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/vr/ - Retro Games


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File: 761 KB, 1280x1280, mortal_kombat__66977.1454616206.jpg [View same] [iqdb] [saucenao] [google]
6354690 No.6354690 [Reply] [Original]

>Broken, unfair, and nearly unbeatable AI when playing alone
>Finishers that are hard to pull off
>Extremely unique and unnecessary requirements to do animalities, friendships, or babalities
What did Ed Boon and Midway have to say about all of this
They should've been ashamed for such sin and greed and they won't be forgiven

>> No.6354692

>>6354690
This game is fun as fuck...with people.

>> No.6354696

I hate to bust on zoomers but this is a zoomer complaint. If you had been alive in the early 90s you would understand.

>> No.6354710

>playing MK for the gameplay
also
>finishers that are hard to pull off
what

>> No.6354712

Go eat a tide pod, zoomy.

Fatalities are for stylin'. Look for your attendance award elsewhere.

>> No.6354715

i hate the dial a combo system. it makes no sense compared to the combo system of any other fighting game. it was always cool at the time to see the variety of characters and blood after punching someone in the face, but it wasn't much fun once you sit down and try to dissect it. most fighting games become way more fun the deeper you go with strategy and execution, but MK becomes less fun because the games feel like they were never supposed to be taken seriously. that's the sign of a bad fighting game to me. MK trilogy is the game I play when I want to screw around and fuck up CPU opponents with Motaro or Goro. Even at the time when playing with friends we got way more time out of random shit like cardinal syn because it was more fun to screw around with.

>> No.6354728

>nearly unbeatable
>press divekick to win

>> No.6354746

>>6354690
You've never used a game shark, have you? Are you that poor? Even cheat codes are easy to pull off with MK console ports. So this is a non-issue for me.

>> No.6354768

>>6354696
This

>> No.6354772

>>6354690
when /vr/ first open, everyoned talked about all the fun they had playing games with their bros

now it's just full of sad people who never had any bros

>> No.6354815

>>6354690
pretty sure they were designed to suck quarters from you...mkii especially was extremely unforgiving, can never win 1 or 2 rounds without dying

>> No.6354820

>>6354772
all games are fun with friends. if it doesn't hold up in single player, it's not a good game. look at the "gameplay" of modern MMOs. sure, you could play MK, but why not play something that's actually fun?

>> No.6354823

>>6354820
internet people aren't bros, anon

real bros can sit on the couch and play sega genesis with you

>> No.6354832

>>6354823
You're missing my point. I agree with you, but any random shitty game is fun if you're sat on the sofa with friends playing together with a few drinks. You could play a game that's only fun when you have friends to distract you from the gameplay, or you could choose something legit good and have a much better time.

>> No.6354835

>>6354832
a real sega genesis fan doesn't drink and game, anon

>> No.6354872

>>6354690

>he can't beat an AI that is entirely deterministic

i'm sorry anon you're not gonna make it

>> No.6354885

Mortal Kombat is a shit fighting game but the majority of people just wanna play them to have fun with friends, which it is good for

>> No.6354936

>>6354872
The AI in MK does build up in difficulty as you progress and cheats by peeking at player inputs, but it resets if you lose and continue.

>> No.6354996

>>6354690
confirmed for zoom zoom

>> No.6355018

>>6354690
kill yourself

>> No.6355027

>>6354885
>Mortal Kombat is a shit fighting game
>the block button is ok when virtua fighter does it
>dial-a-combos are ok when tekken does it
>fancy kill moves to end the fight are ok when samurai shodown, guilty gear, and blazblue do it
>viable characters you can count on one hand are ok when marvel does it

>> No.6355036

>>6355027
You're comparing a game like virtua fighter or tekken to traditional 2D street fighters-like?
Anyway, I don't think MK is shit, but it's certainly not on the level of japanese fighting games.
Only western fighter that came close to japanese games was KI

>> No.6355037 [DELETED] 

>>6355036
>You're comparing a game like virtua fighter or tekken to traditional 2D street fighters-like?
Why are block buttons and dial-a-combos okay in 3D fighters but not 2D ones?

>> No.6355042

>>6355036
>You're comparing a game like virtua fighter or tekken to traditional 2D street fighters-like?
Why do you think block buttons and dial-a-combos are okay in 3D fighters but not 2D ones?

>> No.6355091

This game creeped the fuck out of me when I first saw it and played it.
It was so uncanny and never touched it again after just 10 minutes of playing it.

>> No.6355097

Some console ports have a one button fatalities option in the secret options menu. Would recommend, I can't be assed to memorize more than one fatality, let alone get good (and lucky) at executing it. I agree the AI is bullshit, but I think it cheating and being hard is better than if it were easy to beat since it would be even more boring and lonely not having anyone to play against.

>> No.6355101

MK ports might've had their issues but it was awesome to play an arcade game at home and only pay once.

MK Trilogy was amazing, you can argue it's a copy and paste of the previous ones and that it's not balanced but it was just epic seeing all those fighters back in the mid 90s in one game.

No other games did that and it was a nice send off since the franchise would only become less and less relevant after that until the reboot.

>> No.6355152

>>6355036
KI, the game where there's no need for fancy combos because mashing Y locks your opponent until they die?

>> No.6355213

>>6354690
AI always sucks, fighting games are meant to be played with other people. Single player is basically training mode. Don't look it as anything else.

Fatalities, friendships and animalities are supposed to be hard to pull off, that's the point. After you win you do something even more impressive to show up your opponent.

If none of this sounds fun That's fine, fighting games aren't for everyone.

>> No.6355279
File: 497 KB, 400x276, 1368195732694.gif [View same] [iqdb] [saucenao] [google]
6355279

MK is a very divisive game. Yes, it's very alien compared to other 2D FG, but the game has an own identity. I think a lot of people try it having played another more traditional FG beforehand and find it totally offputting, but the game isn't to fault for that.

>Muh unfair AI
Anyone that played any other FG knows that the AI is a bitch to play against at harder difficulties (SNK Bosses or ST come to mind) and isn't a replacement for real matches against another human being.

>Muh Dial-a-combos
The game combo system is rather flexible once you get the hang of it. There're launchers, juggles, airthrows and all that fun shit, while a lot of combos are situational based on anti air jabs.
The original KI was actually the more Dial-a-combo game, and even in that game there's advanced shit to do outside autocombos.

>Muh Fatalities
Those were just for stylin' anon.
You learn them just to fuck around but they don't matter for actual gameplay.
Although pulling off a Babality in a real tournament match deserves respect as you can't block in the last round to do them

Also, UMK3 is better than MKT, but Trilogy is still a fun game to fuck around and play casually.

>> No.6355282

>>6355152
Pretty much, or you just learn how to play Cinder.

>> No.6355630

>>6354690
This shitty thread again? Mortal Kombat 2 is awesome. 1 and 3 are pretty awesome too. I also like deadly alliance and armageddon and deception, mortal kombat 10 and 11 are decent. I like 4 in the arcade. Mortal Kombat is a great series of fighting games. I like the capcom fighters too. Especially the X-Man/capcom and the vs games.

>> No.6355982

>>6355152
There's no combo by only pressing one button though
>>6355282
Cinder was decidedly broken, moreso in the arcade. But it's aslo easy to combo break him, so

>> No.6355998

>>6354832
>any random shitty game is fun if you're sat on the sofa with friends playing together

I don't know about that, me and my friends rented a lot of shitty games that were not fun together. We did used to play a lot of MK though.

>> No.6356008

>>6355279
the combo system is never as flexible as other fighting game series (street fighter, virtua fighter, tekken etc).

>> No.6356032
File: 8 KB, 300x168, download (5).jpg [View same] [iqdb] [saucenao] [google]
6356032

>>6354690
You're gay

>> No.6356036

>unbeatable AI

casual. probably fat.

*ahem* GIT GUD

>> No.6356039

>>6354690
>>Broken, unfair, and nearly unbeatable AI when playing alone
it's totally beatable. Holy shit, play the game for a bit, learn a few moves and a few patterns. It's not that hard at all.
And "unfair" is meaningless for single-player, what the fuck is supposed to be fair? The AI only ever loses in three situations:
1. it lets you win;
2. you exploit it;
3. you absolutely check-mate it.
In SF2, 1 and 2 are mostly the case. in MK, 2 and 3 are msotly the case. Which is, if anything, actually BETTER for single-player experience.
Multiplayer is unfair and broken, sure. but SINGLEPLAYER in MK games is fucking GREAT.

>> No.6356105

>>6356039
I think people who complain about cheating AI in fighting games don't get that they're not really about how quickly you can spam fireballs, they're about out-thinking your opponent. And that's something computers, especially old ones can't do. So input reading and cheating on charge moves etc is the only way to make it a challenge for a competent human.

Plus spoiler alert there's also a difficulty setting if you want to have it be easy. MK on lower difficulties basically just lets you win.

>> No.6356752

>>6355042
I don't think those things are necessarily bad things, but I can say VF is fundamentally different from games like Street Fighter (traditional 2D fighters). VF also only has 2 attack buttons, while MK has 4 like Fatal Fury. Movement in general is also very different. I see no reason why MK couldn't have used SF's block method, while in VF pressing back to block could make a lot of moves difficult to pull off.
VF and Tekken are not in the same genre as games like Street Fighter, Fatal Fury or Mortal Kombat.
Consider also the fact VF has ring out, so you don't want to be constantly walking backwards.

>> No.6356805
File: 2.58 MB, 500x278, scorpionskull.gif [View same] [iqdb] [saucenao] [google]
6356805

>>6354690
WHO CARES? IF YOU WERE A KID IN THE 90S OR 00S AND WANTED TO PLAY AT HOME ON YOUR CONSOLE, IT WAS THE BEST OPTION YOU HAD SO YOU DIDN'T EVEN KNOW IT WAS BAD

IF YOU'RE PLAYING IT TODAY AND COMPLAINING, YOU HAVE NO EXCUSE AS THERE IS LITERALLY NO REASON TO BE PLAYING THEM, SINGLE PLAYER OR OTHERWISE, WHEN IF YOU HAVE A COMPUTER AND INTERNET CONNECTION AS YOU OBVIOUSLY DO YOU CAN DOWNLOAD THE SUPERIOR ARCADE VERSION AND PLAY ON AN ARCADE EMULATOR FOR FREE, EASY PEASY LEMON SQUEEZY. YOU MUST BE ONE DENSE FUCK.

>> No.6356860
File: 2.97 MB, 1013x720, umk3_ai.webm [View same] [iqdb] [saucenao] [google]
6356860

>MK AI
lmao

>> No.6356863

>90s kids loved this shitty game, so you should too!
I grew up in the 90s and it was always a janky mess with stiff controls and even stiffer animations. Other fighting games did it way better. Moving from this to Alpha 2, Tekken 3 and Soul Edge was night and day.

>> No.6356885

>>6356860

>maybe if i keep doing the same thing, the AI will stop punishing me for it

>> No.6356895

>>6356885
It's impossible for a human player to trigger Jade's projectile shield anywhere as fast. But the AI does it literally the instant the player finishes the input for any projectile.

>> No.6356902

>>6356805
>MK2's bullshit arcade AI
SNES version is better for single player

>> No.6357306

>>6355982
>But it's aslo easy to combo break him, so
It don't matter when he's got other bullshit he can abuse, never mind any unbreakable combos he has.

>> No.6357334
File: 141 KB, 1920x1080, aah help me sub zero.jpg [View same] [iqdb] [saucenao] [google]
6357334

>>6356805

>> No.6357558

>>6356895
No shit Sherlock. This was explained to you the last time you posted that webm with the exact same complaint. Doing charge moves without charging isn't limited to MK. It's one of the common tricks fighting games in general use to make single player at least somewhat challenging.

And that Sub player absolutely suuuucks. That's probably the most notable thing about the video.