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/vr/ - Retro Games


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File: 167 KB, 316x316, Dead_or_Alive_2_Coverart.png [View same] [iqdb] [saucenao] [google]
5985794 No.5985794 [Reply] [Original]

How would you rate Dead Or Alive vs other 3D fighting games?

Personally, I think the series does everything better than Tekken, Virtua Fighter, you name it. It easily deserves to go down as one of the best fighting game series of all time, for the ones Itagaki directed.

>> No.5985808
File: 197 KB, 857x2232, DOA1LeiFang.jpg [View same] [iqdb] [saucenao] [google]
5985808

>>5985794
I was always a fan of the series up till about 3. My group still has regular 1 and 2 sessions.

>> No.5985814

>>5985808
>till about 3
What don't you like about 3 (or 4) Lei Fang anon?
>My group still has regular 1 and 2 sessions
Sounds boss, wish I had people to play with IRL.

>> No.5985967
File: 100 KB, 800x1200, emviF6y.jpg [View same] [iqdb] [saucenao] [google]
5985967

>>5985794

Nice game. I like that the punches and kicks don't explode into lightning when they hit the opponent. It also must be the better looking game on Dreamcast.

>> No.5985976

I like the emphasis on counters rather than strictly just blocking.I think 4 was the last decent one before Team Ninja went full force on showcasing the women in their game and selling DLC costumes rather than focusing on being a fighting game.

I think 2 Ultimate on the Xbox is the best one.

>> No.5986008
File: 1.11 MB, 2560x3390, 1421786728570.jpg [View same] [iqdb] [saucenao] [google]
5986008

>>5985794
doa 2 had crazy good graphics at the time even compared to other fighting games.
competitively there was drama over counter holds and launchers being the only guaranteed combos, but pretty much everyone had a version of the game.

also the doa 2 ost stands out compared to the later entries. 3 and beyond kinda half-assed it imo

>> No.5986017
File: 458 KB, 951x1280, ultimage fnag.jpg [View same] [iqdb] [saucenao] [google]
5986017

>>5985814
>What don't you like about 3 (or 4) Lei Fang anon?

I don't haven specific issues with her in those games to speak of. I think a lot of the characters plots got a bit samey but she's still my favorite to play even in the modern games, I just sort of fell out of interest with the series as a whole. 2u was really good to. But ever since Itagaki was taken off the games it just sort of feels like it lost it's identity as a whole. And I can't stand the newer characters like Marie or Honk.

>> No.5986026

>>5985976
>I think 2 Ultimate on the Xbox is the best one
Because it has the most content? The mechanics are rather primitive for the series.

>> No.5986042

>>5986026
>The mechanics are rather primitive for the series.
I prefer to think of it as being streamlined. I feel like a lot modern fighting games over load on crap and like VF the older games made better use of this simplicity.

>> No.5986049

>>5985794
it's pretty good actually, i like you can hit people off of stages. it's at least on par with soul calibur

>> No.5986051

>>5985794
>everything better than virtual fighter
Except, you know, the actual fighting

>> No.5986060

>>5986051
Including. DOA isn't a stiff juggle fest.

>> No.5986073

>>5986008
>also the doa 2 ost stands out compared to the later entries. 3 and beyond kinda half-assed it imo
I think DOA2 has a few standouts like Jinchuriki (Tengu), Vigaku (Ein), and The Shooted (Hayabusa), but DOA3 has in my opinion a larger assortment of high quality tracks.
DOA3 has Knifepoint (Bayman), Monster (Christie), Eternity (Kasumi), Four Thousand (Gen Fu), and Reincarnate (Hayate), among some others like Look Ahead (Hayabusa) depending on your taste.
DOA4 is not a slouch either with tracks like Hunter's Moon (Hayabusa) and Mentor (Gen Fu).

>> No.5986078
File: 414 KB, 1809x2544, DOA1LeiFang3.jpg [View same] [iqdb] [saucenao] [google]
5986078

>>5986073
I still have a soft spot for the first games OST
https://www.youtube.com/watch?v=jL-eJKYy0Nc

at least the saturn version.

>> No.5986230

>>5985794
I think 5LR is actually the best one, Itagaki wouldn't let go of the old bodies and now the girls actually have some ass and nice detailed faces. 6 a shit, though and can be avoided.

>> No.5986286

>>5985794
I rate it:
10/tits
10/ass

>> No.5986289

>>5986060
How is Virtua Fighter the stiff one when you have less options in DOA?

Defensive options in Virtua Fighter:
>Evade
>Block
>Crouch
>Sabaki
>Reversal
>Counterattack (ie low punch, or even a launcher if you feel a throw is coming)
>Attempt throw escapes

Defensive options in DOA:
>try a reversal
>try a low reversal to duck a high
>try to mash out of the stun

If anything DOA is the stiff one because it locks you into a canned guessing game thanks to how nearly everything staggers.

>> No.5986302

>>5985794
Something I never liked about DOA is that everyone gets the fancy stuff (reversals, low throws, catch grabs, lots of strings that are delayable and non-linear) but not the basic stuff (reliable pokes) so you end up with a game where everyone feels the same, yet it's also massively unbalanced.

>> No.5986357

>>5985794
I played Dead or Alive V and enjoyed how weighted the combat felt. I was very surprised to see just how similar Dead or Alive 2 was, so I'd rate it very highly.

>> No.5986381
File: 163 KB, 346x530, 1552752294467.png [View same] [iqdb] [saucenao] [google]
5986381

>>5985794
Always my favorite fighting series. It's just fun to play, with the computer or with people. DOA4 lost the plot a little bit with the AI, it went into MK territory cheapness. The sexy girls were just the added cherry on top.

>> No.5986395

>>5986289
You can do all those things in DOA you dishonest bitch. Savaki is just a fancy name for sidestep

>> No.5986410
File: 206 KB, 675x1200, 529846A5-EB23-43B7-B2AD-B6A64770B65D.jpg [View same] [iqdb] [saucenao] [google]
5986410

>>5985794
2 ultimate on og xbox is my favorite, stopped giving a shit about the series after that because all the games feel so empty and lacking in content post 2u. Although 5 last round had lots of content so that one was good too I guess but still not on 2u level.

>> No.5986415

>>5986395
A sabaki is a move that deflects and attacks at the same time. They exist in DOA but they're impractical due to how common staggers are. Even when you have access to one there's no reason to do it over the instant high damage reversals that every character has.

>> No.5986416
File: 204 KB, 422x600, dee ell she.png [View same] [iqdb] [saucenao] [google]
5986416

>>5986410
>lacking in content post 2u
You're not interested in the hundreds of dollars you can spend playing dress up in 5u?

>> No.5986418
File: 1.54 MB, 480x360, tenor.gif [View same] [iqdb] [saucenao] [google]
5986418

>>5986415
No it's not savaki is just weeb term for foot work. Maybe learn things before talking out your ass.

>> No.5986419
File: 10 KB, 259x194, Kas.jpg [View same] [iqdb] [saucenao] [google]
5986419

Remember to put your Dreamcast copy of Dead or Alive 2 in your computer's optical disc drive!

>> No.5986421

>>5986416
man having to pay to unlock shit you used to unlock for free by just playing arcade mode on hard is just a sign of the times. Pay up piggies!

>> No.5986426

>>5986421
Fair enough but in Japan DOA2 had like 15 releases with updated content and costumes. And the initial PS2 release was famously busted. Paying full price for costumes and balancing updates is just as big of a ripoff.

>> No.5986515
File: 176 KB, 1043x1798, DOA1Tina.jpg [View same] [iqdb] [saucenao] [google]
5986515

Fact: Tina's original design was her best.

>> No.5986520
File: 275 KB, 1048x2386, dead-or-alive-tina-armstrong-2.jpg [View same] [iqdb] [saucenao] [google]
5986520

>>5986515
For me, it's this outfit.

>> No.5986568
File: 107 KB, 670x1191, doa_tina_out_of_your_league.jpg [View same] [iqdb] [saucenao] [google]
5986568

>>5986515
I can't honestly say that I don't prefer modern Tina. Bitch is too sexy.

I do think she could look a litter stronger, or more built, being a wrestler and all.

>> No.5986837

>>5986515
>>5986520
I really miss the design and art direction of the first game

>> No.5986889

>>5985794
In 2019? It's a better fighting series than Mortal Kuckbat, that's for damn sure. The women look way more feminine and sexier in DOA than MK. But as far as a fighting game in general. Well it plays like Virtua Fighter, so it's better than Tekken.

>> No.5986897

>>5986889
Also bouncies.

>> No.5987482
File: 79 KB, 960x960, 1537777754842.jpg [View same] [iqdb] [saucenao] [google]
5987482

>>5985794
>Personally, I think the series does everything better than Tekken
Yes
>Virtua Fighter
Not even Itagaki himself would agree with you there because he's a massive VF fanboy and made DoA as a VF homage, and DoA never, ever reached VF's complexity at any point, it's just a more accessible VF expy with the gender ratio reversed.

>> No.5987497

>>5987482
Consensus seems to be that Tekken is the inferior fighter in this thread. I don't get it though, the directional attack scheme seems better suited for 3D fighters. I have played very little VF though. The main difference I'm aware of is the block button lol

>> No.5987504

>>5987497
Tekken's combo strings just bug me. If your opponent gets you in a good juggle you may as well toss your controller down because it's over.

>> No.5987671

>>5987497
>the directional attack scheme seems better suited for 3D fighters.
Whether that is true or not doesn't even matter because there's a lot more to fighting games than attack schemes.
Tekken has only relatively recently began to approach VF tier depth in terms of mechanics, and it's still not comparable to this day.

>> No.5987702

>>5987504
That's kinda the appeal of Tekken, apart from that mistake with Steve in 5. Tekken is pretty much Bishido Blade with life bars

>> No.5987725

>>5985794
Brainlet button mashing games. The only thing it's good for is the porn it created.

>> No.5987730

>>5987702
>Tekken is pretty much Bishido Blade with life bars

But see that doesn't really work. Bushido Blade was fast. It was instant. You might be able to pull a from behind the win while limping and desperate and broken because all it takes is that one hit but Tekken doesn't offer that. It's just juggles. There's no burst. No way out. Just a race to see who can juggle first.

>> No.5987736

>>5987482
>SNAP
>Yup, that one's going in my "butt battle" screenshot compilation

>> No.5987740

>>5987702
>Tekken is pretty much Bishido Blade with life bars
Uh?
Bushido Blade is just a shitty looking Samsho expy, it has nothing to do with Tekken, they have nothing in common.

>> No.5987749

>>5987740

Bushido Blade has less in common with SamSho than it does Tekken you lying casual faggot.

>> No.5987995
File: 7 KB, 223x226, 1468893003687.jpg [View same] [iqdb] [saucenao] [google]
5987995

>>5986289
Were you serious with this post?

>> No.5988157
File: 5 KB, 150x109, DOA4Ryu_(C2).jpg [View same] [iqdb] [saucenao] [google]
5988157

>>5986302
>Something I never liked about DOA is that everyone gets the fancy stuff (reversals, low throws, catch grabs, lots of strings that are delayable and non-linear) but not the basic stuff (reliable pokes)
That's because despite having rich basic mechanics, DOA operates on the logic that these mechanics fall into 3 fundamental categories: Strikes (punches & kicks), Throws (grabs), and Holds (counters). The characters are balanced by having a stronger toolkit in one or two of these categories over the remaining. You say,
>a game where everyone feels the same
But that really isn't the truth. Take your grapplers: Tina, Bass, and Leon. You have Bass as the strongest grappler in the game (if you don't count Hayabusa's Izuna Drop) whose throws are highly damaging, good for positioning, and useable in more occasions than others have access to; on the downside, his strikes are simple and slow. You have Tina and Leon who are faster than he is at the slight expense of grab game; Tina plays more like a striker and has better mobility than both of them. They share a common gameplay tactic but shift priorities; it suits different players.
>yet it's also massively unbalanced
The only character that is consistently pointed out as being superior to others is Hayabusa, and that almost wholly comes from Izuna Drop being not only so damaging, but also accessible through a Throw and a Hold--in DOA4, he possesses a level of mobility greater than anyone else, but it's all reactable. Otherwise, he has unremarkable grabs, unremarkable counters, and combos that don't do a lot and don't go on for very long---he is weaker in all categories compared to not just the other ninjas but other characters in general, with the exception again being mobility that he nevertheless still lacked in the first three games. Izuna Drop isn't a crutch exactly, it's a necessary part of his toolkit; and it's not like it's free to pull off---as far as inputs in the game go, it's one of the most complex.

>> No.5988164

>>5986381
>DOA4 lost the plot a little bit with the AI
dude, did you miss the genetic engineering, tengu, demon, and clones?
there was hardly anything wrong with it according to the standard of the preceding games

>> No.5988168
File: 210 KB, 777x1005, ad.jpg [View same] [iqdb] [saucenao] [google]
5988168

I miss when Lei Fang got prominent cover shots

>> No.5988173

>>5986410
I care more about gameplay than "content" (which we really mean costumes here---characters are more plentiful in games onward and the number of stages remains the same).
And the gameplay consistently got better from each entry to the next until DOA5. You're not even thinking about how much better/bigger everyone's movesets got in DOA3 and DOA4---I can only count Hayabusa's handstand and Zack's "YAHOO!" taunt as losses.

>> No.5988180

>>5986515
>>5986520
Will you call me a plebeian if I tell you I consider Blonde with black wrestling bikini and silver jacket + tassled gauntlets the standard Tina?

>> No.5988185

>>5986837
Why? To me, it comes off as kind of primitive and more like they were feeling out what DOA could be before they caught a stride with DOA2.

>> No.5988190

>>5988168
Why do you think her popularity fell?

>> No.5988194

>>5988185
It kind of had that grounded but still anime sort of feel to it. Now everything is more REAL looking but the anime tone just clashes. Plus with the limited M2 technology they had to use a little to make a lot stand out.

>> No.5988201

>>5988194
Oh I thought you were talking like DOA1 vs DOA2 not DOA1 vs DOA5.
Yeah I disliked DOA5's stylistic changes, it wasn't DOA to me; they should have just spun it off into its own thing, lowered expectations a little bit.

>> No.5988205

>>5986889
>It's a better fighting series than Mortal Kuckbat, that's for damn sure.
It always was. MK is hella simple. All it has over DOA is superpowers.

>> No.5988207
File: 53 KB, 435x604, 000100.jpg [View same] [iqdb] [saucenao] [google]
5988207

>>5988190
Well she's in kind of that weird niche. She's too assertive for the Japanese fans (Who don't like the Chinese much to start) who prefer the cutsey pure snowflake princesses like Kasumi and she's not quite as rowdy as Tina was for the western tastes. Then you got more and more girls being added while the girls who aren't ninjas keep getting less and less focus. And now you have the walking anime cliches like Marie and Honk who are test focused to pander to otaku fags.

>>5988201
I mean a little bit yeah but I also sort of see DOA2 as a more natural shift than from 2 to 5 was. Like it was a shift but it felt more organic.

>> No.5988208
File: 41 KB, 288x244, 1499286176150.png [View same] [iqdb] [saucenao] [google]
5988208

>>5987482
>VF's complexity
Hunh?

>> No.5988216
File: 69 KB, 1136x720, Soul Edge Opening (HQ remastered).mp4_snapshot_01.39_[2018.03.16_21.31.44].jpg [View same] [iqdb] [saucenao] [google]
5988216

Not to digress too much but I feel like a lot of my favorite fighting games just don't feel the same tonally and aesthetically as they used too.

>> No.5988219

>>5988207
>Well she's in kind of that weird niche. She's too assertive for the Japanese fans (Who don't like the Chinese much to start) who prefer the cutsey pure snowflake princesses like Kasumi and she's not quite as rowdy as Tina was for the western tastes. Then you got more and more girls being added while the girls who aren't ninjas keep getting less and less focus. And now you have the walking anime cliches like Marie and Honk who are test focused to pander to otaku fags.
Well said. I understand the situation much more clearly now. Perhaps also her infatuation with Jahn Lee turns a lot of people off? She, Hitomi, and Ayane are the only ones with crushes. But Ayane has an even more despicable personality as well as a crush too (on Hayate), and yet she far outstrips Lei Fang in personality. I can't believe it's merely being a mascot that gives Ayane the leg up.

>> No.5988223

>>5988216
SOUL
that's what devs forgot about in 7th gen onward; it became about safe, fast, easy cash by appealing to the lowest common denominator of taste; no effort into keeping by adapting the traditional aesthetic for contemporary capabilities---all their "updates" have just been "make it more realistic and grittier".

>> No.5988227
File: 72 KB, 1024x576, doa5lr_sexy_hitomi_and_lei_fang_by_olamiku-d8j76hp.jpg [View same] [iqdb] [saucenao] [google]
5988227

>>5988219
Ayane gets a lot more story focus and kind of has that hurt moe thing going for her. As for Lei, I don't think her infatuation with Jann Lee is what hurts so much as the fact that she's in kind of a rut narratively with it. Her friendship with Hitomi is nice but pretty much every story scene with her lately is some random non sequitur. It doesn't really help that most modern fighting game stories are basically just long movies rather than individual vignettes so anyone who's not directly involved in the main story is left out in the cold.

>> No.5988232

>>5988227
not retro but Lei Fang is the only girl who looks like herself in DOA5

>> No.5988240

>>5988223
I think I just miss the simplicity. No worries about being tournament viable, no need to cater to mass market, you could just find your niche and sell your game on it's own merits, charm or just oddities.

>> No.5988246

>>5987702
>That's kinda the appeal of Tekken
I got into an argument with someone on /v/ a while back and he harped on the lack of guaranteed damage in DOA; I think that's one of its great strengths while I guess Tekkenfags see it as a deal-breaker. He said that's a way DOA deviates from traditional fighting games in general.

I dunno, I want my foes to be able to play the game, and extending my combos by having *them* shoot themselves in the foot repeatedly sounds much fairer than me fishing for a launcher the moment they slip up that they cannot interrupt.

>> No.5988253

>>5988246
I like that too. It has it's own tricks and style. I feel like a lot of modern fighting games have to be made more universal for the tournament players who might have to cross over...before they just switch back to SF.

>> No.5988259
File: 42 KB, 684x447, 010603.jpg [View same] [iqdb] [saucenao] [google]
5988259

Actually to go back to more on Lei Fang's popularity I think a big reason might just be, well, she's kind of hard to play compared to the others who can just dish damage. Once you learn her ins and outs she crazy good and super fun though. But like tai chi itself it's really built around patience.

>> No.5988274
File: 44 KB, 691x597, 1474690627841.jpg [View same] [iqdb] [saucenao] [google]
5988274

>>5988259

>she's kind of hard to play compared to the others
absolutely, in fact she's probably one of the Top 3 hardest characters in the whole game series
but I'm sceptical that has an effect on her popularity, as I don't think people who (want to) like a character always feel compelled to play them

>> No.5988282
File: 231 KB, 1200x1600, leifang-d26.jpg [View same] [iqdb] [saucenao] [google]
5988282

>>5988274

>> No.5988284
File: 107 KB, 480x640, LeiFangDOAUC8.jpg [View same] [iqdb] [saucenao] [google]
5988284

I can't believe modern DOA games never brought back this and some of the other classic costumes.

>> No.5988306

DOA has the dumb "hold" mixup shit everywhere, stupid stage hazards, and gay stage transitions. Fuck that kusoge.

>> No.5988332

>>5986078
Did DOA 1 have a different artist compared to the rest? I kinda liked the facial stylings of 1 versus 2 or 3. They look less like porcelain dolls.

>> No.5988365

>>5988332
see that's one of the things I liked about 1's style. The girls looked a bit more mature. A bit more angular less round more fierce.

>> No.5988681

>>5985794
DOA 1 in arcades was good but it was too easy to ring out people compared to Virtua Fighter or Soul Edge. PSX version took ring outs away, and was top 5 fighting games there to me.
DOA 2 was amazing, felt like 3 would beat both Virtua Fighter and Tekken if they made it even better.
I didn't have an XBox so I missed 3 and 4.
Took Dimensions for the 3DS for the old times but it didn't felt the same, still OK, but there is something that doesn't click right now.
5 DLC practices kind of killed the franchise.

>> No.5988724

>>5988332
Just the difference in anime trends from the 90s to the 2000s. Anime characters tended to look more like adults

>> No.5988941
File: 2.56 MB, 4032x2268, 20191103_090914.jpg [View same] [iqdb] [saucenao] [google]
5988941

Favorite fighters until I die
That goes for the stages, music, lore, the counter system, the fighters

>> No.5988959
File: 486 KB, 1918x1015, doa2hcjap.jpg [View same] [iqdb] [saucenao] [google]
5988959

its worth mentioning all ps2 doa 2 versions emulate perfectly now
hardcore japanese version has turbo and a new intro
like its nice to see the final game before the xbox remake

>> No.5988962
File: 2.94 MB, 1080x606, doa 2 hardcore jap.webm [View same] [iqdb] [saucenao] [google]
5988962

>>5988959

>> No.5988969

>>5988962
Isnt that from DOA 1 intro

>> No.5988975
File: 3.63 MB, 3840x2160, doa3intro.jpg [View same] [iqdb] [saucenao] [google]
5988975

>>5988681
DOA3 and DOA2U work fine in xbox emulator cxbx.

>> No.5988979
File: 1.43 MB, 1281x529, doa2u.png [View same] [iqdb] [saucenao] [google]
5988979

>>5988975
last i tried both had a lot of graphical issues and were crash prone

>> No.5988982

>>5988979
DOA2U is perfect, DOA3 has some imperfections depending on the stage but is otherwise playable.

>> No.5989031

>>5988962
not hardcore enough if they're not showing titties.

>> No.5989080
File: 151 KB, 800x1200, Rayabusa.jpg [View same] [iqdb] [saucenao] [google]
5989080

I would never imagine /vr/ liked D.O.A. that much. I'm genuinely surprised. On the other side, too bad we can't talk about Ninja Gaiden Black around here.

>> No.5989149

>>5989080
Do DOA and Ninja Gaiden exist in the same universe? Or is it just another version of him in some different timeline?

>> No.5989164 [DELETED] 

>>5989149

Same universe and Ayane is N.G. as well. I'm pretty sure Tomonobu Itagaki confirmed this in some interview.

>> No.5989168

>>5989149

Same universe and Ayane is in N.G. as well. I'm pretty sure Tomonobu Itagaki confirmed this in some interview.

>> No.5989193
File: 10 KB, 837x88, itagaki.png [View same] [iqdb] [saucenao] [google]
5989193

>>5988164
I'm talking about the literal combat AI.

>> No.5989195
File: 786 KB, 1047x1985, 2-5u.jpg [View same] [iqdb] [saucenao] [google]
5989195

>>5988180
DOA2 Tina? No, I think that's her best look.

>> No.5989238

>>5986008
I actually prefer 3 and 4 over 2 and 1 for the music.

>> No.5989274

>>5988982
doa2u still has crashing issues and a couple of stages get a fullscreen graphic error

>> No.5989285
File: 251 KB, 1920x1080, 796d63a3f2e3c300bdd6d7abb1f9c6256ff7b8ec.jpg [View same] [iqdb] [saucenao] [google]
5989285

>> No.5989290

>>5989285
not retro

>> No.5989298
File: 68 KB, 576x1024, 8df08e3ae687cc29dc7452747c6489ef67c790a8.jpg [View same] [iqdb] [saucenao] [google]
5989298

>>5989290
Oops, my bad

>> No.5989318

>>5989298
delicious retro

>> No.5989976
File: 3.43 MB, 2490x3252, doa1 art 3.jpg [View same] [iqdb] [saucenao] [google]
5989976

>> No.5989979
File: 1.30 MB, 2000x2279, doa1.jpg [View same] [iqdb] [saucenao] [google]
5989979

I miss Lei's weird gloves

>> No.5989981
File: 850 KB, 1592x1192, Doaprotoposter.jpg [View same] [iqdb] [saucenao] [google]
5989981

early Kasumi was a lot bolder. Also Raidou.

>> No.5990137

>>5988962
Xtreme balls > Hardcore. Also I miss the reflective water effects most 3D /vr/ used to have. Apparently devs dropped it because it cost too much CPU cycles.
>>5989979
they look like palette swap KOF charas.

>> No.5990139

>>5990137
man I would love to see them in sprite form. Imagine Real Bout style.

>> No.5990539

>>5989976
>>5989979

Nice.

>> No.5990638
File: 3.15 MB, 2290x1479, Itagaki_and_Yu_Suzuki_1997_talking_DOA1_Sega_Saturn-1.jpg [View same] [iqdb] [saucenao] [google]
5990638

Tomonobu Itagaki and Yu Suzuki discussing DOA Sega Saturn version. Amazing read, have a blast.

>> No.5990641
File: 3.17 MB, 2290x1479, Itagaki_and_Yu_Suzuki_1997_talking_DOA1_Sega_Saturn-2.jpg [View same] [iqdb] [saucenao] [google]
5990641

>>5990638

>> No.5990823
File: 166 KB, 1280x720, nico.jpg [View same] [iqdb] [saucenao] [google]
5990823

doa is dead

>> No.5991357

>>5988962
>dat moon-"reflection"
2/10

>> No.5991408

>>5991357
in the first place, the moon is too big there.
its going to crash into her.

>> No.5991519

>>5990638
>Amazing read
>it's in Japanese
you got me; do you have an excerpt you could translate?
thanks though
also he looks like such a nerd

>> No.5991521

>>5990823
yeah but I'm still holding out for a spiritual successor from an un-retired Itagaki holding fat bags of Microsoft money

>> No.5991528

>>5989979
>>5989981
Just about Bayman and Jahn Lee are the only ones who seem mostly unchanged going forward.

>> No.5991536

>>5988941
For me all of that is a factor, but the main reason it's my favorite is because everyone plays so differently and their toolsets are huge, while combat is super fluid and really not janky.

>> No.5991540

>>5985794
2-4 are some of my favorite fighting games of all time. I enjoyed 5 but knew things were changing. 6 looked so fucked up to me I didn't even bother with it.
It's a shame because I used to really like DOA.

>> No.5991556
File: 15 KB, 298x480, virtua-fighter-2-pai-chan-render.jpg [View same] [iqdb] [saucenao] [google]
5991556

>>5990638
I'd be very interested in what Yu has to say about DOA

>> No.5991565

>>5988959
>>5988962
>>5988962
>>5988959
PS2's picture still looks very much washed out compared to dreamcast version. Need something like reshade to try to fix the colors/brightness.

>> No.5991582

>>5991556
I wonder if he even still cares about fighting games.

>> No.5991779
File: 2.56 MB, 900x670, dc 2019-11-04 17-48-08.webm [View same] [iqdb] [saucenao] [google]
5991779

>>5991565
reshade is a meme

the versions have crazy different lighting.
dreamcast models at brightest lighting are basically at normal room lighting.
ps2 models at brightest lighting get crazy bright and create a shine (this looks cheap however).

< -- DC

>> No.5991783
File: 1.84 MB, 900x678, ps2 2019-11-04 17-43-36.webm [View same] [iqdb] [saucenao] [google]
5991783

< -- PS2

>> No.5991817

>>5991582
I heard he said he'd like to come back to do a VF but that was just rumors.

>> No.5991834

>>5991779
>>5991783
nice to see some kasumi on kasumi action

>> No.5991889
File: 895 KB, 1576x1090, DOA cpmputer video games.jpg [View same] [iqdb] [saucenao] [google]
5991889

>> No.5991894

>>5991779
>>5991783
As far as lighting is concerned, PS2 version better captures the DOA aesthetic---it's supposed to be shiny.

>> No.5992003
File: 623 KB, 2048x1365, 12671978_623305084490231_5842100604333135305_o.jpg [View same] [iqdb] [saucenao] [google]
5992003

>>5991519
>>5991556

I don't have it and I don't speak japanese either, sorry. I Just thought the scans were worth the pictures alone.

>> No.5992059

>>5992003
>>5990638
I think what's most interesting is seeing Itagaki before he went rock star insane

>> No.5992126
File: 2.04 MB, 2016x1512, Want_PSVR_and_Xbone_to_continue_reasearch_support_me_on_patreon.jpg [View same] [iqdb] [saucenao] [google]
5992126

>>5985794
DOA is probably my favorite 3D fighting game series. I was hooked when I first played it on Saturn. Friends and I played it a lot and thought it was a cool unknown fighter which had no exposure in the US. The series is on the tier with Bloody Roar series, Rival Schools/Kikaioh, and Soul Calibur/Edge. I find Tekken in the bottom tier, just above shit tier of Mortal Kombat games. Love the games so much they are essentially system sellers for me, exactly why I am ruining my butt for the 3rd straight year to win a Taco Bell X1X so I can try Last Round.


>>5989976
>>5989979
The original had very cool character designs.

>> No.5992235

>>5992059
>insane
you mean evolved

>> No.5992236
File: 150 KB, 669x800, 1558724623220.jpg [View same] [iqdb] [saucenao] [google]
5992236

>>5992126
>The series is on the tier with Bloody Roar series, Rival Schools/Kikaioh, and Soul Calibur/Edge.
I'm not reading this as a compliment at all.

pic unrelated

>> No.5992252
File: 81 KB, 640x480, last bronx.jpg [View same] [iqdb] [saucenao] [google]
5992252

>>5992236
Fifth gen fighting games where a treasure.

>> No.5992351

>>5991540
but 6 fighting system is better than 5

>> No.5992387

>>5992351
>but muh tournament players

fuck off.

>> No.5992390

>>5992236
Bloody Roar may be jank, but it's FUN jank.

>> No.5992410

>>5992390
I miss when games could just be fun jank. Before tournament players decided they didn't want to get real jobs.

>> No.5992428

>>5992387
No one fucking said that retard
i said its better to actually play how the fuck did you twist it like that

>> No.5992509

>>5986416
>full game prices for a bunch of costumes

I bet all this stuff is included in the game files.

>> No.5992518

>>5992236
>>5992236
I miss game magazines.

>> No.5992521
File: 145 KB, 1024x1237, doa psm.jpg [View same] [iqdb] [saucenao] [google]
5992521

>>5992518

>> No.5992581

God I hate how boring and sameface everything from DOA5 onwards look

>>5988962
>that sag
Unf

>> No.5992745
File: 363 KB, 869x1057, DOA2 review.jpg [View same] [iqdb] [saucenao] [google]
5992745

>> No.5992750
File: 309 KB, 763x1057, doa2 review 2.jpg [View same] [iqdb] [saucenao] [google]
5992750

>> No.5992753
File: 242 KB, 850x1203, DOA_flyer_1996.jpg [View same] [iqdb] [saucenao] [google]
5992753

If I could get one arcade machine it would have to be a neo geo. If I could get a couple more I'd get one of these too.

>> No.5992764

>>5992745
>>5992750
>>5992753
I wonder who all is responsible for the aesthetic.
Ein was a blatant self-insert so it can't all be Itagaki since everyone else deviates from him.

>> No.5992765

>>5992126
>Both Saturn and PSone versions of DOA1

Based collection.

>> No.5992809

>>5990638
Why does Itagaki's blurb mention the PS1 version when the rest of the article doesn't?

>> No.5992837

>>5992809

He's clearly stating PS1 conversion can't do DOA justice.

>> No.5992842

>>5992837
Where?

>> No.5992852

>>5992842

Box on botton left of the >>5990638 had the character PS and anon thought it must be PS1 related.

>> No.5992859

>>5992852
>アーケード版及びサターン版、PS版『デッドオアアライブ』のすべてを見るプロデューサー。
How is this not talking about a PS version of DoA?

>> No.5992873

>>5992859

>>5992859

Ok now, if you understand japanese language why are you asking layman people about some japanese text? I'm not willing to call people retard on anonymous boards, but you know.

>> No.5992880

>>5992873
Because that Japanese text was posted here for discussion. Don't pretend people on this board don't know Japanese.

>> No.5993147

>>5992859
It's just mentioning that he was overall producer for the arcade as well as the saturn and PS.
The rest of the article likely doesn't mention it since it's more to do with SEGA given that Yu Suzuki is the other guy in the interview. Maybe if this thread hangs around I'll have time to pull some text out of the article, but I can't be pulling up my reference dictionaries at work.

>> No.5993360
File: 1.86 MB, 2016x1512, How_far_we_have_come.jpg [View same] [iqdb] [saucenao] [google]
5993360

>>5992236
I guess I meant to say that I preferred 3D fighting games like DOA and Last Bronx the timelines split and I'm in the one where Tekken is the preferred 3D fighter by everyone else.

>>5992252
Yoko's the best. It was a shame how so many great fighting games disappeared.

>>5992765
Thanks, I think. The Saturn one was my introduction to the series, then later the PS one was released. In those days for Japan, Sony required multi-platform releases to have extra exclusive features for the Playstation release, so Bass and Ayane plus a better character shader. It was new that the limb segemtns were not separate meshes, but one whole weighted object. They did rerelease the game into arcades as Dead or Alive +.

>>5992859
Doesn't that say "Producer who oversaw the arcade, Saturn, and Playstation versions"?

>> No.5993469

>>5992003
the wonders of photoshop, wew

>> No.5993475

>>5993469
Yeah, that might just be the most obviously airbrushed picture I've ever seen. Humans have flaws; people just plain don't look like that. It looks unnatural.

>> No.5993597

>>5993360
I don't very much like the PS1 version even with the extras. I can't really place my finger on why exactly. The soundtracks not as good and I don't like the life bars but there's something more about it that I just don't care for.

>> No.5993650 [SPOILER] 
File: 2.32 MB, 900x670, 1572990258145.webm [View same] [iqdb] [saucenao] [google]
5993650

>> No.5993657

>>5993475
thats why i only fap to dead or alive characters

>> No.5993687

>>5993650
Nice

>> No.5993707
File: 640 KB, 3840x2160, doa2.jpg [View same] [iqdb] [saucenao] [google]
5993707

>>5991779
It was annoying trying to find a widescreen patch that works with demul for the game, but i found one.
just edit the track03.bin file with hex editor,
Find (2 times)
ABAAAA3F 0000003F FFFF0000
Replace
398EE33F 0000003F FFFF0000

Find
ABAAAA3F 00009643
Replace
398EE33F 00009643

>> No.5993782
File: 2.37 MB, 1000x562, dc wide 2019-11-05 18-06-41.webm [View same] [iqdb] [saucenao] [google]
5993782

>>5993707
pretty nice
was surprised to see tengu's rain intro working properly in widescreen

>> No.5993902

5993650
seems like DOA3 would be better for this sort of thing

>> No.5993969
File: 2.89 MB, 870x488, dc kasumi goo.webm [View same] [iqdb] [saucenao] [google]
5993969

>>5993902
that's her actual model from the doa 2 opening

>> No.5994120

>>5993969
I can't believe Kasumi got raped by slime

>> No.5994135

>>5994120
wouldn't it make more sense for that to be her clone instead?

>> No.5994136

>>5994135
How you think clone are made?

>> No.5994137

>>5994136
blood sample.

>> No.5994146

>>5994137
That's just silly.

>> No.5994239

>>5994146
stool sample?

>> No.5994245

>>5994239
gross.

>> No.5994395
File: 271 KB, 540x602, alpha-phase 4.png [View same] [iqdb] [saucenao] [google]
5994395

AHAHAHAHAHAHAHAHAHAHAAAAAAAHAHAHAAAAAAAA

>> No.5994427

This game still looks great

>> No.5994438

>>5994395
?
>>5994427
yeah

>> No.5994447
File: 851 KB, 769x1039, 1415343654183.png [View same] [iqdb] [saucenao] [google]
5994447

Fei Fang, Ayane and Honoka are my favorite DOA girls

Dead or Alive Ultimate is my favorite game in the series.

>> No.5994458
File: 106 KB, 620x877, DOA_flyer.jpg [View same] [iqdb] [saucenao] [google]
5994458

>>5994447
I wish Ultimate included a port of the Arcade versions. I certainly get Itagaki's Saturn boner but it'd have been a nice exta

>> No.5994628

>>5994438
Hes quoting that weird cutscene wheres just starts laughing kind of villianous for no apperent reason

>> No.5994647
File: 58 KB, 960x720, I&#039;ve master kung fu.jpg [View same] [iqdb] [saucenao] [google]
5994647

>> No.5994887

Who all did/do you play, up to 3?

>DOA1
Messed around with Zack and Hayabusa
>DOA2
Zack and Leon
>DOA3
Zack and Leon; can also play Brad Wong

mess around with a lot of other characters but these are who I know well; I liked Zack and Leon ever since I was a kid for reasons unknown to me. Not even sure I have a rationale for liking Leon's playstyle but Zack is strike-heavy with good mixups, which suits my mindgames-based playstyle. He's also wacky, which I'm fond of.

>> No.5995082

>>5994647
what does chinese pussy feel like

>> No.5995087

>>5994447
Ayane is a hair color and personality swap of Kasumi, who is superior

>> No.5995097

>>5993650
I know you can use a gameshark or codebreaker to get naked Kasumi in the PS2 version, though the fight breaks when you win. It makes it to where her clone is nude in her story mode.

>> No.5995108

>>5995097
the jap ps2 version (non-hardcore) has a save where she's a normal outfit

>> No.5995120

>>5992126
>>5993360
cringe

>> No.5995582
File: 119 KB, 1280x960, DOA2HG27.jpg [View same] [iqdb] [saucenao] [google]
5995582

>>5994887
I've played Lei since the start.

>>5995082
My first gf and who I first had sex with was Chinese. Felt good.

>> No.5996194
File: 893 KB, 2105x1463, Doa1 PSM swimsuit.jpg [View same] [iqdb] [saucenao] [google]
5996194

I really wish a better archive of these where saved

>> No.5996201

>>5985794
They're all perfectly passable fighters. DOA2 is the only one which rises to the level of "good". DOA2 Ultimate on Xbox is a truly astounding product. Even if you have no interest in the Xbox, you should own one just to play that game.

>> No.5996230

>>5996201
This DOA2 is the best meme is really getting old.

>> No.5996261

>>5996230
Which one do you think is better?

>> No.5996282
File: 21 KB, 480x360, tengu alt dead or alive 2.jpg [View same] [iqdb] [saucenao] [google]
5996282

>>5996261
/vr/ is DOA3, otherwise DOA4

It has more moves for the characters, equally if not better amazing stages (autumn forest, ice cave, mystic hills, snowy hill, aquarium, temple, etc.), somehow feels more fluid, imo a better on average soundtrack that doesn't sound dated.

I'll give you all that DOA2 Ultimate included an insane amount of costumes of high quality that put DOA3 (especially) and DOA4 to shame, and its story/plot and character interactions is a league above DOA3's, but other than that I cannot think of anything it does legitimately better.

It shouldn't be considered anything more than a respectable enough nostalgia pick. Would you not agree?

>> No.5996285

>>5996282
I forgot to add, crucially, that it includes more mechanics that became near essentials, such as air throws.

>> No.5996287

>>5996282
>/vr/ is DOA3
Not retro

>otherwise DOA4
Hah hah. No.

>> No.5996303

>>5996287
>Hah hah. No.
I'd like to hear only briefly why you think it's not the best, though I know DOA4 is not retro.
It has the most and refined mechanics, still has the DOA aesthetic, has a small but reasonable amount of costumes, beautiful graphics with good looking character models and even better stages, great tracks, a serviceable plot that was fantastic from a perspective as a potentially penultimate entry, and perhaps the best movesets in the series up to that point. There's really no contest unless you deliberately enjoy simple games, in which case you're probably better off with Tekken or 3D fighter spin-offs of Street Fighter or something. The gameplay in DOA4 is so far and away the best that it's silly to be so dismissive.

>> No.5996309

>>5996303
It was more bare bones than the original game content wise and was probably the most plastic looking the series have seen. I admit that this may sound superficial but presentation matters for a lot.

>> No.5996318

>>5996309
>It was more bare bones than the original game content wise
DOA1? Absolutely not.
>probably the most plastic looking the series have seen
Do the models look better than any of the preceding games? I say yes.
>I admit that this may sound superficial but presentation matters for a lot
It's not all that superificial, but you're wrong that it's lacking in presentation. Fewer costumes has been acknowledged, but it's not the end all be all and you musn't forget that the reason that standard exists was because of an updated director's cut port that came out years after the original game, of which sort DOA4 never got.

>> No.5996321

>>5996282
I mean, DOA4 is genuinely awful. So opinion discarded, I guess.

>> No.5996329

>>5996318
>DOA1? Absolutely not.

On average the girls had 7 costumes in 4 counting recolors. In DOA1 on the saturn they had 9 also counting recolors. On PS1 they had like 14 or 15.

>> No.5996330

>>5996321
What's awful about it? It looks like DOA3 with the gameplay of Ultimate on top

>> No.5996338

>>5996330
>the gameplay of Ultimate
what is this even supposed to mean?

>> No.5996352

>>5996329
And stages? The mechanics of the stages?
You all say "content" when all you really mean is "costumes", lol.

>> No.5996367

>>5996352
Ill be honest I don't really remember any of the stages in 4 especially compared to threes

>> No.5996378

>>5996367
Sure you do, especially if you would have played it regularly.

You know Alpha's room, you know the wrestling ring, you know the bridge (which is basically a copy of a DOA2 stage though iirc), and, again, you'd remember Halo 2 hangar if you actually had played the game.

>> No.5996423

>>5996338
I guess DOA2 Ultimate's added mechanics. The game added steep slopes which some characters throws took advantage of. Counter hold Mid punches and Kicks were separated from just simply holding back + hold. Kicks have to be countered by using forward + hold now, but they didn't do the same thing for high and low kicks oddly. I forgot what else Ultimate added compared to 3, but that's probably it, since some other mechanics reverted to 2's (besides movesets) like counter and stage transition damage.

>> No.5996607

Why are girls in 5 so damn boring and plain?

>> No.5996616

>>5996607
They went to far in the realistic direction. The graphics are better but any of the anime features that carried over, especially Ayane's hair, just strike as more uncanny. Also the proportions are less exaggerated. I swear it feels like Ayane went down multiple sizes. 5 was not good to Ayane is my point.

>> No.5996649

>>5996607
Soulless realistic artstyle that didn't care about the series's spirit. Full of shitty animu tropes that panders to its audience rather than building one organically.
Still, I would have been less made if they didn't call it Dead Or Alive and maybe even left old characters respectfully alone. Mila was the one character I felt was faithfully birthed.

>> No.5996651

>>5996649
*less mad

>> No.5996771

>>5996282
pros liked doa 3 but it literally had no content
it didn't help that doa2u came out same gen and had a huge graphics boost

>> No.5996808

>>5996771
>>5996352

>> No.5997553
File: 20 KB, 480x360, zack.jpg [View same] [iqdb] [saucenao] [google]
5997553

Why does he wear the bra?

>> No.5997816

>>5997553
thats not a bra, its just a tiny shirt.

>> No.5997837

>>5994395
how dare you swindler...

>> No.5998024

>>5997553
I like it and miss the dyed mohawk
Itagaki just started making him straight bald or having hair that's *too* silly

>> No.5998351

>>5996303
how do DoA5 and 6 compare to 4?

>> No.5999040

>>5998351
Unfavorably

>> No.5999106

>>5998024
they stopped basing him on Dennis Rodman, it was getting outdated

>> No.6001004

>>5999106
at that point it becomes a unique character trait

>> No.6001991
File: 51 KB, 200x205, 9801.gif [View same] [iqdb] [saucenao] [google]
6001991

>> No.6002450

>>5991779
I miss cool stages like Dragon Hills.

>> No.6004013

XBOX killed this series.

>> No.6004945

Thanks to everyone who participated in this thread. I wish there was more to talk about.

>> No.6004952

>>6004013
OG XBOX may as well have been Dreamcast 2 early on.

>> No.6005381
File: 15 KB, 639x480, daffy duck.jpg [View same] [iqdb] [saucenao] [google]
6005381

dead or alive is for people who are crappy at good fighting games.

and the dead or alive devs know that people who suck at good fighting games also suck at getting hot women. that's why they added boobs, to further trap these same vermin for dlc swimsuits. dead or alive players are pathetic.

>> No.6005791

>>6005381
>8.99 Tekkenbucks have been added to you account

>> No.6005798

>>6005381
God knows I bought all the DLC for DOA2 on my Dreamcast and DOA on my saturn

>> No.6005818
File: 96 KB, 1024x768, DOAU.jpg [View same] [iqdb] [saucenao] [google]
6005818

>>6004013
Xbawks gave us the best game in the series, dummy.

>> No.6006441

>>6005818
I wish that were me