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/vr/ - Retro Games


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File: 44 KB, 920x518, nintendo-64-920x518.jpg [View same] [iqdb] [saucenao] [google]
4680472 No.4680472 [Reply] [Original]

>no load times
>analog controls for almost every game
>4 player out of the box
>best 3D graphics of its gen
>built like a fucking tank with no moving parts
>home to the most influential 3D games of all time
>dozens of great titles, from big hitters like the Nintendo and Rare classics, to lesser known gems by Midway and beyond

This was a great console. I can't think of any other system which provided the same quality and value, and at only $200. There's something to be said for the lack of RPGs, the limitations of the cartridge format and its unorthodox controller, but those issues aside, this baby had it all. Great graphics, great controls, great multiplayer, and most of all: great games. Super Mario 64, Banjo-Kazooie, Conker's Bad Fur Day, Ocarina of Time, Majora's Mask, Goldeneye, Perfect Dark, DOOM 64, Blast Corps, Jet Force Gemini, Mario Kart 64, Diddy Kong Racing, F-Zero X, Super Smash Bros., Star Fox 64, Ogre Battle 64, Paper Mario, Tetrisphere, Harvest Moon 64, Goemon series, Turok series... even great multiplat versions of Quake 2, Rayman 2, Gauntlet Legends and more. The PS1 and Saturn were both fantastic machines, but for me, N64 is one of the best consoles ever and I don't think it gets the kind of respect it deserves.

>> No.4680502

I've gotta give it to Nintendo. They had a lot of balls for going straight-on no-holds-barred focused on 3D gameplay. But it also meant that the console lacked the versatility of PS1, which could do non-3D stuff reliant on big storage space, like pre-rendered backgrounds, 2D, and music-based stuff.

Also the N64 was Nintendo at their most niggardly. Cartridges only existed because they wanted a tight fisted control over developers and piracy and they wanted to save money on hardware by not putting in a CD-drive and associated RAM cache chips. Also the console was hard to develop for because Nintendo behaved like assholes with documentation and microcodes and skimped on good RAM.

>> No.4680506
File: 919 KB, 500x394, wonderpj2ss.gif [View same] [iqdb] [saucenao] [google]
4680506

>>4680502
N64 could do 2D though. Easily.
The thing is that most devs just wanted to do 3D because that's what most of the public wanted.
PS1 wasn't really that versatile, it was just easy and cheap to produce for, but its 2D isn't as good as Saturn's.
I think PS1's strongest point was the FMVs, which had better quality than the Saturn's (unless you have that special video add-on thing)

>> No.4680512

>>4680506
I know that it could do 2D but it just wasn't economical to do so. All consoles of that generation were competent at 3D, to meet your vision for a 2D you didn't have to be on N64 to do it, but the cheaper CD based systems were good enough.

>> No.4680513

>>4680512
*meant all consoles of that generation were competent at 2D

>> No.4680535
File: 205 KB, 575x1395, Nintendo 64 - Yoshis Story - Yoshi Green.png [View same] [iqdb] [saucenao] [google]
4680535

>>4680512
I think it was more an issue of Nintendo prioritizing 3D games and 3D-oriented devs more than anything. They knew 3D was the big thing at the time, and they saw how the Saturn was struggling while trying to maintain a largely 2D-presence in the industry, so they made the safe bet of putting emphasis on 3D games. The N64 was actually much, much better at 2D than the PS1 was, and the cartridge format wasn't even really a big deal -- sprites don't take up all that much space. Yoshi's Story for example, looks absolutely incredible, probably one of the best looking games of the gen, and it used a complex method of animating each of a character's limbs separately and then piecing them together to create super fluid motions.

>> No.4680565

>>4680535
I know the sprites don't take up that much space but still. It really only made economic sense for developers to make *any* N64 game considering the high cost if the N64 was the only machine that could pull it off.

Even if the N64 was better at 2D than the PS1 it wasn't so much better that it justified 2D games. But it was sufficiently better than the PS1 at 3D to justify shit like Turok 2 which would have been impossible on Sony's console.

>> No.4680597

>>4680502
Goddamn, the passive-aggression of this post.

>> No.4680651

>>4680472

>dozens of great titles
>dozens
>s
>no load times
I'm sure Quake had loading screens

>> No.4680661

Do i need a ExpPack if i play Majora's Mask or Dong 64 on a flash cart?

>> No.4680672

>>4680661
Yes dingus. The flash cart doesn’t have Rambus inside of it.

>> No.4680679

>>4680651
>dozens
Yes, dozens.
>I'm sure Quake had loading screens
If by "loading screens" you mean a little loading bar that appears on the screen for like 5 seconds between levels, then yeah, I guess? Quake 1 and 2 are the only games on the console to even do that.

>> No.4680704

>>4680565
>I know sprites don't take up much space but let's ignore the fact I was pretending this was an issue, it only made sense for devs to make N64 games that the N64 could pull off (even though I admit it could pull off 2D games), and even though the N64 was better at 2D than the PS1, it didn't justify having 2D games made for it even though the PS1 had plenty
What the fuck are you even trying to say here?

>> No.4680715

>>4680704
Even an N64 cart with the smallest cartridge space cost like 10x more to make than a CD. There was no sensible reason to make 2D games for N64. It’s faster than PS1 but not faster enough at 2D to be worth it.

>> No.4680752

>>4680715
We already covered this. The N64 had no problem either rendering 2D assets and the cartridges had no problem holding them. The only trouble the N64 had was with things like FMV and music which required a ton of space. Neither of those things are related to 2D games any more than they are to 3D games.

>> No.4680785

>>4680752
Don’t you understand that manufacturing N64 games had a massive baseline cost that just wasn’t there on CD systems? It’s nothing about technical ability.

>> No.4681379

>>4680502
>niggardly
/pol/, pls leave.

>> No.4681387

>>4681379
Nigga please, niggardly means you withhold just to be mean. Do you need me to explain mean as well?

>> No.4681393

>>4681379
(You)

>> No.4681446

>>4681393
>*sniggers*
hooked him.

>> No.4681580

>>4681379
niggardly means stingy or miserely and it doesn't derive from the word you're thinking of

>> No.4683213

>>4680472
>no load times
Actually, the shitty bus means that you couldn't really run directly off the cart like a classic system and nearly everything had load times pulling shit off the cart into RAM. The load times were a lot faster than a CD but they were still there.

>> No.4683242

>>4683213
>nearly everything had load times
Quake 1 and 2 had a very short "building" screen between levels. Other than that, there were no noticeable load times whatsoever.

>> No.4683245

>>4683213
>Actually, the shitty bus means that you couldn't really run directly off the cart like a classic system
That's not because of a shitty bus but ROM speeds not keeping pace with RAM speeds at that time. The ROM bus has a spec of 50 MB/s. That's faster than PS1's sound RAM. But ROMs were usually a lot slower than that.

>nearly everything had load times pulling shit off the cart into RAM
It was also inevitable due to the move to a framebuffer based system unlike the 2D consoles of old.

>The load times were a lot faster than a CD but they were still there.
Load times are always there, dummy. Plenty of SNES games had load times. Look at Mickey Mania.

The big advantage over a CD system which the N64 retained was virtually no seek latency on the ROM unlike the CD drive.

>> No.4683671

>>4683245
>50 MB/s
Source: your ass. Totally wrong and the problem isn't the bandwidth it's access time due to the multiplexed multi byte instruction bus.
>always there, dummy
No they're not. Most games on most cart based systems execute directly out of ROM.
>>4683245
>no seek latency on the ROM
That's the biggest problem with RAMBUS.
Sorry dude. I tried to find at least one correct thing in your post but just couldn't.

>> No.4683686

>>4683671
>Source: your ass.
https://n64squid.com/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf
Check page 48 of the document (50 on PDF)

>it's access time due to the multiplexed multi byte instruction bus.
Literal gobbledygook

>Most games on most cart based systems execute directly out of ROM.
Yeah, because older cartridge systems had the ROM as fast or even faster than RAM. Like SNES had some games that were FastROMs that actually ran faster than the console's RAM.

It wasn't the case with N64, its RAM was a million miles ahead of ROM in speed.

>That's the biggest problem with RAMBUS.
Haha do you know the difference between RAM and ROM?

>Sorry dude. I tried to find at least one correct thing in your post but just couldn't.
the irony of this is completely lmao

>> No.4684169

>>4680672
Thanks, mate.

>> No.4684958

>>4683686
>Check page 48 of the document (50 on PDF)
>RDRAM - 250 Mhz (9 bit bytes at 500 M /sec)
Checked it. It says you're full of shit

>Literal how RDRAM works
FTFYK

>Yeah, I was wrong. Load times are not always there

>Haha I don't know what he's talking about so I'll project
Cool story underage. I know you won't do it, but please educate yourself a little before shitposting again.

>> No.4685942
File: 82 KB, 645x729, 1506656526143.png [View same] [iqdb] [saucenao] [google]
4685942

>>4684958
>hurrr what is the difference between RDRAM and ROM i don't know

>> No.4686385

>>4680472
Great system, too bad many of its games ran like dog shit. It could have been a great system, bit it was gimped by a 4KB texture cache, high latency Rambus RDRAM, and all CPU memory requests having to be handled by the RCP... With no DMA access to boot.

>> No.4686949

>>4685942
When you have to resort to greentexting shit about yourself you know you've lost. But clap your hands and click your heels and believe bullshit like "ROM bus" is a thing and RDRAM isn't used exactly like it actually is. You must be right because mommy said you're perfect just the way you are. What a sad little fuck.

>> No.4687007

>>4686949
I'm going to have to go kindergarden level here because you are suffering from a bad case of Dunning–Kruger.

If the N64 doesn't have a ROM bus, how does the game information get into the RAM? Magic? The power of magnetic energy?

>> No.4687013
File: 21 KB, 640x480, Wipeout 64.png [View same] [iqdb] [saucenao] [google]
4687013

>>4680472
>no load times

>> No.4688490

>>4687007
Over the bus. The one that transfers data from one part of the system to another. Not the one you take to "kindergarden".

>> No.4688503

>>4688490
RAM and ROM don’t share the one bus dumbshit.

>> No.4689891

>>4688503
They do. That's how you get data from ROM to RAM. It's not magic but it's not called a "ROM bus". Continuing to pull shit out of your ass will only make you look more and more like a fool.

>> No.4689919

Everything has to load. There are SNES games that have noticeable load times. It does take a certain level of pedantry to compare what little the N64 has to the Playstation.

As for the N64, it is a somewhat nostalgic system to me, because it is what all my friends had and we'd hang out and play this every week until the PS2 came out. There's a decent amount of single player games that make it still worth keeping around.

>> No.4689921

Sorry if this is a dumb question but are reproduction carts reliable?
I wanted to get Conker's Bad Fur Day and Wonder Project J2 but one's way out of my budget and the other's Japanese only
There's reproduction carts of them out there, the Wonder Project one claiming to be in full English too.
Are these reliable/legitimate/quality?

>> No.4690006

Is it easy to make ntsc games play on my pal n64?
Are steel sticks widely available yet?

>> No.4690056

>>4683671 multiplexed multi byte instruction bus.

What does this mean?

>> No.4690312

>>4680472
I like the controller.
This console is really solid.
I still play it today and i think i will never stop playing.
My only problem is that it has not enough games. But thats nothing compared to newer Nintendo console librarys.

>> No.4690435

>>4689891
>That's how you get data from ROM to RAM
If you do that, the data traverses both buses. The CPU can still read the ROM at up to 50 MB/s without using the RAM bus. That’s the idea.

>> No.4690445

>>4689921

I don't have any experience with them, but why not get a flashcart? The reproduction carts are cheaper, but not that cheap.

>> No.4690831

>>4680472
shit tier console

less than ten good games

terrible controller

pretty much exclusively for weebs and autists

>>inb4 m-m-muh Mario

>> No.4690835

>>4690831
I can see you already posted in the Saturn thread. Fuck off Sony cockroach.

>> No.4690838

>>4690835
>>m-m-muh link

inb4 autistic squeals of rage

>> No.4690840

>>4690831
I know you're just trying to get a rise out of people since you said the same thing in another thread for Saturn, but if you're going to bait, at least bait correctly. N64 wasn't the weeb console, it was the chad console. Just, sloppy trolling overall.

>> No.4690842

>>4690840
forgive me, i just got off a graveyard shift and my trolling skills have suffered

>> No.4690845
File: 1.76 MB, 1784x2392, SHIT_RAT_IDENTIFIED.png [View same] [iqdb] [saucenao] [google]
4690845

>>4690842
Next time, don't attack it for having less than 10 games, just say "all Mario games", that really gets people upset. Also, don't directly attack the controller, just make a joke about sticking the middle prong up your butthole. Be sure to change up your grammar and typing style so people can't see the similarities between multiple posts on different consoles. Also, here's some free fodder for when you inevitably decide to shit on the PS1.

>> No.4690850

>>4690845
that pic is amazing

>> No.4690857

>>4690850
It is yours now. Use it wisely, my child.

>> No.4690868
File: 69 KB, 613x669, psx_saturn.png [View same] [iqdb] [saucenao] [google]
4690868

>>4680506
>PS1 wasn't really that versatile, it was just easy and cheap to produce for, but its 2D isn't as good as Saturn's.

>> No.4690917

>>4680472
>Great graphics
They're alright
>great controls
Eeeeehhhh...not quite. Playing Mario 64 on an actual N64 recently and it's a bit clunky. The entire left section of the controller is useless since D-Pad and shoulder buttons have no function. But the C-Stick in the middle and the Z button in the back are vital. So you need to hold your control in the middle prong and pretend that it's the left section
The C-Stick isn't too good compared to Dualshock analogue sticks either
>great multiplayer
I guess? Goldeneye and party-games were most of what it had in this category. Multiplayer was kind of irrelevant back in the day, imo
>great games
Yeah, there's some great stuff but I feel like PS1's library had more variety. And like you said, if you're into RPGs (and let's face it, who wasn't back during the Square golden age) the PS1 was pretty much THE console to get.

As a final note, I don't see how you can say it doesn't get the respect it deserves or that it's underrated
Nintendo is "shilled" hard on the internet, their products are always sold in after-markets at much higher values for being perceived as more valuable (PS1 games are basically sold for less than 5€ a pop where I live. Good luck finding Nintendo games for those prices) and pretty much everyone and their mother on the internet gushes over N64 and the first-party and RARE-developed titles it had
It definitely feels appreciated

>> No.4690923

>>4690917
>The entire left section of the controller is useless since D-Pad and shoulder buttons have no function
>The C-Stick isn't too good compared to Dualshock analogue sticks either
>Multiplayer was kind of irrelevant back in the day, imo
>if you're into RPGs (and let's face it, who wasn't back during the Square golden age)
The ignorance is overwhelming

>> No.4690930

>>4690923
Good counter-argument. Very informative.

>> No.4690934
File: 251 KB, 448x313, backtoreddit.png [View same] [iqdb] [saucenao] [google]
4690934

>>4690917
>They're alright
Best of the gen. Factually.
>Playing Mario 64 on an actual N64 recently
Confirmed underage. Off to a great start.
>The entire left section of the controller is useless since D-Pad and shoulder buttons have no function.
Are you literally some 17 year old that's only played 2 N64 games? What the fuck are you even talking about? Plenty of games utilize all of the buttons.
>But the C-Stick
>C-stick
lol...
>So you need to hold your control in the middle prong and pretend that it's the left section
Unless you're playing a game like Killer Instinct or Kirby where you use the furthest handles, or use an alternative control scheme in Goldeneye, or...
>The C-Stick isn't too good compared to Dualshock analogue sticks either
You mean that almost no PS1 games let you use?
>I guess? Goldeneye and party-games were most of what it had in this category. Multiplayer was kind of irrelevant back in the day, imo
Kid you weren't even fucking alive "back in the day". Multiplayer was fucking insanely popular back then. Goldeneye, Mario Kart, Mario Party, it was literally the focus of the entire console. Are you legitimately retarded?

This entire post reads like a masterfully-written essay on why not to include 6th gen on /vr/. This nigger thinks the analog stick was called a fucking "c-stick" for fuck's sake.

>> No.4690936

>>4690917
>Multiplayer was kind of irrelevant back in the day, imo

This motherfucker

>> No.4690937

>>4690930
You didn’t make any arguments, so none had to be provided in return.

>> No.4690938

Really good console. Tough cunt to emulate.

>> No.4690947

>>4690934
>best of the gen
They're alright
>confirmed underage
Playing on an actual console makes you underage? Some real love you have for your retrogaming there
>plenty of games utilize all of the buttons
Mario 64 isn't one of them. Learn to read, dingus. I was talking about that game specifically
>C-stick
Always heard it called that but ok, I got the name wrong
>Unless you're playing X Y or Z
I was talking about Mario 64, learn to read
>Almost no PS1 games let you use
Fair enough but it's still a better analogue stick than the N64's
>weren't alive back in the day multiplayer was insanely popular
If you say so, but the best selling games of the era were all single-player, even on the N64. Just because you love couch co-op doesn't mean it was a huge deal. For all intents and purposes, videogames were a single-player experience back then

You sound like you belong on /v/ or redddit more than anyone else, really
>>4690936
>>4690937
K

>> No.4690950

>>4690947
>but the best selling games of the era were all single-player, even on the N64
Only true of PS1 due to lmao only two controller ports. Meanwhile 7 out of the top 10 for N64 has multiplayer.

>> No.4690953

>>4690947
>They're alright
No, they're the best of their gen. Factually. Most polygons pushed, only console capable of creating a stable 3D image without warping or jittering, etc. Only area it suffered was textures, which good devs could overcome.
>Playing on an actual console makes you underage? Some real love you have for your retrogaming there
No retard, you're underage because you said "playing super mario 64 recently" that it felt clunky. The only way you'd call SM64 "clunky" is if you were a spermling with no frame of reference other than modern action games, which you are.
>Mario 64 isn't one of them. Learn to read, dingus. I was talking about that game specifically
Uh, retard, you were refuting the claim that the console had good controls, and used SM64's lack of utilizing all buttons as justification for your argument, effectively making the argument that the console didn't have good controls because you played ONE game that didn't use all buttons. Literally proving me right that you A) have only played like 2 games and B) know nothing about the console.
>Always heard it called that but ok, I got the name wrong
Yeah, you've always heard it called that because you were grew up with the GameCube you stupid fuck.
>Fair enough but it's still a better analogue stick than the N64's
That's great, now if only you could actually use it.
>If you say so, but the best selling games of the era were all single-player, even on the N64. Just because you love couch co-op doesn't mean it was a huge deal. For all intents and purposes, videogames were a single-player experience back then
You keep talking about things you weren't even alive to experience, do you see the irony in that? And no, outside of Zelda and Mario, the best selling games were multiplayer.
>You sound like you belong on /v/ or redddit more than anyone else, really
Yeah, no, that would be you, the 17 year old cumguzzler LARPing as a 30 year old who actually knows something about video games.

>> No.4690963

>>4690917
>Multiplayer was kind of irrelevant back in the day, imo
you could have left out this one single comment and maybe, just maybe been able to pass as someone who was alive for 5th gen. instead you went full retard.

>> No.4690974

>>4690953
>getting this mad
You sure sound like the adult in this situation. This place is turning more into /v/ by the second

>> No.4690982

>>4680472
N64 version of rogue squadron runs like shit but its still leaafues avoev the pc version, especially so for the current gog one. That shit barely worked so they did some fuckeey stuff so its not only pretty broken still but now you cant even ise any of the modern fixes/workarounds anymore. And it still doesnt work with my joystick, fucking gog needs to start offering vanilla unaltered versions of their games gor those of us who want to take care of conpatibility ourselves

>> No.4690984

>>4690974
>getting this blown the fuck out
You sure sound like an underage who can't create a counter-argument and has to result to "lol u mad". No, this place will turn into /v/ once you have ignorant Y2K babies shitting up the place.

>> No.4690989

>>4690984
Different guy, my dude
Stay salty, nintendo autist

>> No.4690991

>>4690989
>Different guy, my dude
Same kind of retarded, then?
>Stay salty, nintendo autist
I actually prefer Sony and had a PS1/Saturn long before I ever had an N64. I just don't typically like retards talking about things they don't know.

>> No.4690998

>>4690991
>had a PS1/Saturn long before I ever had an N64
>calls other people underage for not playing N64 on release date

Really gets those neurons fired up

>> No.4691004

>>4690998
>N64 came out 2 years after the other consoles
>"release date" is that same thing as playing it while the console was still relevant and on store shelves
Imagine actually being this stupid.

>> No.4691010

>>4691004
only a year in the west m8

>> No.4691015

>>4691010
Is this supposed to make your line of logic less ridiculous or something?

>> No.4691027

>>4691015
>your
>still thinking he's talking to one person
I guess Nintendofags are the worst whether they be from the past or the present

>> No.4691042

>>4691027
>doesn't know how IP count works
I'm glad we've established that you are A) functionally retarded, and B) butthurt enough to samefag. Move along now.

>> No.4691059
File: 18 KB, 792x294, inb4 phoneposting.png [View same] [iqdb] [saucenao] [google]
4691059

>>4691042
Does the paranoia come with old age?
Keep embarrassing yourself

>> No.4691060

>>4691059
>inb4_phoneposting.png
Who smelt it dealt it

>> No.4691070
File: 241 KB, 920x920, 1521275833263.jpg [View same] [iqdb] [saucenao] [google]
4691070

>>4691060

>> No.4691072
File: 62 KB, 508x508, smiling_white_negro.jpg [View same] [iqdb] [saucenao] [google]
4691072

>>4691070
>still thinks he's talking to one person

>> No.4691080
File: 18 KB, 400x400, shrug.jpg [View same] [iqdb] [saucenao] [google]
4691080

>>4691072
Making fun of the paranoia of taking an inb4 as confirmation it's true but ok

>> No.4691087
File: 80 KB, 285x412, sdfsdgfg.png [View same] [iqdb] [saucenao] [google]
4691087

>>4691080
>Making fun of the paranoia of taking an inb4 as confirmation it's true but ok
What a trainwreck of a sentence. Also:
>STILL thinks he's talking to one person

>> No.4691089

>>4680472
>home of the most influential 3d games of all time

So, i can play the Resident Evil aeries, Final Fantasy series, Metal Gear Solid, Tekken 3, Tomb Raider series, Need For Speed series, and all those other games that actually shaped gaming for years to come, spawning countless clones and not just games that effected their own series?

What? I can only play a bad port of RE2 with bluury textures, a few FPS games no one plays anymore and kid games!?

>> No.4691090
File: 2.86 MB, 640x360, wave-race-64.webm [View same] [iqdb] [saucenao] [google]
4691090

putting aside butthurt can we please appreciate n64

>> No.4691094

>>4691087
I think you're confusing me for someone else, anon

>>4691090
It's appreciated enough. If anything, appreciate the games on it that nobody talks about like Hybrid Heaven and Mischief Makers
Goemon is cool too but peeps actually talk about that one sometimes

>> No.4691095

>>4691060
Is it just me, or has the board been filled with shitposting, under age retards ever since the team fiasco?

I mean yeah, this was one of the only decent boards to not go full retard that day, but it's over now. You can go back to being an irritating faggot towards people your own age now. The scary creme posters are gone.

And yes, I phone post. So don't even mention it.

>> No.4691102

>>4680502
>I've gotta give it to Nintendo. They had a lot of balls for going straight-on no-holds-barred focused on 3D gameplay. But it also meant that the console lacked the versatility of PS1, which could do non-3D stuff reliant on big storage space, like pre-rendered backgrounds, 2D, and music-based stuff.

since when did the n64 not able to do 2d? holy shit. you're dense. lacked versatility? yeah, that's what happens when you use carts. thanks for pointing that out for us, genius.

>Cartridges only existed because they wanted a tight fisted control over developers and piracy and they wanted to save money on hardware by not putting in a CD-drive and associated RAM cache chips.

what a load of made up nonsense. they had no plans to release a cd-rom drive at launch. it had nothing to do with saving money. carts did NOTHING to stop piracy. there was a backup system (that came with a cd-rom drive) released around a year or so after its launch. how can you have the internet at your fingertips and still be this damn clueless?

> Also the console was hard to develop for because Nintendo behaved like assholes with documentation and microcodes and skimped on good RAM.
development for n64 wasn't easy, but it was well documented, far better than nintendo's previous attempts at supporting developers.

> be you
> making up bullshit stories
> probably american
> not a genius

>> No.4691104

>>4691089
>So, i can play the Resident Evil aeries, Final Fantasy series, Metal Gear Solid, Tekken 3, Tomb Raider series, Need For Speed
What kind of weaponized autism is this? Nigger, RE didn't influence jack shit until RE4. Final Fantasy was only influential on the NES, Metal Gear Solid influenced nothing but a few shit-tier clones, Tekken 3 and Need for Speed influenced absolutely nothing, and Tomb Raider only influenced, maybe... Uncharted? Ocarina of Time alone was more influential than every single one of those games combined. Shit, the concept of being able to lock onto an enemy and having the fight framed to a moving camera is something that influenced basically every 3D action game which came afterwards and is still seen in full force today with games like Dark Souls. Not to mention Super Mario 64 which set the standard for all open world 3D games, Goldeneye which popularized modern shooting mechanics, Mario Kart 64 which perfected kart racing... I could go on and on. Seriously, if you think I'm wrong, I'd love to hear about what these PS1 games influenced. I mean fuck, even something as "revolutionary" as FF7 was functionally identical to SNES JRPGs, and Metal Gear Solid is basically Pac-Man with guns. Get real nigger.

>> No.4691110

>>4691104
>Nigger, RE didn't influence jack shit until RE4

get back to /pol/, loser.

>> No.4691114

>>4691102
I agree with you on almost everything, and I railed this retard earlier in the thread, but I will point out:
>it had nothing to do with saving money.
Adding a disc drive to the console would have added over $150 to the production price. Smartly, Nintendo knew that by opting to use cartridges, they could both A) continue to completely control the production/licensing of their games (thus securing the majority of the profit), pay no royality for the use of the CD format, and be profitable, from day 1, on every N64 sold. Meanwhile, Sony was losing untold money on every unit. In the long run it was a smart decision because it made them a name brand and created massive brand awareness, but from a purely financial standpoint, Nintendo probably made a lot more money than Sony, and the use of cartridges was a purposeful decision for this reason.

>> No.4691115

>>4691110
>you used the word nigger, that means you're a racist
Lmao do you know where you are? Also, I'm still waiting on your intelligent and well-prepared response to my last post.

>> No.4691121

>>4691104
>nintedofags have invaded /vr/
Well, it was good while it lasted
Enjoy the new era of console war shitposting, except now it's about dead consoles, giving the whole thing an extra sprinkle of autism

>> No.4691126

>>4690056
Good old fashioned parallel memory had a pin for each data and address bit. That's why you have ginormous chips like the 322. Rambus put all that shit on fewer pins. Basically a culsterfuck between parallel and serial. I guess it was a good idea at that time.

>>4690435
You are one of the most stupid and persistent fucks I've had the displeasure of meeting on the fourth channel.

>> No.4691127

>>4691121
That's right, keep prattling about the Nintendo boogyman and "autism" instead of actually providing a counter argument. Meanwhile, I'll be sitting here playing my PS1 thinking you're a faggot because you wave the flag of some company instead of just accepting reality. Sony had good games, but the PS1 was not more influential than the N64. Deal with it.

>> No.4691135

>>4691127
>still thinks 4chan is one person
I don't know what to tell you anymore, m8
Keep sperging out, I guess. Maybe someday you'll grow up

>> No.4691138

>>4691102
>it had nothing to do with saving money
cd drive cost $100 to manufacture in mid-90s, that's straight out of nintendo's mouth

>carts did NOTHING to stop piracy. there was a backup system (that came with a cd-rom drive) released around a year or so after its launch
yeah and how many of them did they make? 5000 hobbyist units?

>far better than nintendo's previous attempts at supporting developers.
not saying much when 3D is 50x more complicated than 2D

>> No.4691141
File: 213 KB, 480x361, 1496246724671.png [View same] [iqdb] [saucenao] [google]
4691141

>>4691135
>still thinks he's talking to the same person too

>> No.4691167
File: 494 KB, 646x466, 1520017222853.gif [View same] [iqdb] [saucenao] [google]
4691167

>>4691141
Then who was phone