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/vr/ - Retro Games


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File: 250 KB, 1021x638, Duke's DooM.png [View same] [iqdb] [saucenao] [google]
2646783 No.2646783[DELETED]  [Reply] [Original]

I really miss old time FPS heroes

What ever happened to badasses like duke and doomguy who kicked ass and could run for miles never tiring?

Not to mention there's no creative enemies anymore now it's just terrorists or russians.

Duke 3D had fucking alien pig cops for god's sake.

Nowadays you play as some random literally who soldier who is too human for his own good and can only run for a solid 10 seconds before barfing his lungs out.

What the fuck happened?

>> No.2646796

>>2646783
Everyone got too obsessed with realism.

>> No.2646835 [SPOILER]  [DELETED] 
File: 120 KB, 900x900, 1440801472936.jpg [View same] [iqdb] [saucenao] [google]
2646835

>>2646783
That kind of thing happened.

Developers and editors are now obsessed with gender equity and racial quotas in video games because of muh e-reputation.

Good luck having an alpha male MC like Douk nowadays.

>> No.2647095

Duke Nukum is offensive to women.
Check ur privilege!
Modern heroes are non-white, non-male, and non-heterosexual, and not demeaning. Bonus points if transexual.
Also throw away ur guns, nobody use them anymore. That's not how to fight for justice!

>> No.2647110

>>2646783
the funny thing is why do people hate a protagonist who kills aliens instead of the crazy soldier massacring millions of russians who will never see their families again?

>> No.2647183

>>2646783
Same thing that happened to 80s action movie heroes. They fell out of style.

>> No.2647749

>CTRL+F "feminism happened"
>0 results

Well at least this guy got close >>2647095. I bet the Reddit cucks ITT won't accept that truth though.

>> No.2647759

>>2646783
Could be because most FPS games these days are multiplayer orientated, so they would have to make many individual characters that have their own personalities that really stand out.
Team Fortress 2 pulled that off though, in a way.

>> No.2647762

>>2647759
Also to add to that, many FPS games these days are trying to be realistic, so a character like Duke Nukem would seem out of place.
But yeah, I miss the days of iconic fps characters.

>> No.2647818

>>2647762
Just play Serious Sam or Shadow Warrior.
I liked Rimanah as a character too.

>> No.2647821

>>2647749
What about Cate Archer?

>> No.2647975

What is a good modern equivalent to Caleb I wonder?

>> No.2648009

>>2647975
I am.

>> No.2648039
File: 919 KB, 1024x1144, postal dude with crack pipe.png [View same] [iqdb] [saucenao] [google]
2648039

Those kind of FPS heroes are the product of 80s and 90s thanks to macho muscle action movies which are nowadays pretty much nonexistent.

I think the true FPS hero of modern days is the Postal Dude. He's not exactly musclebound or macho, but he's still a badass. He fights against all kinds of abominations from regular hillbillies to zombies, and even against Gary Coleman clones in the expansions. He should be up there with Douk, Doomguy, Serious Sam, and Caleb.

>> No.2648041
File: 321 KB, 1280x1024, postal.jpg [View same] [iqdb] [saucenao] [google]
2648041

>>2647975
Postal Dude

>god tier voice, check
>sadistic, check
>trench coat, check
>arsenal of ridiculous but brutal weapons, check

>> No.2648045

>>2646783
>What the fuck happened?

There aren't enough 80s movie quotes to shamelessly steal and claim they are a "parody" anymore.

>> No.2648050
File: 50 KB, 352x500, die hard 3.jpg [View same] [iqdb] [saucenao] [google]
2648050

>>2647749
I wouldn't blame any outsider factors that. It's just that the whole genre of sweaty-muscle-men-doing-muscle-things is dead, Hollywood moved on. If I had the skills I would make my own modern day equivalent of Douk 3D that takes piss on all modern weenie shooters, events etc.

>kill the mutant fish boss
>cutscene
>badass main character forces the fish mouth open, throws in a grenade and says: "choke on it"
>mc walks away towards the camera as the mutant fish explodes into gibs

>> No.2648052

>>2648050
>I wouldn't blame any outsider factors that
Whatever you say, ally.

>> No.2648065

>>2648052
>>2647749
You're a fucking idiot. These kinds of shooters died because of stuff like Half-Life causing the genre to focus on more serious cinematic shooters, it has nothing to do with feminism. But judging from your posts you probably think feminism caused Duke Forever to flop because of a few stupid kotaku articles and not that it was a shit game due to 3D Realms constantly scraping the game and starting all over again whenever a new innovation came out.

>> No.2648076

>>2648065
Hey I am an ally of you allies, don't be mad at me.

>> No.2648109

>>2648065
>like Half-Life
>cinematic shooters
why do people keep saying that, what's cinematic in HL1?

>> No.2648120

>>2648109
Because Half-Life is what set a lot of the standards for more linear games with scripted events to give you a feeling that you're playing a moment that would be in a movie. I'm not using it as an insult but Half-Life is what really got the industry moving from the large open maps older shooters had to more of a roller coaster ride games after it started going for.

>> No.2648172

SJWs and feminists took over vidya. You can't have anything manly anymore because muh soggy knee. You can only have stuff like faggots, trannies, womyn, and niggers these days.

>> No.2648174

>>2646783
>or russians

Why do Americans still hate Russians anyway?

>> No.2648186

>>2648109

It may not have cutscenes but it is very linear and there are a limited number of ways you can do things, as well as all the set pieces. HL2 really over did it with the latter which is why I find it a boring slog to play through these days despite how impressive it was on release. HL1 is still very enjoyable for me though.

>> No.2648192

>>2646783
Counterstrike happened.

>>2648039
>Postal Dude
>modern days

>> No.2648197
File: 103 KB, 1024x576, postal journalism.jpg [View same] [iqdb] [saucenao] [google]
2648197

>>2648192
Postal 2 just recently got an expansion pack with modern vidya references. That makes Postal Dude a modern day FPS hero.

>> No.2648198 [DELETED] 

>>2647095
>>2647749

As a transwoman, I am so happy that the editors of 4chan are on our side against these misogynists. However, please make sure that this >>2648172 person is doxxed and fired from his job (if he has one) as well. Thank you. :)

>> No.2648206

>>2648109
>>2648186
>half-life doesn't have cutscenes
>being forced to watch people talking for hours doesn't count because you can jump up and down during it, even though nothing you do matters until the not-a-cutscene is over
A low quality meme.

>> No.2648217

>>2648120
>to give you a feeling that you're playing a moment that would be in a movie
that is pretty much the opposite of what first person viewed sequences feel like

and it wasn't really more linear than quake/q2

>> No.2648220

>>2648206
>hurr i have to stay in an area for 3 seconds, it's a fucking charles dickens novel in 3D and not an action video game

>> No.2648221

>>2648206

They are annoying but they're really not cutscenes. Not by definition.

>> No.2648227 [DELETED] 

>>2648198
no problem qt

>> No.2648235

>>2648220
It was tolerable in 1, but 2 really fucked up on all of its ugly mary sue characters that you have no other choice but to follow their ass for the entirety of the game, with cutscenes every 5 minutes.
>>2648221
What's the definition?

>> No.2648239

>>2648235
>What's the definition?

It's generally agreed that a cutscene takes control away from the player. The scenes in the HL games are annoying on replays but you do have control. You're not being presented with a non-interactive piece of in-game film.

>> No.2648245

>>2648239
>It's generally agreed that a cutscene takes control away from the player.
In MGS4 and Witcher 3, while you watch "cutscenes" you still have some level of player control over moving the camera a bit.

Does this mean that they aren't actually cutscenes because you still are able to interact with the game while watching?

>> No.2648247

>>2647183
>Same thing that happened to 80s action movie heroes. They fell out of style.
This statement just made me incredibly sad, because of how true it is in both games and the real world.

>> No.2648248

>>2648239
>It's generally agreed that a cutscene takes control away from the player.
Actually, it's generally agreed that a cutscene isn't interactive. That doesn't mean the player can't move around, he just can't influence the flow of the cutscene, because its purpose is to be an exposition dump and not a gameplay element. That part in Sonic 3&K where you're waiting for the pyramid to rise? Cutscene. "Interactive cutscenes" do exist, however - but they're better known as QTEs.

>> No.2648290

>>2648235
>2
not even retro

>> No.2648295

>>2648290
Retard
>What ever happened to badasses like duke and doomguy who kicked ass and could run for miles never tiring?
The world ended in 2000 apparently

>> No.2648370

It's not video games, it's a generational thing. The cliché 'bad ass' guy was a thing of that generation in every media, just look at comics of that time and the exagerated amount of muscles.

Nowadays the trend is all about "flawed human" characters as well as being potilicaly correct as possible to avoid any "minor" group to jump on you screaming "RACISM" or "SEXCISM" or "YOU DO NOT RESPECT MY RELIGION".

About Duke, Gearbox said they're looking for an indie dev to help them make the next Duke game. Then, this popped up, current indie devs saying how they would make their Duke Nukem like nowadays... it's pathetic
http://www.theguardian.com/technology/2015/jul/16/duke-nukem-how-indie-developers-would-tackle-gamings-most-macho-hero

>> No.2648391

>>2647762
The realism fad was mainly a 00's thing. realistic military shooters are now becoming semi-futuristic spy thriller shooters.

>> No.2648395

>>2648391
>The realism fad was mainly a 00's thing.

Well, more accurately, it was mainly a late 00's thing.

>> No.2648410
File: 19 KB, 274x364, 94956795.jpg [View same] [iqdb] [saucenao] [google]
2648410

>people/devs/publishers who think Douk was good because of nostalgia

Nostalgia as in "it was good back then, not good anymore", which is just buuuullllllshiiiiiiiiiiiiiiiiieeet. I play Duke Nukem 3D every year, at least once a month. Now that it's ported on multiple different systems and consoles I play it even more often. It's one of the greatest games ever made, and Douk is one of the greatest vidya characters ever.

There are plenty of hungry Douk fans waiting for the *real* sequel to DN3D, too bad DNF ruined it and now the publishers think nobody wants Douk anymore. I want Duke game that will give other games the "Duke treatment" and will rip them apart with witty satire and oldschool insight. There was this one part in Duke Nukem Forever where Douk is being offered the Master Chief power armor, and then Douk says "Power armor is for pussies!". It was a good gag, and would be fucking amazing if it wasn't for the fact that DNF is a re-skinned Cowadoody and he has regenerating health.

>> No.2648415

>>2648370
>http://www.theguardian.com/technology/2015/jul/16/duke-nukem-how-indie-developers-would-tackle-gamings-most-macho-hero

To be honest, their are some good ideas in there. Really like Will Porter's idea.

>> No.2648437

>>2646796
Realism is cool though.

I like fast games like Doom and Quake but I also like those old Rainbow 6 or Ghost Recons.

What I hate is how every FPS now seems to be in this awkward middle ground where they're too realistic to like Doom was but also too arcadey to be like Rainbow 6.

>> No.2648442 [SPOILER] 
File: 1.45 MB, 875x1199, 1440855837507.png [View same] [iqdb] [saucenao] [google]
2648442

>implying

>> No.2648447

>>2648437
>What I hate is how every FPS now seems to be in this awkward middle ground where they're too realistic to like Doom was but also too arcadey to be like Rainbow 6.
I thought Goldeneye 007 had the right balance though.

>> No.2648449

>>2647759
TF2 is the only current, and by that I mean still supported, multiplayer focused FPS I can think of where the characters actually have personalities. Everything else like CoD or whatever is just generic soldier.

>> No.2648456

>>2648370
this

>> No.2648459

>>2648174
They're the closest thing to an enemy the US currently has. Plus it's all a bunch of white people over there, or at least that's the stereotype. So no one throws a shitfit over racism or anything.

>> No.2648463

>>2648437
>but I also like those old Rainbow 6 or Ghost Recons.
Rainbow 6 (the original one of course) cohabited with Quake and Unreal without any issue.
Publisher want "realism", not realism. "Realism" à la Saving Private Ryan.

>> No.2648470

>>2648442
You forgot to spoil the filename. :)

>> No.2648473

>>2648459
>Plus it's all a bunch of white people over there, or at least that's the stereotype. So no one throws a shitfit over racism or anything.
also this

>> No.2648476
File: 25 KB, 382x333, 1410140632653.jpg [View same] [iqdb] [saucenao] [google]
2648476

>>2648449
Red Orchestra 2/Rising storm.

>> No.2648483 [DELETED] 

>>2648172
>>2648198
Please keep your stupid twitter war on /v/. I know you're just hanging here so you won't find out that Decoy Octopus was really Venom Snake the whole time in MGSV until it comes out but you don't need to bring your shitposting while you're on your vacation here.

>> No.2648503

>>2647110
I wouldn't confuse bloggers/game journalists with "people" if I were you.

Everyone loves Duke.

>> No.2648520 [DELETED] 

>>2648483
>implying I give a slightest fuck about Metal Gear Shit
I care even less for its storyline that's perhaps good enough to impress someone with the mentality of a 12 year old (i.e. you).

Most "retro" players are against the tranny trash ruining video games, by that I mean of course people who enjoy good RPGs, since most good RPGs are "retro". The people who are here for "retro" as in "games from my childhood:)" are most likely Reddit cucks as well so of course you would be "neutral" (meaning protecting womynfolk at all cost, transwomynfolk included).

>> No.2648524

>>2648415
I like the Downton Abbey one.

>> No.2648536 [DELETED] 

>>2648483
People seriously care about the story in MGS?
Seriously?

>> No.2648552

Let me get this straight, this thread is full of people who intentionally want to make the writing in videogames worse? We stopped making those characters because they were meant to be parodies of the cheesy action movjes and comics of the 80's. Duke Nukem is just taking the piss out of Arnold and Stallone movies. The modern day equivalent of a Duke type character would be the Postal Guy as mentioned earlier because he is a parody of the brooding anti-hero that has become popular in more modern action movies.

>> No.2648585

>>2648198
>>2648227
>>2648483
>>2648520
>>2648536

Goobergators blown the fuck out by our brave janitorial stuff.

>> No.2648616

>>2648552
>want to make the writing in videogames worse?
it can?

>> No.2648619

>>2647110
Who hates duke?

>> No.2648668

>>2648172
Janitor you forgot to delete this one.

>> No.2648682

>>2648520
>>2648536
If that's the case then how come shitposting here has dramatically increased since news of the leak? Fuck off back to /v/ and take your internet drama with you.

>> No.2648749

>>2648415
Yeah that's pretty much the only one that could work. Old fan wouldn't be pissed because it's still the Duke they know, and new players would like him for the parody.

Now that I think of it, this "Will Porter" idea is pretty much... not to change him; I mean, Duke himself WAS a parody in DN3D.

>> No.2648769

>>2648668
You can't erase the truth even if it hurts.

Which is a big reason I am so much into retro gaming.

>> No.2648786

>>2648769
All of the women in retro games must scare you something fierce.

>> No.2648804

>>2648459
>They're the closest thing to an enemy the US currently has

Not Russians but Norks.

>> No.2648841

>>2648769
I don't think you understood what I meant.

I hate modern gaming for SJe[/spoilerWs.

Also Chun-Li is mai waifu.

>> No.2648910

>>2648395
Is it finally over now? Kinda looks it, no?

>Destiny back to heavy sci-fi
>New Cowadoody's have dropped the "realistic" military shooter bullshit and now have more elaborate movement systems based on sci-fi future tech
>Classic old shooter reboots errywhere (SW, Doom 4, Wolf TNO) and while not totally retro at least they have more enemy/gun variety
>Games like Killing Floor have you fighting zombies n shiet

Thank fuck. It really does look like the 'realism' bullshit is over... for now at least.

>> No.2648923

>>2648841
They rarely ever do anything. Why do you seriously care so much about some stupid person's opinion enough to let it kill modern video games for you?

>> No.2648929

>>2648923
I think you're too young and naive to be here.

>> No.2648963

>>2648929
>believing in the SJW boogeyman
Not him but I think you're the one that's too young to be here m8

>> No.2649196

>>2647110
i fell you are alluding to late 90s early 2000 controversies with teenagers playing DOOM (or even duke?), because it has demons and all

yeah real life wars is much worse if you think about it.

doom guy was a holy knight in services of god

>> No.2649218

>>2648120
>to give you a feeling that you're playing a moment that would be in a movie

>>2648217

yep, MDK, Dark Forces / Jedi Knight, soudns to me like these 3 could also be called by this "cinematic shooters" term

>> No.2649241

>>2648963
Your rhetoric tells me all I need to know about you, and I don't think retro is your thing.

>> No.2649243

>>2648239
>>2648245

i kinda get this anons confusion, since at some point cutscenes was even non-engine produced / drawed / IRL filmed scenes

then it became engine created scenes, but sometimes pre-rendered, and sometimes engine scripted, but with uncontrollable camera movements , and other times, scripted engine events but you retain first person view and may or may not move your eyes and / or body.

so given this spectrum, we cant arbitrarily define what counts, so yeah, its all cutscenes.

>> No.2649258

>>2648172
niGGer detected.

>> No.2649278

>>2649241
>you can't like my secret retro hobby if you talk differently than me!
Jesus Christ, I don't like the way he talks either, but you couldn't be more of a contrarian hipster if you tried.

>> No.2649332
File: 654 KB, 878x820, Brando-Godfather.jpg [View same] [iqdb] [saucenao] [google]
2649332

>>2648923
not trying to derail, but in general terms, that's how it works, ppl started hating tobaco, now smokers have their enjoyment of it restricted, the fact that you can OBJectively prove its CONCRETE harmfulness as the basis for its restriction have little importance in the end, for what is praised, acceptable, shunned or illegal in different societies across the globe and across time.
>Because I believe this drug business will destroy us in the years to come.
It's not like gambling or liquor or even women, which is something that most people want, but is forbidden by the Church.

>> No.2649626

>>2649241
>I don't think retro is your thing

Nice try, /v/ scum, but I play all the pre-2000 sonic games and the greats from SEGA every day. Every day I wish I were Sonic the Hedgehog and I have a Sonic sticker in my fedora right next to my Dworkin sticker.

>> No.2649635

>>2649278
I like this meme. Pretending that "retro" is a hobby. As if people actually play the games because they are "retro" and not because they're good and also happen to be older. Makes u rly look like a non-contrarian hipster *tips gomorrah*

>> No.2649781

>>2648295
2001, more specifically. 9/11 happened and we had to glorify stoic, grimy soldiers with buzzcuts because we weren't allowed to have fun anymore.

>> No.2649810

>>2649258
You have to be a real ally-mangina who dreams of being cucked by entering a 'polyamory' relationship with some 4/10 to think that that post had anything to do with black people.

Kill yourself you fucking respectfully nodding scum.

>> No.2649828

I don't even care about the musclebound badass hero, I just want off-the-wall plots, weapons and enemies again. It's all gritty realism or gritty realism in space now. I just want to fight pig cops from space with freezing rays inside a porn theater. The newer Serious Sam installments yeah, but they're just exceptions that prove the rule.

>> No.2649853

>>2649781
By 2001 the wave of militaristic FPS has already started. After all, the first Medal of Honor was a big success.

>> No.2650305
File: 103 KB, 550x710, i-6v3Gbjq[1].jpg [View same] [iqdb] [saucenao] [google]
2650305

Slower means a broader audience because slower players can become good and suitability for dual analog controls on simple to operate consoles
WWII means slower firing weapons such as bolt action rifles and single shot rocket launchers
Saving Private Ryan was extremely popular with audiences and critics in the late 90s

Put them all together and you have a perfect storm where pic related happens. From there the shift to modern shooters taking placing in Afghanistan/Iraq is only natural, as proven by COD 4.

The death of the classic FPS hero was spurred by the death of his environment. When the game is ripping off a movie that (should have) won Best Picture, you can't have a fun protag, you need to be GRIM and GRITTY because GAMES ARE ART now,

>> No.2650354

>>2649332
You're a fucking idiot if you think there would be laws placed restricting content video games can have just because a few SJWs got mad on twitter. Unless you live in somewhere like Germany or Australia who were already nanny states you have nothing to worry about. Hell we live in an age where it can be a viable option to even release your game independently on the web avoiding all trade and ratings laws in the first place.

>> No.2650924
File: 46 KB, 549x563, 005.jpg [View same] [iqdb] [saucenao] [google]
2650924

If you were in charge of designing a brand new FPS hero, what would he (or she!) be like?

>> No.2650947

>>2650354
These days legality isn't all that exists when it comes to punishment. The mob mentality that seems to explode whenever people don't like something and the the someone behind it is enough to ruin lives and careers.

>> No.2650948

>>2650924
Well I want my hero to be more than silent protagonist, yet more than just typical hero guy, so I would probably make him someone that visually reacts with his surroundings which shows the timidity of him and his life actually being threatened, instead of "I'M A BADASS! I FEAR NOTTIN'"

I mean, my protagonist is only human. I might have his face in a hud similar to Doom which changes depending on the environment with text or voice used for him to voice his opinion on the situation.

>> No.2650956

>>2650947
The mob mentality stuff only becomes an issue when you directly respond to one of them because they view it as an opening. Best tactic when it comes to dealing with them is to just ignore them and only communicate with the people who actually bring up worthwhile complaints about the game. Great example of this is RWS, the Postal series is filled to the brim with stuff these people would find offensive but because thy never directly communicate with any of them their whining pretty much goes unheard of and RWS gets to continue making what they want.

>> No.2651028

>>2650924
He would also be a she. The hero would change their genders which would give them special powers. Their female gender identity would be more powerful, have more health and so on while their male identity would be used to sneak by the Patriarch guards / stealth gameplay (since ciswhite men don't raise as much suspicion as strong black badass kickass women).

Before you ask, no, their actual appearance doesn't change, just their gender identity.

>> No.2651041

>>2651028
You're stuck in a binary gender concept

>> No.2651051

>>2648459
>white people
Yeah no.
They're subhumans, that's what they are.
You can't consider them white in any way whatsoever.
Plus there are a lot of chinks in the east.
Also, I'm from ex-ussr, not america.

>> No.2651079
File: 35 KB, 400x266, panzerdragoonsaga_09.jpg [View same] [iqdb] [saucenao] [google]
2651079

>>2651041
This anon is spot on. You should make it a two-dimensional interactive plane slider between genders and skin color, like in Panzer Dragoon Saga

>> No.2651081

>>2649635
Oldfag here. Can confirm I play retro games because comfy childhood memories :3

>> No.2651083

>>2649258
>>2649626
Thank you for proving me right. I appreciate it.

>> No.2651148
File: 470 KB, 709x485, faithful_remake.png [View same] [iqdb] [saucenao] [google]
2651148

tbh I remember Douk3D fondly more because of it's weapons and level design than because his mismash of references, one liners and faux adult ambient.

>>2648050
>Hollywood moved on
Which is why they keep demaking movies from the 80s, right?

>> No.2651321

>>2651148
there will always be remakes, because
>nostalgiafags
>why make something from scratch when you can recycle shit

>> No.2652371

>>2646783
>doom guy

It's called Space Marine, faggot

>> No.2652373

>>2651148
>I remember Douk3D fondly more because of it's weapons and level design than because his mismash of references, one liners and faux adult ambient.

That's because you formed your own opinion by playing the game instead of reading any generic id fanboy rant.

>> No.2653132
File: 23 KB, 342x300, 1417439184855.jpg [View same] [iqdb] [saucenao] [google]
2653132

>DN3D sewer levels

There was one really shitty one in Duke it out in DC.

>> No.2653135
File: 80 KB, 402x496, douk duke vagina.jpg [View same] [iqdb] [saucenao] [google]
2653135

How long did it take you to beat Smithsonian Terror? Did you manage to get pass the level without walkthroughs or guides? Probably the biggest official Duke map ever made, it really is enormous and it's really easy to get lost.
I played it in coop with my brothers and we were wandering around for like 45 minutes and during that time our paths didn't cross even once. That's how big the level is.

>> No.2653263

>>2653135
The problem is that most of the stuff required to make progress are sort of hidden, the first keycard is in a goddamn vent (and the map has tons of vents); then you have hidden switches in fishtanks... It is a great map though. Everything is connected though, so with good memory and good use of the automap, it shouldn't be too hard to figure the map out. Of course if you just go on and take paths randomly without method, you're going to turn in round and feel lost, due to how everything is connected.

>> No.2653268

>>2653263
>Of course if you just go on and take paths randomly without method, you're going to turn in round and feel lost, due to how everything is connected.
Good maps have an inherent order. For example real buildings follow a system to make the walkways logical and efficient. You can construct any arbitrary maze, and make the player keep book of every hallway they went through, but that does not make a good map. Good maps are more intuitively navigable, where there are clean indicators of progression (not necessarily signs) and understandable dead ends.

>> No.2653270

Guys it's over, Gearbox owns Duke Nukem 3D now.

FucK.

>> No.2653282

>>2653270
NESFAG BTFO AHAHAHAA

>> No.2653293

>>2653268
>real buildings

Real buildings are boring (for the most part), and you can't compare pre-Half Life FPS level design to real life. Irrealistic conceptual levels are the essence of that area.

> intuitively navigable
Past the lower floor, you basically have one huge hub and different rooms around here; most of the rooms also happen to be connected one way or another (or several ways) between each others.
I don't see what's non intuitive about that; even if accidentaly go back to the hub through another path, you'll know you're there, and you should remember where you've been or not.
A quick look at the automap will show where you've already been, where you are, where you haven't been yet.

As for signs, the map has plenty. Actual physical signs.

>understandable dead ends
I don't see how the dead ends are not understandable. For instance, you find the front doors, you'll know you won't be able to open them.

Like I said, its real problem is how keys and switches are hidden; in such a huge map, making important progression points easily missable isn't a good idea. Other than that, the design is fabulous. It's a representation of the spirit of the level design of the area pushed to its limits. There is overconnection between areas, he design of the map works great in SP, coop and DM at the same time, there is non linearility and freedom in which you can tackle an area (like how you can get inside the same area through different sides), and no matter how you tackle the map, it works.
If you don't like it maybe huge maps with freedom aren't for you.

>> No.2653304

>>2653293
>Real buildings are boring
When intact and mundane, maybe

>you can't compare pre-Half Life FPS level design to real life
I sure as hell can. Reality is what most people have a connection to, and level designers should include that.

I have not played the particular map. My comments are general, because you seemed to suggest that a big maze-y map is always a good thing. If that particular map does not make the common maze mistakes, that's cool, no problem.

>Actual physical signs.
I intentionally suggested they're not the only thing, as they tend to be the cheapest solution. Alternatives include destruction/blockage, positioning of enemies, and a player motive.

>in such a huge map, making important progression points easily missable isn't a good idea
Right, that.

>Other than that, the design is fabulous
Fair enough

>the spirit of the level design of the area
Elaborate?

>maybe huge maps with freedom aren't for you
Careful with that condescending tone.

>> No.2653307

>>2646783
I know it's not retro, but Borderlands 1 & 2 had good characters.

>> No.2653982

>>2653270
RIP Duke, no chance of being good again

>> No.2653987

>>2653270
Fuck my stupid life. I hope TerminX can kinda release some acceptable fair-use "recreations" of the alpha/beta stuff he swam into. He's at least allowed to share details I think. We can all work from there.

>> No.2654006
File: 64 KB, 400x513, Borderlands2tinytina.jpg [View same] [iqdb] [saucenao] [google]
2654006

>>2653270
Sounds like Douk just... took a bullet to the knee!

>> No.2654041
File: 84 KB, 299x288, 130221984383.png [View same] [iqdb] [saucenao] [google]
2654041

>Lo Wang is a racist stereotype of Asian people
>Duke Nukem is somehow not a racist stereotype of white American people

Any azn retro gamers here? Do you really feel insulted by Shadow Warrior?

>> No.2654047

>>2654041
>Lo Wang is a racist stereotype of Asian people
Don't forget how sexist he is!
>Duke Nukem is somehow not a racist stereotype of white American people
You can't be racist against white people.

>> No.2654053

>>2654041
If that's the case their own samurai and kung fu movies are racist.

>> No.2654309

>>2654041
Actual Asian here. Yes I am insulted by that it is incredibly racist and triggering.

>> No.2656127

>>2647183
>>2648247
Don't cry because it's over, smile because it happened, and ve if they don't make any new ones you still have a lot existing.

>> No.2656242

>>2654041
yellow can't be racist.
check and mat, white cracka.

>> No.2659000

>>2654047
Again, why /v/ is worse than /pol/?
You know, there was white people killed because was white.

What the fuck, we started a good thread and now is tumblr?

>> No.2659369

>>2654309
if this is not bait then haha.

>> No.2659603

>>2648172
Thank you. I wanna get into game design but I feel like by the time I'm in the industry it'll all be bullshit like Depression Quest and muh soggy knee simulator, fuck that.

>> No.2659606

>>2648415
Porter's idea made me chuckle but the majority of these are so stupid.

>> No.2659624

Doomguy had no personality at all. The game makes you feel bad ass, but that has more to do with game play than doomguy imo. Soldier of Fortune did the same, also with a bland main ch - and that game is all up in the modern, "realistic" trend. Smart-asses with a little more personality can also still be found, ie in Mercenaries 2 (not fps tho).

>> No.2659821

>>2654047
Get back to Reddit, no one wants to hear your "omg I'm so bad because I'm white" bullshit.

>> No.2660698
File: 315 KB, 1280x720, Screenshot_Doom_20150904_033707.png [View same] [iqdb] [saucenao] [google]
2660698

Uhhhhhhhhhhhhhhhhhhh

>> No.2660861

>>2660698
update your source port or maybe you forgot to load a .DEH file.

>> No.2661238
File: 985 KB, 1600x1000, Leonard.gif [View same] [iqdb] [saucenao] [google]
2661238

This is my favorite hero from an old-school FPS.

>> No.2661892

>>2654041
>Duke Nukem is somehow not a racist stereotype of white American people
Something like 80% of Lo Wang's dialogue in the original game was a joke about his race. He's not even a parody of a particular Asian nationality... Just Asians in general. They throw in Japanese stuff as much as Chinese stuff, and every now and then there's something Korean or even Vietnamese. I'm saying this as someone who actually had fun playing SW when I was a kid: The WHOLE point of Lo Wang is to be a vehicle for racist jokes.

Duke is white, but not because he's a parody of white guys. It's a default. They could have made him black or Hawaiian or whatever and not changed anything else about him and he'd work (at least, it would if this came out today). If he was really a racist parody, he'd seem a lot more pathetic: Balding or mulleted, short of breath, unable to lift a heavy weapon (let alone fire it), bad posture, slow running speed, skinny except for his beer gut. Or in the present day he'd spend the game collecting Moleskine notebooks and doing web dev on his MacBook when he could be shooting the aliens, and all the health pickups would be vegan salads and soy lattes.

Or he'd be these guys. >>2661238

>> No.2661924

>>2661892
>If he was really a racist parody, he'd seem a lot more pathetic: Balding or mulleted, short of breath, unable to lift a heavy weapon (let alone fire it), bad posture, slow running speed, skinny except for his beer gut. Or in the present day he'd spend the game collecting Moleskine notebooks and doing web dev on his MacBook when he could be shooting the aliens, and all the health pickups would be vegan salads and soy lattes.
10/10 would play and not cry to a hugbox online about.

>> No.2661938

>>2661892
Yeah, Duke was more of a parody of American action movie heroes. Just look up an image of Howie Long in Broken Arrow.

>> No.2662560
File: 456 KB, 500x500, chex.png [View same] [iqdb] [saucenao] [google]
2662560

This is my favorite hero from an old-school FPS.

>> No.2663590

>>2648370
Why are people so fucking terrified of maybe offending some asshole somewhere?

Douk and Doom were controversial in their day and it helped them. Hatred sold really well BECAUSE of controversy.

Do they hate money?

>> No.2663601

>>2663590
If your thought process is
>> offend people => get filthy rich
you have the best starting conditions to produce a bad game. Duke Nukem 3D and Doom were not made to offend people, and they were not made to get filthy rich. They were made because someone genuinely thought it's a cool idea. The "controversy" did not help them. Them being cool, entertaining and well made helped. It's a subtle difference, but still a difference.
I'm not too convinced that Hatred sold well, and general reception suggests that it's a rather bland game

>> No.2663615

>>2663601
Cool your shit you spergy fuck, I didn't say you SHOULD be controversial, I'm just saying it's not a bad thing to be avoided.

>> No.2663623

>>2663615
You implied that Duke Nukem 3D and Doom relied on the controversy ("it helped them"), in a similar way to Hatred ("sold really well BECAUSE"), and that it's a foundation for a development concept with a focus on profit ("do they hate money?"). I reacted to that.

>> No.2663637

>>2663590
Nobody cared about small groups with loud voices in the 90's. Also, a movie, a comic or a game were often made with a specific target audiance in mind.

Nowadays western societies are all about "we have to catter to everyone and not offend anyone!". Medias give big echoes to feminists or anti racists groups, partly beacuse there is a lot of those work in the press.
So entertainment makers replace a white character by a black one in the movie adaptation and they try not to hurt anyone.

It's still okay to be racists against the Chinese though; and to be intolerant against muslims, especially in the US.
I give it 10 years before western societies starts to realize it's not okay to be racists on the Chinese. Nothing will change for muslims though, at least not as long as there are attacks by groups of extremists.

>> No.2663831

>>2663615
epic anger implication fam

>> No.2666093

shake it baby

>> No.2667892

>>2648370
I think the character should remain the same, while the world around him changes.

The game that you'd end up with would essentially play the same, with ridiculous guns, bad lines and general misbehaviour. However, instead of this just being accepted by the various characters in the surrounding universe, they would be shocked and appalled. Duke's only response to this would, of course, be to shoot them.

So ultimately you'd have a game that climaxed in Duke torching rabid hordes of SJWs, while remaining completely unchanged as a character.

>> No.2668146

>>2648221
You're right, they're far worse than cutscenes. You can at least sometimes skip cutscenes, or at least just walk away and come back when it's done.

>> No.2668150

>>2663637
>it's not okay to be racists
why not

>> No.2670914

>>2648841
I'm an SJW, but I don't mind Duke. Yeah, it's a textbook example of toxic masculinity, but it's not really fair to blame a 90's game for reflecting 90's attitudes. That would be like refusing to read H.P. Lovecraft because of his racism.

>> No.2671280

>>2670914
>That would be like refusing to read H.P. Lovecraft because of his racism.
Even Lovecraft's contemporaries thought he was too racist.
>like dude tone it down srsly wats ur problem
Also it's weird to me that Duke is always talked about as a symbol of masculinity when he has all this anarchism stuff permeating his identity that could be totally divorced from what's in his pants. I guess nobody remembers what anarchists were like in the 90s, since the whole movement has been overtaken by legitimizing forces like Ron Paul and the Tea Party.

>> No.2671293
File: 384 KB, 619x350, doom respects.png [View same] [iqdb] [saucenao] [google]
2671293

The consensus seems to be that early FPS heroes were a product of 80s-90s hyper-masculine action movie heroes.

Given how action movies are today, what kind of FPS hero would people like today if we made one that is as much a product of today as Douk is of the 90s?

>> No.2671321
File: 1.90 MB, 500x600, tumblr_nf4w2oI8P31s2wio8o1_500.gif [View same] [iqdb] [saucenao] [google]
2671321

>>2671293
>Given how action movies are today, what kind of FPS hero would people like today if we made one that is as much a product of today as Douk is of the 90s?
I think the basic model of the FPS is one founded on a very confrontational worldview, where people deal with their problems as directly as possible: By shooting them in the face in broad daylight. I think the world has moved on from 90s action heroes because it has become the kind of world where that just doesn't happen. Our problems these days are just symptoms of something huge, systemic, complicated, intangible, and invisible. So, any game that offers people the kind of escapism where they confront their problems has to do so on the same terms as the problems themselves.

I've seen three distinct tropes that you could cite as alternatives to the Manly Action Hero, and each could translate into a different kind of game: First, the self-destructive intellectual who uses suave, cunning, and foresight to backstab his way to the top. Second, the wild-eyed madman who rages against his enemy with every ounce of his strength even though he's doomed to failure. And third, the disaffected loser, the guy who's already defeated, but rolls with it, shrugs off the tormented screams of the world around him, and just runs around shitposting and borrowing whatever he needs to survive.

Pic related. He's type three.

>> No.2671336

>>2671321
Those confrontational worldviews you describe are most likely a symptom of a Cold War mindset that says "We're good, Communists bad" or even more simply, "US vs THEM" (which also generated the Cowboys/Indians trope that was so popular in the 1950s).

What you said about the tropes actually sheds a lot of light on why games that feature player choice of some sort, especially RPGs such as DA:I and The Witcher III, are getting more popular. People seem to be more comfortable with the notion that, not only are the problems as clear-cut as before (like you said), but that the only logical conclusion is to allow people to solve them in the way that suits them best. It's a different take on extreme individualism, where only YOU can truly make the right decision. And that doesn't lend itself to FPS, as you said. Hell, even the protag for CoD: AW switches sides because he discovers that the mercenary boss is bad (what a surprise).

However, some of those tropes could still become worthwhile FPS. Not the type 1, but type 2 certainly could lend itself to a fast-paced old-school shooter where it's you vs. the world. I'd like to see something like that.

>> No.2672429

>>2648039
>macho muscle action movies which are nowadays pretty much nonexistent

That's a damn shame, we could really do with a resurgence of that.

>> No.2672449

>>2663590
Hatred didn't sell gangbusters, the controversy they tried to breed probably increased sales somewhat, but it wasn't a smash hit, general consensus was that the game was 'Just ok', and a 'just ok' game with some controversy wont simply sell as well as a great game.

Doom had controversy, but that's not what made it such a megahit, it succeeded because it was an amazing game, the gameplay formula was a winner and it's still fun to play to this day, can the same be said of Hatred in 10 years?

>> No.2672453

>>2672449
I was legitimately excited and then disappointed in Hatred.

I expected enemy variety. Maybe better map design. No joke, it could've been a genuinely great game.