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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6875109 No.6875109 [Reply] [Original]

SNES:
Alisha’s Adventure - https://m.youtube.com/watch?v=DDFMhsCrNZE
REM - https://m.youtube.com/watch?v=TUAdkZj5FJ0 & https://m.youtube.com/watch?v=cWjHBXM2Lec
PS1 (formerly Nintendo PlayStation):
Alisa - https://m.youtube.com/watch?v=Fdd_VvJoLvc
N64:
Nintro 64 - https://m.youtube.com/watch?v=C0op9X7SoZU
64Doom (original) - https://m.youtube.com/watch?v=ygIZoTyTygc
Saturn:
Hellslave - https://m.youtube.com/watch?v=44vRSFO8qq4

>> No.6875158

Thought of Deep Fear and Cold Fear?

>> No.6875235

Games about descendant of Princess Daisy.

>> No.6875235,1 [INTERNAL] 

Awesome!

>> No.6875356

>>6875109
What's that image of OP?

>> No.6875367

>>6875356
Mock up of Famicom style Doom.

>> No.6875379
File: 630 KB, 800x900, file.jpg [View same] [iqdb] [saucenao] [google]
6875379

>>6875367
Aww just a mock up? I thought someone had actually tried it.
I love bootleg NES stuff.

>> No.6875393

>>6875379
>NES stuff
I did recalling someone trying Doom NES project but left abandoned.

>> No.6875506
File: 288 KB, 1214x965, 2020-09-14 21_13_15-SSF Ver0.12 beta R4 Field_26711 SprFrm_12580 -- MS6Dd 1B 7F Drop_2 2 352x.png [View same] [iqdb] [saucenao] [google]
6875506

>>6875109
i'm trying hellslave and it's pretty nice, no slowdowns

>> No.6875551

>>6875506
Pretty rad as well.

>> No.6875628

Little Medusa

>> No.6875647

>>6875506
Cool but why did sonic ztreme die for a game no one will play

>> No.6875671

>>6875647
Because screw that blue tard. That why.

>> No.6875717

>>6875393
Found this online. Shame they didn't continue with it because it looks BRILLIANT.

https://youtu.be/mgRffJtbYeM

>> No.6876478

>>6875717
What could have been.

>> No.6876478,1 [INTERNAL] 

Sissaturn is trash

>> No.6877019

>>6875717
It beyond brilliantly. DOOMILLIANT.

>> No.6877052

>>6875647
according to xl2, it's because sonic fans were incredibly annoying

>> No.6877114

I'm starting work on version 2 of my genesis bsp renderer today. Hopefully I'll have some tangible progress to post soon.

>> No.6877215

>>6877052
Fact as there cringe worthy.

>> No.6877356
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6877356

>>6875235
>reference

>> No.6877418

>>6875506
Smooth & lightly. I say this as Nintendo fan.

>> No.6877451

Two new already released TG-CD games.

>> No.6877454

>>6875647
Because of people like you.

>> No.6877594
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6877594

Rakuga Kids-like spiritual prequel

>> No.6877604

>>6877019
cringe

>> No.6877613

>>6877604
*non-cringe

>> No.6877646

>>6877356
Sweet pixiel demake

>> No.6877707

>>6877451
Quite cool. Wait on HuCard one.

>> No.6877753

>>6875628
Dat cart sold.

>> No.6877941
File: 450 KB, 1280x720, arcade-archives-ice-climber-switch-screenshot01.jpg [View same] [iqdb] [saucenao] [google]
6877941

How hard would it be to port NES games (I mean some of the early NROM titles, not Final Fantasy III) to a C64 or Spectrum?

>> No.6877968

>>6877941
Definitely easier on the C64 because you could recycle at least some of the original 6502 code while it would need to be totally rewritten for the Spectrum.

>> No.6877991
File: 23 KB, 600x360, Balloon-Fight-NES-Banner.jpg [View same] [iqdb] [saucenao] [google]
6877991

Never got the point of these alternating two player modes in games. Just seemed like a waste of space that could be used for other things.

>> No.6878000

>>6877052
>sonic fans were incredibly annoying
I'm shocked

>> No.6878013

Balloon Fight or Ice Climber would be easy to port. They're only 16k I think.

>> No.6878030

>>6878013
Technically 24k because 16k PRG+8k CHR. On other cartridge-based systems like, say, the Colecovision, you'd have to store the graphics stuff in the main ROM which takes space. The offloaded CHR ROM on the NES frees space in the main ROM for other things.

>> No.6878073

>>6877941
The NES can flip sprites in hardware so you don't need separate patterns for each direction something is facing in, while on the Colecovision or C64 you would have to. And on the CV, the Balloon Trip segment would be a PITA to implement because there's no hardware scrolling.

>> No.6878087
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6878087

>>6875109
Alisha project seem promising.

Early rom.

>> No.6878089

i love how some genius at Coleco thought it was a brilliant idea to tie the vblank on the VDU to the NMI instead of the IRQ and you can't do anything else until you acknowledge the NMI first. on the MSX and SG-1000 the vblank is tied to the IRQ so this bullshit doesn't happen (you can use DI/EI to turn interrupts off when writing to the VDP)

>> No.6878103

>>6877941
If we ported Ice Climber to some other system, we're keeping the original seal sprites, not the censored NOA bullshit yetis.

>> No.6878115

>>6877941
>>6878103
Non-profit and permission please

>> No.6878119

>>6877941
The Spectrum (also the Colecovision for that matter) has similar resolution to the NES (but with less vertical height) so you could pretty much copy the graphics as they are, minus color depth. It would be monochromatic but you wouldn't really need to redraw anything. The C64 would require totally redrawing everything.

>> No.6878156

>>6878115
no, nobody's talking about selling the things. it'd just be a fun project and done surreptitiously to avoid random robot-generated Nintendo C&D spam emails.

>> No.6878160

>>6877941
personally i never liked either game that much. maybe some other early Famicom title like Chack'N'Pop or Door-Door we could do instead?

>> No.6878176

>>6878160
Well they'd be less likely to be hit with random C&D emails. And actually, a lot of those early NROM NES games are pretty kusoge-tier and I find them less interesting or fun than a lot of the home computer stuff of that period. they didn't have much of anything as good as, say, Montezuma's Revenge or Miner 2049er. Especially all the mediocre shmups. The NES didn't really get good until the mappers arrived.

>> No.6879314

>>6875647
I know the ztreme dev. He's an amazingly gifted individual with crazy good skills in programming. The thing is, he's only really interested in making tech demos, proof of concepts and stuff like editors and libraries, making a full featured game seemed like an uninteresting chore to him.

>> No.6879360

>>6877052
I thought it was just that he found the game was not very good, and that it likely would never have been a good game in the first place.

>> No.6879371

>>6877991
I assume you're talking about a different game? Balloon Fight doesn't have 2-player alternating.

>> No.6879383

>>6875506
Reminds me a lot of the Slavedriver engine.

>> No.6879528

>>6875379
https://www.youtube.com/watch?v=gCWhWBtu0LA

>> No.6879608

>>6877356
>>6875235
Interest rates is high.

>> No.6879639

>>6877753
Some cat pic

>> No.6879656

>>6879383
>that engine
PowerSlave, known as A.D. 1999: Pharaoh's Revival and Exhumed, Have use that.

>> No.6879824

>>6879656
This is a new engine, called jo engine

>> No.6879889

>>6879656
It was also used in the Saturn ports of Duke3D and Quake IIRC.

>> No.6880593
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6880593

D-pad heroes.

>> No.6880640

>>6875109
REM look Prince of Persia and Flashback details.

>> No.6880836
File: 744 KB, 642x509, 3d.webm [View same] [iqdb] [saucenao] [google]
6880836

we 3d now (again)

>>6879824
hellslave doesn't use jo engine at all.

I think xl2 used it at the beginning for his early demos, then switched over to sgl for project ztreme. Now he's excised almost all, if not all of sgl from hellslave.

>> No.6881084

Tobu tobu girl has a great soundtrack

>> No.6882101

>>6881084
Hm, ost felt clear.

>> No.6882158

>>6878156
No one dare opposed Nintendo might.

>> No.6882201

>>6877604
You don’t know.

>> No.6882201,1 [INTERNAL] 

It seem fine