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/vr/ - Retro Games


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File: 95 KB, 640x908, MV5BZGNjYTA3NmYtNTZmZi00NDY2LTlmMTMtOTY0NWE2ZjVlYWM0XkEyXkFqcGdeQXVyMzM4MjM0Nzg@._V1_.jpg [View same] [iqdb] [saucenao] [google]
7690281 No.7690281 [Reply] [Original]

Was it simply to intelligent for Gamecube?

>> No.7690287

too*

>> No.7690294

>>7690287
>tfw to intelligent too understand memes

>> No.7690295
File: 2.03 MB, 1920x1080, alpha.png [View same] [iqdb] [saucenao] [google]
7690295

>>7690281
I mean they got TTS nintenshart probably wanted something new instead of a years old port of a PS2 game

>> No.7690297

>>7690281
Gamecube would burn from the number of transparency effects. The xbox barely managed to pull it off. It was a game too rooted in the PS2 architecture it's a miracle they managed to port it at all.

>> No.7690414

>>7690297
Gamecube had S3T texture compression wich could also store transparencies and save lots of RAM, MGS2 had simple geometry and textures , also looking at Twin Snakes closely it's a very similar engine

>> No.7690432

>>7690414
you would still ahve to split the game to 2 discs 3 if we're talking about the substance stuff or heavily compress the assets which would look yikes

>> No.7690467

>>7690432
>which would look yikes

>> No.7690518

>>7690297
Horseshit. Gamecube is more powerful than PS2 and Xbox is way more powerful than Xbox.

>> No.7690670

>>7690518
Just because a console is more powerful than another doesn’t mean it’s capable of running everything as good as the other console. Especially if they have very different architectures.

>> No.7690691

>>7690518
MGS2 is one of those PS2 games that really make use of stuff like the vector units for visual effects so porting it is a pain in the ass.
With the Xbox they could just bruteforce most stuff but still ended up missing some effects they couldn't be arsed to port over. With the GameCube it'd require a lot of work to get going if it was even possible.
Another thing worth pointing out is that does the GameCube even have a suitable controller for MGS2? On PC you have a whole keyboard and on PS2 and Xbox they've both got analog face buttons plus shoulder buttons

>> No.7690702

>>7690518
Power doesnt always mean performance.
Different architecture needs different kind of coding and programming.
Things don't translate 1:1 on consoles in the same generation.

>> No.7690713

>>7690691
>Does the GameCube even have a suitable controller for MGS2?

Twin Snakes basically used Son's of Liberty's control scheme and it was fine

>> No.7690749

>>7690713
Twin Snakes was not fine

>> No.7690770

>>7690281
>Metal Gear
>Intelligence
Choose one, and only one.

>> No.7690826

>>7690749
Twin snakes controlled fine, retard.

>> No.7690835

>>7690826
As fine as it can on the ol' CLAK CLAK CLAK controller

>> No.7690854

>>7690835
Gamecube is my second favorite controller behind model 2 saturn, so you aren't convincing me, pal.

>> No.7690860

>>7690713
It was poorly adapted there just weren't enough buttons codec opens with a key combination.

>> No.7690865
File: 17 KB, 231x285, 1277046451343.jpg [View same] [iqdb] [saucenao] [google]
7690865

>>7690281
>tfw to intelligent too get an xbox

>> No.7690882

>>7690860
Metal Gear 2 crawling.

>> No.7690887

>>7690518
>Gamecube is more powerful than PS2 and Xbox is way more powerful than Xbox.
Did you have a stroke?

>> No.7691629

>>7690281
Does the port emulate better with an Xbox emulator than the PS2 one?

My computer runs MGS 100% fine except the cinematic cut scenes. These run slow as fuck. Apparently they run slow as fuck for most people, even on top tier rigs.

Not sure if MGS3 has this problem.

GameCube got their own MGS games instead, probably a marketing decision. GameCube had better looking games than PS2 in general, so I'd assume there'd be someway to replicate it.

>> No.7691637

>>7690281
Gamecube wasn't powerful enough to brute force a lazy conversion, storage was also limited though they could have 2-disc'd it.

>> No.7691641

>>7690518
>and Xbox is way more powerful than Xbox.
well duh

>> No.7691653

>>7690297
The Xbox was more than capable of reproducing MGS2. Konami were just lazy in trying to convert the PS2 dependent effects like depth of field and textures to something that tye didn't look like ass on non-PS2 hardware.

Gamecube would've handled it as well (just look at Twin Snakes) but the issue might of disc space might have been an issue.

>> No.7691654

>>7690691
>>7690713
>>7690749
>>7690826
i guess the only button that's missing is an L1, which was only really used in MGS2 for autoaim and running while firing. You could just map these to Y (action button) which was rarely used. It also means you wouldnt just be able to hold auto aim and spam the fire button like you could in MGS2.

>> No.7691795

>>7691629
no just get the PC version it was derived from the OG xbox port which was mediocre
make sure to play at 512 internal resolution if you don't want the DoF to become fucked

>> No.7691817

>>7691795
>caring about DoF

>> No.7691870

>>7691817
>NOOOOOOOOOO CINEMATIC TECHNIQUE BAD FOR CINEMATIC PART OF THE GAME

>> No.7691872

>>7691870
Part? You mean, the entire game?

>> No.7692180

WOJAK FIGHT
WOJAK FIGHT
WOJAK FIGHT

>> No.7692202

>>7690518
>Xbox is way more powerful than Xbox
Yeah but Xbox is more powerful than both of them.

>> No.7692204
File: 290 KB, 1366x624, 1616736893004.jpg [View same] [iqdb] [saucenao] [google]
7692204

>>7690518
It's time to face the music.

>> No.7692215

>>7691654
You can run and shoot in TTS by holding A+X but it’s awkward as fuck. If you want to aim, shoot, and run you have to hold A+X+Y and release Y to shoot. It’s fucked.

>> No.7692249

>>7691870
I bet you like Chromatic Aberration and Composhit too you half blind homo

>> No.7692315

>>7690281
GAMEcube was for games, hence movie shit like MGS2 wasn't allowed on it.

>> No.7692329

>>7692315
So why was Twin Snakes on it then?

>> No.7693539
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7693539

I unironically believe he's a genius.

>> No.7693551

*somersaults over the thread
Nothin personel kid

>> No.7693645
File: 21 KB, 736x485, https___apptrigger.com_files_2017_11_LA-Noire-Doubt.jpg [View same] [iqdb] [saucenao] [google]
7693645

>>7692204
So, Criterion's Games was more beautiful than all Gamecube's games ?

>> No.7693651
File: 48 KB, 600x449, Now what.jpg [View same] [iqdb] [saucenao] [google]
7693651

>>7693539

>> No.7693782

>>7693645
He's not talking about beauty all that much he's talking about physics and AI specifically.

>> No.7693848

>>7691653
>just look at Twin Snakes
TTS looks like a flat version of MGS2 it lacks so many effects it isn't even funny.

>> No.7693874

>>7692204
Sounds like they just couldn’t figure out how to do it right. Plenty of other ports had no problems.

>> No.7694341
File: 101 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7694341

Reminder that you are mentally deficient if you struggled with this section

>> No.7694393

>>7694341
i don't think anyone finds that part hard as much as they find it annoying because the swimming controls kinda suck, ee is an annoying bitch and the whole segment is tedious while also having a soft timer that stresses people out

>> No.7694407

>>7693874
Burnout looks and runs better than 99.9% of that generation. Put the ps2 Burnout next to F-Zero or Mario Kart and it's obvious they know more about coding than japs.

>> No.7694413

>>7690281

Them pressure sensitive buttons.

>> No.7694998

>>7690432
The assets regarding graphics wouldn't be a problem but considering the game has a shit ton of spoken dialog they would probably need to split in 2 discs.

>> No.7695025

>>7694393
It's absurdly easy if you take pentazemin. Raiden's heart rate slows down which causes EE's O2 to deplete slower.

>> No.7695041

>>7692204
You again? Sweet Jesus

The only thing with Burnout 3 is a file stream system that they wrote specifically for PS2 inside Renderware to stream the tracks geometry directly from the disc , this wouldn't be a problem on Gamecube, look at F-Zero GX insane speeds along with much bigger environments , 29 A.I and a shit ton of particles and lightning effects all at rock solid 60fps

https://youtu.be/9FdN8s_-ptg

>> No.7695094
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7695094

>>7693645
That's why RE4 looked so much better on PS2.

>> No.7695142

>>7695041
The flashing lights and pretty colors are dazzling, to be sure, but that's not as impressive as Burnout 3.

>> No.7695181

>>7695041
F-zero looks like trash with it's simplistic tracks and even more primitive vehicle models. You can precisely tell which corners were cut in development to achieve 60fps. A single car in Bournout is made from more triangles than a whole scene in F-zero.

>> No.7695443
File: 57 KB, 640x413, hXDagrwl.jpg [View same] [iqdb] [saucenao] [google]
7695443

>>7695181
bullshit!

F-Zero cars range from 2k to 5k polygons , as much as Gran Turismo 3 cars

Basedboy is delusional , hell if you mentioned at least Zone of The Enders tha is much more impressive than Burnout muh particles and damage system

>> No.7697359
File: 270 KB, 500x750, d216rry-03b58887-9e4a-4840-8409-3fdce08cc190.jpg [View same] [iqdb] [saucenao] [google]
7697359

>>7690518
The Xbox was the most powerful system of its generation, while the Gamecube and PS2 traded blows in different areas. Gamecube got a better looking version of RE4, but couldn't handle the damage modeling or crash physics in Burnout 3.

>> No.7697402

>>7697359
Burnout 2 and Wreckless don't have damage modeling on Gamecube ?

>> No.7697404

>>7690854
That's some shit taste you have there chief.

>>7691654
Doesn't change the fact that that controller is a piece of shit.

>> No.7697410

>>7697402
Likely not as detailed as what was in Burnout 3. Burnout 3's damage modeling system was kind of a big deal at the time. Give this a look: >>7692204