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/vr/ - Retro Games


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File: 204 KB, 770x373, Ricardo.jpg [View same] [iqdb] [saucenao] [google]
5576925 No.5576925 [Reply] [Original]

"Conflex" aka "Gimme more HoMM memes" Edition

Previous Thread: >>5539113
HoMM3 pastebin: https://pastebin.com/6G9B1cMA

>> No.5576926
File: 2.47 MB, 1180x2656, Previews.jpg [View same] [iqdb] [saucenao] [google]
5576926

First for more "It's High Noon" The Town. The main HotA dude made a post on HeroesCommunity (going by the username of Docent_Picolan) detailing the development of the new terrain and faction:
>http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=358

TL:DR of it is:
>Demo trailer for Streamfest didn't feature the Factory theme (but may contain some musical elements that will sound similar to the actual theme): https://www.youtube.com/watch?v=sTSsek0wIEY
>Humanoid units from the lineup are the Halfling, the Gunslinger and the Mechanic (formerly Flamethrower Operator)
>Release date for the Factory town is still December 31th but the Wasteland terrain will be available in the 1.6.0 update (will drop in summer months)
>They will post another update in the upcoming month

>> No.5576927
File: 2.82 MB, 1920x912, Factory Demo townscreen animation.webm [View same] [iqdb] [saucenao] [google]
5576927

Also, here's the animated version of the Factory town screen (still work in progress):
>https://www.youtube.com/watch?v=xYDFyyS_5uw&feature=youtu.be

>> No.5576929
File: 1.90 MB, 1604x861, HoMM III (HotA mod) - Rampart Concept.png [View same] [iqdb] [saucenao] [google]
5576929

Third for yet another shameless plug. Just to notify those few anons interested in my stuff that I've 'completed' the Rampart concept map (check pic). Any feedback is welcome! I intend to make the one for the Inferno and I also might eventually make Cove and Conflux (just to complete the set) but first I'll be taking a break.

You'll need the HotA mod to open the map, but you can do pretty much anything you want with it afterwards. If you want to move the entire area or paste it on a larger map, you will need to patch the HotA editor first - here are the instructions:
>https://yuki.la/vr/4878118#p4927191

Finally, here's a zippy of the map:
>https://www92.zippyshare.com/v/DoIzRplf/file.html
As well as the other six I've made so far:
>https://www118.zippyshare.com/v/yt2nZl9S/file.html

>>5575742
>This is beautiful
Thanks!
>Are you planning on making a full playable map?
Considering just how slow I work, it would probably take me a couple of years making a large map with the level of detail similar to what you see there.

>> No.5576948
File: 36 KB, 469x528, 1555796184115.jpg [View same] [iqdb] [saucenao] [google]
5576948

https://www.youtube.com/watch?v=WbK-qyObdXM
Thread theme

>> No.5577046
File: 1.03 MB, 1920x957, eye.png [View same] [iqdb] [saucenao] [google]
5577046

>>5576926
>>5576927
gladly I didn't finish my map and waited long for new hota updates

new potential for memes to my map

>> No.5577163
File: 3 KB, 77x91, 1556665709205.png [View same] [iqdb] [saucenao] [google]
5577163

bleh

>> No.5577220

>>5576925
>>5576948
who's this nigga?

>> No.5577231

>>5577220
>being this new

>> No.5577270

>>5576929
If you made full maps with this level of detail I'd gladly donate to your patreon just to play them because it's very rare to find good maps.

>> No.5577276

>>5577220
Some homosexual porn actor that got popular as a meme for some reason.

>> No.5577323

>>5577231
i don't watch gay porn like you

>> No.5577413
File: 22 KB, 405x412, 1.jpg [View same] [iqdb] [saucenao] [google]
5577413

>>5577220
>who's this nigga?
Here you go:
>https://www.youtube.com/watch?v=Bs3jVWiNJRE

>> No.5577457

>>5576929
You've made all starting zones, now just make some middle zones to connect them all and we'll have a full map.

>> No.5577467

>>5577413
Why are Brazilians such colossal lolcows?

>> No.5577818

>>5577270
>If you made full maps with this level of detail I'd gladly donate to your patreon
Hope you're okay with waiting 2 years for each new 180x180 map!
In all seriousness, I do this because I love HoMM and I hope my stuff will serve as a base or an inspiration for other talented people when making something of their own.

>>5577457
>now just make some middle zones to connect them all and we'll have a full map
Considering that it took me around a year and a half just to make 7 starting zones (I still need to make one for Inferno), making the middle area would probably take me an additional 2 or 3 years.
No, it's best that I outline what my plans for the maps are and let other talented creators take over.

>> No.5577837

>>5577818
Fair enough. I hope someone will utilize your concepts.

>> No.5578557
File: 173 KB, 600x623, 1.jpg [View same] [iqdb] [saucenao] [google]
5578557

>> No.5578576

Has anyone ever made an open-world map without an objective?

>> No.5579671

Beat mm6.

>Paladin cleric sorc sorc
>Party was lv 90
>Used blaster rifles

It was cool. It was fun. It was nice


Now started mm7 with a similar party of knight cler sorc sorc and got wrecked by 100fireflies

>> No.5579808

>>5578576
Are there any good maps without miles of gay ass "storytelling" to read? I want to play a game, not read some pseudobook written by a fanfic-tier amateur.

>> No.5579859
File: 133 KB, 345x300, Ancient Behemoth.png [View same] [iqdb] [saucenao] [google]
5579859

What is yer favourite town, /vr/? Am I the only Stronghold lover on this planet?

>> No.5579869

>>5579859
When I was a kid I liked Wizard the most because titans and a lot of spells and magic and ranged units and stuff. Now I'm edgy NEET and I like Necromancer the most.

>> No.5579903
File: 52 KB, 680x577, 1525266988452.png [View same] [iqdb] [saucenao] [google]
5579903

>>5579859
Barbarian was my favourite since homm1 and it's funky purple trolls.

>> No.5579907

>>5579808
Limes Inferior

>> No.5579915

>>5579859
>favourite town
Stronghold is high up there actually, I also really liked Barbarian in 1 and 2 because they were the "speedrun" town and Ogres and Trolls were so fun to command.
Otherwise I guess I like Rampart (I love elves in fantasy and Rampart is very easy to pick up and play no matter what) and Fortress (just because I liked it back when everyone thought it was the worst town by emphasizing its cons and then I learned the game more and found out how to really leverage its strengths).

>> No.5579923

>>5579859
Fortress > Dungeon = Stronghold
All fun to play for different reasons.

>> No.5579996
File: 4 KB, 58x64, NO FUN ALLOWED.png [View same] [iqdb] [saucenao] [google]
5579996

>>5579859
Castle
I'm a boring vanillafag

>> No.5580046
File: 7 KB, 58x64, Hero_Adelaide.png [View same] [iqdb] [saucenao] [google]
5580046

>>5579996
Noting wrong with that. It is the only town with pretty women in it anyhow. Not counting Cove.

>> No.5580186

>>5580046
Conflux has cute girls too. There's also Shiva and Jenova.

>> No.5580285
File: 5 KB, 58x64, Hero_Mephala.png [View same] [iqdb] [saucenao] [google]
5580285

>>5580186
What about Mephala? I thought she was cute.
My waifu will always be Adelaide though.

>> No.5580339

>>5579671
>knight

better use another sorc or cleric

>> No.5582228
File: 5 KB, 58x64, Hero_Labetha.png [View same] [iqdb] [saucenao] [google]
5582228

>>5580046
>It is the only town with pretty women in it anyhow
Rude!

>> No.5582245

>>5580339
It's MM7, Knights are good again. CSSS is only really good on a Dark Side playthrough.

>> No.5582927

Ricardo mod when?

>> No.5583736

>>5582927
Wonder if WoG or HotA peeps would be willing to make such a mod for April's Fools or something like that.

>> No.5585579
File: 75 KB, 800x696, 1.jpg [View same] [iqdb] [saucenao] [google]
5585579

Ricardo bump!

>> No.5586154

>>5582927
>>5583736
all creatures are ricardo.

>> No.5586710

>>5576929
mate this is gorgeous

>> No.5586725

>>5577046
>/x/ writes a message in a bottle
lel
Also is the map going to be about the Eagle Eye skill in some way or is its shape just for fun?

>> No.5586842

>>5586725
only heroes with eagle eye specialty will be playable

>> No.5586958

>>5586842
I'll pick Nimbus (Necromancer) then.

>> No.5587020
File: 41 KB, 733x728, 1558015879365.jpg [View same] [iqdb] [saucenao] [google]
5587020

>>5586842
That's fucking evil anon

>> No.5587535

>>5585579
>Inferno is underpowere-
https://www.youtube.com/watch?v=_d1bcIE_DdA

>> No.5588446

>>5586842
>only heroes with eagle eye specialty will be playable
I like the way you think! Once upon a time I wanted to make a campaign that requires you to use 'underpowered' heroes (i.e. the ones with Eagle Eye, First Aid, Mysticism or Resistance skills and/or specialities) but I didn't have enough willpower to complete them.

>> No.5588934

I've been rock hard since I found out. I talked to my hero and she promised that the necromancer would always be wearing a cloak of the undead king. My castle is currently being impregnated, and the idea that only a thin stone wall prevents his supercharged NECRO'D load from taking my castle and her units is the most erotic thing ever!

Thoughts?

>> No.5589047

>>5588446
>Resistance
>Your own creatures can resist beneficial spells you cast
Is it actually a cursed skill or is it bug?

>> No.5589078

>>5589047
>Your own creatures can resist beneficial spells you cast
Resistance has never worked this way. I don't know what you're talking about.
>>5588446
Old map from astralwizard.com that will run into compatibility issues nowadays is A Wizard's Tale where you're an Eagle Eye specialist on a map with no mage guilds.

>> No.5589084

>>5589078
It does in HotA. If I have resistance skill and use something like Haste or Blessing my own creatures often resist it.

>> No.5589095

>>5589084
Bruh, Hota changes that skill entirely, it no longer gives you any sort of resist chance, instead it lowers the enemy hero's spell power.

>> No.5589097

>>5589078
>A Wizard's Tale where you're an Eagle Eye specialist on a map with no mage guilds
You mean this one?
>http://www.heroes3maps.com/map/3486-a-wizards-tale

>Old map from astralwizard.com that will run into compatibility issues nowadays
Strange, I had no problem opening it.

>> No.5589109

>>5589084
No, this is just plain incorrect as >>5589095 said.
>>5589097
Yes, but problems with old maps are usually related to issues such as that, after I believe 8 months of game time, they break and become unplayable, and a few maps can also become accidentally unplayable due to week of the [creature] spawning a monster in such a way that you can't enter an island. This is notably why some popular maps (I believe Unleashing the Bloodthirsty) have a time limit as a loss condition.

>> No.5589114

>>5589095
Fuck me, you're right. Why do my own creatures resist my spells then?

>> No.5589128
File: 241 KB, 800x600, grindan.jpg [View same] [iqdb] [saucenao] [google]
5589128

grindan gaems

>> No.5589363

>>5589114
post webm when your creatures resist your own spells.

>> No.5589951

>>5576926
Why is it called Factory if its a wild west themed town?

>> No.5590043

>>5589951
And the castle doesn't look like factory at all.

>> No.5590391
File: 116 KB, 814x1012, 1556641578434.jpg [View same] [iqdb] [saucenao] [google]
5590391

>>5579859
Stronghold for me as well, though I will get mad and call for a reset if I don't get haste in my mage guild.

>> No.5590617
File: 153 KB, 800x400, Returning_to_Bracada2.jpg [View same] [iqdb] [saucenao] [google]
5590617

To all HotA haters in ths thread: "“Go then, there are other worlds than these.”

>> No.5590618

>>5590617
But there was no HotA hate for most of the thread. It's almost as if you're trying to stir shit.

>> No.5590904
File: 29 KB, 600x344, tanya wat.jpg [View same] [iqdb] [saucenao] [google]
5590904

>looking for maps for hotseat
>size: XL> maps
>it's predetermined factions
>if you finally find a map that lets you choose any faction you like, it starts you off with two towns to manage

EVERY. SINGLE. TIME
How come people never make normal maps where you start with a single town? How come the factions are predetermined? I swear, it's always a lottery with these custom maps, you either can't pick a faction or you start with two towns at your disposal.

>> No.5591401

>>5589109
>after I believe 8 months of game time, they break and become unplayable
Huh, I didn't know that.

>>5586710
>mate this is gorgeous
That's very kind of you to say!

>> No.5592747

Bump!

>> No.5593563

Watching this guy called Ufretin Nutcracker on YouTube, he has over 400 hours of games commented in English. Really made me realize how good HOTA was. Is it difficult to get back into this game after 15 years? Seems like with a weeks practice you could be doing 124 breaks on JC

>> No.5593631

>>5593563
>Is it difficult to get back into this game after 15 years?
No, just learn chaining and how to break banks early.
>124 breaks on JC
The current meta isn't to push breaks as soon as possible if you're going to bleed out your entire army and have nothing to fight with, but to take it a bit slower and secure an Utopia, so I wouldn't necessarily be that concerned with the fastest possible break (learning how to fight as efficiently as possible, though, is always a good idea).

>> No.5593668

>>5593631
OK, and what are the best factions? Seems to be Cove because of Sea Dogs, and Conflux? Beneath that are like Stronghold, Fortress, Necro?

>> No.5594165

>>5590617
Only first and last maps of that campaing are hard but boy are they fucking hard.

>> No.5594192

>>5593668
Not him but what is your favourite faction? I think the multi balance is rather all over the place and most factions are viable in HOTA.

>> No.5594210

>>5593668
Cove is a mid-tier town in pretty much every template. Sea Dogs aren't even the thing that give it tempo early game (which is what really matters); it's Okeanids. But overall, as Cove, you have a hard time establishing a powerstack, you rely on some fragile units, Captains and Navigators are decent heroes but not overwhelmingly so, their level 7 units are only really great at dueling other level 7 units but lack any great utility, and you're low on flyers.

Meta generally evolves as flavor of the month approaches are found; Castle, for example, was severely under the radar in competitive play until a few weeks ago, and now people bid huge sums to pick it due to how stable it is in a "slow break" meta on Jebus Cross, particularly with a Valeska starter. You get Archangels mid-week 2, upgrade the ones from Griffin Convs, break out and it's gg.

But yeah, Cove ain't in the top tier.
I would also give Rampart a shout-out mostly because it's a rather good "training wheels" faction for beginners, particularly with Ivor.
Also tiers are more of a suggestion than anything; yes, Stronghold is pretty strong in the mid-tier (can play log-born, Tyraxor is a good opener too, great heroes overall, fantastic features on your biome), but they also operate under a really fragile early game and are horribly susceptible to morale inflicting losses (you want to keep all your Wolf Riders alive as much as possible, and badly).

Conflux is still pretty great, though, yes.

>> No.5595338

>>5594165
>Only first and last maps of that campaing are hard but boy are they fucking hard
They're not THAT hard. Hell, you can even beat Aine if you're lucky. Now, Crag Hack's campaign (specifically it's second and the fourth mission) can be a pain in the ass.

>> No.5596494

>>5595338
>all those Necropolis towns behind borderwalls you can't cross
that was some next level bullshit

>> No.5596609

>>5595338
The mission (probably the second) where you're facing a bunch of castles, with a border guard on the shortest road to reach them (and come back to defend your starting base) and a monolith one way exit right between your starting stronghold and the second you can conquer was the roughest start in the entire SoD campaign, seriously fuck that map
I probably lost and restarted it more than 10 times, was seriously considering dropping the game because I seemingly sucked at it

>> No.5596746
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5596746

>>5596494
>>5596609
Yeah, that's why I specifically mentioned those two - "Black Sheep" and "Grave Robber" - as being the most bullshitty out of the four starting SoD campaigns, especially when playing on Impossible difficulty. However, the only scenario where I think I had to lower the difficulty to Expert to beat it was Yog's "Harvest" simply because I had no money to build up my town and by the time I did so, the Necro player would overrun me.

>> No.5596773

>>5590617
>Yog is holding a spellbook
Ain't nobody got time for that!

>> No.5597506
File: 1.06 MB, 1059x656, killgore.png [View same] [iqdb] [saucenao] [google]
5597506

>I have killed Behemoth before, but never an Ancient Behemoth?

Was this written by a brainlet or "Ancient Behemoth" is trademarked?

>> No.5597515

>>5597506
Isn't this a name for the top creature?

>> No.5597523

>>5597515
yes but that sounds awkward
should be "an ancient one" or something to sound more flowable

>> No.5599000

>>5597506
>Was this written by a brainlet
Maybe the writer was trying to imply that Kilgor is a brainlet.

>> No.5599281

>>5588934
im laughing but dude why lol

>> No.5599678

incoming influx of zoomers who will try homm2 because their favorite epic 4chan referencing eceleb talked about it

>> No.5599695

>>5597506
https://en.wikipedia.org/wiki/When_a_white_horse_is_not_a_horse

>> No.5599697

>>5599678
>eceleb
who?
>try homm2
wasn't it because the zoomers tried SUCC WARS meme mod?

>> No.5599705

Who /Warlock/ faction here?

>> No.5599749

>>5599678
How would you know this if you weren't an eceleb-obsessed zoomer yourself?

>> No.5599779

>>5599678
>m-muh obscure game

>> No.5599847

>>5599705
Sseth's assessment of Warlock is only true if you're taking forever to build up. It's a good faction, but Barbarians and even Knights have a ridiculously fast build-up for beating missions faster. Knights are guaranteed to be able to use the doodad that requires Leadership to use. Barbarian Pathfinding makes it very easy to become a Dragon Master, for instance. Every hero and faction have their use.

Also, in HoMM2, Spell Power has great scaling because units have comparatively lower HP, but attack also gets +10% scaling for each point.

So yeah, /Barbarian/ here, at least for the campaign and many small maps.

>> No.5600127

>>5599678a
Nice gatekeeping you infernal trog

>> No.5600269

Zoomer here. Are the Heroes 2 campaigns a bit more captivating than the ones in 3?

>> No.5600337

>>5600269
Sorta. HoMM2's main campaign is long, continual, and has two different routes, one of which is non-canon. But the mission campaign splits into different missions at a few times which allows you to make some interesting strategic choices inbetween. Give them a try. They're my favourite HoMM campaigns overall.

>> No.5600362
File: 42 KB, 625x626, 891.png [View same] [iqdb] [saucenao] [google]
5600362

>>5590617

>> No.5600856

>>5599779
>>5600127
spoonfeed me more flavor of the month retro games daddy so i can regurgitate your opinions!!!

>> No.5601550

Can we start a /vr/ Homm3 league

>> No.5601803

>>5599847
Warlock also has a pretty shit army compo outside dragons. It has a single shooter (and it's level 1), gargoyles are quite fragile, and hydras are pretty useless since they fuck up your hero's speed (based on the slowest unit). It's a pretty bad choice outside of XL maps or L maps with lots of resources.

>> No.5602028

>>5599678
>More people trying out a good game is bad because I don't like the way they learned about it!

>> No.5602103

>>5601550
Im down but i cant play for shit.

>> No.5602195

>>5601550
Only if we get our resident mapfag to make a map for it

>> No.5602197

>>5600856
t. fresh /v/ immigrant
Get off youtube and get a hobby, nobody gives a shit about some tard making a video about HOMM2.

>> No.5602213

I am legitimately shocked Sseth's Homm2 review hasn't been posted here yet. Unless my ctrl-f "youtube" missed something

>> No.5602247

>>5601803
That is also not necessarily true because Warlock tier 1-2 has high HP values compared to many other starting armies, and a lot of maps can be done faster if you just keep buying new heroes and merging them with your army instead of buying dwellings (note that HoMM2 doesn't have the limit to how many Heroes you can buy with a full starting army). Warlock castle with a Barbarian hired hero can be very formidable, Gargoyles might not have a lot of HP but they still generally outshine most other level 2 units.

Warlock generally has a very strong start (first few days), slows down in the mid-game (in that period where you have to rely on at least some build up, using tier 3-6 units) and rules supreme with Dragons later. Of course, HoMM2 in particular rewards mixing armies and heroes (especially since in 2 there are no unique specialists, every hero within their faction is generic), so nothing says a Knight starter won't have access to a Warlock town.

If you're gunning for an aggressive opening with heroes over buildup, then Warlocks (and Sorcies) guarantee you fast flying units. This can't be underestimated. Couple that with a Knight (Leadership and Ballistics are a big deal early on; without Ballistics) or Barbarian (Pathfinding on certain maps) hero for much better physical stats (their scaling is much stronger than in HoMM3).

Also Sorceress (and Knight, to a lesser extent, because Champions are squishy and not flyers) are expert hit'n'runners due to being the only towns with Ultra Fast creatures.

Generally every town in HoMM2 has their place, although the game isn't necessarily balanced either way. Warlock (and Wizard) week 1 power is quite huge, still, but it doesn't diminish the early game power of the Barbarian and Knight, particularly in setups where staying around your main castle and waiting for the Mage Guild simply slows you down.

>> No.5602259

>>5602247
>without Ballistics
I cut myself off.
Warlocks may have trouble with sieging castles early in the game, as while the initial Warlock army buildup has a lot of momentum, any losses hurt them a lot more and they don't usually have a whole lot of useful spells to siege with early on, and their physical stats are weak. Either might hero helps a lot when you're effectively sieging with only Gargs and Griffs - Barbarian's high attack allows you to finish the fight faster, and Knight gives them more staying power inside the walls, plus Ballistics means that your walkers will get inside the castle faster.

>> No.5602274

>>5602247
>hit'n'runners
you mean hit'n'die.
bring 1 fast creature.
cast armageddon or elemental storm.
rinse and repeat.

>> No.5602306

>>5602274
You can do a milder version of this with any spellcaster and an Ultra Fast unit and the main purpose is to weaken a hero before the real engagement. Such tactics are banned in competitive HoMM3, by the way, and they were already plenty strong in HoMM2.

And considering Phoenixes and particularly Cavalry get hit too hard by Armageddon, this kind of strat is usually performed with something like Chain Lightning instead.

>> No.5603010

I can't open chests with telekineses in MM7

is this a bug?

>> No.5603185

>>5600337
I always wondered but never bothered to check, when you get the option to change allegiances halfway through, do you flip campaigns if you accept the proposition? I thought maybe you'd be offed after the level for being a traitor or something

>>5602195
You mean the one who has never made a competitive map or anything other than some screensavers?

>>5602213
>>5602197

>> No.5603318

>>5603185
>I always wondered but never bothered to check, when you get the option to *spoilers*
You simply transition to the next mission in the opposite side's campaign. The "betrayal" mission is horrendously easy, a curbstomp with 3 castles against 1.

>> No.5603439

>>5603185
>You mean the one who has never made a competitive map or anything other than some screensavers?
Yeah, why not, it'd be funny.

>> No.5604434

How good are Tower in Hota?

>> No.5604496

>>5604434
Better than they are in SoD due to a streamlined tech tree, addition of Giants into stuff like Exp. Shops, and reduced costs across the board, but they're still not generally popular. Their usual problems are still there:
>no exceptional main hero material - Neela, who starts with Scholar and suffers from the lack of focus in Alchemist primary stat distribution, isn't ideal
>little variety in starting heroes - you depend on Grems greatly, but there's no Grem specialist or an archery guy, and your level 2 hero (Piquedram) is absolute trash compared to Lorelei, Calh, Tyraxor, Valeska etc. So you go Solmyr or Aine, usually.
>Wizards prioritize Knowledge over Spell Power, which, outside of Solmyr rush, hampers tempo plays spellcasting heroes are good at
>Snow is a fairly weak biome for special doodads
>Likely to take serious losses in Utopia because your army is slow overall (top speed is 13) and a Gremlin powerstack is likely to get surrounded and prevented from shooting

It's still a town with 3 shooters that desperately begs for an Orrin or any generic Ranger, Overlord or Barbarian to lead them, because the Tower hero attack gains and pretty low priority on Archery screws them over.
Their overall HP growth is great and their built-up army is impressive, but it's not easy to get there.
Their usual strengths are also there though - Gremlin and possibly Chain Lightning creeping work fairly well. They're still quite good at rushing enemies down on more open maps.
So overall stronger, but their weaknesses are still there.

>> No.5604505
File: 104 KB, 640x480, mm72.jpg [View same] [iqdb] [saucenao] [google]
5604505

How do you rate MM6 compared to 7 lads? If you use these threads a lot, you might remember me posting here a LOT about my MM7 playthrough about a month or two ago, and fucking hell, it absolutely blew my nips off.

It was a true adventure, with really satisfying character development. I'm considering going back to MM6, but I don't know, it looks really basic. Also those character portraits...

>> No.5604517

>>5604505
The dungeons are generally bigger and more interesting in MM6.

>> No.5604543

>>5604505
I liked the art style of 6 more.
And i liked the dungeons & overworld travel a lot more.
And there being ludicrous amounts of monsters regularly. 7 turns it down a little, and 8 turns it down a lot.

>> No.5604553

>>5604517
>>5604543
What's the difficulty like? I found 7 pretty tough

>> No.5604562

>>5604553
Its about the same.
In 7 the overworld isn't as great, so when you reach a grind point where your gear isn't that great, or your level, or your magic, you don't really know where to go next to gain more EXP/levels/gear/magic.
Its the same in 6, but since the Overworld is larger and better, you find the spots by just wandering and trying dungeons.

>> No.5604567
File: 187 KB, 1000x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
5604567

>>5603185
>You mean the one who has never made a competitive map or anything other than some screensavers?
Heard you were talkin' shit. In all seriousness, I can make a nice playable map in a reasonable amount of time if I suppress my autism. The main issue is that I don't know the current meta so I wouldn't know how to balance the map properly (i.e. object placement and frequency).

>>5604496
Not the anon who asked but thanks for the explanation.

>> No.5604569

>>5604562
I worry that I "cheesed" 7 by finding an Invisibilty scroll, using it to go to the Titan's Stronghold, getting all the powerful gear and money, aswell as the perfect bow quest, and that gave a BIg boost

>> No.5604760
File: 35 KB, 549x417, 1454198689126.jpg [View same] [iqdb] [saucenao] [google]
5604760

>So many good fanmade towns that capture H3 looks
>Almost none of them will ever be finished because you know why the hell not

>> No.5604891

>>5599847
>even Knights have a ridiculously fast build-up for beating missions faster
What are you on? Knights are ridiculously slow. First of all, their 1 and 2 lvl troops are speed 2, and you can't drop archers because they're your only shooters; second, you can't build up 3 and 4 lvl troops without building the tavern (useless, it also takes 5 wood which are very much needed) and well (which you never want to build at the start/middle of the week).

>> No.5604893

>>5603318
Even if you don't betray the mission is piss-easy with dwarf/ogre reward you've collected earlier.

>> No.5604963

>>5602197
Every M&M video he made was spammed here to hell and back. You're a newfag and probably a trannie

>> No.5605016

>>5604891
>What are you on? Knights are ridiculously slow. First of all, their 1 and 2 lvl troops are speed 2, and you can't drop archers because they're your only shooters; second, you can't build up 3 and 4 lvl troops without building the tavern (useless, it also takes 5 wood which are very much needed) and well (which you never want to build at the start/middle of the week).
Proper, fast Knight play is about amassing as many heroes as possible early on and massing Archers with whatever stack and winning battles with their decent martial stats and Leadership, rushing down a town with Ballistics, and then using your cheap original town to double-build, then keep expanding and swarming. Sitting on your ass and waiting for Pikes/Swords/Cavalry doesn't work indeed.

These buildings are cheap enough that you can build them while still amassing heroes even on 200% (with just loose gold piles, campfires and chests), and then stockpile Pikes/Swords/Cavalry while double-building another town.

Knights also get to use those archer hut dwellings and upgrade them in their hometown. External dwellings are highly underrated and are a must with a fast expansion playstyle.

>> No.5605428
File: 245 KB, 467x465, t.png [View same] [iqdb] [saucenao] [google]
5605428

can someone explain something about HOTA pvp rules, im reading about them
if you restart, doesnt your hero get randomly generated? So, lets say my opponent picks a strong hero like Valeska or Calh, arent I smart to just always 111? Or does it keep your hero between restarts?

>> No.5605447

https://www.moddb.com/mods/h3sw

anyone try this yet? i just want to play homm3 with the god tier homm2 graphics

>> No.5605546

>>5605016
The one good thing about the knight faction is that archer huts tend to be a relatively common building on a lot of maps.
However they need to upgrade the archery range extra quickly in order to get two shots (and adequate speed) out of archers.

>> No.5605613

>>5605546
Yeah, I said as much. To expand:
Knight shines in particular on maps with a lot of external dwellings, because free units in HoMM is generally really good to have, so it doesn't matter much if your army is slow. If you get a lot of peasant + archer dwellings, then like 150+ peasants can still be useful.

In the very early days, it doesn't matter that much that your entire town is walker only - the bare minimum you need is for a Sorceress or Warlock to show up in tavern. Combined low-level buyout + whatever heroes you can get + solid Knight secondary skills + HoMM2 having higher scaling on Atk + Defense than in HoMM3 = very strong opening.

Ofc Knight isn't great if forced to turtle, but he can certainly snowball faster than the Warlock (or Wizard) can on many maps, particularly if Mage Guild isn't prebuilt / on 200%.

>> No.5606292
File: 129 KB, 462x346, smith.png [View same] [iqdb] [saucenao] [google]
5606292

THANKS FOR NOTHING MONEYBAGS!

>> No.5606445
File: 2.14 MB, 640x480, Might and Magic VI - The Mandate of Heaven (cutscene).webm [View same] [iqdb] [saucenao] [google]
5606445

>> No.5606447
File: 1.74 MB, 640x480, Might and Magic VI - The Mandate of Heaven (randomness).webm [View same] [iqdb] [saucenao] [google]
5606447

>> No.5607196

>>5605428
starting heroes are kept throughout the restart(s)

>> No.5607221

is there a HOMM2 wiki like heroes.thelazy

>> No.5607374

>>5605447
SUCC WARS is a meme mod.

>> No.5607394

>>5606447
what's the point of this webm?

>> No.5608993

>>5599847
Sserth's point(from playing like the 2 first maps of the campaign)
Is that Spell Power and Spell utility scales A LOT better in 2 than 3. And Unit HP scales a lot worse before you get things like Titans and Black Dragons.

It just works slightly differently. Meanwhile in 3 you get into a lot of situations where Magic Schools lead to skill clutter, since thats 4 more slots to roll for instead of Wisdom + upgrading the mage guild.
It just looks a lot like the parallel trend from MM6 to MM7, where Might got buffed by quite a bit since a lot of the game mechanics didn't exactly work out as intended.

>> No.5610685

Bump!

>> No.5610694

I'm new to this series. Which one is better: World of Xeen, or The Mandate of Heaven?

>> No.5611371

>>5576925
Recently started playing this game. Got it on GoG. Really enjoying it.

I'm playing random maps and the campaign. Are there any good scenario maps I can download? I like the fact that stats are preserved between campaign missions, so I was hoping for a monster sized scenario map (that's actually good) where by the end you're an insane level and have ridiculous gear. Anything like that?

>> No.5611434

>>5610694
World of Xeen is archaic and clunky

>> No.5611546

>>5611371
>Anything like that?
Wayfarer is (in)famous for the fact that you start the campaign with a lvl 1 hero and single troll (a lvl 5 neutral creature that can regenerate its health) but end up with a lvl 60+ hero with all primary stats over 70 fighting thousands upon thousands of lvl 7 creatures. That being said, the map relies on utilizing OP magic spells (Clone, Force Field etc.) and pure grind to equalize fights with the overwhelming number of units. Since you just started, it might be best to stick to regular scenarios on XL maps at 200% difficulty for the time being.

>> No.5613594

>>5610685

>> No.5613624
File: 108 KB, 250x250, aa.png [View same] [iqdb] [saucenao] [google]
5613624

how do I have fun playing heroes games

>make two heroes, one main army and one errand boy to pickup stray items and resources
>nuke enemy heroes unless I get defeated then reload last save

I feel like I am playing a difficult FPS game saving at every corner. If I play without saving more defensively I just hoard more and more units and enemy does the same and it changes nothing.

>> No.5613643

>>5608993
>Is that Spell Power and Spell utility scales A LOT better in 2 than 3
Spell Power yes, Spell utility not really [no Mass versions of spells until you hit level 3-4 in the mage guild]. Which I had already acknowledged in the post you're quoting, BTW.

My point is that his tier list of factions is flawed and his claims about how hard the campaign is only reinforce the idea that he can't really do anything but turtle while savescumming the mage guild.

Magic scales better, but Might does as well; you get twice as much damage / damage mitigation from your Attack / Defense skills as you do in HoMM3. That, and heroes bought up in tavern always have a starting army of some sort, which also positively scales with your might.

Paladins and Cyclopi aren't fantastic capstone units, but the overall unit package is what matters. And if his Warlock evaluation was solely based on spells, he'd not put the Wizard in the dumpster. Halflings are very good units whose holes appear on the map more often than Snow-dwelling Centaurs with their Caves, Boars are Very Fast, and Rocs are a terrific flying unit.

>> No.5613662

>>5613643
Also, with the issues that
>attacker always moves first if there's a tie in who has the fastest unit
>the fastest unit tier is Ultra Fast shared by only a Knight and a Sorceress unit
>you can keep rebuying the same hero in tavern constantly and they regain movement points
a single decently levelled caster rat with just a Champion or Phoenix can devastate any army before the actual engagement if we're evaluating everything solely based on spells by simply using hit'n'run tactics for castle defense.

But Sorceress is also in the dumpster tier somehow. HoMM2 isn't as simple as "warlock wins" even if your entire basis is the campaign where optimal play has you pick Barbarian a lot of the time [turns out Pathfinding + huge attack + upgrading free ogres wins] or Sorceress [capitalizing on free dwarves and many maps rewarding Navigation].

>> No.5613917

>>5603010
I never go Earth magic so I'm not certain how it works in MM7, but the first time you cast it is a disarm check and set off the trap. If you fail disarm you have to cast it again.

>> No.5613921

>>5604569
The game is actually intended/balanced for you to use invisibility in the Titan's Stronghold. Since the whole lesson is about sniping and you can't hit and run Titans, it is pretty clear that is what was intended. The only game design question is why have that dungeon for the Archer promotion before Archers can use the spell?

>> No.5615996

>>5613624
Start with the campaigns, Restoration of Erathia is the first game of HoMM3 and either path is fine for HoMM2. You can win most of them either by fast expanding and grabbing what you can early, or turtling & teching for gold, and then getting top tier units and steamrolling. Multiplayer is a whole different situation and you will need to play catchup to people that have been doing it for 20 years.

>> No.5616092
File: 104 KB, 1280x720, 1537384626178.jpg [View same] [iqdb] [saucenao] [google]
5616092

Newfag to Homm3, how do I git gud with Necro?

>> No.5616274

>>5616092
mass produce skeletons

>> No.5616282

>>5616092
Make a vampire lord stack, go around murdering shit and turning it into skeletons.
https://www.youtube.com/watch?v=d2_XibBJHO8
Don't do the famous power liches trick, since it's very inefficient - forcing an upgraded version of a unit to spawn cuts it's amount by ungodly 50%. You should still aim to get the cloak of the undead king of course, just don't do the trick that forces the resurrected units to spawn upgraded.

>> No.5616350

>>5616092
>Start with Galtran
>Have split his army up so there's 1 or two giant stacks skellies, and then a single skelly in each other slot
>roam about crushing everything except maybe shooter armies that would cause you heavy losses while secondary heroes grab chest and capture
>use the resources to rush to vampire lords and then power lich
>use the vamplre lords with either mass haste or expert tactics to annihilate any army that might have given you trouble otherwise.
>find a way for your heroes to learn animate dead for even more OP cheese
>have roughly 10k troops for every 1 of theirs by the end of month 1(if it even goes that long).

>> No.5616405

>>5616350
>Start with Galtran
Thant is also decent if you insist on a more magical flavor. Also, hunt down Isra and Vidomina in tavern if possible, their specialty means more skellies when they win. But yeah, that level 1 bonus from Galthran rocks.

>> No.5617770

Well
Might ain't magic
Might is littered with the blood of thousand of spellcasters, too low in their MP to actually cast the great blurb of Implosion
And as such, the brittle bones of the Mage is not my ally.

>> No.5618194

>>5617770
That's why it's Heroes of Might and Magic. A mix of both is stronger than just pure Might and pure Magic.

Unfortunately HoMM3 is designed in such a way that Might-leaning heroes get just enough magic to win and Magic-leaning heroes overspecialize in that area with crappy secondary skills while their armies are mostly paper

>> No.5618535

>>5618194
Battlemage ftw

>> No.5619210
File: 182 KB, 350x386, sundroe.png [View same] [iqdb] [saucenao] [google]
5619210

QUICK POST SKELETONS