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/vr/ - Retro Games


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File: 193 KB, 2048x1550, buckley-firing-line.jpg [View same] [iqdb] [saucenao] [google]
8955089 No.8955089 [Reply] [Original]

>sells a million intellivisons your path

>> No.8955154

I don't think you're going to have much luck with this one, anon.

>> No.8955276

>outsold by the colecovision despite being on the market for far longer
mattel bros...

>> No.8955297 [DELETED] 
File: 216 KB, 1680x1048, 1652550638344.jpg [View same] [iqdb] [saucenao] [google]
8955297

Intellivision was a kino machine. I have a fond memory of picking one up at a garage sale and hooking it up a spare tv on the back porch on a warm summer day. We were well into the age of NES (and maybe even SNES) domination by then so I knew it was an older machine, but I still had a lot of fun with it and those paddle controllers.

>> No.8955319

>>8955276
the coleco was on another level
its still fun today & they were smart enough to support 2600 controllers

>> No.8955325

>>8955297
its spelled KENO dumbass,
and thats a dungeons & dragons game not a gambling sim

>> No.8956768
File: 205 KB, 1200x1600, George_Plimpton_(cropped).jpg [View same] [iqdb] [saucenao] [google]
8956768

>>8955089
Plimpin' Ain't Easy

>> No.8957670

He was a gamer himself (as much as you could in the 70s), so he was glad to advertise Intellivisions.

>> No.8957680

>>8955297
This game was terrifying as a 5 year old. The sound of growls and roars you can hear but not see, then taking a few steps and having a goddamn dragon rushing you down is one of those indelible memories.

>> No.8957727

I can’t find any evidence online of him being involved with games in any way. Does anyone have a source?

>> No.8957964

>>8957727
From "They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982" by Alexander Smith
>Once the concept was in place, Mattel Electronics required a spokesperson to lead the commercial. Someone recommended George Plimpton, who had become a minor celebrity as a literary critic and sportswriter known for his erudition and adventurous spirit. O’Connell called Plimpton, who turned out to be an avid gamer. O’Connell brought some games to Plimpton’s club, and the duo played them all night. Plimpton agreed to do the commercials on the spot, though formal negotiations still had to go through Plimpton’s agent. In the end, Plimpton agreed to do the ad for an incredibly reasonable rate.
The book lists an interview with Frank O’Connell as a source for this paragraph.

>> No.8958020
File: 438 KB, 1048x1500, 91DsRcNxVOL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
8958020

>>8957727

>> No.8958180
File: 82 KB, 634x473, Robin and Zelda.jpg [View same] [iqdb] [saucenao] [google]
8958180

>>8957964

Plimpton and Robin Williams were early video game adopting celebs

>> No.8958214

>>8958180
Steven Spielberg was a gamer too. He was present at Atari when Howard Scott Warsaw was demonstrating his weird "adventure game on a 3-D cube" concept for E.T. and after asked them "why don't you just make a Pac-Man clone instead?"

>> No.8958641 [DELETED] 

>>8958180
I want to fuck Zelda Williams' mouth.

>> No.8958935 [DELETED] 

>>8958641
Sucks the closest you'll get is a sock

>> No.8958946 [DELETED] 

>>8958641
you do realize this basically means you want to fuck a female robin williams

>> No.8958947
File: 937 KB, 5440x3820, ColecoVision-ExpMod1-Attached-min.jpg [View same] [iqdb] [saucenao] [google]
8958947

>plays a whole 2nd library in your path

>> No.8959548 [DELETED] 
File: 1.85 MB, 2012x3000, zelda-williams-images.jpg [View same] [iqdb] [saucenao] [google]
8959548

>>8958641

>> No.8959769

>>8955319
The intellivision was actually more powerful but the coleco was the simpler console with better graphics. Someone programmed a fully functional super mario bros with a fucking basic compiler for the intelli, that thing is a 16 bit beast.

>> No.8959815

>>8959769
At 0.859Mhz it's the slowest 16-bit chip ever used in a console. And the fact that it uses decles instead of bytes is fucking weird. It was also ram-starved.
The Coleco with its 3.5Mhz Z80 clone and 1KB RAM/16KB graphics RAM) was far more powerful despite being 8 bits, and arguably belongs in the 3rd generation with the NES. (Look at Smurf Rescue and tell me it doesn't look comparable to an early NES title)

>> No.8959850

>>8959815
coleco seemed like it was more in line with the sg-1000 despite the spec bump but im not a hardware expert

>> No.8959878

>>8957964
What does this have to do with the man in the picture, William Buckley?

>> No.8959907

>>8959815
The CP1610 and Z80 work nothing alike. The Z80 was quite slow despite the high clock cycle due to the long instructions. The CP1610 also has a 10 bit instruction width as opposed to Z80's 8 bit. It all depends on what you're doing though, and I'm not an assembly larper so I won't pretend I know how they truly compare. I'm just saying that clock speed isn't everything. And yes, the 6502 is faster than the Z80 in spite of the lower cost and clock speed, but many chose the Z80 over it for many other reasons.

>> No.8960345

>>8959769
>intelli
cringe af m8

>>8959815
>>8959907
Shoulda just used apple silicon amirite

>> No.8960798

>>8959850
The SG-1000 and CV are virtually the exact same machine; so is the (original) MSX specification that matter.

>> No.8961227

>>8957964
What does this have to do with William Buckley? lol

>> No.8962248
File: 64 KB, 350x386, Fruit+Gushers.jpg [View same] [iqdb] [saucenao] [google]
8962248

>>8959769
HOLY FUCK!
https://www.youtube.com/watch?v=76b4PMQMlG8
That's just the first video I saw don't even know if it is final version.
That looks impressive to me for sure.

>> No.8963609 [DELETED] 

>>8955089
NOW LISTEN HERE YOU COCKSUCKER