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/vr/ - Retro Games


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File: 16 KB, 350x258, MetalSlug5-Stoneturtle.gif [View same] [iqdb] [saucenao] [google]
8182353 No.8182353 [Reply] [Original]

What are some of the most infamous games that got data mine and gave interesting data. I don't about any other game except Metal Slug 5.

>> No.8182362
File: 102 KB, 220x220, 1597231354337.gif [View same] [iqdb] [saucenao] [google]
8182362

How does data mining work? Also anyone knows where this sprite came from is it a fan made or scrap design?

>> No.8182592
File: 28 KB, 900x506, datamining.jpg [View same] [iqdb] [saucenao] [google]
8182592

>>8182362

>> No.8182880

>>8182362
Digging through the file with a hex editor is a very basic way. You might be able to find string references to object in the rom. There are more elaborate ways I’m sure, but that’s the only way I know how to.

>> No.8182958
File: 62 KB, 676x221, 1630213303525.png [View same] [iqdb] [saucenao] [google]
8182958

>>8182362
The case with Metal Slug 5 is more curious because much of the graphical data was accessible through a debug mode, which was really easy to access.
Some of the sprite animations combined with the concept art would provide enough information to let people know exactly where these sprites were supposed to appear (without having any actual official code written for them).
In addition, inconsistencies in the design of the stages in accordance with their names (which were also available in debug mode) helped to reconstruct an even more complete picture of how the game was initially envisioned.
The image of the Avatar of Evil you've posted, comes from Metal Slug Attack by the way.

>> No.8182964

tcrf.net has shitload of retro data mining and region differences.
https://tcrf.net/Super_Smash_Bros._Melee
melee, for example

>> No.8183024

>>8182353
Its endlessly frustrating how the 2nd "X" edition game in the series is for 7 and they never did a "X2" update with the missing shit for 5.