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/vr/ - Retro Games


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File: 25 KB, 320x311, MMLegendsBox.jpg [View same] [iqdb] [saucenao] [google]
9579665 No.9579665 [Reply] [Original]

As a MM fan, tried getting into Legends a dozen times and it just has nothing going for it besides graphics is my take away after dropping it every time. Then I try the sequel and it's nearly unplayable for me because they forgot to add camera options for people who are used to normal/reversed camera

And I can easily fuck with the Tron Bonne spin off or obscure games like Steambot Chronicles

>> No.9579672

>>9579665
Oh yeah, I even enjoyed the somewhat similar X7. Admittedly though, I was a stupid child and most seemingly wouldn't enjoy it very much today

>> No.9579675 [DELETED] 

>>9579665
The game is complete shit in every way. It is only liked by mentally ill tranny weeb pedophiles who want to fuck the 12 year old girls.

>> No.9579686 [DELETED] 

>>9579675
Kinda annoying that some mediocre things can have super vocal fanbases then. And some of the best things almost no one ever talks about

>> No.9579698

Its strength is being fun.

>> No.9579702

>>9579665
The gameplay is just fun. Its like a Zelda take on Megaman kinda.
I grew up with both games, never got far because I sucked as a kid, and then way later as an adult went back and beat both and had a great time.

I don't get the complaint about "camera control" there's no really any camera control unless you're talking about turning Megaman with L1/R1

>> No.9579710

>>9579665
There are not a lot of games like MML1 and 2. Even if we are talking 2D games, there are very few pure action-adventure titles like Zelda

>> No.9579713

They probably have the laziest boxarts ever

>> No.9579721
File: 456 KB, 512x512, 8CD4FE4D-9E0D-474F-ADBA-B4DBA00A1DD4.png [View same] [iqdb] [saucenao] [google]
9579721

it was clunky and hard on your thumb from the Dpad movement back on release too. i played MML2 first because i could never find a copy of MML so i can't really speak for what it did or didn't improve on. the lock-on was always kinda funky. i remember in grade school my friends and i would run around strafing with our arm up and the hand inside the sleeve as if we were megaman doing a lock-on. the jumping was a fucking nightmare. as a kid i didn't have any complaints because it was like megaman anime. i haven't picked these games back up since i was that young. today i could imagine even the most patient anons would get frustrated with the game's unreliable camera and demanding controls then ask why the fuck am i making myself do this? it's a good question. we already know where the story went.

>> No.9580013

>>9579665
Trigger Warning!
Megaman Trigger

>> No.9580030
File: 61 KB, 640x629, rijup5pxea691[1].jpg [View same] [iqdb] [saucenao] [google]
9580030

>>9579721
>it was clunky

>> No.9580045 [DELETED] 

>>9579675
Fuck off to your n64 cope thread

>> No.9580048

Coming from countless hours in the X series, I liked it. It's a nice adventure game. I came to appreciate it from a story perspective, considering it's the end of the Megaman timeline, and all the tragic things that happen 3000 years prior to Legends, a peaceful game like this has a bittersweet feel to it.
That said, the controls are jank. There's really no excuse there.

>> No.9580052

>>9579665
The combat is as fun as any action Adventure game, you're just too fucking retarded to circle strafe.

Katalox Island is one of the single most captivating and confy little microcosms in the entire history of games. Katalox is the real star of the show.

Its also incredibly immersive for such an early game. There's so many little secrets and details, and also it has more side quests than ocarina (which only has like 3. The trading quest, epona, skulltelas).

>> No.9580065

>>9579665
>As a MM fan
That's your mistake right there.

>> No.9580070

>>9579721
MML2 has dual-analog controls, so it shouldn't be too hard to control. In any case, you can beat most enemies and bosses by just locking on and running circles around them while shooting.

>> No.9580074

>>9580052
>Circle strafe
Anon please, the real strat in MM Legends is to stutter step and tear shit up with the buster. Once you get that down you realize you can focus on power, range, and energy on the buster and never have to worry about rapid again.
Also making sure to kick Reaverbots whenever possible because it's funny.

>> No.9580084

>>9579665
The game's strengths are:
The graphics (they've aged a lot better than most other PSX games)
The environments (interconnected dungeons, city map)
The cast
The writing
The adventures
The alternate weapons
The fuck-huge bosses (when they feature)
Charming music.
But the controls are pretty tank-like.

>> No.9580093

Personally I'd have sex with:
Roll
Tron Bonne
The Wheelchair girl
The News reporter
The painter
Also Roll's mom

But onto the true essence:
The world is convincing in its set up, and built in such a way that entices you to explore each corner over and over, and the connectivity of all dungeons with the overworld give a true sense of discovery and exploration too bares real fruit, not meaningless rewards.

While American-internet discourse would wind up hinging on the globally unpopular Nintendo 64 and its mid-life game, Ocarina of Time, many experienced what it delivered and saw it done better in an earlier title. Better more realized characters, a world worth giving a shit about and a threat delivered not suddenly and with a map swapping time jump but actual changes over time. Not only did you see a world worth saving, unlike Hyrule, you saw it become more and more threatened by forces beyond your understanding and given a look into a greater world the sequel would actually deliver on, and not in a half assed way - Legends 2 is a different type of game and succeeds the original in different ways but does do many of the same things just as well. I can see why fans of 1 would find disappointment with 2, it loses one of the greatest traits - the interconnected world but does many things the original does not - namely the improvements to the core mechanics.

Legends 1 is an easy game, frankly most early 3D games are quite easy - Ocarina of Time especially so, they are often built with layers upon layers of systems to make things easier, from MMLs trivial circle strafing to Ocarina's 4 full revives at no cost to the player. Difficulty is beyond the point, what matters is everything else from characters to the world to the music to the object of your efforts being paid off. Legends does it all so well, it's amazing that it came out so early from a studio known almost entirely for their 2D efforts.

>> No.9580094

>>9580084
>But the controls are pretty tank-like.
The controls are blatantly digital, like a PC game. WASD+camera.

>> No.9580121 [DELETED] 

>>9580045
There is an N64 Chad thread up right now? Link it

>> No.9580137

>>9579665
>>9579665
>>9579665
Just fair to point out that the first ~5 deleted posts in this thread were all negative and people pointed out that this game is terrible in every way

Probably useful to know for people who want to make up their mind based on the opinions here

>> No.9580146

>>9579702
>The gameplay is just fun.
No, it's not. Proof:
https://youtu.be/PcSmu4jjmys?t=3883
Half the game is cutscenes, the other half is running around like a crab/car because of tank controls and shooting abominations with...auto aim. Yeah, the whole gameplay is shooting things and you don't even have to aim. Epic, right? And of course totally like Zelda

>> No.9580175

>>9579665
It's strength is pure charm and soul.

>> No.9580179

>>9580146
>And of course totally like Zelda
MML predates OoT by nearly 1 year.
Unless you meant that people often draw a comparison to Zelda, in which case I misunderstood because Ive never seen it compared to Zelda other than 'why didn't they copy Zelda controls'

>> No.9580181

>>9580137
Nah the posts that were deleted were the ones calling you a butthurt n64 faggot

>> No.9580186

>>9580146
Ocarina, a game with z targeting.

Yes, it's the same.

Jump > shield

>> No.9580192
File: 15 KB, 350x240, Megaman_Legends_PSX_2-6-98-0005[1].png [View same] [iqdb] [saucenao] [google]
9580192

>>9580146
You can change the controls in the Options menu.

>> No.9580208

>>9579665
SIGH
Mega Man had a rough transition to 3D to say the least

>> No.9580242

>>9580208
Still better than Sonic's transition to 3d.
Fucking Sega

>> No.9580245

>>9580179
People compared it to Zelda multiple times ITT alone

>> No.9580250

>>9580093
>Ocarina's 4 full revives
What? Is this true? I never died in the game and I find it hard to believe.

>> No.9580253

It's a charming world with a fun cast and a great art style. It's a joy to just run around and see everything

>> No.9580254

>>9580175
>charm and soul.
So in other words it's absolute shit

>> No.9580259

Just download Counter Strike 1.6 in 5 seconds, join a Simpsons or similar cartoon map and turn on aimbot. Same experience

>> No.9580261

>>9580254
If you don't like the world then play something else. Not sure what else you want

>> No.9580264

>>9580250
If you have put a fairy in a bottle, it will revive you to full health if you die (if you use it manually, it will only heal 8 hearts).
You can collect up to 4 bottles in Ocarina of Time.

>> No.9580271

It barely got 70% on Metacritic IIRC and no one cares for years. Suddenly it's everywhere. If I had to guess someone made a Youtube video.

>> No.9580275

>>9580264
If you have to find four bottles first which also need to be empty, why do you say no cost? The average player probably plays through most of the game with 2 bottles and always has shit in one

>> No.9580280

Castlevania 64 is better

>> No.9580295

>>9580271
>It barely got 70% on Metacritic
>There is a criminal lack of taste in the world
Yes.
Yes there is.
That's why you're here, not there.

>> No.9580297

>>9580192
Honestly this picture should be fucking stickied since we get retards screeching about the controls every fucking week

>> No.9580319

Strength? The graphics and sound effects and characters.
Did you even play the fucking game zoomzoom?

>> No.9580321
File: 1.41 MB, 530x1347, 1659685428131.png [View same] [iqdb] [saucenao] [google]
9580321

>>9580271
>It barely got 70% on Metacritic IIRC
They hated it for the most stupid reasons, see pic rel. It's curious how kiddie elements were tolerated and celebrated in Nintendo games but rarely on other systems.

>> No.9580328

>>9580321
God people had shit taste then and they have shit taste now

>> No.9580331

>>9580321
>this will be the /vr/ mindset when 7th gen is considered retro

>> No.9580342

>>9580146
Yeah, its fun gameplay. More fun than any 3D Zelda honestly, especially since there's less cutscenes and dialogue to go through to get to the good stuff.
The game would not be fun if you had to manually aim all the time, so the homing effect on shots makes it way better.

>> No.9580346

>>9580275
The average player definitely carries fairies in every single bottle they have. Who cares about putting bugs and shit in that when you can instead use it as a life saver?

>> No.9580363

>>9580331
Stop beating the same horse in every thread faggot. I know you're the same faggot who keeps blabbering about 7th gen becoming Retro in every single thread. Shut the fuck up.

>> No.9580365
File: 1.14 MB, 1666x738, mml store.webm [View same] [iqdb] [saucenao] [google]
9580365

>> No.9580392

Megaman Legends III

NEVER
NEVER EVER
NEVER EVER....... :(

>> No.9580415

>>9579665
The controls aren't ideal but I don't care, I can accept the rules of the game and have fun with it on its own terms

>> No.9580429

>>9580365
I don't think it's ever required for any reason to come into the electronics store. It's just there for world building.

>> No.9580432

>>9580392
Starforce 4 and X9 are more likely

>> No.9580442

>>9580181
>muh Nintendo out of nowhere
So you are pretending MML is good to own the tendies...even though they have the game too and simply don't care about it because it's not very good and they're used to better controls since 1996

Gotcha

>> No.9580458

The strength is that it happens years after the ZX games.

>> No.9580486

>>9579721
MML2 being dependent on lock-on made it worse imo. MML1 was mostly flat and your shots had slight homing. As long as whatever you were shooting at was on the center of the screen, you were good to go. MML2 introduced smaller hallways in dungeons with different elevations and there was practically no homing so you had to use lock-on. And the lock-on causes the camera to spazz out a lot more. This wasn't a problem in 1.

>>9580070
It does but your movement/aiming isn't nowhere near as refined as modern dual analog controls. Still best to stick to the standard control.

>> No.9580709

>>9580432
>Battle Network massive success in japan
>Try to capitalize on its popularity with starforce
>Japan fucking hates it

Starforce 4 is never happening. Which is fine because I can't think of a single thing it does better than BN

>> No.9581486

>>9580458
wat

>> No.9582081 [DELETED] 

>>9581486
Legends is at the very end of the Megaman timeline. The whole world got reset multiple times over because. Humans are actually extinct and the humans in Legends are artificial.

>> No.9582086

>>9581486
Legends is at the very end of the Megaman timeline. The whole world got reset multiple times over by robots. Humans are actually extinct and the "humans" you see in Legends are artificial.

>> No.9582589

>>9580321
>British "people" have a difficult time understanding the appeal of joy, colour, and general positive emotion
This review never fails to make me laugh. I can see why the entire country exclusively plays Fifa and Battlefield no matter how down the shitter they get.

>> No.9582618

>>9580709
What makes you think that Japan hated every bit of Starforce? Sales started out fine there, but other regions had gotten Starforce as well, and it sold units over in the Americas and Europe as well. The part about SF 3 selling less than 200,000 copies is true, but in which region?

>> No.9582652

>>9582589
Honestly in the 90s most people thought more pronounced anime art styles were an eyesore, shouldn't have to be repeated either that gaming journalists have been grifting since day one.

>> No.9582659

>>9582589
You would think they would enjoy colorful games more to avoid the grim reality of being British, but nope, turns out they like their grim reality.

>> No.9582662

>>9580146
>Ummm did you know 'fun' is actually factual? Here's the proof and here's why you're wrong for thinking you're having fun! You see?! It's all wrong and cannot be enjoyed!

>> No.9582663

>>9582659
Plenty of US journos spouted inane shit about decent games in light of the cover games they devoted more page space to.

>> No.9583532

>>9579665
Some porn artist did the look of the game, teehee.

>> No.9583539

>>9580297
MML2 did it better

>> No.9583542

>>9580321
>Xfujos hated Legends
kek

>> No.9583558
File: 829 KB, 704x716, Kazuma&Geo.png [View same] [iqdb] [saucenao] [google]
9583558

>>9580709
fujobait will help Star Force 4 sell better

>> No.9583562

I was unlucky, the version I played growing up was MM64 so that soured my opinion on the game.

>> No.9583794

Man, I've really gotta replay MML someday.

>> No.9585145

>>9580342
>More fun than any 3D Zelda honestly, especially since there's less cutscenes and dialogue
People like you are why MML gets shit on. It's good but stop oberselling it

>> No.9585459

>>9580429
You needed for one of the side quest

>> No.9585484

>>9580146
>subjective experience
>"""""proof"""""
lol nigga kys

>> No.9585906

>>9579665
>what are its strengths
Anime characters that look nice on 5th gen consoles and a few nice details. That's it. That's why for 20 years there is always at least one guy posting and ejaculating over that shitty mall in every MML thread despite it just being one corridor
People will say it's decent or mediocre but I'd actually say it's bad and doesn't even deserve the low score it has
It doesn't have tank controls but something literally worse; for some reason Mega Man automatically faces the same direction as the camera, even when attacking, movements are 4-directional and it has ZERO camera AI and not even a quick adjust/focus button, so you are constantly wrestling with the awful movements while the camera is clipping through everything. How this is acceptable when Crash and Mario had proper 3D controls years ago? No idea. "Luckily" the combat couldn't be more shallow and you do nothing but hold target and shoot buttons in tandem while occasionally moving one step to not get hit
The town is just a blocky ghost town where you can't enter buildings and doors just say "currently visiting relatives"
Dungeons are just ugly corridors with blatantly repeating tiles
The dub is an insult and IIRC you can't even adjust the sound so sometimes the voices are 500% louder than the rest of the game and you have c tier anime dub blasting out of your headphones

Generally it just feels like a babby game except so clunky and and boring I doubt children could still enjoy it today. Remember that annoying owl in Zelda that asks you if you want to hear the explanation again? This game does that 100 times

>> No.9585909

>>9579698
It's never fun if you have standards

>> No.9585915

>>9580365
Knew it LOL

>> No.9585925

>>9580342
>especially since there's less cutscenes and dialogue to go through to get to the good stuff.
There are easily more cutscenes and slow dialogues per capita than in Zelda and there is no good stuff to get to

>> No.9585939

>>9580186
>Jump > shield
There is one boss with the obligatory shockwave ring, otherwise the dedicated jump button is close to pointless

>> No.9585949

>>9585906
One of the best today, Capcom needed a long time to figure out 3D.

>> No.9585951

>>9585939
Even Xenogears has more platforming than Legends, funnily enough.

>> No.9586053

>>9580321
This was still in the era of collective embarrassment about gaming from all adults who played it so they were desperate to shit on anything perceived as "kiddie" in order to distance themselves from it like an insecure teenager

>> No.9586063

>>9585949
>Capcom needed a long time to figure out 3D.
Not him but RE1 came out before this game did and it controls better.

>> No.9586174

>>9580146
The first Legends came out before OoT.

>> No.9586590

>>9580146
>Half the game is cutscenes
thankfully you can skip them unlike oot

>> No.9586874

>>9582659
'scuse me m8, did you renew your anime loicense?

>> No.9586878

>>9585939
The yellow thing and the last boss both have attacks you need to jump over, that's just off the top of my head.

>> No.9586908

>>9586063
It does but it also had the benefit of fixed camera angles.

>> No.9587026

>>9579665
Game crashes when I try to run it on retroarch with swanstation.
Whats the reccomended route?

>> No.9587095

>>9579665
It's strength is its set up that has the feeling of a 90s adventure anime. But its illusory because the setting isn't actually that great, she sense of adventure isn't there, and the gameplay is shit.

>> No.9587098
File: 248 KB, 878x592, 5cc698f119eec.jpg [View same] [iqdb] [saucenao] [google]
9587098

>>9579665
A friend of mine is a die hard Mega Man fan, he convinced me to play this in front of him to see my reaction.

My personal best was getting to the first boss (huge tank) and I couldn't fucking beat it for the love of my life because of these dogshit (and ironically) tank controls.
Generally, I just didn't have fun with the game, I didn't appreciate the setting, the characters, the world. Graphics were nice though. Yet, there are people who genuinely love Legends, so I'll let them have their fun with it while imma gonna play Battle Network.

Just move on and find your own sub-series that you'll like

>> No.9587135

>>9587098
It genuinely baffles me that so many people get filtered by the game’s controls. There is nothing overtly complicated or finicky about them at all.

>My personal best was getting to the first boss (huge tank) and I couldn't fucking beat it for the love of my life because of these dogshit (and ironically) tank controls.
…You mean the boss in the tutorial dungeon or the boss piloted by Tron Bonne? I managed to get through half of the game when I was 8 years old during a single rental, so blaming the controls for your inability to kill one of the first bosses when you’re [presumably] over the age of 18 is just pathetic, anon. I can understand not liking the game if you can’t find yourself getting drawn into the world, but getting your shit pushed in so early in the game is just… weird.

>> No.9587146

>>9587135
Boss piloted by Tron

I feel like the game could be a lot better if they just sticked to regular 3rd person action control scheme. Or maybe not.

I get it that most visitors of this board did beat everything when they were in the kindergarten, it just happens that different people have different halves of brain dominant and may struggle with whatever's really easy to others. Even in games like Resident Evil, tank controls and constant angle changing gives me some trouble, I can't adjust quickly and suck ass as a result.

>> No.9587148

>>9587146
And yes, I am terribly ashamed of being that bad at kiddie games and I often feel miserable because of it.

>> No.9587159

>>9587148
I mean, struggling with them a bit isn’t something to be ashamed of. How many times did you try to kill her before giving up? I’m willing to bet that the miserable feeling you impose upon yourself for not being able to kick a children’s game’s ass is more to blame for your tendency to become frustrated and drop them than it being a physical difference in neurochemistry.

I certainly struggled with parts of the game too as a kid and I definitely didn’t steamroll it on through it, but that’s because I was willing to keep trying and the game simply wasn’t difficult enough to demoralize me entirely.

>> No.9587162

I don't get why this game riles this board up so much.

If you're having such an issue with how a 3D 32-bit game controls then go play something modern because you don't seem familiar with this at all.

>> No.9587167

>>9582659
Holding on in quiet desperation is the English way

>> No.9587184

>>9587159
>How many times did you try to kill her before giving up?

About 5 tries and 30 minutes.

You're right in that nothing was holding me from trying, or just do something else in the game and come back to that part later.
I just never touched the game after that because I didn't feel interested.

>> No.9587291

How could children in the 90s understand the controls but adults 20 years later can't? It is a mystery.

>> No.9587349

>>9587291
Less games in your possession and no internet.
You had to play whatever you've got and have fun (even if it's no fun).

Nobody in present day is obliged to do that if they don't want to.

>> No.9587373

>all these Zelda comparisons
Legend is the same tier as Mystical Ninja, Deadly Creatures or Castlevanis 64. Zelda gameplay and polishing is a different universe altogether.

>> No.9587646

>>9587162
>blaming an entire generation for his 'we have ocarina of time at home' game when there are many early 3D games that have acceptable controls

>> No.9587657 [DELETED] 
File: 1.60 MB, 3264x2448, ecbd455b180b6bc6344f14357bcdd3010.jpg [View same] [iqdb] [saucenao] [google]
9587657

Zoomers need to die now. MML1/MML2 are legendary.

>> No.9587667

>>9580415
Based. There are too many people who don't understand this.

>> No.9588129

>>9587646
Thanks for proving my point?

>> No.9588142 [DELETED] 

>>9587657
>borderlands 3

>> No.9588178

>>9579665
>What's supposed to be this game's strength?
It was a Mega Man 3D adventure game. Many people wanted this. Maybe it wasn't perfect but the premise alone was enough to warrant excitement. Mega Man back then at least was seen as being on par or at least close to the likes of characters such as Mario, Link, Sonic, etc. How the series ended up in later years is completely irrelevant to what it was like back then.

So basically I think that is why its liked or people want to see it return. Mega Man really has never had as much of a 3D transition as he should have had. Legends seems to be the best way to go about doing it.

>> No.9588881

So the main takeaway from this is:
>MMS should've been a Twinstick shooter
Fucking hire me, Crapcom.

>> No.9588981

>>9582618
With how beloved and fondly remembered BN is, Starforce is kind of just "there" in comparison, and feeling like we lost everything we loved in BN for a cheap imitation with an even more restricted battle system felt like a slap in the face. And Starforce didn't really seem to understand itself and really flesh itself out until the final game, by the time the general public had given up on Megaman.

>> No.9589009
File: 1.35 MB, 2350x1567, 1673314883006.png [View same] [iqdb] [saucenao] [google]
9589009

We were drawn in by the promise of Megaman but the story and characters were what hooked many of us. You really don't get how shocking it was to go from MMX with bleeps and textboxes for a 5 second story and now suddenly Megaman is in a whole new world, fully voiced and with tons of mystery and new villains to fight. It was like a Megaman cartoon show that you could also play. The tank controls were common for the time and 3d gaming was still in its infancy so people really didn't find it that much of an issue. Megamans jump to 3d was the most impressive part for a series that wasnt adventure focused to start with. It had a fantastic premise, shame that Capcom would rather scrap it than iron out the imperfections and fully realize the concept.