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/vr/ - Retro Games


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8376823 No.8376823 [Reply] [Original]

>Thinkeng about all the arcade games lost in time forever

>> No.8376889
File: 1009 KB, 500x280, 1455146692817.gif [View same] [iqdb] [saucenao] [google]
8376889

>all the glorious cabinets and CRTs gutted by some inbred retard boomer to make a dogshit MAME machine

>> No.8377015
File: 1017 KB, 480x480, 78496513265412.gif [View same] [iqdb] [saucenao] [google]
8377015

>that cruel pay-to-win practice that ripped-off generations of kids finally ended

>> No.8377059

>>8376823
There was a resort in Pennsylvania, Woodlach Pines. Shit feels like a goddamn fae trap or something cause they have an arcade section with old arcade games that are so damn baller.

Anyways I'm sure that and other resorts in the area have something similar. A really kickass arcade room.

>> No.8377074

>>8377015
>pay-to-win
zoom zoom
adding credits only preserves your progress, at best

>> No.8377076

Keep your eye on the donut OP, don't think about the donut hole

>> No.8377082

>>8377059
This place in the Poconos has big nice CRTs in every cabin, I wanted to buy them off them but I didn't think I needed more tubes.

>> No.8377098

>>8376823
Yep, and even the ones that have been emulated, you can't emulate the controls. Games like red Baron even with a flight stick don't feel the way they felt on an original cabinet. It's just something that's going to be lost to time.

>> No.8377107

>>8376823
Anyone find Bouncer yet?

>> No.8377121

>>8377015
Yeah... Its pay to win. Just like buying games at the store so you can own them and win at them are "pay to win", as back then you couldn't obtain a game for yourself unless you payed for it or traded. I don't get this zoomer term. Is it because they're so used to "steaming" games they forgot that people once bought them at a store?

>> No.8377124

>>8376823
99% of them were trash, like you played them once and forgot it existed until you saw it on some image of a old arcade.

>> No.8377154

>>8377098

With 3d printing and manufacturing advances we'll eventually have copies of everything. open schematics on a blockchain to rebuild from raw materials

>> No.8377282

>>8377154
3d printing has proven to be a disappointment in that way when most controller parts are mold injected. The n64 for example it's analog stick parts can't be replicated correctly with 3d printing, in fact in the last ten years it seems we've gone backwards with most new third party controllers being worse off then older third party controllers. Even some websites that do make mold injected n64 gears and bowls are still off. This is for a console with a very rabid fan base, and a problem that only gets worse as more sticks break, and yet the market still hasn't corrected the problem. It's going to be bear impossible for someone to make a proprietary controller for just one arcade game, that doesn't have nearly as big a fanbase as the n64.

>> No.8377394

>>8376823
https://www.youtube.com/watch?v=MHh1ewGmgwY

>> No.8377425

>>8376823
Thank God somebody saved all those 8,000 mahjong clones.

>> No.8377817

This is gonna be mobile games for zoomers

It’s gonna be wild that you’ll be able to play Granblue Fantasy Versus and Granblue Re:Link and watch the Granblue anime but there will be absolutely no way to actually play the original game

>> No.8377824

>>8377121
>paying for lives is acceptable
cope you geriatric retard

>> No.8377831

>>8377824
Don’t you have some gachas to gamble for?

>> No.8377832

>>8377824
>He needs lives
Yikes

>> No.8377839

>>8376823
Oh no, not Pokey! Pokey! Mahjong Seasons Greetings 36

>> No.8378430

Every arcade game you want to play has a rom. OP is just moaping

>> No.8378445
File: 370 KB, 1024x768, uglymame.jpg [View same] [iqdb] [saucenao] [google]
8378445

>>8376889
I hate when this shit happens. It doesn't even bother me that they're making MAME cabs out of them, but when they trade out the amazing CRTs, which are in finite supply, for a shitty flatpanel with atrocious viewing angles, it kinda defeats the point for me.

>> No.8378446
File: 40 KB, 1177x662, zoomer.png [View same] [iqdb] [saucenao] [google]
8378446

>>8377015

>> No.8378452

>>8377015
>Implying things have changed at all

>> No.8378453

>>8378430
Not all of them. Some of the super early SNK games have been lost to time.

>> No.8378454

>>8377015
It was pay-to-play not pay-to-win and it's gotten way worse since then.

>> No.8378462
File: 113 KB, 1280x720, put it on my cock.jpg [View same] [iqdb] [saucenao] [google]
8378462

>>8377015
lotta games these days are pay to win too so i mean yeah. though from what i heard, arcades were kinda fucked up by blacks when they got big. idk how true that is but it probably depends on where ya live frankly. either way what i'm pretty sure op was talkin about was that it sucks to have games lost because those games were neat in general and a historical relic and nowadays ya can probably just take out the quarters if ya own a machine so it's not like that part matters. either way i am probably replying to a bait poast so yeah but too late now.

>> No.8378529

>>8378453
Which ones, out of curiosity?

>> No.8378530

>>8377015
All this butthurt from this post lol, some people Just cant admit to being ripped off

>> No.8378536 [DELETED] 

>>8378462
meds

>> No.8378543

>>8378529
Some of the first games they made in the late 70s like Micon Kit and Yosaku have been lost to time. There was an effort by Digital Eclipse to try to track down a PCB of these two games and get them included in the SNK 40th Anniversary collection but even those efforts were fruitless.

>> No.8378551

>>8377015
>pay to win
no youre just a low iq shit player, eevry arcade game especially the good ones is designed with 1cc in mind,

fun fact it took me 8hrs to 1cc the punisher, hardly a big investment.

>> No.8378565

>>8378543
Interesting. Though this following link is telling me that both of those two still at least exist, even if they haven't been dumped yet, so maybe there's still hope https://datadrivengamer.blogspot.com/2019/12/games-113-115-early-snk.html?m=1

>> No.8378594
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8378594

>>8376889
In my country a lot of them were gutted to fit pcb slot machines, while the remaing ones dropped on far-away provinces to rot. Only pinballs found their way out into collectors hands (mostly rich brazilian ones)

>> No.8378602

>>8378594
are Neo geo's still popular in south america? or have they been replaced with emulation cabs?

>> No.8378606

>>8378602
in argentina they are the most popular cabinet you see them in every small town

>> No.8378614

>>8378606
neo geo's or the pandoras box thing?

>> No.8378652

>>8376823
I just miss arcades. They'll never come back the way they used to be and it kind of makes me sad.

>> No.8378667

If it was good, it would be preserved.

>> No.8378668

>>8376823
Im thinkin about thos beans

>> No.8378694

>>8377282
Won't improvements in 3d printing tech eliminate that issue eventually?

>> No.8378708

>>8376823
How about all those pre-android mobile games

>> No.8378763

>>8378708
How many clones of bejewelled on old Alcatels do we really want to preserve tho?

>> No.8378791

>>8378763
If it's known to exist then it must be preserved. The actual quality or value of what's being preserved is irrelevant.

>> No.8379124

>>8378791
>If it's known to exist then it must be preserved. The actual quality or value of what's being preserved is irrelevant.
Amen to that.

>> No.8379174

>>8378530
>anon rationalizes all the DLC and real money items he’s dumped thousands into

>> No.8379178

I will be completely frank: I only want to preserve good games.

>> No.8379253

>>8379178
Disagreed. Subpar games can have good concepts albeit with bad execution.

>> No.8379260

>>8379253
I don't care

>> No.8379775

>>8378694
I mean thats a purely fundamental argument, so I guess? There just so many other variables. First a company would have to have the arcade cabinet to copy the control module, 3d print every part, make it into a portable module then sell it individually for one game. Chances are they would make a control module for all types of arcade games not just one, that would prob have mixed results in how authentic it controls. And presuming that would happen alot of people might be tricked into thinking that it is good, the same way people think the retrobit hori controller for n64 is good, despite it having objectively bad benchmarks. I'm definitely not hold my breath.

>> No.8379791 [DELETED] 
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8379791

Raiden Zero never ever.

>> No.8380225

>>8377015
Spotted the zoomer.

>> No.8381834

>>8376823
aww

>> No.8381884

>>8379260
Compelling argument.

>> No.8381920
File: 168 KB, 564x792, 05dfd91b015dd06a6005ef05b34cecfc.jpg [View same] [iqdb] [saucenao] [google]
8381920

>>8376823
Most arcade games from before the 90's were just shovelware, they were practically experimental.
If you really love arcade games, then
>Torrent Fightcade with full romset (around 11gb)
>Buy QUALITY arcade stick (preferrably full Sanwa)
There you have it, more arcade games than you can play for the rest of your life, always packed with people, with godly rollback netcode
Me, I rock that thing 3-4 hours every single day of my life.
Been up to Armed Police Batrider lately

>> No.8381929

>>8377074
Try beating Final Fight without feeding it enough money to feed all of Somalia for a year

>> No.8382714

Real question why does Nintendo only ever release the NES version of Donkey Kong and not the arcade original ?

>> No.8382725

>>8382714
Does MAME handle the original well?

>> No.8382730

>>8377015
>Go to a arcade last month
>Play NBA jam
>Two quarters per quarter.
The hell kind of Jew shit is this?

>> No.8382760
File: 259 KB, 959x959, 1634454013406.jpg [View same] [iqdb] [saucenao] [google]
8382760

>>8376823
forgetting is a natural and healthy part of life

>> No.8382784
File: 125 KB, 480x953, 1604461415916.jpg [View same] [iqdb] [saucenao] [google]
8382784

>>8382760
POPPA

>> No.8382793

>>8382730
The squinty-eyed kind.

>> No.8382815

>>8382714
because they port their nes emulator to everything and it’s easier
People who buy new Nintendo consoles are probably also more used to the NES version at this point

>> No.8382913

>>8381920
>Most arcade games from before the 90's were just shovelware, they were practically experimental.
Zoomers really do run this place.

>> No.8382934

>>8378445
This. If you just turning a basic Astro City into a MAME machine then whatever, it was designed to be a modular cabinet to convert into whatever. But don't ruin a classic cabinet.

>> No.8382938

>>8382784
Anon please, it's Bunda. Get on board with the proper /int/ memes

>> No.8383118

>>8378453
How do arcade games get lost? Don’t they make like hundreds of cabinets for each game?

>> No.8383585

>>8383118
If they don’t get scooped up by collectors or find a home in arcades long-term, then their operators likely scrap them for a tax writeoff and to save space.

>> No.8383831

>>8382760
please tell me this is a porno

>> No.8383837

>>8382913

He's absolutely right, gramps.

There's always classics like Space Invaders, the pure bangers Namco were spitting out like Galaga, PacMan, DigDug, etc- But those were the AAA blockbusters of their day. They were the Call of Duty and the GTA. It's true to say the majority of games from those days sucked if you look at them honestly, and that's why they faded into memory.

Arcade games in the late 80s and early 90s were the peak of the artform. They were starting to mature, and they were still at the cutting edge with better hardware than home consoles/PCs could manage, they were still innovating.

>> No.8383845

>>8383118
>>8383585
If its even remotely good, it doesn't. Just look at all of the bad arcade games that people took the time to dump.

>> No.8383847

>>8383837
>that's why they faded into memory.

>unknown games can't be good or potentially better than the "AAA blockbusters" of any generation

>> No.8383857

>>8383847
The only extreme examples I can think of are like the Nintendo arcade game that never left Nintendo. We can hazard a guess about the quality, but it's literally unknown. Who cares?

>> No.8383874

>>8383847

In this case, for the most part, yes. You will obviously find exceptions but out of the thousands of titles , it's probably barely scraping five percent.

As someone who's (just barely) old enough to remember when the really old early 80s arcade cabinets would still be around in bars, take-outs, store foyers etc, I can comfortably say most of them were total shit, and the only reason you played them is because it was all you had. Do you remember when you went to the local burger joint and they had arcade cabinets tucked in a corner? Ever wondered why that's not a thing any more?

Yeah, places don't do that now because we're all carrying smartphones around, and almost anything it has to offer is better than putting money in Joust or whatever the fuck.

The social context of arcade games has completely changed, and many of them from that era don't stand up on their own merits.

>> No.8383878

>>8383837
>It's true to say the majority of games from those days sucked if you look at them honestly, and that's why they faded into memory.
Sturgeon’s law, true of all entertainment from all eras

>> No.8383907

>>8383874
Its funny you mention this. There's a smartphone game called Crossy Road which is a blatant Frogger ripoff. I saw my older sister playing it one day and asked if it reminded her of something. Even my niece was getting into it. Perhaps its our fault more girls weren't into video games back in the day, but don't act like this is better. You can shove your Fruit Ninjas up your buttocks.

>> No.8384473
File: 1.08 MB, 813x920, arcadefightstick.png [View same] [iqdb] [saucenao] [google]
8384473

>>8376823
>>8378445
>>8378594
I don't see why anyone would gut one. I mean, who actually needs 60000 MAME games, when 90% of them are garbage, or porn, or slot machines.

Download the ones you remember and build your own cabinet, or just a fightstick and plug it into a PC.

pic related - I had no classes to teach this week, since Year 10 was on camp and seniors have left for the year, so I designed, laser cut and built a 2 player fight stick (the goal was to make it so it could be assembled without glue, and just a few bolts. I had some of the Year 10's that didn't go on camp take part in a MvC tourney and a JoJo tourney (they actually destroyed me at JoJo, as they had played it a lot, emulated on their phones, so after they got used to the controls, were pretty good. They'll never beat me at MvC or XvS though).

>> No.8384480

>>8381884
Thanks

>> No.8384487

>>8382714
Arcade archives has the original on the switch. Not saying you're wrong, just letting you know if you weren't aware.

>> No.8384496
File: 216 KB, 400x516, oneslightkit.png [View same] [iqdb] [saucenao] [google]
8384496

>>8383118
>Don’t they make like hundreds of cabinets for each game?
The cabinets get reused and reskinned for other games with the pcb being swapped out. Many games were only sold as a kit that came with the pcb, artwork, marquee, and whatever else to convert an existing cab to that game. Most Neo-Geo games were sold this way.

This is why you'll see arcade cabinets with a game that's different than what is displayed in the cabinet's marquee.

>> No.8384498

>>8384473

It's pretty wild how the kids today are all obsessed with JoJo's. One of those things that freaks me out and reminds me I'm getting old.

There's this one 20 year old chick at work who I found out cosplays as a JoJo character. One day for the bantz I said "You're approaching me?" when she came up to ask me something, and she was dumbfounded that I even knew what it was. Like yeah, 31 year old boomer here being too ancient to remember playing that shit all fucking day long on my PS1 when I was 7.

Goddamn kids.

>> No.8384509

>>8382934
At least candy cans aren't really conducive to the horrors committed by MAMEcabtards. No way place to apply random as fuck side art, no big wooden control panel to easily fuck up with 3 trackballs and a flight stick or whatever other wacky shit they like to do.

>> No.8384545

>>8384509
I think most of the Dynamo cabs we got here in north america are rotting away in some storage unit so they are ideal for refurbishment and MAME. The Candy cabs seem to always be in better shape whenever i see them.

>> No.8384812

>>8377015
All these blown out anon that can't admit paying for infinite lives isn't pay to win.
TPBP lmao

>> No.8384860

>>8384812
>>8377832

>> No.8384909

>>8384812
protip: you aren't winning when you continue in an arcade game.

enjoy your shit scores, though, scrub.

>> No.8384937

>>8384909
yea this. if you think of the game in terms of getting a 1cc as the goal, they'll make a lot more sense than just "pay to win".

>> No.8385013
File: 61 KB, 1024x793, 1637358658694m.jpg [View same] [iqdb] [saucenao] [google]
8385013

>>8384860
>>8384937
>Zoomers don't understand points and scoring (a major reason for playing arcade games in retro days)
Zoomers have save-stated their way through most games they've played, so they view any continue system through that lens. Really just comes down to them being proudly retarded.

>> No.8385636

>>8384498
that's just a testament to how long jojos has been around

>> No.8385818

>>8384937
Fun fact, the modern day version of pay to win can also be subverted with skill or grinding. Getting good enough to avoid pay to win does not mean paying for lives isn't pay to win.

>> No.8385909

>having to pay each time you want to fight someone in a fighting game.

Defend this.

>> No.8385935

>>8385909
>getting to play against someone in public in a game that would cost $200 in an inferior form to play at home
>for 25 cents
It’s all about perspective.

>> No.8386050

>>8385909
>PAYING to go to theater? PAYING to go to amusement park? Fuck capitalism bruh!

Unironically kys. Your generation sucks for falling for the bullshit socialism meme.

>> No.8386053

>>8386050
This has nothing to do with videogames.

>> No.8386059
File: 447 KB, 960x833, 1629334506068.png [View same] [iqdb] [saucenao] [google]
8386059

>>8386050
Why should I pay for those if I can watch a streamer reacting to it?

>> No.8386061

>>8386050
No, it’s that decades of free roms broke people’s perception of value.

>> No.8386068

>>8385909
Stop losing

>> No.8386089

>>8386061
Putting in a few coins for a day's worth of entertainment is nothing. Stop being a poorfag.

>> No.8387030

>>8378668
based

>> No.8387038

Yeah well, maybe if each game hadn't been the size of a fridge people would've had more opportunities to rescue them. We don't all have 1,000 sqft basements we can turn into arcades.

>> No.8387054

>>8385818
>thinks spamming credits is winning
ngmi

>> No.8387061

>>8385909
Yea, thats the incentive to git gud. That's the whole appeal.

>> No.8387071

>>8385818
Pay to win implies that there is an advantage given without any skill required. Arcade games don't have this, so they aren't pay to win. you can spam credits your way through the game but you're literally missing the whole of appeal of the game, so in this sense you aren't winning.

>> No.8387202
File: 486 KB, 571x540, 1613849372680.png [View same] [iqdb] [saucenao] [google]
8387202

>>8376823
they were probably shit games if nobody bothered to preserve them in the first place

>> No.8387232

>>8376889
>>8378445
A lot of times the CRTs are broken on them anyway. Those things aren't exactly reliable at the best of times, if you still have a CRT TV it's a ticking time bomb.

>> No.8387260

>>8387232
>if you still have a CRT TV it's a ticking time bomb.
fuck off tube rot nigger.

>> No.8387447

>>8384473
>when they try to build a cabinet with controls for all 6 million mame roms
What's the point of having an arcade cabinet that doesn't look anything like a real arcade machine? Pick a theme and don't jam racing wheels on your joystick cabinet.

>> No.8387731

>>8387447
My goal was '2 player fight stick' that would cover the majority of fighting games. I don't know of many that use 8 buttons, but some more modern fighting games have extra buttons, and I made allowances for game pads with 8 buttons like Playstation controls.

I would love to build a cabinet for light gun games, but I wouldn't even know where to start. I just want to play Point Blank again. That game was so good.

>> No.8387743

>>8376823
I've been swiping them from Japan and dumping them. I encourage more you people to do this. More to come.

>> No.8387767

>>8387071
>Pay to win implies that there is an advantage given without any skill required.
Infinite lives is an advantage without any skill required.
>you can spam credits your way through the game but you're literally missing the whole of appeal of the game, so in this sense you aren't winning.
I'm not talking about the sense of winning. I'm talking about literally winning. If you reach the end of Ghosts and Goblins feeding quarters the whole way through, you've paid to win.
>B-But you didn't earn it
Yeah no fucking shit. You still reached the ending screen though. That is winning.

>> No.8387775

>>8387054
Yes, if you reach the end state of an arcade game. You've won. Doesn't matter if you 1cc'd or spent a fiver to do it.

>> No.8387785

>>8387767
>Infinite lives is an advantage without any skill required.
It's not if the game isn't meant to be played that way. The entire game is designed around lives being a finite resource and if you just credit feed, it really isn't an advantage. You're viewing the game and "winning" through an incorrect lens.

>I'm not talking about the sense of winning. I'm talking about literally winning.
Well no shit. But who cares about winning if you don't get the sense of it anyways? Would you play a game that had no satisfaction around "winning"?

>Yeah no fucking shit. You still reached the ending screen though. That is winning.
Anon you're actually retarded. You can call it "winning", but when the win condition is pretty much guaranteed and is the default outcome when you credit feed, I don't think you're "winning" anything. The only way to "lose" is if you just get tired and turn off the game at that point lmfao.

>> No.8387787

>>8387775
Again read here.
>>8387785
It isn't "winning" if you've effectively guaranteed it from the beginning by credit feeding. Why are you even playing anyways? How could you possibly lose by having unlimited lives?

>> No.8387805

>>8387787
>>8387785
Again, I agree you didn't earn the win by paying to win. But it is literally winning. Hence why its pay to win.

>> No.8387839

>>8387805
>But it is literally winning.
It isn't winning if the condition is guaranteed and is the only condition. The lose condition literally doesn't even exist that point.

>Hence why its pay to win.
Again, it isn't a "win" if that's literally only outcome from playing, so therefore, it isn't pay to win.

>> No.8387845

>>8387839
Yeah I mean if you change the definition of winning to mean what you want it to, then yeah you're right man.

>> No.8387864
File: 15 KB, 232x181, winandlose.jpg [View same] [iqdb] [saucenao] [google]
8387864

>>8387845
You aren't reading what I'm saying. I'm not changing anything. If you think getting to the end is "winning", then you are wrong.