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/vr/ - Retro Games


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8904970 No.8904970 [Reply] [Original]

>Its a "Started the level with less than two lives so might as well kill yourself to maximize your chances" episode

Is there truly some purist autist out there who would reject to the game refilling your lifes if you enter a stage with less than two lives in stock

>> No.8904973

>>8904970
Most Mega Man levels you just know that you won't be doing this shit your first try so may as well use your remaining life to learn the level

>> No.8905227

How would you guys rank the NES Megamans?
I was going to start a thread for it but every thread I start on blue boards gets deleted by jannies so I'll just ask here.

>> No.8905242

I pay no attention to lives during stage whatsoever. I only check them before boss fight so I see how safe I must play.

>> No.8905296
File: 312 KB, 1934x2048, 1643818539971.jpg [View same] [iqdb] [saucenao] [google]
8905296

>>8905227
4>5>6=3>2>1

If we count 9 and 10 since they are NES styled, it 9>10>the rest

>> No.8905358

>>8905296
Completely wrong on every level.

>> No.8905362
File: 521 KB, 1000x907, bass.jpg [View same] [iqdb] [saucenao] [google]
8905362

>>8905358
Show me your list then nigga

>> No.8905370

>>8905362
3>5>2>6>1>>>>>.>>4

>> No.8905373

>>8905227
4 > 6 > 3 > 2 > 1 > 5

>> No.8905384

4 is the worst. and 3 is the best. Everything else is debatable.

>> No.8905425
File: 53 KB, 646x481, 1495208986099.jpg [View same] [iqdb] [saucenao] [google]
8905425

Admiting that you killing yourself on purpose in a video game is truly one of the most pathetic things I've seen on /vr/, and every time you remake this thread it only makes it worse as you look like you're desperately looking for approval

Might as well admit that you grind for energy.

Grinding.
In Mega Man.

You guys fucking suck.

>> No.8905449

>>8905425
It makes sense.
Kind of like if I reach the boss room with low health I will just kill self because I can't afford to waste weakness weapon energy when I know I will probably lose on the first life.

>> No.8905559

>>8905227
for me it's
4>3>5>2>6>1
if you count 9 and 10
9>4>10>3>5>2>6>1

>> No.8905587
File: 224 KB, 768x720, Mega Man 2 (USA)-220509-221848.png [View same] [iqdb] [saucenao] [google]
8905587

>>8905425
Grinding is expected. Else there wouldn't be so many spots where the devs let these useless enemies around. tfw I realize gacha was baked into megaman from the beggining

>> No.8905669

>>8905384
How is 4 the worst?

>> No.8905676

>>8905669
It's too hard.
The robot masters suck.
The music sucks.
The Wiley gauntlet drags on for way too long.
The introduction of the charge shot sucks. It effectively means you constantly need to have a charged up shot ready since there is no reason not to, though that criticism also applies to all the games after.

>> No.8905697

>>8905676
Please kill yourself.

>> No.8905717

>>8905697
Not an argument.

>> No.8905720

>>8905717
you really need to drop this nonsensical line, every knows who you are once you type this rhetorical drivel.

>> No.8905726

>>8905676
>It's too hard.
No it's not.
>The robot masters suck
No they're pretty cool.
>The music sucks.
No it doesn't.
>The Wiley gauntlet drags on for way too long.
Juat a bit in my opinion.
>The introduction of the charge shot sucks.
I like the charge shot.

>> No.8905728

>>8905676
>charge shots are bad
No

>> No.8905734
File: 10 KB, 179x205, b4e.jpg [View same] [iqdb] [saucenao] [google]
8905734

>>8905676

>It's too hard.

I'd tell you to git gud, but 4? Hard? Are we thinking about the same game? Its not any more challenging than anything out of 1 or 3. I just don't understand how you could consider 4 too hard when its difficulty is basically run of the mill as far the series goes.

>The robot masters suck.

What is it you don't like about them? Design is a very subjective topic. Personally I think its a solid ensemble with some cool standouts like Skull Man and Pharaoh man, some kind of lame ones like Bright man and Toad man, and some hysterical ones like fucking Dust man.

>The music sucks.

Okay nigger you just crossed a line

https://youtu.be/S9zoPeH-Ly0
https://youtu.be/g1Txs_rI0bk
https://youtu.be/iO2FAI59ZME
https://youtu.be/xp9hbj6rHmY
https://youtu.be/6bXE8ldC2DA
https://youtu.be/V-z1HLxLJto

4 has some fucking outstanding tracks in a series absolutely riddled with great OSTs to the point the worst mainline entries can be described as "still pretty fucking great". Anything speciifc you dislike about 4?

>The Wiley gauntlet drags on for way too long.

Do you mean the boss fight or the castle itself? The boss fight is pretty standard length, and having extra levels in the castle is pretty dope - just take a break if you feel a bit worn out.

>The introduction of the charge shot sucks. It effectively means you constantly need to have a charged up shot ready since there is no reason not to, though that criticism also applies to all the games after.

This point is actually fair, but frankly its never bothered me in 4 - the game is designed around the new flow the buster brings to the table with more timing based challenges as you are now trying to unload burst damage during small windows rather than constantly spamming shots. it isn't an objective improvement to the formula as much as it is its own unique thing - some people like it, others don't.

>> No.8905742

>>8904973
It really is this simple. Either you still suck and might as well practice or you know what you are doing and don't need extra lives.

>> No.8905749

>>8905449
Coward. Fool. Weakling.

Know this is just a signal you should fight only with your buster for that sweet no damage buster only kill potential.

>> No.8905762

>>8905227
2>3>6>5>4>1

>> No.8905772

>>8905676
4 is the easiest imo. This is ignoring the "survive" part. Its the easiest classic mega man to "git gud" at, and as a result its a little boring.

>> No.8905784

>>8905772
You can tell by the thread that everyone sucks ass at mega man, so its not any surprise it is rated so highly.

>> No.8905792

IMO 3 is easiest, I remember playing NES as a kid and getting to where I could run through the entire game without dying. Maybe I was just gud.

>> No.8905796

>>8905792
must be bro

>> No.8905804

>>8905772
idk i thought 6 was the easiest
fortress stages can be a little hard, although that can be mitigated with the jetpack, but the regular stages are pretty simple except for plant man's
4 isn't too hard but if you fuck up a boss in the fortress levels, you get sent back to the midpoint instead of before the boss, and ring man's stage sucks cock

>> No.8905810

>>8905804
Again, I'm not talking about surviving, because anything after 3 is so easy it does not matter. There's not really any ways to get better at 4 after you beat it, if you can get through it with out dying that's it. No harder faster routes to learn, no cool tricks or anything, just really bland.

>> No.8905838

doing all 8 robot masters and then 2 wiley robots in a row in 4 is hard as shit.
weapon weaknesses aren't an instant win button in 4.

>> No.8905853
File: 701 KB, 1523x1080, rm4_productionart_082.png [View same] [iqdb] [saucenao] [google]
8905853

>>8904970
If you go through the level blind on your last life, and beat it, that's objectively efficient and skillful.
If you go through the level blind on your last life, and game over, oh well. Now you generally know what to expect, and can get there even faster.
If you start a stage with your starting lives, die to something, and then immediately spend the next minute suiciding all your remaining lives just to refill, you're a mentally ill faggot.

>>8905384 >>8905676
What the fuck is the matter with you.
>4 is about the same difficulty as 3 (in general)5/6, and is nowhere near as difficult as 9/10/7 (ending)/1/3 (Doc Robot section).
>The robot master visual designs? Their stage visuals? Their stage layouts? Their boss patterns?
>4's OST had plenty of good tracks from memory. Bright, Dive, Skull, Dust, Pharaoh, Cossack 2, Wily 2...
>tf does a "Wily gauntlet" mean? The rematch room? The short Wily Castle? Doing two short castles in a row?
>Going for charge-shots on everything is sluggish and mindless. You can either mash out regular shots just fine, or swap to a strong weapon like Drill, Dust, or Ring and effectively shoot out charge-shot damage on command with no waiting.

>> No.8905862

>>8905853
wiley gauntlets are after you defeat the robot masters and you go to the castle with no weapon refills between stages
it is stressful and mentally exhausting

>> No.8905903

>>8905838
>weapon weaknesses aren't an instant win button in 4.
The bosses are significantly less threatening. The main issue is that some weapons are very bad, but if you are fighting bright man or pharaoh man something you can just maul him with charge shot so it doesn't even matter because charge shot does huge damage anyways. Most patterns can be avoided by simply jumping over a highly telegraphed projectile or sliding from one side of the screen to the other. There are no hard bosses in 4, not even the Wily bosses. Not the case in 2 or 3. Quick Man could probably gank a beginner even if they use flash.

>> No.8905910

Why is everyone pretending to like 4? Did someone invite /mmg/ or something?

>> No.8905916

>>8905910
Yeah, its linked in their general. Shit takes like these are not normal.

>> No.8905919

>>8905910
oh sorry is it too popular to like now? okay then my favorite one is uhhhh the one released for mobile phones in japan only

>> No.8905932

>>8905919
I don't think its an awful game. Never seen anyone says its the best, though. Its just curious.

>> No.8905941

>>8905910
not even the biggest 4 fan (though it is the dividing line between good and bad MM gams for me), but >>8905384 >>8905676 is retarded for calling it the worst one when most of these takes apply way stronger to other games

>> No.8905964

>>8905941
You're retarded for making facetious points and misrepresenting what is actually happening in the thread and in the games.
Keep nuthugging your dogshit game though.

>> No.8906003

>>8905964
why are you making bait? go back to your general.

>> No.8906007

>>8906003
>makes inflammatory post
>gets the same in return
>WHY ARE YOU MAKING BAIT

>> No.8906012

>>8906007
I'm not the same guy. Go back to your shit general for losers who don't play.

>> No.8906017

>>8906012
>I'm not the same guy.
Classic.

>> No.8906026

>>8906017
Go be mentally ill in your containment general.

>> No.8906027

>zoomers believe Mega Man Zero is retro and the best MM series

>> No.8906034

>>8906027
Zoomers don't even know what Zero is.

>> No.8906212

>>8904970
You're probably not going to beat the stage in the three lives you're given, you might as well try and see how far you get before you reset.
>>8905227
10 >= 9 >= 3 = 4 > > 2 = 1 > > > > > 5 = 6
>5 and 6 are very bland
>1 and 2 are fine, but have stupidly short levels and that weird icy control
>The rest all kick ass, and are mostly in order of how fun the level gimmicks and enemy patterns are to do

>> No.8906218

>>8905227
10 > 9 > 2 = 3 > 5 = 6 > 4 > 1

>> No.8906358

5 has to be near the top just because of disco inferno
https://www.youtube.com/watch?v=9o8VHKE2lpM

>> No.8906390

10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2 > 1

Try to prove this wrong.

>> No.8906514

>>8906218
5 is fucking forgettable as shit. I can acknowledge that 6 might be better than 4, but not 5.

>> No.8906551

>>8905903
I mean, Quickman is tough for all skill levels on account of being a complete spaz
>randomly leaps either directly on your head or right next to you, left/right speed based on how far away his destination is, height is random
>boomerangs are effecively Wily Capsule 7 shots aimed directly at/above/below you when he does his "second" jump
>running speed is randomly between a smidge faster than you can walk, and 2x faster than you can walk
>his AI is even more random than he's supposed to be because he clips into the walls, effectively making him jump 0-3 times instead of always 3
>if he decides to jump a specific way (short jump in front of your face, short jump again) there's no safe space to dodge his shots
Doc Robot Quick is even more chaotic and does a shitload more damage

>> No.8906690

>>8905296
Post more robabes

>> No.8906747

>>8905587
>these useless enemies around.

They're not useless. If you waste too much time before getting down to the level before the first enemy, the spawns will overwhelm the area and you'll take a hit. Then if you spend too much time killing the first batch, the second batch up there will overwhelm the area around the ladder

>> No.8906861

>>8905425
>>8905749
this is what sets the zoomies apart from the oldfags

they refuse to TRY at anything
look at the absolute state of their women

>> No.8906928

>>8906861
It reminds me that I've seen people whining that the X collection didn't have save stats and rewind. Because why should they be forced to face up to potential defeat?

>> No.8906938

>>8906861
dont talk shit about my financially dependent e-girls!

>>8906928
i dont mind features added
but when they are NEEDED because the emulation is so far from what the original hardware was doing then it becomes a shit-show


even the gamecube rereleases with the non-customizable controls pissed me off so much

>> No.8906941

>>8905449
you should kys irl

>> No.8906949

>>8905862
>playing a videogame is stressful and mentally exhausting
You have to be 18 to post on 4chan

>> No.8906951

>>8906938
>but when they are NEEDED because the emulation is so far from what the original hardware was doing then it becomes a shit-show

Well then that's endemic of a larger problem and not a matter of needing to save state or rewind.

>> No.8906964

>>8905862
>it is stressful and mentally exhausting
Buddy try dealing with the loss of your wife and kid.

>> No.8907552
File: 255 KB, 1000x652, MegaManLegacy.jpg [View same] [iqdb] [saucenao] [google]
8907552

>>8905227
4 > 6 > 3 > 1 = 2 > 5
4 seems to generally be considered the best one on this board which is something I agree with
In spite of how much flack I give MM2, that game still has a soul unlike MM5

>> No.8907840

>start game
>kill yourself a dozen of times to raise boss level so you get the best drops
>this is good design

>> No.8907849

>>8905296
>>8905373
>>8905559
>>8906951
what the fuck is so great about 4

>> No.8907853

>>8906964
It's Payne, whack him!

>> No.8908162

>>8907849
Serious answer: It's because it simply gets the least amount of things wrong.

Mega Man was solid for a first title, but its level design wasn't the best and the physics weren't great either. There were quite a few questionable design choices too such as making you fight four of the robot masters before the final boss for some reason instead of simply spreading out two per level in the first three levels (since two of them are already in the second Wily level).

Mega Man 2 made some significant quality of life improvements like a password system and E-tanks as well as tighter controls but it's held back by awful weaponry and a horrendous endgame. It's a good contender for the worst set of final levels in a Mega Man game.

Mega Man 3 has decent weapons and added the slide, but it has an extremely sharp difficulty spike in the middle of the game and the final levels are a complete cakewalk. It feels extremely untested.

Mega Man 5 is just 4 but worse in literally every single way. Its weapons are horrid in comparison to the buster which completely breaks the game, its selection of bosses is unimpressive, and its enemies are too weak. It's alright as a first Mega Man game but it doesn't hold up in comparison to the others. Also, its 1up drop rate is absurd and you'll never see the game over screen if you're decent at Mega Man unless you're doing some stupid shit like a Power Stone only run.

Mega Man 6 is genuinely pretty good. Good weapons, enemies, bosses, level designs, utilities, it's just good. However, it's got one main problem; its controls are completely wrong. Sliding is so bad that trying to play MM6 like the last three games is impossible.

Mega Man 4 doesn't really suffer from any glaring flaws. It's got easily the best set of weapons of the NES games (try experimenting with them sometime) and actually does optional utilities correctly unlike MM1 and MM5. The biggest problem I can really think of are lame boss patterns but it's really not too bad.

>> No.8908210
File: 184 KB, 350x479, 1634666649846.png [View same] [iqdb] [saucenao] [google]
8908210

>>8905227
1 > 5 > 6 > 7 > 8 > M&B (SNES) 4 > GB games in release order > M&B2 (WS) > 2

>> No.8908223

>>8908210
*M&B (SNES) > GB games > 4 = 3 > M&B2 (WS)

>> No.8908386

>1
The alpha version
>2
The beta version
>3
The early access
>4
Good
>5
Good
>6
Good, but now we're getting reptitive. They should've let you play as Proto Man starting here.
>7
Not bad, but the camera is zoomed in too far, the music sucks.
>8
Aesthetically, the penultimate MM game. Maybe a bit on the easy side. And why couldn't we play as Bass or Proto Man?

>> No.8908402

>>8905227
2 > 3 > 4 > 5 > 6 > 7 > 8 > 1

>> No.8908519

>>8908162
>It's got easily the best set of weapons of the NES games
You unironically don't play any of the games.

>> No.8908564

>>8905227
4 > 6 & 3 > 2 & 5 > 1

>> No.8908584

>>8908162
Weapons
1 - Only Thunder Beam, Ice Slasher, and Magnet beam are useful and of those only Ice is clever in its usage, but it only has 4 robot masters anyways

2- Every weapon except for Bubble Lead and Crash Bomb are MANDATORY and insanely good, and the aforementioned useless weapons are neccessary for bosses. Metal is just a straight upgrade to buster, flash allows for huge segment skips, atomic fire one shots minibosses, air shooter one shots joes in walkers, leaf shield eats tellys and other weak enemies, quick boomerang does higher base damage than metal blade and does not require you to stand still while using it.

3 - Another case of extremely good weapons with good clever situational uses. Top spin is good for enemies that are close to the floor or launch themselves over/into you, Shadow Blade kills everything, spark is good for enemies that go ape shit like the monkies in hard man's stage, gemini has slick trick shots and mulches everything, the remote controlled hard knuckle shots have really crazy uses for specific parts, magnets are great for sniping things at weird angles.

4- Pretty much every weapon is a generic screen clear or worse than the charge shot. At best it's something you just lazily throw out like Pharoah's crappy giant orb or the homing shot. There really is no solving a screen, just lazily dumping whatever busted weapon you have, usually rain flush.

Should I keep going? I can go all the way to 11 if you want.

>> No.8908608

>>8908584
Top Spin is garbage.

>> No.8908621

>>8908608
lmao no it isn't. It's by far the best tool for dealing with keros, parasyus, bubukans, etc. You're just bad lol. Go play a mega man game for real.

>> No.8908645

>>8908621
>You're just bad
That would imply that you need some degree of skill to use the weapon in which case why would I bother with it instead of just using the buster or another weapon if it would be easier that way? Top Spin is garbage.

>> No.8908664

>>8908645
>why would I bother with it instead of just using the buster or another weapon if it would be easier that way
Because it's a better weapon and allows to clear the stages faster.
https://youtu.be/oDj1yVPPqcM?t=192
>if I have to learn how to use it then its bad
This is why 4 fans are retarded. Shocking they don't like 5, but I guess between not allowing weapon charging while sliding and super arrow not being as braindead as baloons makes the game too complicated for them.

>> No.8908669

>>8908664
Both Top Spin and Super Arrow are literally glitchy

>> No.8908680

>>8908669
Being able to jump an infinite amount of times with baloons which cost almost no ammo isn't glitchy? What did you mean by this? What does glitches have to do with anything?

>> No.8908690

>>8908584
You forgot to mention that the ring weapon in 4 is basically the same thing as metal blades except it doesn't lock you in one place, and would be arguably even more broken if the stages were difficult enough to even necessitate it over charge shot. Tired of people pushing retarded misinformation.

>> No.8908790

>>8908664
>Because it's a better weapon
It's not.

>allows to clear the stages faster.
>speedrun autism

>if I have to learn how to use it then its bad
If you have to go out of your way to use it when it's easier to not use it then yes, it is.

>This is why 4 fans are retarded.
At no point did I ever mention 4. You're obsessed.

>>8908680
Top Spin is literally glitched. If you use it right after you get hit you can waste all of your ammo accidentally.

>> No.8908796

>>8908790
>At no point did I ever mention 4. You're obsessed.
NTA but the reply chain is in direct response to a post about 4.
>If you use it right after you get hit you can waste all of your ammo accidentally.
Don't use it like that then.

I don't, dude. You seem retarded.

>> No.8908823

>>8908796
>NTA but the reply chain is in direct response to a post about 4.
Yet again, I didn't mention 4. All I said was that Top Spin is garbage.

>Don't use it like that then.
Or just don't use Top Spin at all since it's garbage lol.

>> No.8908828

>>8908823
>Yet again, I didn't mention 4.
Scroll up, retard.

You aren't providing any arguments and are repeating yourself now, so enjoy your last (You). Going to go actually play a mega man game.

>> No.8908846

>>8908828
Just because the original post was in response to one talking about 4 doesn't mean I'm praising 4 if I disagree with a certain part of it. I thought that much was obvious. Have fun with the game, which one are you playing?

>> No.8908879
File: 153 KB, 527x527, DB-RM4-NAME-45.png [View same] [iqdb] [saucenao] [google]
8908879

>>8908584
>Rolling Cutter and Fire Storm are also very good choices, Fire Storm especially for it's orbiting damage thing
>Leaf Shield and Air Shooter are much worse than Metal Blade in basically all situations when foes are not immune to Blades. Air only one-shots Joes when it feels like it and I don't know why.
>Spark Shot is a much worse version of Ice Slasher, you can only freeze one foe at a time (and they can break out if there are multiple foes around), and can't switch off of it to a damaging weapon. Top Spin is pretty good when it works, but there's a few small enemies that are just immune to it. (Also the ammo drain bug sucks.) Gemini Laser could be fun to use if it didn't lag the game horribly.
>Bright is incredibly good, multi-use screen freeze + buster. Ring Boomerang is like better Quick. Drill Bomb is like a fun, easily useable Crash with more ammo. Pharaoh Shot packs buster-charge power that can be aimed Metal/Shadow Blade style, and the charge orb above you is a fun way to defeat small enemies dropping on your head.
Usually around half of a given games arsenal is good/solid, before running into overlap/just bad weapons.

>> No.8908967

>>8908584
>Time Stopper is useful because you can use it to skip sections
>Oh but Flash Stopper isn't for some reason

Okay retard

>> No.8909235

9 = 11 > 7 > 10 > 2 > 1 = 4 > & Bass > 6 > 5 > 3 = 8

>> No.8909597
File: 86 KB, 850x786, Roll.jpg [View same] [iqdb] [saucenao] [google]
8909597

>>8908584
1- Fire Storm is good and Rolling Cutter has a good angle for certain situations making it a decent weapon.

2- Time Stopper is only useful in segments where enemies don't spawn in your way and you only get a single use. Atomic Fire has two uses. Leaf Shield is good for conveyor sections and nothing more. Air Shooter drains too fast and too many enemies are immune to it. Quick Boomerang is very good.

3- You have to actively look for situations to use Top Spin and the enemies it's good for are better dispatched by the buster or ignored entirely. Spark Shock is the single worst weapon in the entire series beyond a shadow of a doubt. Gemini Laser leaves you very vulnerable if you miss. Magnet Missile is good but drains too fast. Hard Knuckle aiming is neat but is highly inefficient.

4- Rain Flush is a lingering screen nuke so you can scroll enemies onto the screen during the effect to get more out of it than your typical screen nuke. Flash Stopper is Time Stopper if it was good. Pharoah Shot is efficient, as strong as a charge shot, can be angled, and can hit enemies above you for no cost. Ring Boomerang hits enemies twice and doesn't bounce off shields, allowing you to snipe weak points. Dust Crusher is stronger than the charge shot even without considering the shrapnel. Dive Missile can deal with weak targets above and below very quickly. Drill Bomb is absurdly powerful and can kill the giant jumping enemy in two shots. Only Skull Barrier is lame but there are still sections where it shines such as the final stretch of Drill Man's level.

4 had the best weapons until 9.

>>8908519
Correct, I only ironically play the games.

>> No.8910573

>>8905227
4 > 6 > 2 > 1 > 3 > 5

>> No.8912346

>>8905762
Switch 5 and 4, and you nailed it

>> No.8912426
File: 25 KB, 320x311, MMLegendsBox.jpg [View same] [iqdb] [saucenao] [google]
8912426

Best MegaMan game coming through