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/vr/ - Retro Games


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File: 1.28 MB, 1920x2511, Iana-Venge-Heroes-of-Might-and-Magic-III-Heroes-of-Might-and-Magic-Игры-5552655.jpg [View same] [iqdb] [saucenao] [google]
6101173 No.6101173 [Reply] [Original]

Hydra Edition

Previous thread: >>6069431
HoMM3 pastebin: https://pastebin.com/6G9B1cMA

>> No.6101319
File: 1.19 MB, 1180x664, heroes_3_factory_town.png [View same] [iqdb] [saucenao] [google]
6101319

Will there be a New Years miracle?

HotA-Dev, if you're out there, one thing I'm really curious to know is will Factory have anything to make it really unique from the other towns, gameplay-wise? Like how Necropolis has Necromancy, and Cove has the Cannon and the thrice-Upgrades Seadogs?

>> No.6101419

>>6101319
>miracle
SUCK WARS
>Factory
new war machine?

>> No.6101627

>>6101319
Fuck man I just want a new update with some new shit. I don't even care about factory lmao.

>> No.6101635
File: 3 KB, 77x91, 1576426854596.png [View same] [iqdb] [saucenao] [google]
6101635

bleh

>> No.6101686

>>6101419
>SUCK WARS
Suck is right, it was a misguided project from the start.

>> No.6101727
File: 320 KB, 800x374, Asylum.jpg [View same] [iqdb] [saucenao] [google]
6101727

>>6101319
Fuck Factory, Cove and niggers.
Asylum when?

>> No.6101846

>>6101319
Release the update right now and no r*ssian gets hurt.

>> No.6102067

>>6101727
>Asylum
What is it?

>> No.6102070
File: 426 KB, 1280x800, Asylum_city(H4).jpg [View same] [iqdb] [saucenao] [google]
6102070

>>6102067

>> No.6102113
File: 426 KB, 2132x1200, MMH7_Fotress_Town_Full.jpg [View same] [iqdb] [saucenao] [google]
6102113

>>6102070
I'd go so far as to say HoMM IV's town screens are the worst in the entire series (as long as you pretend H6 wasn't originally shipped without town screens). Guess the budget was really tight or they had a lot of issues transitioning to 3D.

>> No.6102125

>>6101727
Lovecraft void shit is the most creatively bankrupt setting imaginable, fuck off.

>> No.6102254
File: 22 KB, 238x357, 1548210298010.jpg [View same] [iqdb] [saucenao] [google]
6102254

>>6102125
>Lovecraft void shit is the most creatively bankrupt setting imaginable,
So is mashing together medival knights and magic with blasters and spaceships.

>> No.6102283
File: 188 KB, 994x664, hhhehehe4.jpg [View same] [iqdb] [saucenao] [google]
6102283

>>6101173

>> No.6102286
File: 18 KB, 182x140, H1CrHydra.gif [View same] [iqdb] [saucenao] [google]
6102286

>>6101173
>>6101635
>>6102283
ssssssacha

>> No.6102403

>>6102070
The perspectives in this image are so all over the place that I'm genuinely getting dizzy trying to make sense of it. Was HOMM4 made on a budget of 10 dollars?

>> No.6102414

>>6102070
Why have an Asylum town in homm3 when it's just Dungeon with creatures from other towns thrown in?

>> No.6102468

It's just autism, but it pisses me off.
>naga unit
>Yeah okay, makes sense
>naga queen
>literally just a weak upgrade to the naga, but they aren't princess, they're QUEENS, and yet you can have a stack of 43658465846584658468 queens
I'd rather have a game where the first version is a shit in-training version and the upgraded form is the real unit, because it annoys me.

>> No.6102489

>>6102113
I always thought the reason IV's town screens were so boring was because they had the same climate as the terrain they were located in, so they had to make the town designs more generic in order to make it fit the different terrains.

>> No.6102492

>>6102113
>H6 wasn't originally shipped without town screens
Hold on, what?

>> No.6102614

>>6102492
I misremembered; beta H6 had shitty town windows instead of proper town screens. People predictably teared them a new one and they added the current ones in some patch. Quoting from this thread on Neogaf:
https://www.neogaf.com/threads/might-magic-heroes-vi-ot-give-us-town-screens-back.448694/

>Town Screens are gone! But they will be back soon
>The devs decided to change town screens into town windows to make easier and quicker the management of your own castle.
>During the beta they received tons of complains from players so they decided to bring town screens back. They are not there yet, but they will be with an upcoming patch

>> No.6102632

>>6102468
>literally just a weak upgrade to the naga
>+2 movement speed
>+10 damage
>weak
wha

>> No.6102663

>>6102468
Queen doesn't just mean a female ruler. Queen also means: a woman or thing regarded as excellent or outstanding of its kind.

>> No.6102710

>>6101173
People who complain about Necropolis are noobs and don't know how to counter.

>> No.6102746

>>6102468
The entire Tower faction is legitimately a fucking mess. It has so many random themes in it, it feels schizo. Easily the worst faction on a purely aesthetic level.

>> No.6102787
File: 181 KB, 900x1200, naga.jpg [View same] [iqdb] [saucenao] [google]
6102787

>>6102468
All nagas are queens, you dirty gremlincel.

>> No.6102827

>>6102710
>just counter a million skellies bro

>>6102746
terrible opinion that brought us shitty Ubisoft factions

>> No.6102861

>>6102787
IF SHE BREATHES

>> No.6102876

>>6101727
Looks like a comfy place to live.

>> No.6102882

>>6102403
>Was HOMM4 made on a budget of 10 dollars?

It pretty much was. They were making it to be a MMO or MOBA or something like that, I forgot the term. Heroes of Might & Magic Online. Then the company came closer and closer to bankruptcy and word came down from above to shit it out as soon as possible as a 4th Heroes game.

>> No.6102903
File: 56 KB, 696x413, homm3 vs homm5 bling.jpg [View same] [iqdb] [saucenao] [google]
6102903

>>6102746
>on a purely aesthetic level.

I'd rather have the units look functional first, considering the fact that you are a medieval/middle-earth army enlisting the units by the hundreds if not thousands. Giving everyone neon swords and a billion chains and shit for pure aesthetics looks fucking stupid; if a soldier can afford that much bling then whatever empire you are fighting in has so much wealth that there's no reason to war for anything.

Most of Heroes 3 is completely fine in that regard. Most units are pretty much cowered in rags, usually the weakest ones. The stronger ones get more and more equipment and armour on them (or they are just fuckhuge monsters with so thick skin that armour is not necessary).

Tower is fine in that regards too. Gremlins are a slave underclass (they are literally wearing ball & chain), golems, gargoyles and giants/titans are all animated statues, and magi, djinn and nagas are running the town.

>> No.6102978

>>6102614
WHAT
THE
FUCK

How did they decide to ever ship that? It's like, I dunno, shipping a strategy game with placeholder buildings! Town screens are like the best part of HoMM.

>>6102663
I see, but it's just an example. A lot of upgraded units have outstanding names, but still grow way too quickly for that name to make sense.

>>6102903
THIS, dammit.

>> No.6103030

>>6101173
I know nothing about this series but it looks cool. What should I know about it? Start with homm3?

>> No.6103060

>>6103030
Start with HoMM3. Avoid the HD version, it removes stuff, is more expensive, and not compatible with most mods.
And be advised, it's not like Far Cry where every game is an improvement on the previous one, every HoMM game is different from the previous and plays differently.

A few example :
>HoMM 3
>heroes have to lead an army, and except for magic, act indirectly
>HoMM4
>units can go alone, heroes are physically on the battleground, and can fight in melee
>HoMM5
>units can't go alone, heroes are treated as units that can attack or use magic but cannot be targeted, and die automatically when their army is defeated

>> No.6103072

>>6103060
Thanks. Is my memory playing tricks on me or do I remember encountering one (probably non-retro) that was like a first person action game?

>> No.6103080

I'll just say what everyone is thinking - HoMM was always a boring series

>> No.6103081

>>6103072
That was a Might and Magic game, but not Heroes. See https://www.youtube.com/watch?v=l6rmG4ZbLTA

>> No.6103086

>>6103060
HoMM 1 -> HoMM 2 -> HoMM 3
improvement

>> No.6103098

>>6102827
I'm not asking for generic fantasy factions, but Tower's just felt the absolute worst aesthetically. It's my least favorite, sorry.

>>6102903
I get what you're saying, but to me the issue is

>Tower is a mage-themed faction
>Units are a mix of golems, egyptian, indian, and greek style influences
>All in the snowy mountains

What baffles me is if it were a Desert-themed town instead of a Snow-themed one, I would be a lot more OK with it. In fact, from what I understand in lore it's supposed to be a desert, is there any explanation why it's a snowy mountain-range now or is that a retcon?

Also the Gremlins, I don't mind them on a conceptual level but I think their design is ugly. You even touch on this in your post, but they're supposed to be slaves to die by the barrels, if they had just clothes and rags on I wouldn't mind, but instead they have bright and flashy robes for some reason.

>> No.6103115

Do heroes that generate daily resources still work fine if I leave them all inside towns while there are 8 other heroes in the map?

>> No.6103267
File: 23 KB, 100x130, Heroes_III_Dwarf.png [View same] [iqdb] [saucenao] [google]
6103267

Speed is now split into Initiative (determines turn order) and Speed (determines amount of tiles traveled in a turn)

Would this benefit or hurt the game? Or just be "there"?

>> No.6103269

>>6103267
Heroes 5 is like that. I still can't quite wrap my mind around how turns work in it actually.

>> No.6103301

>>6103269
It uses ATB like FF.
Hasted fast units can act more than slowed slow unit.
More initiative means more actions compared to lower initiative units.
Master Hunters can delay enemy units with its attack.
It moves the unit's position in the ATB backward.
In turn based, each unit act once every turn.

>> No.6103419

>>6103301
How do you calculate it though? Does a unit with 2x the initiative get 2x the turns?

>> No.6103468

>>6103115
How was this not tested in Tribute to Strategists?

>> No.6103806
File: 1.00 MB, 1920x1200, Creature_academy_rakshasa_raja_artwork.jpg [View same] [iqdb] [saucenao] [google]
6103806

>>6102978
>How did they decide to ever ship that?
The entirety of Heroes VI was designed with MUH E-SPORTS in mind. It had Skype integration (lmao), integrated chat and online profiles, simplified logistics and resource management was also a big part of it, they tried to speed up the game. This also covered cutting out anything that existed purely for aesthetic reasons like town screen interface (it had town screens but it was just a simple utility screen with no full screen animation). Needless to say they completely misunderstood how to speed up a Heroes game, it was still slow as molasses because of poorly calculated per-turn movement distance and fuckall interesting map objects, which, in addition to insane sustain abilities made the game crawl so much harder than current Heroes 3 PVP meta.

>>6103098
>What baffles me is if it were a Desert-themed town instead of a Snow-themed one, I would be a lot more OK with it. In fact, from what I understand in lore it's supposed to be a desert, is there any explanation why it's a snowy mountain-range now or is that a retcon?
I think sand was designed as a penalty terrain that wasn't native to anyone, which is why it's so sparsely used in RoE campaigns, but in the end sand wasn't actually the worst terrain to move on, it was swamp, I suppose at that point it was too late to change things around, but Academy aesthetic is absolutely the one correct design choice Ubisoft made.

>>6103419
You get 2x the turns but if the unit can't move very far that doesn't necessarily translate to 2x the distance covered. Splitting movement distance and movement frequency was a healthy choice that was subsequently mishandled in 6 and 7 by reinstaing fixed turns.

>> No.6104005

>>6103419
Each unit has a hidden ATB and the ATB is filled by the unit's initiative value. When it's full, the unit gains a turn to act. Higher initiative means faster ATB filling. And yes, 2x initiative means 2x turns.

>> No.6104386

>>6104005
This shit is too confusing, and never explained, like the skill system. What's worse, you can't guaranteely predict the order of turns by default/after applying slow and haste.

>> No.6104468

>>6104386
this shit IS confusing, let me tell you how it really works.
>At the start of battle, every units roll from 0 to 25.
>then you add 1/100 of their initiative
>once a unit gets 100, its their movement time.
>every time units move, rest of them gets 1/100 of their ini and so one
>moving/guarding/attacking resets you to o, while waiting to 50 for the next move for that unit

>> No.6104504

>>6104468
The very definition of bad game design.

>> No.6104531

>>6104504
Isn't much worse than Attack/Defence horseshit.

>> No.6104542

>>6104531
>>6104504
Oh, boi, I remember that too
>if attacker att>than defender def <number of attacking units*dmg*(100%+(att-def)*5%)>
>if attacker att<than defender def <number of attacking units*dmg*(100%+(def-atk)*5%)>

>> No.6104553

>>6104504
brainlet

>> No.6104720

>>6104504
How is it bad game design? I agree that the confusing unexplained formulas are bad but at the end of the day it boils down to whoever has higher initiative moves faster. It's much better than simply having speed be both move order and move distance because then you can diversify units into powerhouses that don't go far but let you act earlier and units that cover a great distance but need wind-up time. It's much better for balance. Fuck, they even give you the move order right there on the screen, wasn't that hard to understand then isn't hard now.

>> No.6104724
File: 156 KB, 240x320, 4952aa60eb73805d34202467eeb4dc23.gif [View same] [iqdb] [saucenao] [google]
6104724

NEW YEARS IS HERE, NEW UPDATE LITERALLY ANYTIME NOW

SHOW ME YOUR HYPE FACE

>> No.6104730
File: 260 KB, 955x634, Skelepeep.jpg [View same] [iqdb] [saucenao] [google]
6104730

>>6104724

>> No.6104731
File: 12 KB, 232x217, 1556963781259.jpg [View same] [iqdb] [saucenao] [google]
6104731

>> No.6104738

>>6104731
to >>6104724

>> No.6104742
File: 552 KB, 900x1566, baby yeed homm.jpg [View same] [iqdb] [saucenao] [google]
6104742

I need more homm memes

>> No.6104790
File: 226 KB, 844x750, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
6104790

>>6101319
>>6104724
Yes, factory will have it's own unic features.
For my taste, even too much compared to classic to the bones towns like Castle or Rampart. But a lot of people in the team are excited about one particular feature.

Now, the big update is going live in 3 hours since I'm posting this message. No factory, but a lot of new stuff, highly-requested new stuff.

>>6101727
Ah. Funny, that's my drawing for asylum. You can dig through M&M and HoMM3 concept artworks and find some familiar structures there.

Too bad the town is bland and it's units are uncreative as fuck. I like jokers, carnivore hands, shoggoth-like nightmares and that's all.

This being sad... the chances for Asylum to become playable are close to 0. Fatigue is really kicking in and nobody know if there'll be another town after Factory. I sure hope we'll make third new faction. There are some initial work done for third town, but so much more is needed.

>> No.6104924
File: 99 KB, 831x640, 1576230127832.jpg [View same] [iqdb] [saucenao] [google]
6104924

>>6104790
>Fatigue is really kicking in and nobody know if there'll be another town after Factory
Hopefully there will once Factory comes out, and a year or so passes and the burnout gives way to inspiration again. Good luck hota-dev anon. Worst case if the project intends to drop off completely please get them to open source all they have so people can build on it.

Side note, I know asylum and cathedral and a bunch of other towns are scrapped, but you guys really should consider making them into neutral monsters at least. There are so many great designs to let them go to waste. I love the Lepers Cathedral had.

>Now, the big update is going live in 3 hours since I'm posting this message. No factory, but a lot of new stuff, highly-requested new stuff.
Awwww yeah boy

>> No.6104932

>>6104724

>> No.6104939
File: 58 KB, 851x652, sad.jpg [View same] [iqdb] [saucenao] [google]
6104939

>>6104790
>Fatigue is really kicking in
But just temporary right?

>> No.6104953

>>6104790
Do you discuss collectively any game balance changes or Docent decides it unilaterally? I'm just perplexed by his (your) hate of RNG like changing Resistance skill or allowing to "re-research" spells.

>> No.6104979
File: 55 KB, 400x303, 1535681741217.jpg [View same] [iqdb] [saucenao] [google]
6104979

>>6104953
>It's a discussing resistance changes episode

>> No.6104980
File: 60 KB, 827x465, ae04753b97ede220d2d44c3bd785a6af.jpg [View same] [iqdb] [saucenao] [google]
6104980

>>6104953
there are few hardcore online players in the team. Not the same people who draw graphics and do coding. They test changes, suggest things to be changed etc.

Resistance... just wait 1,5 more hours :3

As for re-research, literally what's wrong with it?

>> No.6104990

>>6104953
But spell research was a great tweak.

>> No.6105013

>>6104980
>there are few hardcore online players in the team
So it literally changed thanks to some sad zadrot who got butthurt his (enemy's) implo didn't (did) get through resistance? Making sure it works every time at somewhat reduced efficacy is surely a great improvement, especially if also doesn't protect against control spells like blind or berserk that are either not dependent on SP at all or aren't meaningfully affected by it.


>As for re-research, literally what's wrong with it?
>>6104990
What's great with it? If you invested 28 rare each into 5th lvl mage guild it can be frustrating not to get fly/dd/implo but being guaranteed to get one of those imba spells if you invest a portion of resources is even lamer. It takes away luck element without making the game any more "balanced".

While you're at it, you may also make it so that towns in your zone are always the same as your starting one. What a great balance tweak it would be.

>> No.6105018
File: 38 KB, 337x202, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
6105018

>>6105013
(you)

BY THE WAY
https://www.youtube.com/watch?time_continue=2&v=rQQSPcn_TwE&feature=emb_logo

>> No.6105025

>>6105013
>What's great with it?
It's a nice feature that doesn't break the game. It's fun. It's optional.

>>6105018
Nice, I really respect how well it fits with the original game's OST. This isn't like the music shown in the reveal though, and the trailer that showed off the bountymen, which is a shame since I loved that. Hopefully that's the Town theme then.

>> No.6105039
File: 978 KB, 877x547, Absolute Units.png [View same] [iqdb] [saucenao] [google]
6105039

!!!

>> No.6105041

>>6105039
what's strange about it? I don't get it.

>> No.6105045
File: 132 KB, 372x340, 1520314896612.png [View same] [iqdb] [saucenao] [google]
6105045

>>6105039
Why retexture steel golems and liches tho? They were looking fine before that.

>> No.6105050
File: 1.51 MB, 2033x933, 90.jpg [View same] [iqdb] [saucenao] [google]
6105050

Ohoho this is rich.

Already playing 1.6.0

>> No.6105084

>>6105050
????

>> No.6105107
File: 1.45 MB, 1286x779, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
6105107

>>6105084

>> No.6105150
File: 13 KB, 300x300, 1573570512108.jpg [View same] [iqdb] [saucenao] [google]
6105150

My Cowboy playlist is fucking ready

>> No.6105163 [DELETED] 

>>6105150
This song better be in it
https://www.youtube.com/watch?v=8vNF73g_99A

>> No.6105265
File: 223 KB, 500x375, Hey Sandro.png [View same] [iqdb] [saucenao] [google]
6105265

Hey Squidward

Are you finished with that update?

>> No.6105314

>>6105050
Is it up yet? I dont see it.

>> No.6105383

its out

>> No.6105423

AWWWW YEAH HERE WE GO

>> No.6105430
File: 262 KB, 489x524, Wada2.png [View same] [iqdb] [saucenao] [google]
6105430

>HoTA 1.6
Update failed, ask me to download & install it manually.
WHY???

>> No.6105667

>>6105430
Did you? The auto update has never worked for me, just do it that way.

Enjoy the wastes traveler

>> No.6105694

>no new town yet
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

>> No.6105730

At quick glance:

>Wasteland terrain
>new adventure locations
>new artifacts
>new monster: Steel Golem
>2 new maps
>Seer's Hut quest system overhaul
>new skill: Interference
>new Rampart hero: Giselle (with Interference specialty)
>some new random event mechanics related to Arena maps, not sure what they do

Going to try it out tomorrow but looks interesting.

>> No.6105734
File: 160 KB, 368x243, Robot Boys.png [View same] [iqdb] [saucenao] [google]
6105734

Here are, from what I could notice, the three units soft-revealed this update. Thoughts?

I can't tell if the centipede-boys are supposed to be organic or mechanical. Originally I thought entirely mechanical with a human face, but the upgrade seems to look more organic.

>> No.6105758
File: 268 KB, 720x528, ZDHrxkqBqQg.jpg [View same] [iqdb] [saucenao] [google]
6105758

http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=379

>> No.6105902

Does anyone have a mirror for the 1.6 setup ?
They fucking set it up on google which limits the amount of downloads.

>> No.6105910

Is there a difficulty shift on the HD version?
I watched some of the 1v7 playthrough and he's getting hit with 6 tier 7s and 30 tier 6s at the very last day of month 2.
https://www.youtube.com/watch?v=RgpgJVyguEE

After fighting off three other castle sieges on the same turn, I'm getting hit by the same numbers in the first month.

>> No.6105986

https://www.youtube.com/watch?v=CfMOswQjkyg

Solved in just a few hours

>> No.6106034

>Resistance, in turn, returns to the game in its original form, but it is now banned by default on all popular templates and maps. Along with the skill, the mechanically similar artifacts (Garniture of Interference, Surcoat of Counterpoise, and Boots of Polarity), and the only Resistance specialist, Thorgrim, are disabled as well.
Sure, instead of replacing with the "new" skill some trash like Learning, let's just ban original Resistance again. What's even the fucking point? "B-but it can be turned back in map editor!"

>> No.6106202

[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors
[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%


okay but consider this
why?

>> No.6106338

>>6106202
>[+] On all standard random map templates, monsters now only join for money
To make Diplomacy a bit less overpowered
>[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
Because Mass Slow is the bread and butter strat that is always a relevant, powerful choice and has been on their radar for a long time
>[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
Because logistics and movement speed were a must pick to the point old SoD leagues banned Log specialists by gentleman's agreement
>[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%
Because the HotA meta ended up favoring spellcasters and end-fight slugfests (this is based on the removal of Orb of Inhibition and Recanter's Cloak) based on spamming Resurrection, Implosion and summoning Elementals so Intelligence became very strong and end-fights became very long and somewhat repetitive. Nu-Resistance (currently Interference) was also implemented to curb that power, as it suits the spellcaster favoring better than old Resistance did.

>> No.6106413

>>6106034
>let's just ban original Resistance again
I guarantee Docent experienced some life-changing trauma with Resistance losing him the game and is now trying to get revenge on it any way he can. I can't see any other reason as to why it's being singled out instead of something like Learning or Eagle Eye.

>> No.6106424

>>6106413
Eagle Eye would actually be pretty cool if it worked with witnessing adventure map spells too. Like say theres a chance they learn town portal, dimension door, or boat summon when theyre within a short distance of another hero that uses it as long as said hero isnt using a scroll to cast it.

Learning just needs a different implementation. It could have a higher % bonus at lower levels and steadily decrease. Starting at 100% bonus from levels 1-2 and then it drops 10/8/5% each level depending on skill rank.

>> No.6106441

>>6106413
>I guarantee Docent experienced some life-changing trauma with Resistance losing him the game and is now trying to get revenge on it any way he can
>before
>niche skill hardly anyone picks because it doesn't help on the world map and its entire existence is about RNG (resistance either works or it doesn't and it also gets hard countered by artifacts which you can also receive through RNG)
>after
>niche skill hardly anyone picks because it doesn't help on the world map but it remains consistent and actually deters spellcasters
>overall power level the same
if you rework the weak skills you have to work with the idea that you will turn them from completely useless gobshite to actually useful, then it could probably snowball into a bigger meta change.

>> No.6106592

>>6106441
I honestly can't tell if Interference is good or not or how it stacks with the items.

>> No.6106614

>>6106413
Interference is literally just one of subsets of Shatter series of skills from TotE though. In TotE it was a little bit more complex and could make the foe spend more mana or time casting but I guess you can't have that complexity with Heroes 3 framework. Frankly it's a bandaid and HoMM3's entire magic system is ultimately really bad but Interference fundamentally is a better skills. I'm just not sure if they should've allowed you to stack so much of it between the skill and all the artifacts.

>> No.6106690

>>6106441
>then it could probably snowball into a bigger meta change.
I'm sorry, but what exactly does in your mind constitute a 'bigger meta change'? So, if replacing one (in your words) 'niche skill hardly anyone picks because it doesn't help on the world map' with another because the latter is more consistent is a small meta change, what about buffing/debuffing skills or creatures, changing how spells work, or outright adding more skills, OP artifacts and creatures? That's okay?

>>6106614
>Interference is literally just one of subsets of Shatter series of skills from TotE though
Yes, which doesn't change my question. Why was Resistance specifically targeted when all the other skills (up until now) were left intact? Why is Resistance banned by default in favor of their new Interference skill? Because RNG in a TBS game where everything from damage inflicted to skills given to heroes upon leveling up is RNG-dependent is somehow bad? It's clear as day they're doing this in attempt to balance a game that was never truly envisioned to be played on a competitive level. So, if you're changing shit, then change it all the way instead of pussyfooting around keeping skills as they are (except for when they decide they're bad for the purpose of 'meta game').

>> No.6106742

>>6106034
>What's even the fucking point?
In Russian, it's called vasyanstvo, i.e. an unquenchable desire of an archetypical high school modder to implement his "swell" ideas without any rhyme or reason other than because it's "cool" or for some contrived bullshit like this >>6106338

Honestly, it's just WoG 2.0 at this point but at least WoG team had decency to make every change optional, whereas here you're stuck with full package of OC which goes actively against the original premise of HotA "not to make drastic changes to the core game like WoG".

Honestly, I've lost any enthusiasm towards it whatsoever.

>> No.6106795

>>6106690
>So, if you're changing shit, then change it all the way
They're working with an existing game with no source code, there's a limit to what they can do.
>>6106742
lol shut the fuck up, it's not like SoD is gone or anything, there's a reason HotA is so widely adopted by active players

>> No.6106802

>>6106338
1. diplomacy is fun as fuck, if you get lucky and get the skill that is. I mean how many times you just wanna go full might on a hero and then for the last two slots you have to choose between basic air magic and basic wisdom ?
2. Next we nerf mass dispel.
3. Logistics and movement speed were fine as they were, you had to sacrifice item or skill slots for them.
4. I have no idea on the intelligence shit. I'm honestly having more fun these days on wog.

>> No.6106810

>>6106795
>there's a limit to what they can do
If they can make a brand new skill (and a matching artifact set and hero for it) which can reduce the effective Spellpower of an enemy hero by 10/20/30% during battles, I can't imagine them transforming Learning into its H5 equivalent (i.e. Enlightenment) or somehow making Eagle Eye not total shit any more challenging.

>>6106795
>there's a reason HotA is so widely adopted by active players
Because of multiplayer, for which they're actively changing the stuff for.

>> No.6106848

>>6105758
>In 1.6.0, we decided to pay attention to a field that has not seen too much improvement in the last few years, the map editor.
Based

>Map creators continue to be an important part of the community
I love you too HotA crew

>> No.6106912

>>6106034
>>6106413
Why are Resistance Spergs the fucking worst? No one liked Resistance before, no one would've said "yes this is a skill I always use in my builds". Now when they've implemented a best of both worlds options you fuckers still complain.

>> No.6107037
File: 729 KB, 1017x810, 1531348592880.png [View same] [iqdb] [saucenao] [google]
6107037

Why do towers prioritize shooting at stupid skellies over liches? Just lost a siege to that.

>> No.6107073

Guys. Is there an updated list of things I can add to ERA 2.9.3 ?

>> No.6107118

>>6106912
>Why are Resistance Spergs the fucking worst? No one liked Resistance before, no one would've said "yes this is a skill I always use in my builds". Now when they've implemented a best of both worlds options you fuckers still complain
>>6106810
>Because of multiplayer, for which they're actively changing the stuff for.
So is mysticism or eagle eye, so what?
"Competitive" multiplayer in HoMM3 is a fucking joke.

Lava terrain is the worst, it has fuck all useful buildings like stables or trading post.

Air magic has DD and fly, Earth has Town Gate, while water has useless water walking (although, nobody plays water maps anyway even with the sea-themed HotA and lots of sea content in it - ironic, isn't it?) and fire has none of travel spells.

Wizards and alchemists are garbage compared to warlocks and overlords.

Zones with all towns of the same faction are vastly better than zones with all different towns.

Etc etc etc. HoMM 3 is inherently idiosyncratic and asymetrical. Going out of your way to "fix" some skill which has its uses over completely useless skills because some "competitive" players are butthurt is a sign of extreme autism.

If you had your way, you'd make this game totally devoid of any element of random, very uniform and symmetrical. Why don't you just play Heroes 6 & 7 then? They are ideal: you can convert towns and dwellings to your own faction, you pick yourself what to learn, research spells what you want, no game of chance. I bet it's hella entertaining.

>> No.6107128

Install legend of the dragon on HoMM3 yes or not? if yes,will it break the HD patch? what is the lastest version of the dragon mod?

>> No.6107363

>>6105910
I was finally able to beat one of these again. The map was broken and most of the 2 way portals didn't work, so I had to use DD to get to 3 off the computer players (a big player advantage).

But I will say, I eliminated one computer opponent on turn 5 and another within the month. The computer will crash into you over and over with superior numbers until you've captured and held more towns. The fact that this guy could hold 7 cpu opponents at bay with only tier 1-3 units in one town is a complete joke.

>> No.6107391

>>6107118
If you think H6 and H7 are uniform and symmetrical you haven't played them enough, though then again, I wouldn't fault anyone for that.
Anyway like I said, SoD still exists. It's supported by baratorch's lobby. People still play it. If you want NWC's H3, you can still play it.

>> No.6107396

OK the last HOTA patch is actually trash, my game has repeatedly crashed multiple times during random maps.

>> No.6107398

>>6107118
>If you had your way, you'd make this game totally devoid of any element of random, very uniform and symmetrical
Who's "you"? That and two of my previous posts (>>6106413 >>6106690) were about how incongruent their claims of not wanting to change the core gameplay with what they're actually trying to do, i.e balancing HoMM for the purpose of multiplayer.

>> No.6107501

>>6107118
>Going out of your way to "fix" some skill which has its uses over completely useless skills because some "competitive" players are butthurt is a sign of extreme autism.
and derailing every single thread into circlejerking about how HotA is killing randomness in spite of it introducing just about as much of it as it removes, about how Cove is supposedly overpowered and how Thorgrim used to be the best hero in the game, for three straight years at least, somehow isn't autism at all

>> No.6107514
File: 70 KB, 750x750, 1576449723266.jpg [View same] [iqdb] [saucenao] [google]
6107514

Its HoMM3 a complex game? i am kind of brainlet

>> No.6107543

>>6107514
There's a learning curve but its really just a matter of playing and gradually amassing knowledge of things in the game.

>> No.6107562

>>6107514
easy to learn hard to master

>> No.6107875

>>6107562
>>hard to master
>buy out heroes to collect stuff and shuffle army off the main in-between turns to speed him up
>pick logistics, wisdom, offense, defense, air, earth, tactics on your main
>cast mass haste/slow first
>use 1 unit stacks to take retaliations / block units
Phew, that was hard.

>> No.6108291

>>6107875
all of this is a burden of knowledge most people posting in this thread or playing HoMM don't know or bother to execute and you can still likely differentiate a shitposter tard who exists to be contrarian from the kinda guy that consistently breaks out of the starting zone on JC in the first week

>> No.6108435

>>6107875
I do all of this and I'm still shit at the game, I still need to learn what units to buy or neglect and how to properly space for hero chaining.

>> No.6108484

Do you people play online or vs AI? the scenarios vs ai look fun sure but that cant be all can it?

>> No.6108517

>>6108484
Random map templates vs AI. Some scenarios are fun but I feel like it's more of a memorization game half the time.

>> No.6108706

>>6107514
The only autism in HoMM is remembering movements for every single unit and knowing when you can kill something by making a bunch of 1 stacks of your weakest unit. You don't even need to learn either of those things for regular play.

>> No.6108840
File: 230 KB, 653x467, Wasteland Lineup.png [View same] [iqdb] [saucenao] [google]
6108840

The Halflings are the Lv. 1 unit, and I believe the Bounty Hunters are the Lv. 6 unit. So there's just one more unit left to reveal and we'll know the whole lineup, bar any sudden surprises.

>> No.6108948
File: 365 KB, 1305x1186, homm iv.jpg [View same] [iqdb] [saucenao] [google]
6108948

Why do people hate Winds of War? I am not talking about HommIV generally but about this specific expansion

>> No.6108996

>>6108484
There are plenty of online rooms. I personally play scenarios vs AI. I am determined to beat them all on Hard+ difficulty.

>> No.6108998

Forgot to add why I came here in the first place, the game has been crashing more than regular after this damned update. Hope more are to follow.

>> No.6109737
File: 6 KB, 58x64, Hero_Thunar.png [View same] [iqdb] [saucenao] [google]
6109737

>this is a female hero

>> No.6110002

>>6109737
hot

>> No.6110043

>>6108948
where's my boy MONGO

>> No.6110048

>>6110043
he's gigachad

>> No.6110081

>>6109737
>Elementals have gender
>>6108840
So, what's the lore behind Factory?

>> No.6110083

>>6110081
>Elementals have gender
I mean, Ignissa obviously does.

>> No.6110084
File: 336 KB, 800x380, 64382166_2523667884324200_314223629896253440_n.png [View same] [iqdb] [saucenao] [google]
6110084

>>6110081
>So, what's the lore behind Factory?
From what little they've revealed so far and from google translated articles and pieced together

>Will have a strong connection to HoMM2, with returning heroes and based upon the Wizard town
>Factory is a strongly isolationist faction
>The warlocks that run the factories took in the Halflings that were made refugees by the Kreegans. The halflings were then made to work in crude conditions to labor for their "warlock saviors"
And that's pretty much it. They've said they put a lot of work into researching the lore so we'll see what happens.

>> No.6110229

>>6108998
>>6107396
I'm getting crashes too, not constantly but enough to be annoying.

>> No.6110272

>>6110081
>>6110083
>Living around the Erathian Capitol for many years Thunar learned extensive Battle Tactics and Estates. Her curiosity and respect of mortals gained her a place in the Conflux.
This is one of the worst written hero backstories. How do you "study" estates, I thought it implied that the hero *owned* large estates and thus could contribute to the kingdom with some of their profits.

>> No.6110281

>>6110229
I generated a random map, and it became unplayable because transitioning a hero into the snow area always made it crash, I avoided that part but eventually there was a turn in which the AI made the game crash every time even reloading.

>> No.6110289
File: 440 KB, 800x600, yaaaaaaghaaghggdddd.png [View same] [iqdb] [saucenao] [google]
6110289

>>6106810
>or somehow making Eagle Eye not total shit

>> No.6110314

>>6110272
I guess in this case she studied economics in the elemental school and she's just a shrewd businessman

you go girl

but not very fast, of course, even the +1 speed doesn't help much

>> No.6110412

>>6110289
But judging by the enemy losses it was already a decisive battle so learning a 4th level spell post factum isn't particularly useful in this case, and most likely a road to the city with the built up mage guild is also open.

>> No.6110480

>>6110272
All of the Conflux stories suck. The town was buil in a day.

>> No.6110697

>>6106810
>or somehow making Eagle Eye not total shit any more challenging.
I still haven't heard of any good Eagle Eye replacement ideas that keep with the thematic idea.

>> No.6110713

>>6110697
Merge it with scouting?

>> No.6110778

>>6110697
Scrying - Learn all up to 3rd/4th/5th (b/a/e) circle spells known by all encountered heroes. Doubles as scholar when trading between heroes, but only works one way.
To make it better: also learn 1/2/3 (b/a/e) random spells from each circle. Maybe 3 5th circle spells is a bit much, idk.

>> No.6111069

>>6110084
>They've said they put a lot of work into researching the lore
Missed the part where Agar is a lich (that you can kill) in MM6 so already fucking up

>> No.6111078 [DELETED] 

>>6111069
lel

>> No.6111119

>>6111069
"He got better". "He disguised himself when he aligned with the faction." "His scenario takes place before MM6." "He's not in the campaign and is just returning as an easter egg." Pick one.

>> No.6111184

>>6111069
Ah yes, the M&M universe, a place where three different Crag Hacks roam around. The pinnacle of canonicity.

>> No.6111597

Why does it seem that the AI players avoid fighting each other in FFA?

>> No.6111997
File: 259 KB, 395x664, file.png [View same] [iqdb] [saucenao] [google]
6111997

>>6103806
>The entirety of Heroes VI was designed with MUH E-SPORTS in mind
So like Stellaris. Hopefully one day, devs will understand that you don't turn a random game into e-sport.

>> No.6112068

Final Factory Unity revealed:
https://www.youtube.com/watch?v=Lwalj8xE-Jw

>> No.6112091

>>6112068
So hobbits, pyros, cowboys, worms, mechanical golems and this guys?
Then what's up with serpentarium dwelling from the first announce? Was it scrapped,?

>> No.6112096
File: 34 KB, 320x200, 42436-might-and-magic-darkside-of-xeen-dos-screenshot-which-you-actually.gif [View same] [iqdb] [saucenao] [google]
6112096

>>6112091
Them and the pyros just haven't been revealed fully, and I doubt they would cut them. The armadillo designs are straight out of Might & Magic 5, and the Couatals are presumably based on Might and Magic 8.

>> No.6112724

>>6104790
>Fatigue is really kicking in and nobody know if there'll be another town after Factory. I sure hope we'll make third new faction. There are some initial work done for third town, but so much more is needed.
My job gives me loads of free time to invest in whatever I want, if you have some tutorials or guides to read and learn, I would gladly help you.

>> No.6112957

>>6111597
They do a lot of castle grabbing but don't lock up in the open field every single chance like it does when it comes in striking distance of a player. In harder difficulty it will cautiously approach and avoid your power stacked armies but will homing missile your scouts.

>> No.6112992

Pretty cool Factory easter egg: the rumours in the recently added map "Gold Rush" hold clues to its lore and monster line-up.

>Rumor has it that these rust-colored, acrid badlands became the new homeland for the Halflings who had fled from Eeofol after the demons fell from the sky on burning stars.

>In the scorching sun, in the heart of the prairies... I swear, I saw a glimmering mountain stand up and walk right at me! Then it turned into a volcano and let out a cloud of black smoke, and on top of it, an eye opened - that's the best way I can describe it.

>It's said that these dead, rocky wastelands are positively crawling with pyromancers and arsonists of all kinds. They also say skilled smiths forge fire-spitting sticks for them.

>Have you ever met a gloomy man wearing a black cape, a hat, and a big iron stick? Of course not, otherwise you wouldn't be sitting in my tavern listening to this nonsense right now.

>I swear on all that's holy, when I was working as a prospector, I often felt something moving under my feet, deep under the ground!

>> No.6113121

>>6112992
Man, the wait for February/March is gonna be excrutiating

>> No.6113369

>>6112068
cute

>> No.6114087

>>6112068
>literally desert Sonic

>> No.6114980

What are some fun scenarios for homm3 or 5, getting bored of random maps.

>> No.6115014

>>6112992
>I swear, I saw a glimmering mountain stand up and walk right at me! Then it turned into a volcano and let out a cloud of black smoke, and on top of it, an eye opened - that's the best way I can describe it.
Some kind of Rock Elemental and upgraded it turns into a volcano? Sounds weird but fits into the aesthetic that Factory seems to be gunning for.

If I had to guess this is probably the Level 6 Monster.

>>6114980
https://www.maps4heroes.com/forum/opinions.php?map_id=1810&game=3
https://www.maps4heroes.com/forum/opinions.php?map_id=1811&game=3

These two came out recently, I would recommend both. New Year's Bang is fairly straightforward and ideal for a quick session. X Marks the Spot is also fun but it's a sea map so make sure to pick a Navigation hero.

>> No.6115023
File: 17 KB, 83x84, BrotherhoodOfSteel.png [View same] [iqdb] [saucenao] [google]
6115023

>>6115014
>Some kind of Rock Elemental and upgraded it turns into a volcano? Sounds weird but fits into the aesthetic that Factory seems to be gunning for.
>If I had to guess this is probably the Level 6 Monster.
It seems to be about the mech. It was posted earlier, and the upgraded version was recently found.

>> No.6115131

>>6114980
I had a lot of fun on Land of the Titans, Battle of Daeyan's Ford, and Brave New World

Lots of others just don't work very well on high difficulty. They're either too high for micro managing like having to bump creature banks dozens of times every 7 turns, or the computer will crash into you in the first week or get the grail in single digit days.

>> No.6115139

>>6115131
>Battle of Daeyan's Ford
I like this one, but felt it was a bit too easy to get access to the super treasure areas behind border guards, they should at least have an AI play blocking the way.

>> No.6115516

>>6112992
>pyromancers
>rocky wastelands
What the fuck are they setting on fire there, rocks?

>> No.6115580

As I read this thread HOTA has really gone to shit!
They shouldn't mess with the resistance eagle eye mechanic, it will only further alienate people that are not hardcore slave like me. It saddens me to hear this news and even although I recently tried to play single player rand multiplayer again now I hesitate to even run the game. I think it also crashed the last time I tried to start HOTA.

On single player I am playing wastelands and I must say I kinda overpowered every other hero with Andrena, she is absolutely monstrous with 3k magic points. However she is slow as fuck. I however Tazar however, but magic is in endgame way more powerfull and indeed all my battles are summoning element and resurrection. I will finish the single player eventually, creating more strong heroes. I also have tazar with 100+ mighty gorgons and 8 azure dragons.

The last multiplayer games were also interesting. I really hate how polish kurva restarts the 1X112 and then next game restarts again. I guess he shits his jumpsuit when I notices I spend half an hour on the first turn with conflux trying to capture phoenix dwelling, i almost succeeded the first turn and would have got it easily next turn. Then he restarted again and I roll shitty map widely dispersed. Then I just quitted, what a total kurva.

I would like to hear more multiplayer stories from you guys but I guess you are all afraid to step into the pits of vodka induced brain damage.

>> No.6115601

As I read this thread HOTA has really gone to shit!
They shouldn't mess with the resistance eagle eye mechanic, it will only further alienate people that are not hardcore slave like me. It saddens me to hear this news and even although I recently tried to play single player rand multiplayer again now I hesitate to even run the game. I think it also crashed the last time I tried to start HOTA.

On single player I am playing wastelands and I must say I kinda overpowered every other hero with Andrena, she is absolutely monstrous with 3k magic points. However she is slow as fuck. I however Tazar however, but magic is in endgame way more powerfull and indeed all my battles are summoning element and resurrection. I will finish the single player eventually, creating more strong heroes. I also have tazar with 100+ mighty gorgons and 8 azure dragons.

The last multiplayer games were also interesting. I really hate how polish kurva restarts the 1X112 and then next game restarts again. I guess he shits his jumpsuit when I notices I spend half an hour on the first turn with conflux trying to capture phoenix dwelling, i almost succeeded the first turn and would have got it easily next turn. Then he restarted again and I roll shitty map widely dispersed. Then I just quitted, what a total kurva.

I would like to hear more multiplayer stories from you guys but I guess you are all afraid to step into the pits of vodka induced brain damage.

>> No.6116451

>>6112068
CUTE

>> No.6116467
File: 327 KB, 583x590, 1326191995138.png [View same] [iqdb] [saucenao] [google]
6116467

>having a crashy old time with the new HotA update
>decide to try out Homm 5.5 mod for the first time
>crash 3 times in the first week
Well fuck this world I guess.

>> No.6116476
File: 273 KB, 1366x655, 4f1d186b2857c36ee56580936f2ab6babf0692a4fb728cdfde7ca15e1143f651_bg_crop_1366x655.jpg [View same] [iqdb] [saucenao] [google]
6116476

I want to play through all HoMM3 campaigns, including Heroes Chronicles. I have read that those glorified map packs were designed with new players in mind and may have tutorial-esque elements. Should I play Chronicles first then, or should I just stick to the release order of RoE-AB-SoD-HC?

>> No.6116482

>>6116476
I gave the RoE campaigns a shot, and found that most levels were meh to boring compared to scenarios. Tunnels & Troglodytes was the most interesting one so far.

>> No.6116825 [DELETED] 

>>6115014
>These two came out recently, I would recommend both. New Year's Bang is fairly straightforward and ideal for a quick session.

I'd never see the day when someone is shilling my map on 4chan.
Kidding though, thank you very much. The map is terrible though, I'm updating it tommorow.

>> No.6117458

>>6101319
Jesus, I'm gone for a few months and now people not only believe that attention whore about HOTA but actively ask him about shit. We used to laugh him and his 'leaks' out of here.

>> No.6117790

>>6102070
almost forgot how what a disgusting mess H4 towns were

>> No.6117817

>every time archangel is cloned the clone can cast their op as fuck super ress
why didn't anyone ever tell me that before, makes those autistic quest maps much easier

>> No.6117820

>>6116476
Chronicles are indeed super easy, original ROE campaigns are also little more than glorified tutorials

>> No.6118171

>>6117790
It always seemed so easy to improve too, like you could get past the fucked layout if say you just copy/pasted the some dead trees to make it seem like the woods stretched back into the distance and just make the dragon cave x5 bigger so it looks like an actual mountain in the background with a dragon cave in it.
Fuck I played that game way too much.

>> No.6118407

>>6116476
be warned: Armageddon's Blade has HUGE maps. As an impatient brainlet, this drove me insane.

>> No.6118752

>>6116476
SoD has a few maps that can be a challenge on 200%, but even those can be beat mostly with rushing.

RoE and AB are all ez mode.

>> No.6119881

If the HoTA team is really getting burned out, I know just the thing to revitalize them. A monster girl nod--replace all units with a lewd monster girl version. Or if thats too much, just a strictly monster girl town, pulling creatures right from the monster girl encyclopedia. If that doesn't make them feel passionate and full of energy again, nothing will.

>> No.6121040

>>6119881
>strictly monster girl town, pulling creatures right from the monster girl encyclopedia
Well, you already have sprites/pixies, medusas, nagas, and harpies (though the harpies aren't very pleasant to look at).

>> No.6121749

>>6121040
I desire more.

>> No.6122060

>>6121040
I want to spank the Pixies.

>> No.6122308
File: 499 KB, 500x375, 1.gif [View same] [iqdb] [saucenao] [google]
6122308

>>6121749
I too would like to see more female creatures: we only have two tier 1 (Pixie & Nymph), one tier 2 (Harpy), two tier 4 (Medusa & Pegasus Rider), one tier 5 (Sea Witch) and one tier 6 (Naga) so far. I reckon the flame thrower girl from Factory faction will be a tier 3 unit, which means that tier 7 is the only tier completely devoid of tiddies. What monster girl would you put on tier 7?

>>6122060
It's because of this scene from Peter Pan, isn't it?

>> No.6122549
File: 5 KB, 102x91, Master Gremling.png [View same] [iqdb] [saucenao] [google]
6122549

>>6104742
Here's a Master Gremlin edit I did.

>> No.6122634
File: 881 KB, 1060x1060, 37fae2b01a6eecbda895097fbf791c42.png [View same] [iqdb] [saucenao] [google]
6122634

>>6122308
Hmmm, I can come up with plenty of ideas for tiers 1-6, but 7 is tough because they're all giant and/or complete monsters. Theres a reason so many are just dragons, there arent many creatures that big and deadly. Female mythological creatures tend to be small or seemingly frail, but we won't limit ourselves by sticking to the exact lore when we're already so limitted, a female version of a classically male one will do. Still having a hard time coming up with something.

How does a female girtablilu sound? Still feels like something thats be t6...

>> No.6122845
File: 255 KB, 1375x1000, Deviantart Nathan Rosario.jpg [View same] [iqdb] [saucenao] [google]
6122845

>>6122634
>Still feels like something thats be t6...
Yeah, I agree. Just like you've pointed out, almost all tier 7 units are non-humanoid monsters, so Girtablilu look like they would fall in line with Medusas and Nagas more than they would with dragons and angels.
How about Sphinxs? Unlike the aforementioned units, the only humanoid part of Sphinx's body is her head and preferably the upper part of their torso (aka tiddy territory). Sphinxs would also be good fit for a hypothetical sand faction (which I had hoped HotA team would make before they announced Factory).

>> No.6122849
File: 373 KB, 1920x1400, ArtStation Andrew Theophilopoulos.jpg [View same] [iqdb] [saucenao] [google]
6122849

>>6122845
Here's some more examples.

>> No.6122862
File: 251 KB, 506x433, Dragon&#039;s Dogma.png [View same] [iqdb] [saucenao] [google]
6122862

>>6122849
Dragon's Dogma has a very pretty Greek-like rendition of Sphinx.

>> No.6122880
File: 236 KB, 920x672, Arbiter of the Ideal.jpg [View same] [iqdb] [saucenao] [google]
6122880

>>6122862
This one is from the MtG card game.

>> No.6122894
File: 441 KB, 707x1000, Behance Magdalena Pagowska.jpg [View same] [iqdb] [saucenao] [google]
6122894

>>6122880
Sphinx with multiple heads looks pretty interesting.

>> No.6122905
File: 239 KB, 1000x731, Wes Burt.jpg [View same] [iqdb] [saucenao] [google]
6122905

>>6122894
Here's one more from MtG.

>> No.6122912
File: 258 KB, 1094x800, Sphinx Ambassador.jpg [View same] [iqdb] [saucenao] [google]
6122912

>>6122905
And another one to close this off. I deliberately avoided the more Monster-Musume like examples because it doesn't fit the art style of HoMM III.

Which one do you like the most?

>> No.6123007

>>6122845
I almost mentioned the sphinx but I always have the mental image of them being small. Sphinx would be great. Sand faction is also something we don't have and would be a fun addition since sand is generally considered no man's land.

Dragon's Dogma holds a special place in my heart, so I'm partial to that one, but the first MtG one is nice too.

>> No.6123058
File: 1.14 MB, 800x373, Oasis.png [View same] [iqdb] [saucenao] [google]
6123058

>>6123007
>Sphinx would be great
The only 'fault' with sphinxes, if you could even call it that, is that they overlap with griffins, since the only thing that differentiates the two are their heads. However, adding human hands and unnaturally-hued skin (as seen >>6122894 and in MtG examples) might do the trick. Sphinx could also be ranged tier 7 unit by default, have some sort of a special ability to inflict bad luck (as per Greek interpretation) or could have inbuilt interference ability (one of her puzzles was about day and night, and Sun and Moon are symbols used for the skill) that would let her absorb a lot less damage from damage spells while still being fully susceptible to resurrection.
>Sand faction is also something we don't have and would be a fun addition since sand is generally considered no man's land
Yeah, I don't understand why HotA team didn't just recycle or reuse sand terrain instead of creating a completely new one, but they're free to do what they want.
>so I'm partial to that one
Agreed. I haven't played DD (though I've heard it's a good game) but the more I look at it, the more I like it. The feathers surrounding her face remind me of ancient Greek headwear as seen in some of their vase paintings and sculptures.

>> No.6123192

>>6122880
>MtG
I'd really like to see a mod that turns some cards into units/factions for HOMM.

>> No.6123365

>>6123058
>Yeah, I don't understand why HotA team didn't just recycle or reuse sand terrain instead of creating a completely new one, but they're free to do what they want.
Why would you be upset that they're doing something with more effort than less? It's not like Sand and Wasteland are carbon copies, they depict two radically different types of biomes (one being a traditional desert, sand dunes, and beach, and the other being mesa, a north american desert). The visual design and themes are distinct enough and it's a returning one to the terrain from HoMM2.

If Sand got its own faction, which I would like to see, it should be something more fitting than cowboys. Tower should've been the desert faction.

>> No.6123498

>>6122308
Yeah, that too.

>> No.6123774
File: 24 KB, 300x300, original.gif [View same] [iqdb] [saucenao] [google]
6123774

>>6123365
Because mesas don't have toxic orange color? And even if they did, it stands out like a sore thumb when every other color is far more muted in the game. They also fucked up terrain transition, so it looks like those overlay effects you put on regular ground types. And really, oil spills, indian tents and wild west? It looks about as much like Heroes as if you added something like Pandaria to the game.
>b-but there was this line about this kind technology in MM6 or something
Shut up, dumb Russkie, you already screwed the pooch when you added a town that literally makes zero sense in any inland scenario.

>> No.6124189
File: 2.05 MB, 4032x3024, West_Mitten_Butte,_East_Mitten_Butte,_and_Merrick_Butte.jpg [View same] [iqdb] [saucenao] [google]
6124189

>>6123774
>Because mesas don't have toxic orange color?
Some may look like that, under the proper lighting conditions. The terrain also reminds me of the first Desperados game, so I may be biased there (I'd still prefer if they'd made a sand faction). On a side note, I had hoped the terrain OST would have some mouth harmonicas:
https://www.youtube.com/watch?v=seDe8bQOYtM&list=PLRBH7wRUj4eK6IkENnTwGi0qnUTpLVCVj&index=15
>Shut up, dumb Russkie
C'mon, why are you resorting to using insults and straw-man arguments?

>> No.6124251

>>6123774
>And really, oil spills, indian tents and wild west? It looks about as much like Heroes as if you added something like Pandaria to the game.
Might and Magic is a science fantasy hodge-podge of random shit, this isn't that wild of an idea. I don't get how everything else in the game is fine with you, but western themed stuff (which was one of the initial considered ideas for Forge in the first place and the western setting was in Heroes 2) is too out there for you.

>you already screwed the pooch when you added a town that literally makes zero sense in any inland scenario
Anon, this is gonna sound wild but pirates could go inland. Crazy right?

>> No.6124283
File: 18 KB, 168x182, 11.jpg [View same] [iqdb] [saucenao] [google]
6124283

>>6108840
>>6112992
I looked through the old HotA concept art and found this piece among the Forge concept art they have. I think this is the Centipede from the sceenshots, and it looks like they repurposed it? Definitely fits Factory better.

>> No.6124308

>>6124283
Tremors 4

>> No.6124369
File: 177 KB, 436x361, 1478629578735.png [View same] [iqdb] [saucenao] [google]
6124369

>>6124283
I think you're onto something

>> No.6124374
File: 1.05 MB, 1230x700, wasteland.png [View same] [iqdb] [saucenao] [google]
6124374

>>6123774
>it stands out like a sore thumb when every other color is far more muted in the game.
You think so? I'm in the editor right now and I think it works really well with Grass, Highlands and Sand. The mountain arch is perfect for transitions too.

>> No.6124379

>>6124374
>I think it works really well with Grass, Highlands and Sand
Wasteland unquestionably goes well with sand and rough terran since they're very similar biomes, but I disagree with the latter two.
I'll try to make a small concept screenshot to demonstrate that later.

>> No.6124474

>>6124374
>arch in the middle of a forset instead of between mountains

>> No.6124869

>>6122849
MMMMOMMMMY!!!

>> No.6124942

does anyone play Age of Wonders Shadow Magic? it is supposed to be similar to homm3

>> No.6124967

>>6124374
it does look nice

>> No.6125064
File: 1.31 MB, 1242x735, Test.png [View same] [iqdb] [saucenao] [google]
6125064

>>6124374
Here's my experiment with the Wasteland terrain and the ways it could be combined with the Rough and the Sand terrain so as to appear as natural as possible (I lost my patience when working on the right side).
Your decision to match the Dirt mountains with the Wasteland mesas was a really good one, since the dull tan and brown of the Rough mountains and terrain itself doesn't flow that well into the orange of the Wasteland. Still, you can make the transition work with the use of vegetation. Personally, I think Wasteland and Rough zones should be mutually exclusive or at least not be placed next to each other.

P.S. When are you people releasing the Factory faction?

>> No.6125796

Man this wasteland gonna be really mind numbing when I'm playing at night with f.lux running.

>> No.6125849

>>6107514
There is unlimited strategic depth, to master it you need to learn and adapt.

>> No.6126580
File: 30 KB, 290x290, 1C69FE51-FC8B-41C4-A771-D1834EAA37A7.jpg [View same] [iqdb] [saucenao] [google]
6126580

hey

>> No.6126597

>>6125064
>Wild West town
>Indian village
>oil field
Nice

>> No.6126630

>>6126597
Got me thinking of some old western historical themed maps.
Trail of Tears
Remember the Alamo
Battle of Salado Creek
Lewis and Clark Expedition or Manifesr Destiny
Maybe a cowboy cattle drive themed map with distant creature dwellings?

>> No.6126638

>pirating games
I hope those links have viruses

>> No.6126743
File: 2.34 MB, 1277x2352, 1.jpg [View same] [iqdb] [saucenao] [google]
6126743

>>6126597
>Nice
Thx my dude! The canyon pass was directly inspired by Desperados:
>https://imgur.com/a/vzuUK

>>6126630
>Trail of Tears
I'm not to familiar with American history in general, but isn't that event considered to be a really, really shitty moment for Native Americans? How could you make a map following that sort of a premise?

>> No.6126747

>>6126580
Is that Factory's tier 6 or 7 creature?

>> No.6126790

>>6126580
I like how Factory's aesthetic is shaping up to be all over the place, similar to Tower.
>cowboys
>mecha
>pyromancy

>> No.6126831

I kinda hoped hota would add another snow town since that terrain has all that unique stuff but is horribly underutilized.
Ah well. Wasteland + Factory do look promising.

>> No.6126884

>>6126743
>I'm not to familiar with American history in general, but isn't that event considered to be a really, really shitty moment for Native Americans? How could you make a map following that sort of a premise?
Sounds like a map for the necromancers

>> No.6127192

Why is Hypnotize considered a bad or meh spell?

>> No.6127207

>>6127192
either the target is too weak to use it on, or it's got too much health and you can't cast it anyway, absolute garbage spell

>> No.6127251

>>6127192
There's an adventure map called The Imp that utilizes the spell really well. In normal maps it's mostly useless though especially in late-game.

>> No.6127628

Do you guys prefer vanilla or HotA?

>> No.6127684

>>6127628
The only reason not to like HotA is if you hate the balance changes, which I can understand since the brokeness of certain factions can be a big appeal

But for me as a p casual player I really like all the new content hota adds. Love pirates, love that ocean exploring is more interesting, love highlands, love wasteland, love spell research, love choosing an attack, simple as

>> No.6128140
File: 655 KB, 1920x1081, dungeon_screenshot_1080p.jpg [View same] [iqdb] [saucenao] [google]
6128140

Absolute shitter here. Give me some hints.
I already know that I'm supposed to rely more on armies than on heroes, and have a few of them, and divide troops into one-man stacks to aggro the AI, but what else? Should I focus on getting more dwellings, or upgrading the one I get? What are some general advices about fights?
And which one between 3, 4 and 5 is more noob-friendly?

>> No.6128321

>>6128140
>Should I focus on getting more dwellings, or upgrading the one I get
Depends.
Generally focus on getting something called a "powerstack", which is going to be your primary fighting force. Have all your other units (the one-man stacks etc.) draw retaliation from AI units and shield the powerstack from aggro.
Your powerstack can be anything and it can but sometimes doesn't have to be upgraded.
Common early game powerstacks:
>Rampart upg. Elves, particularly with Ivor
>Tower upg. Gremlins
>Necropolis, Galthran's non-upg Skeletons
>Castle, upg. Archers (esp. since you probably aren't playing on maps or settings that let you rush Portal of Glory week 1).

Generally as a rule you want to get as many dwellings (and / or Citadel + Castle) in week 1 as you can.
But since you need to expand (fight, get gold and resources), you need to upgrade your fighting unit first and foremost.
You often upgrade your powerstack dwelling first thing (particularly if Tower) and don't upgrade anything else unless you don't have enough resources to push for another dwelling, e.g.
>you're Rampart on 160%, got your Grand Elves, the map is somewhat gold-scarce and there's a Centaur dwelling nearby, so it's acceptable to upgrade Centaurs instead of idling.

Later examples:
>prosperous Tower picked up Nagas + Castle in week 1, now you can upgrade Naga Queens at start of week 2 for a tanky, somewhat self-reliant powerstack (can solo some objectives)
>you were being a good Stronghold player and kept all your Wolves alive, so now you upgrade them and burst someone down with them

Basically the concept is about identifying your primary killer units and upgrading them when it's needed. You don't need to upgrade Stone Golems or Dwarves early because they're not a decisive unit, barring a situation where you found yourself in some bizarre Dwarf or Golem dwelling land.

tl;dr: Crucial upgrades (1 or 2) -> all dwellings + L7 if possible -> other upgrades -> level 7

>> No.6128889
File: 3.61 MB, 3000x1998, 1567980245572.jpg [View same] [iqdb] [saucenao] [google]
6128889

I've got kind of a dumb question - do Lighthouse movement bonuses stack ad infinitum?

Trying to make a map with a vast ocean between enemy forces and multiple Lighthouses, so the more Lighthouses you collect the bigger your advantage. But I'm not sure if it'd work that way.

>> No.6129093

>>6128889
https://heroes.thelazy.net/index.php/Lighthouse says it's cumulative.

>> No.6130185

Is the campaign of Homm3 worth doing?

>> No.6130441

>>6130185
Don't know. Been playing for 20 years and haven't tried it.

>> No.6130532

>>6130185
How much experience do you have with Heroes 3? If you're a big pro and game the system it might not interest you too much but if you're a casual sure.

RoE is pretty simple but the story is neat I suppose.
AB's "main story" is pretty bland but the side stories are interesting, but the campaigns are much harder
SoD best story.

>> No.6130989
File: 1.62 MB, 4134x2951, 1576443043556.jpg [View same] [iqdb] [saucenao] [google]
6130989

>>6129093
Thanks!

>> No.6131116

Here's the new thread:
>>6131102