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/vr/ - Retro Games


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File: 48 KB, 768x768, Duke-Nukem-64.jpg [View same] [iqdb] [saucenao] [google]
7726654 No.7726654 [Reply] [Original]

Better than Saturn Duke.

>> No.7726660

>>7726654
that's setting the bar pretty low

lol

>> No.7726667

>>7726660
Saturn Duke is actually pretty fun, it just isn't as good as the N64 version. Not like you know anything about shooters to begin with.

>> No.7726669 [DELETED] 

>>7726667
Whoa calm down, chief. Wouldn't want you to start hyperventilating.

>> No.7726671 [DELETED] 

>>7726669
cringe

>> No.7726672

>>7726654
>the only version of the game which actually lets you save the babes is a censored N64 port without music
Randy, why?!!

>> No.7726676 [DELETED] 

>>7726671
Are you on your period?

>> No.7726680

>>7726672
>censored
The only legitimate argument against this version.
>without music
It has the main title theme and nothing else of value was lost.

>> No.7726682 [DELETED] 

>>7726676
>Are you on your period?
Ironic coming from the one that talks like a woman.

>> No.7726687

>>7726680
>It has the main title theme and nothing else of value was lost.
duke has a few decent tracks.
https://www.youtube.com/watch?v=YhAjmKkrADM

>> No.7726693 [DELETED] 

>>7726687
fart, fart, fart dunnn fart fart fart dunn *drum kick* fart, dooo doo....

>> No.7726696

more like Dookie N-Word

>> No.7726703

>>7726696
I'm Sump Pumpem, I'm here to sump turds and pump dicks, and I'm all out of dicks

>> No.7726718

>>7726654
>saturn exclusive level
>get shat out into a giant toilet

>> No.7726719 [DELETED] 

>>7726682
Ironic indeed, since you're the one who spazzed out form a random comment and uses zoomer lingo.

Get help.

>> No.7726721 [DELETED] 

>>7726719
cringe female-voiced reply

>> No.7726998
File: 189 KB, 1280x720, 1506226059201.jpg [View same] [iqdb] [saucenao] [google]
7726998

>>7726654
It's cool as hell, but it lacks the music, which is a huge minus for a game like this.

>>7726672
It's odd to me that this wasn't a feature in the original, yeah. Also, Randy wasn't in charge of shit back then, he came in to do some levels for the fourth episode, The Birth, with the Plutonium Pak.

>> No.7727004
File: 1.95 MB, 490x390, pipebomb.gif [View same] [iqdb] [saucenao] [google]
7727004

>>7726680
Get raped, Duke Nukem 3D has lots and lots of really good music in it, it's as much a part of the charm of the game as the music is for Doom, it kills a lot of the atmosphere and feel of the game to not have it.

https://youtu.be/uihO0SoMWZ8
https://youtu.be/3Cvf-OfKkP4
https://youtu.be/S4G3wE1cv-k

https://youtu.be/eWI_DwSYvNc
https://youtu.be/n2RD768DXSA
https://youtu.be/JEeNxr_lAt4

https://youtu.be/JkwGLIa3Ur8
https://youtu.be/wRLViYOQ9F0
https://youtu.be/5SH5CojjqD4

https://youtu.be/HSjdLwsVtvo
https://youtu.be/qN8v-3xzaHc
https://youtu.be/RezeFYshWdc

>> No.7727012

>>7727004
>Doom music
>good
now I see where you're arguing from. none of these fart-blaster soundtracks are good. the first legitimately good retro fps soundtrack came with Quake.

>> No.7727059

>>7726672
you can only save the babes because nincomshit thought it was too mean not to. aka GAY

>> No.7727084

>>7727012
I'm sorry that you're a zoomer who's ears have been ruined by years of eating Tidepods and listening to dubstep.

>>7727059
Saving them is in character for Duke, it's his primary motivator for killing alien scum. That they're then tallied at the end of the level like score items is icing on the cake because you know some wiener will bitch and moan about that detail.

>> No.7727093

>>7727084
>I'm sorry that you're a zoomer who's ears have been ruined by years of eating Tidepods and listening to dubstep.
Sorry, I just like listening to actual good music instead of trying to convince myself that MIDI versions of Alice in Chains tracks constitute said "good music". Here, expand your horizons.

https://www.youtube.com/watch?v=HT3NZhQIdz4&t=2s

>> No.7727102

>>7727084
>Saving them is in character for Duke
uhh except that it never was until that version

>> No.7727104

>>7727102
"Nobody steals our chicks, and live."
Quote from the man himself.

>>7727093
>bootleg Donkey Kong Country music
Not very impressed, to be honest with you.

>> No.7727113

>>7727104
>Alundra
>bootleg Donky Kong Country
Okay you're just retarded. Have a good one.

>> No.7727139

>>7727104
>"Nobody steals our chicks, and live."
>kills aliens who stole said chicks
>goes home
this is cannon

>> No.7727141

>>7726654
I like this version for its multiplayer, but that's it. The single player is not very good.

>> No.7727337

>>7727093
>Sorry, I just like listening to actual good music
He says while posting a fucking video game soundtrack.
https://www.youtube.com/watch?v=ShsEeDEWLo8

>> No.7727348
File: 2.66 MB, 1160x442, haha rocket go boom.webm [View same] [iqdb] [saucenao] [google]
7727348

>>7726654
>skyboxes are all weird and set during the day
>taking damage doesn't tint the screen red, instead Duke bleeds like the enemies do
>no music
Still way better than the Saturn version though.

>> No.7727356

>>7726654
It's neat and the ammo types are cool, some of the new sprites look decent and I appreciate some of the level design changes like the duke burger area in red light district. Saturn version is still great and a ton of fun to play.

>> No.7727358

>>7726654
Absolutely, and all chads agree that saving the babes is what Duke would do

>> No.7727360

Just like Doom 64 and Quake 2 it is different than the PC instead of a plain port so it's still worth playing even if you have already played the PC version

>> No.7727417

>>7726654
This version is underrated; the Plasma Cannon is pretty cool and the Grenade Launcher is way better than the RPG. It lets you bounce grenades off walls, ceilings, around corners, and such. I also like how they expanded some of the levels by adding new sections.

>> No.7727425

>>7727348
They levels make more sense set during the day since the lighting always made it look like day anyway. Not as noticable in city levels but The Abyss looks weird on the PC version because the sky is dark but the canyon is all lit up.

>> No.7728887

>>7727012
Shit take. Like industrial machine rape noises are any better.

>> No.7728897
File: 62 KB, 710x613, disgust2.jpg [View same] [iqdb] [saucenao] [google]
7728897

>>7727093
>here’s some actual good music
>posts some shitty weeb ching chong music.

>> No.7728901 [DELETED] 

>>7728897
Weebs are always cringe

>> No.7728914

>>7726654
They are both better than the PS1 version

>> No.7729440
File: 32 KB, 552x416, 87458745.jpg [View same] [iqdb] [saucenao] [google]
7729440

>>7727360
This. Also swapping the nudity for gore is a nice touch here.

>> No.7729538
File: 52 KB, 1080x1080, ESa2NA-VAAAIoUQ.jpg [View same] [iqdb] [saucenao] [google]
7729538

>>7726654
>opening theme
>4-player deathmatch
>2-player co-op
yeah, I'm thinking based.

https://www.youtube.com/watch?v=DMECx908-u4

>> No.7729546

>>7728897
if you can't appreciate that track you are literally low IQ

>> No.7729557

>>7729538
In 4-players deathmatch you can play against bots instead of humans as well. And they have unique levels for these matches, or you can play on any other level from the games.

You can skip the first boss fight with the Battelord by hitting a secret level exit switch behind a wall that is only supposed to be there for the deathmatch modes. I figured this out a long time ago.

>> No.7729565

>>7726654
For the time this absolutely was thee best way to play duke if you didn't have a PC. Had all the levels basically with no slow down and a actually decent way to control the n64

Along with not alot of graphical comprimise.
Alot better than the other two versions.
The N64 really is a unsung hero of FPS games at home in a time when PCs were still expensive AF. They still are now but back then it felt like all the PCs were just 1000USD

>> No.7729570
File: 35 KB, 500x500, 1611037175151.jpg [View same] [iqdb] [saucenao] [google]
7729570

>>7729557
it's been forever since I played deathmatch, but I vaguely remember there being a pirate ship level.

>> No.7729761

Anyone like zero hour? It has a banging title theme, a remix of the original. Some of the level tracks are good too

https://youtu.be/CX9iJ9S4TCo

>> No.7729763

>>7729557
I don't remember duke64 having bots. You sure?

>> No.7729765

>>7729761
Yeah, it was a lot or fun. A great third person shooter on N64. Very underrated.

>> No.7729825

>>7727093
While your post was already cringe for saying "Your musical taste is bad, listen to real music, by which I mean the music that I like." But you really took it a step up by posting a track from another video game. This is like a pig boasting he's better than a rat.

>> No.7730128

Duke 64 is the best console port simply because it does so much to be different and not just the same exact game but worse like PSX or Saturn Duke. The new weapons, saving the babes, different explosion effects and modified level design (even the comfy California day skybox sets a different tone). Also local co-op and dukematch with bots is based as fuck.

Duke 3D on PC is definitive but at least Duke 64 isn't a totally forgettable downgrade like the other console versions.

>> No.7730170

>>7726654
Better than PC Duke.

>> No.7730174

>>7727012
>none of these fart-blaster soundtracks are my taste
ftfy.

>> No.7730364
File: 38 KB, 480x640, howdoIcleandogshitoutofmyN64.jpg [View same] [iqdb] [saucenao] [google]
7730364

>>7726654
>Better than Saturn Duke.

> Blurry, censored, no music, shitty controller N64 shit is somehow better than the version that had more accurate visuals, smoother control, a better framerate, and online play?

I don't know if you're more retarded for posting such terrible bait, or if I'm more retarded for replying to it.

>> No.7730464

>>7730364
The control scheme for Duke on N64 is actually p good. The C buttons are basically your non-analog wasd equivalent which is fine.

>> No.7730472

>>7730364
it actually is one of the best controlling FPSes on the 64. I own this and the saturn version on a burned disk and I go to the 64 one more often.

>> No.7730475

>>7730128
Oh yeah, also the new ammo types make the existing weapon set more interesting and give more of a reason to go secret hunting than otherwise. Dumdum rounds keep the pistol relevant late into the game and explosive shotgun shells and heatseeking missiles add some extra flavor.

>> No.7730494

>>7729763
Positive. They were dumb as rocks.
>>7729570
There is indeed.
If you level select in campaign all the multiplayer maps have enemies scattered throughout them.

>> No.7730510

>>7730364
Basically everything you said aside from censoring and no music is a flat out lie that's the literal exact opposite of the truth, except for "online play" which you're pretending was actually fun -- it was a 2 player-only slideshow that ran at 10fps and had required an expensive peripheral. Meanwhile the N64 actually has real 2 player coop, 4 player deathmatch and even multiplayer bots. You are low IQ and you should never post again.

>> No.7730516

>>7730364
The Saturn and PSX version served a purpose back then. Nowadays, there is no point in playing them again. They're just shittier versions of the PC version. If you truly care about Duke, you should play it on PC.
Duke on the N64 is a good game in its own right, like Quake 2 on PSX.

>> No.7730683
File: 2.90 MB, 640x480, Slooooooow.webm [View same] [iqdb] [saucenao] [google]
7730683

>>7730364
Lmao the Saturn port is a mess that doesn't play anything like Duke 3D.

>> No.7730727

>>7730128
Doom 64 took a similar approach, they couldn't have some of the enemies due to limitations, particularly the two best enemies from Doom 2, Archie and Boner, thus they compensate with the more complex level design, as well as transforming the Pain Elemental from milquetoast to a goddamn nightmare.
Though with all new levels, graphics and audio, that's basically a whole new game, while Duke Nukem 64 retains a lot of the levels, instead modifying them, by both necessity as well as for the sake of adding cool new shit.

Are there any other console ports from like 4th and 5th which roll with their limitations as well as these two games? I really admire the hell out of that work ethic.

>> No.7730745

>>7727102
Duke Nukem is a parody of 80s and 90s generic action heroes. There's no way he DOESN'T save them.

>> No.7730827

>>7730364
>>7730510
>>7730516
>Duke on the N64 is a good game in its own right, like Quake 2 on PSX.
Like I said, the N64 version is under appreciated for its implementation of the Grenade Launcher, which functions unlike any weapon in vanilla (PC) Duke Nukem. They also cut up some levels and then added them to others, expanding those levels. I really miss playing Duke 64.

>> No.7730828

>>7730475
Oh yeah, I forgot about the different ammo types. Feels weird not having them in other versions.

>> No.7731184 [DELETED] 

>>7726654
t. nintenyearold

>> No.7731456

>>7730475
>>7730828

The shotgun was a totally different gun as well.

>> No.7731491

>>7731456
Yeah, it looks like a SPAS 12

>> No.7731574

>>7726654
it was fun me and my friends would play death match with bots if we didnt have 4 people

>> No.7731809

>>7726654
This is easily my favorite version of the game. I love pretty much all of the level design changes they made

>> No.7731818

>>7731809
But they took our strip club!

>> No.7731823

>>7731818
they added a duke burger instead

>> No.7731843

>>7729763
Yes but they never change weapons, they run around the level like maniacs shooting each other and you with the pistol.

>> No.7731848

>>7729761
Zero Hour was awesome and the multiplayer was pretty good too, some very unique levels.

>> No.7731941

>>7730683
Looks comfy. What's wrong with it?

>> No.7731947

If you Destroy every toilet in Saturn Duke, you get Death Tank.

>> No.7731959

>>7731848
zero hour is cool but I prefer time to kill

>> No.7732028
File: 761 KB, 1920x1080, image_2021-05-07_185901.png [View same] [iqdb] [saucenao] [google]
7732028

For those that want to replay Duke 64 but with actually good controls and music, you can use the RedNukem source port along with the 64 ROM and the MIDI files from your Duke install. It's fucking easy and runs like butter.

>> No.7732153

>>7730683
Not seeing the problem. Some slowdown in 5th gen (and earlier 4th gen) console FPS isn't unusual, but it looks pretty smooth in that video.

>>7732028
Kinda wanna try doing that, though I want to alter it slightly to put in the original Duke 3D shotgun sprites in there, and I guess maybe the Uzis from Shadow Warrior for the dual MP5ks.

>> No.7732192

>>7732153
why would you prefer the original shotgun sprite? the duke 64 one is way cooler

>> No.7732198

>>7731818
They just made it into a warehouse. Terrain is still there. My ideal Duke Nukem would be the N64 version but uncensored with the adult themes put back in

A nice little touch in the N64 version is that for the most part the secret level exists are actually given some context. All the levels flow together.

>> No.7732383
File: 64 KB, 600x800, Winchester 1300, Tac-Star parts, as used in Duke Nukem 3D.jpg [View same] [iqdb] [saucenao] [google]
7732383

>>7732192
Because the SPAS12, while an extremely cool looking shotgun, is in all kinds of movies and games, while the original shotgun, a Winchester 1300 Defender, is not seen that often, particularly not with the custom front grip and heat shield. The shotgun in DN64 is also a so-so 3D render, while the shotgun in DN3D is a real gun digitized for the game.

It has a lot more character to me.

>> No.7732402

>>7732383
Personally, though I love the N64 version, I do prefer the shotgun sprite from the PC version.

The SMG's are cooler than the Ripper though

>> No.7732460

>>7732402
I liked in zero hour they kept the smgs since it was made by the same developers as duke64

>> No.7732462

>>7732460
Likewise. God, I miss that game. The revolvers in the Old West and Victorian England were great too. I think the 30-30 was my favorite weapon though

>> No.7732470

>>7727093
Based and PSXpilled

>> No.7732502
File: 2.90 MB, 640x480, Duke 3D DOS Enforcers.webm [View same] [iqdb] [saucenao] [google]
7732502

>>7731941
>What's wrong with it?
>>7732153
>Not seeing the problem
Have you guys played Duke 3D? The enforcers are supposed to be the fastest enemies in the game.

>> No.7732839

>introduced me to Duke
>had hella fun with the smgs, plasma cannon and explosive shotgun
>the projectiles looked good
>multiplayer maps were fun, despite constant screen cheating by players
I played it more than Goldeneye.

>> No.7732939

>>7732839
>I played it more than Goldeneye.
Same. There were so many other better shooters on the 64.

>> No.7733376

>>7732402
The Ripper is cool in its own way.

>>7732502
I'm probably underestimating that because I'm pretty sure the Protector Drone in The Birth episode is a good bit faster.

>> No.7733439

I can hear the dual mg's blasting in my head

>> No.7734656

>>7733376
duke 64 has the protector drones in each episode instead of just the birth

>> No.7734682

>>7727093
>Here, expand your horizons.
>https://youtu.be/4fWTc6_-90I

>> No.7734991

Rabid Transit on Duke64 is pretty much an entirely different level than the Duke 3D version and it's better for it.

>that part of the level where you can look out over E1L2's starting street

>> No.7734995

>>7734991
One of my favorite little touches

>> No.7735015

>>7734995
All the little things like that go a long way to making Duke64 feel very comfy

>> No.7735120

>>7726660
Kys shiturn

>> No.7735174

>>7735015
I miss playing co-op with my friend, slowly advancing in each map and returning to broken fire-hydrants or toilets to heal up.

>> No.7735220

>>7730128
I always enjoyed the weapons more, too
>grenade launcher, strong weapon but took some skill for bouncing and arching over structures and not kill yourself with it
>akimbo smgs were cooling than the chain gun, matched the cover art
>plasma cannon was a better than the freeze cannon
>different ammo types
Only thing you're missing is the devastators, which I guess maybe grenade launcher maybe replaced. The RPG and missile launcher are technically different weapons, but really accomplish the exact same thing outside the heat seekers.

There was a Duke 64 mod of eduke that was a really awesome way to enjoy it on the PC, too.

>> No.7735253

>>7735220
>>grenade launcher, strong weapon but took some skill for bouncing and arching over structures and not kill yourself with it
Yeah, I think it was way better than the RPG. It has a lot more utility.

I will disagree about the plasma cannon though; while its mechanics were much cooler than the freeze gun, I think the aesthetics of the freeze gun were better. It is very satisfying to freeze something and then kick it into pieces. Plus the way its shots reflected off the walls and mirrors was a nice touch.

>> No.7735257

>>7731848
Only disappointment was that it wasn't first person but i recall some kind of cheat to enable it or some shit but may of been for vs only.

Duke 64 was my first real intro to the Build games. Loved the coop, loved the deathmatch with lots of secrets in the levels, bots. Tons of secrets that i think even the level select couldn't reach. Great times.

>> No.7735508

>>7735257
I loved playing a sort of survival game with the bots and a friend. We'd set goals like finding certain hiding places and such on the maps, trying not to be killed with the bots. I remember them being quite deadly even with just pistols.

>> No.7735525

Duke 64 and Duke Zero Hour, by the same team (Eurocom), rewrote Duke into a much more sympathetic figure, and part of why DNF feels so tonally jarring is that he does a bunch of cruel and mean spirited things that Eurocom Duke would never have done nor allowed.

>> No.7735531

>>7735525
I never played DNF but what do you mean exactly? I don't notice any difference between PC Duke, N64 Duke, and Zero-Hour Duke. Granted, it's not like had a deep character. He was a smart ass, masculine action-hero.

>> No.7735548

>>7735508
Me and my friends did the same exact thing. We would also do 4 player vs and have teams of 2 and designate a spot as a base for a team, set up trip wire bombs and try to sneak into the others base

>> No.7735558

>>7735548
Only rarely ever got to play it 4 player, but that would have been a lot of fun

The bots in Duke64 were pretty simple but they actually worked well. Didn't bug out TOO often, and only in certain places.

>> No.7735579

>>7735531
>I never played DNF but what do you mean exactly?
DNF Duke is a complete dick. The most glaring example is when the twins (who are sucking his dick in the opening, and are abducted by aliens just as they're about to kiss like 30 minutes later), are impregnated by aliens. They tell Duke that they'll definitely lose the weight. Then Duke says, "Looks like.. YOU'RE FUCKED." and then the twins explode in a shower of gore.

It was peak WTF. And he's kinda like this for the entire game.

What Eurocom did was orient Duke entirely around being a massive blowhard who genuinely loves Earth's babes, hence his success is measured by how many he saves. DNF completely discards this, possible because the devs didn't want to treat Eurocom's work as canon in any way. But it's for the worse because Eurocom's softer take on Duke holds up better tonally.

Also, Zero Hour Duke was pretty much openly flaunting Nintendo's content rules, but Nintendo no longer cared because they were worried about the N64's kiddy reputation. As a result, Zero Hour Duke is TASTEFULLY sexy. Not grubbily sexy in the way DNF and to some degree 3D was.

>> No.7735590

>>7735579
I see. You'd think that it would be hard to fuck up a portrayal of Duke Nukem. Glad I never played DNF; it didn't look very good anyway.

>>7735558
>>7735548
>you are wondering alone in multiplayer
>in the distance you hear
>"Mmmph Mmmph, where is it?"

>> No.7735610

Duke64's weapons are a mixed bag at least visually/feels wise. The Rocket Launcher looks and feels like it should be a lot more powerful than it is, whereas the RPG strikes that balance and just feels "right". I prefer the 3D pistol, the 64 shotgun, the grenade launcher is based as fuck but I also love the devastator. The freeze ray is an iconic douk weapon unlike the plasma cannon but the plasma cannon is arguably stronger and more useful. Visually the 3D shrinker and expander are much more visually appealing than the 64 ones. The SMGs vs Ripper thing is tough, maybe I'm retarded or its placebo but the SMGs feel like they do more dps and have a much wider spread, it feels a lot more satisfying to point blank stunlock rape with the SMGs.

>> No.7735628

>>7735610
>. I prefer the 3D pistol
I always thought it looked too rectangular.

The Ripper and the SMG's do feel different to me. Not sure if it is reality or just my imagination. Aesthetics can go a long way as far as how a weapon feels.

>> No.7735629

>>7735590
I have similar complaints about Lo Wang's portrayal in Shadow Warrior 2, where he come across as cruel and spiteful. Lo Wang and Duke Nukem and characters like them are meant to be lovable rogues. Duke is a buffoon, but he is here to kick ass and save babes. Lo Wang in the first reboot game is a self-styled superhero with the Wang Cave and his comic book collection and shit like that. The sequel turns him into a dick, and then character assassinates half the cast. I'm unsure how I feel about Shadow Warrior 3 at this point.

>> No.7735638

>>7735629
I don't know a lot about Shadow Warrior. I had hardly heard of the game until this Australian Youtuber did a Let's Play of it some years ago. It looks like a very cool and very hard game. The first Shadow Warrior, that is.

>> No.7735684

>>7735610
i'm pretty sure the smg and ripper do the same amount of damage and have the same firing rate, it's just cosmetic differences

>> No.7735721

>>7735579
the original duke dev team probably aren't even that familiar with duke64 or zero hour

>> No.7735726

>>7735721
It's not as if DNF was made by the original team either. It's a Frankenstein's Monster of a game.

>> No.7735741

>>7735579
I want Duke in smash bros so bad but everyone always says "nooo Duke is too intense for smash" even though you can easily capture the essence of the character without going over the top plus the fact there are more Nintendo exclusive Duke games then any other platform, even pc

>> No.7735752

>>7726654
I liked it in the sense they were creative with the censorship (dat Hannibal in E1S3). Had they put it on a 512 megabit cartridge, they would have been able to put it the music, the Build editor and space to spare for savegames and custom levels.

>> No.7735764

>>7735590
>"Mmmph Mmmph, where is it?"

x3 lol

>> No.7735767

>>7735764
That text unlocked something anchient in my brain

>> No.7735771

>>7735752
Third party developers were super fucked because larger carts cost more money, so they were under pressure to get the games as small as possible. Not that this was unique to the N64. You saw similar drama with the SNES, where developers wanted this chip or that chip or the ability to fucking save, and they were told, "Too expensive."
https://fabiensanglard.net/another_world_polygons_SNES/

Using 8MB carts with no onboard save chip likely translated into savings of tens of dollars per cartridge. And yea, that sucked creatively. If Nintendo hadn't had a stranglehold over cart creation, things might have been cheaper.

>> No.7735791

>>7735771
The 64 RE2 port is a fucking miracle of computer engineering. Those were the kind of people that would get Doom running on the fucking Voyager probes (complete with 48 hour lag).

>> No.7735797

>>7735791
I had that. Something often overlooked about it was its randomizer mode; it functioned like randomizers that speedrunners use to challenge themselves with modern games. The randomizer changed all ammo and health pickups. It could make the game very easy or very hard. It was a lot of fun.

>> No.7735802

>>7726654
Low bar. It still sucks.
>no music
lol

>> No.7735807

>>7735791
RE2 N64 is pretty tightly made. It is primarily achieved via:
>LucasArts MORT speech codec.
>JPEG compression for backgrounds.
>Custom video compression with motion interpolation.
Also, having a 64MB cartridge helped. That boiled down to RE2 being a prestige project, so they were willing to spend a bit more.

>> No.7735820
File: 89 KB, 689x800, 0_9si2bw6JfXUMDgAp.jpg [View same] [iqdb] [saucenao] [google]
7735820

You can still play SatDook online.
Also
>Playing PC games on console

>> No.7735826

>>7735820
Dude, I had an Imac at the time.

>> No.7736019

>>7726660
>that's setting the bar pretty low
>lol


I dunno.

PS1 port = Literal Build engine port of the game. Closest to Atomic Edition. But suffers from heavy slowdown. It does have a nice CD audio remade soundtrack. And it does have co-op and multiplayer via link cable. If the framerate wasn't so shit on this one. It would have been a winner.
Saturn Port = Built from the ground up using an actual 3D engine. Levels are rebuilt from scratch. Level layouts are different. In the Build engine, there is some really weird geometry would just overlap each other, on different height plains. layouts in Duke Nukem 3D (like Red Light District) couldn't work in a proper 3D environment without areas overlapping each other in 3D space. Build works like Doom's engine. This version is also missing moving sectors like trains, and swinging doors. The developers remake Duke 3D on their own engine. But the game has 4-player online.
N64: This is the one with censorship and many map and weapon redesigns. It is not even really a direct port of Duke Nukem 3D. Also, this game uses polygon objects and doesn't even have a soundtrack. But it does have 2 player co-op,splitscreen. Which was a real win. Also 4-player duke match.

>> No.7736087

>>7736019
The PS1 port also had an exclusive episode that was actually decent. At least better than Nuclear Winter and Duke it out in DC.
It was also ported to PC, so you can actually play the PS1 version with a good frame rate and controls.
The Saturn version has an exclusive level, but I don't know if it's good or not.

>> No.7736105

I like how glitchy and thin the textures are in this game. You need the invincibility cheat for a lot of them to avoid being squished, but you can literally force your way through a lot of walls and objects, and it's cool to get outside of the map or go through walls and access areas you aren't supposed to. One of these areas even has an easter egg from the PC Duke Nukem that was left in the 64 version, that you aren't supposed to be able to get to.

>> No.7736114

>>7736105
I'll have to look that up. I know I found a couple glitches myself. One was in the first space level; I was near that central tower and I somehow slipped through a wall and into a tiny room with slime on the floor, dimly lit with red light. I couldn't get out once I was in there and the slime on the floor slowly killed me. Never got in there again.

Another I got in more regularly was in the Area 51 level; in the corner of the room near the ID4 UFO if you jumped just right you'd warp into the launch tunnel behind the force-field. There was no way out though.

>> No.7736614

>>7735752
The new references they put in are quite based. The only problem is there's no new douk one liners for them, other than that they fit seamlessly with the rest.
>Hannibal Lector in E1L3
>Yoda in E2L7
>The Blues Brothers in E3L1
They also moved a bunch of the existing ones around so it's more fresh for someone coming from Duke3D.

>> No.7736618

>>7735525
DNF Duke is already extremely jarring compared to original DN3D Duke..

>> No.7738272

>>7736614
eurocom really put a lot of love into the game

>> No.7739334

>>7736087
>>>7736019 (You)
> The PS1 port also had an exclusive episode that was actually decent. At least better than Nuclear Winter and Duke it out in DC.
> It was also ported to PC, so you can actually play the PS1 version with a good frame rate and controls.
> The Saturn version has an exclusive level, but I don't know if it's good or not.

I like Duke it out in DC. But yeah, the bonus episode for Total Meltdown was pretty good. It is easy to use the Eduke 32 port with the PSx music tracks and bonus stages. The PS1 game was the most direct port of the PC game, from the 5th generation, The framerate was sadly really choppy and made the game a bit unplayable, though, The Saturn game does run much smoother. But using the Slavedriver engine from lobotomy Software. The same engine that was used for Saturn Powerslave/ Exumed and Saturn Quake. The Lobotomy Software engine lacked things from the Build engine. No trains, no swinging doors, and missing some other things. Still a good FPS on the Saturn. But not the most accurate port.

>> No.7739562

>>7736114
An example of this, that i found and mentioned earlier in the thread, is the first boss / level skip with the Battlelord. When you drop down into the level, one of the little cubbies that opens up to reveal some items has a hidden exit level switch, hidden behind another wall. This exit level switch was put their for multiplayer and covered up in single player. It's possible to clip through the wall and hit the switch, beating the level without fighting the Battlelord. It requires you to use Vitamin X while running into the wall while jumping and crouching, or doing a perfectly timed jump at the wall and crouching while you land. A lot of times you will get "squished" and die, but it is possible to safely make it through and exit the level.

This is just one of many cool things you can do with this.

There is also a way to totally destroy the games textures and make the entire game really glitchy which will last until you reset the game. It's hard to explain but i can attempt it if you're interested.

>> No.7739619

>>7739562
>It's hard to explain but i can attempt it if you're interested.
By all means share this technique.

>> No.7739656
File: 286 KB, 880x1290, Megadrive_1998_box_art.jpg [View same] [iqdb] [saucenao] [google]
7739656

>>7726654
Better than N64 Duke.

>> No.7739691

>>7732502
> Implying PCs in 1995 ran DN3D anywhere near this fast

Yes, a console port from the 90s doesn't run as well as Duke Nukem 3D in a sourceport on your i5, holy shit you're a genius.

>> No.7739694

>>7735791
>>7735807

RE2 on the N64 is dogshit. The backgrounds were downsampled to hell and back, the audio is fuzzier than your grandpa's ballsack, and they cut 90% of the CG video (and then severely downsampled what they didn't cut).

People who think it's a "technical marvel" never actually played it.

>> No.7739756

>>7727093
you forgot to post a track anon, you accidentally posted a piece of actual dogshit by mistake?

>> No.7739829

>>7739694
I played it and it was quite good and fun. If you were a kid then and you had only a N64 what option did you have? It wasn't a bad port at all. Definitely inferior to playing the game on the hardware it was originally designed for, but still fun. The cosmetic downgrades aren't that big a deal.

>> No.7739878

would it be possible in theory to add the music to duke64?

>> No.7740186

>>7739878
There's a few options:
1. Put it on in the background.
2. Play one of the PC conversions and add the music there.
3. ROMhack time!

>> No.7740197
File: 36 KB, 502x501, 0606.jpg [View same] [iqdb] [saucenao] [google]
7740197

>>7726654
Better than it has any right to be
Best FPs on the system along with doom ports

>> No.7740209
File: 52 KB, 720x716, duke nukem gameboy color.jpg [View same] [iqdb] [saucenao] [google]
7740209

>>7740197
I thought it was kind of unremarkable to be completely honest. Duke Nukem Color was much more enjoyable to me, being less of a stripped down and choppy FPS, and instead just a remix of the classic sidescrollers.

>> No.7740217

>>7740209
It's impressive considering how shitty most other
FPS on the GBA were

>> No.7740232
File: 94 KB, 630x415, 766555.jpg [View same] [iqdb] [saucenao] [google]
7740232

>>7731947
or just have a quake savegame
>>7726654
But you cant play Death Tank on the N64 version.

>> No.7740251

>>7727113
yeah, fuck you too, pal

>> No.7740281

>my turd's better

>> No.7740331

>>7739694
The visuals and audio look barely any different (at times they even look better, and the character/item models are vastly superior), and they didn't cut any of the CG video so I don't know what the fuck you're talking about.

>> No.7740383

>>7739334
>The PS1 game was the most direct port of the PC game, from the 5th generation,

The developers did port the actual Build engine to the PS1. The maps are virtually unchanged from the PC game. Though the developers would switch around a few textures. Also, the actual texture sizes were reduced in resolution as well. It is Duke Nukem 3D Atomic Edition + bonus. But it doesn't play as smoothly as the N64 or Saturn ports. The N64 does use a version of the Build engine that renders in polygons (like Ken Silbverman's Polymost?) . When you look up and down in the N64 game, it actually does look up and down (The Saturn game as well). But in the original Duke 3D Build engine, looking "up and down" is faked. with a skewering effect.

>> No.7740413

>>7740383

Does any of the emulators allow for overclocking? Just increasing the framerate would fix it for me. I use to play Duke Nukem 3D on a PC in 2000 at 100+ FPS on a Pentium Celeron at 1024x768 (Duke 3D does support that resolution). The game plays fine in Windows 98se through DOS.

>> No.7740437

>>7727360
The n64 version is based on the same engine as on pc. so its not that different. the saturn version on the other hand is built from the ground up on a fully 3D engine optimized for the saturn.

>> No.7740475

>>7740413
I think you can with Retroarch. I saw someone on YouTube running Total Meltdown in an overclocked emulator and I think it was Retroarch. It actually fixes the framerate.
But it isn't worth the hassle. Someone on the Duke4.net forums actually ported Total Meltdown to eduke.
I recommend playing it. Plug'n Pray is great.

>> No.7740547

>>7740475
>Someone on the Duke4.net forums actually ported Total Meltdown to eduke.
>I recommend playing it. Plug'n Pray is great.

That would be the easiest way to do it. But it would still be cool to play through the PS1 game regardless.

>>7736105
>I like how glitchy and thin the textures are in this game. You need the invincibility cheat for a lot of them to avoid being squished, but you can literally force your way through a lot of walls and objects, and it's cool to get outside of the map or go through walls and access areas you aren't supposed to.


The Build engine that Duke 3D used basically works like the Doom engine. It was Ken Silverman's version of the Doom engine. But it has many cleaver ideas of its own. Duke 3D has a pretty intricate scripting engine that can be implemented with hi and lo tags in the game editor. You can make some weird Rube Goldberg inspired events. Everything is built between a ceiling and a floor grid, so rooms could not be stacked on each other. Duke 3D uses teleports and and other tricks to fake "room over room". When you go into a pool of water, the player will get teleported to another point on the map for the underwater part. You can create "TARDIS" boxes in Build. because of that, the maps are weird and sometimes overlap, and if you find these overlapped areas, you can cross between them by jumping through the right "holes". It made 4-player death match really interesting. I would play this with 3 other people at an internet cafe. Like in Hollywood Hollocaust, there is a glitch in the apartment window that lets you jump to the arcade in the theatre. The game should have been called Duke Nukem 4D. Most of the Sega Saturn Duke 3D maps were redesigned to fit in a proper 3D space.

>> No.7740693

>>7740547
>When you go into a pool of water, the player will get teleported to another point on the map for the underwater part.

https://youtu.be/sASQyX9gNSg?t=482

>> No.7740806
File: 2.93 MB, 640x480, Duke 3D P133 pigs.webm [View same] [iqdb] [saucenao] [google]
7740806

>>7739691
Duke Nukem 3D came out in 1996 and that was recorded on a Pentium II 450MHz. This is from a Pentium 1 133MHz.

>> No.7740892

>>7740197
Is there a pc port on eduke for this yet

>> No.7740956

>>7740806
thats nice, accuracy just makes the same game twice and saturn duke is not the same game

>> No.7740971
File: 2.92 MB, 640x480, slow and dum.webm [View same] [iqdb] [saucenao] [google]
7740971

>>7740956
>saturn duke is not the same game
Yeah instead it sucks.

>> No.7740978

>>7740971
Nah, its still a great game even if you're a mad n64 fanboy

>> No.7741030

>>7740971
They may have dumbed those guys down, but this is still a million times better than the Saturn port of Doom, which was just put together inexcusably poorly.

>> No.7741112

The Sega Saturn port of Doom was apparently a modified version of the 32x port. The developer wanted to remake Doom using the Saturn's polygons. But Carmack apparently didn't like the idea of wobbly textures. I doubt anyone could have successfully ported the Build engine to the Sega Saturn. Lobotomy's PowerSlave/ Exhumed started as a Build engine game on DOS/PC, and was ported to the Saturn with a custom engine. Lobotomy remade Duke and Quake with the same engine as well. I like Duke 3D more, as the framerate was smoother than Quakes. Using polygon models in Quake killed the framerate.

>> No.7741140
File: 63 KB, 771x577, pepe.jpg [View same] [iqdb] [saucenao] [google]
7741140

>>7740971
>No Duke Nukem on GOG

>> No.7741226
File: 793 KB, 1223x797, dukeRIP.png [View same] [iqdb] [saucenao] [google]
7741226

>>7741140
>>>7740971
>>No Duke Nukem on GOG

I still have Duke 3D Atomic in my GOG library. Pretty sure GOG had every Duke Game, including Manhattan Project, and the MegaTon Edition. GearBox had Duke games pulled from all online retailers, and replaced it with the 20th Anniversary Collection. Which doesn't even use the .GRP format and can't be used with Eduke32 easily.

>> No.7741239

>>7741226
they did have them even the balls of steel pinball that had the duke table

>> No.7741249
File: 91 KB, 1038x515, steammegaton.png [View same] [iqdb] [saucenao] [google]
7741249

>>7741226
>MegaTon Editio

Still have it in my Steam account too. This port was getting better with each update. It supported all the expansions and modding. I like the new levels in the 20th Anniversary Edition. But, the MegaTon Edition was nice. Though Eduke32 still does a lot of the same things.

>> No.7741294

>>7741140
Bro, just swipe it from the /doom/ thread OP posts, they have a Mega.

>> No.7741314

>>7741294
>Bro, just swipe it from the /doom/ thread OP posts, they have a Mega.

all you really need is the Atomic .GRP, which is smaller than 50MB.

>> No.7741326

How do I played Duke Nukem64 on PC?

>> No.7741343

>>7741314
I know, then you can set it up with just EDuke32 or RedNukem or something.

>> No.7741362

>>7739619

Activate all cheats and start a new game on the second difficulty "lets rock". Now warp to Hotel Hell. You will need all items and invincibility. Now this is all about running. You gotta be quick. Do not use vitamin x. Ok so bust out your rocket launcher and run to the blue door. Shoot a rocket at the pig there, running with your rocket as it blows him up, put the card in the door quickly. (you might notice a little slowdown here...like the unlocking sound or text on the screen happening before dukes hand has put the card there...this is good.)

Now once the door is open you will see a pig at the end of the hall. Shoot a rocket at him and run with it so by the time he blows up your pretty much where he is. At this point in the level down the next hall on the right side a wall blows up revealing the washroom area and a pig comes out. Shoot another rocket where the wall blows up and where the pig will be, turn left (not passing the washroom but the turn before) and run straight to the yellow card slot by the stairs...not the elevator. (i will mention that because of you running and shooting rockets and the wall exploding the game slows down a bit....this sometimes will freeze your game and you will have to reset) but if you've made it without freezing run to the stairs..put the yellow card in (you will notice again dukes hand going up might be after the unlocking sound...this is a sign the game is starting to glitch.) run up the stairs blowing up 2 pigs along the way when you reach the top (where a plasma pack will be) if done correctly you will notice the plasma pack rapidly changing from plasma pack to an expander gun to dum dum rounds. (you will also notice your plasma ammo indicator doing this as well) Then look around through the level and enjoy the weirdness. Warp to any level you wish and enjoy the effects. Again..this all has to be done while running...no stopping...be quick. The entire game will remain like this until you reset.

>> No.7741371

>>7739619
There is a video on youtube showing an example of the effects of this glitch.

https://www.youtube.com/watch?v=E4NQoPclv6Q

>> No.7741651

To compare the douk console ports all you have to do is compare their exclusive content:
64:
>Censored some stuff but replaced it with other fittingly soulful douk stuff, new weapons and ammo types
PSX
>New episode that is third rate usermap levels of good, a lot of potential squandered with shitty map design, remixed music and new tracks
Seriously I do not rate Plug n Pray highly at all, I guess back in the day it'd have been a novelty to have exclusive official douk levels
Saturn:
>It's not even on the BUILD engine, inauthentic garbage, also the Saturn exclusive level is literally a big toilet with awful music
Urea51 is worse than Plug n Pray by a mile.

>> No.7741712

>>7741651
Didn't the Saturn version of Douk have a cool remixed soundtrack?

>> No.7742024

>>7741112
>The Sega Saturn port of Doom was apparently a modified version of the 32x port.
No. That's wrong. It's a shitty port of the PS1 version.

>> No.7742106

>>7742024
This. The 32X version of Doom btfo's the shitty ass Shiturn's.

>> No.7742126

>>7742106
Just taking the 32X version and doing a very quick and dirty port to Saturn would run better than the official Saturn port. It's not a fault of the hardware, but just very stupid programming. Saturn Hexen runs better than Saturn Doom, and it's doing software rendering to VDP2.

Hell you could probably port the 3DO Ports code over to the Saturn and it would probably run better than the official port.

>> No.7742130

just play it on pc bro

>> No.7742262

>>7742130
the n64 version is better

>> No.7742268

>>7741712
yeah

>> No.7742682

>>7739694
I did play it and still own it. Please tell me how fitting two CDs worth of data on 64MB of memory with the tech available back then is not a technical marvel.

>> No.7742693

>>7740547
>TARDIS boxes
Loved the tricks in Tier Drops and Spin Cycle.

>> No.7742696

>>7742682
>fitting two CDs worth of data
Because it's not two CDs worth of data. The majority of the data on both discs is identical. I think it was even mentioned by the developers at one point that the game could have been released on one disc but was on two due to a mistake or something. The FMVs and voices are what take up the most space, and those are what's compressed to hell and back on N64.

>> No.7742702

>>7740437
The build engine is not polygonal, the Duke 64 engine is polygonal. Maybe it was IGN that said back in the day that Duke Zero Hour uses the same engine? The only one that uses the build engine is the PSX version.

>> No.7742706

>>7742696
OIC. Thanks for the info. BTW, it didn't look that bad to 11-year-old me on an old CRT set with the RF Switch.

>> No.7742753 [DELETED] 

>>7742702
>>>7740437
>The build engine is not polygonal, the Duke 64 engine is polygonal. Maybe it was IGN that said back in the day that Duke Zero Hour uses the same engine? The only one that uses the build engine is the PSX version.

the Duke Nukem 64 engine is still based on the Build engine. But renders the environments in environments in polygons. It works like some of the modern source code ports, like Polymer in the Eduke 32 port. 3D Realms released the Duke Nukem 3D source code under GNU public license in like... 2003?. The Saturn port is completely different engine.

>> No.7742760

>>7742702
>>>7740437
>The build engine is not polygonal, the Duke 64 engine is polygonal. Maybe it was IGN that said back in the day that Duke Zero Hour uses the same engine? The only one that uses the build engine is the PSX version.


the Duke Nukem 64 engine is still based on the Build engine. But renders the environments with polygons. It works like Polymer in the Eduke 32 port. 3D Realms released the Duke Nukem 3D source code under GNU public license in like... 2003?. The Saturn port is completely different engine.

>> No.7742774

>>7742760
A good way to see this is to look at the edges of the levels in some cases, like looking over the wall with the crashed car in the first level. In the original game you just see skybox on the other side but in Duke 64 if you look out there you see rendered buildings and a street.

>> No.7742778

>>7742706
>It looks fine over RF
The compression artifacts aren't the issue with it. It's the very low frame rate, resolution, color depth, and audio quality.

>> No.7742884
File: 988 KB, 1879x736, duke3d.png [View same] [iqdb] [saucenao] [google]
7742884

>>7742774
>A good way to see this is to look at the edges of the levels in some cases, like looking over the wall with the crashed car in the first level. In the original game you just see skybox on the other side but in Duke 64 if you look out there you see rendered buildings and a street.


Another easy way to tell is to just look up or down. In the original Duke 3D, the camera does not tilt up or down on the Y-axis. Looking up or down causes the screen to 'distort' in the original game. In image related, left is the Original game running in DOSBox, right is the Megatom Edition port with OpenGL polygon rendering.

>> No.7742905

>>7741651
Only the first level of Plug'n Pray sucks.
Trackside Tragedy (the Wipeout level) and Bates Motel (the Resident Evil level) are fucking great. I love the undead pig cops.

>> No.7742937

>>7742760
>>7742702
So much of the engine behavior in Duke 64 is the same as in 3D that it has to be some variant of the BUILD engine running it. You get squished by all the same doors, you can do the same crouch clips under low ceilings (shrink tunnels, door to exit in movie set), it handles water & room over room the same and everything. The Saturn version on the other hand is just the Saturn PowerSlave engine and the game just acts completely different.

>> No.7742951

>>7742905
Nah, for me it's Gates Motel that is the biggest offender of squandering good ideas with shitty level design and mechanics. Yes the zombie pig cops are cool, yes the level is full of horror movie (and game) references and it has a fun vibe going on, but the level design is trash and some of the progression is forced secret hunting, then there's plug n pray's biggest retarded issue present on this level again just as on some others, where you can unlock a secret wall after entering an area and have to go back over everywhere you wall humped to find the same wall you wall humped before but now you can open it, instead of just having the level open that secret when you reach that area. The doors in the map are also extremely unreliable, sometimes they open and sometimes they don't, half of them are tied to floor triggers and the other half just feel inconsistent. It's all very jank and it lets down the concept of the level so much.

>> No.7742994

>>7742951
All levels are a bit janky, but I thought they where still enjoyable. With the exception of Nightmare Zone. This level is just like the countless shitty userlevels that plagued the web back then.
Overall it's a better episode than Nuclear Winter and I still like it more than DC.

>> No.7743001

>>7742937
>The Saturn version on the other hand is just the Saturn PowerSlave engine and the game just acts completely different.


I like this version, personally. It is not accurate. But I think things would have been much worse if they did try to port the Build engine to the Saturn. Or the PS1 version. The SlaveDriver engine has its own limitations. Every door in the Saturn Duke Nukem 3D either slides up, down, left, right, or star trek style. There's no swinging doors, no rotating doors. No moving sectors. Trains and tram cars in Duke Nukem 3D were made out of moving sectors. But, Lobotomy did get a few of Builds features in their game. Like functional mirrors and working pool tables. I thought they did a good job remaking the levels from scratch. The audio is done well too. It's still one of the best FPS games on the Saturn. The bonus level really was terrible. But hey, the Saturn has that hidden Death Tank Zwie game. Which is 8 players.

>> No.7743029
File: 918 KB, 1290x729, satvsps1.png [View same] [iqdb] [saucenao] [google]
7743029

>>7743001
>There's no swinging doors, no rotating doors.

https://youtu.be/x1xve5sk1_4?t=156

Saturn left. PS1 right. PS1 is a port of the Build Engine. Saturn game does have working light switches, and security cameras and working mirrors, I do also like those dynamic colored lights in the Saturn game.

>> No.7743046

>>7743001
I agree on that. None of Duke's console ports is bad. They all have they're own problems, sure, but I think, all of these would have satisfied me, if I didn't have the PC original.

>> No.7743058

>>7743001
The Saturn version also has online multiplayer that still works:
https://www.youtube.com/watch?v=9WbCkiXl4zw

>> No.7743096

>>7726654
Intro song was great.

>> No.7743172

Superior Sega port for Brazil-chads:

https://www.youtube.com/watch?v=wPdrJtrCi3U

>> No.7743873

>>7742262
>no music
>no swearing
Nah.

>> No.7743901

>>7743873
It's time to make tracks.

>> No.7743903

>>7742994
It is better than Nuclear Winter but that really isn't saying much. The high points of DC are much better than Plug n Pray, and the low points of DC are about the same as Plug n Pray's.

>> No.7743994

Shrapnel City > L.A. Meltdown > The Birth > Alien World Order > Duke Carribbean > Lunar Apocalypse > Duke it out in DC > Duke 64's Level Design Remixes (Rabid Transit, extra areas in Freeway, etc.) > Plug n Pray > Duke Nuclear Winter > Urea 51

>> No.7744006

>>7743901
Just put in the remixed music from the Saturn version and call it done, those tracks are sick as fuck.

>> No.7744152

>>7727093
>>7728914
>>7732470
Sony sure got asskick beat https://m.youtube.com/watch?v=Yc1n-GGGLNs

>> No.7744235

Speaking of Duke Nukem 3D's music, anyone know where exactly this comes from?
https://www.youtube.com/watch?v=mqaN56gk66U

It's Aliens, Say Your Prayers, but it's not any synth or soundfont I recognize, and it's not from the Playstation or Saturn versions.

>> No.7744652

>>7743901
Based reply.

>> No.7744657

>>7743172
All the levels look the same :/

>> No.7744808

>>7743046
>I agree on that. None of Duke's console ports is bad. They all have they're own problems, sure, but I think, all of these would have satisfied me, if I didn't have the PC original.

The Playstation port does have a pretty bad framerate at times. It can hit pretty low framerates when a lot of things are happening on screen at once. But it was still deemed as 'playable' for the time. Many console FPS's ran 20fps or lower. It is impressive that the developers ported the whole Build engine to the PS1. The game maps are basically unchanged from their PC counterparts, and have all the same features. Nothing is really missing. But the tiles/ textures were definitely crunched down in resolution to fit into the PS1's smaller memory footprint. The game runs at a lower resolution as well. I think Duke 3D required 8GB minimum for DOS/PC. The original sprites are 256 colour with chroma key. But the game engine could store multiple 256 colour pallets. Different sprites/ tiles could have their own 256 pallet, or multiple ones. I know this because I made a ton of HD textures for one of the Duke Nukem 3D HD texture packs back in the day. The PS1 textures are clearly all much lower resolution. Like, the devs took them all and crunched them all down to work within the PS1's 2MB video memory. The N64 game has many textures that are the same resolution as the PC game, but with much lower colour depth to them. I guess it is the way the N64 stores textures in 16 or 32 colour pallets. The Sega Saturn sprites are all over the place. Some sprites (like Duke) are the same resolution as the PC game. But other sprites are chopped up, or resized, or are completely missing.

>> No.7744901

>>7744808
>I think Duke 3D required 8GB minimum for DOS/PC.
Did you mistype or am I misinterpreting something here? Duke Nukem 3D is nowhere close to even half a gig with all of the expansions together, and it definitely didn't need 8GB of memory.

>> No.7744918

>>7744901
>Did you mistype or am I misinterpreting something here?

I meant to say 8MB of RAM. Not GB. I made a typo.

>> No.7744930

>>7743001
>There's no swinging doors, no rotating doors. No moving sectors


here's a good example:

In this stage (E1L3) in the Sarturn version; the giant gears on the ground don't even turn:
https://youtu.be/xBau_5edCSU?t=148
In the PS1 port they function just like the PC version:
https://youtu.be/Mkz5GJuJiwA?t=182
N64 port:
https://youtu.be/0mUyFgthcBQ?t=151

The original DOS game:
https://youtu.be/lMlVkOfIbng?t=51

>> No.7745007

>>7743873
those alien maggots are gonna pay for shooting up my ride

>> No.7745014

>>7743994
If Alien world order had one more good level i'd put it above the birth

>> No.7745615

>>7744006
Was referencing what 64 Duke says when he steps on a corpse and makes bloody footprints.

>> No.7745762

What is the quintessential Duke song? The one that brings the original theme justice?

>> No.7745946

>>7745615
Stop making me miss it. I remember I had this thread who loved to play Duke 64 co-op. We played through the game so many times. He'd be so excited to play it when he was gonna come over and stay the night.

I mean we're still friends, but never see each other. Just talk on the phone for a bit a couple times a year.

>> No.7745958

>>7745762
Megadeth's version of the theme
https://www.youtube.com/watch?v=46MALEk-7cE

>> No.7746246

>>7735579
you can microwave rats and you frequently leave other people to die in firefights. I never really noticed it until you said it but duke is a dick in that game. until the day I die my gamer shame is that I have like 60 hours in DNF getting all the achievements + DLC achievements. I was such a duke fan I just wanted to see every corner of that game to see what could have been.... I do need to play the 3rd person and spin off games.

>> No.7746325

>>7744808
Yeah, there's basically no reason to play any of these ports today.
The N64 version would make the most sense, just because they made their own Duke game and it's pretty good.
The framerate kills the PS1 version and the Saturn one just doesn't feel right and has wonky gameplay. Both where probably fine back then. My toaster could run the original today and both PS1 and Saturn versions are just inferior ports.

>> No.7746346

>>7746246
time to kill and zero hour are both great

>> No.7746490

>>7743172
That xylophone version of grabbag is pretty hilarious.

>> No.7746509

>>7742905
Hmmm... This is interesting. Cus I tried playing that first level and NOPED the fuck out. That shit sucked. I must go back and check the rest out today hearing the others are actually good.

>> No.7746529

>>7746509
They're all janky, none of the other levels is as bad as the first. For example, you can brick Trackside Tragedy if you waste the Steroids, because you need them to make a jump to the exit. But they're all creative and I had fun with them.

>> No.7747613

>>7729761
>zero hour


I liked Zero hour more than Time to Kill or Planet of the Babes. Though, Time to Kill is a pretty fun Tomb Raider knock off. Duke Nukem Zero Hour was made using the engine of Duke Nukem 64, or a modified Build Engine.I wish there were more games like this on the N64. It was rare to see run and gun platformers like Duke Nukem: Zero Hour on the N64. The game was like a "8/10" to me. I also like how Duke has different models for each time period.

>> No.7748430

>>7747613
Zero Hour >> Time to Kill > Planet of the Babes

It's much more Dukeish and focused on combat. There's even a FPS mode, the only thing missing are gun models. Maybe one day we'll see a mod for Eduke recreating it.

>> No.7748718

>>7747613
>>7748430
I prefer time to kill because I like the tomb raider style gameplay

>> No.7748719

>>7735826
You buttfucking excuse maker

>> No.7748753

>>7748430
>no gun models

Ruins the FPS mode but it's a great game