[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 197 KB, 400x250, The_African_Kingdoms.png [View same] [iqdb] [saucenao] [google]
5194518 No.5194518 [Reply] [Original]

Why did it never have as big a cultural impact as Starcraft despite ultimately being the winner in the test of time?

Also, Age of Empires 2 thread.

>> No.5194523

It wasn't as popular upon release.

>> No.5194535

Not enough action at the beginning of matches.

>> No.5194541
File: 9 KB, 210x210, huskarl.jpg [View same] [iqdb] [saucenao] [google]
5194541

*floods your base*

>> No.5194683

>>5194518

because sci-fi settings are more culturally appealing than historic ones for the majority of people.

>> No.5194748

WE

>> No.5194753

>>5194748
WUZ

>> No.5195005

I never heard of starcraft until few years ago
aoe was way more popular back in the day, at least among my friends and the pc magazines I bought
what do you mean with "big cultural impact"? isn't just a korean thing?

>> No.5195008

Total Annihilation > AoE > *craft

>> No.5195013

>>5195005
ever heard of kek?
zerg rush?

>> No.5195037

>>5195013
>kek
yes I played wow, many years later
>zerg rush
only on the interne, according to urban dictionary the term is not older than 2004
as I said, this was my experience, I never knew or cared about starcraft while aoe monk jokes were heard even among normies

>> No.5195084

>>5195037
Well urban dictionary is wrong, because Zerg rushes were a thing since the late 90s.

>> No.5195683
File: 148 KB, 568x539, 1543159732732.jpg [View same] [iqdb] [saucenao] [google]
5195683

>> No.5195685

Starcraft is more gookclick friendly and actiony.

>> No.5195693 [DELETED] 

>>5194753
KANGZ

>> No.5195771

>>5194518
people got it confused with the historical sims like ceasar and other management shit

>> No.5195823

>>5194518
Because history is boring for most people. History buffs loved it but scifi shooting stuff is more exciting. Also the studio went under and lost its relevance.

>> No.5195946
File: 26 KB, 440x348, reaction.jpg [View same] [iqdb] [saucenao] [google]
5195946

Are you all fucking pulling my leg here.
Every person I know has played AoE II at some point in his/her life, It's one of the few games that is still regularly talked about, despite how old it is
While I don't deny Starcraft's impact in RTS, It's not as well known internationally as Age 2

>> No.5195997

>>5195008
Total Annihilation is the worst of all those.

>> No.5196110

>>5195946
I was thinking the same thing. No one I knew ever talked about Starcraft, while virtually everyone knew AoE.

>> No.5196116

>>5195946
This, all of my normie friends know about it and get the "wololo" reference

>> No.5196274
File: 42 KB, 155x162, Cataphract.gif [View same] [iqdb] [saucenao] [google]
5196274

>>5194541
*blocks your path*

>> No.5196287

>>5196116
>>5195946
Well, that's the point. People still fondly remember Age of Empires 2, but it was Starcraft that made it among popular media and became a de facto national sport.

>> No.5196353

It may not have been as popular as starcraft, but I know that many people played aoe2 when it came out.

>> No.5196367
File: 101 KB, 396x385, sad frog crying and biting lip.jpg [View same] [iqdb] [saucenao] [google]
5196367

>20 years later, Starcraft still has an XBOX HUEG community
>C&C community is dead and AoE is barely surviving as a community thanks to the HD Edition on Steam

>> No.5196909

>>5195946
Huh.
Based on my experiences there are much more people who played Starcraft and Red Alert 2 than ones that tried AoE 2.

>> No.5196957

If only everyone who played aoe 1 played aoe 2 it would be even bigger. Didn't know until a couple years ago how much better 2 was.

>> No.5196984

>>5196116
>all of my normie friends
yikes

>> No.5197747

>>5194518
>despite ultimately being the winner in the test of time?

in what capacity? broodwar still has many more players and far more active tournaments than aoe2

>> No.5197750

>>5196957
It isn't

>> No.5198182

>>5195037
>only on the interne, according to urban dictionary the term is not older than 2004
lol wtf
We used the term in Everquest all the time in 1999-2000. The term was used as a pejorative when a raid would use a "zerg tactics" to kill a boss with 3x 4x the required number of people. It was a direct reference to Starcraft.

>> No.5198367

>all of this infighting between RTS fans instead of just appreciating all that the genre has to offer
>actually believing in the "gookclick" meme

>> No.5198537

>>5198182
>in 1999-2000
I didn't have a decent internet connection until 2002
t. yuropoor
>everquest
were mmorpg already mainstream before wow in the US?

>> No.5198572

>>5195683
I see what you did there.

>> No.5198593
File: 765 KB, 1690x862, 2ch_top_100_games.png [View same] [iqdb] [saucenao] [google]
5198593

Based Ruskies know that AoE2 is the greatest RTS of all time.

>> No.5199392

>>5198537
>were mmorpg already mainstream before wow in the US?
I wouldn't say mainstream, it was nothing like World of Warcraft. EQ had 550k subs at its peak, and in 2000 it was probably only around 200k-300k. WoW cleared that in just a few months and just kept going at that rate for almost 5 years (something like 10 million subs worldwide).

Everquest was popular, though, and more importantly, it was clearly generating enormous revenue. Back of the envelope calculation suggests they were raking in something like $30-$40 million a year in subscriptions on top of box game sales of the game and frequent expansions. The rest of the industry noticed and wanted on that gravy train.

Incidentally, I don't know numbers but there were definitely a good number of Europeans playing Everquest. It was North Americans mostly, but my server in particular had a lot of Germans and some huehuehues. And I knew a few players from the UK as well.

>> No.5199425

>>5195946
maybe if you're a ruskie or yuropoor. Most of the people i know talking about RTS would recall either Starcraft or Red Alert 2

>> No.5199974

FOREGARE?
Needs fear

>> No.5199998

>>5199425
from wikipedia
>By May 2007, StarCraft had sold over 9.5 million copies across the globe, with 4.5 million of these being sold in South Korea.
>Combined sales of all Age of Empires games released between January 2000 and August 2006, including The Conquerors, had reached 4.1 million units in the United States by the latter date.
excluding korea aoe wasn't so behind in sales, starcraft was without doubt bigger but in euroland medieval themes are pretty popular, having actual castles and history around us instead of mcdonalds and approved no-racist monuments
OP pov is only valid in NA or asia, also there is no such a thing as a videogame with "cultural impact" except maybe pokemon

>> No.5200087

>>5195683

fucking kek

>> No.5200124

>>5199998
>OP pov is only valid in NA or asia, also there is no such a thing as a videogame with "cultural impact" except maybe pokemon
Unless you have some extremely narrow view of the concept that says only higher echelons of literature or film constitute "culture", then this is not true. There's plenty of video games with characters and motifs that can be considered to have left a cultural footprint.

>> No.5200142

>>5200124
can you make some examples pls?
until ten years ago only nerds cared about videogames and could grasp a mgs cardboard joke, normies exposure to videogames were movies like tomb raider or resident evil, but they are all shit and without any cultural value
only pokemon was an argument in mainstream media two years ago during the first month of pokemon go
also after every gta release there are concerned moms complaining
I don't know, maybe is just my country full of old folks and most "gamers" only have the latest playstation with the latest fifa/pes

>> No.5200149
File: 101 KB, 486x580, 1542589588550.png [View same] [iqdb] [saucenao] [google]
5200149

>>5195683
>>5200087
>>5198572
i dont get it

>> No.5200159

>>5195005
>I never heard of starcraft until few years ago
I can't even imagine how that's possible.

>> No.5200161

>>5195946
I have the exact opposite sensation. Until this thread, I never even knew where the smiling black man was from, but I remember there already being Starcraft on the computers at school.

>> No.5200181

>>5200161
>where the smiling black man was from
pretty sure he's from the recent expansion, african kingdoms or something, not really iconic or well know as conquerors
>>5200159
my friends and I were console peasants, I'm pretty sure I've saw my cousin playing it in early 00's (I remember being impressed by terran building flying) but my pc was underpowered so I wasn't very interested in rts, I still remember trying to run aoe2 on that piece of shit PII
also during high school I've stopped playing games completely, only found out about these gems in college (stronghold crusader 2 is one of my favourites)

>> No.5200208

>>5200142
>shit and without any cultural value
See, I think we have a different view of culture, because even absolute garbage popcorn flicks carry a certain notion of culture, even if it's heavily superficial.
You have flicks like Ready Player One and Wreck-it-Ralph in cinemas.
Some video games are even reflexive of cultural trends, if only talking about how Starcraft is an ungodly mishmash of Starship Troopers, Warhammer 40000 and comes from an era where the Confederate flag was still an endearing symbol for the simple-minded redneck folk.
A South Korean minister pleading to the government that military operations are "not Starcraft" and shouldn't be thought of as a video game did happen and can serve as an example of a video game being brought up to illustrate a serious issue in a way common people might understand.
If you're talking about culture in the minimal context of social behavior and recognizable icons, there's plenty of "cultural impact" left by video games. Not a lot of it might be particularly nobilitated, but it's there.
You may also argue that the way localization works can form a specific brand of microculture that is only understandable to a public in a certain cultural locale - e.g. old Polish theatre actors being widely recognized by the younger generation for their voiceover work for old RPGs.
Then you have people arguing that, for example, Planescape: Torment or Deus Ex have been an achievement in writing and building a video game narrative. My point here isn't to argue whether P:T would be a good piece of literature, but we're arguing about 'cultural footprint'.
I understand if you think video games don't leave a cultural footprint because the things I listed here are questionable as works of "higher" culture, but my entire view is that, even if videogames haven't had their Bergman or Dostoevsky yet (or whether they ever will), that doesn't mean they haven't spawned cultural achievements - however miniscule or lowbrow they might be.

>> No.5200224

>>5194753
KANGZ

>> No.5200380

>>5200149
me neither

>> No.5200626

>>5200149
>>5200380
https://www.theguardian.com/world/2018/nov/21/american-killed-isolated-indian-tribe-north-sentinel-island

>> No.5200746

>>5197750
Wrong

>> No.5202139

>>5200626
Oh.

>> No.5202405

It was a very different game compared to Starcraft, the only real similarity is that they are both RTS.
Starcraft was just a better game for competitive 1v1 online gaming, which is something that has a lasting appeal.

>> No.5202628

>>5194518
Starcraft's UMS maps had a larger variety than AoE2, not to mention battle.net was better than whatever AoE used back then. I remember having to navigate around in a web browser and it was really shitty for finding games.

>> No.5202637

It had a much bigger cultural impact in the west.

>> No.5202652

>>5202405
you're probably right about the competitive aspect but aoe has a comfy feeling starcraft didn't have for me
maybe I'm just bad, but starcraft gives me anxiety

>> No.5202664
File: 3.52 MB, 638x368, micro.gif [View same] [iqdb] [saucenao] [google]
5202664

>>5202652
>starcraft gives me anxiety
I am a *huge* Starcraft fan and I find that very understandable. Don't worry. The best way to enjoy Starcraft in a comfy way is with 3v3 matches on maps like Hunters or Big Game Hunters, preferrably with a tight knit community of friends. However, I concede that AoE2 is even better for these kinda team matches if you're into large scale battles and a slower experience. My whole argument here would be that 1v1, in my experience, is always the most tryhard mode, but team games / FFA is where you can get your comf on.

>> No.5202718

>>5195037
11

>> No.5203675

>>5194518
>Cultural impact
>Starcraft

Starcraft was the first Blizzard game with differing factions which spawned a lot of clones (as all Blizzard games did).

AoE2 is just a better version of AoE1. Any "cultural impact" was taken up by AoE1. Heck, Starcraft 1 is a game that was influenced by AoE1 as well. The bottom-bar as opposed to a side-bar is an AoE invention. Ramps and bonuses fighting from the above in Starcraft also originated in AoE1 (and if you know anything about Starcraft at all, these things make the game what it is).

>> No.5203712

>>5202405
i don't think that's true. Star Craft has a higher pacing especially in the beginning, but that doesn't make it more appealing for 1v1. Age of Empires is like a chess game where the beginnings are somewhat similar and then evolve into different game types. Watch a Viper vs Mbl game and you're gonna be suprised how entertaining a AoE 1v1 can be

>> No.5203717

AoE was a boring game created by Microsoft during the shitty windows 98 era where they were synonymous with garbage. The sound effects were retarded and the units said stupid phrases like "medirty" when clicking on them. In general it was a game that seemed like only old weird people would play. StarCraft was actually good and had a sci-fi charm to it, and the bundled map editor had loads of fun maps being created all the time on battle.net. In fact the ums maps spawned several genres of games that are popular today such as DotA that are simply copies of StarCraft maps created by kids in the 90s.

>> No.5203730

>>5203717
it wasn't created by Microsoft you dipshit

>> No.5203750

>>5203730
Yeah it was retard, it even has a huge Microsoft logo on the box art. Look up what microsoft studios is. You are probably one of those retards that doesn't even know that Xbox was created by microsoft while you pay a monthly subscription to them just to play call of duty online.

>> No.5203754

>>5203750
microsoft was the publisher you complete idiot. It was created by Ensemble Studios

>> No.5203758

>>5195084
>late 90s
Starcraft was released in 1998. So it had a big impact since day one?

>> No.5203759

>>5196287
Just in South Korea.

>> No.5203760

I think I remember AoE1 being more popular. AoE2 had its time, but nowadays it's alive only because the HD version on Steam.

>> No.5203764

>>5203760
>only because the HD version on Steam.
so why isn't that reason enough? There is a big renaissance of this game ever since Viper is playing. Microsoft makes tournaments with 60,000 price money.

btw AoE2 was much more popular than AoE1 ever since it had been released. AoE1 is weaker in every aspect

>> No.5203767

The only people who enjoy age of empires are people whose only other game experience they have is math blasters.

>> No.5203787

>>5203767
Haha I'd agree with you but only if you swapped AoE with AoM

>> No.5203803

>>5194518
If you are creatura of norteamerica or gookoid then Starcraft was more popular. If you are from any of the human parts of the world then Age of Empires was more relevant.

>> No.5203808

>>5197747
>>5196367
AoE2 has a huge community but it's made up of poorfag third worlders who don't play online but rather on LAN with their local community.

>> No.5203816

>>5203808
your post is 10 years late, there are hundreds of thousands playing on steam and the same amount on voobly

>> No.5203819

>>5203816
And hundreds of thousands more playing non-steam versions on LAN I can assure you.

>> No.5203821

>>5203803
Starcraft clans in my part of the world (Central-Eastern Europe) are way bigger than the AoE community.

That said, I really don't understand the point of fighting over what's "better" when you can just enjoy both, as they don't even exactly fill the same niche.

>> No.5203826

>>5203821
I'm not fighting, i'm just pointing out a fact. Blizzard wasn't huge outside of NA and Asia for most of history.

>> No.5203849

>>5198593
Is that list in any particular order?
Cause it doesn't seem to be.

>> No.5203854

>>5203826
>>Blizzard wasn't huge outside of NA and Asia for most of history.
Disagree with this simply because of the Warcraft and Diablo games.

>> No.5203861

>>5203826
Plenty of Blizzard fans in Europe in my experience. The current SC2 world champion is a Finn, and the Brood War European scene would often beat Americans and sometimes even take wins off of Koreans. Also, in my country, the localization of D2 and WC3 rendered these games immortal, and it took until like 2008 to kill the D1 community off (with all its clans and PvP scene) for good.

>> No.5203864

Why was the AoE2 soundtrack so fucking groovy?

>> No.5203871

>>5203819
Interesting. Tell me more. Didnt know thats a thing.

>> No.5203908

>>5203821
>Starcraft clans in my part of the world (Central-Eastern Europe) are way bigger than the AoE community.
Maybe now, but they most definitely weren't back in the games' heyday is the point.
Your father played AoE, your teacher played AoE, your crush played AoE.
Starcraft was rather tame in comparison, and only really played by the teacher since he's keeping an AI competition going.

>> No.5203948

>>5203908
>your teacher played AoE
My high school IT teacher laddered on Starcraft rather extensively as an oldschool Protoss player. Everyone else had a fairly passing interest in AoE and while people knew and recognized it, and it surely was a phenomenon - it wasn't a lone hit.
I don't know where in Europe you live, but where I live, there was just as much opportunity for Starcraft LAN as for AoE, Counter-Strike, Quake or Warcraft. People formed communities around these games extensively all over Europe, and especially here.

That said, I don't know what you consider to be the Starcraft heyday. Arguably, Starcraft's "heyday" was a bit more prolonged considering my country had a player beating a Korean on the world scene in an amazing upset in 2005, and even earlier, in 2002, my countryman playing Starcraft in a televised match.

You would really have to specify what you mean by "games' heyday", because I'm an European who grew up around Blizzard games and around the robust communities built around them here.

>> No.5203969

It benefited from not being as popular to play competitively because it meant that the devs could actually make significant changes to the gameplay and balance without esports fags sperging out and having a shitfit.

It's the better game now because they have been able to continue to develop it post-release, where as Starcraft will never get anything more than slight balance changes and even those make the fans cry,

>> No.5203974

>>5203969
But Starcraft has had plenty of balance patches until the game was in a state where most people agreed there's no reason to keep reinventing the wheel. Nowadays the game is balanced through maps, and those come out every year, so I'm not sure what your point here is if all the races are playable and each enjoys remarkably fair odds against one another.

Does it bother you that Scouts and Ghosts aren't used in competitive play? Why? Just play BGH, Team Melee or fuck around in FFA, where both of those units choices can actually be fairly solid.

Unless you're asking for a completely new expansion pack, but again, if it ain't broken, don't fix it.

>> No.5204278

>>5203717
>>5203750
I despise micro$oft but you are an idiot
also they make more garbage now, just look at the win10 shitfest
aoe2 works perfectly on wine anyway (starcraft too)
>>5203808
I'm sorry you can't buy some mcfriends lardass, online games are shit, you'll never know how fun is playing with actual friends

>> No.5204731

>>5195683
didn't wololo hard enough

>> No.5204791

>>5203675
There was like 5 months between the games, it is possible that AoE influenced StarCraft that much?