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/vr/ - Retro Games


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File: 161 KB, 316x316, Silent_Hill_video_game_cover.png [View same] [iqdb] [saucenao] [google]
7240628 No.7240628 [Reply] [Original]

One of the most shocking and unexpected moments in retro gaming was when Resident Evil was completely surpassed and outclassed by a Resident Evil knockoff called Silent Hill.

This new franchise improved upon the Resident Evil formula in almost every conceivable way. For one thing, it ditched the cumbersome and obsolete fixed camera and prerendered backgrounds for a dynamic camera and realtime environments.

It also dumped the poorly designed inventory system of Resident Evil, which forced players to constantly run back and forth to and from the item box due to the minuscule player inventory. Rather, Silent Hill allowed the player to carry as many items as they want.

Yet another way Silent Hill improved on its inspiration is by eliminating the restrictive save system, which forced the player to use an item to save. This item was only available in limited quantities, and took up a slot in the player's already tiny inventory. By contrast, Silent Hill allowed the player to save as many times as they want at each save point.

And best of all, Silent Hill was actually scary. Unlike Resident Evil's cheesy and unconvincing B movie atmosphere, Silent Hill evoked an atmospheric psychological horror.

Let's discuss this seminal moment in retro gaming history.

>> No.7240661

>>7240628
Based and agree. People bitch about the likes of CV and 4 being the 'downfall' of RE but honestly it was totally owned years before hand by the perfection and masterpiece that was SH 1.

>> No.7240771

>>7240628
Silent Hill is downright inferior to most horror games and Resident Evil has better gameplay despite all its faults.

>> No.7240812

>>7240628
It beat Resident Evil in style and aesthetics but lost in actual gameplay mechanics as Resident Evil is a much tighter "puzzle box" and resource management game than Silent Hill. In RE the gameplay is something you have to consider with deliberation even in its easier sequels while in Silent Hill the gameplay is a vehicle for the narrative and atmosphere.

>> No.7240818

>>7240812
>>7240771
this. in terms of presentation silent hill might be superior but it isn't where it matters the gameplay

>> No.7240838

>>7240771
Silent Hill surpasses Resident Evil in Horror.

>> No.7240853

>>7240838
At times. Ironically though it's horror is at its weakest when you have to face the game's enemies at times, like the nurses and doctors which felt like a cliche addition of zombie like enemies and the devs being stretched for creative enemy types.

>> No.7240858

>>7240853
Nigger there's nothing cliche about thinking you killed one of those nurses/doctors only for them to suddenly drop on the ground and crawl around at top speed

>> No.7240869

>>7240858
I almost never saw this happen because I would already have the emergency hammer and they would never have time to do anything like that.

>> No.7240934

>>7240812
>>7240818
>>7240771
RE gameplay isn't anything special though? It's just slightly harder.

>> No.7240967
File: 1.78 MB, 1066x1080, 1587319658426.png [View same] [iqdb] [saucenao] [google]
7240967

>>7240628
Wtf is that 1 minute in paint cover lol. How could you even that this shit seriously.

>> No.7241008

>>7240628
the camera is not really an improvement. the backgrounds aren't, either. but they are different. it's just a LOT scarier. the gameplay is not as good as RE overall, though very close. it has a good story. i think it is equal to the psone RE games

>> No.7241232
File: 410 KB, 1280x1380, sh covers.jpg [View same] [iqdb] [saucenao] [google]
7241232

>>7240967
Silent Hill cover art only started getting decent when the games went to shit.

>> No.7241240

>>7241008
> the camera is not really an improvement
Is that why RE dropped the fixed camera somewhat with Code Veronica and fully with RE4?
> the backgrounds aren't, either
There are no backgrounds. That's the point.

>> No.7241242

>>7241240
Resident Evil 4 was originally Devil May Cry

>> No.7241248

>>7240628

Silent Hill is in my top 5 PSX games list. I honestly prefer this game over the three PS1 Resident Evil titles. RE1 and 2 are great. But Silent Hill has a nice atmosphere. The controls are a little jank. But I never had a problem with them. The open world map design was great for the time. I love the Otherworld mechanic, and school and hospitals are great locations. Interesting that this game remains a PS1 exclusive.

>> No.7241251

>>7241242
It's the other way around. Capcom knew that their shitty fixed camera games were outdated and so they were desperately experimenting trying to find an alternative for RE4. One of those prototypes became Devil May Cry.

>> No.7241253

>>7241248
> Interesting that this game remains a PS1 exclusive.
Not any more interesting than all Konami's other incompetence. Almost none of their classic games have a modern port.

>> No.7241254

>>7241251
that's what i meant, i just said it stupidly. sales for resident evil 0 were lower than expected so they took it in a new direction

>> No.7241258

>>7241253
you can play silent hill on ps3 from psn. that's good enough. it shouldn't be remade. it's perfect the way it is

>> No.7241264

>>7241232
Best covers imo:
1: America
2: Europe
3: Europe
4: Japan
0rigin: Europe
HC: Europe
SM: Japan
Downpour: Japan

>> No.7241278

>>7241258
It shouldn't be remade, but I at least wish they would port it exactly as it is to PC. PSX emulation is crap and even the best emulators still have that ugly vertex jitter.

>> No.7241279

>>7241278
it looks fine on ps3

>> No.7241290

>>7241279
No PS1 game looks fine. If nothing else, they could add
> arbitrary resolution
> widescreen support
> 60fps
> get rid of vertex jitter
While leaving everything else completely untouched. That's what I would do if I was remastering it. Of course it's a moot point becaue they probably won't ever do anything with it, assuming they even still have the source code.

>> No.7241295

>>7240628
>obsolete fixed camera
Zoomer shitter that needs everything to be standardized. You are fucking cancer, I hope you realize this.

>> No.7241310

>>7241290
i mean it looks how it looks. it's an old game. i don't have a problem with it because i'm aware i'm playing an old game. i wouldn't change anything.

>> No.7241345

whats the best way to emulate Silent Hill 1

>> No.7241348

>>7241345
same guy. dont have a CRT, so dont want to bother on my PS1

>> No.7241354

>>7241348
psone can hook up with any tv

>> No.7241360

>>7241354
oh, i am thinking ps3, nevermind. silent hill is downloadable on ps3

>> No.7241367
File: 54 KB, 1024x591, 1609265047129m.jpg [View same] [iqdb] [saucenao] [google]
7241367

>>7241354
>psone can hook up with any tv
That doesn't mean it should

>> No.7241380

>>7241367
yeah, i was wrong. you need an adapter and all kinda shit for an hdtv.

>> No.7241487

>>7241345
Beetle PSX HW
> inb4 retroarch is a pile of flaming trash
You're absolutely right, but it's still better than the alternatives. Mednafen is the only remotely decent PSX emulator, and Beetle PSX HW is the only Mednafen fork with PGPX. Use a CRT filter if you want that retro CRT look.

>> No.7241594

>>7241232
>>7241264
those are all pretty bad

>> No.7241776

>>7240771
>Survival Horror
>Gameplay
Pick one

>> No.7242169

>>7241776
How do they not have gameplay?

>> No.7242225

>>7240628
Well said. Most people don't remember or were not around, but yeah. Silent hill was pretty much thought to be the budget version of Resident evil. Then it came out and it was different. Personally, I still preferred Resident evil since 2 was a masterpiece. Then Silent hill 2 came out and it was a game changer.

>> No.7242347

>>7241290
I used beetle to emulate it, I think it looks fine in its original resolution. It's pixelated sure, but forcing a bigger resolution on it just reveals that the game wasn't meant to be played in HD, it looks a lot more empty and the jittering is more noticeable too

>> No.7242368

>>7241310
I like how this post alone blows out half the faggots that come to this board

>> No.7242424

>>7240628
>Rather, Silent Hill allowed the player to carry as many items as they want
This is not an improvement

>> No.7242456

>>7240628
>fixed camera
I agree the addition of a dynamic camera was good.
>prerendered backgrounds
SH looked like shit because they got rid of prerendered backgrounds
>Silent Hill allowed the player to carry as many items as they want
Not a good thing at all, especially for a survival horror game.
>Silent Hill allowed the player to save as many times as they want at each save point
Again, not a good thing. This served to reduce tension and resource management, which is detrimental to a survival horror.
>Silent Hill was actually scary
They were both terrifying if you played them as a child, but neither of them are scary now as an adult. I guess maybe SH pulls ahead a little in the scare factor as an adult though, but not by much.

>> No.7243130

>>7242424
>>7242456
> Dude, isn't it, like, so much fun to have to constantly run back to the box to deposit items
The carry limit in Resident Evil is purely a time wasting mechanic. It doesn't really make the game harder so much as more time consuming. It might make sense if the carry limit only applied to survival related items like guns and herbs, but having "key items" count against your carry limit is pure retardation. Especially for a game like Resident Evil that has dozens of items that basically function as lock and key for a puzzle.
> Oh look, a puzzle
> Looks like I need an item here
> I wonder if it's that item I left back in the item box because I couldn't carry it
> Let's go all the way back across the mansion to go pick it up
> Now go all the way back to the puzzle
> Nope, wasn't that item
> Maybe it was the other one
> Let's go all the way back across the mansion to pick it up
> Now back to the puzzle
> Nope, wasn't that one either
> Huh, guess I'm gonna have to keep looking
It's a massive time waster that serves no real purpose. If they would have made it so all the puzzle related items don't count against your carry limit and have their own inventory screen, then have 6-8 slots specifically for guns/healing items/lighter/etc, then it might have worked.

>> No.7243158

>>7243130

this decision makes a lot more sense for SH than it does for RE. in SH you have a large "overworld" and several "dungeon" areas. in RE you're in a single heavily interconnected world and thus never too far from an item box

anyway, RE is a better game, SH is a better experience

>> No.7243261

>>7243158
> RE is a better game
Absolutely not. Even at a basic gameplay loop level SH is a more fun game to play. Because you can actually focus on exploring the environment instead of worrying about a bunch of inane shit like managing your inventory/ink ribbons/etc. People who think RE is good game design are probably the same people who think modern survival games where you have to watch a million meters like hunger and durability are good game design.

>> No.7243345

>>7243130
>constantly run back to the box to deposit items
You have no concept of inventory management. It's really pathetic.

>> No.7243579

>>7243261

RE is a better game because it's more skillfully crafted. you're encouraged to manage inventory and negotiate encounters by choosing to sacrifice health/time or ammo/inventory. it lends itself extremely well to multiple runs (not just because of the 2 different characters), challenge runs, speedruns, etc. it rewards mastery much more meaningfully than SH, which is a much more boilerplate console adventure game. RE is more like a dungeon crawler or roguelike in spirit

>> No.7243645

>>7241254
>sales for resident evil 0 were lower than expected
Who would have known, considering it was on a stereotypical childrens console.

>> No.7243653

>>7243130
How do you function day to day.

>> No.7243880

>>7241487
Have you tried Duckstation? Seems to work pretty well, has PGXP, and has a good interface.

>> No.7243882

>>7240967
>cover is how quality the game is
REfags are desperate, lmao

>> No.7243891

>>7243130
>If they would have made it so all the puzzle related items don't count against your carry limit and have their own inventory screen, then have 6-8 slots specifically for guns/healing items/lighter/etc, then it might have worked.
RE4 did that and is also the best game in the series. Funny

>> No.7243970

>>7240628
It sounds like you just want a more action oriented horror game, maybe survival horror just ain't your genre and that's okay too.
>>7243579
This
>>7243891
RE2 is easily the best in the series, 4 was too normie friendly/forgiving. There was no real threat or scares and it didn't take much to "survive" in my opinion. It was fun though

>> No.7243975

>>7243345
>>7243653
> it's not fun because you're playing wrong durr hurr
Cope.
>>7243891
Yeah, funny how that works, isn't it.
>>7243645
Don't hide behind the Gamecube exclusive argument. RE4 was too and it sold gangbusters. The reason RE0 sold like shit is because the formula was embarrassingly outdated by 2002 and had been surpassed by far better games like, for example, Silent Hill 2.

>> No.7244004

>>7243975
>It sold bad so its bad
You also realize the point of limited inventory slots is to pressure on you to not pick up every single item you come across?
You can just not pick up every herb you come across as soon as you see it.

>> No.7244046

>>7244004
That's a lot of words for "it's designed to waste your time"
If you don't pick the item up when you first see it, that means you're going to have to backtrack and come back for it later.

>> No.7244069

>>7243970
>4 was too normie friendl
You're fucking stupid.
>oh no this game is too accessible! That means I'm less special!
No RE game is hard.

>> No.7244071

>>7243975
Also no, RE0 sold like shit because it was a crap game. I loved the old RE games, not to the point i constantly jerk them off but I'd say 2 is one of my favorite PS1 horror games easy and Zero was so shit I dropped it like 4 hours in because fuck it's boring and a pain to play

>> No.7244096

>>7244069
They turned a survival horror game into an arcadey shooter. That does make it normie friendly, that's probably why you like it. That's fine too, it's not a bad game. It is objectively much much easier to play than the previous games in the series. I was talking about the shift in genres I'm not trying to be special or whatever the fuck. Get the cock out of your ass and relax retard.

>> No.7244134
File: 298 KB, 500x700, 1532287356097.jpg [View same] [iqdb] [saucenao] [google]
7244134

>>7241232
>NA got the worst box art every single game.

>> No.7244519

>>7244096
>I'm not trying to be special or whatever the fuck
Doubt

>> No.7244613

>>7244069
You have very low IQ you gay retard.

>> No.7244634

>>7244519
Nigger

>> No.7244778

>>7244613
>>7244634
Seething at the truth, eh? You aren't special for liking RE 1 or 2. They're very normie games

>> No.7244980
File: 7 KB, 167x144, 1597347289642.jpg [View same] [iqdb] [saucenao] [google]
7244980

>>7243970
>4 was too normie friendly/forgiving
Retard alert! Retard alert! Resident Evil made it big off the upward trend of Zombie fiction and people wanting to play the closest equivalent to Dawn of the Dead. They were all AAA blockbuster games and made bank off normalfags alongside games like Crash Bandicoot and Metal Gear Solid. Imagine thinking you're underground while playing the #1 zombie video game franchise of the 90's. Or hell playing anything with zombies in it and thinking you're playing something other than "normalfag".

>> No.7245528

>>7241290
>hur durr if I was sony and was remastering it

no one cares, it's already perfect, go play Witcher 3 or whatever zoomer

>> No.7245759

>>7245528
> Noooooo my heckin pixelrinos are better than a clear image and 30fps is better than 60fps
You might argue it's perfect from a design stand point (it isn't. SH2 is better) but it DEFINITELY isn't perfect when it comes to how it runs and looks on PS1.

>> No.7245828

>>7241232
lmao Silent hill 3 came to EU months before US release. How much were americans seething back then? Zero, there was nothing u could do but import.

>> No.7245830

>>7245759
game is over 20 years old, have a little respect to your elders.

>> No.7245839

>>7241251
Devil May Cry is a pretty cool guy. Eh kills demons and doesnt afraid of anything.

>> No.7245919

>>7241232
>japan was spared homecoming
lucky

>> No.7246175

>>7244980
Normal in the sense of what is popular among gamers was different in the 90s than it is today. I mean look at the average demographics of gamers in the 90s: white or asian male from 6-40 years old. Partitioning the set by age, most of the young adult - older individuals were perhaps better educated and no doubt many were more nerdy compared to the average person. Now, everyone plays games.

>> No.7246271
File: 2.31 MB, 360x270, 1609385112025.gif [View same] [iqdb] [saucenao] [google]
7246271

>>7243975
>> it's not fun because you're playing wrong durr hurr
>Cope
Seems like you need to cope with your low IQ and sunpar video game skills, kid.

>> No.7246391

>>7240812
>In RE the gameplay is something you have to consider with deliberation even in its easier sequels while in Silent Hill the gameplay is a vehicle for the narrative and atmosphere.

This basically sums it up for me. I consider SH1 to be my favorite game, but it mostly relies on the atmosphere and exploration being superior. The individual puzzles are better in SH, but the game doesn’t require inventory management or planning to traverse rooms. In RE every room is a puzzle, and weighing your inventory space against the need to preserve items versus your willingness to pass through certain rooms multiple times is the core gameplay.

>> No.7246458

>>7240812
>even in its easier sequel
RE 1 was also easy. The only reason anyone ever thought RE 1 was anything but easy is because you were probably 8 when you first played it or had never played anything else like it
Tired of this meme being thrown around that RE is some hardcore complex game.

>> No.7246460

>>7246458
>Tired of this meme being thrown around that RE is some hardcore complex game.
Same but for SH

>> No.7246472

>>7246460
SH is also easy, yeah.

>> No.7246498

>>7240628
This has to bait, but in case it is not:

Silent Hill and Resident Evil are not the exact same genre. Resident Evil had always been more of an action oriented game,
of course RE has its share of atmosphere horror, but mainly it is items guns and ammo management, how to kill or avoid monsters etc.

Silent Hill has no combat whatsoever, it is primarily an atmospheric/story genre and combat feels like an afterthought and/or purposefully done clunky and slow.

So there is no competition, as these games are playing on separate fields.

Idiot

>> No.7246576
File: 38 KB, 499x338, 1607279405279.png [View same] [iqdb] [saucenao] [google]
7246576

>>7246498
>Silent Hill has no combat whatsoever

>> No.7246905

>>7246458
Counterpoint, I never said that RE1 was hard just that its sequels are even easier.

>> No.7246950

good keybindings for playing it on an emulator with a keyboard?

>> No.7247063

>>7246950
Buying a controller

>> No.7247072

>>7247063
I have lots of controllers, but I want to play with a small laptop and just wondering if someone figured out a good layout

>> No.7247095

>>7241295
Even Mikami said fixed camera and tank controls suck, get over it retard

>> No.7247102

>>7247095
Based
Even the own creator says people need to get over their nostalgia

>> No.7247105

>>7247072
Arrows for movement, replace face buttons with WASD and for shoulder buttons QE and ZX

>> No.7247237

>>7247102
Played these games for the first time last year.no nostalgia but they are superior.

>> No.7247310

>>7247095
Depends of the game.
I would love to see some new stuff with decent gameplay and fixed camera. Can you imagine Dino Crisis or Parasite Eve with new graphics and similar gameplay?

>> No.7247315

>>7247095
Fixed camera lets the artist create memorable set pieces and apply proper lighting. Free camera lets you clip through the world and zoom it to see textures up close to remind you that you're playing a game. Sounds like he doesn't know what he's talking about.

>> No.7247334

>>7247315
That would be pretty great if we were talking about a film and not a video game.

>> No.7247336

>>7247334
Video games are a visual medium. Unless you've somehow missed how graphics are a major talking point about video games or something.

>> No.7247354
File: 96 KB, 1536x864, 1096570_screenshots_20201022221422_1.jpg [View same] [iqdb] [saucenao] [google]
7247354

>>7247315
This is why Song of Horror is the best horror game I have played since the REmake 1/SH2/SH3 days. Carefully crafting each "scene" via fixed angles is just fucking incredible. I will shill for fixed angle horror games forever.

>> No.7247381

>>7247354
You cant see shit in that picture.

>> No.7247389

>>7247336
They're a visual medium but "shots" and "frames" are not primary concern in a medium driven by agency.

>> No.7247421

This entire thread is stupid. They’re different fucking games on just about every level and both great at what they set out to do. What’s wrong with you spastics?

>> No.7247428

>>7247381
Looks fine to me on my monitor.
>>7247354
My problem with new horror games is that so many of them seem to be first person "hide and seek simulators" trying to follow in the footsteps of Amnesia. I saw SoH on Steam and was shocked to see a fixed angle game released in 2019.

>> No.7247494

>>7247237
>I have shit taste
Okay

>> No.7247525

>>7247095
This. He originally wanted to make RE1 first person and only went with fixed camera because the PS1 was a piece of shit and couldn't handle first person very well.

>> No.7247572

>>7247494
You're the one with shit taste, kid.

>> No.7247628

>>7247095
It's ironic, really. Mikami made better horror games with fixed angles than his OTS "horror" games. There's a reason people still about all fixed angle RE games regularly, but the only OTS game people talk about is 4. The technology improved, but his games did not. Maybe he was a hack this entire time.

>> No.7247743

>>7247572
Nah but nice try

>> No.7247749

>>7247628
I mean RE 4 is the best game he ever made and beats the shit out of the older REs to everyone but stupid delusional nostalgiafags

>> No.7247790

>>7247749
REmake is the best game he ever made, and it shits all over RE4. This is objective reality. RE4 is low IQ normie/casual trash, so it makes sense that you would like it.
The fact remains that people regularly talk about the fixed angle games to this day, but the only OTS game that gets talked about is 4. It's not hard to figure out why, assuming you're not a full fledged retard, which you appear to be.

>> No.7247804
File: 667 KB, 480x287, 1608826783193.gif [View same] [iqdb] [saucenao] [google]
7247804

>>7247790
>REmake is the best game he ever made
Dumb hipster

>> No.7247861

>>7247804
REmake has the best horror atmosphere in the series, no contest and remains to this day one of the best horror games ever made. REmake shits all over RE4, but it's not really a fair comparison because they're not even the same genre. REmake is a survival horror game and RE4 is a horror themed action game.

>> No.7247898

I agree, the horror, the atmosphere and the amazing soundtrack that makes you feel under pressure even when nothing is happening, were great, but goddamn how did the devs think that us coomer brains could solve these bullshit poetry puzzles without a guide. It just makes it a 9/10 horror game though. Still great even to this day.

>> No.7247917

>>7247898
Oh yeah, I used walkthroughs for most of the puzzles. Some of them were absolute BS. Probably designed to make you buy the walkthrough book.

>> No.7247926

>>7247917
OP really is a brainlet lmao

>> No.7247972

>>7247926
What puzzle did you solve then?

>> No.7248015

>>7247972
All of them because I am not a braindead zoomer who is used to having streams of information coming at them 24/7. Back in the day, you actually had to use your head. I did use a guide for the hardmode Shakespear puzzle in SH3 though. Thats fucking retarded.

>> No.7248227

>>7247421
This, but OP is so assbalasted he literally can't handle this or any other opinion. That's probably why he thinks it's no different when the black bull fucks his wife as compared to his tiny self.

>> No.7248315

>>7247917
The only time i used a guide on this game was for the revolving door before the boss of the school,didnt felt like brute forcing it.

>> No.7248323

>>7247628
Kek so true

>> No.7248339

>>7247917
Seems like the only inventory management you're capable of is managing the large number of cocks in your bodily orifices.

>> No.7248347

>>7247861
Yaaaaawn. Still wrong and you're still a stupid hipster

>> No.7248362

>>7248347
Since when did it become hipster to think REmake is the best? Hipsters would prefer RE1 over REmake you dumb zoomer. You are just throwing out words that you do not understand.

>> No.7249090

>>7248315
Lol what? That was super easy. I didn't even bother using a walkthrough for it, and I'm the guy who said I used a walkthrough for most of the puzzles. That was one that was easy enough I didn't even bother opening a walkthrough.
>>7248339
I'm quite adept at managing my calendar, and that's no easy feat with juggling all the days I fuck your mom.

>> No.7249425

>>7248362
It's hipster as fuck to call RE 4 low IQ trash, retard. Which you already did and thus outted yourself.

>> No.7249813

>>7249090
I guess different people have different difficulty,i found all the other puzzle pretty easy.
Even the piano one that some people really cant seem to understand.

>> No.7249820

>>7240628
I think it’s the greatest game of all-time. No RE comes close to it, retro or not. Gen Z and women will literally never understand it.

>> No.7249825
File: 55 KB, 499x333, parrot.jpg [View same] [iqdb] [saucenao] [google]
7249825

>>7240628
>who hurt you
>wojaks/pepes
>what went wrong
>when did you realize
>have sex
>most shocking and unexpected
>For me, it's [thing I like]
>What the fuck was his problem.
>What did he mean by this?
>Who was/is the best [category] and why is it [thing I like]?
>Best [category] coming through
>Blocks your path
>(Drives by) nice [thing I don't like] faggot
>Pic-related slaps your girlfriend's ass at the bar. Wat do?
>He doesn't do [thing I like] (laughing whores)
>This triggers the [person I don't like]
>Nuthin personnel kid
>Now the the dust has settled, [category]
>so this is the power of [thing]
>oof
>yikes
>larp
>incel
>*oomer
>cringe
>imagine!
>dilate
>seethe

>> No.7249830

>>7240934
>there's too much to do in this game, it's hard

it has literally more gameplay whereas in hill you run around looking for shit more than fighting or solving puzzles, you just wander

Also, did the thread mention music yet?

>> No.7249834

>>7240967
>>>/v/

>>7240838
So does having cancer.

>> No.7250181

How exactly is Silent Hill a "Resident Evil knockoff"

>> No.7250182

>>7246498
They are definitely the same genre. Ape Escape and Spyro are the same genre despite being different, same goes for this

>> No.7250198

>>7247389
They can be. If you aim to emphasize certain events or areas, a change in camera angle works great. Player agency isn’t necessarily hurt by that.

>> No.7250372

>>7249830
>it has literally more gameplay
It doesn't really besides item juggling desu.
And no but I'd say that SH has way better music

>> No.7251357

>>7250181
Well konami wanted to make a "resident evil killer" so without resident evil,no silent hill.

>> No.7251391

>>7240628
Listen, I love this game as much as you do. The first Silent Hill has always been my favorite over 2 and 3. I love everything about it. Especially the Lynch influences. But, you're fucking retarded and wrong about Resident Evil. It might play a bit better, but it still had to stand on RE's shoulders to be even noticed.

>> No.7251659

Anyone got the SH guide image for PC ? I remember seeing a year ago but I didn't save it.

>> No.7251853
File: 1.05 MB, 1281x6118, 1605784547508.png [View same] [iqdb] [saucenao] [google]
7251853

>>7251659
SH1 NTSC DDL:
https://mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
https://mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
https://mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

>SH2:EE project's home page:
http://www.enhanced.townofsilenthill.com/SH2/
>SH2:EE installation tutorial video:
https://youtu.be/fFVwI487ORo [Embed]
>SH2 Audio Replacement mod:
https://github.com/elishacloud/dxwrapper/issues/6#issuecomment-402207990

SH3 DDL:
https://mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
https://mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
https://mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
DON'T use W10's own virtual disc app! It will not work.
Don't install under C:\Program Files\ ! This will cause issues.
The "Enhanced .EXE" is also the no-CD crack!

The SH1 is a PS1 rip that you gotta emulate. I recommend DuckStation, but most emulators work OK as well.
Follow the SH2 widescreen fix site's instructions to the T, and you should be fine.
For 3 & 4, check the Guide.

>Protips
-Play in the release order.
-Start with Normal difficulty! Don't do hard on 1st run (espec. SH2).
-Replaying them all is recommended; tons of replay value.
-Turn down the ingame Brightness setting, for better gamma & colors!
-Don't try to kill everything that moves, especially outdoors. Leg it, or sneak!
-Turning OFF the flashlight can really help w/ stealth!

>> No.7251860

>>7251659
Just emulate unless you really care about 60fps on SH2 and SH3. Aside from that the PS2 versions are basically the same and far easier to set up.

>> No.7251869
File: 47 KB, 520x473, 1600730544043.jpg [View same] [iqdb] [saucenao] [google]
7251869

>>7251853
Thank you.

>> No.7252409

>>7251853
>PS2 games
>recommends PC ports improved by fans
Absolutely disgusting.

>> No.7252551

>>7251853
>DON'T use W10's own virtual disc app! It will not work.
Why

>> No.7253084
File: 57 KB, 614x960, 10258808_802037163141451_2719168732763714342_o.jpg [View same] [iqdb] [saucenao] [google]
7253084

>All these people defending RE gameplay
I mean I get it, I like the older games aswell.
but jesus christ son Silent Hill has functioning melee combat

>> No.7253161

>>7252409
PS2 emulation isn't that great and the PC version of 2 has a lot of issues where it seems like a downgrade from the PS2 version.

>> No.7253336

>>7253161
> PS2 emulation isn't that great
Can someone actually explain what's wrong with it other than that meme racing game not working? For me the biggest issue with PCSX2 is just that the UI feels as old as the PS2 itself. I've never had any problem with compatibility and basic functionality.

>> No.7253353

>>7253336
I still had a few graphical issues when emulating DMC1 last time. But maybe it's better with the latest versions if you can actually use them, they dropped support for Windows 7 after version 1.6 so I haven't used anything after that.

SH2 also ran pretty slow for me when I tried emulating it since I was on a toaster, while the PC version ran at max speed the entire time.

>> No.7253390

>>7240628
>One of the most shocking and unexpected moments in retro gaming was when Resident Evil was completely surpassed and outclassed by a Resident Evil knockoff called Silent Hill.

This is more an opinion and also never necessarily happened even if we can for a second protend like its some sort of objective fact. What it definitely did do though was be the best alternative survival horror game right next to RE. At the time it was either RE or SH with all other horror games being in a league below these games.

>> No.7253464
File: 45 KB, 655x527, 1541376640689.jpg [View same] [iqdb] [saucenao] [google]
7253464

OP is zoomer trash who thinks that the existence of SH negates the existence of RE. I love both series equally.

Now get the FUCK off /vr/ and head back to /v/.

>> No.7253818
File: 187 KB, 452x427, file.png [View same] [iqdb] [saucenao] [google]
7253818

>>7253161
You absolutely right.
It makes no sense to recommend a modded game or emulation.
People should be playing these games in their original form on PSX and PS2.

Everything else is fine only for replaying.

>> No.7253821

>>7253084
>Resident Evil
Melee combat that requires mastery of enemy timings
>Silent Hill
Melee combat that lets you stunlock enemies eternally

>> No.7254114

>>7253353
Emulating SH2 runs fine on my machine. Noticed literally zero issues besides pop-in near the edges of the screen if you use the widescreen patch. But that's not actually the emulator's fault, because the original game wasn't designed for widescreen and the emulator is accurately emulating it.

>> No.7254120

>>7246905
It's sequels are all harder though. You just think they're easier because you already learned how to play the game from the first one. Literally every single other RE game is harder than the first one.

>> No.7254123

>>7247072
>I want to play with a small laptop
Use a controller with your small laptop. Playing on keyboards is fucking gay dude.

>> No.7254131

>>7247354
>Song of Horror
Is this actually any good or is it like those weird Resident Evil ripoffs that you see on sale all the time where some dude pushed out like 20 different versions of the same game in a 3 year span? (Anyone know what the hell I'm talking about?)

>> No.7254137

>>7247628
We don't talk about his other games because they're not retro.

But The Evil Within is phenomenal and so is Shadows of the Damned.

>> No.7254151

>>7247381
this game, like SH1-3, was meant to be played on a properly calibrated CRT display, or OLED

>> No.7254153

>>7254151
Just turn up the brightness dude.

>> No.7254160

>>7254153
yikes.

>> No.7254181

>>7246458
Wish more people would see it this way. Instead you have those like >>7240812 who are desperate to convince others that classic RE was ever a deep game. It is embarrassing and us classic fans look like autists.

>> No.7254512

>>7240628
If you want raw gameplay go with RE.

If you want atmosphere and feels go with SH.

Neither are scary if you're over 18.

>> No.7254672
File: 3.82 MB, 1600x6618, silent hill box art-min.png [View same] [iqdb] [saucenao] [google]
7254672

>>7241232
here's a cleaner version

>> No.7255127

https://www.youtube.com/watch?v=ElqEC3kL9oY

memories. Spanish band made a song about the game, back when the game was out. Before kids made meme songs all the time

>> No.7255245

>>7240628
The entire movie is basically Jacobs Ladder.

>> No.7255256

>>7241232
>1. Tie between American and Euro
>2. American
>3. Euro
>4. They're all awful
>Origins: Japanese
>Homecoming: American
>Shattered memories: All are terrible
>Downpour: Euro

>> No.7255589

>>7241232
>>7254672
>Silent Hill
Japanese
>Silent Hill 2
Japanese
>Silent Hill 3
European
>Silent Hill 4
Japanese
>Silent Hill Zero/Origins
Japanese (who the fuck even is the girl in the other covers, she's too fucking tall to be Alessa and wearing different clothes. If it's Lisa, she does fuckall in Origins other than act out of character).
>Homecoming
American.
>Shattered Memories
Japanese. All of them are bad though, they just stuck a shitty model ontop of a png.
>Downpour
Japanese. Can't even fucking tell what's going on in the Euro cover outside the postman.
>Book of Memories
European.

>> No.7255635

>>7253821
RE butter knife never made much sense, it was just there for challenge.
desu re4+ with Leon and Chris punching/kicking zombies around makes more sense than using a tiny ass knife.

>> No.7255686

>>7255635
The knives in the classic RE games are huge, the camera angles just make them look and feel smaller. Another issue is the characters slice instead of stab. If you play CVX with the knife only, and watch the cutscenes, the knife is pretty big in Claire's hand.
Anyways, the knife is hardly "just there for challenge". It's an option given to the players, but the game can't just give you easy kills for free, so you gotta learn the limitations of the knife, that being positioning and timing.

>> No.7255701

>>7240628
>This new franchise improved upon the Resident Evil formula in almost every conceivable way
No it didn't.
The map design, combat, and resource management are all much worse.
And it still uses fixed cameras in certain instances, when the director felt like it.

After reading the rest of the OP I have to wonder if this is just a shitpost.

>> No.7255773
File: 267 KB, 220x170, 1608855931338.gif [View same] [iqdb] [saucenao] [google]
7255773

I like both.

>> No.7256346

>>7240771
They’re all just adventure games with simple gameplay. SH stands out in terms of atmosphere which is the most important part of a horror game

>> No.7256368

>>7255589
Origins and Shattered Memories were made by a European dev in England. Do your research!

>> No.7256387

>>7254672
>homecoming was so bad it never got released in Japan
I wish Konami would stop giving the series to cheap no name developers

>> No.7256440
File: 83 KB, 516x478, getoutjew.jpg [View same] [iqdb] [saucenao] [google]
7256440

RE is strategic cinematic survival horror while SH is beta gameplay + locked rusted doors. Also Rebecca best waifu

>> No.7256541
File: 200 KB, 1536x864, 1096570_screenshots_20201003184013_1.jpg [View same] [iqdb] [saucenao] [google]
7256541

>>7254131
Song of Horror is actually really good, imo...it feels like playing a ghost movie. There is a story, and each location is very well crafted/designed. It plays a lot like the old fixed angle horror games regarding puzzles and finding/using items, but the most notable difference between SoH and RE/SH is that there is no combat system. The only real downside to the game are the QTE horror mechanics (some are good, some are bad). The controls are fine, but there is a bit of jank moving up/down staircases.
I am 32 and thought that I was past the point of video games being scary, but SoH turned out to be really frightening. I actually love it because my favorite horror movies are haunting/possession movies and SoH does it very well.

>> No.7256705

>>7255773
As do most people

>> No.7256752

>>7254120
They all have the same difficulty curve because the biggest hurdle is learning how to do tank controls and learning the internal logic of the game such as enemies that don't die when they fall over. Once you learn these aspects all of the games are unlocked for you as the real time mechanics are super simple and the only relevant calculation is the bullets and health supplies you have on hand. I will say that RE3 is the hardest to A/S rank though since that game expects you to get through it with very little damage in order to obtain those ranks. Otherwise games like Re2 are almost impossible to get stuck in.

>> No.7256946

>>7256368
I was reviewing the covers.

>> No.7257212

>>7256752
Learning tank control is the easiest part.
Its pretty intuitive and immersive.

>> No.7257367

>>7256752
>A/S
RE3 does not have S rank though right? Thats what you mean by A/S?

>> No.7257564
File: 15 KB, 510x546, 1444548745730.png [View same] [iqdb] [saucenao] [google]
7257564

>>7240628
Agreed. One of my favorite games of all time.
I don't really care for the other games though.

2, 3, 4... they just don't do it for me. I appreciate them on an artistic level, but I don't think I'll ever replay them. The western titles never happened.