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/vr/ - Retro Games


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File: 7 KB, 256x240, shatterhand_04.png [View same] [iqdb] [saucenao] [google]
3961667 No.3961667 [Reply] [Original]

ITT: Rare instances where the Western release is superior to the Japanese original

>> No.3961680

>>3961667
Mario USA

>slightly better graphics
>better music (listen to the stage 1 theme)
>additional run button
>not necessary to beat the game with all 4 characters

>> No.3961682

Resodent evil

Better sifduculty and less censorship

>> No.3961683

>>3961680
Did you know that was another game called donkey kong picnic in Japan?

>> No.3961712

http://www.hardcoregaming101.net/powerblade/powerblade.htm

>> No.3961730

>>3961683
Epic forced meme bruh

>> No.3961734

>>3961683
Based memer never stop pls

>> No.3961840
File: 18 KB, 250x182, 250px-Secret_of_Evermore.jpg [View same] [iqdb] [saucenao] [google]
3961840

>>3961667
Does this count?

>> No.3961843

Contra Hard Corps

>> No.3961850

>>3961843
By extension Contra 3 too, it forces you to play Hard mode to see the ending.

>> No.3962235

>>3961840
No.

>> No.3962337

>>3961667
You're a faggot if you hate Solbrain.

>> No.3962346
File: 3.55 MB, 389x2385, 113819-full.png [View same] [iqdb] [saucenao] [google]
3962346

>>3962337
Shatterhand has generally more refined bosses.

Also having a power armor suit as an ultimate power-up > having a blaster.

>> No.3962458

>>3962346
I'm pretty late to this thread, but thanks for posting that pic dude I hope you have a good week.

>> No.3962491
File: 15 KB, 240x210, sol.jpg [View same] [iqdb] [saucenao] [google]
3962491

>>3962346
there's an exclusive level in the japanese version though

>> No.3962710

>>3962346
>>3962458
Ditto, thanks man!

>> No.3962748

>>3961843
debatable

>> No.3963216

>>3961843
Wot? The japanese version is 10 times better.

>> No.3963219 [DELETED] 

>>3963216
Casual.

>> No.3963231

>>3963216
>>3962748
Casuals.

>> No.3963416

>>3961712
>>3961712
Power Blade is my favourite NES/Famicom game.

It helps that Nova is Arnie with A BOOMERANG

>> No.3963450
File: 237 KB, 256x352, 1485545568605.png [View same] [iqdb] [saucenao] [google]
3963450

>> No.3963451
File: 12 KB, 240x240, renegade.png [View same] [iqdb] [saucenao] [google]
3963451

>> No.3963575

>>3962491
there is also an exclusive level in the western version as well, the submarine/alien cave I think

>> No.3963578

>>3963450
Why are European games always the best?

>> No.3963584

>>3961840
how do they differ?

>>3963216
ain't it just easier, though? >>3963450 too

>>3963451
yes

>> No.3963595

>>3963450
git gud

>> No.3963596

Probotector

>> No.3963675

>>3963596
My nigga.

>> No.3964030

>>3963584
>>3963595
the japanese version of battletoads is easier

>> No.3964086

>>3961667
This game uses the same engine as Batman

>> No.3964162
File: 39 KB, 500x500, 1406475147161.gif [View same] [iqdb] [saucenao] [google]
3964162

>>3961667
If TCRF and what little I do know about Solbrain are anything to go by, this game likely began as Shatterhand since the beginning, or something original like it. I don't think the game even had much to do with the series to begin with.

>> No.3964164

>>3961850
That wasn't uncommon in those days

>> No.3964169
File: 96 KB, 418x600, decapattack[1].jpg [View same] [iqdb] [saucenao] [google]
3964169

>this is not the first post

/vr/ is getting shittier and shittier nowadays.

>> No.3964378
File: 3.62 MB, 1533x2100, 2361178-nes_blastermaster.jpg [View same] [iqdb] [saucenao] [google]
3964378

>>3964169
They missed the best answer, they missed the easy answer, I don't even know anymore

>> No.3965593

>>3964169
Decap Attack is a shit game though.

>> No.3965740

>>3964378
>authentic arcade edition!
What the fuck does that even mean in this context?

>> No.3965759

>>3964378
you like easier games huh

>>3965740
means it's very similar to the one in the arcade

>> No.3965771
File: 38 KB, 960x720, evil engine number niiiiiinnneee.jpg [View same] [iqdb] [saucenao] [google]
3965771

>>3965759
>means it's very similar to the one in the arcade
But... there was no arcade version of blaster master

>> No.3965810

>>3961667
Illusion of Gaia for Hanging Garden of Babylon boss tidy-up and difficulty-increases

>> No.3967403

>>3963584
>ain't it just easier, though?

No. Unlike most Contra games, Hard Corps it was designed around two-hit deaths instead of one-hit deaths. All of the encounters were designed with this in mind. That's why there are a few cheap hits in the game, including some that are unavoidable. They're designed to take you down to one HP in order to raise the stakes, not kill you outright.

The American version changes it so you can only take one hit, but it doesn't change the cheap shit (or anything else) to compensate. It's harder due to bad design, not increased challenge. The game comes with multiple difficulty modes to raise the difficulty in a well-designed way. Fucking up the HP system was just a bad idea implemented in a lazy way.

>> No.3967415

>>3967403
>That's why there are a few cheap hits in the game, including some that are unavoidable
Such as?

>> No.3967418

>>3967415
Have you actually played the game?