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/vr/ - Retro Games


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File: 64 KB, 640x767, 3539-blood-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
7178596 No.7178596 [Reply] [Original]

WHAT WENT SO FUCKING GODDAMN RIGHT?!

>> No.7178630

Everything.

>> No.7178640

>>7178596
James Wilson and his level design happened

Cultists having better path finding than other Build games

Enemies having weaknesses/strengths against certain weapons

Those are the three elements of the holy gameplay trinity of Blood

>> No.7178686

>>7178596
I live again

>> No.7178702

>>7178596
An almost perfect game.

>> No.7178778

>almost impossible to play without either savescumming or memorizing most enemy spawns because of the insane hitscan
wow what an amazing game

>> No.7178815

>>7178778
It has difficulty options for a reason

>> No.7178846

>>7178778
get gud, you can stunlock all hitscanners easily, even groups of them scattered here and there, and fuck with their aiming by jumping or crouching

the only thing that's unfair is Extra Cripsy difficulty because it's meant for coop and their reaction times are insane

>> No.7178850

>>7178815
It DOES have difficulty options, but the highest difficulties feel extremely unfair and unfun to play, whereas "Come Get Some" (DN3D), Ultra-Violence (Doom) and "Nightmare" (Quake) feel quite hard but still very doable.

>> No.7178913
File: 493 KB, 869x492, 1595749573805.png [View same] [iqdb] [saucenao] [google]
7178913

>>7178850
Because those are easier games. Don't blame the game because you got filtered.

>> No.7178956

>>7178596
So, I got gifted a copy of new blood off steam. Its got a cool feel. Love the vibe it gives me.

Felt like brutal doom but with a cooler tone.

But I ran through it rather quickly.

I wanted harder enemies, maybe a few more levels.

>> No.7179009

>>7178913
>easier games
>Extra Crispy being scrub filter

The absolute states of retarded niggers in /vr/.

>> No.7179918

>>7178956
Should have restarted when you realized that the difficulty is too low.

>> No.7179928

Better than Half Life

>> No.7182054

>>7178778
Honestly in the last chapter I was beating levels on the first try on Lightly Broiled. Same with Deathwish. It really is a case of gitting gud.

>> No.7182072
File: 489 KB, 803x1198, 1607913299612.png [View same] [iqdb] [saucenao] [google]
7182072

>>7178596
maybe it's because i breezed through the game episode after episode in a few days, but is there any objective ranking for them?
feels like each episode has a VERY slight drop off after the last one

>> No.7182124
File: 214 KB, 900x1200, yeezys.jpg [View same] [iqdb] [saucenao] [google]
7182124

>>7178596
Based

>> No.7182135

>>7182054
>beating levels first try
>on babby difficulty
lmao no shit

>> No.7182143

>>7178956
I'd recommend the death wish mod, it does contain the enemies from plasma pack.

I can't recall any mod that really adds brand new enemies to the game, at least anything memorable or good.

>> No.7182294

>>7182072
I liked all episodes except the 3rd one which is a total shitshow because it has some of the most beautiful looking levels which play like wolfenstein 3d mazes mixed with hexen tier switch hunting

>> No.7182345

>>7182072
ep4 and the 5th one (expansion) are the best ones though

Ep1 is great but it suffers from lack of enemy variety

>> No.7182480

>>7178596
I hear roomers of a Blood 3. I'm excited but skeptical.

Personally Blood 2 was my favorite, but only because I could never get 1 to work past the titlescreen for some reason.

>> No.7182754

>>7178596
Thoughts on blood 2?

>> No.7182812

>>7182754
On what?

>> No.7182949
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]
7182949

>>7178846
>the only thing that's unfair is Extra Cripsy difficulty because it's meant for coop and their reaction times are insane
That and the health pools are bigger in addition to having maximum enemy counts. Even if you're relying on every secret you can easily run out of ammo.

>> No.7183038

>>7182812
In general. Is it good? Does it live up to expectations as a sequel?

>> No.7183097

>>7183038
No, it's an unfinished glitchy mess

>> No.7183131

>>7182754
>>7183038
It showed potential, looked like the interesting direction for the lore (late 90s/early 00s edginess didn't age well, but Caleb in dystopian future is interesting), but wasn't finished as intended and it shows. Glitchy, weird random damage, very uneven hit detection, too many hitscanners with godlike reaction, and all that on top of the LithTech engine being a mess that kinda became unfucking itself with 2nd generation.

>> No.7183138

>>7182480
Rumors from where? If they could nail Calebs movement and dont gimp the cultists it could be great

>> No.7183147

>>7182135
>Picking the medium difficulty is babby difficulty
>In a game everyone cries about being too hard
Fag. Probably false flagging Blood fans.

>> No.7183158

>>7183147
You'll know when your good enough when lightly broiled becomes too easy. Well Done is my preferred difficulty but I can get through episode 1 on Extra Crispy

>> No.7183785

>>7182754
Proper dual-wield is good. Almost everything else is bad or meh. More bad than meh.

>> No.7184264

>>7183138
Mostly just from around the net over the years. This page has a pretty good breakdown though https://www.blood-wiki.org/index.php/Future_of_Blood

>> No.7184285

>>7178596
They invested actual time to get the
rock paper scissors dynamic between your guns and the enemies right. Movement feels good too. It also oozes atmosphere.

>> No.7184343
File: 231 KB, 811x865, Игры-Арт-клуб-фэндомы-Blood-(игра)-5594204.png [View same] [iqdb] [saucenao] [google]
7184343

Besides what everyone said in the thread, the presentation is just amazing. Blowing up zombiemen with dynamite and then kicking their heads as Caleb laughs maniacally never gets old.

>> No.7184393

>>7178778
There are some ports that let you nerf the hitscanners a bit. I've beat the game without doing that but feel it's more enjoyable after a slight nerf. Even one of the developers said the hitscanners were overpowered and brought the game down so I think if you just wanted to play it with the nerf it's fine.

>> No.7184407

>>7184343
Is it me or are his clothes are a bit too modern for the 20's-30's period in that pic?

>> No.7184707

>>7178596
Almost everything. If it had been slightly less bullshit-y it'd have been literally perfect.

>> No.7184724

Just seems like a really metal game.

>> No.7185640

>>7178778
You need to play it like it's a first person hotline miami

>> No.7185653

>>7178596
Top tier weapon, enemy and level design.

>> No.7185657
File: 80 KB, 912x1476, c a l e b.png [View same] [iqdb] [saucenao] [google]
7185657

>>7178596
Every last thing

>> No.7185659
File: 605 KB, 761x720, blood_door.png [View same] [iqdb] [saucenao] [google]
7185659

>> No.7185660

>>7178778
No it's not. For the most part you can minimize the damage you take from cultists by either playing carefully or mastering playing fast as fuck.

>> No.7186193

>>7184407
is pretty based draw, but i think it's a little bit cleaning, needs more blood. It's like a agent 47 caracter in Caleb costume.

>> No.7186213
File: 111 KB, 1135x851, 1597540191684.jpg [View same] [iqdb] [saucenao] [google]
7186213

>>7178596 marana pallex time

>> No.7186230
File: 1.11 MB, 2560x1440, logo.png [View same] [iqdb] [saucenao] [google]
7186230

A few anons and I are currently making a community project for Blood. Here's the link if you want to play the beta, I added a new .zip with finalized versions of the maps.

https://archive.org/details/500ml-vr-halloween-beta

I'd recommend playing it in Build GDX or Nblood. You can launch the episode by selecting "new game" > "user content" > "500ml.ini". Have fun dudes, let me know if I should alter anything.

>> No.7186525

>>7178596
>still haven't played it
lads...

>> No.7188285

bump

>> No.7189216

>>7186230
Linux support?

>> No.7189221

>>7189216
GDX is based on Java and can be run in Linux. NBlood has Linux build too.

>> No.7189413

>>7178778
its called getting good.

>> No.7189476

>>7178596
Don't make threads like this.

>> No.7189493

>>7178596
It's a love letter to the horror genre even if it's not really any scary itself. I'm always a huge sucker for that sort of thing.
>>7178778
You're right but the game is still neat even if it's not perfect.

>> No.7190239

>>7178778
play stalker

>> No.7190243

>>7178596
haha imagine this cover art but instead of a man's handprint it was like a woman's footprint haha wouldn't that be really weird haha

>> No.7190479

>>7182754
It's unfinished, but released anyway. Expect a somewhat cool opening, then jank to the max, bugs everywhere, no sense of balance at all and general alpha-version-tier gameplay.

>> No.7191154

>>7189216
>>7189221
Fresh Supply also runs just fine on Linux with Proton. Does >>7186230 work with Fresh Supply?

>> No.7191580

>>7182754
>Thoughts on blood 2?
Civvie 11 has a good video on how bad Blood 2 is;

https://www.youtube.com/watch?v=jcuBwXFk5lM

>> No.7191931

>>7191154
Sorry, guess I should have said native Linux support.

I don't want to jump through extra hoops to get things to work.

>> No.7191956

Shadow Warrior is better

>> No.7192008

>>7191956
There's shitposting, and there's this.

>> No.7192024

>>7191154
Fresh Supply has a bunch of weird problems so I wouldn't recommend it. There's a different build for Fresh Supply if you still want to use it.

>> No.7192131

>>7192024
Can you mention some of those problems? I'm at the 4th stage by now, and you people weren't kidding about hitscan weapons. I feel like if I peek around a corner I'm going to get shot to death by 2 shotgun dudes and that dude with the machinegun. That big room in the train was the worst.

MARANA PALLEX

>> No.7192219

>>7192131
remember to crouch a lot as it makes hitscanners have a harder time hitting you, also if you have the spare dynamite tossing a bundle or two around a corner is pretty much never a bad idea

>> No.7192517

>>7192131
>I feel like if I peek around a corner I'm going to get shot to death by 2 shotgun dudes and that dude with the machinegun.
That's why you don't peak around the corner in Blood, you should instead move like crazy (and crouch a lot) while throwing dynamite because cultists are less accurate while you are on the move and are glass cannons vulnerable to splash damage.

>> No.7192589

>>7191580
I was lucky enough to play blood 2 before blood ! What impressed me in blood 2 was the physics, the black hole weapon specificall. It was unheard of at the time ( for me at least), there was shogo too... Man I wish they give the ion fury treatment to these games !

>> No.7192602

>>7192131
>>7192517
>>7192219
After sometime... YOU WILL KNOW ! and will have a little Caleb chuckle after wall bounce throwing your dynamite and hearing these damn cultists screams of death and agony. It's just a 6th Sense...you will feel the map lol

>> No.7194037

>>7191956
No one here gives a shit. Now fuck off back to whatever weeb sub you came from.

>> No.7194047

>>7192219
>>7192517
>>7192602
I was talking about the problems with Fresh Supply, which is the version I'm playing. The way I see it, it's almost perfect, except for those retarded key bindings for the items (M for health kit).

>> No.7194065
File: 55 KB, 352x468, paoz.png [View same] [iqdb] [saucenao] [google]
7194065

I've bought this off GOG yesterday, and I'm having a blast with it. At first I got really mad at those hitscan bastards, but after dying at least 8 times in both the 1st and 2nd maps, I pretty much got the hang of it. I purposedly gimped myself by only saving right when a stage starts, never during the stage itself. Feels more fair to me (mind you, the first FPS I played was Ultimate Doom back on the PSX).

I lurked these threads for years without knowing why people memed the cultists so hard, and I now kind of understand. At first their screams are annoying as fuck, but once you start throwing dynamite around corners and hearing that AAAGGGH becomes so satisfying. It's a liberating experience, to finally hear the death scream of some enemy. I really hate death screams in most FPS (specially that fucking monkey in Shadow Warrior), but Blood made me turn around pretty quickly.

I'm playing on Light Broiled, and except for a few times right at the beginning, I never ran out of bullets for the bread and butter (Shotgun and Tommy Gun). I never really bothered to find secrets on FPS, but I actually like the ones on Blood. I don't know why. Actually, I don't know why I liked Blood so much. On most other FPS, I can only play for 1 or 2 hours before getting tired of it, but I could play Blood for days. Even when I got a bullshit death, I kept coming back. The stages are big, but every time you die you learn so much that it doesn't feel like you wasted your time.

I just defeated the first boss. Are there only 5 episodes? I see that the second episode has different enemies. Do they all appear there or they're going to keep introducing new enemies every episode?

>> No.7194072
File: 159 KB, 304x296, legal.png [View same] [iqdb] [saucenao] [google]
7194072

I search around the internet, but found no answer for this: what are all the cultist variations?
There's the normal one with brown robes and shotgun, the one with black robes and tommy gun, and a green one that throws dynamite (does it even have a gun?)

>> No.7194082

>>7194065
Wait until you encounter groups of hell hounds in Episode 3. Or the game throws a few Boss 1 and Boss 2 monsters at you; as normal enemies.
Thank g*d for the Tesla gun.

>> No.7194086

>>7194072
There are cultists with Tesla guns in one of the later episodes...and the transforming ones.

>> No.7194134
File: 7 KB, 439x182, crash.png [View same] [iqdb] [saucenao] [google]
7194134

>>7194047
>>7192131
Most of the problems only become apparent when you make maps, but there are some that make the port objectively worse than others.

1: It can no longer be updated, thanks Atari.
2: The port can't play midi files, only the red book audio soundtrack. (No custom music)
3: Some of the enemy ai / behavior isn't accurate.
4: Weapon damage / enemy weakness aren't properly implemented.
5: Audio layering is fucked beyond belief. Effects can and will continuously layer on top of each other until the sound cuts out.
6: Generated explosions can be heard at full volume across the map, combined with the previous issue this makes fireball generators ear rape.
7: Some of the triggers / scripting are not functional, you can't create a trigger for when the player leaves a sector.
8: New maps created with xmapedit will not launch in Fresh Supply, they have to be saved in vanilla mapedit.

Needless to say, you shouldn't be using Fresh Supply, unless your playing that extra crispy mod.

>> No.7194267

>>7194134
>4: Weapon damage / enemy weakness aren't properly implemented.
Examples? I only played Episode 1, so I think the only thing with a weakness was that stone gargoyle.

>> No.7194332

>>7194267
Most of the enemies have a specific weakness to certain weapons. Hell hounds are weak to tesla shots, butchers are vulnerable to the spray can / flares, Gargoyles get wrecked by explosives, cultists get stunned by the tommy gun etc. These enemy weaknesses were not present on release, I don't think all of them got patched in either.

>> No.7194561
File: 1.99 MB, 2160x3840, PXL_20201220_012119139.jpg [View same] [iqdb] [saucenao] [google]
7194561

Running on rtx 2070