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/vr/ - Retro Games


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7859582 No.7859582 [Reply] [Original]

Classic Sonic thread

>> No.7859598

>>7859582
4chan hates sonic

>> No.7859631

>>7859598
Everyone loves classic sonic. Post anything pre-adventure and you’ll get nothing but praise.

>> No.7859636

>>7859598
Shit I forgot about 1, ok but that gets a pass because it is otherwise a prototype

>> No.7859651 [DELETED] 

Robo Blast 2 is classic Sonic?

>> No.7859659 [DELETED] 

Is this where I whinge about Sonic Mania's incoherent, "I've only played on emulator" art direction?

>> No.7859668

Greatest games of all time.

>> No.7859670

>>7859651
Is Sonic Advance classic Sonic?

>> No.7859685

>Sonic Jam art
based.
Sonic 1 still the best.

>> No.7859687

>>7859670
Yes the games are basically two decades old now.
So yeah

>> No.7859698

I'm replaying all of the classic games right now and I can now safely conclude that Sonic CD sucks ass

>> No.7859805

>>7859698
It's pure japs making things needlessly difficult. It's obvious they were just excited about the extra disk space and just started spamming shit everywhere.

>> No.7859825

>>7859687
That's not what classic means

>> No.7860019

>>7859698
>>7859805
It's not difficult, it's just made with the opposite design principals of a Sonic game, they want tons of slow precise platforming and lots of stops. Sonic 1 was an experiment game so with CD they still didn't quite know where they wanted to take it.

>> No.7860095
File: 57 KB, 308x325, they hated jesus because he told them the truth.jpg [View same] [iqdb] [saucenao] [google]
7860095

2, 3&K and Mania are the only good Sonics. 1 and CD aren't good. There aren't good 3D Sonics, even the most fondly-remembered among them is still just astonishingly bad, sloppy, weightless platforming gameplay between set pieces.

The Sonic brand, the circumstances of the time for the Dreamcast and the defensiveness instilled into Dreamcast owners, combined with Sega fans' lack of experience with the good 3D platformers that were happening on other consoles for a generation already, are the only reasons SA/SA2 are viewed highly by some.

>> No.7860112

>>7860095
That's completely false. As a long time Sonic fan(since 91), I can tell you from personal experience that I play Sonic 1 and Sonic CD way more than 2, 3&K and Mania. I also enjoy Sonic Adventure 1 and 2 than any of the 2D games.

>> No.7860134

Sonic 1 is fucking bad. I just beat it the other day, never having played it before. Labryinth Zone and the Lava level have you waiting so much.

>> No.7860171
File: 121 KB, 640x640, ab67616d0000b273b95b2328334356c5cf72b646.jpg [View same] [iqdb] [saucenao] [google]
7860171

Sonic 1 is good
Sonic CD is good
Spinball is actually a decent and refreshing take on Pinball.
Chaotix is really bad and clunky but looks beautiful.
3 and K is better than 2. Mania is better than two.
All of the classic games belong in wide screen.
Adventure and Adventure 2 are both really compelling games and worth more than the sun of their parts, and the Chao garden really adds to the experience.
Play the 8 bit ones on Master System and not the Game Gear.
People love to try to act like big brain revisionists when it comes to Sonic, but no contemporary platformer at the time or for many years afterwards leaned so heavily on the use of momentum, the rolling mechanic is fucking brilliant.
Sonic had one of the best E3 Season presentations this year and it's time to get hyped for the android wide screen releases coming to other platforms.
Tails Gets Trolled is the greatest Shonen manga ever
The album is also fucking fantastic
https://youtu.be/RePSdwjOz5c

>> No.7860179
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7860179

>>7860095
>the defensiveness instilled into Dreamcast owners
>Sega fans' lack of experience with the good 3D platformers
I vividly remember going to Best Buy when they had those multi-CRT displays that showed movies or even games people were playing at the demo booth. I already had an N64 along with previous gens of the Genesis and Sonic 1-3. When the Dreamcast came out along with the Sonic Adventure demo, I wanted it so bad as a kid. But shrinking incomes only allowed one console in my house per gen.

I never got to play Adventure until recently from the Sega anniversary sale last year. It was a slog to play through, and that was on Sonic's route alone. I found myself playing in chunks rather than one route per day. I can't imagine what the fuck was going on in Yuji Naka and the programmers' minds trying to construct this game and its controls and physics. It feels like a collection of minigames rather than a cohesive end-product. Sonic's running sections feel far and few between, interspersed with exploring the city, janky platforming and silly minigames like Twinkle Park's go-kart sections and the platforming on the Egg Carrier. Tails fails to deliver, Knuckles is a bore, I can only dread Big and Amy's route, and I don't know what to expect from Gamma's route.

>> No.7860183

>>7859636
> I’m an american retard, sonic 1 bad me haves no pay-shee-uns

>> No.7860558

>>7860095
WRONG

>> No.7860571

>>7860179
Gamma's route is fucking awesome.

>> No.7860572

>>7860095
The Adventure games are only viewed highly because of how low the standard is for 3D Sonic. I like them but only because they got the closest to what I want from 3D Sonic. At least there's full 3D movement, decent controls, and somewhat open level design. In any other franchise the Adventure games would easily be considered the worst of their contenders, but because of how terrible 3D Sonic games have been they're considered some of the best. Sonic fans are desperate.

>> No.7860719

>>7860572
It really doesn't have decent controls, the cardinal sin of a platformer. There's a really good reason they had to invent the homing attack in Sonic Adventure, and it's because the game severely lacks any feeling of precision in its controls or sense of spatial depth while following this sphere in the air. Imagine playing this game like a normal, successfully executed 3D platformer, which didn't need homing attacks. It would be a frustrating ordeal.

>> No.7860851
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7860851

Classic Sonic's era has this really attractive quality to it I can't get over. I never have given the slightest shit about dreamcast-onwards Sonic or even American Classic Sonic but the Japanese designs are just the peak of soul to me.

>> No.7860859

>>7860719
I think it was more the result of the game's heavy emphasis on speed, which sometimes made it difficult to navigate.
It's also evident that the levels in Adventure 1 were built around Sonic, while all the other characters are either uneven or unfinished.
The control scheme is fine; I would say that the original Dreamcast version of Adventure 1 wasn't that heavily reliant on the Homing Attack.
I also would argue that the Homing Attack itself is a good idea by design, and it can be a great addition to the 2D Sonic games if executed well.
Sonic the Hedgehog Megamix take on the Homing Attack, proves me right, and hell, the Sonic CD++ romhack improved the original game by adding it.

>> No.7860870
File: 661 KB, 2440x1564, Sonic_Battle_promo_art.jpg [View same] [iqdb] [saucenao] [google]
7860870

>>7859670
Advance is Adventure Sonic (everything between SA1 to Shadow/maybe 06)

>> No.7860947
File: 220 KB, 312x334, Wrong.png [View same] [iqdb] [saucenao] [google]
7860947

>>7860095
I get the attempt, but your take is terribly misguided.
While Sonic Adventure 1 sold the most on the Dreamcast, that doesn't take into account how pirated the DX PC version was among kids. Sonic Adventure 2 sold the most copies on the Gamecube and on Steam and was popular in the emulation community back then. Sonic Adventure games also gave 3D platformers a cinematic edge that very few games had. The extensive usage of vocal themes in games also became popular thanks to the Sonic Adventure duology.
They're not perfect, but their artistic intent was well remembered over time and it had NOTHING to do with Dreamcast nostalgia.
Don't forget also that Sonic's 3D games sold incredibly well in those days, and games like Unleashed and Colors were highly praised by fans and critics alike.

>> No.7861004

When I saw that the coming comic issues IDW is doing that're celebrating the 30th anniversary of the franchise are focusing on the classic era I was pretty happy. 90's era Sonic is the best era.

>> No.7861016 [DELETED] 

>>7860183
Sonic 1 was popular on America, shit-feasting thirdworlder.

>> No.7861019

>>7860183
Sonic 1 was popular in America, shit-feasting thirdworlder.

>> No.7861023

>>7860095
SA2 is viewed highly mostly because a lot of people had it as their first Sonic game.

>> No.7861128

>>7860947
>Unleashed
>Highly praised by critics

>> No.7861146

>>7861128
At least in retrospect.
The daytime levels were praised even by those who gave the game low scores.

>> No.7862972

>>7859598
Patently untrue./sthg/ exists

>> No.7863023

>>7859582

Sonic 1 + 2 mobile apps + 8bitdo M30 controller is pure kino. I like Taxman's mobile apps, but I've noticed a few bugs that weren't present in the original and the physics is slightly different. On the plus side, you can put elemental shields in 1 + 2. It makes the games much more enjoyable.

Obligatory ordering:

Mania > 3k > 2 > 1

>> No.7863049

>>7863023
The only reason I think Mania has a chance at being better than 3K is that Mania is wide screen. So if Sega makes a widescreen 3K or you consider the one mod for Steam then to me 3K is easily above Mania. Mania was amazing don't get me wrong, but I think it had generally a weak selection of bosses in terms of consistency of quality, and I think some of the later levels are overly long and complex.

>> No.7863102

>>7863049

I played Sonic 3 AIR and Mania recently. I would roughly give the scores below for each zone. I think overall, I prefer Mania because it feels faster pace, while still giving you a level of control that makes the platforming feel skill based, the bosses feel slightly more fun and diverse and Mania special stages are much better than blue spheres. I love the drop dash as well, though I do wish Mania had Hyper Sonic.

Mania:

Green Hill Zone 10/10
Chemical Plant Zone 8/10
Studiopolis Zone 10/10
Flying Battery Zone 10/10
Press Garden Zone 6/10
Stardust Speedway Zone 8/10
Hydrocity Zone 8/10
Mirage Saloon Zone 10/10
Oil Ocean Zone 5/10
Lava Reef Zone 7.5/10
Metallic Madness Zone 7/10
Titanic Monarch Zone 7/10
Egg Reverie Zone 9/10


Sonic 3k:

Angel Island Zone 9/10
Hydrocity Zone 8/10
Marble Garden Zone 7.5/10
Carnival Night Zone 8/10
IceCap Zone 6/10
Launch Base Zone 7/10
Mushroom Hill Zone 7/10
Flying Battery Zone 10/10
Sandopolis Zone 6/10
Lava Reef Zone 7.5/10
Hidden Palace Zone 8/10
Sky Sanctuary Zone 9/10
Death Egg Zone (Sonic and Tails' stories only) 7/10
The Doomsday Zone (Sonic's story only) 9/10

>> No.7863112

>>7863049
>So if Sega makes a widescreen 3K or you consider the one mod for Steam then to me 3K is easily above Mania.

The upcoming compilation is said to have 3K in widescreen, according to a community manager online.

>> No.7863123

>>7863102
I agree with you that Mania clearly had the better Special Zones, although I don't hate Blue Sphere. It's been a while since I've done a replay of 3k but I just finished Mania recently. I know personally a lot of the to number of bosses that used an auto scrolling mechanic was way too fucking over done, and that Press Garden midboss was a literal "What the fuck were they thinking" moment. I also really liked that Knuckles playthrough really felt more different from Sonic's in 3K than it does in Mania. But to me Egg Reverie and some of those later zones just wear out their welcome and can push you to timing out, and I know you can turn off the ten minute time limit but I really don't think a Sonic level should last longer than about 5-7.5 minutes naturally

>> No.7863137

>>7863112
I watched that reveal very closely and you could tell the shots from 12CD were wide screen and 3k was noticeably different so I was worried that Sega wouldn't pull through, but hey I hope you're right. My other fear is it will have fucking atrocious input lag like that Genesis classics collection. I still fucking want to spit on the face of every video game Reviewer I watched go over that game on release because not ONE talked about the input delay and it was so fucking obvious that even a casual like me could feel it. Sonic is literally unplayable in that game and I didn't have the stomach to try anything else.

>> No.7863280
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7863280

>>7859598
>>7862972
>4chan hates sonic
>untrue./sthg/ exists
/sthg/ are tumblr/reddit-tourist cancer polyps so far removed just waiting to metastasize. They're Sonic "fans" of shippers, fujoshis, and clout-obsessed zoomers from Sonic fansites who literally talk down on /v/ like they're better than the rest of 4chan because they see themselves distinctly as not associating with the rest of the site.

>> No.7863289
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7863289

>>7863280
>>4chan hates sonic
>>untrue./sthg/ exists
>/sthg/ are tumblr/reddit-tourist cancer polyps so far removed just waiting to metastasize. They're Sonic "fans" of shippers, fujoshis, and clout-obsessed zoomers from Sonic fansites who literally talk down on /v/ like they're better than the rest of 4chan because they see themselves distinctly as not associating with the rest of the site.
All true
Let's just admit that /vg/ does not improve game discussion

>> No.7863302

>>7863289
Some of the generals are ok like SS13 and the grand strategy general. Things that cover a series like Sonic the Hedgehog is pretty destined to be trash because it isn't based around the merits of a video game but just a marketing mascot. That isn't to say their aren't fucking incredible Sonic games, but not everyone in there will be there because they appreciate those incredible Sonic games.

>> No.7863318
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7863318

>>7859582
Is sonic advanced considered classic? I played the shit out of this as a kid

>> No.7863326

>>7863318
I wouldn't consider it classic, though I played the first and it was ok. Classic Sonic has very distinct physics and feeling to it, and the advance gameplay just didn't replicate closely enough to be considered in the same sub category.

>> No.7863370
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7863370

>>7863102
>Mirage Saloon 10/10
>Angel Island 9/10
>IceCap 6/10
>Launch Base 7/10

>> No.7863385

>>7859659
I'd be interested. The only thing that really looked off to me was the lack of waterfall dithering, but maybe the devs were PALfags who played with RGB kek

>> No.7863393

>>7863385
*blending waterfall dithering

>> No.7863472

>>7863385
>>7863393
It has unblended dithering patterns and also actual transparencies. I'd prefer if it had only one or the other.

>> No.7863564
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7863564

>>7863102
>Mirage Saloon Zone 10/10
>Carnival Night Zone 8/10
>Sky Sanctuary Zone 9/10

>> No.7863568
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7863568

Is this a fairly authentic way to experience the original sonic games? I only have a Saturn.

>> No.7863596

>>7863370
He's only wrong about Ice Cap and Launch Base

>> No.7863601

>>7863289
/vg/ is still better then /v/, a low bar I know.
>>7863568
Not really, plus Sonic Jam costs a fuck ton of money for some reason.

>> No.7863615

>>7863596
Carnival Night Zone sucks
They got rid of everything good about Casino Night and just made another Spring Yard

>> No.7863619

>>7863615
I can respect that view, but I don't get why anons here hate Mirage Saloon.

>> No.7863620

>>7863601
>/vg/ is still better then /v/, a low bar I know.
You would be right if there want any drama in said general threads

>> No.7863640

>>7863620
*Wasn't

>> No.7863645

>>7863601
>Not really, plus Sonic Jam costs a fuck ton of money for some reason.
care to explain? Money isn't a problem, my Saturn is modded.

>> No.7863712

>>7863568
Yes, they're incredibly faithful ports. There's an added easy mode but you can just play on original. Anyone who says otherwise is trolling
http://info.sonicretro.org/Sonic_Jam#Differences_from_Mega_Drive_games

>> No.7863796

>>7863712
thx this is just what i needed

>> No.7863990

>>7863289
Ya definitely not a cuck not even gay

>> No.7864005

>>7863601
>he pays for games
ngmi

>> No.7864157

>>7863280
>shippers, fujoshis

the fact that this shit apparently still exists in 2021 makes me feel like the world really did end in 2012

>> No.7864178

>>7863645
>>7864005
I didn't know your Saturn was modded, jeez.

>> No.7865051

>>7863619
For me I found it incredibly disappointing that we finally get to play the zone that was scrapped twice, and then half of it is wasted on the shitty Sky Chase mechanic.

>> No.7865076

I am still so pissed at how badly sega fucked over the series since the genesis days.

>> No.7866041
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7866041

>>7863280
/sthg/ is literally the last remnant of the old deviantautist Sonic fandom. Posting fanon/furry bullshit on the subreddit gets you permabanned

>> No.7866050

>>7866041
I had a look at /r/SonicTheHedgehog/ and it's mostly ironic self hatred.

>> No.7866190

Tails' pee pee.

>> No.7867203

I'm playing Knuckles' Chaotix for the first time right now and I actually find it quite fun. It's not really a "good game", since the levels are barren and not particularly interesting, but the main control mechanics become surprisingly intuitive over time and it's fun to just bounce and swing around. Also, the special stages are really cool.

>> No.7867219

>>7865051
>Half
Knuckles' Act 1 exists

>> No.7867273

>>7863137
If you’re talking about the Genesis Classic Collection on Steam, the weird thing is that I had zero input lag issues when it first launched oh what a decade ago or something and when it used the old launcher (before the fucking retarded 3D lounge trash). Ever since they updated their stupid emulator and added all the fucking 3D lounge bloat it became a complete fucking unplayable lagfest, and even though you can still use the classic launcher even that began to lag as well fucking hell.

Luckily I still own a copy of the S3&K PC CD release and that runs like a dream.

>> No.7867519

>>7867203
Completely agree. The whole aesthetic of the game and music are also phenomenal. Shame about the lack of level design.

>> No.7867809

>>7863280
/sthg/ is a breeding ground for autistic people

>> No.7868548

>>7860095
Sonic Adventure 2 battle was one of the most played GameCube games.

>> No.7868570
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7868570

>>7860095
>filtered by Sonic 1
>thinks his rant is worth reading
Lol