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/vr/ - Retro Games


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File: 337 KB, 480x357, zeldalinktothepast_inline-2ac07a84-a6d1-413e-8ad3-562cfb10982c.png [View same] [iqdb] [saucenao] [google]
4870669 No.4870669 [Reply] [Original]

what games did you drop?

>> No.4870682

>>4870669
Way too many to count, I am a wicked picky gamer. In addition to that, Super Mario 1-4, Sonic, virtually every other platformer. Most shmups other than Gaiares and most rpgs.

>> No.4870696

definitely that ice dungeon made me quit and I had this on GBA with nothing better to do

>> No.4870704

>>4870669
Fire Emblem, I tried some of those janky translations hacked roms figuring 'this series is a big deal so I should try to progress through as originally intended before playing the western localized ones'

I couldn't stick long through any of those Super Fami ones, though

>> No.4870706

>>4870669
I dropped ALTTP too, didn't have much fun and didn't know where to go

>> No.4870707

>>4870704
eh, they're worth a curiosity play if you want to see marth before he got feminized by sakurai

>> No.4870738

This is videogames-retro, not videogames-reddit. Fuck off back to where you came from you underage little shits. No one wants you here.

>> No.4870747

>tfw barely touched alttp back in the days but replayed it over a thousand times speedrunning randomizer

>> No.4870840

definitely the most overrated zelda game.

>> No.4870845

Fire Emblem.
Secret of Mana.
Every Final Fantasy besides the first one.
Rayman 2.
Every CastleVania after the first one.

>> No.4870854

>>4870669
Alttp, Super Metroid, and Live a Live.

>>4870840
I agree.

>> No.4870862

>>4870696
>definitely that ice dungeon made me quit and I had this on GBA
The Ice Dungeon is gimped to be easy as hell on GBA.

>> No.4870871

>>4870840
This, it just doesn't has much variety.

>> No.4870872

Ones I remember dropping, some of them not retro...

Wetrix, because I'm just not capable of providing the pixel-perfect precision that game demands.
Chrono Cross, because I couldn't wrap my head around the battle system. I did come back to it a few months later and enjoyed it.
Vagrant Story, because there was just so many tiny things about it that pissed me off until I just couldn't take it anymore.
Dawn of Mana, because I couldn't beat level 2, but it wasn't giving me any reason to care to try either.
The Zelda Oracle games, because they're boring.
Star Wars Rogue Squadron, because I couldn't git gud past level 7 or so.
Every roguelike I've ever played, because I can't stand losing level progress and/or equipment after every stage.

>> No.4870889

>>4870706
Imagine not being able to figure out where to go in a world as tiny as ALTTP's Hyrule.

>> No.4870890

>>4870840
It's overrated but not as overrated as Ocarina.

>> No.4870915

>>4870669
Lufia 1.

>> No.4870926

>>4870889
Imagine being as good at videogaems as this guy

>> No.4870941

>>4870926
It takes 30 seconds to run from one side of the world to the other in that game. It's a very easy game. Not to mention the shit is marked on the map for you.

>> No.4870953

Super Mario RPG. It was funny and lighthearted, I could walk 3 steps without an encounter but JRPGs aren't for me. My save is sitting at 5 stars for over 4 months now I don't think I'm gonna touch it again.

>> No.4871001

I haven't dropped it yet, but I'm really losing interest in Jet Force Gemini.


>>4870926
The game literally shows you where your main objectives are on the map. It's only the side stuff and secrets that aren't blatantly shown to you.

>> No.4871012
File: 19 KB, 320x240, Story%20of%20Thor,%20The%20(S)[1].png [View same] [iqdb] [saucenao] [google]
4871012

I dropped a fuckton of games like 60-80% in. E.g. Story of Thor (Beyond Oasis). Got to that temple where you have like 5 levers in the first room and figured I'll deal with this bullshit later and then never came back.

Same goes for Final Fantasy III (3D remake). I've got to the part where you get to a whole new world map and then finally get an airship to explore it. I figured, yeah guess you have to read a guide on all the tucked away items to not fuck yourself over in the super hard final dungeon. Still have the save actually, but no desire to play it.

>> No.4871017

>>4871012
Having played FF3 all the way to the end, I don't blame you, and you really aren't missing anything. FF3 is a fucking grindfest full of annoying bullshit and a job system that actively punishes you for experimentation. The items aren't a huge deal, I fucked up and skipped all the good summons myself. The main thing is just grinding your team up to a good enough level to have plenty of HP and MP, and to get your people to a nice high class level for either Ninja or Sage. Then you march in with your uber team, slog your way through to the boss, then sit there throwing shit at it while casting high level healing and damage spells. The boss just sits there and throws the same 2-3 attacks at you. Oh, and the entire final area is a giant bland hallway. Yay. Don't even get me started on the balance and design issues.

I gave up on trying to beat Herc's Adventures cleanly. The game is a slow march around the map with far more grinding than should exist in an action game. It may seem fun at first, or with a friend. But after getting the cow back from Sparta, you will start to realize you'll be seeing copy/pastes of the same enemies for the rest of the game. You'll figure out the map is convoluted just to keep you from getting from place to place at any decent speed, as you walk back and forth on a narrow path just to reach the bottom of the current screen. The entire game is designed around one simple mechanic. Have you enough Gyro's to survive the current challenge? That's it. If you have enough, you just gotta fight through it. If you don't, you will die somewhere along the way and use up one of your few lives. Don't have enough Gyro's? Keep grinding coins and buy more. Depending on where you grind, you get 1-2 coins per trip. Gyro's are 2-3 coins depending on where you buy them. Yes, you will want to refill after EVERY challenge. Here's some bleach to drink, you'll thank me for it later.

>> No.4871023

>>4871017
>cont
Eventually I got tired of the shit and cheated to give myself 10 of every special key, went straight for the golden fleece and then went directly to Hades. After blowing through the underworld, I got to see the terribly half-assed ending movie, then dumped into the post-game interactive credits area. I've pretty much explored the entire game front to back, and know both of the major secrets, including the hidden "THE CHEAT" signs and the hidden A key in the post-ending credits area. Since cheating to the end, I've had 0 desire to beat it cleanly, or even play it ever again.

>> No.4871027

>>4870941
It also takes one second to open the world map and see the quest markers on your map. Unless you're such a brainlet that you got lost before the first dungeon anyway.

>> No.4871052
File: 22 KB, 480x360, bullshit.jpg [View same] [iqdb] [saucenao] [google]
4871052

>>4870669
Splatterhouse 2. I got to that fucking boss that uses the slide attack before turning into a spider and realized between his two phases you have to hit him about 500 times while you only have 4 hit points yourself and even though your attacks come with narrow little hitboxes he damages you even if you're jumping on the back of his head, which you kind of have to do because the only way to reliably hit him is to take your slow, massive character and have him do a spinning 180 jump kick while dodging the slide attack and moving in the opposite direction of the thing you're trying to hit. Fuck that fucking boss and whoever decided it needed to be a marathon of jumpkicks.

The first one was kind of a grind at times, too, but the second one seemed determined to make every level a slog. It just wasn't fun anymore

>> No.4871323

>>4870669
FF5. Its not that i really dropped it per say more like I get interrupted. Played on psp...lost my save on a file transfer. Played it again on my phone...got to the end or close. Phone stops charging, had to change phones and couldnt transfer out my save. Its the 5th time restarting it and I still havent finished it. Not sick of it, its a great game.

>> No.4871324
File: 10 KB, 256x224, s49s1.gif [View same] [iqdb] [saucenao] [google]
4871324

>>4871017
>FF3 is a fucking grindfest
Is not. The FF with the lowest encounter rate and smallest dungeons. The last dungeon is bad only in comparison with the rest of the game, because by FF standards is a normal final dungeon.

Better not try any other FF if you think this is grinding, let alone DQ.

>> No.4871348

>>4871324
Thats not ff3

>> No.4871383

>>4871348
Next you are going to say a photo would not look that clear.

>> No.4871447
File: 108 KB, 640x480, 788897-fallout-dos-screenshot-this-is-the-starting-location-of-the.png [View same] [iqdb] [saucenao] [google]
4871447

>>4870669
twice now I've tried to play Fallout, and twice I've stopped fairly quickly into the game.
Outwardly it looks like a fun game, but once I begin playing I invariably realize that *everything* about it (the graphics, the sound, the setting, the pacing) isn't to my taste.

>> No.4871451

>>4871027
But there also things you need to do that couldn't possibly be known without prior knowledge to beat certain parts

>> No.4871456

>>4870862
I had no idea what to do, I spent many car rides exhausting that dungeon and just couldn't see what I was missing. I didn't have a puzzle I was stuck on I was trying to find the puzzle I was supposed to solve.

>> No.4871457

>>4870669
I dropped Wario's Woods on the NES because I didn't really understand what the point was and it didn't captivate me. Funnily enough, it's become my favorite puzzle game many years later after I gave it a try again.
I still prefer the SNES version however.

>> No.4871459
File: 55 KB, 474x412, gades.jpg [View same] [iqdb] [saucenao] [google]
4871459

>>4870669
Lufia II: Rise of the Sinistrals.
I started and dropped it, then restarted it some time later and dropped it again.
The reason is that I wanted to finish the Ancient Cave before losing Dekar both times. But because I am a coward, I don't want to go face the Jelly without finding a Gades blade from a blue chest, but I simply had no luck withthat.
So I spent both times grinding the cave for hours, to the point where I forgot what actually went on in the story, or which places I wanted to check out where I suspected hidden treasure.
inb4 you can't get a Gades blade in the cave during the normal story mode, only in Gift mode please say it isn't so

>> No.4871476 [DELETED] 

Kingdom Hearts Chain of Memories

>get through every part of the early game with relative ease, think the card system is just a fun customization thing but more of a novelty
>suddenly fight the ice fuck outside of the gates and absolutely none of the cards I have work, suddenly there is an actual deck building and strategy involved

Difficulty spikes are the worst crime, introduce shit gradually if it's going to be important, don't just make it not matter for a long time and suddenly become important to win the game

>> No.4871480

I've never been able to make it through Chrono Trigger. The game just does not click with me. And I want to like. The battles just seem so slow.

>> No.4871481

>>4871480
That zeal dungeon is where I lost interest, I don't know why but by that point I just stopped caring and never picked the game back up.

Also an additional opinion that FF3 was a grindfest, totally dropped it while grinding to fight the gold palace boss.

>> No.4871483

>>4871451
This is bait.

>> No.4871487

>>4871324
Is that Zelda Classic? Where did you even find that screenshot?

>> No.4871498

>>4870669
I got bored of playing vanilla, so I got into playing the randomizers and that sparked my interest in the game, again.

>> No.4871503
File: 120 KB, 500x437, 204BE53E-17C5-445F-9710-337DDF308E28.jpg [View same] [iqdb] [saucenao] [google]
4871503

>>4871487
>Zelda Classic
>Google
I'm intrigued...
So, it uses a similar palette as Link's Awakening/Oracle Series?

>> No.4871557

>Seiken Densetsu 2
The combat just felt like chore.
>Shin Megami Tensei
I kept getting lost. Maybe I should replay it with a map.
>Castlevania 2 Simons Quest
Lost interest after reaching the first level for some reason. Which is weird, because I love every other Castlevania I've played.
>X-Men (Mega Drive)
Got stuck in the 1st level.

I feel like giving them another chance since this was atleast 10 years go.

>> No.4871606

>>4871557
Just use a walkthrough to SMT

>> No.4871721

Prob going to drop Last Bible 3 in a couple of weeks max if shit doesn't start to get interesting

>> No.4871769
File: 20 KB, 220x222, 220px-Metroid2_boxart.jpg [View same] [iqdb] [saucenao] [google]
4871769

Metroid 2 for the gameboy, it might be underrated, but, really... This game is not for me

>> No.4871773

>>4871769
I feel the same way about the 2d metroids, cool music, great graphics but I get lost too easily

>> No.4871787

>>4870669
That one, FFVII after disc one, Banjo Kazooie, never beat any of the Sanics aside from 2, Half Life, Doom, DKC2. Tons really, but I got pretty far into most of those games and just lost interest. I enjoyed myself for the most part, but it never seemed worth it to force myself throughnto finish them.

>> No.4871795
File: 56 KB, 640x601, MV5BZWExZDhjZmUtOWZiYy00NDgyLTg4OTQtZTJjZGRlMTMzNmUzXkEyXkFqcGdeQXVyMjcyNzc1NTg@._V1_.jpg [View same] [iqdb] [saucenao] [google]
4871795

By far the most boring game I've ever played, and that includes walking simulators. And I say this as a fan of JRPGs.

>> No.4871801

>>4871459
just get the gades blade from gades the first time you fight him

You have to level up to 25 or 30 I think but you can totally sandbag him with IP heals

>> No.4871823

Final Fantasy II(J)
that game was really gnarly

>> No.4871848

>>4870669
I get what you mean.
I don't think I've ever finished a Zelda game.

>> No.4871849

>>4871773
how can you get lost in 2D but not in 3D

>> No.4871856
File: 814 KB, 2672x1503, 1455782444808.jpg [View same] [iqdb] [saucenao] [google]
4871856

I've got a pretty long list of games that I wouldn't consider bad but I lost interest in and never finished
>Arc the lad I
>Soul Blazer
>Secret of Evermore
>Earthbound
>commandos 1-2
>nights into dreams
>PSX tomb raider games
>Echo night
>Urban Chaos

My list of unfinished non /vr/ PC games is massive mostly due to technical reasons.

>> No.4871859

>>4871849
oh don't get me wrong, the prime games are confusing and maze-like but they're a bit more forgivable

>> No.4871870

>>4871856
>Arc the lad I
That one I would consider literally bad though. It's the blandest, most generic, barebones, uninspired piece of shit I've ever played.

>> No.4871874

>>4871870
I rather liked the characters but the combat put me to sleep

>> No.4871887

>>4871859
bit weird desu, I can play 2D Metroid just fine but Prime kills it for me, I'm retarded at 3D exploration

>> No.4871946

>>4871487
Some LoZ hack.

>> No.4871950

The last game I dropped was Lufia GBC. The Sinistral of Chaos confuses all my party and I don't have a certain ring to prevent that.

>> No.4871978

>>4871795
I loved this game but am not at all surprised to see it here.

>> No.4872041

BF I, i loved the rest but the first one was so boring for me.

>> No.4872053

>>4870669
Alien Soldier, too hard and weird controls

>> No.4872105

>>4871503
Zelda CLassic has a bunch of different tilesets. Most of them use a modified Zelda 1 tileset and palette.

>> No.4872232

>>4871324
>The FF with the lowest encounter rate and smallest dungeons.
And you will need to grind like a mother fucker to make progress in. You don't need a high encounter rate or large dungeons to be grindy. Hell, you get half of the best classes before the final dungeon and need to grind them up just to get through, THEN you get the two best classes and need to grind them up from level 1. And FF6 is nowhere even CLOSE to as grindy as FF3, what the hell are you on? FF7 isn't close either, unless you wanted to get the gold chocobo and beat the optional weapons too. FF3 is FF5 level when it comes to grinding.

>>4871476
>release date 2004
Go back.

>> No.4872258

>>4870669
Ocarina of time and majoras mask. God knows i tried.

>> No.4872291

>>4870669

I don't blame you. I'm a huge Zelda fan but ALTTP is a slog and a half.

>> No.4872308

>>4871801
Yeah, I guess I could try that next time. But level 30 is the level I got to Gruberik at, I believe so that seems a bit grindy? Not sure how long it takes to get to Gruberik after Gordovan tower.

>> No.4872413

>>4871773
I'm talking just about the first 2 games, Super metroid, Zero mission and Fusion are actually my favorites

>> No.4872435

Nintendo should have released Link's awakening on SNES instead of ALTTP. They're almost the same game but Link's Awakening had a better story and more charm. ALTTP had better graphics and bigger maps. Combining the advantages of the two would have made an amazing game.

>> No.4872442
File: 5 KB, 166x249, 1496721537700s.jpg [View same] [iqdb] [saucenao] [google]
4872442

I always lose interest in adventure games and RPGs. If it's not going right and jumping it ends up feeling like work.

>> No.4872450
File: 68 KB, 640x638, shining-force-iii-scenario-1-outo-no-kyoshin-japan-sample-sega-saturn_1481744838.jpg [View same] [iqdb] [saucenao] [google]
4872450

>>4870669
Heard nothing but how great it is, played it and it's an unbalanced mess.

>> No.4872469

Hero's Quest 1. Just wasn't as fun as the sequels, even under the novelty play pretense.

>> No.4872697

>>4870669
ALTTP is like the one Zelda game I ever gave a big fuck about. I know it like the back of my hand and can beat it without dying.
Between Worlds was kind of a fun quasi sequel/remake, and I enjoyed it.

Awakening was really novel and weird, and I liked that, but I ultimately always get frustrated at some point and give up.

>>4870696
Turtle Rock is WAY tougher.

>>4870840
Probably, but I have little to compare to.
I like the gameplay a lot.

>>4870926
It's relatively easygoing.

>> No.4872719

>>4871557
>Simon's Quest
Really understandable. It's a very strange and winding game that takes a lot of your time and isn't very exciting. I wouldn't call it shit outright, but it's pretty rough and tedious. You eiher take to it right away and plow through it, or it leaves a bad taste in your mouth and you drop it, there's no middleground.

If you liked the first Castlevania and wanted more of that, SQ doesn't really give you that, instead trying to be a different game. There's a lot of neat ideas going on, but execution is pretty lacking across the board.
If you want to see some of SQs ideas better realized, Castlevania Order Of Ecclesia on the DS does it much better (and someone will want to smash a bottle over the back of my head for saying that).

For more platforming action, I'd suggest Castlevania III, or on the SNES, Super Castlevania.

>> No.4872734

Final Fantasy 2, at first I was ok with the weird leveling up system, but when I wanted to use other more interesting magic skills that weren't fire, ice, thunder or heal, I remembered that I barely needed to use them, so they were unleveled as hell on later point in the game.
I tried to grind to get them more leveled and using them even if they were uneffective, but I got bored quickly and dropped it.
I heard the SaGa series use a similar system, is it as bad as FF2?

>> No.4872739

ITT: People who fucked up and should be ashamed of themselves.

>> No.4872778

>>4872450
The 3 trilogy is a mess, 2 is easily the best of that series.

>> No.4872786

I love Zelda, including the old ones, in fact I think you could make a strong argument for some of them still being the best games in the series, but I got so fucking bored playing Links Awakening.

Everyone goes on about the story, and yeah the story and the concepts and stuff were good and I liked them a lot. But the game has so, so many small inconveniences, like you have to change items almost every screen to get where you want to go which adds up and gets annoying a lot faster than you’d think, anytime you bump into a rock or a pot you get this annoying text you’ve seen a million times before telling you the thing you bumped can be destroyed with an item, the mazelike structure of the overworld is cool at first but then it starts taking forever to get somewhere because you have to zigzag all over the map, these quality of life issues got really really grating after a while.

But my biggest problem might be how linear the game is. You want to blame a Zelda game for being linear, this is the one, because unless you want to exploit glitches or whatever then there is ONE order you can do the dungeons. LttP and OoT both have like five-ish orders you can do dungeons in which isn’t great but it’s sure fucking better than one. And you HAVE to do sidequest stuff to get to these dungeons, the first half or so of the trading ‘sidequest’ is mandatory.

>> No.4872789

>>4872786
And then there’s that stupid ghost faggot. Like halfway through some random asshole starts haunting you and constantly has these stupid text boxes pop up that take forever to press through. He says the same exact shit over and over and over. So while I’m looking for his house I accidentally find the next dungeon, so I try to do it, and the shitty ghost wont let me. He cries about being scared and I can’t even go in. So then I spend a while scouring the map for the one random square with a decrepit house, I finally find it and get rid of the stupid fucker, and what do I get? Not some new key item or useful ability I need, I get a stupid fucking sea shell. One of like 25 collectibles for an optional quest, basically the equivalent of a gold skulltulla token. Why did I NEED to do this shit? It wasn’t fun or enjoyable at all. I got nothing good from it. Exploration is fun when you’re finding neat things or stuff to do, not when you’re aimlessly wandering for one fucking random map square on an overworld where you need to switch items every two seconds in a way which is AT LEAST as annoying as switching iron boots in OOT’s water temple.

The story is cool.
The combat is fun.
The puzzles are well done.
And I really wanted to like it.

But the game is filled with annoying bullshit that gets in the way, so I stopped around dungeon 6 or so.

>> No.4872798

>>4872786
>>4872789
posts like this are always pure kino

>> No.4872816

>>4870840
Links awakening was my first serious Zelda game and alttp honestly seems like a huge downgrade despite being on better hardware.


>>4871323
>I got interrupted
This causes me to drop a ton of games. I leave town for the weekend or something and take a few day break from a game and my urge to play it just evaporates

>> No.4872829

>>4870840
oh goddamn this. I actually enjoy it a lot, but it's not greatest of all time status
The original is way better.
Obligatory personal ranking:
MM > LoZ > OoT > Wind Waker > LTTP > LA > TP > OoA == OoS > Minish Cap > AoL

>> No.4872831

>>4870926
LTTP is pretty damn easy Anon

>> No.4872919

>>4871459
Kinda the opposite to me, beat everything then played ancient cave for real. Grinded/advanced on it for eight hours... to lose, and watch some speedrunner beat the jelly with lv20 guys. Never again.

>> No.4873010

>>4872789
>having to think of where to go when the ghost starts haunting you
I loved that.

That reminds me, I never beat Link's Awakening because I couldn't get pass the maze of the final boss.

>> No.4873053

>>4870669
None, i complete every game i start, no matter how shitty it is. Half the games i considered to be shitty usually pick up pace midgame onwards and turn out to be actually quite decent.

>> No.4873057

>>4870669

Zelda II is the only really great old Zelda game. a lot of them are very ground breaking but boring today.

>> No.4873319

>>4872435
LA's story was as barebones (if not more) than aLttP's. And whereas LA had charm, ALttP was weird.

>> No.4873321

>>4873057
>a lot of them are very ground breaking but boring today.
For example, Zelda II.

>> No.4873326

>>4873319
It was a simple story but it had a lot more power to it. It was cool when your brief skeleton rival who rode a giant eagle said he was only stopping you because he didn't want to stop existing.

>> No.4873332

>>4870669
dark cloud 1

>> No.4873397

>>4870669

I actually only ever beat this once. It drags at the end. The part where you have to hit all the torches while riding the mine cart is simply a pain in the ass.

>> No.4873417

>>4872232
>FF3 is FF5 level when it comes to grinding

With the important distinction that FF5 can be easily beaten with no grinding. You wont have a crazy powerhouse team, but you can easily beat the game by going through it at a normal pace and using the strong classes that are available.

>> No.4873537

Resident evil 3. At some point i just get sick of facing nemesis and i get stuck with the puzzles. I got past the halfway mark but never saw the ending.

Resident evil 1 & 2 tho iv finished many times

>> No.4873623

>>4873417
>normal pace
Define. If normal pace is sitting around grinding for an hour or two every time you reach a new area, then I agree. Otherwise, you can beat FF5 by using a walkthru and knowing exactly which classes you need when, and what you should spend your gold on, but I wouldn't say it's "easily beaten without grinding".

I really should play through again, I haven't played FF5 since the FF Anthology came out on PS1.

>> No.4873632

>>4873623


I guess my argument is that it's not necessary to max out any class to be the game -- likewise, it's not necessary to utilize all or most classes. So, you could easily ignore most of the classes and beat the game without too much difficulty.

Conversely, playing with the classes is what makes FFV fun -- it's one of the few JRPGs of the 90s where the story is worthless and the gameplay is superior.

>> No.4873702

>>4870669
all of them

>> No.4873795

>>4870840
>first good zelda game made
>it's overrated
Okay. Have fun abusing the term overrated.

Good to know this board is infested with bait. i guess I'll fuck off to reddit or somewhere of actual value.

>> No.4873806

>>4871848
Pathetic.

>> No.4873969

>>4873057
>>4873321
Zelda 1 is pretty boring today. Golden Axe Warrior essentially does everything the same but better.

>> No.4874056

>>4873795
you have to be a troll or an idiot who knows literally nothing about game design or history to claim alttp is the first good Zelda game. The original Zelda is a superb game and it's quality and subsequent massive popularity is why Zelda as we know it today exists at all.

>>4873969
Golden Axe Warrior might be better, that doesn't mean Z1 isn't good.

>> No.4874059

>>4873057
Zelda II is underrated by normal Zelda fans, but massively overrated by contrarian hipsters.

>> No.4874216

Neverwinter Nights.
I thought my love of the Baldur's Gate series and Icewind Dale would carry over.
I really disliked only having one companion. Did I do something wrong, /vr/?

>> No.4874338

>>4874216
No i also didnt like it and I love bg series and IWD. I just think it lost something special going from 2d to 3d. I only played the first few hours but i was sick of it already. Too bad because the trailer got me hyped when I was a kid.

>> No.4874349
File: 22 KB, 623x371, brainproblems.png [View same] [iqdb] [saucenao] [google]
4874349

>Earthbound
>every Zelda except for the 3DS OOT remake
>Kirby's Dream Land 3
If I included non-/vr/ games this list would be a lot longer.

>> No.4874363

Metroid (NES). The ammount of bullshit it throws at you is infuriating. Particularly the rooms where enemies spawn straight at the entrance and kill you in one hit without a chance to avoid them. That and the copy-paste rooms that lead to the exact same place and serve no other purpose than wasting your time and health.
Seriously, fuck the first Metroid.

>> No.4874370

>>4874363
It s not that bad
it s a good game

>> No.4874372

>>4874370
https://youtu.be/9CoQ-wXR_iw?t=6s

>> No.4874375

>>4874363
>Particularly the rooms where enemies spawn straight at the entrance and kill you in one hit without a chance to avoid them. That and the copy-paste rooms that lead to the exact same place and serve no other purpose than wasting your time and health.
Those are two of the least annoying things about that game. How about those long vertical rooms with the towers of re-appearing destructible blocks? Whoops, you fucked up, BACK TO THE BOTTOM WITH YOU. Wanna save your progress? Write down this long password, do NOT fuck it up. Oh, hey, welcome back, you didn't fuck the password up! Now sit down and grind your health and missiles back up before you continue playing.

I beat Metroid a long time ago, and have never had the urge to go back to it.

>> No.4874385

>>4870669

I don't think I have ever made it through a Zelda. I find them super dull. I have tried over and over again over the years but I never found the game play, story, or really any aspect of it fun.

Closest I got to beating a Zelda was O of time and that was mostly becaus being 3d kinda open world was novel when it came out.

>> No.4874472
File: 72 KB, 1024x696, 1512470364673m.jpg [View same] [iqdb] [saucenao] [google]
4874472

>>4870669
Every zelda is a pile of overrated garbage

And for the thread i drop most old JRPGs. I force myself to finish games i dont like but games that have been in eternal backlog are
>FFVII
>Chrono Trigger
>Legend of Mana
I might finish them......maybe not

>> No.4874513

>>4874375
Yeah I am playing Metroid for the first time and finding it difficult to press on. I understand why the original Metroid was as popular as it was back when it was released, but it's a mediocre game at best by today's standards. Legend of Zelda meanwhile has no such severe flaws. Maybe you don't like the game but it does what it tries to do really well.

>> No.4874520

>>4874370
It's an OK game that was innovative and fun at the time but is marred by some severe flaws that make the game rather tedious and unnecessarily frustrating.

>> No.4874660

>>4874472

I don't get the crazy love for Nintendo games. My only guess is that many just didn't play anything else so they just sorta accepted it.

Not like the games are horrible or anything just there was and is better shit.

I knew kids like that growing up, their parents would make sure a game was acceptable, not violent and kid friendly at the rental store. My parents didn't give a fuck. Dude wouldn't sell me gta1 and my dad went in all pissed because he had to get out of the car and made them sell it to me.

>> No.4875103

>>4874056
>it was popular and was not as shit as other games of its time
>therefore it's good
kys

>> No.4875117

>>4874660
Your dad sounds like a lazy piece of shit

>> No.4876393

>>4871447
That's a shame, anon. I remember playing Fallout 1 after finishing 3 and NV back in 2010 and not enjoying it by the beginning, but I just went through with it with a guide by my side whenever I had no clue what to do.

Around 6-7 hours in I was really enjoying it, it's a shame the game really hurts your gameplay wise if you don't have 10 Agility, which is what I put everything so I could get the most out of my turns, as well as how you pretty much miss everything in the first few hours of the game until you level up a couple of times.

I'd say try it again with the HD patch,and maybe a guide to direct you where to go so you're not running around the wastes not sure what to do, and dying to a pack of raiders or whatever in random encounters. I didn't even need a guide for Fallout 2 since I knew what I was doing by then and really enjoyed it more than 1 because of it.

>> No.4876407

>>4871769
>>4871773
I feel you, anon.

I love ZM, Fusion and Super, but really dislike how 1 and 2 play. 1 isn't too bad but as much as I'd love to create a map and have it by my side throughout, I just don't have the time. Even playing with a map is a chore due to 30 health starts and very few checkpoints in between. 2 is basically like 1 but worse because I hate the cramped screen it's on, and it subconsciously makes me uneasy due to its gameboy atmosphere.

I can't play either no matter how much I tried just because they don't feel fun, even though I love the series a lot. Been going through the 3DS remake recently, don't like the fact it's no longer sprite based bu the game is fun so far.

>> No.4876543

>>4874660
Jewtendo games are more escapist tier. Maroi is surreal, call of duty is for people that enjoy how awful life is.

Saying you hate their weird nip games is the same thing as weedle dee posting.

>> No.4876561

>>4872697
>ALTTP is like the one Zelda game I ever gave a big fuck about. I know it like the back of my hand and can beat it without dying.
>Between Worlds was kind of a fun quasi sequel/remake, and I enjoyed it.
>Awakening was really novel and weird, and I liked that, but I ultimately always get frustrated at some point and give up.
Shit opinions.
Awakening is best zelda. ALttP is overrated garbage. Still not as overrated as the worst game in the series - OOT

>> No.4877040

>>4870669
Alundra

>> No.4877459
File: 21 KB, 220x262, 220px-Zork_I_box_art.jpg [View same] [iqdb] [saucenao] [google]
4877459

Gave up about the time I reached the mirror room. The non-euclidean map fucked me up.

>> No.4877764

>>4876393
Different guy, but maybe I should give it another try. I really liked everything that NV offered over FO3.

But then, I unironically liked Tactics, so maybe I'm just that sort of mutant.

>> No.4877768

>>4876561
I was never a big Zelda guy, ALTTP just sticks to me because I just really love the swordfighting and graphics.

And I'm not saying Awakening is bad, it's not, it's full of charm and neat shit, I appreciate all kinds of things it does differently from ALTTP (and I fully respect cramming any kind of adventure like this into a little Gameboy cartridge) but it's just that each time I've tried it, I've somehow gotten stuck and lost interest.

>> No.4877771
File: 36 KB, 320x240, Hexen.png [View same] [iqdb] [saucenao] [google]
4877771

This game, I found the puzzles too obtuse when I first played it, I however did go back and finish it in like 2005...

>> No.4877772

>>4873537
That reminds me of how I had always been excited to try RE0, and I got it one day, and started playing it.

I finished it eventually, and then I realized, this was the first Resident Evil game I didn't want to replay. It wasn't like, bad or anything, my brain just said "... and then we're done with that shit!"
It's weird to me because I always like to replay a Resident Evil, sometimes immediately again, but not Zero.

Any of you guys get that feeling with an entry in a series? You're always glad to replay them, except That One, and not even because you hate it?

>> No.4877774

>>4877771
Hexen takes a bit of dedication to play, because the switch and key hunting is fucking drawn out and mind numbing (in my opinion), and the combat is really not exciting enough to entertain (for me).

It has its fans though. Some say Heretic is better, on account of playing a lot more like Doom.

>> No.4877775

>>4870915
Good call. Lufia 1's quality goes down exponentially as you go through it, turning into absolute garbage near the end.

>> No.4877776

>>4877774
Yeah, when I first played it way back in...94 is when it first came out? I don't remember, I was a very impatient young man back then, when I came back to the game in 2005 I enjoyed it more.

>> No.4877789

>>4877774
>Hexen takes a bit of dedication to play
And a solid grasp of theoretical physics.

>> No.4877806

I have tried time after time to do a complete run of LTTP but that whole opening sequence thing and shortly after that just really doesn't keep me for some reason. I played the shit out of Link's Awakening, both the original and the DX-versions, yet somehow LTTP never managed to keep me interested.

Startropics started off really nice but after a few too many caves with no variation I quickly dropped it.

I dropped all Final Fantasies except for the first one after the first few random encounters. Why that mechanic is defended is beyond me. It is fucking tedious, annoying, and you feel like you have no control over anything. Chrono Trigger did it great by avoiding this.

>> No.4877945
File: 113 KB, 600x504, Final-Fantasy-Logos.jpg [View same] [iqdb] [saucenao] [google]
4877945

>>4870669
This happens to me almost every time I play Final Fantasy. I don't know why. There's just no spark.
>Dropped FF1
>Dropped FF3 (the actual 3)
>Dropped FF7
>Dropped FF10
The only ones I ever beat were 6 and Tactics Advanced. I like RPGs, Chrono Trigger, Super Mario RPG, Secret of Mana, Golden Sun, Pokemon, Mother, ect. But FF is always so token and boring

>> No.4878102

>>4870890
Lol the contrarians on this board are amazing

>> No.4878176

>>4878102
It's simply true. Ocarina of Time gets top 3 on GOAT lists routinely. It might be the single most praised game I've ever seen, edging out even SMB3 and SMB64.

>> No.4878179

>>4878176
Plus, relevant to the thread since it's also the game I've tried and lost interest in more times than any other.

>> No.4878191

>>4871503
That is NES?

>> No.4878204

>>4878191
I think it's PC. "Zelda Classic." It's a game engine that was designed to let you build a game exactly like the original Legend of Zelda for the NES. Over the years they added various features and graphical upgrades.

I've tried to get into it but control configuration was too limited (was no easy way I could see to switch from analog stick to the d-pad on my X-box controller and couldn't be arsed to figure it out just for this).

>> No.4878367

>>4877789
I'm just saying it's not something most people would just pick up and play casually, as it's really not a very exciting game.

A lot of the time, you'll just find a switch, press it, and get "one seventh of the puzzle has been solved", and it gives you like no context. There's really no thread of logic or anything, you often just wander around looking for switches and keys (which apply across the hub you're in, so you're actually stumbling around multiple levels per hub), hoping you find what to do next. The first hub is especially bad with this, which is why it's easily offputting for many.

>> No.4878415

>>4878367
Not him and I never did because FPS isn't my thing a ton, but I do remember a lot of people playing and talking about it when it was newish.

>> No.4878426

>>4877945
Do what everybody does, press the fastforward button of your emulator.

>> No.4878438

>>4871451
List some.

>> No.4878446

>>4876407
>it subconsciously makes me uneasy due to its gameboy atmosphere.

That's literally the best part of Metroid 2.

>> No.4879545

>>4878204
ftf a win program called joy2key can tackle this easily. remap any joystick buttons to any keyboard/mouse buttons.

>> No.4879559

>>4877772
I'm like that with RE kinda, but a little different. I liked and enjoyed all of the main RE games up through RE4. RE0 was just filled with lots of little annoyances that piled up and I never could get myself through it. The rest were great to enjoy twice. RE4 though, I've played through a couple dozen times.

>> No.4879607
File: 44 KB, 1000x600, 01__71165.1494888124[1].jpg [View same] [iqdb] [saucenao] [google]
4879607

>>4878204
>was no easy way I could see to switch from analog stick to the d-pad on my X-box controller

I have pic related for that reason. It only has a d-pad and it has a toggle switch to make the d-pad read as a d-pad or left thumbstick. So any game that won't let me use a d-pad on a standard controller works great on this thing because I just flip a switch and the game thinks my d-pad inputs are thumbstick inputs.

>> No.4879716

>>4870682
Why are you even visiting a video game image board? I get visiting if you still have an interest, but you are saying that you lose all interest?

>> No.4879736

>>4872734
Yeah, that is probably a reason for why I really enjoy ffii. I always went melee with as high evade as possible which is ez mode for the game and made it really enjoyable

>> No.4879751

>>4877806
Chrono trigger still has mandatory encounters. When I first played through I thought it was neat that you were able to avoid any battle, but eventually realized that it was the same thing as the ff encounter system dressed up with a graphic on the map and taking away the "randomness" that was potentially there

>> No.4879757

>>4879751
The nice thing about Chrono Trigger is that you can clear out an area of enemies and not have to worry about them any more until you completely leave the area and come back. Plus, not worrying about encounters on the overworld between locations is fantastic.

>> No.4879761

I've tried the majority of SNES and PSX JRPGs and have made it to the end of maybe 10 or so. Just not my genre, but the few that I do see to the end I really like and will replay them every once in a while.

>> No.4880484

>>4879559
RE4 may stray a lot from the rest of the series, but I love it for that, it's such a bizarre and exaggerated adventure, and it just goes balls to the walls with what it's doing.

I always likened it to Evil Dead, where the first movie is serious horror, the second is (mostly) serious horror, and then Army Of Darkness is just this complete wild turn where it's this fun and campy adventure that doesn't fully take itself seriously at all times, and now the main character is a wisecracking badass like never before.

>> No.4880487

>>4879757
I like all that stuff. Also the game often gives you the opportunity to size up an encounter and prepare, which I like a lot.

>> No.4880493

>>4871447
It's a slow game anon, but it's so so so so good

>> No.4880509

>>4877945
If you didn't play them new, they will feel that way. It's not that they are token or cliche - they literally created the tropes. If you have been aware of anything remotely Japanese narrative wise before you played those games, you pretty much played them, and that has only gotten worse as time has moved on. The only exceptions are 4, 6, parts of 9, Tactics, and 12.

>> No.4880519

>>4880487
Earthbound also did a really good job of this. I especially like how if you out-level an enemy by too much the screen just flashes and says you won, and when you beat the boss of an area all the enemies get scared and run away from you while you make your way out. Cutting down on unnecessary extra fights like that is something I wish had caught on with other JRPGs.

>> No.4880520

>>4879716
Because even when you factor my picky tastes in, I still love a great many games. Platformers and most other linear games were just never among them.

>> No.4880529

>>4877772
Zero and Code Veronica are the only chores from RE to replay up until 4.

>> No.4880543

>>4878102
But he's correct. Ocarina deserves it's place in history no doubt but it shouldn't have a reserved spot in the Top 3 games ever made.

There has been a lot of good games released that are also deserving of the title.

Games I started and didn't finish:
Landstalker (pad broke)
Sam & Max
Super Mario RPG (Got reasonably far and just felt like I was playing for the sake of it)
Final Fantasy 8 (awful)

TERMINATOR 2: THE ARCADE GAME, seriously fuck this game, if you didn't have the menacer then Mission 3 and 6 are fucking near impossible and I can count on both hands the amount of times I've beat both on a single run.

https://www.youtube.com/watch?v=Ikhhs6s1EGo

>> No.4882303

>>4870669
I barely made my way to the end of ALTTP as well. Pretty average as far as video games go, and I'm a giant Zelda fanboy. I have no idea what people see in it.

>> No.4882343

>>4870669
>>4870696
>>4870706
>>4870840
>>4870854
You should try and watch the randomizer speedrun races they're doing at twitch these days, they've made gain interest in this game again

>> No.4882716

>>4875103
loz is still good, if you can't see why you're a fucking moron who wouldn't know good game design if it hit him in the face.

>> No.4883558

>>4870669
>>4870696
I also quit at ice dungeon. I was playing on an emulator on my phone at the time though, so I could not beat that level

>> No.4883759

Earthbound for sure. I can definitely see the appeal, but after like ten hours of playing it just never clicked with me.

>> No.4884063

>>4883759
It's a pretty slow burner of a game.
It's quite fun and charming though, so if you can find a good LP of it, it might be worth watching; the world and characters are more fun than the gameplay itself.

>> No.4884073

>>4870669
Earthbound. Not retro, but Mother 3 as well.

>> No.4884080

>>4877945
>Golden Sun
I love you.

>> No.4884624

>>4870669
More than I can count but recently:
> Dungeon Siege
I didn't even play for that long (stopped in the mines where dwarves join your quest) but somehow lost motivation. I think ARGPs aren't for me anymore.
> Might & Magic: Clash of Heroes
Stopped after getting my ass handled to me again and again with the wizard faction. Didn't expect that ramp up in difficulty.

>> No.4884652
File: 88 KB, 640x905, Zelda_II_The_Adventure_of_Link_(NA).jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I just couldn't stand the random encounters.

>> No.4884657

I always spend 30~ hrs in RPGs grinding the early game, but after a certain point it's just a rollercoaster of bullshit and it loses all of it's appeal.

>> No.4884737

>>4872829
You obviously didn't play minish cap, get out of here

>> No.4884865
File: 27 KB, 425x234, Final_Fantasy_VI.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

A recent one I dropped was this.

I like V and other later titles in the series. This one I could not just get through. Something about the pacing just doesn't feel right.

>> No.4887126

Final Fantasy IX
Its the only FF game I ever tried and I just couldn't stick with it. I despise the active battle system, and the ultra-slow speed of animations didn't help.

>> No.4887141

>>4870669
I have dropped every single Zelda game I tried.

>> No.4887147
File: 28 KB, 400x400, 1450944204563.png [View same] [iqdb] [saucenao] [google]
4887147

>>4887126
You could try and play the PC version and "mod" the speed of battles. It may be scummy to do, but if the speed of animations is annoying you I'm sure you can speed it up.

>> No.4887171

>>4887147
True, but its too much effort for a game I didn't really enjoy. I finished the first disc and the story didn't really catch me at all.
The animation thing might've been a PAL thing. Just feels like the encounter rate was super fucked so i'd have to fight every few steps and the battle intro and outros take like 45 seconds.

>> No.4887173

The PSX Tactics games. FFT and Tactics Ogre. I played through and enjoyed Ogre Battle on the SNES, and generally enjoy RPGs, but these two games are just painfully boring to me. At best I can get through about 2 levels before I want to go play anything else. Having played the non-retro sequels, I can safely say this specific style of gameplay is a massive turn-off for me.

>> No.4887184 [SPOILER] 
File: 493 KB, 3000x1273, 1530975755919.jpg [View same] [iqdb] [saucenao] [google]
4887184

>>4887171
Yeah that's completely fair. I have a PAL copy of FF7 and played through the first hour and a half was had to stop by the time I found Aeris, the game was just slow as fuck and looked really bad due to 50hz squashing.

I eventually played the PC version and modded it, and it's much better. Battle sprites as main models, 2x scaled backgrounds, 60fps battles, higher resolution and even dynamic weapon holdouts. It's a really great first time experience and honestly feels great to play with all the extra stuff.

I'm sure I'm pissing off some purist but at this point the game plays and looksso much better that without it I probably wouldn't have liked FF7 as much as I do now, even though I'm still going through it.

>> No.4887216

>>4887184
Did they fix the music on the PC release? The original came with midi tracks and no matter what you did (buddy even got a new top of the line sound card) it sounded way off and shitty. That was the only gripe I knew of.

>> No.4887237

>>4887216
Yeah, it was fixed a few months after release and it's PS1 tier now. Even then, you can mod fan made and remasters into it. Although I kept it original since it'd be stupid to change the music beyond what it should sound like.

https://www.youtube.com/watch?v=iBemKKGZ8zo

I also wasn't much of a fan of the remastered one, but that's an example.

>> No.4887272

>>4887126
FF9 is easily the worst implementation of the ATB battle system of any retro FF game. It's no surprise that FF10 ditched it.

>> No.4887280

>>4887171
No it's not a PAL thing. It's the worst part of the game. Plus the real-time aspect gets really wonky whenever you have more than a couple of actions queued up.

The story is also a very slow-burn that does get good if you give it a chance, but 10-20 hours is a LONG time to see if you might like something. I don't blame anyone for giving up on FF9.

>> No.4887285

>>4887237
It must have been more than a few months because my buddy tried for a long time to get it right and it never did. But I'm happy to hear it was fixed in the end. Looked like a great port aside from that.

>> No.4887303

>>4887171
One last point-- not to try and sell you on the SNES Final Fantasies, but battles in those games are much, much faster than in FF9.

I just timed a random battle in FF5. My party is at level 10, about 3 hours into the game). The entire battle took 39 seconds from start to finish and all four of my characters took a move. In FF9, the battle doesn't even start for 15 seconds. An equivalent battle in FF9 would probably last for 2 minutes. That shit really adds up over hours of play time.

>> No.4887314

>>4887303
What old FF games would you recommend? FF2 sounds interesting what with the level system, but I haven't really looked into any of them. I don't necessarily mind slow battles as long as the time isnt spent on fluff and slow animations.

>> No.4887335

>>4887314
Not that guy, but I've been trying to finish all mainline, non-mmo, non sequel FF games before the year is out, and I'm currently on 7 and from what I've found the two that stuck out the most were FF4, FF6 and currently FF7.

FF2 was actually a decent improvement over 1 in my eyes, the exp system is unique and fun to mess around with although characters will usually mold themselves into one category or another, by the end I had a Warrior, Mage and Monk just through normal gameplay means. It had a pretty decent story as well for a NES game.

FF4 was a really good improvement over 1-3 and really showed me why people liked FF as a series since the first 3 games don't leave much of an impression today, FF6 was great as well, really felt like a game that was trying to be next gen in the SNES era, a real treat to play. FF7 has also been really fun to play and I've enjoyed it so far.

>> No.4887359

>>4887314
All of the SNES games have a good balance between story pacing, combat, and quality-of-life features. The stories are all simpler and less nuanced than the PS I've never played any remakes of the NES games so I can't say how well they've been improved, but some of basic UI features on the old games can be pretty rough.

For a very quick rundown:

FF4 (20-35 hrs) - Cannot choose your party or classes. Your party composition is fixed based on progression in the story, only gear choices matter. Gear does matter, but it's not like re-speccing or anything. The upshot is that encounters are designed for specific party composition. To me, this is the archetypical Final Fantasy game that doesn't do anything special but includes all the essential elements that defined the series for the next decade.

FF5 (30-50 hrs) - This game uses the "Job system" where you can switch player classes between battles, and then mix and match sub commands. For example, you can make a White mage that uses black magic for one battle, then change them to a Knight with steal for the next. This tends to be a love-it-or-hate-it system. Both FF4 and FF5 are similarly designed in terms of how you progress through the story and explore/unlock the world. FF5's story is also a bit of a quirky story with genre-parody elements.

FF6 (40-60 hrs) - FF6 uses kind of a hybrid system, where each character has a class that is somewhat analogous to a classic FF Job like Thief or Blue Mage, but anyone can learn any magic. FF6 has many different characters (14 I believe), and many parts of the game where you are free to choose whichever party members you want. The story/world progression of FF6 is divided into two distinct phases. The first phase is linear like the previous games, although with more elaborate plot and story sequences. The second phase is almost entirely non-linear in design.

>> No.4887416
File: 114 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4887416

>at dad's friend's place
>she knows i like video games
>gives me a copy of daggerfall
>i don't speak that much english and was too retarded for the somewhat archaic controls
>eject CD and snap it for whatever reason
I wasn't angry or anything and I've never destroyed hardware before, for some reason I just though 'meh, what a shitty game' and broke the disc.

>> No.4887964

>>4870669
On the SNES, wat too many. Fuck that volatile sram. Seem like everytime I got/get close to finishing a game, someone bumps the console and its back to zero.

I was on the final steps of Ultima VI not long ago, entering into the goblim world. I had just recruited the goblin kid into my party when my toddler comes in the room and slams the door shut. The vibrations disrupted the SNES from across the room and my save was lost.

Is there anyway to fix this? I already repaired the broken prong in the power port. I think it is how loosely the cartridges fit in the console. Too much wiggle.

>> No.4888114

I have a theory that people who regularly give up on videogames don't get very far in life, and may suffer from anxiety.

>> No.4888140

>>4870669
Final Fantasy VII. I couldn't fucking stand it.

>> No.4888245

>>4888114
More likely they just quickly recognize the game is a waste of their time so they'll find something better to do with that 40 some-odd hours of their life.

>> No.4888501

>>4888114
I have a theory that people who finish every game indiscriminately don’t value their time very much, and therefore don’t get very far in life.

These are videogames, if you aren’t enjoying playing one what reason donyoh have to continue besides sunken cost fallacy? It’s one thing to give a game a fair chance, it’s another to have no standards.

>> No.4888548

>>4887416
Wow, you were kind of a complete asshole as a kid, huh?

>> No.4890046
File: 34 KB, 348x330, 90DAA650-4C12-4106-BB2E-6750DADE9346.png [View same] [iqdb] [saucenao] [google]
4890046

>>4874363
>doesn’t know about narpas sword

>> No.4890067

>>4874363
I agree. Metroid 1 is a genuinely bad game to the point of being practically unplayable. Metroid 2 is the first playable game in the series, and genuinely still great to this day.

>> No.4890073

>>4871503
Its really easy UI and importing graphics is even easy. Its on par with rpg maker in simplicity, yet complex customization options.

>> No.4890079

>>4888501
I agree with this strongly. A game is there for fun entertainment. If it's not either of those things it's literally just wasting my time.

I think many gamers fall into the trap of thinking that because something is popular, they should play it even if it doesn't really appeal.

>> No.4890397

>>4870669
>what games did you drop?

Castlevania: Symphony of the Night. I got into the inverted castle, played for a few minutes, and never went back to it. Repeating the entire map except upside down just felt tedious and boring. I enjoyed the game up to that point, but I didn't like it THAT much to go through the whole damn castle a second time.

>> No.4890495

>>4870669
chrono trigger (didn't know how to save)
legend of zelda (beat it back-to-back on nes; kept getting stuck on it years later on 3ds)
thousand year door (boring as hell)
twilight princess hd (beat it on gamecube)
majora's mask 3d (i remember the clock stopping once you were inside the dungeons on vc and n64)
spirit tracks
oracle of ages (both actually)
tropical freeze (bosses too hard)
color splash (still in plastic)
never beat the monkey on star fox zero
didn't finish the final levels of mario 3d world
couldn't do the perfect run on galaxy 2

>> No.4890896

>>4877945
I find this to be quite incomprehensible

>> No.4891053

>>4890495
Sounds like you should just stop playing Mario and Zelda games

>> No.4891061

>>4890397
The inverted castle is practically an afterthought. A few things are changed (new enemies, bosses and items), but there's like no progression at all (you can basically go where you feel like) and a lot of what's now upside down, isn't actually much more interesting than it was when upright.
It kind of feels like they had this idea for a while, but then dragged their feet on what to really do with it, and then just hurriedly put the upside down castle together in the last few weeks before shipping.

Harmony Of Dissonance, on the GBA, in parts ape Symphony pretty strongly, but instead of flipping the castle upside down, there's a second dimensional layer of the castle which at first you transition between without knowing, but then realize is a distinctly different place.
Many of the areas differ quite a bit between the two layers, and going from one to the other is a central part of the game. I think in this aspect, the second castle gimmick is done MUCH better, and without the same degree of bloat that Symphony exhibits at times.

>> No.4891067

>>4890397
I did the same, I loved playing up to that point, but once I hit the inverted castle I was like 'that's enough'. I think the credits rolled before the inverted castle, so I considered it 'post game' content.

>> No.4891073

>>4887171
FF9 is a really fucking slow game.
It's not a bad game but it's slowness makes playing the game a chore

>> No.4891578

>>4870872
use the cheats: naboo starfighter and homing missiles
>>4870953
played through it once. have zero interest in ever playing it again.

>> No.4891817

I've gotten to the very end of like 6 different Final Fantasy games.