[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 844 KB, 942x858, file.png [View same] [iqdb] [saucenao] [google] [report]
6039978 No.6039978 [Reply] [Original] [archived.moe]

This is actually an emulator with a border and shaders, not a photograph of the game running on the original hardware.

>> No.6039979

It's not authentic unless it also emulates the extreme motion blur

>> No.6039996


>> No.6039998
File: 569 KB, 1120x1008, Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B)-190714-080657.png [View same] [iqdb] [saucenao] [google] [report]

>not using the pocket shader
That green mess needs to be shitcanned from history.
You can enable that in the options.

>> No.6040002


Would you like to tell the class which emulator, or will you continue being a massive gaylord

>> No.6040004



>> No.6040008

Doesn't matter, the shader he's talking about works with any emulator in libretro. https://github.com/LIJI32/SameBoy is an excellent choice for GB though.

>> No.6040095

Needs to be superimposed over the real world with a holo-lens so you can play your Game Boy while you're outside doing other things. Of course then holo-lens would need to be more portable.

Maybe some day you'll be able to have a device you can just put in your pocket that runs all day on a couple double A batteries that you can just pull out and play your game boy games with perfect accuracy and completely realistic borders and controller feel.

>> No.6040102

Retroarch is complete bloat garbage though. Unless you can get this as a single package / executable I will never ever use it.

>> No.6040183

>muh blooooooat
If 2gb is that important to you, it might be time to get a job and buy a modern high cap ssd.

>> No.6040195
File: 358 KB, 553x548, 1562217212573.png [View same] [iqdb] [saucenao] [google] [report]

You people are so pathetic. Why anyone would try desperately to replicate the limitations of hardware concessions of the time is beyond me. It's either trying to pathetically recapture your childhood because you never mentally grew up or you're desperately trying to construct a childhood you felt you were denied as a kid. Get over yourself you elitist pricks

>> No.6040198

Looks fucking terrible, let me guess, Retroshart?

>> No.6040202

that mentality killed software and is the reason we have this board fucking underage kill urself now

>> No.6040203

Or... you know... it looks better the more accurate it is instead of being a blurred or fucked up mess, kind of like how a 20Megapixel pic looks better than a 1MP pic...

>> No.6040208


>pixel perfect
>looks terrible

The absolute STATE of you

>> No.6040221

>Pixel perfect
>Picture taken of an emulator then viewed through a phone or PC

>> No.6040228

Does it emulate the contrast fading when the battery is about to die? What about the extreme motion blurring in cold weather? If not, it's shit and not a real retro experience.

>> No.6040229

Then buy a game boy and a cart of metroid 2 if it's that fucking important to you. Nothing beats screen glare on a 4,7 x 4,4 cm screen. If you're not playing that way then you aren't really playing it the way the developer intended! Fucking retard

>> No.6040230

You need to try harder to refute it being pixel perfect. So far you just look retarded and slow.

>> No.6040254

And yet you're still not 10 again

>> No.6040262

It does

>> No.6040269

based, especially the pocket color scheme
cringe. The chassis of these handhelds aren't light sources in real life. It just seems weird to represent the borders of the screen within a screen. It's like you're watching a video of someone playing the game on hardware instead of being immersed.

>> No.6040271

*pocket, not color

>> No.6040272

Incredible! It looks just as shit as it did when I was a kid!

>> No.6040278
File: 2.45 MB, 1758x1344, Kirby Super Star (USA)-191129-103851.png [View same] [iqdb] [saucenao] [google] [report]

Retroarch is objectively the best way to emulate, but not necessarily because of the shaders. It's by far the most responsive when tuned.

>> No.6040280

>Playing GB with your face *that* close to the screen.

>> No.6040283

Looks neat. How do I get it?

>> No.6040290

What are some examples of shaders that do not try to emulate old shitty LCD screens or CRT screens?

Fuck that. I remember in the past there were some shaders like that but they were shitty. I imagine they have evolved with time but I always see shaders that emulate those screens.

>> No.6040291

>You can enable that in the options.
Whereabouts? I tried adding the ghosting effect via feedback.slang as shader0 and it works fine but then it removes the zoom of the handheld shader.

>> No.6040294

>I just took Psychology 101 and I'm gonna flex it in a /vr/ thread of all places
Maybe we like shaders because it makes the games look new and unique, as opposed to your idiotic theories. No one is using dot matrix art style in 2019.

>> No.6040295

Retroarch. I recommend using the Stellar tool to streamline getting the latest version and cores:


While the game is loaded select one of the shaders from glsl/handheld/console-border.

>> No.6040296

Retroarch comes with handheld dot matrix shaders without border cancer. You can get the exact same look as OP's pictured without the border within glsl/handheld/

Border shaders are within glsl/handheld/console-border

>> No.6040298

Ah, think I found it. Mix Frames.

>> No.6040309

>this picture of a gameboy is so authentic
based retard

>> No.6040318


>> No.6040319

That's literally true though. It was designed with that system, with all its inherent flaws, in mind.

>> No.6040324

>just burn my shit in

>> No.6040327

Playing metroid 2 is better on the gameboy color since the cartridge has specific colors to it.

>> No.6040359

None of the shadows match up and it looks weird as hell
The shadows on the screen are from a light to the upper right, the shadow on the battery led is from a light to the upper left and the and indents at the top have no shadows at all

>> No.6040360



>> No.6040374

Well if what he wants is authenticity then yeah, it does. Personally having grown up with one I don't know why anyone would want to, but yeah just making big ugly green pixels alone doesn't make it look like a GB screen

>> No.6040403

>the shadow on the battery led
WHere the fuck do you see a shadow on the led ?

>> No.6040415

Am I going mad, or does that look wrong? I remember my Pocket's screen being just about the same color as an Etch-A-Sketch.

>> No.6040425

>it's RetroArch
Why did you do this to me, OP? Why did you get my hopes up only to crush them?

>> No.6040449

There's nothing wrong with Retroarch! Really, truly. Tell me what your issues are, I definitely think I can help.

>> No.6040456

Is that not also? Maybe its the backlight on that screen, here, that's throwing you off.

>> No.6040507

Don't bother, it's probably and ideological autistic standpoint.

>> No.6040512

The main problem with shaders, this or CRT ones, is that you aren't supposed to see all these individual dots from afar, yet I can still see them here.
They do a good job at mimicking being a picture taken with a camera up-close, but it really isn't like having a game boy in front of your face.

>> No.6040513
File: 9 KB, 800x720, Legend of Zelda, The - Oracle of Ages (U) [C][!]-191121-202443.png [View same] [iqdb] [saucenao] [google] [report]

Even so, I always try to tackle issues in good faith. I really do think some people get filtered initially because I will admit, it does take time to get used to. But it's a great experience and it lets you have so much control.

>> No.6040514
File: 989 KB, 1920x1200, Legend of Zelda, The - Link's Awakening (F)-191129-195906.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck happened to the DMG shader ?

>> No.6040518
File: 990 KB, 1920x1200, Legend of Zelda, The - Link's Awakening (F)-180505-101447.png [View same] [iqdb] [saucenao] [google] [report]

It used to look like this.

>> No.6040519

If I don't really want to use that tool, how would I get it?

>> No.6040527

What's the difference?

>> No.6040529

Less contrast.

>> No.6040532

Oh, I see it now. I can't believe I missed it.
Maybe there's an option to make it darker?

>> No.6040548

I think this post is a lot more pathetic than people using shaders, especially ones that accurately mimic the original display.

>> No.6040549

Yeah, we do it because it's just kinda fun and neat. It's a cool novelty.

>> No.6040557

>Zoomer: The Post

>> No.6040574

>bawwww software is dead

>> No.6040614

Just download it from their homepage then. It's just handy for always having the latest shit with a single click. As of now RA doesn't have the ability to update all cores at once, so Stellar's nice in that way, but not necessary.

>> No.6040627

>visible pixels
>accurate experience

needed more green

>> No.6040735
File: 197 KB, 480x432, Final Fantasy Legend III (U)-191129-160942.png [View same] [iqdb] [saucenao] [google] [report]

Well, I downloaded it, but I don't see the option for the shaders found in the OP image. I can get a borderless one, but that's about it.

>> No.6040761

They're in the handheld-border folder.

>> No.6040787

wow I love emulation now

>> No.6040818
File: 254 KB, 640x576, Final Fantasy Legend III (U)-191129-165015.png [View same] [iqdb] [saucenao] [google] [report]

Hey, thanks!

>> No.6040841

The problems I have are generally the same ones that come up every time someone bashes RetroArch around here (and then promptly gets shit on by people like >>6040507). I'm an old man. Old for this site anyway (35), and I only have so many hours in the day that I can fool around with cores and shaders and whatever the heck libretro is. I remember when RetroArch first came out it was supposed to simplify emulation, but with a terrible GUI and a mindnumbing number of options, I feel like it's done anything but that. I once spent a week fixing up all the cores to my liking only to lose everything in a hard drive crash a few months later.

I just miss the simplicity of standalone emulators like Snes9X and Nestopia. But everytime I see a thread here boasting about how great X shader is it always turns out to be some RetroArch crap--and I just don't have time for that. All I want is to able is for my ROMs, and ESPECIALLY my Game Boy ROMs, to look that good.

>> No.6040864

okay boomer

>> No.6040890

You can't just post that and not say what shader you're using.

>> No.6040904
File: 360 KB, 1172x896, Dragon Warrior IV (USA)-191119-211130.png [View same] [iqdb] [saucenao] [google] [report]

RetroArch is good for shaders and overall for multipurpose emulation. Those are its objective strengths. Some people may not like its shaders, but the alternative is having none, so RetroArch's strength still remains.

I feel like people overrate how complex RetroArch actually is. I understand the GUI is not the best, as it is inspired by the PS3 GUI. But it does get the job done. And setting up the emulator isn't particularly hard, and when it comes to choosing cores I simply go to http://emulation.gametechwiki.com and look up what the recommended core for each console is. Shaders are completely optional.

And personally I find RetroArch's shaders to be far easier to activate than stuff like ReShade.

>> No.6040905

kill yourself

>> No.6040913

>publicly admitting you're too low iq to follow a guide for a 10 minute setup to get everything tweaked the way you want it
xoom xoom

>> No.6040917

ok boomer

>> No.6040924

Stock royale in Retroarch (well, I brightened up the gamma a tad in the preferences, but that's it) integer scaled at 1440p.

>> No.6040926

>stock royale
Yuck. Use Kurozumi instead.

>> No.6040940
File: 257 KB, 1500x1245, the absolute mad lad.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6040941

well fuck. I've tried royale before but it doesn't look nearly as good on my 1080p monitor.

>> No.6040957
File: 1.13 MB, 1460x1120, Super Mario World 2 - Yoshi's Island (USA) (Rev 1)-190819-151205.png [View same] [iqdb] [saucenao] [google] [report]

Looks fine at 1080p. Looks better at 4k though.

>> No.6040989

This is a photograph of the game running on the original hardware, not an emulator with a border and shaders.

>> No.6040993
File: 3.52 MB, 1281x1702, dk.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6041001
File: 316 KB, 1315x578, comparison.jpg [View same] [iqdb] [saucenao] [google] [report]

pocket and gbcolor LCDs

>> No.6041005
File: 189 KB, 903x820, vertical.jpg [View same] [iqdb] [saucenao] [google] [report]

Which emulator includes ghosting?

>> No.6041041

his post was just a basic troll but you trying to argue that shaders aren't to recreate the old look is worse. Like come on man. of course it's to make it look like it was on the original systems.
>because it makes the games look new and unique
this is just bizarre and insane

>> No.6041048

>tfw hear about how the Pocket has less blur, but mine is a blurry, streaky mess when compared to my original GameBoy
Are people just memeing when they say the Pocket had a better screen, or is mine just fucked? My original looks a lot better.

>> No.6041067

Whichever one you load and then load the shader on.

>> No.6041069
File: 26 KB, 375x500, $_12.jpg [View same] [iqdb] [saucenao] [google] [report]

No developer wants his pixel art smeared by shitty cheap displays, it's just how things were back then.

>> No.6041120
File: 39 KB, 300x300, 300x300.jpg [View same] [iqdb] [saucenao] [google] [report]

Standalones are 'fine' but not excellent. Vsync/frame pacing is all over the place, as is input lag, and don't get the shaders you want to use.

If you play enough old games it will make your experience better moving forward to get over the hump. It's not that bad. Just download Stellar ( https://github.com/StellarUpdater/Stellar/releases )
) , select new install, let it download all the cores and shaders and shit, and then you can just load ROMs into it and you're good. I'm a 35 year old full time wagie as well, and it's just worth it if you care at all about this shit, which you probably do being /vr/ and all. Here, bonus, a link with all the bioses to put in C:\retroarch\system\ https://mirr.re/d/17q5. Starter pro-tip: F1 / Xbox Guide button (RA has default controls set for Xinput, another nicety) to get into the menu.

>> No.6041131

Running it with integer scaling is key. You'll get godawful scrolling artifacts otherwise. The more resolution you throw at it the better, though.

>> No.6041145

>35 years old
>35 years old
And now you see you get drive by posts from people shitting on RetroArch without saying they dislike it. The moment you lament that playing with such niceties as shaders isn’t as quick a setup as setting your favorite video filter on old emus like FCEUX and Project64, you’re insulted for not following some mythical 10 minute guide. Because God forbid someone out there actually simplify RetroArch by packing it with all the most popular cores and with common settings and popular shaders ready installed. Can’t spoon feed the people who raised on simpler emulators and have less time than you.

>> No.6041158

Thanks. I will check that out, because admittedly it has been a couple of years since I messed around with RA. I just don’t want to spend ages getting controllers and shaders working for multiple consoles like I had to do last time. I like having those options, but there’s something to be said for the simplicity of being able to boot up a ROM and just play it without going back and forth trying to find the optimal settings.

>> No.6041163
File: 1.60 MB, 1196x896, Super Mario World 2 - Yoshi's Island (USA) (Rev 1)-191129-163200.png [View same] [iqdb] [saucenao] [google] [report]


I loaded up Yoshi's Island with stock crt_royale and integer scaling and this is what I got. I don't know if this is the correct terminology, but the "mesh" in my screenshot feels a lot messier. Is it simply a resolution issue?

>> No.6041170

>simply a resolution issue
>shader has 50 or more parameters to tweak
oh ya just chuck it on at integer scale ur good brogh

>> No.6041174

Not your you're (you)ing but continuing from >>6041120

I'm trying to spoonfeed you. One reason RA takes a tad longer, is that it'll be your one stop program to just load most of your ROMs into once it's done, and what I gave you should just about take you there, if not completely.

I will say, don't bother with MAME, Dosbox, and PPSSPP, or any micro computer core in RA. They are all kinda problematic and will give you headaches. Mupen 64 core works pretty well, but you'll need to use the Parallel core for the rare game now and then. Finally, Flycast is good but it still will occasionally struggle where standalone Redream and NullDC won't, but those have their own problems because DC still doesn't have a definitive emulator. Those asterisks aside this has you covered all the way to 5th gen.

>> No.6041175

Whoa, dude. I'm on your side, very willing to help you out. I'm not making fun of you or making cheap shots at all...?

>> No.6041178

Well the first person was using stock settings with gamma turned slightly up, so I was wondering why mine looks different at stock.

>> No.6041181

Why does it upset you that they try to improve emulators?
Except what he said is right and you provided no defense on your side, just spouted insults.

>> No.6041203
File: 187 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>terrible GUI
There are options now. More than this. Why are people so ignorant? At least complain about something that is still an issue rather than something that was already fixed.
>mindnumbing number of options
That's the opposite of an issue. If you don't like it, don't play with them, that simple.

>> No.6041205


>> No.6041213

Original Game Boy screens have held up like shit and with this shader you can still play it in areas of low light.

>> No.6041224

I don't even understand the point of this playlist/browser shit. I already have my ROM folder separated by system and standardized romdump names have been a thing for nearly two decades. I remap the starting folder to my parent ROM/ISO folder and leave it at that. The only time this got tricky was when I was fucking around playing old anime through it at 240p

>> No.6041234

>I will say, don't bother with MAME, Dosbox, and PPSSPP, or any micro computer core in RA.
Now that you mention it, this may be why I have such bad memories of RA. Last time I had it installed on a laptop I spent an enormous amount of time playing arcade games via the MAME core and, as you said, I ran into headaches. So then you’d recommend MAME and DOSBox separately, right?
Yeah, I’m sorry about that. I hit submit on that post before I saw >>6041120. I really appreciate you trying to help me!

>> No.6041242

I've had less trouble once I understood what MAME core corresponds to what romset but in general any core that has its own internal menus/settings are going to probably clash a little with RA's own overlay/settings.

>> No.6041260

Definitely. They sort of work but it really is a square peg in a round hole. They don't feel fully integrated with Retroarch and are awkward to use to say the least. FinalBurn core isn't so bad, though.

>> No.6041262

>Needs to be superimposed over the real world with a holo-lens
Or yknow, just make a portable device with an backlit LCD that is capable of running these shaders.

>> No.6041270

It's amazing what different a dark or light grid makes.

>> No.6041280
File: 100 KB, 600x600, 1572284697265.png [View same] [iqdb] [saucenao] [google] [report]

you might be interested in this:

>> No.6041324

Remember kids - always, ALWAYS exit Retroarch through the menu option, or else your configuration changes will be lost!

>> No.6041393

What the fuckitty fuck... I swear, my Pocket screen had a greyer tint. I am going bananas.

>> No.6041403

VBA. Filter, then Interframe Blending, and then Motion Blur.

>> No.6041409
File: 283 KB, 640x576, Tony Hawk's Pro Skater (U) (C)-191129-220434.png [View same] [iqdb] [saucenao] [google] [report]

I don't like the default Game Boy Color shader, so I put the little purple bastard in there.

>> No.6041429

You are a good anon.

>> No.6041434
File: 1.65 MB, 3200x1600, color-border-square-4x.png [View same] [iqdb] [saucenao] [google] [report]

Forgot - sharing is caring, so here's the image I replaced the stock one with.

>> No.6041436
File: 800 KB, 1425x2449, M2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6041504

That shader was like the first thing I ever programmed that wasn't just dicking around. The DMG shader part at least, the border was added by someone else. Funny that it's probably the only thing I've worked on that's actually been used by more than a dozen people.

I haven't maintained it at all since the initial release, I wonder if it's still as terribly written as it was back then or if someone went through and rewrote it.

>> No.6041507

When making it did you use an actual Game Boy for reference?

>> No.6041517

Yes, I did a ghetto rig with a magnifying lens and a camera to get close up photos of my DMG and people on /emugen/ supplied me with photos of different versions of the Game Boy to get different palettes like for the Game Boy Pocket.

>> No.6041672

there's a contrast roller on the side of the unit, bro

>> No.6041673
File: 2.35 MB, 1897x2085, 20191130_001700.jpg [View same] [iqdb] [saucenao] [google] [report]

Post your OG GB screens.

>> No.6041680

Anon...your screen is crooked.

>> No.6041681

bro, your contrast...

>> No.6041694
File: 1.17 MB, 1920x1080, RetroArch-1130-005848.png [View same] [iqdb] [saucenao] [google] [report]

Someone else rewrote it when they added the console-border, and now it has rounded pixels. But I still prefer your square pixels, harlequin.

>> No.6041712

Contrast is fine, not sure about the slightly crooked display area. This is one of my childhood ones, I also have a barely used complete Japanese one that I got back in 2000 or so, but the screen is riddled with missing lines. Might try again to fix it, don't want to play on my pink GameBoy Pocket because that's for girls.

>> No.6041763
File: 1.95 MB, 4128x2322, 1557247124090.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6041765
File: 719 KB, 2322x4128, 1560095195004.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6041770

pssssh, nice shoop, everyone knows the gameboy doesn't have pixels...

>> No.6041774


As a hardware purist, I think that's pretty damn cool.

>> No.6041778

Someone has to make a 4k resolution shader with the subpixel details. The current shader looks kind of artificial because every pixel is a perfect square when these photos show variations in contrast even within a single pixel.

>> No.6041779

What filter is this?

>> No.6041784

Send me a 4k monitor and I'll consider it.

>> No.6041785
File: 505 KB, 1499x1277, Wkrn8Wrg.jpg [View same] [iqdb] [saucenao] [google] [report]

Are we posting DMG pics now? Here.

>> No.6041790
File: 1.62 MB, 1289x769, 1549751251378.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6041801

ITT: people who spend more time obsessing about shaders than actually playing video games

>> No.6041803

I spent 5 minutes configuring the shaders then spent 3 hours playing.

Your move.

>> No.6041813


going to take at least 8k 240hz before shaders become truly realistic

>> No.6041859

Thanks. Got anything similar for GBA?

>> No.6041863

Shut up, you dumb faggot. Games of the past were made with the limitations of old hardware in mind and take advantage of them in ways the pixel perfect displays of today can't replicate without a good filter. Keep using nearest neighbour or bilinear filtering, you eye deficient pissant.

>> No.6041867

Not yet, but it's in progress. I'm trying to find a higher resolution screenshot than what I'm finding, but if that fails, I'll just scan the bugger that I have lying around.

>> No.6041881
File: 443 KB, 1460x1120, Legend of Zelda, The - A Link to the Past (USA)-190813-093851.png [View same] [iqdb] [saucenao] [google] [report]

You need to jump to the next integer to get enough horizontal res to actually make the shadowmask look okay. For SNES, 1460x1120 is the way to go.
>the fuck? why use 1460 horizontal?
The proper way to turn a scaled 8:7 image into 4:3 is to multiply the horizontal resolution (256) by the amount of times we want to scale it (in this case, 5), multiply by 8, divide by 7. So (256*5)8/7 This gives us 1462 and a messy remainder. Round it down 1462, remove the 2 for a nice even 1460. For the vertical resolution, we just multiply that by the time we're scaling (again, 5 in this case) for 224*5 which gives us 1120.
>but anon, 1120 is more than 1080!
Yes it is, 40 pixels will be off-screen, or 1.7% of the top, and 1.7% of the bottom. Thankfully, this is well within overscan, so we lose no important frame data, and get a much larger image to boot.

The resolution you're using (1196x896) has 1,071,616 pixels. The visible screen area in mine (1460x1080) has 1,576,800 pixels, or 47% larger on the same screen, and is scaled exactly as it should be. This gives you much more room to make shaders look decent.

Might be mixing it up with your GBC screen which was much grayer.

>> No.6041887
File: 1.85 MB, 3200x1600, gba-border-square-4x.png [View same] [iqdb] [saucenao] [google] [report]

This is the best I was able to do.

>> No.6041889
File: 713 KB, 3000x2178, 1570719290309.jpg [View same] [iqdb] [saucenao] [google] [report]

>classic gameboy shader surrounded by this border

make it happen

and I want that shit animated, too

>> No.6041894
File: 1.08 MB, 909x806, hmmm.png [View same] [iqdb] [saucenao] [google] [report]

Well shit nigger, all you had to do was ask.

>> No.6041895

Double thanks! I’d suck ya off if I wasn’t a heterosexual man.

>> No.6041896
File: 1.81 MB, 3200x1600, gba-border-square-4x.png [View same] [iqdb] [saucenao] [google] [report]

Me again. I'm retarded and pumped that out too quick. I revised it so the top border doesn't suck dick. It had too many bright pixels near the top.

>> No.6041995
File: 1.88 MB, 1920x1080, screenshot_yoshi's_island_retroarch_1460x1120.png [View same] [iqdb] [saucenao] [google] [report]

I set the core aspect ratio to 1460x1120 and this is what I got.

Also if I use retroarch's screenshot key, I get an image with a black bar cutting off the bottom of the image. Is this a sign that I'm doing something wrong? Or do I just have to set a custom offset?

>> No.6042034

You need to offset the image in the resolution settings by the amount of pixels and save it as a core override. For snes9x, it would look like this:

aspect_ratio_index = "23"
custom_viewport_height = "1120"
custom_viewport_width = "1460"
custom_viewport_x = "230"
custom_viewport_y = "-20"
video_aspect_ratio = "16.000000"
video_scale_integer = "false"

We're offsetting the x by 230 because 1920 - 1460 is 460, and then dividing that by 2, which gives us 230 and will perfectly center the image. We're offsetting the y axis by -20 because 1120 - 1080 = 40, and again dividing that by 2, for 20 on each side, centering the image vertically.

>> No.6042052
File: 2.12 MB, 1600x1120, Sonic The Hedgehog (USA, Europe)-190731-214211.png [View same] [iqdb] [saucenao] [google] [report]

For Genesis, I x5 it to 1600x1120. You can even add gadpt to Royale's shader stack to blend dithering without having to blur the entire thing with Composite if you're into extra crisp visuals.

>> No.6042054
File: 1.67 MB, 1460x1120, Super Mario World 2 - Yoshi's Island (USA) (Rev 1)-191130-033012_crt-royale_triadsize2_maxsigma-point35_custom_aspect_ratio.png [View same] [iqdb] [saucenao] [google] [report]

I put in the correct offset and it's perfectly centered now. The only issue is that retroarch's screenshot key scrunches up the image for some reason (black borders on the top and the bottom). Also, should I be keeping crop over-scan on or off?

>> No.6042060

Crop overscan off, bilinear filtering off, GPU screenshot enabled.

>> No.6042061

Also, it's not crunching the image, It's snapping the entire screenspace, even the extra 20 top and bottom that aren't being rendered.

>> No.6042070

Hah, in retrospect that was really obvious. Thanks for all the help!

>> No.6042072
File: 1.45 MB, 1460x1120, Kirby Super Star (USA)-191130-065849.png [View same] [iqdb] [saucenao] [google] [report]

Have fun anon, even 1080peasants can enjoy royale.

>> No.6042078 [DELETED] 

No problem, you're welcome.

>> No.6042081
File: 123 KB, 800x838, best dance compilation.jpg [View same] [iqdb] [saucenao] [google] [report]

Filterfags are like audiophiles

>> No.6042084

You mean crtfags. Filterfags are happy with a decent approximation.

>> No.6042169
File: 1.52 MB, 3170x498, 1502948470733.jpg [View same] [iqdb] [saucenao] [google] [report]

But which is the authentic experience?!?!?!

>> No.6042317

>t. brainlet who couldn't figure out the menus

>> No.6042349
File: 3.80 MB, 4032x3024, complttp1.jpg [View same] [iqdb] [saucenao] [google] [report]

That looks way more washed out than my composite setup.

>> No.6042447
File: 1.47 MB, 1460x1120, Legend of Zelda, The - A Link to the Past (USA)-191130-103917.png [View same] [iqdb] [saucenao] [google] [report]

And here's royale+svideo, which I think is a decent compromise with nicely blended sprites and image clarity.

>> No.6042936
File: 1.55 MB, 1920x1080, 1555995880284.png [View same] [iqdb] [saucenao] [google] [report]

use a real crt shader, noob

>> No.6042937
File: 1.97 MB, 2048x1792, 1572000203335.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6042952
File: 218 KB, 931x844, mambo.jpg [View same] [iqdb] [saucenao] [google] [report]

they'll never get it 100% right

>> No.6042960


>> No.6043127

What's going on with that palette?

>> No.6043347

Looks oversaturated to me.

>> No.6043483
File: 1.86 MB, 1460x1120, Legend of Zelda, The - A Link to the Past (USA)-191130-192130.png [View same] [iqdb] [saucenao] [google] [report]

This is the best I can do to recreate that anon's shader without taking a big fat shit all over the blues.

>> No.6043491

Left looks better for emulating photorealism, but I would imagine right would be better for cartoons, which is what most games are.

>> No.6043494
File: 1.79 MB, 1460x1120, Legend of Zelda, The - A Link to the Past (USA)-191130-191652.png [View same] [iqdb] [saucenao] [google] [report]

And this would be the original without the color correction in the stack.

>> No.6043569

The menus are a lot more intuitive now, and setting up the shaders you want on the fly is a breeze. I STILL have version 1.2.2, 1.3.0, and some unlabeled version along side the most current version I'm using (1.7.6), because it used to be that whenever I'd switch to a new version, I'd find something that used to work was now broken, or some important menu option was moved to a weird place that would take me ages to track down. The only reason why I haven't deleted the old versions is because I worry I might delete some BIOS or state files I lost track of. (The newest versions now have sane defaults that put save RAMs and state RAMs to their own folders, so that's no longer an issue moving forward.) So yeah, I totally hear you. No idea what clusterfuck development issues were going on before, but they seem to have finally got their shit together. Give it another try, as I now prefer RetroArch to simple standalone emulators of the past that just werked like Gambatte. (They have a Gambatte core now!)

>> No.6043580

Yeah, makes no sense to me. I use my filesystem to organize my ROMs like any sane person would. It must be people who use itunes and like it when software scans through their entire filesystem to create "libraries" or whatever.

>> No.6043628

i'm on android and what is this

>> No.6043660

Same shit. I transfer what I want to play to the same basic directory structure and point it there. Don't be a sloppy fuck

>> No.6043675

don't talk to me like that. i don't see how my games could be sloppy. i never transferred anything.

>> No.6043735

What shader is that?

>> No.6043754

My screen didn’t look like that when it was new.

>> No.6043761

use a real crt, noob

>> No.6043956

Looks identical to my television. Colors are highly dependent on how you adjust your CRT's settings...

>> No.6043993

Your TV might be a bit oversaturated in my book. It's not a genuine issue, it's just not my cuppa. I'm glad you found a setting that works for you, anon.

>> No.6044196

protip: all gameboy screens have broken down over the decades

when it was first released it looked just like >>6041889

your shaders are all wrong like taking a photo of a rotting corpse and saying it's what a healthy living human looked like

>> No.6044248

Shaders are usually a meme but I actually like that dotmatrix filter, it's a nice aesthetic and actually looks completely different to any other screen. Its not the same situation as jaggies vs scanlines or something.

>> No.6044253

GB had a contrast slider. Don't you remember? That emulator must have one too. Try to find it.

>> No.6044265


>> No.6044282

The shader does have a contrast slider. It's in the shader settings menu.

>> No.6044292

retard anon btfo

take ur vitamins nigger u need memory

>> No.6044293

it's not that, it's his autism about package management he wants to keep the installed packages count low and penis as dry as possible

>> No.6044296

This looks more realistic, I had the system in the 90s and the contrast was not as good as the darker one

>> No.6044301

go back to facebook boomer

>> No.6044305

>I`ve never seen breasts in real life

>> No.6044310

Bullshit, i had one the first year they came out and it was always super blurry

>> No.6044337

don't post on this board

>> No.6044341

Yeah, imagine going on a board for nerds and then calling other people nerds. News flash, you're a nerd too.

>> No.6044372

What did he meme by this????

>> No.6044473

Not authentic!

>> No.6044490
File: 3.81 MB, 3299x2547, BLUE SKIES.jpg [View same] [iqdb] [saucenao] [google] [report]

What about SMB without purple skies?

>> No.6044604
File: 373 KB, 640x576, SaGa 3 - Jikuu no Hasha (J)-191130-234051.png [View same] [iqdb] [saucenao] [google] [report]

Finally, a true Game Boy Light border.

>> No.6044843

What the hell is with all these pictures of Link's Awakening? I don't understand why anyone would play that game over the superior DX version.

>> No.6044850

It's one of the ~5 good gb games, what do you expect?

>> No.6044853

i will never not laugh when i see people getting mad at retroarch lol
shaders are not retroarch exclusive, it's not retroarch's fault that your ancient outdated emulator doesn't support shaders

>> No.6044863

I'm more emulator than hoarder but you really might as well just buy the fuckin' system at this point.

>> No.6044895

But why?

>> No.6044910

They probably want to play on a larger screen with a decent controller. I still have my GBC, but fuck if I want to deal with those horrible ergonomics or that 1.5" screen.

I still don't get why anyone would bother with something functionally identical but worse. Metroid 2 for example has a really nice color romhack. Shame no one has made one for Final Fantasy Adventure, since that's the last decent GB game I can think of. I never had an OG GB though, so I don't get any nostalgia value out of an utterly assy display.

>> No.6045074

Oh, and it's 1.7.8 that I'm currently using, actually. They now offer an installer. The 1.7.6 version is janky and crashes immediately. My only complaint about the current version is that sometimes it crashes when loading something new. Otherwise it's better in every way than all previous versions.

>> No.6045125
File: 130 KB, 1165x668, 2019-12-01 14_11_33-RetroArch FCEUmm (SVN) 0e315e0.png [View same] [iqdb] [saucenao] [google] [report]

How can you change the currently selected menu item to a different color? I know this was possible in older versions, but I don't know if it was in the menus or required editing the config file.

>> No.6045131

Tell me more about this tuning you speak of. I remember struggling a lot with timing in Mother 3, but that might just be because I have a shit sense of rhythm.

>> No.6045330

Even if it was 100% right. You'd still bitch about something

>> No.6045352

Gib shader senpai.

>> No.6045368
File: 302 KB, 1160x684, alising.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any shaders that give this hard alising effect? I know ntsc comes close but it's weaker.

>> No.6045386

show me where in mario his sprite rotates 20 degrees like that, somehow magically even managing to rotate the pixels themselves, while shitting out speed lines and fire flowering through a solid wall

>> No.6045387

What about on the very first frame of shooting a fire flower in a wall?

>> No.6045459
File: 3.81 MB, 2880x2160, Silent Hill (USA)-191201-210516.jpg [View same] [iqdb] [saucenao] [google] [report]

You guys seem to actually know what you're talking about and are really helpful. But for some reason, in psx hardware using vulkan at 4k, the scanlines are never right. I'm using integer scaling. Any Ideas?

>> No.6045463

The PS logos are 640i. What does it look like in-game?

>> No.6045470

Not complaining, but I grew up with a gbp and I don't think it was quite that sharp

>> No.6045476
File: 3.37 MB, 2880x2160, Silent Hill (USA)-191201-211853.jpg [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ. I was so obsessed and didn't even think to check the actual game. You saved me a stroke. Nice to see an emulation friendly thread for a change. Thanks.

>> No.6045484

SH in particular swaps to 640i when you open the map for small text readability, so expect that. Have fun anon.

>> No.6045495

Do you mind running a test for me, anon? Download Torneko's Last Hope for the PSX and report on the graphical issues you see during the first 10 minutes of actual in-game (non-FMV) gameplay.

>> No.6045503

I'll check now. Take a penny leave a penny, lol.

>> No.6045513

It's not listed on the mednafen bugs page, so there shouldn't be any issues with beetle using the software renderer. If you're having problems with the hardware renderer, that's because it's trash.

>> No.6045516

Hmmm, I'll be downloading the game again, but I've had troubles with it in the past.

Basically, what goes on (in Software renderer, and using the Beetle core) is that there appears to be some sort of interlacing in the graphics. It's a weird problem I don't have with any other PS1 game I've played. I'll take a picture as soon as I can boot up the game.

>> No.6045520

There's several playstation games that run 640i, so if that's one of them, interlacing would be expected. A more popular interlaced game would be Tekken 3.

>> No.6045529
File: 82 KB, 1280x960, World of Dragon Warrior - Torneko - The Last Hope (USA)-191201-235429.png [View same] [iqdb] [saucenao] [google] [report]

Here's an example, look at the woman on the bottom right.

Is there nothing to fix this interlacing issue? It's fairly distracting and unironically the only reason I'm not playing this game.

>> No.6045537
File: 3.18 MB, 2880x2160, World of Dragon Warrior - Torneko - The Last Hope-191201-215351.jpg [View same] [iqdb] [saucenao] [google] [report]

Very subtle shimmering, nothing else. No real graphic issues. Looks fine. If it bothers you that much, maybe use epsxe. Never had that issue with epsxe on my MONSTER P3/128MB ram machine.

>> No.6045549

That didn't happen in mine. >>6045537
Just the shimmering. Maybe the shader helped mask it? I even just watched that part again with no interlacing, at least no visible interlacing.

>> No.6045550
File: 246 KB, 1375x709, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

There's a variety of shaders that feature different methods of handling interlacing. Royale, Geom, or if you just want interlacing, bob-deinterlace or bob-and-ghost-deinterlace found in the misc folder.

>> No.6045569

A lot of this info should be stickied somewhere. Like which games are interlaced, why scanlines in shaders are uneven, correct resolutions to use for shaders and so on. This thread alone helped me out more than google did.

>> No.6045571

>Maybe the shader helped mask it?
I'm thinking it did.
You mentioned shimmering. When you pause your game, does it look different than when it is running? Because mine does that, whereas it doesn't happen with other PSX games. It's as if the screen is vibrating during play, but when I pause or take a screenshot, that vibration is gone.

>> No.6045579
File: 1.13 MB, 634x833, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6045580

I only played a little, but the only thing I noticed was the subtle shimmering or vibrating. Try >>6045550
That should actually completely eliminate the issue.

>> No.6045587

The bob deinterlace.

>> No.6045593

The shimmering is how a real CRT displays interlaced content. It draws odd lines, then even lines, back and forth, and the persistence of vision makes it all blend together, but you get gross shimmering, which is better than combing artifacts. Also I just realized I've been writing 640i instead of 480i like a mongoloid the entire time.

>> No.6045595

Thanks! I'll live with it then, as the shader I'm using (royale xm29) helps mask it, and I have to say everything looks prettier with the vibration. This was especially evident in Vagrant Story's title screen, which also has this effect going on.

>> No.6045920
File: 3.83 MB, 5120x3840, 1574196654242.jpg [View same] [iqdb] [saucenao] [google] [report]

this is a photograph of a real crt

>> No.6045926

whoa, reducing the quality to get the file size down to post it really destroyed the quality

>> No.6046025

Does this post mean I've been emulating wrong the whole time and need to change some settings in RA that aren't default to display games better? Any other consoles that I need to do something custom for?

>> No.6046042
File: 70 KB, 1147x730, 821468.jpg [View same] [iqdb] [saucenao] [google] [report]

This is actually an holographic AI with projected body, not a photograph of a real woman.

>> No.6046107
File: 3.49 MB, 4128x2322, 1571654089093.jpg [View same] [iqdb] [saucenao] [google] [report]

this is a photograph of an authentic pac-man cabinet display

>> No.6046160
File: 2.95 MB, 2661x1649, photo.jpg [View same] [iqdb] [saucenao] [google] [report]

I own that game and that's not what it looks like.

>> No.6046175

Gameboy player for gamecube is best way to play Gameboy titles.

>> No.6046180

It is when your high on pvm dust.

>> No.6046183

>PVM chad vs consumer CRT virgin

>> No.6046189

Some game's visuals were optimized around the limited hardware. Some of them, not all of them.

>> No.6046191

There's some cel shaders you can use that look pretty neat with 3D games, but you have to upscale the game's resolution or they don't work right.

>> No.6046206

oh yeah didn't the light shader just have the pocket's border the whole time?

>> No.6046208

The pixel art is appealing to look at and relatively detailed for a gameboy game, so it's a great source of example images for shader discussion. The DX version may be superior but in the context of this thread the original is more appropriate.

>> No.6046210

>Does this post mean I've been emulating wrong the whole time
Only wrong to a minute, autistic degree.
>Any other consoles that I need to do something custom for?
Just NES and SNES. It works for the low-res 256x224 mode on the genesis, but thanks to based firebrandx, we know that 75% of the library uses high-res 320x224 for primary gameplay, so I personally prefer to just x5 that on a 1080p screen and be done with it (1600x1120), no calculations needed.

>> No.6046212

yeah the opening logos tends to fuck up shaders shaders; sometimes the logos run really god damn slow and I think something's wrong, but then the actual game runs fine

>> No.6046261

Why would you want a shader that doesn't replicate the original display? I mean, I could understand not wanting to use any shader and just having ultrasharp pixels, but like... there's not any reasonable 3rd option here, anon.

>> No.6046267

No, there is no satisfactory way to remove interlacing for progressive displays. Every option will be a compromise. Deal with it.

>> No.6046308
File: 1.35 MB, 1600x1200, Resident Evil 2 (USA) (Disc 1)-191202-094721.png [View same] [iqdb] [saucenao] [google] [report]

>not playing resident evil 2 on a gameboy color screen

>> No.6046387

Pretty sure it's not but I could be wrong

>> No.6046401

It's not, it's just Royale.

>> No.6046409

Pretty sure it's not

>> No.6046419

Looks abysmal.

>> No.6046450
File: 3.57 MB, 1600x1080, filters.png [View same] [iqdb] [saucenao] [google] [report]

Just how the developers intended :)

>> No.6046904
File: 2.29 MB, 1920x1080, 1549738463221.png [View same] [iqdb] [saucenao] [google] [report]

>not using a physically accurate game boy simulator

>> No.6046905

> not having scratches

>> No.6046921
File: 2.98 MB, 4096x3840, 1554404891691.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6046923
File: 835 KB, 2736x3648, 1567195433119.jpg [View same] [iqdb] [saucenao] [google] [report]

>meanwhile, an actual gameboy

>> No.6046941
File: 731 KB, 810x730, 1564703759422.png [View same] [iqdb] [saucenao] [google] [report]

This is actually a photograph of an original GBC, not a shader of the console running on an emulator.

>> No.6047540

this thread is on drugs

>> No.6047668

>Meanwhile, a weathered Game Boy with suboptimal screen lighting

>> No.6047702

Where did all these retroarch shills come from? By the way you don't blend in at all when you brigade every post that is negative towards retroarch. Oh, and beetlesaturn is genuinely terrible, please work on it because I like the new translation feature.

>> No.6047727
File: 701 KB, 1680x1120, Fire Emblem-191202-201207.png [View same] [iqdb] [saucenao] [google] [report]

I use this nonsense for Fire Emblem games. I like it and I don't care if you don't.

>> No.6047734
File: 2.45 MB, 1920x1080, 1421040547063.png [View same] [iqdb] [saucenao] [google] [report]

Jumping off your shitpost, did anyone ever write a shader that replicates these?

>> No.6047771


>> No.6047781

Gameboy Pocket was kino

>> No.6047825

A shader can't magically make a game widescreen, anon

>> No.6047856
File: 655 KB, 820x740, screenshot.png [View same] [iqdb] [saucenao] [google] [report]

>it's real

>> No.6047950
File: 2.79 MB, 1543x1080, Arcus Odyssey (U) [!].2019-12-03 01.27.55-191203-014338.png [View same] [iqdb] [saucenao] [google] [report]

Are there shaders that look like >>6046160 and not >>6045920
This is the closest I've gotten. I notice a lot of shaders lack the ghosting (visible on the legs of the red lass)

>> No.6047954
File: 2.21 MB, 2425x2122, teenage mutant ninja ninja-191203-014735.png [View same] [iqdb] [saucenao] [google] [report]

On that subject, for some reason on NSTC-s-video the fire and blood get this really cool looking motion blur, anyone know why that happens?
On 320px s-video the effect is amplified.

>> No.6047956
File: 469 KB, 1543x1080, 1542988471429.jpg [View same] [iqdb] [saucenao] [google] [report]

>troll post to rile up the emucucks
>"Psychology 101"
high school dropout confirmed

>> No.6047957
File: 11 KB, 256x224, teenage mutant ninja ninja.png [View same] [iqdb] [saucenao] [google] [report]

original screenshot

>> No.6047960

I used that filter before. It's nice but I prefer the Super Gameboy borders and color filters.
Some of them were even animated!
I hate how modern AAA FPS consider motion blur a FEATURE.

>> No.6047963

Nope. Audiofiles buy overpriced crap.
The /vr/ version of them would be people who buy 200 bucks upscalers to plug in their games to their 60" SMART-TV. That or MetalJebusRocks eBay shillers.

>> No.6047965

Analog video signals are completely discrete every frame. If you're getting motion blur it's due to the display, not the signal.

>> No.6047969

i played consoles on RF back in the day. even with PSX. the RF filters are too ridiculously blurry.

composite looks very much like my DVD player plugged in with composite cables. but the colors should be brighter.

i never played with S-Video or RGB.

>> No.6047982

You're confusing motion blur as in an object is actually in motion vs """motion blur""" as in ghosting due to asymmetric pixel transition speeds.

>> No.6048027

No shit, buddy. I just meant the tile effect, perhaps with an exception for white or very light pixels.

>> No.6048035

Kind of. CRTs still have motion blur, just a lot less of it. All flicker displays have motion blur, but produce less of it at lower refresh rates than flickrfree displays. This is why LCDs recently changed from being flickerfree to flicker with lightboost, black frame insertion, and other technologies. Any questions?

>> No.6048040

#1 I don't think you understand what you're talking about
#2 Like I said, it's due to the display, not the signal

>> No.6048424

Are you talking about the green bleeding out of the sprite?

>> No.6048926

>there shouldn't be any issues with beetle using the software renderer. If you're having problems with the hardware renderer, that's because it's trash.
Huh, I had no idea that the hardware renderer wasn't recommended.

>> No.6048951

Gotta love how these videophile shills have to turn the saturation way down on everything that they're not trying to sell you to make it seem worse than it is.

>> No.6048953

Is there an accurate RF shader out there? I gamed on the absolute shittiest TV possible, it would be nice to replicate the static and the 60hz hum

>> No.6048959

Just connect a real console to a flat screen with rf. Will look even worse.

>> No.6048995
File: 3.21 MB, 4032x3024, sotn.jpg [View same] [iqdb] [saucenao] [google] [report]

If you want to crank the IR to the moon, you need to use the hardware renderer, but otherwise you should be using the software renderer if your cpu can handle it.

>> No.6049007

I genuinely, truly, unironically loved playing Metroid 2 on a real 1st gen Game Boy. I loved how that shitty green motion blurry screen actually increased the sense of exploring a mysterious alien world. While I'm sure the nostalgia factor wouldn't be quite as good if I were to replay it nowadays, I think this iteration of Metroid excelled above all others in creating that feeling of being truly lost in the forgotten labyrinth of alien caverns and environments.

>> No.6049009

The only thing else that shader needs is simulated screen glare from sunlight and the ability to tilt the device slightly to try and see around it.

>> No.6049017
File: 702 KB, 897x672, 1547397584690.png [View same] [iqdb] [saucenao] [google] [report]

I want whatever you're using in that screenshot.

>> No.6049021
File: 639 KB, 897x672, 1565394125479.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6049029

spada flech

>> No.6049051
File: 1.48 MB, 1600x1200, Castlevania - Symphony of the Night (USA)-191203-142214.png [View same] [iqdb] [saucenao] [google] [report]

That's a little 13" Zenith tv. For playstation shaders, I prefer a royale composite config.

>> No.6049052

What shader?

>> No.6049085
File: 2.60 MB, 1600x1120, Sonic The Hedgehog (USA, Europe)-191203-144347.jpg [View same] [iqdb] [saucenao] [google] [report]

You can shit up the image as much as you want with meme shaders.

>> No.6049501

A Gameboy screen doesn't have glare, zoomer. It's pretty great in direct sunlight. Way better outdoors visibility than modern screens were you need to turn screen brightness up to ridiculous levels to counteract the glare.

>> No.6049514

Someone should re-do this test and show what these actually look like. S-Video doesn't look like that.

>> No.6049526

It does if you turn down color to near monochrome levels, like that dishonest shill at retrorgb clearly did. I wonder how many PVMs he has up on ebay.

>> No.6049534

Not gonna lie, some of these shaders are making me want to try emulation.

>> No.6049617
File: 26 KB, 285x279, 1550783006672.jpg [View same] [iqdb] [saucenao] [google] [report]

>A Gameboy screen doesn't have glare

>> No.6049621

You really think there's a shader that renders that kind of detail at nearly 8k resolution, anon? In real-time?

>> No.6049637

That's not "nearly 8K", it's clearly 4K.

>> No.6049645

basically the same thing

>> No.6049648

4k is 3840 x 2160 pixels

8k is 7680 × 4320 pixels

that image is 4096 x 3840 pixels

>> No.6049685

It's a royale config. There's a 0% chance that that's actually a real CRT.

>> No.6049697

sharpening might give a similar effect (ringing/haloing)

>> No.6049705

You know there's an image manipulation tool called photoshop, right? Royale looks like shit and cannot produce images of that quality.

>> No.6049708

Royale can be configured to provide an identical image, and frankly, that's a really bad example, because it looks like shit up close, far worse than stock royale.

>> No.6049713

Do it then, retard. It can't. Because that image is a photoshop.

>> No.6049718

Doesn't matter, it genuinely looks like a poorly configured royale. I do find your vitriol amusing though, who hurt you, sweaty? Are you upset that I called out your shitty image as an obvious fake?

>> No.6049724

>hurr durr it's an 8k sahder!
>>no, it's clearly not

This is literally you. By the way, the image is a jpg presumably to get it under /vr/'s file size limit, so of course there's going to be quality loss.

>> No.6049725

I'm not the guy you were originally arguing with, I never mentioned resolution. These are my posts.
Your move, sweaty.

>> No.6049730

if i thought that you were an honorable gentleman, I wouldn't have to call you a lying cunt, you lying cunt

>> No.6049731

...are you on drugs? You literally state multiple times in those posts that it's a shader. It's not.

>> No.6049737

Okay schizo.
Looks like a shader, and I said that there was, and I quote, a 0% chance that it was a real CRT in response to a guy claiming that shaders can't provide that (hideously low) level of detail in real-time.

>> No.6049742
File: 1.74 MB, 3840x2160, 1545111490466.jpg [View same] [iqdb] [saucenao] [google] [report]

m8, it's a shoop. Stop embarrassing yourself. Here's another image from the same thread where the image was originally posted. Does it look like a shader to you?

>> No.6049748

Yes, it looks like a very bad shader. It's looks worse than crt-pi with a curvature shader added to the stack. It's like you took royale, enabled geom mode 2, set triad size to 1, and adjusted min and max beam sigma to be way too close together so there's very little variable thickness.

Imagine actually spending time in photoshop to create such a disgusting shitsmear. Big yikes, fren.

>> No.6049754

>Yes, it looks like a very bad shader

You realize that shaders can't make make video games widescreen, right retard? Just stop, I don't even know what you're trying to prove here aside from the fact that you're an idiot, which you've already done.

>> No.6049761
File: 2.01 MB, 3840x2160, 1557203257356.jpg [View same] [iqdb] [saucenao] [google] [report]

totally a retroarch shader

>> No.6049763

>b-but it's widescreen!!!
I'm specifically talking about the detail of the effect you incorrigible mongoloid.

>> No.6049770

I'm the one who originally asked for that shader and I have to agree with >>6049737 here: even if it is a shoop it looks like a shader. Just because it is a shoop doesn't mean such a shader couldn't exist.

>> No.6049780

How you did this¿

>> No.6049786

You don't need to samefag, anon. And no, it doesn't look like a shader. You can tell from how smooth the bloom effects are when zoomed in. Shaders can't just sample like 64+ times per pixel in realtime. Photoshop can sample as many times as it wants since it's just manipulating a single image and can take as long as it wants.

If you guys think royale can produce that image, then go ahead and do it.

>> No.6049791

>everyone who doesn't share my opinion is a samefag
Okay retard.

>> No.6049792

>two people couldn't possibly disagree with me!
Based schizo.

>> No.6049794
File: 51 KB, 800x1200, 1573174557186.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for confirmation, phoneposter.

>> No.6049795

By the way
>If you guys think royale can produce that image, then go ahead and do it.
if I knew how to create shaders myself I wouldn't be asking for the source, retard.

>> No.6049796

Take your meds, sweaty.

>> No.6049798

Nobody asked you to "create a shader"?

>> No.6049816

You asked me to produce that image, which means I have to produce the shader (as default royale cannot do it), which means I have to create it as I can't think of any shader that looks like it. But that doesn't take away from the fact the image is perfectly clean, which can only be obtain through ways other than taking a picture of a CRT... and since this is a shader thread, guess what the logical conclusion is.

>> No.6049826
File: 1.34 MB, 713x702, shaders.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6049831

Anon, changing some config settings isn't "creating a shader". And you're the one who suggested it was possible. So, get to it.

>> No.6049837
File: 723 KB, 1172x896, Dragon Warrior IV (USA)-191203-225608.png [View same] [iqdb] [saucenao] [google] [report]

See >>6049795
Pic related is possible. And yet I can't do it myself: someone else had to do it for me.

So I'll wait patiently for someone else to do it for me.

>> No.6049839

Oh, I see, you're blind. I'm sorry for your loss.

>> No.6049846
File: 1.95 MB, 1172x896, Dragon Warrior III (USA)-191101-181308.png [View same] [iqdb] [saucenao] [google] [report]

Same goes for your intelligence.

>> No.6049848
File: 28 KB, 499x322, 1546094749719.png [View same] [iqdb] [saucenao] [google] [report]

So, your "evidence" that it's a shader is a bunch of low resolution images that look nothing like it.

>> No.6049854
File: 33 KB, 540x720, 1549817444200.jpg [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ, it's like you can't read.
Here, this image is more evidence that that image is a shader. It must be evidence because I posted it here.

>> No.6049856

>pwease make my shitty shop into a real shader i can use :(
Truly a sterling example of a petulant, entitled little child.

>> No.6049858

>>no, it's a shoop

So, you realized your argument was so bad that you're now trying to flip positions with your opponent.

>> No.6049867

>reeeeeeee it's a shop!
>okay, still looks like a shader to me, lad
>reeeee make it for me!

>> No.6049872
File: 708 KB, 1196x896, Dragon Quest V - Tenkuu no Hanayome (Japan)-191011-013352.png [View same] [iqdb] [saucenao] [google] [report]

Don't bother with him, he is lost.

>> No.6049875
File: 7 KB, 252x240, 1550889996761.jpg [View same] [iqdb] [saucenao] [google] [report]

>>prove it

>> No.6049879
File: 3.11 MB, 1376x1120, meme filters.png [View same] [iqdb] [saucenao] [google] [report]

d2 with filters? it's more likely than you think!

>> No.6049893

crt royale

>> No.6049903

Which emulator and how do we set it up to look like this?

>> No.6049904
File: 142 KB, 1120x1008, Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B)-190714-080636.png [View same] [iqdb] [saucenao] [google] [report]

crt royale :)

>> No.6049907
File: 2 KB, 125x67, 1559983500261.jpg [View same] [iqdb] [saucenao] [google] [report]

I hope you're just trolling

>> No.6049913

Retroarch, shader is handheld\console-border\dmg-4x.slangp

>> No.6049971
File: 3.42 MB, 1920x1080, bevenstenis.png [View same] [iqdb] [saucenao] [google] [report]

I know why that happens, to mimic the ntsc the colors are blurred horizontally, what I'm wondering is why it's so intense on the red in specific areas.
I've tried that, and it looks like sharpening.
This effect for MikuMikuDance has the ringing effect down pat, and is weirdly jesus at breaking down what effects are needed for a VHS effect, even if it doesn't look like an analog TV.

>> No.6050027
File: 590 KB, 1024x960, 1558156772505.png [View same] [iqdb] [saucenao] [google] [report]

amazing retroarch shader technology

>> No.6050029

zoomer detected

>> No.6050031

Do any of these shaders have like, temporal blur or whatever you call it? like you have a bright light on the screen, then the image goes dark, but an afterimage of the light parts linger for a few ms and fade away

>> No.6050032

So, this is the power of CRT Royale...

>> No.6050035

Just the gameboy one

>> No.6050038

>few ms

Well, at 60 fps a frame lasts 16.667ms, so all of them?

>> No.6050048

>being a pedantic shitchimp at this time of night
Go to bed anon

>> No.6050061

You said a few ms. A frame lasts 17ms. That's not being pedantic, that's basic math.

>> No.6050073

I have a 720hz monitor

>> No.6050089

must straining on the computer

>> No.6050092

I have an LG C8 oled and it is a near CRT/original hardware replacement with retroarch shaders/runahead. Perfect blacks, great colors, 4k shaders you can tweak to match any sort of CRT you fancy, and runahead brings inputlag down to native levels. Plus you dont have any of the geometry issues CRTs come with

The only thing it lacks is the motion clarity of CRTs. Maybe one day we'll have that too

>> No.6050135

>being this mad about retroarch
this reeks of sp false flagging again

>> No.6050270

imagine thinking about sucking dicks this much

>> No.6050274

This is not the real cover, it's lightened way up to look shit on purpose

>> No.6050678

that's a shadowmask CRT, you can tell by the way the light interacts with the interpixel luminance.

>> No.6050680

just the way I remembered the CRTs, thanks Anon for the good memories.

>> No.6050940
File: 596 KB, 2417x2068, 1564756515432.jpg [View same] [iqdb] [saucenao] [google] [report]

>Might try again to fix it, don't want to play on my pink GameBoy Pocket because that's for girls.
>Not wanting to play on a girly gameboy
Remember when an anon showed us his Cardcaptor Sakura gameboy?

>> No.6051249

I played PSX Diablo. 240p Diablo on a CRT TV is shit compared to PC master race.

>> No.6051292
File: 537 KB, 2592x1944, DSC00124.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6051407
File: 45 KB, 480x640, s-l640.jpg [View same] [iqdb] [saucenao] [google] [report]

I originally played it on on of these, it was beautiful and I miss it.

>> No.6051514
File: 612 KB, 1120x1008, 1559413356426.png [View same] [iqdb] [saucenao] [google] [report]

How do I obtain this look? It looks sweet.

>> No.6051535

How do I disable that annoying border in these Gameboy shaders?

>> No.6051835

8k, Master Race.

>> No.6052245
File: 51 KB, 633x640, 151239128311.jpg [View same] [iqdb] [saucenao] [google] [report]

>I'm an old man. Old for this site anyway (35)
Old man. You know, life expectancy has drastically improved since the 1300''s

>> No.6052251

set the color palette to the colors in the photo

draw scanlines at something like .3 width at a low resolution

then, apply a blur pushing downwards at an offset of maybe half a pixel. that will simulated the thickness of the original gameboy monitor.

what makes the filter in the OP work so well is the saturated colors that really simulate the shitty production quality of very early gameboy screens, or when a gameboy pocket's contrast slider would be pushed all the way up. the op filter is really reminiscent of what it was like trying to look at that thing while out and about in the world and that's actually sort of charming.

>> No.6052318
File: 1.90 MB, 1364x1024, Akumajou Dracula (1993)(Konami)(Disk 1 of 2)-191204-225257.png [View same] [iqdb] [saucenao] [google] [report]

Since this is basically /emugen/, I figure I'll ask here rather than kill another thread for as simple question:

How can I emulate X68000 games with both the ability to pause execution and save states? XM6 TypeG allows me to save states, but I can't pause the game. The px68k libretro core can be paused via entering retroshart's menu, but it doesn't support save states.

>> No.6052329

Is it crt-royale? Could you share your settings?

>> No.6052569

What shader is this?

>> No.6052585

>have enough time to post paragraphs of shit on 4chan but not set up backups
I'm older than you, quit being a fag

>> No.6052632

Looks nothing like anything BUT a shader. Are you on drugs? Or have you never actually used shaders before?

I think it looks really nice for 8-bit games, though I'd prefer something more "granular" or "fuzzy" looking for 16-bit games. Some scanline imitation and a bit of corner rounding is all I need not to be distracted by the perfect, angular pixels you get when integer-scaling on LCDs.

There's literally no bloom whatsoever in that image, but plenty of other shaders do bloom effects very nicely.

There is nothing I miss about that effect of CRTs, and I have no idea why anyone would want to recreate it.

Well now I'm jealous.

Nice backlight mod.

>> No.6052645

>shaders can make video games widescreen

anon stop your retarded is showing

>> No.6052690

>How can I emulate X68000 games with both the ability to pause execution and save states?
MAMEUI64 emulates X68000 games and has pausing/save states, at least it did on Akumajou Dracula which I specifically just tested on it.
But if you meant via libretro then I don't know as the MAME core there doesn't load the ROM at all.

>> No.6052707
File: 255 KB, 1893x1120, WOW.png [View same] [iqdb] [saucenao] [google] [report]

You are aware that someone can just stitch two pictures together and then apply a shader to the resulting image, right?

>> No.6052785

anon you sound extra retarded here

it's just a shoop

nobody's wasting their time writing a static image display core for retroarch and a custom shader to manipulate a single image that could be created in photoshop in a few minutes

you can also reverse image search the fucking thing to see the original thread where it's stated to be a mock up

you're really naive

>> No.6052789

>the schizo that got blown the fuck out is still here pissing his pants and shitting all over the floor
oh no...

>> No.6052870
File: 2.38 MB, 2691x2016, Ff5_4k.jpg [View same] [iqdb] [saucenao] [google] [report]

>1024x960 against an image four times that resolution
okay retard

>> No.6052874

The only retard in this discussion who hasn't yet realized everyone agrees that *isn't* a shader is you. Sad, really.

>> No.6052959
File: 1.90 MB, 1118x808, hhe.png [View same] [iqdb] [saucenao] [google] [report]

But what if I am

>> No.6053053

what is that shader?

>> No.6053086
File: 3.34 MB, 1280x1068, Untitled-191205-113424.png [View same] [iqdb] [saucenao] [google] [report]

>nobody's wasting their time writing a static image display core for retroarch
What did he mean by this???

>tfw no 4k oled screen

>> No.6053134
File: 21 KB, 534x516, 1572616944560.jpg [View same] [iqdb] [saucenao] [google] [report]

He's clearly never used Retroarch beyond the most basic of levels, and it shows.

>> No.6053139

The image is 7 years old, anon

>> No.6053140

We're not talking about the image, anon.

>> No.6053521

>It's not authentic unless it also emulates the extreme motion blur
Pretty much. I've tried messing about with the shader and nothing gets anywhere close to that.

>> No.6054024

Have you even tried the shader? Cranking up the LCD Response Time setting does exactly what you want.

>> No.6054037

>nobody's wasting their time writing a static image display core for retroarch
How do you think shaders work, exactly? See >>6052959. You can apply any shader you want to static images out of the box, retard.

bead.cg. It used to be found in shaders_cg/retro I think, but now it's found in shaders_cg/misc on newer versions. The whole thing is only 89 lines of code, so I've been meaning to use it as a base for learning cg and then writing something that does the effect in >>6046941 and >>6047734, but man do I get distracted easily.

>> No.6054039

I have, I'll try that now though.

>> No.6054049

That was easier than I imagined, I was trying to add an extra pass with motion blur and all that. Thanks.

>> No.6054057

Have fun with your blur anon :)

>> No.6054096

>tfw no 4k oled screen
How do they compare to QLED? I got a QLED last year and saw a huge improvement in just about everything, most noticeably the blacks. Motion is also smoother. Input lag was never an issue with game mode, so not really a difference there. Gonna wait until they drop under $1K. How would you describe QLED to OLED upgrade? 0.5x better? 2x better? 10xbetter? And why? Looking for knowledge and facts, thread was great for a while until the kiddies came along.

>> No.6054927
File: 313 KB, 2694x2693, Gameboy-Zero-Kite-Circuit-Sword-Lite-DMG-6.jpg [View same] [iqdb] [saucenao] [google] [report]

I got raspi cm3 in gameboy shell. sci fi tech not necessary

>> No.6054996
File: 2.60 MB, 3024x4032, gbp ghosting.jpg [View same] [iqdb] [saucenao] [google] [report]

No shit it's an emulator.
Not like a real pocket, missing the columns that ghost on the screen

>> No.6055003
File: 2.96 MB, 3024x4032, dmg ghost.jpg [View same] [iqdb] [saucenao] [google] [report]

DMG also does it but it's so slight I can barely see it in person, let alone in the photo.

>> No.6055004

.3x better. Maybe. It’s a small improvement from a solid QLED, I’d recommend keeping what you have for a few years and then upgrading before taking a big plunge. It’s definitely better, but in a very marginal way. QLED is at its absolute peak while OLED is in its infancy

>> No.6055028

>OLED is in its infancy
It’s been on the market for almost a decade.

>> No.6055029
File: 2.13 MB, 1732x1420, loz crt.jpg [View same] [iqdb] [saucenao] [google] [report]

So is this to your liking?

>> No.6055035

Is that an emulator running on a JVC?

>> No.6055036

You mean 480i.

>> No.6055040

see >>6045593
you're 5 days late pham

>> No.6055046
File: 2.40 MB, 3289x1392, sms scanlines1.jpg [View same] [iqdb] [saucenao] [google] [report]

Re: pic:
A counterpoint, from the Phantasy Star instruction manual.
Also the "way it's supposed to look like" shows mario in more colors than the NES can actually draw him in (orange hair).

With that said most of these shaders are gay. If I emulate I play with something like pixellate so I can stretch it to 4:3 and keep pretty crisp pixels.

>> No.6055051

No, that's a 1chip-02 snes running on a Panasonic BT-H1390YN (which is admittedly the same internally as a JVC BM-1400PN).

>> No.6055058

A single caveat: the Panasonic version does not support an IR remote control.
Everything else in the JVC service manual remains applicable though.

>> No.6055059

Current quantum dot (QLED is a marketing term to confuse normalfags, a more accurate one would be QLCD) is yet another intermediary tech to hold us over for based micro led. Better than regular LCD, not quite as good as OLED, though the exact percent of how much "better" I couldn't tell you since there's some give and take in a few categories.

It's very pretty, I love shadowmask CRTs.

>> No.6055109

they were always green bro not black

>> No.6055113

Yeah, I most definitely never owned a CRT of that quality. Now I want one.

>> No.6055116

i'm asking about the alising effect not for a shader that dreams a NES game to be realistic

>> No.6055140
File: 630 KB, 1085x854, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, even royale at 8k can't properly replicate that based shadowmask beauty, and for the price of an 8K OLED, you could buy a gigantic wall of broadcast monitors.

>> No.6055182

The scaling is all fucked on whatever display is jammed in there.

>> No.6055195


This is at 4k and it's not that bad. Not quite as nice, but this is also just the base settings. I bet adjusting the convergence settings and cranking up the luminance would get it even closer. 8k would allow for a ridiculous amount of detail

>> No.6055217
File: 1.79 MB, 1065x874, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I suppose the problem is trying to sample the round mask, which ends up with square supixels instead of an aperture grille or slot mask which better line up with an LCD/LED grid. Here's a little bit of CC and offset fuckery.

>> No.6055473


You sound like the elitist prick here, telling people what that should or shouldn’t do for enjoyment

>> No.6055481

>not just emulating in minecraft

>> No.6055561

retroarch already has an image viewer

>> No.6055662
File: 1.29 MB, 1096x896, Super Mario Bros. 3 (USA) (Rev A)-191206-153439.png [View same] [iqdb] [saucenao] [google] [report]

I'm still figuring this shit out, does this look alright? It's the geom shader combined with a composite filter.

>> No.6055728
File: 3.48 MB, 1460x1080, smb3.png [View same] [iqdb] [saucenao] [google] [report]

As long as you're happy with it, that's really all that matters.

>> No.6055937
File: 127 KB, 576x768, 1574124593734.jpg [View same] [iqdb] [saucenao] [google] [report]

Aw, thanks. Is yours a shader or a real screen?

>> No.6055950


>> No.6055974

So I need a masters degree in mathematics to make my video games look like they run on old obsolete tech, thanks bro but I think I'll stick to my original hardware and emulators for anything I don't collect!

>> No.6055984

Retroarch has a minimum IQ requirement of 160, sorry friend.

>> No.6056095

I agree he was being a dickhead but, while this isn't really a point for /vr/ posters, I do think RA could possibly do this sort of thing itself or at least tell you about it seeing as a universally-graspable emulation frontend was apparently the aim of the project.
If you apply a shader on a fresh config then it can have artifacts of some kind - which can be easily counteracted via things like bilinear filter or the like, but that's not conveyed to the end user.
They've generally gotten better in this regard, granted.

>> No.6056131

Most of the stuff people complain about not being covered is already on the libretro wiki. Typical end users couldn't give less of a fuck about next level shader autism, or a slightly more correct way of scaling old bing bing wahoos. That means SP isn't interested in anything but "mildly sensible defaults" to please the widest variety of said typical end users, since shaderfags are going to change it all anyway and know where to look or ask for help.

>> No.6056282

Thnks guys. Was expecting a shitstorm based on all the other crap in this thread. Was just curious. Probably won't buy another TV for quite a while.

>> No.6056290

By the time you're no longer happy with your set, either MicroLED will have gone mainstream, or OLED will have significantly matured, so you're good to go for several years.

>> No.6056297

>calling someone a zoomer because they point out an actual, serious fault of a piece of hardware

>> No.6056307
File: 2.29 MB, 4032x1960, 20191206_204240.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6056345


>> No.6056605

I just got a cheapo black Friday 4k tele.it had 60hz refresh rate though.

Am I good to start using these gorgeous hardcore filters and runahead lagfree play or am I justbot ready yet?

>> No.6057210

See if the model you picked up is in DisplayLag's database to get an idea of how much your tv is going to shit up the situation. For runahead, hard sync etc, that entirely depends on how much single thread performance your CPU has. You're good to go for shaders though.

>> No.6057278

This. This is what I don't understand about people. Christ

>> No.6057338

What game is this?

>> No.6057350

Ogre Battle: March of the Black Queen

>> No.6057376

Retroarch is interesting. On PC, it feels unweildly, convoluted and vastly more cumbersome than just having a standalone emulator for each platform. But when I'm emulating on a weird platform like the Vita, I absolutely love having the single front end and shared menu systems.

>> No.6057396

>double click bgb.exe
>right click screen
>click load rom
>select rom from rom folder
>click rom
>click open
>doubleclick retroarch.exe
>scroll to preferred playlist
>select game
>hit X on controller

I'm not seeing how one is "vastly more cumbersome" than another. Could you elaborate?

>> No.6057403

Rat brains get overwhelmed easily.

>> No.6057416

Because I find a more traditional window based, mouse driven interface faster and easier to navigate than one designed for controllers, particularly with the fairly questionable default binds on PC. You can greentext as many steps as you like, it doesn't change the fact that 'click a few things' is generally faster. Things are nested weirdly in a knockoff XMB instead of easily accessible from drop-downs or whathaveyou too, which again I'm not a fan of in a desktop environment. If I'm at my PC, I don't want to deal with a distinctly console-first interface.
And I'm not saying it's objective, either. It's a personal preference thing. Just like how my preference on other platforms is to use Retroarch. I really like the experience on my Vita, where it feels much less annoying since everything fiddly is going to be clunkier without a mouse and keyboard anyway.

>> No.6057429

That's a really long way to backpedal to "well it's just like, my personal preference :-D".

>> No.6057430

Or you could just do everything with a command from the terminal.

>> No.6057459

There's a nifty little screen nowadays that eases some of those pains. Next time you open RA, just hit F5 and then select one of your playlists. There's an autostart for this screen somewhere in the settings too that you can enable.

Same goes for bgb, you can enable the rom load screen on startup.

>> No.6057464
File: 173 KB, 1200x900, gameboy-color-restaurado-con-worm-light-D_NQ_NP_973311-MLM29396758564_022019-F.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6057467

I had a purple worm light, that thing was based as fuck.

>> No.6057681

Where can I find this palette w/o all the noise and such?

>> No.6057987


>> No.6058136

I had it too. Man, that thing fucking sucked. Navigating the damn glare on the thing was a challenge in and of itself, and don't even get me started on the battery consumption.

Better than nothing, but looking back, it was awful.

>> No.6058151

You want to lower it and then just bend it back towards the top so that it's hitting the screen at an angle. You won't get a harsh glare.

>> No.6058765

Doesn’t illuminate the entire screen and causes glare.

>> No.6059949

>See if the model you picked up is in DisplayLag's database
Or you can try and actually play a game with "game mode" settings and decide for yourself. Input lag is a thing of the past in most cases. Even my shit TCL has no practical input lag. I usually test with a mouse on a pc. That's the most accurate way to test in my opinion.

>> No.6059978

>That's the most accurate way to test in my opinion
How it "feels" is an objectively inaccurate way of testing latency.

>> No.6059996

If you don't feel input lag, it's irrelevant. Why is it so hard for people to understand that? I also use Legend Of Dragoon for testing whenever I get a new tv.

>> No.6060008

What a strange thing to say. If your frame of reference is a laggy emulator on a laggy display, whether or not that "feels" normal to you is irrelevant. This is why scientific testing is important, especially since the anon in question wanted "lagfree play".

>> No.6060015

If it feels lag free, why should more testing be done?

>> No.6060021

Because it very clearly isn't lag free, you've just been habituated to lag. In other words, your frame of reference for good food is shit sandwiches. You may have gotten used to nibbling logs, but at the end of the day, you're still eating shit and should want better for yourself.

>> No.6060030

That's a funny way of saying "there is no reason if it feels lag free". I haven't used a crt in over 15 years, no reason to compare if it feels lag free and doesn't affect me having fun. Also, if you notice any lag, your specific tv model is the issue. Most, if not all, new tvs have no practical input lag in game mode settings.

>> No.6060038

>if you notice any lag, your specific tv model is the issue
What I find most puzzling is that you're repeatedly butting in on a topic you're wildly uneducated on. Lag from your display is one factor. Lag from the emulator and specific game in question is another. Lag from your controller setup is yet another. Take the L and move on, you're just embarrassing yourself and shitting up this already terrible thread with more nigger-tier bullshit.

>> No.6060046

You sound like a 10-year-old trying to sound smart. There's nothing to be educated about. Just saying if there is no noticeable lag, that's all that matters, simple as that. It's easily done with a few simple settings in the emulator and srtting the tv on "game mode" You're the one getting all bent out of shape for god knows what reason.

>> No.6060053

Anon, you're being ridiculous. Feel free to continue telling us about your feelings and your disdain for test methodology, but you aren't getting any more (You)s from me.

>> No.6060062
File: 17 KB, 141x149, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6060071

I thought the same until I connected a PC CRT recently, it's night and day.

>> No.6060083

>not posting delicious crt+emulator pics

>> No.6060180

Thanks for pointing me in the right direction guys. But as of this writing I have spent over 20 minutes just trying to get an NES controller to work. I was under the impression that controllers mapped automatically but it's only mapping a few buttons and I don't where to go in the myriad of menus and submenus just to map a single gamepad. I just want to play an NES game and I'm already wishing I'd have just downloaded Nestopia.

>> No.6060185

Plug in your controller, set the controller index to match your plugged controller, and modify the mappings to match it. What are you finding difficult?

>> No.6060218
File: 1.23 MB, 879x721, ra.png [View same] [iqdb] [saucenao] [google] [report]

>What are you finding difficult?
Everything. Nothing is normal about any of this. I know the RetroUSB adapter I'm using works, and RA confirms as much by saying it's configured when I plugin it in. But only select, start, and the B button work and I've tried more than one controller so I know it's not the gamepad. And the controller map screen is the most needlessly confusing I've ever seen. A standalone emu would ask you to physically press buttons on your actual gamepad to map things out, but maybe that would be too simple for RetroArch.

>> No.6060227

How the device detection works is that it relies on autoconfigs that will, with a normal controller, recognize the device ID and map it accordingly. If everything is working, you'll never have to touch mappings, it will be done for you.

But if the adapter doesn't have a proper autoconfig, like if you have a different revision than what is in the database, everything goes wrong, and this is probable with cheap low-end adapters like retroUSB's shit. Go to the config tab, go to Drivers, Input, select raw, and then restart retroarch. It might work. On retroUSB's page for the adapter, it doesn't specify if it's converting to dinput or xinput or what, which is always a bad sign, so try messing around with that.

>> No.6060232

Checking the autoconfigs, and there's two retropad NES entries, one in xinput, one in udev. Udev is linux, so xinput will be the one to try.

>> No.6060234

What's the best retroarch filter to use with MAME? I'm talking games like, metal slug, zero team, gun force 2....stuff like that.

>> No.6060238
File: 88 KB, 877x405, retrousb.jpg [View same] [iqdb] [saucenao] [google] [report]

Forgot the pic.
What's your screen's resolution, and what kind of aesthetic are you going for? Are there any shaders that have been posted that you like?

>> No.6060241

Not really sure. I'm using a 1080p LED TV to display from a pretty decent PC.

>> No.6060258

That's what he said from the start, schizo.

No clue. I got the image from here years ago. Your best bet is probably to recreate it yourself.

Settings > Input > User 1 binds > User 1 bind all. Exactly where you would expect it to be.

>> No.6060264

I'm beginning to suspect it's both my controllers and my adapters. I switched to another, cheaper adapter, and I got better results but also glitchy controls that improved slightly depending on which controller I used. But I'll try changing those settings and see if it helps.

>> No.6060269

Non user. Nothing about that screenshot looks complicated.

>> No.6060274
File: 227 KB, 1254x780, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

You do realize pressing the buttons to set the mapping is EXACTLY how it works, right?

>> No.6060285
File: 3.63 MB, 6400x1080, metal slug x.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't have a mame set for proper metal slug, but here's some of the more popular shaders with the playstation port of x. Open the image in a new tab and display at full size to get a proper look and see if any of these interest you.

>> No.6060307

Huh, I feel like kurozumi captures it the best but I like gtuv50 the longer I look at it.

>> No.6060314

Yeah, I'm thinking I need a new adapter. That or the two NES controllers I have on hand just happened to break at the same time. Thanks anyway, guys.
I was in the quick settings menu, not the main menu. I figured that whatever I set in the main menu would apply for everything, so I was trying to set the controls on the game-specific menu instead. But in either case there are about hundred too many options for just binding an NES controller and it's not exactly clear which ones are for NES controllers specifically. "Bind all" in the main input menu simplifies things, but the problem seems to be with my controller or adapter anyway.

>> No.6060337

As a last resort, you could post your problem in the libretro discord or on the forum. Controller issues with specific adapter combinations aren't unheard of, so there's a decent chance that they can point you in the right direction.

>> No.6060352

Nah, I installed Nestopia and tried my controllers there and had the same issues. But really, thanks again for trying to help me.

>> No.6060360

Sorry you couldn't get it fixed. Raphnet makes really good adapters and has a retroarch tutorial if you wanted to go that route.

>> No.6060363

>Firmware update function.
This alone makes it leagues better than RetroUSB's shit. Thanks, man.

>> No.6060385
File: 1.11 MB, 1600x1080, kurozumi bright.png [View same] [iqdb] [saucenao] [google] [report]

They're all highly configurable, so you could bump the saturation to get the colors where you want them. Check the crt and cgp shader folders and play around a bit, should be able to get things matching your tastes.

>> No.6060392

No glare, not realistic

>> No.6060459

>it's not exactly clear which ones are for NES controllers specifically
None are. Bind in the main menu, then use the quick settings menu to rebind for a specific core. (The Quick Settings "Controls" are core specific, not console specific.) Worry about the global binds first so you get sensible defaults when using a new core, then remap for specific cores to make up for sillyness. (ex: On an NES controller, the B button is to the left of the A button. This makes it easy to press B while holding A for various platformers like Mega Man. But if you're using an SNES-type layout, B will be below A, totally screwing this up. That's when you use the Quick Settings "Controls" to remap the global binds for an NES emulator.)

>> No.6060494
File: 408 KB, 640x576, Final Fantasy Legend III (U)-191130-235811.png [View same] [iqdb] [saucenao] [google] [report]

I fixed it just for you, anon.

>> No.6060497

Looks great

>> No.6060615

too much soul

>> No.6060694



>> No.6060718

Yeah my TV did not like kurozumi at all once I actually tried it but I found several others that did a really good job of replicating that old neo geo feel.

>> No.6060735

Now this is the authentic GameBoy experience I remember... the pain... the pain...

>> No.6062049

Are there seriously people who would think this is a photograph of actual hardware? It's obvious as fuck that it's an emulator with shitty filters.

>> No.6062058

It's the zoomer netflix audience.

>> No.6062113

You end up having to navigate the file system anyways so I don't know what the fuck the point is other than giving it a bunch of dumb goofy lettering and an obtuse interface to make it feel more "legitimate."

>> No.6062205

Nah, it's not zoomers, and it's not Retroarch. Frontends like Launchbox are designed primarily to display your collection, and that appeals to millennials. The kind that buy mini 'consoles' and display them with their vidya toys.

Retroarch is set up to be the bare minimum for a platform agnostic interface.

>> No.6062639

>spend a hr reading faqs/ documentation
>spendanother hr adjusting all settings
>still unplayable or playability defeating issues are present
>spend $4 on random play store emulator
>it works perfectly at the outset and I only need to change the overlay keypad button sizes
fool me once with that shit.

>> No.6062651

You were probably using the wrong cores. Smartphones aren't fast enough to run normal snes9x, you'd need to use one of the less accurate fast cores like snes9x 2010, etc. Alternatively, you could pay for broglia's shit which is the same thing.

>> No.6062914

nope, mother 3 relied on very close timing and until runahead, was basically unplayable on emulators (assuming you cared about making combos)

>> No.6063194

What kind of shitty smartphone are you using? Regular Snes9x runs fine on any modern flagship.

>> No.6063217

I love this meme.

>> No.6063406

I wasn't rich enough for this epxerince, had to play shit in the dark with what little light I could get my hands on from the street light outside.

>> No.6063424

Mednafen existed then. I own the cart and played the translation in Mednafen on a fucking Atom netbook and can reliably 16-combo both.

>> No.6063425

That sounds comfy yet uncomfy at the same time.

>> No.6063506

If you're going bananas then so am I. I never had the pocket as a kid but my best friend's brother at the time did and it was DEFINITELY grey. I remember it so vividly because I compared my OG Gameboy side-by-side multiple times.

Another Mandela effect?

>> No.6063558

It's a pretty subtle green, so by comparison to the OG, it might be mistaken as gray.

>> No.6064302
File: 144 KB, 1200x950, i-img1200x950-1573391698rv9rhd812788.jpg [View same] [iqdb] [saucenao] [google] [report]

GBC screen is grey, GBP screen is pale green/grey.

>> No.6065261
File: 3.82 MB, 1460x1120, fuck this entire level.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6065471

I bet the mine cart levels gave you a hard time too, pussy.

>> No.6065817

You got through 'em your first time, huh?

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.