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/vr/ - Retro Games


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6346473 No.6346473 [Reply] [Original]

I just started playing Symphony of the Night and it's fantastic, can't believe I was missing out all these years.
Anyway, Castlevania thread.

>> No.6346478

I want to get into the earlier castlevanias, but god damn, they're rock hard. any tips

>> No.6346485

>>6346478
Get in the groove. The enemies usually come at you in such a pattern that you can kill them as moving forward.

>> No.6346489

>>6346478
Just keep playing. Slow down a bit and think about what your doing i.e. stop jumping around like a retard.

>>6346485
Also this. Will save you from medusa heads

>> No.6346505
File: 51 KB, 512x416, 1f6c7f04-6b27-45a8-9a99-a9fc2f90dc77.png [View same] [iqdb] [saucenao] [google]
6346505

>> No.6346509

>>6346478
I somehow blew past the Medusa heads and haven't replicated it since, but it's like what the previous posters said, it's all about thinking and finding a rythym.

Castlevania's gameplay is just addictive so I can just sit there for hours until I figure something out.

>> No.6346560

After all the GBA and DS ones, play Super Castlevania IV for SNES. It's pretty good!

>> No.6346562
File: 105 KB, 522x600, 5284990.jpg [View same] [iqdb] [saucenao] [google]
6346562

>>6346473
X68000/Chronicles has the graphical atmosphere of SOTN with the classic gameplay of the first game. It's a gold standard for what a Castlevania with classic gameplay can be, you ought to give it a go.

>> No.6346579

>>6346473
played it for the first time ever last year and it's now a top 10 game of all time.

>> No.6346587

>>6346562
Yeah I've been wanting to, but I can't seem to track down a ROM

>> No.6346670
File: 26 KB, 512x416, E7318B8A-F928-47CE-9ABB-4C0415AA9614.jpg [View same] [iqdb] [saucenao] [google]
6346670

>>6346473

>> No.6346814

>>6346478
They're very "option" oriented games. In facing obstacles, it helps to boil down simple strategies in a pattern, like duck, jump forward, or attack. It might sound like memorization but it builds into a rhythm and you learn to do it on the fly without having to retry parts.

>> No.6346828

>>6346587
A PSX iso for the Chronicles version which has the original inside of the game as well, should be easy to find, at ROM depot or Emuparadise or wherever your choice should be. Can't speak for the x68000 version though.

>> No.6346938

>>6346562
An by gold standard, I mean it's like receiving a golden shower from every X68000 fanboy on this board.

>> No.6346945

>>6346938
It's a relatively obscure, newer classic style Castlevania, of course it has it will have fans on /vr/, that's part of the reason why Rondo of Blood is also very popular here too. Everyone already knows that Super Castlevania is good, but when you get more into the series, you tend to get more attached to the hidden gems of the series.

>> No.6346948

>>6346478
Don't bother. They're artificial difficulty, beginner's traps games. There is no skill to them, just rote memorization. It's impossible to beat most of the stages on the first try, you are forced to autistically memorize the patterns.

>> No.6346958

>>6346473
Undub/Retranslation is superior over official release.

>> No.6346964
File: 14 KB, 288x256, 4ItdDt3.gif [View same] [iqdb] [saucenao] [google]
6346964

>>6346948
>They're artificial difficulty,
Can you explain what you mean by this? What exactly do you mean by the difficulty is artificial? Is it because jumping in the game has a fixed trajectory? Is it because you get knocked back when you get hit?
>It's impossible to beat most of the stages on the first try, you are forced to autistically memorize the patterns.
First of all, with any game that has some actual challenge, it's very hard without foresight to make it through the whole stage on your first try, not because it's impossible or even that it's unfair, it's just you never exactly know how to react to first time through, with every death you learn what not to do, like instead of jumping and whipping the Medusa heads when you first see them, try ducking and dodging the first one and then whip the next one when it comes in range. That's just a fundamental aspect of video games with any challenge to them in general. Also I never once had to "autsitically" remember any of the patterns in literally any Classicvania game, and I beat them all without any aid from save states or cheats or whatever, they're not even that ridiculously difficult that you need to nail down exactly every pattern, there's actually a decent amount of room for error thanks to wall-chicken and check points, as well as infinite continues. What you're describing sounds way more like Ninja Gaiden than Castlevania.
I encourage everyone who hasn't played Classicvanias but wants to, to disregard everything in your post.

>> No.6346996

>>6346562
Also you can choose between the arranged soundtrack, fm synth or two different Roland sound modules by holding L+R and selecting arrange mode.

>> No.6346998

>>6346958
Fuck off weeb

>> No.6347001

>>6346996
The arranged soundtrack feels very unfitting but oddly charming. Still though I prefer the original.
https://youtu.be/cDhoJDdWXdA

>> No.6347008

>>6347001
I agree; I like some of the arranged tracks on their own, but most don't suit the game. The EDM remix of Vampire Killer is great but hilarious in the context of the game.

>> No.6347014

>>6346964
Any difficulty seems artificial to RPGfags.

>> No.6347046 [DELETED] 

>>6346998
Cope.

>> No.6347061

The only difficulty in NES Castlevania is struggling against the bad controls. Symphony of the Night was the first good Castlevania game.

>> No.6347071

>>6347061
The controls in NES Castlevania were nice and responsive, the game had good controls.

>> No.6347074

>>6347071
Yeah, love how you can't alter your jump arc and climbing stairs. KYS nostalgia faggot.

>> No.6347080

>>6347014
>Muh RPGs
Rent free.

>> No.6347082

>>6347074
>Yeah, love how you can't alter your jump arc and climbing stairs.
Yeah actually, I agree with you. It made you think about when and where to jump and the game was designed around that intended limitation.

>> No.6347161

>>6346964
haha Belmonts be struttin

>> No.6347189

>>6347061
Super Castlevania IV?

>> No.6347226

>>6346948
All difficulty in games is artificial. It's either fair or not, intentional or not, but it's always 100% artificial.
CV1 and 3 are 99% fair and intentional. They're extremely tightly designed games. You need to learn the physics and the timing to play well, which is true of all video games, period. Learning the levels helps, but if you learn to jump and whip properly, that's more than enough to beat both games. For example, CV1 veterans would absolutely find CV3 much easier.

>> No.6347228

>>6347061
There's nothing wrong with controls in any of the games. The characters move extremely predictably, timing is very precise, jumping mechanics and collision detection is extremely specific and stable, and visually the games communicate what's jumpable and what isn't, what hurts and what doesn't etc. with almost perfect clarity. That's why classicvanias are so popular, unlike many 3rd gen action games. They're extremely well designed and very fair to the player despite being challenging.

>> No.6347827

>>6347082
>>6347228
>Yeah actually, I agree with you. It made you think about when and where to jump and the game was designed around that intended limitation.

This is the worst excuse I always see when defending Castlevania's shitty jumping. You realize you can defend literally any bad game mechanic by saying "the game was designed around it." It still doesn't change the fact that the game feels janky to play, even when compared to many of it's contemporaries, and a game designed around bad mechanics is a bad game.

Compared games like Mario, Mega Man ect. the difficulty in Castlevania is derived more from handicapping the player's movement and bullshit "gotcha" traps, than clever level design or challenging execution.

>> No.6347829

>>6347827
You're retarded. The controls are perfectly responsive. Just because you have too low IQ to think ahead and the game punishes action without thought doesn't make it bad, quite the opposite.

>> No.6347832

>>6347827
Games having more rigid controls don't always make them harder. You're wrong in thinking CV feels "janky", its collision detection and control precision is still as good as any Mario or MM game.
Once you learn Castlevania 1, it's mostly a safe sailing up until maybe thefrankenstein monster fight, and Death stage (and Death itself, the only moment in the game that's actually bullshit due to the RNG spawning scythes).
tldr: get good

>> No.6347953

Shit games. Shit fanbase.

>> No.6347959

>>6347953
Good games, good fanbase, shit modern posers who try to act tough by claiming they like this or that slightly more obscure entry in the series, but they aren't real fans to begin with.

>> No.6347982
File: 94 KB, 1440x1257, EtlAsuy.jpg [View same] [iqdb] [saucenao] [google]
6347982

>>6347827
>you can defend literally any bad game mechanic by saying "the game was designed around it."
Please consider that, realism (control mid-jump is unrealistic) and level design (as per the quote) not being a good justification for limitations on controls, your perfect belmont would apparently fly like a Gradius ship and shoot in all directions freely.
Just consider where your argument leads you.

>> No.6347985

>>6346473
I still can't get over how they just took a picture of Mont Saint-Michel and added a spooky filter for the US cover.

>> No.6347994

>>6347985
Why can't you get over it?

>> No.6347995
File: 238 KB, 1500x1172, 91ZYK+BtUeL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
6347995

>>6347994
Because it's not the based Saturn cover.

Disk is also based.

>> No.6348004

>>6347994
Because it's hilarious.

>> No.6348008

>>6347995
Nothing is "based" about the Saturn version and you know it.

>> No.6348018

>>6348008
I'm not going to get into a debate about version differences. We're talking purely about the aesthetics of the cover and CD front here, and if you don't think this cover art and disk look cool I cannot relate to you.

>> No.6348023

>>6348018
The port sucks, so you are forbidden to talk about the cover. You have been warned.

>> No.6348031

>>6348023
I love the cover, sorry. Artist is super talented and the gold sega saturn logo really adds to the overall package.

>> No.6348042

>>6348031
Were Kojima actually talented, she would've painted something else since the 00s. Apparently she's too busy having anal sex or something.

>> No.6348062

>>6346948
bad meme

>> No.6348074

>>6347953
shit poster

>> No.6348075

>>6348042
Whatever dude, why don't you apply for a position with ArtPlay and show her up?

>> No.6348105

>>6348075
Don't tell me what to do. You're not my real father.

>> No.6348145

>>6347827
B-b-but the game is designed around bad controls and beginner's traps!

>> No.6348162

>>6348145
> Controlled jumps, shooting in every direction, no delay on attacks... In fact, why can't my character just fly around the screen and instantly attack in every direction and THEN you can design the levels around that? Every game should be like that! No arbitrary limitations whatever! Also, everyone should be able to beat it on their first try without knowing anything about the game if they have strong real-world jumping skills or something I dunno I didn't really think my stupid argument through at all hehehe sorry I'm completely ignorant about game design

>> No.6348231

>>6347982
>realism (control mid-jump is unrealistic)
This is dumb. 2D platformers are not meant to realistic, nor is anything else realistic about Castlevania, a where you're already jumping impossibly high and whipping mythical mosters.

>>6347982
>your perfect belmont would apparently fly like a Gradius ship and shoot in all directions freely.
>Just consider where your argument leads you.

No, a perfect Belmont would be able to run, control jump direction midair, and jump height like every other good 2D platformer. The Metroidvanias got this right but are plagued with the problems most non-Metroid "Metroidvanis" have (i.e. padded with backtracking and mostly copy pasta hallways/rooms and instead of deliberately designed levels).

>> No.6348243

>>6347827
Jesus Christ, you can tell exactly how paper thin your argument is when, espically when you use an example like Mario or Mega Man, those games implemented some of the same ideas, like not being able to shoot upward or in Mario you do have more control, however Mario has momentum on his speed meaning he'll slightly slide forward if he goes to fast and jumps around which in many cases to a careless player can lead to their death. Those games were DESIGNED around those aspects about how the player controlled the character, how hard is to understand that Castlevania imposed limitation on the character movement so as to force the play to approach situations differently?
>You realize you can defend literally any bad game mechanic by saying "the game was designed around it."
Actually, in a BAD video game, it often feature mechanics in which the game was not really thoughtful designed around such, also known to many as a useless mechanic, or broken mechanic.
>bullshit "gotcha" traps
Ah, so you've never played a single fucking Castlevania game, "gotcha" traps my ass. Have no idea what the fuck you're talking about. Just making shit up to make the game look bad.

>> No.6348250
File: 214 KB, 700x921, Bloodstained kojima.jpg [View same] [iqdb] [saucenao] [google]
6348250

>>6348042
She did some art for Bloodstained recently and some Dynasty Warriors games.

>> No.6348260

>>6348231
>No, a perfect Belmont would be able to run, control jump direction midair, and jump height like every other good 2D platformer.
Aww, so sorry you're character isn't allowed to just blaze through the levels effortlessly and you have to methodically think about your approach. Not every 2D platformer needs to be homogenized to your liking, and approach movement exactly the same.

>> No.6348281
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6348281

>>6348042
She did art for a visual kei group recently.

>> No.6348358

>>6348281
What group? I love Visual Kei but I haven't heard of any new artists for a while.

>> No.6348376
File: 116 KB, 600x857, fbe5c1f83b5a2bdb144db34ce7a8242d.jpg [View same] [iqdb] [saucenao] [google]
6348376

>>6348358
Seems it was a collaboration specifically with the singer "KAMIJO", who was in Versailles.

>> No.6348462

>>6346562
>X68000/Chronicles has the graphical atmosphere of SOTN
It's ugly. Even the NES games look better

>> No.6348464
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6348464

>>6348462
I thought it looked pretty good

>> No.6348480

>>6348231
Note that you describe arbitrary limitations too. Your character has arbitrary limitations too. Therefore, even according to you limitations are not bad in and of themselves.
And how do we pick those arbitrary limitations? According to design. Limitations must work with level design and physics in a fair and predictable way. Bingo: that's exactly how CV1 and 3 work, which is why we consider them very well designed games indeed.

>> No.6348605

>>6348281
>visual kei

More like visual GAY! lmao!

>> No.6348620

>>6348605
heh

>> No.6348875
File: 56 KB, 454x640, 2267594404_c214a461e4_z.jpg [View same] [iqdb] [saucenao] [google]
6348875

>>6348605
Yes, except for the fact that visual kei band members still have more girlfriends than me.

>> No.6349236

>>6346473
Enjoy it while it lasts. It shits the bed after a few hours.
>>6346478
Just play them. Play them every day. Don't use save states. They're really not as hard as you think they are. Just pick one and play it once every day, within a week or 2 you'll finish it. Last year I finished castlevania 3, belmonts revenge, and rondo of blood just by playing them once a day for like half an hour.

>> No.6349372
File: 1.05 MB, 985x497, mana-gameinferno.png [View same] [iqdb] [saucenao] [google]
6349372

>>6348875
based Mana-sama

>> No.6350339

>>6346473
The first good Castlevania.

>> No.6350356
File: 30 KB, 315x445, 51PQ8MJFQWL._SY445_.jpg [View same] [iqdb] [saucenao] [google]
6350356

>>6350339
>The first good Castlevania.
Forgot pic

>> No.6350390

>>6350339
Sure. If you don't like platforming.

>> No.6350417

>>6350390
I like skill based games, not autistic memorization puzzles with bad controls.

>> No.6350419

>>6350417
>I like skill based games, not autistic memorization puzzles with bad controls.
You'll probably like classic Castlevania games then

>> No.6350428

>>6350417
Come on, I don't think SOTN has bad controls.

>> No.6350630

>>6347014
>muh jarpigs
rent free

>> No.6352076
File: 12 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6352076

>>6346473

https://www.youtube.com/watch?v=QcY5XRYlv1w

>> No.6352110

>>6346473
I like it too, fun game.

>> No.6352304

>>6346473

Why isn't there a SOTN map editor yet?

>> No.6352778

>>6346562
Too bad Sony didn’t add it as PSxOne Classic line-up,

>> No.6352779

>>6347995
Better off as N64DD (GameCube) port.

>> No.6352784

>>6348376
>>6348875
Seem legitimate gothic musicians.
>>6348605
Hey!

>> No.6352790

>>6347189
Super Dracula Castles: 16 bit Revamp*

>> No.6352791

>>6346998
Shut up your trap, dubtard

>> No.6352795

>>6346998
The oversea PS1 dub was unworthy.

>> No.6352860

https://m.youtube.com/watch?v=dh1qqLbuBww This game is magic, every aspect collaborate to create a timeless experience. I didn't even play it as a child, it is just one of a kind.

>> No.6353942

>>6346562
I prefer Chronicles over SOTN.
SOTN is not a Castlevania game.

>> No.6353956

>>6353942
Yes it is. Quit being a wanker.

>> No.6353961

>>6346473
Why does HOTD play and feel like such ass?

I've gotten hooked on every other igavania so far and HOTD just makes me feel like shit playing it.

>> No.6353994

>>6346478
cv1 is easy, you could savescum through your first playthrough and then do it in one sitting after that

>> No.6354008

>>6352076
haha funneh! xd

>> No.6354027

>>6354008
Ya sizzling.

>> No.6354273
File: 110 KB, 500x533, castlevania-richter-die-mon-jamaican-port-memecenter-com-castlevania-symphony-of-52761461.png [View same] [iqdb] [saucenao] [google]
6354273

>>6346478
Castlevania 1 is literally far easier than SOTN, I'm not kidding. The first Alucard clone fight or whatever in SOTN is harder than the first 4 bosses of the NES one. This isn't even a weird like nostalgic / childhood take, I played both of them for the first time in October and i found SOTN significantly harder.

Plus, SOTN is so boring aesthetically when compared to Aria of Sorrow. SOTN is fucking boring and bland. Bad game

>> No.6354289

>>6354273
Horrific take.

>> No.6354297
File: 20 KB, 222x280, nou.png [View same] [iqdb] [saucenao] [google]
6354297

>>6354289
You've just played SOTN too many times. People who've played classic games for forever are incapable of forming object positions and takes on difficulty of older games cause they just know where to go / what to do / how to do everything. So no, bad YOU

>> No.6354349

>>6354289
>>6354297
no response proves me right, you can't even think of a counterargument you stupid fuck

>> No.6354373

>>6347226
Disagree entirely. Castlevania 3 is much more difficult

>> No.6354378

>>6354349
I want you to take a moment to realize this thread has been up for almost three days and doesn’t even have 100 replies.

>> No.6354379

>>6354273
The only difficulty is staying awake.

>> No.6354528

>>6353956
No way, Castleroids wanker.

>> No.6354535

>>6354349
You can’t even counterargument

>> No.6354590

>>6354297
Not him, but I jplayed SOTN for th efirst time not that long ago and the only bosses I ever died on were Galamoth and the werewolf/minotaur combo. I like SOTN but to say its not an extremely easy game is just dumb.

>> No.6354619

I personally think there's nothing inherently wrong with SOTN's difficulty. The thing is that it's too different from classic CV style, which are linear action games, whereas SOTN goes for a non-linear adventure/RPG game, in 2D yes, but the game doesn't have that much of a platforming design, it's mostly about figuring out the castle's layout and how to get access/abilities to reach new areas rather than getting through a particular set piece of platforming action.
Battling enemies can sort of be done in the traditional way, but the main idea behind SOTN's design is to try different weapons and abilities, and in the case of bosses, find their weakness (or use the appropriate equipment to gain immunity to their attacks). It's a lot like an RPG.
Playing as either Richter or Maria through the game you can notice how it was designed around Alucard and gaining abilities to solve puzzles. Playing as Richter, a classic CV whip wielding Belmont, feels aimless and pointless, as most of the stuff you collect (important items for Alucard) are just heart refillers here. You go around walking through hallways, killing bosses by spamming hydro storm (because otherwise some bosses are total damage sponges for Richter's whip), and getting heart refillers as a reward for beating the bosses. It feels nothing like CV other than the fact it's a side-scrolling game and it has the CV aesthetics and music style.

>> No.6354864
File: 596 KB, 3681x2499, EORiL3yWkAEopyJ.jpg [View same] [iqdb] [saucenao] [google]
6354864

>>6353942
I mean SOTN was supposed to be considered a spin off of the series. In Japan it's like a spinoff direct sequel to Rondo of Blood, which is why it's called Akumajo Dracula X: Gekka no Yasokyoku, in Japan. Calling it Dracula X let people know it was part of a duology of Dracula X, the first being Dracula X: Chi no Rondo. But then it kinda just ended up informing the way the rest of the series should be designed.

>> No.6355016

Is there some kind of patch or romhack that re balances weapons or even better, that removes the rpg shit altogether. I love the game for the presentation and how well it feels to control alucard but scrolling through menus managing clutter isnt really my idea of fun for a castlevania game.

>> No.6355041

I know that the new "anime" that's out is a western netflix exclusive done by an atheist and a pajeet, and it can easily be dismissed as fanfiction but I still hate that they porked Alucard
he's a prettyboy vampire, but cmon

>> No.6355053

I ignored it when it came out because I was heavily into 3D at the time. I recently picked up the mobile port and I stopped playing it because its too hard to play with the on screen controls and when you die you dont get full health back which makes it even more difficult and unplayable.

>> No.6355096

>>6355041
It was really unnecessary too, that whole subplot with the Japanese people was really pointless to the story. I just rolled my eyes every time it had to cut back to them

>> No.6355102

>>6355053
It stood out to me when I saw it in a magazine because it was exactly the type of game I wanted to play, a 2d game with great graphics and rpg stuff. Had tons of great 2d games on PC, but it was all isometric, not big, well animated sprites.

When I finally got to play it though, I was kind of underwhelmed. Its all style no substance.

>> No.6355214

>>6355096
They’ve can redo cool subplot by making Japanese hunter collateral forbear to Mina family relatives, Hakuba. But fooking up time for a terrible edgy scene.

>> No.6355224

Literally lives on /vr/ head rent free.

>> No.6355298
File: 98 KB, 600x959, 69960379-EED8-4C51-8875-36F7EDA1B51E.jpg [View same] [iqdb] [saucenao] [google]
6355298

Look how Netflix destroyed my top boi.

>> No.6355359
File: 108 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
6355359

>>6346478
Get Castlevania Japanese version. It's much easier than US release.

>> No.6355371

>>6355359
Konami JP ver. are definite & easily work

>> No.6355449

>>6355214
They could do that... Having Japanese people travel into Wallachia and having them somehow communicate flawlessly with Alucard was already an incredibly tough pill the swallow, I'm surprised it was even included, not even the original series did any dumb shit like that (Until Aria of Sorrow, which to be fair just takes place in Japan) and it's a japanese series, but now that a westerner is handling the writing you wouldn't think they would do something like that, but they did.

>> No.6357987

>>6348250
Perfect box art of the Wii U.

>> No.6358056

>>6355359
K

>> No.6358530

>>6348464
So these are the bloody tears I hear so much about...

>> No.6358834

Is there a romhack of Castlevania 3 that has the music from the Famicom version, but everything else from the western version? I hate how much Grant breaks the game in the JP version.

>> No.6359230

>>6355298
Honestly, the netflix incarnation of Isaac is much more fleshed out. He has a good deal more depth than the original Isaac did. That said, he's obviously not the same character at all and it's kind of a shame they weren't up to doing something more with our insane aristocrat.

>> No.6359652

>>6359230
>much more woke
>deal more political correctness

>> No.6359662

>>6359230
Incarnation or depth wut? Show runner nothing more a pajeet. Many Netflix fan are braindead.


Also fuck rosa on YouTube.

>> No.6359725

>>6355449
only the beginning and end took place in japan the rest was in dracula's castle inside an eclipse

>> No.6359753

Does anyone think that the Netflix series will give castlevania an influx of new interest/fans and mean that konami will make a new castlevania game?

>> No.6359969
File: 88 KB, 572x564, 1587342603044.png [View same] [iqdb] [saucenao] [google]
6359969

>>6359230
What exactly do people mean he was more fleshed out? I feel like people only like him more because he doesn't look a like a faggy popstar with bright red hair, you can question Ayami Kojima's aesthetic sensibilities all you want, but of course the Netflix crew was too cowardly to design a character like that in the first place. But their character? How the fuck is "It's okay if I wanna kill all the humans but at least I ain't rude!" any better than what the original character was, in fact I actually prefer Konami's Isaac, he's surprisingly doesn't sound as much like an asshole.

>> No.6360297

>>6359969
>Faggy popstar
>insecure people with awful attitudes.

>> No.6360308

>>6359969
Warren is a clown indeed.

>> No.6360315

>>6359753
Konami incomplete influx seems.
Doesn’t have gut make another Castlevania game after Bloodstained: RotN release.

>> No.6360462

>>6359753
They can't even be assed to release a proper collection of the games to modern consoles, they don't give a fuck.

>> No.6360476

>>6346948
>impossible to beat most of the stages on the first try
With a few small exceptions, once you learn one Castlevania game the rest suddenly feel very easy. Contra is similar. You just need to learn how to approach the game. Once you do, you'll realise most games use the same pool of enemies and similar environmental hazards so you can apply what you learn in one place to several others. You just need to find a rhythm. I spent a couple of weeks playing Castlevania 1, and was surprised when I moved onto 3 and made it halfway through before getting my first game over.

>> No.6360480

>>6359753
I can see them making an anime-inspired castlevania 3 remake with voice acting that's sure to introduce lots of beginner friendly changes and piss off experienced players. If it breathes fresh life into the series I'm down.

>> No.6360548

>>6346964
>I encourage everyone who hasn't played Classicvanias but wants to, to disregard everything in your post.
I havent given any Castlevania a decent try.
>>6347061
the controls are pretty janky.
>>6346562
should i just start with symphony or chronicals /vr/? on modded ps3

>> No.6360612 [DELETED] 
File: 5 KB, 292x170, alucardrape.jpg [View same] [iqdb] [saucenao] [google]
6360612

>>6346473

y'all digging that Alucard gay rape scene in the anime series er wha?

>> No.6360618

>>6360612
I already had a negative pre-conception of this because of people calling it "anime" when in reality it wasn't made in Japan.
But with this Alucard anal sex shit I really don't think I'm going to watch it now.
I don't know what their target audience is, but it sure as hell doesn't seem to be Castlevania fans.

>> No.6360648

>>6360548
>should i just start with symphony or chronicals /vr/? on modded ps3
It's your choice really, chronicles is a remake of the original Castlevania, completely different kind of game than Symphony, and you certainly don't need to play it to understand the context of Symphony's story either if anything you'd play Rondo of Blood first, but that's not really required either.

>> No.6360670

>>6360548
Start with Chronicles, its a short game that feels like a snes game, arranged mode has difficulty setting, on easy you should be able to complete the game with pure skill. This game also has some of the best castlevania music.

SOTN is kind of shit, its like a 2d zelda rpg hybrid with grinding, backtracking and plenty of useless items.

>> No.6360676
File: 36 KB, 728x409, atson.jpg [View same] [iqdb] [saucenao] [google]
6360676

>>6360618
>>6360612

I got banned from /vr/ for 72 hours in a thread because I thought their anti-religion 2 edgy 4 u themes weren't in the spirit of the original series at all.

This feels like the culmination of that original sentiment.

>> No.6360679

>>6360676

this happened back when the first 6 episodes were released, btw.

>> No.6360692

>>6360670
>its like a 2d zelda rpg hybrid with grinding, backtracking and plenty of useless items.
I know the creators themselves said they were more Zelda inspired, but it's still way more like Super Metroid than it is Zelda, infact it doesn't feel like Zelda at all.
>grinding
You don't have to grind... Ever, you can if you want to get some of the rare drops in the game but they're not required to do anything.
>backtracking
Why do people whine about this so much, tons of games have backtracking, in SOTN when you get new abilities you can go back to old areas and use those abilities to find new items or even new areas, its not a big fucking deal that you have to go back to a place you've been before if you're doing something different.
>plenty of useless items
Maybe you can argue that, but a lot of them are fun to use regardless.

>> No.6360705

>>6360692
All of this is exactly the opposite of what Castlevania is. Imagine Sonic being made into a game like this, its not Sonic anymore. SOTN is not a bad game its just not that good, and its not Castlevania.

>> No.6360712

>>6360670
>grinding
I beat this game like thousand times and I never needed to grind. You can even transform and fly over enemies sometimes if you don't feel like killing them and game is still easy af
>backtracking
It's a metroidvania game duh
>useless items
The same can be said about most games

>> No.6360718

>>6360705
>SOTN is not a bad game its just not that good, and its not Castlevania.
Alright fine, that's fair. Quite frankly, I don't care. I think it is actually a good game and it's enjoyable in it's own right. Do I wish there were more classicvania styled games in the series after SOTN? Yes, but at the end of the day I really don't mind how SOTN informed the rest of the series (after all the person who created Castlevania was no longer working at Konami and all Igrashi knew how to do was games like SOTN so it's not like they decided Classicvania sucks but rather there wasn't anyone in charge the series who knew how to do it anymore). We still got Adventure Rebirth and to be honest, there was much life left for the series to continue with how Konami was going.

>> No.6360736

>>6360718
Basically Chronicles is a linear skill based game and SOTN is a long rpg type game, with no incentive to play again after you complete it. Chronicles was also a much darker game and symphony more fantasy based.

>> No.6360743 [DELETED] 

>>6360618
Who care. Forever almost hand drew anime

>> No.6360745

>>6360705
Sonic is a joke of a series and Castlevania would have been too if it weren't for the evolution that SotN brought. Cope all you like, but metroidvanias ARE Castlevania and have been for over a decade.

>> No.6360748 [DELETED] 

Please mods ban SOTNiggers.

>> No.6360759

>>6360745
New castlevanias are shit.

>> No.6360795

>>6360759
>>6359969
>>6360612
Below shit tier

>> No.6360806 [DELETED] 
File: 18 KB, 450x600, e20bebc8c1738c39137bfba3d6e766bf.jpg [View same] [iqdb] [saucenao] [google]
6360806

>>6360759
>New Castlevanias
I assume you mean Lords of Shadow? Because at this point there basically is NO NEW CASTLEVANIA at all. Which makes me depressed since it's probably my favorite series of all time.

>> No.6360815 [DELETED] 

>>6360748
>Please ban people who like a retro game I don't like

>> No.6360827 [DELETED] 

>>6360806
He/it meant at Netflix.

Love worldbuilting and details on Lord of Shadows.

>> No.6360829 [DELETED] 

>>6360815
overrated "retro"

>> No.6360832 [DELETED] 

>>6360827
>Love worldbuilting and details on Lord of Shadows.
It's just okay in my opinion, honestly might work better as a open world RPG rather than a mediocre action game. It just doesn't really seem that much like Castlevania, which is fine but it makes me wonder why they bothered to attach it's name to Castlevania anyway.

>> No.6360838 [DELETED] 

>>6360829
Oh boohoo, the game is popular.

>> No.6360841 [DELETED] 

>>6360832
>Mediocrity
Great reboot of all time. It respect the old serie unlike DmC (2013)

>> No.6360850 [DELETED] 

>>6360838
FUCK OFF TO REDDIT

>> No.6360868 [DELETED] 

>>6360850
No u

>> No.6360873 [DELETED] 

>>6360850
>begins sperging

>> No.6360883

Imagine liking any game past III.
Mental illness.

>> No.6360886
File: 186 KB, 300x300, BL_Short_Chain_Whip.gif [View same] [iqdb] [saucenao] [google]
6360886

>>6360883
>Not liking Bloodlines
Guess it was too much for you to handle

>> No.6360898

>>6346948
You sound like a fag and your opinion is shit.

>> No.6361067

>>6360886
Still disappoints at not been Nintendo only games alongside Hard Corp.

>> No.6361070 [DELETED] 

>>6360886
PoR was awesome. This not.

>> No.6361093 [DELETED] 

>>6361067
Imagine being a console-warring nigger still in current year.

>> No.6361142 [DELETED] 

imagine consuming nintendo products.

>> No.6361149 [DELETED] 

>>6361093
>>6361142
Imagine being rude assclown

>> No.6362634 [DELETED] 

I always wanted to beat Castlevania Legacy of Darkness but I never did. Enjoyed Circle of the Moon.

>> No.6362652

>>6347959
Absolutely this.

>> No.6362658 [DELETED] 

>>6360850
Cope. Not the 80's anymore.

>> No.6363160

>>6346473
I'm doing a "use what you see" run of SOTN right now. Pretty fun. Would recommend if you're wanting to replay the game with a twist.

>> No.6363405

>>6360886
Boo, you suck

>> No.6363406

>>6360676
I got warn about post very addictive (great) modern games?

>> No.6363435

>>6355298
Yeh, the anime felt something missing.