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/vr/ - Retro Games


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6224030 No.6224030 [Reply] [Original]

NOO 2D BROS WE GOT COCKY

>On the 18th page of the August 1994 issue of PC engine fans, Shinichi Nakamoto of Hudson asked, "Are polygons necessary?", "Now everything seems to be about polygons.

>The PC-FX developers were not well informed about the 3D hardware competition of the arcades at the time, and regarded PC-FX as an extension of the PC engine that was successful on 2D routes, so we will fight a 2D war with 3DO and Saturn, 3D was never the priority , once the PlayStation was successfully launched NEC started hastily development of the 3D chip.

>In March 1995, Hudson , a platform holder jointly with NEC Home Electronics, announced the release of Tengai Makyou III on the PC-FX. As a result, the sales of FX temporarily increased , but as a result of repeated delays the game was stuck in limbo never to be released.

>> No.6224146
File: 2.90 MB, 250x243, 1552558862589.gif [View same] [iqdb] [saucenao] [google]
6224146

NEC got lucky with the original PC Engine and Duo, failing upwards into the laps of NEETs and gal game enthusiasts. Turns out that those dweebs weren't enough to keep the PC-FX afloat. The fact that the PC Engine persevered well after the deaths of the Supergrafx and PC-FX is still astounding to me.

>> No.6224247

>>6224030
2d is superior they were correct

>> No.6224285
File: 266 KB, 900x1200, 1559063600789.jpg [View same] [iqdb] [saucenao] [google]
6224285

>>6224030
To be fair, he was absolute right in the tiny window of time between the initial PC-FX design and the PS1 launch. The error was releasing any console at all in that timeframe

>> No.6224807

>>6224030
I always got the felling the PCFX was NEC's ill-fated attempt at consolidating their PC and console products and failing miserably.
>regarded PC-FX as an extension of the PC engine
>had barely any shmups the PCE's top genre
>even the Saturn cucks NEC by stealing most of the best shmups and becomes the 2D system of choice
top jej

>> No.6224970

This does make me wonder. How come they didnt get the 2D games the Saturn got? Sega always unsuccesfull in the JP home market so you would think the PCFX would have more of a chance with it

>> No.6224998

>>6224970
There is very little information on the PC-FX in general can't find any list of developers who signed up for the system hell even the 3DO managed to get CAPCOM & KONAMI. Might just be that SEGA simply had superior direct ties to developers combined with a huge title that is Virtua Fighter. By 1991 it seems that most of the PCE titles are from NEC&Hudson Soft while the third party mostly consists I guess what you could call PC88-98 affiliates such as FALCOM,Microcabin etc not that many titles from the traditional console developers.

>> No.6225004

>future is either going to be 3d or fmv
>sega tried fmv but quickly bailed
>nec chose fmv and eventually failed
>sony chose both in abundant excess
>nintendo chose 3d and made a success

>> No.6225023

What always baffles me is how anyone thought FMVs were ever going to amount to anything more than a gimmick, or at best a stop-gap before real-time 3D became viable. The limited interactivity meant they were clearly a dead-end for gaming.

>> No.6225110

>>6224998
Konami released a few major titles on the PCE(-CD). Some major games were Parodius, Gradius, Tokimeki Memorial, Snatcher CD(later ported to Sega CD for US release) and obviously Rondo of Blood.
Capcom didn't release a whole lot on it but they did have the largest HuCARD game, which was a port of Street Fighter II Turbo.

>> No.6225151

>>6225023
The FMV fighting games on the PC-FX have nice animation, but I would never fucking want to play them. The 3DO and Saturn had a ton of interesting FMV point-and-click adventure, mystery and horror games. They should have actually looked at what the competitors were up to, and at least waited a few months to add polygon support, maybe negotiate some deals with their important third party developers beforehand. Also scrap plans for expansions altogether.

>> No.6225164

>>6225110
>which was a port of Street Fighter II Turbo.
Wasn't that mostly because NEC lobbied hard for it I think even NEC published it, rather strange from such a strong publisher as CAPCOM. Even 3DO managed to get a really sweet Super Street Fighter II Turbo port yet nothing on the PC-FX

>> No.6225170

>>6225151
If you got a buddy who is willing to play PC-FX with you seriously play the FMV Pro Wrestling game it is absolute gold we laughed our asses off.

Also while I am at it HUNEX was a studio formed as a collaboration between NEC and HUMAN Entertainment(Clock Tower) they produced quite a few PC-FX games, given how the system bombed it does explain how Human Entertainment went bust in 2000.

>> No.6225186
File: 308 KB, 1500x1500, PA.79557.001.jpg [View same] [iqdb] [saucenao] [google]
6225186

Alone in the Dark in space the Anime game
Honestly the whole anime shtick completely destroys the games atmosphere.

>> No.6225234

>>6225170
Nice, that actually sounds like a lot of fun.

>> No.6225240

>>6225004
>nintendo chose 3d and made a success
But the N64 tanked everywhere that wasn't the US

>> No.6225308

>>6225240
N64 hardware wise was also absurd.
>Yeah we don't do CDs but we got this really beefed up hardware
>Oh so this means you get to have even larger textures
>Which again you can't really do because no CDs
In the end the N64 is like a bodybuilder in a wheelchair, upper body is ripped but in the end you are still a cripple.

>> No.6225345

>>6225308
The N64 is more like a body builder with asthma and numerous vitamin deficiencies in a wheel chair. Even if it did use CDs instead of cartridges it has many other short comings which just don't make sense.

>> No.6225582

Who bodybuilder in here?
https://www.youtube.com/watch?v=YrLVq37aowU

>> No.6225589

Polygons are the worst thing that ever happened to videogames

>> No.6225685
File: 897 KB, 2048x1536, DSC05987.jpg [View same] [iqdb] [saucenao] [google]
6225685

NEC BROS I...

>On October 27, 1995, the proportion of PC-FX users were at 3.2% and 40.2% of PlayStation in "Game Machines Owned Census '95" conducted at " Famicom Communication " (No. 358) And 34.5% SEGA Saturn (710 interviews, 73.8% male, 9.9% female, 16.3% unknown).
>Most of the purchasers of the PC-FX were "PC ENGINE owners." Under these circumstances, "Initially we developed the animation strategy, but after seeing the public response, we have now advanced further into the gal animation route."
>The appearance of the PC-FX (especially the front panel) is similar to PC-8801MC .
>The development code name was “FX”. The product name is taken from "PC" = " PC-9800 (PC-98) series ", "F" = "Future (future)", and "X" = "unknown".

>> No.6225885

>>6225164
ironically, CE got the first home port of pce, which came out several months before Turbo on snes or genesis

however, pce never got Turbo or New Challengers

the majority of Capcom games on PC Engine were outsourced ports to NEC. Capcom was only directly involved in a couple games like SonSon II, street Fighter 2 and SideArms

>> No.6225971

>>6225885
Any particular reason why CAPCOM seemed to avert the system?

>> No.6226064

>>6225971
TG-16 was considered a dud in the west, just a guess but that might have had something to do with it. Then again, they didn't seem particularly keen on the MD/Genesis either. Saturn was a whole different story.

Konami just seemed to pour their hearts out on any system in the 4th-gen days, I wish we got to see more publishers like that.

>> No.6226070

>PCFX
>Solid 6 button controller
>No SNK or CAPCOM
When you fail to even get NEO GEO ports then something has gone majorly wrong

>> No.6226120

>Anime focus console
>No Bandai
I guess the Pippin/Atmark kind of ruined that

>> No.6226246
File: 2.90 MB, 640x480, bangaio.webm [View same] [iqdb] [saucenao] [google]
6226246

>2D was so based and redpilled that even 3D-oriented systems like the N64 kept getting 2D games

>> No.6226253

>>6225589
Nah but what happened really does suck. 2D & 3D should have coexisted instead 2D was reduced to niche unfortunately

>> No.6226306
File: 26 KB, 500x624, insmouse.gif [View same] [iqdb] [saucenao] [google]
6226306

fun fact: the virtual boy used the same NEC CPU as the PC-FX

>> No.6227012

>>6225186
but its comfy

>> No.6227114

>>6224030
Well, lets see, based on my experience:
>top played game of 1996 - Warcraft 2
>top played game of 1997 - Diablo
>top played game of 1998 - Fallout
>top played game of 1999 - Fallout 2

No, pretty sure Polygons were completely unnecessary. PC-FX was just a shitty, underpowered system.

>> No.6227119

>>6227114
All those games were made with prerendered polygons. None of them contain handdrawn 2D graphics as seen on the PC-FX.

>> No.6227140

>NEC had the PC-Engine
>SEGA had the GEN/CD/32X/SAT
>Sony had the PSX
>Nintendo had the SNES/N64
>not!EA had the 3DO
>Atari had the Jaguar
>Fujitsu had the FM Towns Marty
>Commodore had the Amiga
>even fucking Apple had the Pippin
5th Gen was such a magical time to be alive.

>> No.6227141

>>6227140
Correction: The early-to-mid 90's was a time to be alive.

>> No.6227143

>>6224030
That system could have had some really bad ass shooters on it.

>> No.6227146

>>6227140
>forgetting the Neo Geo
How could you!?

>> No.6227185

>>6226064
>Konami just seemed to pour their hearts out on any system in the 4th-gen days, I wish we got to see more publishers like that.
Seems more like desperation

>> No.6227194

>>6227185
Maybe they want to be represented on every system

>> No.6227272

>>6226306
A shit part that guaranteed failure?

>> No.6227274

>>6226306
Neat

>> No.6227339

It all really comes down to NEC not releasing the IronMan by 1992-1993

>> No.6227347

>>6227146
Not just that but there was the regular NEO GEO AES and the NEO GEO CD launching in 1994 also if we want to be pedantic we got stuff such as Bandai Playdia and Casio Loopy. Seriously what a over-saturated mess

>> No.6227363
File: 187 KB, 800x1073, 194059-power-dolls-fx-pc-fx-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6227363

Pretty solid title also I didn't even know Power Dolls were such a huge PC centric franchise ditto for Schwarzchild series by the same developer.
I gues all the mecha boomers were on PC

>> No.6227367
File: 2.46 MB, 2740x5800, NEC-PC-FX-Back.jpg [View same] [iqdb] [saucenao] [google]
6227367

The PC-FX lacks RGB out though it genuinely has the cleanest composhit and S-Video output I have ever seen.

>> No.6227383

>>6227363
That mouse logo is cute

>> No.6227409

>>6225023
>The limited interactivity meant they were clearly a dead-end for gaming.

FMV capabilities meant you could invite Hollywood in, and at that point you had so much money going on that nobody gave a shit about interactivity. And besides, a ton of games at the time had piss poor interactivity. Even stuff like Resident Evil had you going from screen A to screen B and then awkwardly do a limited amount of shit; adding FMV to that would've made it look 10x more impressive with not much gameplay difference.
Back in 95 or so you still had a ton of FMV titles like lightgun shooters released too.

>> No.6227417

>>6225308
Even most 3d games at the time were 1-2mb in size, but used a couple hundred MB for voices and music. The only reason space was an issue on the N64 was because it wasn't in abundance to be filled with useless shit, it cost a premium, and publishers were stingy.

N64 had more serious issues with texturing anyway, unrelated to carts.

>> No.6227429

>>6227409
>The system with the best FMV capabilities still failed to get a D port

>> No.6227576

>>6226246
This looks amazing, what game is it?

>> No.6227632

Which one of you guys was this? Some cool stuff off wayback machine

Neofan1 登録日時:1999/2/23 (Tue) 08:16:39
ハドソン社・天外3へのコメント

Please release Tengai 3: Namidia for PC-FX. I have looked forward to Tengai 3 for PC-FX since I bought my PC-FX in 12/94. Hudson is the best maker of RPG, and it is a shame that Hudson does not have any for PC-FX, the system it helped to create. All of Hudson's games on PC-FX have been the best of their type. I know many people who have bought PC-FX only for Tengai 3. If you do not want to finish version for PC-FX, please sell rights to somone who will. Even now, it will be the best selling game for PC-FX. I will buy 10 copies for my friends in USA, I know many, many people who want this for PC-FX still.
http://members.aol.com/fxlist/HTM
[159] geepee16 登録日時:1998/9/11 (Fri) 02:36:00
ハドソン社・天外3へのコメント

i expected so much better from a development house such as hudson. we who are asking you for this are loyal turbo grafx 16(pc engine) supporters. deliver the game and we will buy it. there are many import stores here in america that will sell it for you. if you disapoint your supporters, you will hurt your reputation in the industry. i live in an area between the major cities of america and i know, even this far away, that this game should be released. i bought the PC-FX because i wanted this game, TEAM INNOCENT, BATTLE HEAT, and TEKIPAKI WORKING LOVE. hudson don't disappoint your fans!!

>> No.6227640

[077] K_S_Shen 登録日時:1998年 3月 27日(金) 11時25分27秒
ハドソン社・天外3へのコメント

execuse me, I am from Taiwan,so English only
I am a PCE fan, I have PCE-SG,AC-Card,adn of course FX
I like PC-FX , it don't have much game.but almost fo FX game are execllent game
The reason which I buy FX is TenGai3.
Hudson is a such big software House.So Hudson must know his promise and responsibily for FX user.
So Hudson wont eat his words and cheat user.

Hope to see TenGai 3 on FX

>> No.6227647

This ones google translated but you can kind of see the suffering

[081] コジロー 登録日時:1998年 3月 31日(火) 15時05分52秒
ハドソン社・天外3へのコメント
The Tengai series was originally for PC engine users.
It was a shock that I came out of Sufami and Saturn one day.
But I think, the only real thing is the PC engine.
So I was able to extinguish.
Tenga is now on the FX road.
I am convinced of this, and I think that it is inevitable that the times have changed to the next generation machines.
But Hudson has been disappointing or silent.
What does this mean?
I was deeply impressed by the Tengai series, which is natural because it is definitely a masterpiece.
And if you're a fan of Tenga, you think you should be there at the end of the game, so I bought FX.
I waited for years to come out.
……………………
I think Tenga is a masterpiece, so it must come to an end.
Because it is a national project that must be done for all humanity, and for all FX users.

Italy
[093] Marusan 登録日時:1998/4/24 (Fri) 00:19:46
ハドソン社・天外3へのコメント

Tengaimakyou 3=THE BEST!!!!!....
I want it for all my country (ITALY).
Please.....
Put the date of the game on your site....
TRADUCETELO IN ITALIANO! ARIGATOO GOZAIMASU

>> No.6227650

[097] Momo 登録日時:1998/4/25 (Sat) 06:08:55
ハドソン社・天外3へのコメント

Mina San.
Konnichiwa.
Watashi wa suisu jin desu.
Nihonni 3kai ikimashita. kotoshi no 10gatsu mou ichido kaerimasu.
watashi wa PC-Engine to PC-FX Fan. (Mou MSX-FAN !!!!!)
PC-Engine wa, YS 4 ichiban suki-desu.
PC-FX ha 51 Softs ga arimasu (uchide )!! (62 Nihon de)

Hudson Sama "Tengai Makkyu 3 NAMIDA" FXno tameni shite kudasai ne.
Ganbare.
RPG, we love !
Sayoonara.
Stephane Mauris

>> No.6227671

>>6227650
[136] VonDark 登録日時:1998/7/10 (Fri) 06:09:53
ハドソン社・天外3へのコメント


Hello Hudson Soft,

I have been wait for Tengaimakyou 3 for almost 4 years now; I have early images of this awsome looking game. I love playing my PC-FX games; I really enjoy playing Battle Heat and Zenki alot. I would appericate if you would continue working on Tengaimakyou 3, and release it for the continue growing PC-FX users.

Terance Williams

>> No.6227686

I thought it would be more popular due to having less restrictions than other systems.

>> No.6227693

>>6227686
They jobbed ridiculously hard it should have just been "Regular Video game console with focus on 2D" instead of this animation strategy crap, seems most people bought the system for Tengai Makyou not battle heat.

>> No.6227702
File: 263 KB, 800x1013, 3efc81cfae63772c10782e49aedc8f66.jpg [View same] [iqdb] [saucenao] [google]
6227702

>this was not ported to PC-FX
Seriously what on earth was going on at Hudson & NEC

>> No.6227704
File: 169 KB, 1080x1080, 424.jpg [View same] [iqdb] [saucenao] [google]
6227704

>>6227702
>This was on Saturn while PC-FX was kind of Hudsons in house console
They could have at least shat out a port

>> No.6227814

>>6227140
>a bunch of flash in the pan shit that mostly died by 1996
>5th Gen was such a magical time to be alive.
Unless you were smart and got a PS1 or maybe N64, no. Imagine being a kid who convinced his parents to drop nearly 700 federal reserve notes on 3DO only to watch it die in 3 years.
>Commodore
>Amiga
Commodore was literally dead by 1994 you retarded zoomer. And even the Amiga was more associated with the 8 and 16 bit eras as brits were more excited about the CD32.

>> No.6227821

>>6227814
>700 federal reserve notes on 3DO only to watch it die in 3 years
ITT things that barely happened 3DO price tag was quickly slashed by 100 USD and even if you were a mad man and wanted it on launch day good luck because there were barely any of them available. A lot of the things surrounding the 3DO is just hyperbolic drivel

>> No.6229023
File: 86 KB, 720x478, 1446885452300.jpg [View same] [iqdb] [saucenao] [google]
6229023

>>6227821
This. I bought the 3DO my self as a kid. I don't remember how much or even where it came from, but I was able to afford it. I was good at saving birthday money and my twenty dollar bi-monthly allowance.

>> No.6229036

>>6226253
>2d
>niche
There are more excellent 2d games that don't yet qualify as retro than there are excellent 2d games that do. If that's "niche", I'm fine with it.

>> No.6229335

>>6227821
>>6229023
And it still died by 1996. I just wanted to point out that zoom nigger for thinking half that shit was "magical".

>> No.6229825

>>6227702
>>6227704
Not a single Bomberman game is rather odd too. You don't need AAA production values to produce a bomberman game.

>> No.6229837

>>6227429
Doesn't 3DO have better FMV?

>> No.6230004

PC-FX Der Langrisser is a really good version

>> No.6230019

>>6227576
Bangaio. (dreamcast Ed.)
It's a gal game too

>> No.6230165

>>6229837
Not sure about 3DO but Saturn got the MPEG Card upgrade which I think allowed for the best FMV quality of 5th gen.(~Video CD quality) There are only very few games which utilized it, however. (notable one is the MPEG version of the Lunar port, which was a separate version from the one with regular FMVs)

Saturn got the upgrade because FMVs were a little poor on that system plus Sega was banking on Video CD, but PSX FMV capabilities were already quite sufficient for most people.

>>6229825
They would've had to make multitaps for a Bomberman game and they probably didn't want to bother at that point, and instead made Saturn Bomberman.

>> No.6230248
File: 3.00 MB, 484x356, All Japan Women Pro Wrestling - Queen of Queens (PC-FX, 1995) [Akira Hokuto vs. Sarah Tsukigami] .webm [View same] [iqdb] [saucenao] [google]
6230248

>>6225023
You can't blame them for trying. And indeed were they trying hard but failed in spectacular ways.

>> No.6230431

>>6227702
It get even crazier
>Tengai NEO GEO vs Fighting release 28th july 95
>Tengai PC-FX FMV fighting release 28th july 95

>> No.6230615

>>6230431
Just a few months before that they also released another Tengai Makyou fighting game on PCE-CD, when the PC-FX was already out.
The Neo Geo game is more like Samurai Shodown while the PCE-CD game is more like Street Fighter.

>> No.6230634

>>6230615
The game was also converted to NEO GEO CD in December 1995. So many strange decisions by both HUDSON and NEC, in the end it was still 1995 and they hadn't exactly written off the PC-FX. Looking at the PC-FX library i'm not sure who was more retarded Hudson or NEC.
Still there's some cool stuff such as Boundary Gate,Lunatic DawnFX,Zenki FX etc

>> No.6230685
File: 525 KB, 1800x1400, boundary-gate-instruction-manual-pc-fx.jpg [View same] [iqdb] [saucenao] [google]
6230685

Sorry if I come off as retarded but is this chip audio?
If so why on earth is that even a thing?
>2X CD-ROM
https://www.youtube.com/watch?v=suWW69XHbII

>> No.6230732

>>6230634
Hudson had a hand in developing NEC's consoles but they always remained a multiplat developer. Still, it's pretty strange to see them give up on the PC-FX so quickly.
Apparently they did announce Tengai Makyou III for the system but by then they had practically no market share.

>>6230685
Apparently the PC-FX had the same sound hardware as the PC Engine plus 2 ADPCM channels. It can play redbook audio but that takes up a ton of space devs might rather use for game data or FMV. On PSX and Saturn this isn't as much of an issue since they had much more advanced sound hardware.

>> No.6230757

>>6230732
Man that's a serious kick to the balls for the PC-FX even for purely 2D games.

>> No.6230774

>The PC-FX chipset adds Hudson's HuC62 series, which is the same as the PC engine, and four additional backgrounds with enlargement / reduction / rotation / cellophane (semi-transparent) functions. The Motion JPEG decoder (HuC6271) is installed as a video playback function, so it can be used as a single picture instead of a video for the background of the game.
Google translate but wait so they rehashed both the GPU and Soundchip from the PC ENGINE and only upgraded the CPU

>> No.6230827

>>6230774
People here meme a lot about the N64 being poorly designed but it has fucking NOTHING on the PC-FX. I can't think of a console that's more half-assed than this.
There are other ill-fated consoles with histories similar to the PC-FX, but the big difference is that NEC was an industry veteran with multiple popular gaming PCs, a console and even the only truly successful add-on in history under their belt.
I'd really love to see some more interviews about how this all came about.

>> No.6230845

>>6230827
eu acho um absurdo tarem tirando consoles de venda por nada a mesma coisa aconteceu com o super nintendo

>> No.6230846

>>6230827
>There are other ill-fated consoles with histories similar to the PC-FX, but the big difference is that NEC was an industry veteran >with multiple popular gaming PCs, a console and even the only truly successful add-on in history under their belt.
>I'd really love to see some more interviews about how this all came about.
This is what baffles me too even as a knee jerk rushed disaster it still doesn't make any sense. Very difficult to find information even searching on Japanese google Looking at old ass Japanese PC-FX fansites
https://web.archive.org/web/20111012115655/http://www2s.biglobe.ne.jp/~tetuya/FXHP/fxron.html
http://pc-fx.moemoe.gr.jp/

>> No.6230863

Not sure how true this is googletranslated from a japanese site if so JUUUST

Maximum number of colors
According to published specifications, the maximum number of colors of FX is 16.770,000 colors, so-called full-color display is possible. However, this depends on time and case. Full-color display is available only for video display and natural image display. As for the video, you can see the beauty of the live-action video rather than the animation (although there are only women's professional wrestling games). The full color still images show their power in the background of the town of Lunatyk Dawn and in the background of Team Innocent. Unfortunately, the sprite screen is limited to 256 colors.
BG Sprite
BG is a so-called background, which indicates that up to seven screens are displayed in the specification table. I can't say much about this, but I've heard that it isn't much of a flattery. In addition, sprites which move around in the screen and are actually called the life of the game are displayed, but there are only a maximum of 128 sprites per screen. If you reduce the number of colors, it seems to be more flexible, but it is only poor compared to other models (I heard that this is also not much different from the PC engine). This is why there are extremely few action games in FX. Among them, the highest peak is "ZENKI", which is the result of skillfully combining sprites, BG, and moving image processing. In short, it depends on the ability of the programmer

>> No.6230870

his is the so-called "effect" According to the specifications, there is a description of "enlargement, reduction, rotation, and translucent functions for the BG1 surface. Fade-in / out of the screen". I'm not sure where and how they use it, but they're probably using it for expanding the team's moving "sprite characters" for "Team Innocent," and for "graduation? U" students.
Nature paintings and videos
The sentence that somehow stopped the evaluation of FX continued, but let's get excited here, FX fans. It is this performance that FX greatly exceeds other models. I mean, I don't feel like I've cut other features for this.
FX moving images and natural images use a compression technique called JPEG. It boasts high image quality using image compression technology that is familiar on the Internet. The movie is 30 frames per second (Disney's full animation is easily displayed). In addition, almost no access time is felt. The user can instantly jump to an arbitrary image (X-th sheet) in accordance with a command such as button input. If you put out a video with this, it would be more convenient than a video CD. This function has been demonstrated in the operation system of the "Anime Freak" series, the air battle scene of "Nirgentz", and most of all, the game system of "Battle Heat". I was honestly surprised when the "Battle Heat" was running. I don't know how to read from the CD.) In recent years, the image quality of moving images has also improved considerably due to technological improvements in PS and SS, but it is unlikely to reach the area of "operating moving images in real time".

>> No.6230872

>>6230870
The problem, however, is that there is too little software to take advantage of this feature.
In addition, videos aren't just used for anime-visual scenes. It is also used for in-game screen effects such as the magic effect of "Mirror Kulm", the boss of "ZENKI", and the battle scene of "Farland Story". In the case of "Pachio-kun", the technique animation is displayed in a translucent state on the pachinko machine

>> No.6232027

-

>> No.6232246
File: 219 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
6232246

>>6224146
>>6224030

The Saturn and to a lesser extent PS became the true successors to the PC-Engine. CD-based anime themed games found their home there. Lots of dating sims and cd quality audio. Also shooting games and arcade shooters.

>> No.6232253
File: 212 KB, 723x880, large.gallery_22841_396_83448.jpg.baf55b0e0d1711dd670d8585c4e980bd[1].jpg [View same] [iqdb] [saucenao] [google]
6232253

Reminder that to this day most PC-Engine magazines have not been scanned. The artwork alone in them, which is donwright gorgeous should be enough reason to scan them. PC-Engine fan had artwork from the Patlabor artist.

>> No.6232282

>>6232246
PC-FX was aimed at the PC Engine users though

>> No.6232330

I bought a PC-FX as untested shipping it with seamail so yeah in 1-2 months I will test out the system feature the whole no loading FMV thing interests me

>> No.6232336

>>6232253
Did it also cover PC-FX?

>> No.6232349
File: 398 KB, 800x992, PCE-Fan_July90_800[1].jpg [View same] [iqdb] [saucenao] [google]
6232349

>>6232282
>PC-FX was aimed at the PC Engine users though

And the Saturn won them over more and it's more of a continuation of the PCE-CD.

>>6232336

yes it did! It's rather sad and ominums to see the few issues that are scanned around 1995/96 talk positively about the PC-FX. 1996 was the last year.

>> No.6232493
File: 144 KB, 839x675, 8778.jpg [View same] [iqdb] [saucenao] [google]
6232493

>> No.6232549
File: 171 KB, 900x1200, c713299218.3.jpg [View same] [iqdb] [saucenao] [google]
6232549

>>6232246
>>6232282
>>6232349
>the Saturn won them over
Can confirm, at the time I was looking forward to the PC-FX as the successor to the PCE but looking at the games coming out for PX-FX, SS, and PS I ended up getting a Saturn instead.
Although if I'd known the Saturn version of Tokimeki Memorial would be released a year later than the PS one I might have gone PS. I loved elf's games on Saturn though so it all worked out in the end.

>> No.6232569

>>6232549
You old school importer or Japanese?

>> No.6232587

Interesting how in 1996 the system was still going for 49,800 yen

>> No.6232642

>>6230019
Nah it's the N64 version, the DC's doesn't have the chargeable bomb.

>> No.6232652

>>6232569
importer in the U.S.
mostly ordered games from NCS(X) at the time
and from a guy on #vidgames on EFnet who ran a game store

>> No.6232663
File: 198 KB, 595x466, RAU30_PCE_JP_Box_Front.jpg [View same] [iqdb] [saucenao] [google]
6232663

I get the feeling NEC's success with the PC Engine was a fluke. Both the console and the CD expansion came out at just the right time to catch the attention of consumers and developers.
Later in the PCE's lifespan however they would go full retard with hardware decisions like:
>the Supergrafx with it's whopping 5-7 game library
>Supergrafx required this bulky mess of an adapter to fit onto the interface unit (pic related)
>PC Engine Shuttle model which redesigned the expansion port, making it completely incompatible with any CD expansion
>PC Engine LT required an extremely rare adapter to fit any CD expansion

>> No.6232680

>>6232663
Producing the Arcade Pro card for the PC ENGINE was also strange don't you want to people to start migrating to PC-FX
Oh and the PC-FX hardware is also a big question mark.

>> No.6232687

>>6232549
>Can confirm, at the time I was looking forward to the PC-FX

How fucking old are you and where are you from that you could have even heard of the PC-Engine and PC-FX?!

>> No.6232785
File: 196 KB, 1080x1080, Masaya2036.jpg [View same] [iqdb] [saucenao] [google]
6232785

>>6232687
>How fucking old are you and where are you from
Robotech-generation American
I don't think mid-40s is all that rare on /vr/ though
>heard of the PC-Engine and PC-FX
TurboGrafx-16 had some presence in the U.S., and my brother got one
Game magazines like EGM and Diehard Gamefan would talk about Japanese games.
I was enamored with anime after loving Robotech, and there was #anime on EFnet irc and rec.arts.anime on Usenet where the topic of anime license games would come up. I started studying Japanese in college in 1991 and bought a TurboDuo in 1993.

>> No.6232814

>>6232785
cool you are way older than me I got exposed to anime by reading a local video game magazine that had a huge ass multipage article featuring Satoshi Urushira with full nudity pictures covering his works from video games,eroge etc Then I would check out every video store for cheapass bootleg VHS tapes wanting to get my hands on everything

>> No.6232871

>>6232814
>Satoshi Urushira
I think my first contact with Urushihara was when I rented Warsong for Genesis. Then I rented it again later just so I could look at the manual illustrations again

>> No.6232978

>>6232253
Tons of JP Sega Saturn magazines have been scanned some cool stuff there

>> No.6233076

>>6224030
is there anything worth playing on this console that isn't a shooter?

>> No.6233127

>>6233076
There is only like one shooter in the whole system.

>> No.6233187

>>6224970
Sega launched the Saturn with a killer app (Virtua Fighter was MASSIVE at the time) and had an excellent advertising campaign (first with The Coneheads and later with Segata Sanshiro.) Couple that with Nintendo shitting themselves with the N64 and Sega finally got a foot in the console market door.

Like, I understand where NEC was coming from. At the time 2D games have reached a mature and sophisticated state while 3D games were still clumsy and primitive, and they felt that the tech wasn't there yet and that they could use pre-rendered graphics to fudge the illusion of 3D. Unfortunately for them people were absolutely enamored with the shiny new tech and were willing to overlook its growing pains.

>> No.6233332

>>6233187
Problem is that PC-FX doesn't really have 2D that's all that impressive compared to the competition. Zenki FX is without a doubt the best 2D game on the system graphically(and also one of the very few that really tried to push the system) but it could've easily been on the PS or SS instead.

PC-FX's big standout feature was the JPEG video but that really should have been way lower on NEC's priority list.

>> No.6233772

.

>> No.6233812

>>6225023
As a kid at the time who was blown away by all the new technology coming out, I honestly believed a system was going to come out that allowed you to control and interact with the fmv in a non gimmick. I always pictured a game like NBA Jam but with characters that were super video realistic (still on a 2D plane). So I was a potential consumer for this kind of stuff, and I'm sure I wasn't the only one, they were trying to capitalize on it before the technology existed, and used gimmicks and other bells and whistles to try an fool gamers like me into thinking we were playing the next stage of realistic video games. Unfortunately, the gimmicks were so lame, that within a minute of playing you knew there was no real gameplay. I got burned on an fmv game and never went back, this is how that market collapsed.

>> No.6234104

>>6224030
>the most pc looking console was a complete toaster
What did NEC mean by this?

>> No.6234172

>>6225023
Did anybody ever really think that?
I remember ~the multimedia revolution~ and how exciting it was to have such a huge jump in media storage capacity. As far as FMVs go, it was clearly always a gimmick (but a novel and irresistible one until everybody got burned), but nobody actually knew what the potential was or where it would lead.

And it lead... basically nowhere, sure. But that's sort of a chicken-and-egg thing. FMV games suck because only crap was ever made (hybrid genres notwithstanding), nobody talented ever tried producing the good version of what they could be because of the limitations, and the limitations never got explored because the market was stillborn.
On paper it actually still seems really suited to certain genres of the Japanese market in particular but it's many times more complicated and expensive to produce.

You could even say that maybe smart people in development actually *knew* it was a bad idea.
And that's why the examples we got were for the most part misguided.

>> No.6234175

>>6234172
Enemy Zero was a good hybrid game

>> No.6234508
File: 2.74 MB, 3500x2640, 343434.jpg [View same] [iqdb] [saucenao] [google]
6234508

Here is a PC-FX mobo
NEC 32bit V810 CPU
HU 6270 VDC same as the PC ENGINE except there are two now
Hu 6271 JPEG Decoder
HuC6260 VCE same as PC ENGINE
HuC6261 VCE Next gen modernized version of 6260 adds FMV Support etc
HuC6272: Memory controller
HuC6230: Soundchip same as PCE
Wait so why doesn't it this system play PC ENGINE CD games given that you got pretty much got the entire old system on the board.

>> No.6234516

>>6234172
The FMV "fad" before my time,in that I didn't even know it was a thing, but I remember playing late era ones like Star Trek Borg. It felt entirely like novelty, didn't consider them to be "real games".

>> No.6234530

>>6234508
>given that you pretty much got the entire system on the motherboard

>> No.6234639

C

>> No.6235690

..

>> No.6235820

>>6234508
And people shit on SEGA Saturn and 3DO

>> No.6236212

>>6224030
They were right