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File: 31 KB, 320x224, GAROU--Garou Mark of the Wolves set 1_Sep27 8_19_34.png [View same] [iqdb] [saucenao] [google]
3736586 No.3736586 [Reply] [Original]

Which one do you like more or feel like is more beneficial.
Just curious to see what others think cause I enjoy both but lean more to JD cause it replenishes health

>> No.3736609

I forget, can you parry during attack animations?

>> No.3736773

>>3736586
just defend is a better mechanic but parries are more satifying and show offy

>> No.3736778

>>3736586
Just Defend is superior, though I'd prefer both games without them altogether. There is a point where a game becomes too advanced to the point that it starts feeling like work to learn/play/improve.

>> No.3736780

>>3736586
Just Defend is defenitely more useful but I like parrying more because there's a lot more risk to it.

>> No.3737183

>>3736586
Parry, easy.

>> No.3737186

both are overpowered mechanics that should have been nerfed

>> No.3737196

>>3737186
This.

Alpha counters did it better by using up your super bar so you can't parry all the time.

>> No.3737220
File: 158 KB, 960x544, 34.jpg [View same] [iqdb] [saucenao] [google]
3737220

>>3736586
Auto Guard all day errday.

>> No.3737902

>>3736586

Can Just Defend lead to any impossibly hype situations like this? I don't think so.

https://www.youtube.com/watch?v=jtuA5we0RZU

>> No.3737925

>>3737902
>Can Just Defend lead to any impossibly hype situations like this? I don't think so.

It could, because it is a very similar mechanic. You just have to press back instead of forward. Now that may sound less impressive to you, because you think you'd just block normally if you mess up. But thing is, if you mess up, you may end up doing a backdash, which will often make you eat the attack just as bad as if you'd mess up a parry.

Also Just Defend puts you into short block stun, you can only cancel it to a special or a super if you do it immediately. There's a tiny window for counters. Otherwise you can only do it once the JD stance ends, which is only a bit shorter than regular block stun.

The one thing JD makes simpler is that it recharges your health a bit. Which is important because it may push you into your TOP stance, where you do increased damage. Or it may push you out of it.

I think JD is a better mechanic, though Parry is a higher level one.

>> No.3737934

>>3737186
Except no?
They take actual skill.
If you can pull them off consistently, you deserve it.

Sounds like someone parried you all day long in a match.

>> No.3737935
File: 10 KB, 768x448, VAMPJR1--Vampire The Night Warriors Japan 940630_Jul5 21_55_53.png [View same] [iqdb] [saucenao] [google]
3737935

How'd you guys like Advancing Guard?

>> No.3737952

>>3737925

Getting put in blockstun would have killed him, perfectly parrying every hit was the only possible way to survive that.

>> No.3737986

>>3737902
>MUH HYEEEP
Brainless FGC bandwagoner detected

>> No.3737994

>>3737935
Is that the "push" from Marvel vs Capcom series? (Press PPP while guarding)

>> No.3738007

I like gaining half a lifebar by jumping into a fireball & just defending it mid air, so just defend.

>> No.3738010

>>3737986

Yeah fuck liking exciting things right? Fun is for plebs.

>> No.3738014

>>3737952
>Getting put in blockstun would have killed him, perfectly parrying every hit was the only possible way to survive that.

It isn't a blockstun per se, it just functions similar. It's a JD stance, and it can cancel onto another JD at any time, but you cannot move around freely while you are in that stance. And you can only cancel to counter attacks either instantly, or after the stance ends (once you get normal control back).

So yeah, you can use Just Defend to get out of a 12 hit auto combo when you have no health left.

You could also only JD the first 6 hits, which would restore enough health so you could then normally block the other 6 and still not die.

>> No.3738016
File: 83 KB, 565x400, fLSnDpL.png [View same] [iqdb] [saucenao] [google]
3738016

>>3736586
Who cares? Garou has 14 characters, with one grappler that can't even grab opponents properly, and a main character that makes playing Dan or Sean feel actually fair. Jenet, Grant, Kain or Gato will rape you in the ass regardless of whether you can JD a projectile from fullscreen.

They should've actually tried balancing the roster before pulling the more advanced mechanics from SFIII.

>> No.3738017

>>3737902

I am very certain I did see a Terry vs Hotaru match that had Terry making a big comeback by JDing a super just like that. Obviously since this was a Japanese match, I have no idea who the players were, or what set it was. I hope someone knows what I'm talking about.

>> No.3738029
File: 506 KB, 1200x1350, fighting game fans.jpg [View same] [iqdb] [saucenao] [google]
3738029

>>3738010
Then you shouldn't post in a thread about game mechanics. I'd advice you go play some MvC, it's a perfect game for you

>> No.3738060

>>3738016
And SFIII is a 20 year old game that had 11 characters, and required two more upgrades in 2 years to become the game you know and love.

>> No.3738093

>>3738060
And the Garou update was 75% done but then SNK died.

>> No.3738096

>>3738060
Well, that's true and I never said otherwise. But what's your point? Today, we have what we have: Garou, where half the cast has safe, fast, damaging tools, and the other has shit; or 3S, which is nowhere near perfect, but still a more fleshed out game.

Every game has tiers, and that's a well-known fact. Heck, ST for all its praise has obviously near-impossible matchups. But there's a difference when it's Garou with 14 new, barely fleshed out characters, where some are barely playable while others are OP as fuck; or 3S with 20 characters, some of which are garbage like Twelve but the gap between the rest is not THAT huge (admittedly except for Chun Li/Yun).

>> No.3738103

>>3738029
All of them except smash and sf should show a pic of an empty chair.

>> No.3738109

>>3738096
Ain't that the case with 3rd Strike as well? Pick Chun Li to win?

>> No.3738116
File: 192 KB, 1250x1250, terry garou feels.png [View same] [iqdb] [saucenao] [google]
3738116

>>3738093
>TFW Andy is in the pink today, but your babe was left in RBFF2

>> No.3738162
File: 124 KB, 1526x570, Screen Shot 2016-12-22 at 08.31.58.png [View same] [iqdb] [saucenao] [google]
3738162

>>3738109
Well, I mentioned this. Chun is an S-tier character, that's for sure. She has no hard match-ups at all, and barely any fair ones. This resulted in some rather embarrassing situations like picrelated.

In SBO results from all years, the winning teams (2 or 3 players) always had Chun Li. The few times Chun didn't take EVO, it was done by Yun instead (and Daigo never won 3S on EVO).

But still, people do play with different characters. Ken, Urien, Makoto, Akuma, Oro, Dudley, or even Yang and Alex often make it surprisingly high on the winners lists, beating weaker Chun Li players. There have been cases where Q and Hugo made it quite far. There's still a good choice of decent characters, especially when you aren't exactly going for EVO.

And Chun-Li and Yun are far from "pick us to win". They require a lot of skill and understanding to play at full power.

>> No.3738251
File: 1.58 MB, 2436x2965, Fatal-fury-special-especial-criticsight-arte-1.jpg [View same] [iqdb] [saucenao] [google]
3738251

Why don't you play the fighting game of true connoisseurs? I bet you can't name a single game that's better balanced.

>> No.3738261

>>3738251
>Why don't you play the fighting game of true connoisseurs?
Have you ever seen a FF Special tournament? No? Go watch any of it. You'll know why. It's usually one move repeated for the duration of the match.

But that's the autist no-fun allowed FGC community, right? Well, kinda. FF Special is actually fun. Desperation moves are mostly shit, and most usual moves are shit too, as is hopping between two planes really. But heck, I still like it.

> I bet you can't name a single game that's better balanced.
Any Capcom game. Any good SNK game past 1993. Even the first Samurai Shodown is miles ahead of it in terms of balance/gameplay.

>> No.3738327

Parry, if I had to pick, that is.

I've always preferred deflect over either two. There are too many instances where things are accidental. In MOW's case, the window is too wide on top of that. Now, on games like Samsho/LB, these actions take commitment, and there is clear risk/opening to it. There is no dumb wiggling stick back and forth to fish parrying in those games.

>> No.3738328

>>3738261
>Have you ever seen a FF Special tournament?
Yeah, how about you? They're generally pretty fun to watch.
https://www.youtube.com/watch?v=Ua-iSXSnfnI
https://www.youtube.com/watch?v=iX8x2ZQr1s4

>It's usually one move repeated for the duration of the match.
Nah, you must be thinking of ST.

>> No.3738345
File: 3.28 MB, 3133x4500, FF2sadamoto1.jpg [View same] [iqdb] [saucenao] [google]
3738345

>>3738251
My nigra, this is my favorite fighting game, still great.

>> No.3738357
File: 25 KB, 512x480, 1483725239512.gif [View same] [iqdb] [saucenao] [google]
3738357

>>3738251
>game of true connoisseurs

Real Bout Special?

>> No.3738361

>>3738345
looking Bob there, Kim.

>> No.3738367

To any skilled Third Strike players, how do you practice parrying non-projectile attacks?

I play Third Strike at an amateur level at a local arcade against opponents generally above my skill level, and the only thing I can parry on command are fireballs.

>> No.3738371

>>3738367
>local arcade

where do you live?

>> No.3738378

>>3738371
Southern California. Perhaps "local" is an overstatement, it's a 30 minute drive, but I don't mind.

I feel that the "arcades are dead" mindset is grossly exaggerated.

>> No.3738380

>>3738029

>No MK
>No Samurai showdown
>No World Heroes
>No KI

Why?

>> No.3738387

>>3738357
That too, along with RB2

>> No.3738394

>>3738378
Not counting colleges, there aren't many arcades left. Where do you go, man?

-Camelot regular

>> No.3738398

>>3738394
James Games in Upland.

>> No.3738403

>>3738380
See "Virtua Fighter Fans" square

>> No.3738408

>>3738398
No shit? People in Upland do tournaments? I gotta come by some time. SHGL and Arcade Infinity biting the dust kinda made me stop caring.

>> No.3738423

>>3738328
Hm, my bad, it's better than what I've seen on A-cho channel. But still, it's always fucking Jubei Yamada groping everyone and then throwing chicken at them like at black people. And yeah, mr. Andy "safe on block" Bogard is also there to fuck your shit up in Venice.

>> No.3738425

>>3738408
Unfortunately they haven't done a tournament in a while. I just come on Saturdays, and there's usually about 3-5 regulars to play against each night.

>> No.3738501
File: 91 KB, 493x700, jubei.jpg [View same] [iqdb] [saucenao] [google]
3738501

>>3738423
>But still, it's always fucking Jubei Yamada groping everyone and then throwing chicken at them like at black people
>implying that's bad

>> No.3738515

>>3738096
>Garou, where half the cast has safe, fast, damaging tools

what? all of the cast has that. Except maybe Tizoc, and that's a genuine bug in the game (and can only be exploited if you are in TOP or have a super bar).

>> No.3738549

>>3737994
Yeah but instead of pressing 3P, you have to mash buttons (at least 3 inputs) in blockstun. There are techniques to learn if you want to be good at AG'ing.

>> No.3738561

>>3738515
But take Rock Howard for instance:
—safe: well, I'll give him a pass
—fast: yeah, pretty much, with meter, yes
—damaging: ahaha, haha. no.

Or what about Terry "Domo Arigato, mr. Bogado" Bogard? Let's take a look at his "safe" tools:

—Rock you: did you fucking see that recovery?… No, really, I think Terry must have spent one year too many watching TV on the sofa babysitting his wife's son if his trademark projectile has come to this shit.
—Bahning: slow as fuck, unsafe in 90% of cases. Doesn't connect even when you're pretty close.
—Kick back: basically useless unless you're lucky.
—TOP attack: fucking garbage
—AB attack: see TOP attack
Thank god they gave him shoop-yeah-changing!, that f+AC feint and a good breakable move. Otherwise, the poor old wolf would be yiffing in bottom tier.

Meanwhile, B.Jenet can feed you meaty projectiles all day long with an air kick sauce, Kain and Grant can turtle and keep away you to death while you chase them across the screen, and Gato can sit on your face from about any position on screen. Twice or thrice in a round.