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/vr/ - Retro Games


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File: 62 KB, 300x206, goldeneye.jpg [View same] [iqdb] [saucenao] [google]
2353312 No.2353312[DELETED]  [Reply] [Original]

Sometimes I try to play some games that are regarded classics, just to get a piece of history.
For this one, I even got a buddy to try it out with me.

When I played this. I seriously couldn't see anything good about it. In the post-doom fps world this just felt like something from the NES era where some games were trying to figure out how to be an actual game.

Can somebody explain the appeal to me ?

>> No.2353318

Mission based
Stealth
4 player hot seat
More weapons than pretty much all FPS games before it
James Bond
etc

>> No.2353319

Here we go...

>> No.2353325

Ah,dear N64 troll, are you attempting some subtlety this time? It's not enough.

>> No.2353328
File: 93 KB, 400x280, goldeneye-n64.jpg [View same] [iqdb] [saucenao] [google]
2353328

>>2353312
You need the perspective of when it was new. I didn't even like the N64 but I'd go over to my friends house and we'd just kill hours and hours and hours on that multiplayer. Wasn't too long before console FPS's in general stepped it up but for a minute there Goldeneye really was the shit. It looks, feels and plays like janky refried ass now but hey that's progress for you

>> No.2353332

I dislike the N64 in general but I really like Goldeneye. Stop being a pleb.

>> No.2353346

At the time there was nothing like it. A multiplayer shooter that worked reasonably seemlessly and was well balanced but simple enough for your acerage player to play through.

I can remember me and my dad rented it and beat the campaign on the first day

>> No.2353356

>>2353346
>playing on Agent

>> No.2353357
File: 18 KB, 250x333, raidenproject2ps1.jpg [View same] [iqdb] [saucenao] [google]
2353357

>>2353346
>dad stories

My dad bought us a NES with the ROB when it was new but never played much of anything. When I had a PS1 he started playing Raiden Project for a while but abruptly stopped after a week or two. I asked him why and he said "I can see it when I close my eyes."

>> No.2353374

1, console fps sucked balls back then, so being even half decent is something to be proud of.
2, the n64 has such an awful library that the fans had to find something to talk up.

>> No.2353623

>>2353312
>Dat Multiplayer

>> No.2353640
File: 87 KB, 630x875, 1384437811336.jpg [View same] [iqdb] [saucenao] [google]
2353640

it was one of the only good n64 games so kids loved it.

>> No.2354684

>>2353312
I loved it at release, played it for a really long time to hundred percent it (unlock all the cheats by doing the required speed run trials + beating everything OO Agent). MP was also a lot of fun and its customizability (that's probably not a word) options still puts current FPS to shame.

In terms of non-technical aspects, the game was truly phenomenal and still is -- game design wise. The level design was fantastic and incredibly varied, the mission based objective structure was great and just general game design still feels so ahead of its time. Things that come to mind is how you get more mission objectives on higher difficulties, how you unlock more levels on higher difficulties, the whole concept of unlocking cheats by doing required speed run trials, etc. So much to it. It really needs a modern successor that takes these design philosophies and gives us a real treat of an FPS which finally does something different after all these military shooter crap. And man the gameplay was also so varied and you had so many guns/gadgets to use. Some levels were pure run and gun, others were tactical and more stealth based. Fantastic stuff.

All that praise said, sadly in 2015 it's just not a game I can return to. The framerate is a literal slideshow and the controls feel really horrible now (made worse by the terrible N64 analog). As much as I loved GE when I was 12, and really played the living shit out of the game on both the SP and MP then, it really hasn't aged very well and I have no intention of ever playing it again.

>> No.2354696

>>2354684
>and its customizability (that's probably not a word) options still puts current FPS to shame.
The customability in Perfect Dark puts Goldeneye to shame.

Honestly, why do so many people praise Goldeneye as one of the best FPS on the N64 when Perfect Dark was so much better in every way?

>> No.2354709

>>2354696
Samefag here.

I 100%'d both games. PD was also excellent (at the time) and you're right it did certainly have more customization options but that's just extrapolating upon GE which it built upon. It kinda goes without saying.

Anyway I remember preferring GE to PD. GE felt a lot more run and gun than PD did and I liked that. Also liked the setting more and being Bond and all. Just personal preference really.

I'd love to play the PD 1080p60 remaster on XBL but fuck buying an XBox.

>> No.2354748

Did Perfect Dark age better than GoldenEye?

>> No.2354750

>>2354748
Marginally... with high res mode disabled for better framerate.

>> No.2354929

>>2353312
I 100%'d goldeneye and thought it was the pinnacle of video games when i played it. This was my first experience with a FPS game, and I had no idea that games like quake even existed back then.

Now im too afraid to play it because not having mouse controls would ruin it for me. But I think its very well designed, as long as you have mastered the controls. If you havent then its really annoying to play. I still think that its pretty brilliant with the amount of variety it has for each mission. Control, Aztec, and Bunker II are probably my favorite levels, because of how challenging they are on 00 agent. And not the bullshit kind of challenge, but the kind that made me think a lot. Just try to beat bunker II on 00 Agent and you'll see what i mean (I hope).

>There will never be a PC port of goldeneye

>> No.2354995

>>2354929
http://www.moddb.com/mods/goldeneye-source

>> No.2355003

>>2354748
perfect dark at least had an xbox 360 remake, that's the superior version of the bunch

>> No.2355030
File: 55 KB, 460x686, 1424572191613.jpg [View same] [iqdb] [saucenao] [google]
2355030

>>2354696
>>2354709

GE had a lot of charm, but PD was much more impressive, especially for an N64 game. PD released about the same time as PS2 did, and Halo CE released only a year and a half later. So, PD was quickly forgotten about - unlike GE which was king of the hill for a long time.

>> No.2355054

>>2353325
Exactly what I was thinking. The opening line didn't convince me at all.

"Sometimes I replay games regarded as classics just to blah blah blah."

Dreck.

>> No.2355292

>>2353328
That is not a screenshot from the game, wtf m8?

>> No.2355367

>>2353374

nailed it. the n64 library is so poor the few actually good games seem like masterpieces for the fans.

>> No.2355640

>>2353374
>back then

>> No.2355642

>>2353357
This is great. So true.

>> No.2355646

>>2353312
For me, it was mainly the multiplayer aspect. Everyone had an N64, and it came standard with 4 controller ports, so it was a blast playing it with friends. It has not aged well at all though, so playing it at this point in time would make it seem like a very shitty game.