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/vr/ - Retro Games


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File: 2.73 MB, 1280x800, 1778.webm [View same] [iqdb] [saucenao] [google]
6489018 No.6489018 [Reply] [Original]

Let's get this thread rolling

>> No.6489054

>>6489018
echo night? sauce?

>> No.6489076
File: 1.79 MB, 800x600, u.webm [View same] [iqdb] [saucenao] [google]
6489076

>>6489054
Echo Night 2

>> No.6489104
File: 1.14 MB, 1666x738, Mega Man Legends.webm [View same] [iqdb] [saucenao] [google]
6489104

>> No.6490404
File: 2.62 MB, 1414x1048, 775.webm [View same] [iqdb] [saucenao] [google]
6490404

>> No.6490971
File: 2.19 MB, 940x622, 2018-12-19-1926-39_02.webm [View same] [iqdb] [saucenao] [google]
6490971

RUSHING BEAT SERIES TRANSLATION
WHEN
H
E
N

>> No.6491160
File: 3.00 MB, 640x480, WipEout3-200603-173452.webm [View same] [iqdb] [saucenao] [google]
6491160

>> No.6491193

>>6489076
ty. damn. people recommend both of them all the time. Looks like I should give it a whirl.

>> No.6492610
File: 2.87 MB, 640x480, WipeOut 3 - 02.webm [View same] [iqdb] [saucenao] [google]
6492610

WebM threads have become so unpopular - here and on /v/. But I love them.

>> No.6492617 [DELETED] 
File: 461 KB, 500x281, giphy (3).gif [View same] [iqdb] [saucenao] [google]
6492617

>>6492610
>here and on /v/

>> No.6492729

>>6492610
anons probably got tired of watching the same shitty dark souls and dsp webms over and over again

>> No.6492758
File: 2.98 MB, 562x460, Brightis - 18.webm [View same] [iqdb] [saucenao] [google]
6492758

Whish I hadn't recorded all these in OBS. They look aweful to me now.

>> No.6492761

>>6492610
phantom speed? based.

>> No.6492764

>>6492761
Nah, still only Rapier but I'm working my way up.

>> No.6492770
File: 2.90 MB, 640x480, WipeOut 3 - 03.webm [View same] [iqdb] [saucenao] [google]
6492770

>> No.6494695

>>6492758

does retroarch have a .webm output option?

>> No.6495191

>>6494695
I record to .mkv when using RetroArch. Reencoding to .webm is part of editing where trim longer videos into short clips in order to fit into the file size limit. Recording directly to .webm would not be beneficial because 1) you can't realistically expect your recordings to turn out interestingly enough gameplay-wise from the first frame to the last so that you can post them right away - there's always some excess fat that needs to be trimmed because with a file size limit of 3 MB basically every frame counts. Which leads directly to 2) you wouldn't be able to stay within the file size limit. There's no way of telling any recording tool really to stay within a file size limit. A recording takes up a certain amount of data that is determined by mostly by the length of the recording and the chosen quality settings. So if you want to post webms on 4chan, some editing will have to happen and part of that is chosing .webm as the container for the output.

With RetroArch you have two big options though, turning GPU recording on or off. These threee webms were recorded with GPU recording turned off >>6491160 >>6492610 >>6492770 This way RetroArch basically recordes directly from the frame buffer or whatever. The recording will be in the internal rendering resolution that the emulator is using and no shaders, scaling, borders or anything like that will be applied.

Turning GPU recording on records video the way it is sent from the GPU to the monitor. It will result in the same scaled resolution the game appears on your monitor will all shaders in tact. It will basically look exactly as you see the game on your monitor. The drawback to this option is that it comes at a hefty cost in performance.

>> No.6495195

>>6494695

>>6495191 continued
Those WipeOut 3 webms were recorded with custom settings. Save the followig as normal.cfg and put it into C:\~\RetroArch\config\record and then in RetroArch recording options set "Record Quality" to "Custom" and "Customg Record Config" you pick the normal.cfg.

vcodec = libx264
acodec = libmp3lame
pix_fmt = yuv420p
scale_factor = 2
threads = 3
video_crf = 18
video_preset = superfast
video_tune = animation
audio_bit_rate = 320000
sample_rate = 44100
format = matroska

Alternatively, you can use these settings for a lossless.cfg

format = matroska
threads = 3
vcodec = libx264rgb
video_tune = animation
pix_fmt = bgr24
video_qp = 0
acodec = flac

Someone posted these in /emugen/ and I am grateful. They both produce better results than what I was able to achieve with OBS. That's probably my fault though. I recorded this in OBS >>6492758 and the shader is still intact. Which I wanted because it makes the colors warmer and more enjoyable. I couldn't have used GPU recording within RetroArch for this though as my performance just tanks when using that. Sometimes it's complicated.

>> No.6495224

>>6489018
I've been eyeing Echo Night for a while. I guess I'm gonna go play it now.

>> No.6495262
File: 2.87 MB, 768x672, MinotaurKnife.webm [View same] [iqdb] [saucenao] [google]
6495262

>> No.6495263
File: 2.78 MB, 768x672, Death3.webm [View same] [iqdb] [saucenao] [google]
6495263

>> No.6495276
File: 2.84 MB, 768x672, bat2.webm [View same] [iqdb] [saucenao] [google]
6495276

>> No.6495281

>>6495276
That thing had way too much HP for a first boss.

>> No.6495290
File: 2.81 MB, 768x672, panther.webm [View same] [iqdb] [saucenao] [google]
6495290

>>6495281
Bat is 2nd boss, this is the first one

I think the bat doesn't take much dmg from each hit exactly because the mini bats move slowly and it's easy to spam against them

>> No.6495540

>>6492770

Why is Wipeout 3 better looking than any N64 racing game?

>> No.6495543

>>6495540
World Driver Championship

>> No.6495647
File: 2.92 MB, 640x480, WipEout3-200605-161621.webm [View same] [iqdb] [saucenao] [google]
6495647

>> No.6496096
File: 2.78 MB, 1196x1052, 2020-06-05 19-53-15.webm [View same] [iqdb] [saucenao] [google]
6496096

>> No.6497002
File: 2.84 MB, 320x240, out.webm [View same] [iqdb] [saucenao] [google]
6497002

>> No.6497206

>>6497002
my nigga

>> No.6497824
File: 2.77 MB, 768x672, fleamenbatshort.webm [View same] [iqdb] [saucenao] [google]
6497824

>>6495290
>>6495276
>>6495263
>>6495262
new one

>> No.6498357

>>6497824

This game always had the look and feel of a fangame. the assets don't all match together. Different art styles.

>> No.6498376

>>6498357
I get that feel with Rondo, mainly because of the undetailed backgrounds. DX actually feels more consistent between the character/enemy sprite and the backgrounds, like it's consistently 16-bit. Rondo is like characters/enemies and some assets are 16-bit, while backgrounds are almost always 8-bit looking.

>> No.6498463

>>6492770
I dig the Wipeout clips. Such a cool series

>> No.6498592

>>6498376
That was cuz of the crazy way the turbo used graphics processors.

>> No.6500031
File: 2.93 MB, 1408x1080, 1591491555484[1].webm [View same] [iqdb] [saucenao] [google]
6500031

>>6489018

>> No.6500040
File: 687 KB, 640x480, adventure quest.webm [View same] [iqdb] [saucenao] [google]
6500040

>> No.6500046

>>6500031
Cataracts Simulator.webm

>> No.6500104

>>6500046
looks like a video of a crt of a vhs playback of a composite signal

>> No.6500115

>>6495540

Could be that the N64's big advantage was its ability to render massive (in screen space) textured polygons, and those aren't really a thing in 5th gen racing games compared to other game genres.

>> No.6500757

>>6500040
was waiting for the h scene

>> No.6501064
File: 2.79 MB, 973x720, SS1 elevator.webm [View same] [iqdb] [saucenao] [google]
6501064

>> No.6501152

>>6500031

oh shit what game is that?

>> No.6501779

>>6501152

>does'nt recognize perfect dark

>> No.6502085

>>6501152
have you never watched avgn?

>> No.6502096
File: 42 KB, 531x278, 687474703a2f2f692e696d6775722e636f6d2f7a43325431754a2e706e67.png [View same] [iqdb] [saucenao] [google]
6502096

>>6500115
the psx can render large textured poly's just fine.. the only caveat is that it becomes harder to ignore the lack of perspective correction on large oblique polygons, some games employ tesselation in some cases to reduce the effect