> No.9945473

>>9942085
Probably? Maybe a Rush 4 even.
Sonic 5 is just a codename, all we know is that it's a Retro Engine game with the Modern main cast.

If any of the "other" shit gets confirmed, expect classic Sonic fans to pick up their pitchfork over how they didn't pay Evening Star better and axed Mania 2

>> No.9945474

>>9945454
Ikr?
Also people forget InstantSonic did some work with SEGA at one point.

>> No.9946272

>>9945454
Anytime I hear 'pedo' on here I assume it's nothing by default, zoomers have no idea what words mean anymore. This goes double for Sonic characters, like, who the fuck cares?

>> No.9946675

>>9942157
Yes, I meant Arena, the worst level in any classic sonic game.

>> No.9946682

>>9938790
He only has the source code for the Genesis version

>> No.9946723
File: 102 KB, 800x514, sonic3Dblast.jpg [View same] [iqdb] [saucenao] [google]
9946723

>>9938232
A better question is why is 3D Blast so loathed despite being the only good attempt at a 3D Sonic game?

>> No.9946735

>>9938232
Same reason people used to talk shit about Super Mario Sunshine. People wanted a mainline game and they got that shit instead. Difference with that game is the bad rap stuck to it long term. It's also compared to Sonic CD pretty regularly which doesn't help it at all.

>> No.9946778

>>9938590
Pretty much this. The core gimmick with the ring could have been implemented better, I don't think the mechanics itself are terrible and could have been fun with refinement but the level design completely let it down. They basically took more open stages like Sonic CD and made them very vertical but overall were done poorly. I'd love to see some sort of challenge run or hacked run with a single character because I'd bet the majority of the game if not all of it can be done with very little if any use at all of the ring gimmick. I think even Sega knew the levels were poorly designed for the gimmick especially seeing as they had to do things like nerf Knuckles spin dash even more to force you to use the ring gimmicks spin dash equivalent.

>> No.9946791

>>9946735
It's got mostly the same dev team, the big difference is Sonic CD is a finished game. CD was actually delayed to let Sonic 2 come out first so they got more time than expected to realize their vision, while Chaotix had a troubled and experimental development (including at least three hardware changes) and was shoved out the door early. Even with more dev time it still would have had quirky level design I think, but you can tell from the prototypes they barely even got started.

>> No.9946821

>>9946723
>why is 3D Blast so loathed
bad controls. simple as. same game with even just vanilla tank controls would have been an instant classic

>> No.9947396

I love Chaotix, but it has two issues that I can't ignore.

1. The level design isn't great. I usually have no idea if I'm going in the right direction, and I usually end up finishing a stage entirely by accident.

2. The bosses are horrible. They're either dull as dishwater or just straight up lame. Metal Sonic especially has it bad, being reduced to just a roulette battle and a comparatively lame fight against Hyper Metal Sonic that has no business being as boring as it is.

>> No.9947404
File: 1.14 MB, 250x250, sensible chuckle.gif [View same] [iqdb] [saucenao] [google]
9947404

>>9938232
>the 'Hog community

>> No.9947449
File: 734 KB, 600x680, d6j7muc-b0afd2a1-5512-406f-9db2-ed4420323e45.png [View same] [iqdb] [saucenao] [google]
9947449

>>9938232
>'Hog community

>> No.9947691

As others have said, shitty level design and forgettable bosses. If the levels had been designed around character abilities and the rubber band system instead of being a ton of sideways S ramps over and over then I think we'd have had something really special. Imagine playing through levels differently by taking different routes because the buddy roulette gave you somebody with an ability that opened those routes, but closed others?

>> No.9947823
File: 2.51 MB, 286x258, cant contain myself laughter.gif [View same] [iqdb] [saucenao] [google]
9947823

>>9938232
>the 'Hog community

>> No.9948059

>>9947691
>>9947396
Doesn't Sonic CD have those same problems? Especially the terrible boss fights?

>> No.9948156

>>9938232
It's literally unfinished. Big empty levels with random design sense and hardly any enemies.

>> No.9948598

>>9948059
1. I never got lost in CD, you only move forwards, ironically often got lost in 2 lol. I hate its water level.
2. Its boss fights are pretty cool, you don't often get to pinball the boss. The Metal Sonic race is the MOST kino moment in video games.
You convinced me, I gotta try chaotix.

>> No.9948787

>>9938236
Filtered

>> No.9948794

>>9946821
>3D Blast with tank controls would have been an instant classic
Lmao

>> No.9948804
File: 42 KB, 292x292, Waldo2.png [View same] [iqdb] [saucenao] [google]
9948804

https://i.4cdn.org/wsg/1683779365950937.webm
https://i.4cdn.org/wsg/1684174290238777.webm

>> No.9948849

>>9948787
Filtered for having no affinity to pure diarrhea?
Works for me.

>> No.9948882

It's really quite bad. The main gimmick doesn't add anything, the levels do not have level design, the enemies don't do anything interesting and can't be placed in anywhere interesting because of how the levels are, the bosses are poorly conceived.

everything about it is bad except for the fantastic graphics and audio.

>> No.9948905
File: 25 KB, 800x420, sonic-crackers[1].png [View same] [iqdb] [saucenao] [google]
9948905

I thought it was extremely so-so.

The design for the game felt half-hearted (which makes sense--it was basically built in 9 months off a vague demo that wasn't even developed for the 32X).

>> No.9948907
File: 92 KB, 1152x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
9948907

Like a fair number of Sonic games the Special Stages (3D Blast Saturn, Sonic CD) turned out to be the best part.

>> No.9948918
File: 59 KB, 464x480, 1417053262279.jpg [View same] [iqdb] [saucenao] [google]
9948918

>>9948905
Sonic CRACKERS?
MORE LIKE-

>> No.9949012

I wish it was better because the music and general art design is so fucking fun and colorful. The level design just does not exist though. The rubber band ring system doesn't even feel like the game is built around it half the time, like why is Charmy a thing? He can just ignore the level design even more.

>> No.9949038

>>9938232
This game just feels so strange, legit 10/10 graphics and music, but the gameplay is just so boring, the levels barely have any enemies, you just run through copypasted empty sections over and over and it doesn't even feel good because of the dumb rubber band mechanic.

Worth beating though because the final boss is really cool.

Also, in case someone is a brainlet like me: Espio = espionage = cause he's a spy/ninja, get it? Took me like 20 years lmao

>> No.9949041

The only real problem is how empty the levels are. The aesthetics are balls off the wall crazy and the level design is massive and a perfect mix of vertical and horizontal. The problem is there's nothing to do. There's only 4 or 5 enemies per stage. There's never any satisfying kills and they don't function as obstacles. The levels are so huge you could easily just go around any enemy.

How hard do you think it would be to add more enemies to the levels as a mod?

>> No.9949057

>>9949038
>tails = cause tails has tails
wtf?!