[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.10 MB, 824x960, 1806075-box_mm8.png [View same] [iqdb] [saucenao] [google]
8199464 No.8199464 [Reply] [Original]

Why does everyone hate this game exactly? I just played it and aside from Wily Stage 1, I thought it was perfectly fine. There's a lot of things I like about it. The art style is nice and the levels are all visually appealing (except maybe Clown Man's stage). I like how certain levels have you use weapons to progress or find secrets. The way you could use the mega ball to jump multiple times in mid-air was really cool, I wish the other games had something similar. The level design certainly wasn't the best in the series, but it was good enough for the most part, barring a couple annoying gimmick stages. The robot masters are noticeably easier than in previous games, but that's not necessarily a bad thing imo. It's definitely not my favorite, but I just don't understand the hate this game gets.

>> No.8199487
File: 19 KB, 480x360, MM8.jpg [View same] [iqdb] [saucenao] [google]
8199487

I like MM8 a lot. However it did some derivative things that were kind of odd
>no E-tanks (which is okay) but instead we have "Rush flies around and drops goodies". Strange
>on that note, we don't have the big 3 Rush abilities, but instead there's a one-off bike for some reason. not necessarily bad but doesn't feel like MM
>Buster upgrades are fun for a little while but feel weak and/or useless compared to base Mega Buster
>Green Devil takes too long

>> No.8199492
File: 171 KB, 320x240, file.png [View same] [iqdb] [saucenao] [google]
8199492

I cheated in the flame sword and played through the game as pretend-Zero, it's fun.

>> No.8199503

>Why does everyone hate this game exactly?
JUMP JUMP
SLIDE SLIDE

>> No.8199519

>>8199464
just the voices, honestly.

>> No.8199542

>>8199503
It's not even that bad. It's not like the pattern ever changes.

>> No.8199612

>>8199464
It's trying to be a Mega Man X game set in Classic, which doesn't quite work as well. 7 and &Bass are the same way.

>> No.8199615

>>8199612
What exactly does that mean? It's MM on a newer platform so it can't be done? There's no subtanks, capsules etc.

>> No.8199623
File: 220 KB, 464x606, 099.png [View same] [iqdb] [saucenao] [google]
8199623

>>8199519
>pronounces Bass like a fish instead of low frequency sound

>> No.8199636

>>8199615
It's the general tone, really.
>The cast is redesigned to look taller and tougher. i.e. Mega Man himself looks more like X than the blue Astro Boy lookalike he was in the NES games.
>Plots start getting a little darker and more focused on than normal for Classic with new characters like Bass, Duo, and King. Because of it, the stage select is restricted based on plot progression instead of letting all eight be available at once.
>Gameplay is more focused on killing enemies and finding hidden items like MMX than the usual platforming of Classic.
>Boss battles are trivialized with the MMX strategy of stunlocking them with their weaknesses.

>> No.8199643

>>8199636
Based response, anon. Also they shoved in lots of anime.

>> No.8199695
File: 215 KB, 500x460, crab-bashing.gif [View same] [iqdb] [saucenao] [google]
8199695

>>8199612
Nah, the key of the X series is the faster and more hectic gameplay; 8 plays slower than even the previous NES games. The main flaw of 8 on its own terms is the uneven flow because of the excessive novelty stage gimmicks (shoot em up/snowboard sections, "puzzle" rooms, etc), which makes replaying stages kind of a chore. The development was headed by artists and it clearly shows. Plus, the 2-part stage selection is kind of pointless and the game is altogether too easy even without exploiting RM weaknesses.

>>8199636
I don't really see the tonal stuff myself; the goofy melodrama had been an element of the series since MM3, and Bass showed up in the previous SNES game out of the popularity rise of Vegeta-style "hot-blooded rival" characters in manga and anime. Plus, the artwork is perfectly cute and colorful, and the game looks more childish than the NES ones in general because of the lack of color restrictions.

You've got a point about the focus on fighting before platforming, but that's probably out of the general decreased difficulty and necessity to minimize pitfall instant kills, which were beginning to become passé around the 5th generation.

>Boss battles are trivialized
All RM battles since early in the series are completely trivial if you exploit weaknesses; the player-regulated difficulty is a classic element, but as I mention above the bosses are still Toad Man-tier easy even in a Buster-only run.

All that said, I do like the game and wasn't particularly offended even as a fan of the previous games (I don't see the "hate" OP mentions >>8199464); it's beautiful to look at and polished enough on a shallow level. But it's definitely on the boring side to casually pick up and play.

>> No.8199716

It's not 8 bit so IT'S BAD

>> No.8199736

>>8199716
It's honestly depressing how often this is said unironically.

>> No.8199770
File: 65 KB, 1012x436, NicoEonMM8.png [View same] [iqdb] [saucenao] [google]
8199770

>>8199716
Rockman 8 Famicom is a little worse tho?

>> No.8199817

>>8199695
>All RM battles since early in the series are completely trivial if you exploit weaknesses
Yeah, but they don't go into a drawn-out pain animation that resets their combat routine like they do in the SNES/PS1 games.

>> No.8199882

>>8199464
I wish they made another game or two with the art style of MM8. I still have fond memories of it just for how good it looks.

>> No.8199927

It's my favorite classic title.

That being said, it is a bit easy compared to all the others.

>> No.8199931

I found the level design too gimmicky. Otherwise it's fine. I particularly like the weapon seletion.

>> No.8200327

>>8199503
GIT
GUD

>> No.8200389

>>8199643
Mega Man was always anime.

>> No.8200418

>>8199770
that dude is pants on head retarded and is responsible for the most poorly designed shitshow of a mega man fan game i have ever played

>> No.8200428

>>8199464
DOCTOW WAWEE

>> No.8200507

>play Saturn version
>suddendly Wood Man appears
Why some things were removed from the Playstation version?
Anyway the water guy is the gayest robot master ever

>> No.8200521

>>8199503

this. i can figure it out myself goddamit

>> No.8200524

>>8200507
You know Saturnfags are touched in the head when their argument for their version of MM8 being the better version is "uhhh you can fight two guys you already fought in the other game"

>> No.8200609

>>8200524
If it is only that, I guess it is too little to call it the best version.
I don't care about console wars, I was just asking, since I never cared that much about 8.

>> No.8200626

>>8200524
Their argument usually boils down to "Saturn's Tengu Man theme is better". I personally think it's only fitting in the shoot-em-up part, but not the actual stage.

>> No.8200634

>>8200626
Someone should make a mod on that, now that you mention it. Anyway, I think the devs put more care on the Saturn version, due to it being better at handling 2D games. X4 too.

>> No.8200646

All Mega Man games suck. I bought the collections and they're just shitty platformers filled with bullshit that kills you easily just so they can extend 30 minutes of content out to a few hours. How the fuck did this series get popular enough to have a thousand games?

>> No.8200651
File: 3.71 MB, 2000x3176, gelbooru.com 4001562 1girl absurdres blonde_hair blush child collarbone dress eyebrows_visible_through_hair full.png [View same] [iqdb] [saucenao] [google]
8200651

>>8200646
Roll cunny captivated us all

>> No.8200715

>>8200646
So, just like any other action game

>> No.8200748

>>8200646
>bullshit that kills you easily
Learn to dodge. Use aquired weapons you gained from defeating an easy boss to figure out enemy and boss weaknesses.

>> No.8200756

>>8200646
it's not often you hear someone who was unironically filtered but here he is

>> No.8200758

>>8199464
It's a great game. There's nothing wrong with it. The Jump Jump Slide Slide meme is also overblown. It's not even that bad.

I loved this game. The only problem I had with it was the whole Space Police Alien Robot thing, but then I've learned there are colonies in the space, so he's basically the creation of another scientist.

>> No.8200761
File: 208 KB, 1052x717, MM8SATCRF.png [View same] [iqdb] [saucenao] [google]
8200761

>>8200524
Nothing was removed. The PlayStatiom version was released first in Japan, and is the console of the dev builds. What happened was they Sony of America initially rejected the US release, but when they caught wind that Sega was getting their own enhanced port, they came crawling back to Capcom and managed to salvage it as a simultaneous release in America on the condition that Capcom include a bonus incentive for the PlayStation version, which ended up being the US release's thrown-together anniversary booklet. MEGA MAN X4 was the one that was reportedly a Saturn exclusive, hence why the Japanese commercials use Saturn footage, but it ended up going multiplat along the way.

>> No.8200762

>>8200748
I remember there was a part in one of the games where you fall through a section of the floor and die, and it looks exactly the same as the rest of the floor so you couldn't possibly predict it.

>> No.8200767

>>8200762
Use bubble lead you dumbfuck. Even Arino figured this shit out instantly.

>> No.8200783

>>8200767
I don't know what the fuck any of that means.

>> No.8200786

>>8200783
You never got that far in MM2 and possibly any of the other games, I can tell.

>> No.8200802

>>8200783
the attack that crawls along the floor
it is useful for detecting holes in the floor

>> No.8200803

>>8200646
That's the game, you have to become good enough, first by memorization and maybe cheesing and by the wily stages, you'll be pretty good. Checkpoints can be unnecessarely far away, but other than that it's all pretty doable for a NES game.

>> No.8200814

>>8200786
I finished 1 and 2, then tried out the others for varying amounts of time. I didn't have a single second of fun the entire time, the games are just frustrating at best.

>> No.8201353

>>8199636
Do you think the original idea was to end the classic series soon? By this point there were a lot of clues about closing the gap between both series, with Dr. Wily showing Bass the schematic blueprints of Zero, or the Evil Energy being some sort of purple radioactive thing that power ups machines like the Maverick Virus.
Even 9 and 10 affected the origin of X retroactively in the Japanese Rockman Zero Collection (DS) where they explained after 9, Dr. Light began working on prep work for X's ethical tests (since robot masters, despite having no real free will, were still fooled in the attempt to follow self-preservation) and anti-viral measures for X after a "virus from outer space caused robots worldwide to go violent" (MM10's japanese subtitle is "The threat from outer space!!").

We got 11, and the same staff aren't there anymore, neither the people who did 8 and the arcade games, nor Inti Creates who did 7, X2 and the Zero games and we got back to square one.

>> No.8201361

>>8201353
>Even 9 and 10 affected the origin of X retroactively in the Japanese Rockman Zero Collection (DS) where they explained after 9, Dr. Light began working on prep work for X's ethical tests

They said that in the game?

>> No.8201368

>>8200767
Cheese those areas with Item-2

>> No.8201378

>>8201361
No, in Inti-Creates' website for Rockman Zero Collection.
Back in the name, kids sci-fi media would add lore and details on the website, Kamen Rider still does this, but after they parted ways with Capcom, the website got taken down.

It's not spelled out clearly because of fucking course it isn't, it's Japanese tokusatsu writting, but Inti worked on 9 and 10, this website was up on Inti's domain the same year MM10 came out (2010)

Here's an english translation
>https://megaman.fandom.com/wiki/Rockman_Zero_Collection_Timeline

>> No.8201432

>>8199464
I think Mega Man 8 is fantastic, in my top 3 of Original series games actually

The peopel who hate it remember a bad FMW dub, but just watch the Japanese version along with that amazing ELECTRONIC COMMUNICATION intro and you will be fine.

Mega Man 8 is amazing

>> No.8201493

Mega Ball is a terrible gimmick weapon.

>> No.8201505

>>8201353
Given the gap of time between 8 and 9, perhaps, but I think Inafune lost his mind and decided to undo all that build up to MMX just so he could jerk off to MM2 again. I think it's telling that Bass, by far the biggest contribution to the series in the SNES/PS1 games, was almost completely erased (barring the odd cameo and a non-canon DLC mode in 10) and essentially never spoken of again.

>>8201378
Whatever Inti had in mind for bridging the Classic-X gap likely wasn't much more than their personal headcanons as far as Inafune cared, and come 11, the new staff decided to just not open that can of worms at all.

>> No.8201539

>>8201505
Inafune was never all that forbidding about connecting classic and X, his only request was that if the connection was made to have the bridge be as kid friendly as possible if it takes place during the Classic period (this is the reason why he hated Super Adventure, because when helicopters blow up you don't see the pilots survive in parachutes like in G.I. Joe. As far as he was concerned, classic is strictly for children, while X and beyond is fair game).

>Headcanon
Given how Zero was Inafune's special little boy and how much of a say he had thorough the Zero series, I'm sure he approved of this timeline. Even if the gameplay of 9 and 10 devolved to 2, the actual meta-storyline was going forward going into X.
It is hilarious and sad that 11 did the opposite, it went forward with the gameplay but went all the way back to MM1 narratively. At least they could throw us an after credits scene with him still working on Zero on-and-off.

>> No.8201559

>>8201539
Classic to X, there is death, a lot of it and Zero is involved. Inafune went full George Lucas after 8 and X4 and tried to retcon shit into his own "FOR THE CHILDREN" bullshit.

Zero did it Kenji, get over it.

>> No.8201576
File: 7 KB, 413x282, but.png [View same] [iqdb] [saucenao] [google]
8201576

>>8201559
Zero was never awoken during the classic timeline. According to both the timeline I linked and the Complete Works books (as well as the Kodansha Chou Hyakka Rockman & Rockman X books), Zero's program was too unstable and out of control and Wily never got to finish Zero (he died before he could, it's why Zero in X1 is incomplete compared to the schematics which look like Zero does on X2 onwards).
Wily died, but between classic and X, there was a robot ban, and it's the reason why Dr. Light no longer had "anyone to look after X", hence Robot Masters being replaced by the simple-minded no-free-will Mechaniloids until Dr. Cain's discovery and flawed reverse engineering of X.

"The Cataclysm" and other such nonsense was created by Dave Anez as his own pet-theory about what happened between Classic and X (as back in the day we didn't had the sources and people with actual knowledge of Japanese for all this information), and it was never meant to be taken seriously outside the context of Bob and George: The Comic Strip.

>> No.8201587
File: 113 KB, 882x962, Mega Man X Development Document translated.jpg [View same] [iqdb] [saucenao] [google]
8201587

>>8201576
>he died before he could, it's why Zero in X1 is incomplete compared to the schematics which look like Zero does on X2 onwards
Another source for this, is the development document written during the pre-production of Rockman X by the planner of Mega Man 5 and Inafune.

>https://www.rockman-corner.com/2018/02/mega-man-x1-internal-design-document.html

>> No.8201609

>>8201539
>Even if the gameplay of 9 and 10 devolved to 2, the actual meta-storyline was going forward going into X.
I don't recall anything really building up to X in the games themselves, just Wily being his usual manipulative sneaky self in 9 and 10, and then the latter ending on something straight out of a Saturday morning cartoon with Wily getting sick because he neglected his own health while ruining that of the robots.

I feel that the less Classic dwells on X and Zero, the better. It's created too many expectations when all Classic is is a simple story about a robot hero fighting a mad scientist.

>> No.8201626
File: 3.79 MB, 1280x5640, How I met your Wily.png [View same] [iqdb] [saucenao] [google]
8201626

>>8201609
MM9 created the context of how robots with limited free will can already be coerced and manipulated into harming others without a moral compass to guide them.

MM10 introduced the computer virus that would terrorize the world, a test run for an earlier version of the Maverick Virus, if you will. Data retrieval and further manipulation. If Wily's project of a robot already carrying a virus, even if Zero was defeated, everyone around him would get involved, therefore, he'd win anyway.

MM10 wasn't a failure, but a precious experiment for data at a global scale. And it also got Dr. Light working on proper anti-viral measures for X early on.

Inti are lorefags to the max, even now on their solo Gunvolt and iX games, as well as Blaster Master Zero (despite being a sunsoft IP) they go balls deep into lorefagging.

>> No.8201630
File: 56 KB, 400x302, 1628921060510.jpg [View same] [iqdb] [saucenao] [google]
8201630

MMX3 > MM8 > X/X2 >MM9 > the rest

>> No.8201652

>>8201630
>X after X1
>Good
yikes

>> No.8201667

>>8201626
>MM9 created the context of how robots with limited free will can already be coerced and manipulated into harming others without a moral compass to guide them.
Except Wily is shown preparing to reprogram them so they have no choice in the matter regardless. Fortunately, they all got rebuilt and had their shutdown dates extended, so everybody but Wily gets a happy ending.

>> No.8201716

>>8201493
Good thing you never need to use it for more than 5 seconds outside of two bosses.

>> No.8201767

>>8200814
The first one just isn't very good so that's understandable. As for MM2, idk, I only recall 2 or 3 particularly frustrating parts, like the dragon boss and the disappearing blocks in Heat Man's stage (which you can just skip past with weapon 2). You might still enjoy Mega Man X, since it's very different in design from classic Mega Man and is easier in general.

>> No.8201798

It’s reeeallly slooow and really easy. Fun game but it feels like molasses 90% of the time. Prefer MM&B. Music and art are fantastic tho, very pretty game

>> No.8201806

9 > X4 > X > 7 > 5 > 3 > 2 > 6 > MM&B > 1 > X8 > 11 > 10 > 8 > X2 > X5 > 4 > X6 > X3 > X7

>> No.8201864

>>8199464
It's the 4th best game in the series for sure, only the greatness of 2, 3 and 9 can surpass it. Much better than 7 for sure.

Love it's art style and music, has that late 90's/early 00's vibe that I love. Underrated as fuck.

Also the "jump jump slide slide" sections were fun and honestly easy as long as you weren't an idiot with the reactions of an 80 year old.

>> No.8201901
File: 42 KB, 272x428, Knock knock open up the door it's X.png [View same] [iqdb] [saucenao] [google]
8201901

You fags were having another Megaman lore thread without me?
Evil Energy -> Wily Virus -> Maverick Virus -> Sigma Virus -> Zero Virus.

>> No.8201906

>>8201901
Which mutates into the Nightmare Virus yeah?

>> No.8201913

>>8201906
Nightmare Virus was made by Gate with Zero's DNA but technically, yeah that's what it becomes.

>> No.8201920

>>8201913
Ah shit yeah I forgot he made it. Just remembered him finding some of Zero’s remains and then going apeshit and the virus starts showing up, forgot he basically made the thing

>> No.8201937

>>8201901
>Megaman lore
What the fuck happened to the classic universe characters that have no mention in the X series?

>> No.8201941

>>8201901
I don't think Wily would have gone through with the virus if he knew all the destruction and genocide it caused. All he just wanted to do was destroy X and rub it into Dr. Light's face.

>> No.8201946

>>8201937
We don’t know. If Mega Man 2 on GB truly is canon, Mega Man is reprogrammed into Quint. Light eventually makes X and Wily makes Zero who are both put in stasis until the X series starts up. Fans like to wank around the idea of Wily unleashing Zero and killing everyone but Inafune has shot that down repeatedly

>> No.8201949

>>8201937
No official lore in the interlude between Classic and X because Capcom doesn't want to explain where the kid-friendly Saturday morning robots went when the Maverick crimes and Reploid genocides began.
>>8201941
Wily kidnapped children and destroyed entire cities trying to get rid of Megaman. He didn't just hate Light, he hated everybody for praising Light all the time despite him doing half the work in their university days.

>> No.8201957

>>8201941
Creating a virus that turns robots evil and makes them go crazy seems like a very Wily thing to do. Have robots go nuts and then sit back and watch the fireworks while he waits in the wings is something he’s done before numerous times. It’s just in this case it got way out of hand and stuck around with Zero into the future where it infected Sigma and made things really spiral out of control

>> No.8201968

>>8201949
By MM11, he clearly just hates Light and is indifferent to others.

>> No.8201996

>>8201968
MM11 is many years removed from the days where Capcom cared about the lore though.

>> No.8202354

>>8201667
Indeed, Wily reprogrammed them but because the limited AI for a Robot Master was like
>Must self preserve = does not want to be retired
>Scientist is offering to fix us
>Therefore, let the scientists work on us.
Reploid-level of intelligence wouldn't have had fell for such a trick

>> No.8202367

>>8201941
Wily, under the guise of Serges, first attempted to globally broadcast the virus after kidnapping and turning Magna Centipede into a Maverick, while his other agents were destroying cities (Wheel Gator) or causing a volcanic explosion comparable to the Krakatoa to make the world enter an ice age (Flame Stag stage).

Then, in X5, he plotted with Sigma to drop the Space Colony Eurasia and repurpose his original X2 plan to broadcast the virus globally this time by intentionally losing to X and Zero.

And finally, in X6, he helped Gate take the Zero Virus further as the Nightmare phenomena which caused various reploids to start hallucinating shit globally and malfunction or act violently due to these hallucinations.

>>8201949
>>8201937
According to Chou Hyakka Rockman X (Super Encyclopedia Mega Man X, published around the release of X2), after many conflicts with Wily, the Human Government decided to just ban robots altogether and Dr. Light basically finished X hiding away in a secret lab underground. Chou Hyakka was like a predecessor to the Complete Works books.

This plot point is also used in the novelization Rockman X: Irregular Report.

>> No.8202387

>>8201949
>>8201968
A constant with Wily, both in the robot and internet timelines is that, he just doesn't hate Dr. Light, he hates the society his work helped build altogether. Destroying NetSociety in BN or the Reploid Society in the Robot timeline it's him out of the pettiest spite possible.
Motherfucker made a robot called Napalm Man, this isn't something unexpected.

>> No.8202538
File: 158 KB, 431x317, goodquestion.png [View same] [iqdb] [saucenao] [google]
8202538

>>8199464
>Why does everyone hate this game exactly?
That's a good question

>> No.8202614

>>8201946
It's canon - Quint has data in Rockman & Forte, which is officially 8.5 - but the question is if Mega Man is truly fated to become Quint or if the original future is now an alternate timeline.

>> No.8202789

>>8201941
>>8202367
>>8201937

So what I get out of all this is at the very latest for the classic timeline, Wily goes 30 years into the future and makes Quint. That plan goes tits up and present Wily returns to his timeline while future Wily stays where he is. Around this time robotics are banned all together and Mega Man and Roll are forcibly retired. Light starts work on X in an underground lab while Wily continues work on Zero and the Wily Virus in Secret. Light dies after finishing X as does Wily with Zero, though he manages to preserve his life digitally in some way which results him becoming Serges and later debatably Isoc in the X games. Sigma unknowingly contracts the Wily Virus when he fights Zero which in turn mutates into the Sigma Virus while Zero’s programming rewrites itself to become good. Wily later instates a broader plan in X5 somehow by working with Sigma, having him intentionally lose and spreading the virus across the world. Eurasia is destroyed but unleashes the Zero Virus and Zero “dies” fighting Sigma. That’s the best I can make of this

>> No.8202845

>>8201937
>he doesn't know
https://youtu.be/bhS9Tk_yn6w

>> No.8202865

>>8201996
And that's where Capcom is currently at. They clearly didn't like all the implications MMX gave Wily when they just wanted him to be a goofy mad scientist with a jealousy streak.

>> No.8202870

>>8199503
Took the words right out of my mouth

>> No.8202873

>>8202870
He forgot the cock

>> No.8203061

>>8202845
>every other robot on earth is shutdown and scrapped
>worldwide virus drives an untold number of Reploids insane
>mass conflict breaks out
>Auto somehow survives everything

Was he hiding his power level?

>> No.8203149

>>8203061
Someone has to help the Light hologram :^)

>> No.8203237

>>8202538
Wonce we heaw the dwub files we fynd the wheason whyowee

>> No.8203350

>>8199503

GIT GUD.

It's not that damn hard. Yes, you need to memorize it and the reaction is hella fast, but nothing unmanageable after some time of practice.

>> No.8203352

>>8199503
Just don't suck at video games and use Meteor Shower when you are in a real pinch.

>> No.8203362

>>8200646

Learn to play, faggot.

>> No.8204167

>>8200762
>criticizing the whole series based on 2, the worst entry in the series.
Retard.

>> No.8204175

>>8201652
>yikes
Hence your gay opinion.

>> No.8204279

>>8202789
The funny thing about the Eurasia is that you managed to destroy 86% of with with the successful shuttle,however, that's still 14% of the size of the landmass that encompasses Europe and Asia, as Gate put it on X6 "And for this we should be thankful?".

Although the Earth avoided destruction, history still counted that as the colony impacting earth, hence why part of its reemains are part of the Area Zero stage, as well as X6's intro stage.

The actual developer reason, though, is that at the time of X5, they were afraid of actually commiting to it, and X6 and Z4 had to retcon/clarify "Well, it still hit but hey we're not dead".

>> No.8204306

>>8199464
It has some definite pros.
Comfy soundtrack and graphics, even though they don't exactly feel very Mega Man-ish.

>> No.8204332

>>8199464
>Why does everyone hate this game exactly?
they do? MM8 is probably my favorite of the original series.

>> No.8204421

>>8204332
Idk most of the opinions I've heard about it were pretty negative. People seem to have softened towards it in recent years but like 10 years ago people seemed to almost unanimously agree it was one of the worst games in the series, along with 7, which I also enjoyed.

>> No.8204439

Imagine caring about basic bitch shit like megaman lore. At least with mario lore you can be ironic about it. If that actually affects your enjoyment of the game, you should stop talking.

>> No.8204459

>>8204332
Back then people trashed it because it was "too easy", too cartoony, and they didn't like the music. IMO, MM8 aged pretty well and I don't think I've ever revisited MM9. And I assume Capcom made MM9 NES-like due to fan response. Maybe that's evidence that you can't just listen to the hardcore fans.

>> No.8204621
File: 99 KB, 420x375, 1460901141931.jpg [View same] [iqdb] [saucenao] [google]
8204621

>>8204439
>be ironic about it
Being ironic is zoomer faggotry because you're scared of being mocked for committing and liking liking anything genuinely.
Pathetic coward.

>> No.8204638

>>8204621
Yeah because mario lore keeps me at the edge of my seat. Manchild.

>> No.8204648

>>8204638
>Manchild
Says the one who plays nintendo games.

>> No.8204671

>>8204648
>Admitting your zoomer faggotry because you're scared of being mocked for committing and liking liking anything genuinely.
Pathetic coward.

>> No.8204707

This isn’t MM8 related per say but I just lost three hours of Battle Network data because I didn’t save and I’m absolutely stewing with rage, I never want to play this fucking game ever again

>> No.8204724

>>8204671
I like Megaman lore genuinely, you're the one being "ironic" you stupid fucking nigger.

>> No.8204735

>>8204724
ohh nooo dr. wily gon steel da robots :<

>> No.8204743

>>8204735
nnnnoo you can’t be invested in a franchise you have to be cynical and detached from absolutely everything. enjoy nothing

>> No.8204748

>>8204743
>this time he stole the robots but i liked it when he stole the robots before more :< -2 pts
thanks for being worthless

>> No.8204763

>>8204421
That's because the 8 Bit brigade aka MM2/3 fanatics were trashing 7/8 for no BS reasons. those games (and 4, 5, 6) got reexamined in recent years by people who played them all through emulation/collections and everyone's starting to realize those people were full of shit.

>> No.8204829

>>8204459
Supposedly, Inti-Creates and Inafune made 9 NES-like due to the success of NES software sales on the Virtual Console, and it was like "what if NES game, but new?"

Inti seemed to have liked it since they now do it with Blaster Master Zero and Bloodstained: Curse of the Moon

>> No.8204830

>>8204439
>Not interested on how humanity went extinct by the time of Mega Man Legends, the most narrative-driven series alongside Zero
>And finding out the games are very mistranslated hence the confusion.

>> No.8204835

>>8204748
Classic is a Saturday Morning Cartoon, yes, but from X onwards it's when things start getting worse and less cartoony until it culminates with the extinction of humanity and instead the world inhabitted by life forms unaware of their origins as artificial beings, unaware that their creators were planning to purge them once they had outlived their purpose.

Your arguement of "oh no, wily stole robots :<" only applies to the classic series.

>> No.8204907

>>8204707
This is exactly what happened to me. If I ever pick it up again it'll be the DS version.

>> No.8204926
File: 258 KB, 724x685, 4w3kjm67.jpg [View same] [iqdb] [saucenao] [google]
8204926

>>8204439
It's like you didn't even play Dash

In Legends the lore is actually cool. The game wraps you up in to it because of the immersion/narrative. You want to figure out their personal brand of destruction of the ancients and power from then.

>> No.8205009

>>8204926
It's too bad a lot of the legends lore got lost in translation, with the Maverick Hunters going flat out not-mentioned in the english version, Mavericks being renamed Aberrants and a personal petpeeve being Purge Officers renamed "Purifier Units".

"Purge Officer" was a better description of what high ranking Maverick Hunters were doing, as a meta-society/shadow government to the poor carbons on Earth, everytime population numbers were deemed "too high".

>> No.8205034

8 would be the best if they made at least one level dedicated to the rushbike. Hell even if they made the bike difficult but rewarding to use for people who master the levels that would be really fun. What we have instead is a rush that is frustrating to use and only serves as a slow painful suicide method

>> No.8206000
File: 154 KB, 620x712, 1588032498806.jpg [View same] [iqdb] [saucenao] [google]
8206000

>>8205009
wtf was wrong with the translators back then, that's just terrible

>> No.8206342
File: 302 KB, 920x670, megasupport.png [View same] [iqdb] [saucenao] [google]
8206342

>>8204459
>And I assume Capcom made MM9 NES-like due to fan response. Maybe that's evidence that you can't just listen to the hardcore fans.
MM9 came at the right time, and while it's been a while since I touched it, I remember that it was easily within my top three of the classic series. MM10 was where the fatigue set in for me, but I did replay MM9 after beating MM10 and think that MM10 was missing something I couldn't just quite put my finger on.
>>8204763
>That's because the 8 Bit brigade aka MM2/3 fanatics were trashing 7/8 for no BS reasons.
This is kinda true. Many of the 8-bit diehards (not all but possibly most) didn't give MM7 or MM8 a fair shake just for being different.
>those games (and 4, 5, 6) got reexamined in recent years by people who played them all through emulation/collections and everyone's starting to realize those people were full of shit.
And this is the part where your reality becomes fanfic territory. Sorry but only MM5 sucked the big one, most of the classic series games can still be enjoyed on their own merits. Let's just say sales of the Legacy Collection 2s were't carried by the (perceived or not) lesser games of the series.

>> No.8206812

>>8206000
From what I know, the translation of Legends was outsourced (as Capcom usually does) to OceanGroup and this was their first time dealing with Mega Man. So you get professional voice actors with the trade off being efforts of "localization" that caused plotholes.

>> No.8208342

>>8205034
I can't think of any robot master where a Rush Bike segment would make sense. MAYBE clown man, but that's a gigantic stretch...

>> No.8208401

>>8199503
Skill issue

>> No.8208406

>>8205034
The only time i ever usedthe rush bike was getting that one bolt on Clown Man

>> No.8208860

>>8206342
I have seen a lot of people shit on 4-6 back in the day. Most people were fine with them but I remember 6 in particular being pretty divisive, although I don't remember any specific criticisms other than the Rush adapters being "too gimmicky", which is complete nonsense, they were the best addition to the series since the slide imo.

>> No.8210873

>>8199464
It got outshined by X4 coming out a year later.

>> No.8211598

>>8199464
They played the inferior PlayStation version as opposed to the Saturn version.

>> No.8211769

i like a lot about it and appreciate it as a unique entry in the series but it just isn't better than the best classic games so it gets ignored
to be fair jump jump slide slide is fucking cancer

>> No.8211789
File: 31 KB, 600x600, 7f5.jpg [View same] [iqdb] [saucenao] [google]
8211789

I fell in love with Roll's voice in MM8 when I was a kid
That "Good luck Mega Man!" sent my heart aflutter

>> No.8212626
File: 320 KB, 795x1567, MM8Satsubpar.png [View same] [iqdb] [saucenao] [google]
8212626

>>8211598
Please stop pretending that the Saturn version of Mega Man 8 is so much better that it totally transforms anyone's experience enough to re-rank it several spots ahead of other games. If you liked the PlaySrltation version, you'll probably like the Saturn version; if you hated the PlayStation version, guess what? You'll still hate the Saturn version. The End.

>> No.8212672

>>8199464
The presentation is extremely dopey.

>> No.8212827

>>8200418
Can you elaborate? I don't like him either that much because of his autistic need for bosses to be easy to "no miss" 'no damage" "buster only" but yet still complains when they're easy. What do you hate about him?

>> No.8213092

>>8212827
We’re talking about Nico Evaluates right?

>> No.8213215

>>8199464
They mostly hate it because it tries different things than what megaman usually try.

>> No.8213263

>>8200783
Absolutely filtered

>> No.8213294
File: 96 KB, 561x1088, sigh.png [View same] [iqdb] [saucenao] [google]
8213294

>>8212827
>What do you hate about him?

>Known for its beautiful attention to detail, mostly fantastic level design and quality Robot Masters, Mega Man Unlimited does many things better than most of the official titles. Tight controls and physics that are built around the game make MMU an experience like no other.
>Unlimited sets the bar for fan game development and it accomplishes everything it wants without any major hiccups. The game is not for everyone as it sets the difficulty quite high, just like in the olden days. Death Spikes are everywhere and levels are quite long.

>Rock N Roll plays just like the classic titles. After many decades, it’s easy for a talented developer to see the shortcomings of the official games, and make improvements on every area. Controls are tight, stages are full of polish and Robot Masters reward the player for learning their patterns.
>Rock N Roll is clearly aimed at the Mega Man experts or those who are not willing to give up easily. You get punished harshly for mistakes, but the sense of satisfaction is immense once you finally learn how to proceed. Just like Unlimited, Rock N Roll is a must play.

>Nico has over 29 years of experience in Mega Man games and 7 years in doing the No Miss challenge on his show Case: Mega Man. He has also participated in countless Mega Man races with deranged rules to learn absolutely everything about the games. Nico is also a Quality Assurance Tester, having tested Mega Man: Unlimited and Mega Man: Rock ‘n Roll.

https://nicoevaluates.com/

>> No.8213329

>>8213294
No idea what any of this means but his videos are good to throw on in the background. Don’t agree with him on a lot of things but he makes enjoyable content I’d say, then again I don’t know much about the deep lore around him and he could be a raging cunt

>> No.8213335

>>8213329
Right nvm I just looked up his ranking and he thinks X4 is on par with Dr Wily’s revenge

>> No.8213515

>>8200418
What fangame in particular are you talking about? I've never heard of this guy before.

>> No.8213576

>>8213329
>>8213515
He gave advice (QA?) on Mega Man Unlimited and Mega Man Rock n Roll. I haven't played RnR but I've played Unlimited and every level is three times longer than it needs to be, usually because they repeat the same trap over and over while adding one new enemy or platform to it. It's a slog and I hold him partially responsible for the tedious levels.
He thinks they're nearly the peak of the series, though, both almost perfect 10s. For reference, MMX is a 7, MM2 is a 4, and MMX5 is effectively a 0.
Basically, I think he's massively overconfident and has actively made games worse with his terrible criticism.

>> No.8213630

>>8213576
>For reference, MMX is a 7, MM2 is a 4, and MMX5 is effectively a 0.

not far off from their deserved scores desu

>> No.8214184

>>8212626
Nobody actually says this.

>> No.8214210

>>8208860
When I was a kid in the 90's, people were perfectly ok with 4-6, calling them amazing games. I didn't saw people bitching about them until the 2010s or late 00s

>> No.8214232

>>8204926
No, you only enjoy the ending of Legends because in the end it goes full anime.

>> No.8214242

>>8208342
>clown man
>gigantic stretch...
Did you...

>> No.8214269

MM2 became a huge meme because of Reddit. It was never that good, although it did set the standard for the rest of the NES games.

MM3-6 are all approximately of the same quality, but Capcom played it really safe. I refuse to play MM7 because it's different, but MM8 really does it for me. I'm also a fan of MM11.

MM8 deserves more credit than it gets because you can choose to spend your bolts on a wide variety of things and every playthrough can be kinda different. But I'm pretty sure in the end you can buy almost every upgrade so what actually matters is the order you buy the upgrades in.

I just think it's neat.

>> No.8214336

>>8214242
No actually, I didn't intend that pun.
Oops.

>> No.8214469

>>8214269
How is 7 more different than 8?

>> No.8214474

>>8214469
Because 7 ain't 9.

>> No.8214948

>>8213576
I played a little bit of Rock N Roll and it was pretty good, at least from what I played. A few of the levels have some annoying bullshit in them, though, and something about Roll's sprite just seems off imo.