[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 885 KB, 2133x1600, 579998eb9c7aa.jpg [View same] [iqdb] [saucenao] [google]
5251504 No.5251504 [Reply] [Original]

ITT: Retro games that zoomers/non gamers like(aka people with no taste)

>> No.5251507

Thief

>> No.5251510

Mgs

>> No.5251514
File: 49 KB, 800x450, ryry.jpg [View same] [iqdb] [saucenao] [google]
5251514

>> No.5251517
File: 893 KB, 572x572, super-mario-64.png [View same] [iqdb] [saucenao] [google]
5251517

>> No.5251523

The first Banjo-Kazooie

>> No.5251524
File: 22 KB, 321x274, IMG_4090.jpg [View same] [iqdb] [saucenao] [google]
5251524

>> No.5251535

>>5251507
fucking this

>> No.5251540

>>5251535
>>5251507
kys

>> No.5251597

>>5251504
Doom is unironically one the shittiest mainstream games I've ever played. I'm sorry, but it's garbage. It was tolerable as a kid when there wasn't as much to pick from, but going back now, I just can't make myself enjoy it no matter how hard I try. Every level is the same -- boring grey and brown corridors with the occassional neon blue/green and hordes of cartoonish looking enemies that aren't even fun to fight.

I always have a good laugh when I happen to scroll past the Doom general and see all of these ancient virgins discussing Doom map design and referring to the original devs in these reverential tones, as if they were somehow grand artists with a divine understanding of game design, and each level is some kind of masterpiece to be analyzed. News flash: these guys were paycheck workers who slapped together levels and called it a day, they probably knew less than most average Doom fans do today, and if they knew that 25 years later a bunch of faggots on a message board were discussing some cut and paste trash they designed for a tech demo they would probably laugh at you. Doom has no intricacy, it has no depth or method by which to inject any. It's a boring, banal snore fest where you do nothing but shoot one of 8 boring weapons at ugly enemies in ugly environments with ugly skyboxes until you find a key and take it somewhere. That's Doom, and it's trash. Call me a zoomer or whatever buzzword you want, it just sickens me that anyone can derive enjoyment from such an utterly mundane experience while amazing games like Timesplitters 2 or even Quake exist.

>> No.5251612

>>5251597
*slow clap*

Fucking preach

>> No.5251616

>>5251597
Thanks for the new pasta, buddy.
If you're serious though, 3/10 I've seen better.

>> No.5251626

>>5251616
>this is good bait so thanks for the bait but if it's not bait then i rate the bait 3/10
t. average Doom fan IQ

>> No.5251629

tl;dr everyone but me here is a brainlet

>> No.5251631
File: 542 KB, 1600x988, quake-1996-ed.jpg [View same] [iqdb] [saucenao] [google]
5251631

>>5251597
>"Why do all these boomers jerk off over games they grew up with???"
>"Why don't they jerk over games I grew up with???"
>you do nothing but shoot one of 8 boring weapons at ugly enemies in ugly environments with ugly skyboxe
>Quake exist
Hate to break it to you, but warped low-res over bad 90s polygons is just as fucking ugly as DOOM.

>> No.5251635

all the games posted here are garbage and only zoomers like then

>> No.5251643

>>5251631
I grew up with Doom, I just think it sucks. Quake bears some minor similarities, such as having a small weapon set, but the difference is that it the gameplay actually makes good use of the mechanics. The fact you can actually look and jump alone makes Quake a 10x more engaging experience. Mastering the physics, learning various movement techniques and weapon combinations provides a level of depth that Doom is incapable of achieving.

Also, I'm not sure what you're trying to demonstrate with that pic, because Quake's art style and sense of aesthetics blows Doom out of the fucking water.

>> No.5251648
File: 92 KB, 581x767, tmp_15394-15445640727751859712936.jpg [View same] [iqdb] [saucenao] [google]
5251648

>>5251507
>>5251535

>> No.5251650
File: 411 KB, 594x544, 1531063691497.png [View same] [iqdb] [saucenao] [google]
5251650

>>5251616
>If you're serious though, 3/10
3/10 for what? Being serious?

>> No.5251654

>>5251504
this is something only a person who stopped growing past the age of 14 would come up with.

>> No.5251657

>>5251597
Truth
The only thing holding up about Doom is the combat chemistry with all the enemy variation and placement that has faded out in the fps genre. But otherwise, Doom is just a choppy boring arcade experience

>> No.5251660

>>5251507

fpbp.

>> No.5251665

>>5251654
t.doomfag, hlbabby, mgsbabby, zeldakid or mariotoddler

>> No.5251668

>>5251643
>Also, I'm not sure what you're trying to demonstrate with that pic
That "looks" of retro games is an argument for faggots. All these games look fucking ugly. We play them for the gameplay, which you just said.
My point is throwing "looks" in as a point of argument is retarded when Quake looks like primitive shit, too.
>Quake's art style and sense of aesthetics blows Doom out of the fucking water
Slightly less shitty is still shitty.
And you're a chucklefuck for ragging on a sacred cow and jerking off over your own in the same breath.

>> No.5251679
File: 56 KB, 365x365, 1545628062064.jpg [View same] [iqdb] [saucenao] [google]
5251679

>>5251507
based.

>> No.5251685

>>5251597
kek I remember watching American McGee play Doom 2 and he could barely remember which of the levels were made by him
He did say that he had some map design points like light effects and rusty/industrial brown aesthetics that he later carried over to Quake
Romero and Sandy also had their own map design approaches and Romero even published his approached, and whike it might be simplistic it's also true and valid today common sense stuff

But yeah, Doom is a slog to play unless you mod it. The levels aged like milk

>> No.5251690

>>5251504
The first Half-Life is a decent game. Not a masterpiece but a good game even though it aged a bit. Half-Life 2 on the other hand....

>> No.5251693

>>5251690
no its zoomer garbage like doom

>> No.5251725

>>5251668
There's absolutely nothing wrong with criticizing a game for having a shitty art style, and you're pretending that this was my only criticism because you're upset that someone called out your favorite childhood trashcan. Now, you can sit here and try to convince me that Doom and Quake are just two peas in a pod if you wish, no doubt backing up your argument with more edgy kewl kid phrases like "chucklefuck" that you lifted off your favorite Comedy Central stand up artist, but don't be surprised when I call you retarded for it.

Quake is not a sacred cow for me and I wouldn't even put it in my top 20 games, but it's objectively a better testament to FPS game design and succeeds in being challenging, engaging and fun.

>> No.5251728
File: 25 KB, 211x300, Metroid_boxart.jpg [View same] [iqdb] [saucenao] [google]
5251728

>> No.5251731

I fucking hate this place

>> No.5251737

>>5251728
>implying people actually like the first Metroid
Metroid is a snoozefest unless you draw yourself a map or follow a walkthrough which will probably take longer than playing the fucking game. It was probably fine when it was new but now it's near unplayable. That's why Super Metroid and Metroid Fusion are the only good 2D Metroid games.

>> No.5251738

come on post more shitty retro games that normalfags praise

>> No.5251743

also super metroid is garbage

>> No.5251747

>>5251738
Thief

>> No.5251749

>>5251743
yeah maybe if you're 7 years old and it's the first video game you've played

>> No.5251753

All retro games that people like are zoomer garbage.

>> No.5251754

>>5251749
no its pop garbage.

>> No.5251756

maybe if you praised real games instead of these popular games this thread would not exist.

>> No.5251765

>>5251685
Don't bully American McGee, he has had a rough life and I'd literally rescued him from the streets, the dude was just answering the phone until then. Thankfully everything is good now and he has a Chinese waifu

>> No.5251779

>>5251504
your favourite childhood video game

>> No.5251794

Is OP the ESL shitposter?

>> No.5251808

>>5251650
For having questionable taste.
>>5251626
>not understanding the joke at all.
Average Doom hater IQ

>> No.5251809

>>5251794
He's a spergy thieffag

>> No.5251817

>>5251808
>not understanding the joke at all.
>pretending to be retarded

>> No.5251820

>>5251808
now that's what i call damage control

>> No.5251861
File: 39 KB, 256x380, Doom_cover_art.jpg [View same] [iqdb] [saucenao] [google]
5251861

Only started getting popular on /v/ after the "RIP AND TEAR XDDD" memes and the 2016 version. Although people might argue that Brutal Doom is the zoomer magnet instead of vanilla Doom.

>> No.5252401
File: 96 KB, 290x291, 1436290462105.png [View same] [iqdb] [saucenao] [google]
5252401

>he spends his days shitposting against half life and metal gear solid on /vr/

>> No.5252429
File: 39 KB, 616x353, capsule_616x353.jpg [View same] [iqdb] [saucenao] [google]
5252429

I recently played Black Mesa and I think it's 10x better than the original

>> No.5252441

>>5251504
>>5251507
Agreed

>> No.5252443

>>5251861
Doom, in all it's forms, is total garbage.

>> No.5252465

>/v/ is infested with the Fortnight generation

time to shut this place down

>> No.5252686

>>5252465
/vr/ is full of purists, grognards & boomers with insecurities about being old. i don't know where you got fortnite out of this?

>> No.5252784

>>5251779
underrated post

but with the exception of thief, the first seven posts are all things i dislike to some degree. fuck, im one of Those guys now

>> No.5252793
File: 89 KB, 805x959, 1541009919081.jpg [View same] [iqdb] [saucenao] [google]
5252793

>>5251693
Here's a bit of attention. I know you need it.

>> No.5252813

>>5252793
He's been doing this for a couple of days now

>> No.5252821

>>5251504
>Can't discuss a game like an educated person
>call its fans names instead
Oh, goodie. It's one of those.

>> No.5252825

>>5251504
Crash. But not because of shit fans. I’m sure they’re ok. The games themselves are way too shitty to garner that much nostalgia. They just aren’t fun and were a poor excuse for 3D gaming especially when it’s direct competition was Mario 64. And I didn’t even own a 64 growing up. I had PlayStation.

>> No.5252828
File: 9 KB, 160x183, hitb_mike_4871.jpg [View same] [iqdb] [saucenao] [google]
5252828

>>5251597
>Doom is shit, every level is the same -- boring grey and brown corridors
>Oh Quake - yeah that's amazing though

>> No.5252864

>>5251504
Earthbound

>> No.5252881

>>5251693
they were both made in a time before gen z even existed so the fuck are you talking about

>> No.5252901

>>5252828
doom gameplay is unpolished and too much of it is built around the conceptual appeal (i.e. killing demons with big guns). quake doesnt need memes to stand out, because it has great gameplay and is one of the best.

>> No.5252991

>>5252825

Mario 64. But not because of shit fans. I’m sure they’re ok. The games themselves are way too shitty to garner that much nostalgia. They just aren’t fun and were a poor excuse for 3D gaming especially when it’s direct competition was Crash. And I didn’t even own a PS1 growing up. I had an N64.

>> No.5252997
File: 378 KB, 1600x740, 05d3459f8f6cf035a9d365294df30efa607bf714bda4a89164457f1e972d86d5.jpg [View same] [iqdb] [saucenao] [google]
5252997

Grim Fandango. Not even the best adventure game of the year it came out.

>> No.5253006

>>5251597
Seeing the hate for brutal doom is even funnier. It's the only good thing that has happened to doom in decades. It makes the base turd that is doom play somewhat how you remember it felt back in the day.

>> No.5253110

>>5251504
there was a time when threads like this were considered bad and in bad taste. You wouldn't have seen those, of course.

>> No.5253232

>>all this seething
How does it feel that your favorite games are garbage for the educated gamer?

>> No.5253239

>>5253232

Thief is pretty bad.

>> No.5253241

>>5253239
yeah, it's pretty bad.

>> No.5253246

Also 1998 was a shitty year for gaming.

>> No.5253292

>>5253232

I feel bad knowing that every game I like is hated by a teenager pretending to be a wisened gamer.

>> No.5253296

>>5251597
This but unironically.

Except about Quake, it's the same shit.

>> No.5253329

>>5253006
I hate that I agree with this. I can't go back to vanilla doom at this point.

>> No.5253354

>>5251504
LucasArts adventure. When stripped of Bubsy 3D tier LOL BREAKING THE 4TH WALL SO RANDOM XDXD "humor", it's just shitty puzzles with no logic whatosever (The Dig). They are the product of the time when the only way of getting somewhat resembling graphics on PC were through pre-made images, and this time was gone by mid90s.

>> No.5253359

>>5251504
Pokémon R/B/Y

FUCK KANTO

>> No.5253464

>>5251597
While this post is just a simple (You) seeking virginal projection, it has some valid arguments.

There are only a few levels in the game where you can feel the author is just designing for his own sake, to make some kind of artwork with his levels or so. E2M2 (Hall), E1M3, E1M7, E4M6 (Romero), Map24, Map27 (Petersen) are like these examples. But yeah, most of the time they were just fulfilling their contracts.

>> No.5253469

>>5251643
Levels in Quake are literally just vomit inducing junk. The samey base textures weren't even aligned.

>> No.5253481

Every Super Mario game beyond Yoshi's Island are seem to be made for retarded people with Down sydrome. Martinet's faggotry voice (not to mention those annoying chimes and other voices) and the disgusting 3D models all felt like made by teletubby creators. NSMB series was the worst offender.

>> No.5253489
File: 1.61 MB, 2978x2393, 1545871426982.jpg [View same] [iqdb] [saucenao] [google]
5253489

>>5251643
>>5253469
Quake is literally a tech demo

>> No.5253529

>>5253464
Petersen recently stated that both map24 and map27 specifically were based on his dreams.

Also, I have always had a soft spot for E2M9. Especially that last bit, with a '"secret'" and the keys.

Actually, I think, your point hits very close to what Petersen's levels are all about in general. In particular, it reminds me of his Quake episode. This episode, in my opinion, has two culminations. One, the secret level, The Nameless City. Another, the final level, Azure Agony. One is an obviously inspired level about inspiration, another - a remix of everything previously seen in previous levels, and just a fucking job.

>> No.5253534

>>5253489
Which book is this?

>> No.5253536

>>5253489
I've never met anyone who prefers the Quake: Backtrack Edition to the original.

>> No.5253537

>>5253529
Allen Blum from Duke Nukem 3D was also a man who was sometimes on a mission (ie. Dark Side, Derelict, Mirage Barrage, Golden Carnage), and sometimes he was just doing homework.

>> No.5253561

>>5253537
I think, that Blum was just occasionally influenced by someone else on the team. Maybe, Replogle, maybe who knows whom else.

I absolutely adore his Lunar Reactor + Dark Side, Freeway, Going Postal and Derelict. Maybe even Launch Facility to an extent.

But lately it hit me that the reason I adore those levels has nothing to do with how they play out. What it rather has to do with is how they look. There is this very specific empty high-contrast look in some of his levels, that gives them this eerie, haunted vibe. Gameplay-wise, those levels tend to be slightly underpopulated and slightly more spacious than need be.

The way I recently came to interpret these "haunted house" levels, Freeway and Going Postal in particular, in something like this. You are seeing the aftermath of something else. The footprints, the evidence. Something that doesn't look the way it looked before. The emphasis is not on what what you, the player, see IS, that emphasis is on what what you, the player, see PROBABLY WAS (this also concerns distorted cultural quips and general references). What this, in my opinion, connects to, is this fourth wall breaking motif. Player's experience playing the map is a consequence, to extent, of mapper's experience of creating said map - but it does not in any way convey its essence, what mapping the level was "like". Meaning, that mapping and playing are two fundamentally different experiences, that it is impossible to become a good mapper through however much playing experience you've had - and, conversely, it is impossible to know how your level really plays out based only on how the mapping process went and felt, and that playtesting is always mandatory and indispensable no matter what.
Something like that.
Blum's new levels, in my current opinion, lack any such sensibilities entirely.

>> No.5253669
File: 50 KB, 640x480, duke99_a.png [View same] [iqdb] [saucenao] [google]
5253669

>>5253561
Or maybe, just maybe, as a matter of utter gross disgusting speculation, it has something to do with this
<--
Source: https://lerppu.net/d3d_99/e1l2/

Red Light District, by the way, could also be seen as either the part of the string of levels I mentioned above, or at least as a precursor to them. It's just that in it, the major change (demolition of the building) occurs while ON the level, whereas in later levels, some sort of change is implied upon, but not actually shown.

>> No.5254072

>>5253561
The word you are looking for is "conceptual grandness". Blum basically invented this kind of mapping style. It means the level's primal focus is scale, and the location is believable, you can live in it, there is free movement (unlike in Romero's or Levelord's maps for example), yet still controlled, and easy to navigate forward.

The maps are like stylized animation: very simplistic in terms of architecture variety or spritework, but faithfully recreate the point of interest the map offers. Allen greatly influenced Quake's expansion pack, Scrouge of Armagon (which was miles ahead of the hideous brown shit of the vanilla game), and then Unreal.

As for the new levels, Golden Carnage still looks like a level influenced by the old 3DRealms crew, or at least Allen's old mapping style, I wouldn't even be surprised if it was made in 1998, but was left in the closet for 20 years.

>> No.5254150

>>5252429
Preach my brother. Looking forward to Zen reimagined.

>> No.5254151

>>5251514
DULLEST

>> No.5254154

>>5251612
Holy shit. Go back to r*ddit.

>> No.5254165
File: 85 KB, 454x453, 1466206983507.jpg [View same] [iqdb] [saucenao] [google]
5254165

>>5253006
>It's the only good thing that has happened to doom in decades.
>I hate that I agree with this. I can't go back to vanilla doom at this point.

It's almost like you've never even looked at the doom modding community or the cacowards because you're lazy pieces of shit.

>> No.5254168

>>5254072
I don't deny that Blum very much dug - and digs - the grandeur, which, possibly, distinguished his levels from those of Levelord or Romero. However, I was talking about a different thing altogether. Namely, that, in my opinion, AMONG Blum's levels, there is a SUBSET of levels, that have certain, figuratively speaking, sense of "conceptual transparency" to them (coupled with very peculiar overbrighted at places, plain, empty, high-contrast looks, providing them with a sense of ethereality of sorts), the other, more straighforward levels like Toxic Dump, Babe Land or Occupied Territory thoroughly lack.

>> No.5254176

>>5254072
Also, by "slightly more spacious than need be" here >>5253561 I meant "slightly more spacious" on a room-to-room basis, not the size of the level as a whole.

>> No.5254181

>>5254165
arcadia demade got a caco, and it's a horrendous pile of dogshit

>> No.5254185

Build engine "games" are complete memes
Unreal>that shit

>> No.5254191

>>5254185
>retard who likes the tech demo garbage that inspired excrement like Gaylo can’t appreciate Duke Nukem
I bet you go to flea markets and post on lereddit about your “epic hauls”

>> No.5254421

>>5254168
I'm not sure what do you mean with this high contrast, conceptual transparency thing, not sure I understand these phrases properly.

In my opinion, almost all of his levels felt eerie, desolated and menacing. He rarely used too much monsters per level, always preferred grayish texturing with lots of metal, grandeur scales and a huge emphasis on the sense of place. Even the more abstract space levels looked like real places, you felt like in a movie of sorts, just with a more stylized version of it.

Btw. if there was one spacious, desolated, eerie level by Allen, Toxic Dump was it. It's a fantastic, underappreciated level with outstanding atmosphere. Occupied Territory is also a great level with lots of contrast of big and small, dark and bright.

Babe Land is just weak though. It felt like he was just expermenting to do something else he is not terribly good at. Easily the worst Blum map, not counting his lame boss levels.

>> No.5254446

There is a strange, somewhat autistic interpretation from me of Duke's adventures in the game:

He really died by electrocution in the start of Death Row. After all no normal human (even Duke) can escape from a chair that is multiply belted. And after the electrocution starts, it's impossible to leave by own.

During his time of electrocution, he went through a nightmare section. That is the game's dark, eerie part, which started at Death Row, and ended with Dark Side's monolith. I don't consider Levelord's episode 2 maps as a canon for this nightmare, only Allen's levels + The Abyss, which recreated that kind of style pretty well.

With Dark Side's monolith (a very dreamy level actually) Duke finally died.

After that, everything is just fanmade job or Duke's heavenly dreams. Well, except maybe Derelict and Golden Carnage, those look like legit parts of that dream canon due to their architecture and atmosphere with close ties to episode 1 and 2. And maybe Freeway too, but that's more like a map between Hollywood Holocaust and Red Light District.

Autism mode off.

>> No.5254990

>>5252429
Yeah BM is pretty damn good as far as remakes go. My only complaint is that the H.E.C.U. AI feels dumbed down from the original.

>> No.5255174
File: 523 KB, 720x659, CT.png [View same] [iqdb] [saucenao] [google]
5255174

>>5251504
Don't pretend it's not Reddit's favorite "retro" game.

>> No.5255180

>>5252997
Fucking clueless.
No zoomer or non-gamer (think your average truck driver) has ever heard of Grim Fandango. Or ever will, provided you can keep your autist trap shut.

>> No.5255181

>>5253359
Based and redpilled.

>> No.5255638

>>5251597
>amazing games like
>Quake

This must be the worst post I've ever written on 4chan.

>> No.5255662

>>5255174
You putting quote marks around it doesn't make it not retro.

>> No.5255672

I don't know who hurt you, I do wish you the best because I can't imagine being this jaded and dry.

>> No.5255680

How can you deny that Half-Life is one of the greatest first-person shooters of all time? I've had enough of this effortless shitposting!

>> No.5255698

>>5251597
are you going to spread this bait pasta allover 4 chins now

>> No.5255824

>>5251693
Why makes you think so?

>> No.5255916

>>5255680
Black Mesa made it obsolete.

>> No.5257382

>>5251648
Is that USA Ico cover art?

>> No.5257567

>>5252997
This triggerred me.

I can understand hating on Grim Fandango for the sake of iconoclasm, but I can not think of literally single good thing about Tex Murphy series. These games have shitty gameplay, ugly graphics and they are plain fucking stupid. It's literally throw shit against the wall and see what sticks. I had some expectations for Overseer, but stopped playing when devs decided to throw cyberpunk to shitter and make me explore Aztec ruins. Every single Access adventure game is shit and Chris Jones is tone deaf.

>> No.5257601

>>5257567
First Tex Murphy game, Mean Streets, is quite conceptually interesting, a full fledged (futuristic) private dick simulator. And it introduces pretty much everything of notice in regards to the setting as well. I guess, Circuit's Edge is a tiny bit similar to it concept-wise, but it's more like a passing resemblance, and other than it, I know of no other game like Mean Streets.

Martian Memorandum, however, is such a fucking piece of dogshit, Jesus Christ.

>> No.5257704

>>5255916

Black Mesa is soulless.

>> No.5258019

>>5253006
Pathetic.

>> No.5258021

My wife likes Harvest Moon.

>> No.5258035

>>5253489
What the hell is a 2uake?

>> No.5258038

>>5255916
zoomer

>> No.5258127

>>5253329
FUCk yeah!!!! Running up to a Caco and saying FUCK YOU!!! with your middle FINGERS OUT!! WHile you SHOOT IT TO FUCKING PIECES!!! FUCK YES!!! THis is the Doom i remember. Rip and Fucking TEAR!!!

>> No.5259512

>>5251504
I'm looking for a HL1 mod I've played as a kid. It was basically a multiplayer RPG on HL1 engine, you start out in a temple that had a light side and a dark side, then come out to the wilderness after picking your class. Medieval/fantasy setting and I believe could support more than 32 players which was a breakthrough at the time, although I dont believe it ever got that full. Played it on WON, please help out if you remember.

>> No.5259581

>>5251504
Whatever your favorite game is OP. Since only a zoomer would make a thread this bad. Kill yourself.

>> No.5260279

Zoomers won't put Fortnite down long enough to try retro games anymore, so a retro game they like needs to be especially immediate in their delivery of fun. Therefore no games fit your list, except Super Bomberman 2, according to my own research. But I'd say that's equally a game that gamers with good taste enjoy.

>> No.5260309
File: 36 KB, 223x320, NES_Tetris_Box_Front.jpg [View same] [iqdb] [saucenao] [google]
5260309

duh

>> No.5260380

>>5251504

-metal gear
-castlevania
-metal slug

That's the top 3 no taste retards love to push any chance they get.

>> No.5260387

>>5260380
they all great games lol. what games do you like?

>> No.5261019

>>5253359
this, and also sonic adventure.

>> No.5261059

>>5260380
I don't know, man, all of those are very fucking good. There's way worse garbage, like Thief and shmups.

>> No.5262189

unironically mario 64

>> No.5262207

>>5255174
Also, it actually IS good.

Terrific story, memorable characters, kickass soundtrack, LOADS of replay value, and a time-travel mechanic that hasn't been pulled off as successfully since.

God, I wish the fucking snobs on this board would just fuck off and die already.

>> No.5262251
File: 20 KB, 465x465, 1545414369578.jpg [View same] [iqdb] [saucenao] [google]
5262251

>>5262207

>Terrific story
Mute teenager leaves his village to save the world from the big bad. On the way he meets colorful new friends and gets an airship. Wow, so fresh and original!!

>memorable characters
Wow, a fucking frog named Frog. If the devs actually tried he would have a name like Pepe Grenouille.
And Amano designs>Toriyama designs
If you dispute this you are either autistic or so prole your mother put Mountain Dew in your baby bottle

>kickass soundtrack
Melody-less muffled bloops and blops

>LOADS of replay value
Like what? A lame and pointless newgame+ mechanic or a couple situations where you can affect the fate of a minor character you'll only talk to like 3 times in the whole game?

>and a time-travel mechanic that hasn't been pulled off as successfully since.
What? Majora's Mask (2000, N64) is well known as one of the few games that pulled off time travel in a way that isn't laughable to those with an IQ north of 110.

>> No.5262345

>>5262251
If you reduce any story to its main beats, you'll find yourself hating everything from Shakespeare to Joyce.

>> No.5262407

>>5262345
...and here we are comparing video games to literary classics again. Really, Anon, you should know better by now.

>> No.5262435

>>5262251
based as fuck

should have pointed out the hilarity of said teenager's bizarre appearance and choice of weapon while you were at it though

>blood red hair
>garish teal tunic
>a fucking samurai sword

nigga looks like weeaboo bozo the clown

>> No.5262440

>>5262435
akira toriyama is actually a shit artist and he was only used because he made a popular (shitty) manga

>> No.5262738

>>5262251
>Mute teenager leaves his village to save the world from the big bad. On the way he meets colorful new friends and gets an airship. Wow, so fresh and original!!
Chrono Trigger helped create that stereotype though.

>> No.5262769

>>5251597
the only thing in your post I will support is Timesplitters 2 being a naughty game

>> No.5262774

>>5253489
Calling Quake 3 a tech-demo is a fuckin' joke

>> No.5262804

I'll admit doom's level design is shit. I'm a doom fan and I've only completed the first game because it's so boring. Maps get too complicated. The first few maps are pretty good but the later maps get way too long. Way too much backtracking.

Doom 2 has the WORST level design though. Everything is shit brown, most levels look like castles which is unappealing considering that doom 2 is a sci-fi horror game. It also has very complicated levels which require a lot of backtracking. Doom 2 is only good because it adds weapons and demons to doom, and the multiplayer is fun. Doom 2 keeps all of the textures from doom, And the engine is the same so it's just as easy to mod. Doom 2 is the best doom game for modding but the vanilla game is shitty

The quake series has mostly seemed overrated to me. The gameplay is slower than doom, and the levels are even longer, more complicated, and require EVEN MORE backtracking. Quake is not bad but it's just not fun to me. Quake 2 is my favorite out of the franchise though. Quake 2 is actually fun.

I play doom almost every day but I always play with mods. Playing doom 2 on a custom map in GZDOOM is really fun. Brutal doom is the epitome of doom mods. I have a huge list of doom mods that I've either come across online or I've made myself. If you think doom is boring I'd recommend you play it on GZDOOM. You need doom 2 for most mods to work so I'd recommend you ONLY get doom 2 if you want to mod and not play the vanilla game.
Make your own maps. I've spent entire weekends making maps and its really fun. If you don't like the textures in doom then you can get texture packs

>> No.5262808

>>5253329
Yeah. The mods are better

>> No.5262821

>>5262804
>Quake
>slower than Doom
pennjillette.jpg

>> No.5262835

>>5251737
>Metroid Fusion
Found the zoomer who needs constant hand-holding from start to finish.

>> No.5262854

>>5251597
This must be one the stupidest shit I've seen in written

>> No.5262858

>>5262854
And yet, you can't refute it because you aren't even smart enough to type an 11 word sentence without writing it like you're medically retarded.

>> No.5262860

>>5262804
you said doom a lot of times

>> No.5262879

Literally every Nintendo game

>> No.5262881

>>5251504
>Half Life, Thief, Mgs, Super Mario 64, OoT, Metroid, Doom, Chrono Trigger, Tetris

Is this one of those bait threads? I have a hard time thinking anyone actually thinks all these games are bad.

>> No.5262885

>>5251737

this.

>> No.5262909

>>5251597
based

>> No.5262930
File: 72 KB, 700x480, 1527734242330.png [View same] [iqdb] [saucenao] [google]
5262930

>>5251504
>TL: stop liking what I don't like

>> No.5262956

>>5262881
tetris isn't bad, it's just the only old game that younger people have played/know about. people mentioning those other ones are just dumb