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/vr/ - Retro Games


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2115998 No.2115998 [Reply] [Original]

Time once again for "Shitty /vr/ music".

I'll open with a classic:

http://www.youtube.com/watch?v=g2oyweqZ7WM

>> No.2116001

Top this.

https://www.youtube.com/watch?v=k7i_0AMLVb4

>> No.2116006

>>2116001
I could do better with my hand and my fat belly.

>> No.2116008

>>2115998
Obligatory "it's only shitty instrumentation" rebuttal.
https://www.youtube.com/watch?v=pZKg2ryLGYM

>> No.2116012

http://www.youtube.com/watch?v=rbHxJlryPfA

c: his nesdady

>> No.2116014

>>2115998
It sounds like Doom music done in the Road Rash 3 soundfont.

>> No.2116015

https://www.youtube.com/watch?v=HsT2FiajyLQ

>> No.2116017

inb4 King's Quest V Town theme
inb4 RE Director's cut Basement room
inb4 Sonic Spinball
inb4 someone posting good musics because he doesn't liked the game

https://www.youtube.com/watch?v=WKRL3ZMqB6M

>> No.2116023

https://www.youtube.com/watch?v=h0iIZf9B8nU&index=3&list=PLECF4F436A5A30C98

Not sure how anyone could like that shit

>> No.2116026

>>2116008
and when you take a bit more liberty with the composition

https://www.youtube.com/watch?v=2_IgaaVK-CM&list=PLdWjJtlys-BCu-7NCBPG-LT6hj_GqUI1X&index=12

>> No.2116035

https://www.youtube.com/watch?v=RcP91tQ4ZSM

>> No.2116038

Crazybus!
https://www.youtube.com/watch?v=sC0cvwnG0Ik

>> No.2116092

The SNES version of Judge Dredd desert level. It sounds adventurous, somber, and authoritarian.

https://www.youtube.com/watch?v=YqgLxvDKytQ&index=10&list=PL9qAytdaSX-kJYR9msdZUzPOzix5GpoDu

Here's what the Sega Genesis barely managed to puke out.

https://www.youtube.com/watch?v=vtIadZgA4NI&list=PLD56208E38707C86D&index=3

>> No.2116117

PC master race

http://www.youtube.com/watch?v=ulLG5omqIsw

>> No.2116125

>>2116117
https://www.youtube.com/watch?v=ZNN_KZW9324

Muh PC mustard race. Feast your ears on this, console poorfags.

>> No.2116129

>>2116125


Oh yeah? I have something even better

http://www.youtube.com/watch?v=3QbrtX5UCPE

>> No.2116134

>>2115998

I can't tell the difference between good music threads and bad music threads anymore.

>> No.2116136
File: 99 KB, 1280x720, DADAN DAN DADAN.jpg [View same] [iqdb] [saucenao] [google]
2116136

>>2116012
I posted this in the last thread and I still stand behind it.
The whole soundtrack is extremely poorly done.
https://www.youtube.com/watch?v=mN0yvT8omns&t=3m26s

>> No.2116167

Starts off cool, but the Sierra MT-32 conversion of Sorcerian has little changes and compositional omissions (notes, proper lengths of phrases, misplaced chord changes). One can tell Koshiro, Ishikawa, and the other two musicians made this score in mind for Yamaha synth, not Roland:

https://www.youtube.com/watch?v=i1scmJjA-1Y
PC-88 original for comparison: https://www.youtube.com/watch?v=3Gm6D4iFzo8

Some of the arrangement's different for better or worse. Ending II sounds like a carousel theme, Where We Meet's more upbeat but its melodies are a bit gutted. And holy shit! at how they changed the Romancia Castle tune...tone mismatch to the extreme (cheery original vs. ominous pipe organ). Many tracks in the Sierra version weren't even in the original, and the original tracks have been switched around corresponding to Sierra's jumbling up the episode order. Ultimately, the synth trumpets used in this MT-32 conversion are lame, and tracks as timeless as Lost Talisman - Forest don't even work here.

>> No.2116169

https://www.youtube.com/watch?v=v2QmZdFvJZw
Wait till he starts playing

>> No.2116269

>>2116017
You think you know PC speaker and CGA graphics?

I was born in them. Molded by them.

>> No.2116275

>>2116167
How does it compare gameplay-wise, or is the difference negligible?

>> No.2116283

>>2116269
The only game I really played with PC speaker sound was The Incredible Machine.
https://www.youtube.com/watch?v=XrMLZB2JPVo

>> No.2116292

>>2116275
Level order's been switched around, for better or worse. Nothing's been added in from the official expansions or Selected Sorcerian (fan-made) packs, apart from music perhaps. Tile-swap scrolling's roughly the same in the Sierra port, no changes to colors even with room for an expanded palette.

>> No.2116303

This is nostalgia for me, we had a PC with only this game and Pacman on it.

https://www.youtube.com/watch?v=aA55WlZRkx4

>> No.2116304

>>2116303
>I played Leisure Suit Larry as a kid
Who were your parents?

>> No.2116328

>>2116304
Cool ones. You had to answer a quiz to start the game, our dad used to help us get the questions right.

>> No.2116346

https://www.youtube.com/watch?v=9Dd_PSq0KAE

You can't possibly top this bullshit

>> No.2116386

>>2116167
I'm not familiar with Sorcerian, but I always thought Sierra did a good job with the other Japanese import games. Silpheed, Firehawk and Zeliard all sound pretty damn good to me. The only problem is that Silpheed's music is now even more repetitive since they merged the two part of "Silph of Wind" together.

>> No.2116401

This whole fucking game. It doesn't even sound like my music, just a bunch of garbled sounds.

https://www.youtube.com/watch?v=BISQ1A4VFxg

>> No.2116408

>>2116386
I agree, Sierra did a good job with the other localizations. Sorcerian was their last, so maybe they were moving on to other projects and figured they'd cut corners. Kyodai's localization of Ys had issues as well; Falcom wasn't represented very well until I&II come out for the TurboGrafx CD.

>> No.2116452

>>2116408
I hate that version so much. I still don't know why they decided PC speaker music was good enough, I'm pretty sure adlib soundcards were out by then. I wish it had been handled by Sierra instead. The best part though is that it seems pretty faithful to the PC-88 in almost every other department except the colors.

Also for those not familiar with Firehawk:
http://queststudios.com/2010/digital/firehawk/03Mission1.mp3
Yes, this is from 1990.

>> No.2116482 [DELETED] 

>>2116092
Oh so we are playing that game.

Ys 3 for Genesis:
https://www.youtube.com/watch?feature=player_detailpage&v=jFVAGO-RTZE#t=2896

Ys 3 for SNES:
https://www.youtube.com/watch?v=aMEiotL3Bic

>> No.2116492

>>2116401
I thought you were talking about Metroid 2 for a second.

>> No.2116498
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2116498

>>2116008
I would've bought Doom 32x for the soundtrack alone...

>> No.2116502

>>2116401
see also: Every gamegear and master system game.

>> No.2116503

>>2116015
pirate games are cheating

>> No.2116513

>>2116092
Oh so we are playing that game.

Ys 3
https://www.youtube.com/watch?v=jFVAGO-RTZE&feature=player_detailpage#t=212

https://www.youtube.com/watch?v=heJRChpKHTQ

Thunder Force III:
https://www.youtube.com/watch?v=NyVjeeHoQx4

https://www.youtube.com/watch?v=YSvmTmwRrZU

Puyo Puyo:
https://www.youtube.com/watch?v=JuBD94Eb6vU&feature=player_detailpage#t=538

https://www.youtube.com/watch?v=ufkDQERv160

>> No.2116531

>>2116502
>implying
https://www.youtube.com/watch?v=OOj5qiI8IsQ
https://www.youtube.com/watch?v=i2YbwIuhv0E

>> No.2116534

>>2116502

:^)

>> No.2116545

https://www.youtube.com/watch?v=GwuVxds0Z8E&t=8m29s

>> No.2116549

>>2116035
Thought I was the only one.

>> No.2116583

https://www.youtube.com/watch?v=y7WbSsN9rl4

>> No.2116589

>>2116583
The fuck?

>>2116545
It's not that bad, sound pretty similar to the arcade actually.

>> No.2116635

>>2116017

Shit man, If I played this on my XT back in the day I'd have felt fucking spoiled by that version of Vampire Killer. The only two XT games I can remember having any music whatsoever were Prince of Persia and Striker, which is a Choplifter/Scramble clone. I'll remember Striker's them until the day I die.

Besides, they can't all be Gauntlet.
https://www.youtube.com/watch?v=QlvVS9Tx9kY

>> No.2116658

>not playing every youtube video in this thread at the same time

>> No.2116665
File: 31 KB, 228x201, death curse.png [View same] [iqdb] [saucenao] [google]
2116665

>>2116658

https://www.youtube.com/watch?v=eU8QvrD94ek

>> No.2116681

>>2116023
Honest and true, this is an actual case of a good thing being ruined by not hearing it played trough the original hardware.

>> No.2116684

>>2115998
https://www.youtube.com/watch?v=pZKg2ryLGYM
FUCK YEAH!

>> No.2116694

>>2116283
This was mine.
https://www.youtube.com/watch?v=JQ3Qg3ora2I

>> No.2116698

>>2116346
We can try.
https://www.youtube.com/watch?v=7QPBzImqftc

>> No.2116701

>>2116023
>>2116681

I think it sounds fine, Genesis sound is kinda balls but that's not even an extreme case

>> No.2116703

>>2116008
hells yeah. reminds me of road rash 2

>> No.2116717
File: 42 KB, 296x536, majuuou.jpg [View same] [iqdb] [saucenao] [google]
2116717

https://www.youtube.com/watch?feature=player_detailpage&v=vD9A4HbmbuE#t=270

The entire soundtrack is a catastrophe. On top of just being generally shitty and ruining the grimdark fantasy atmosphere of the art, it's like the composer didn't even know what game he was writing for half the time.

>> No.2116724

http://youtu.be/Incq8MfddYU?t=8m23s
Then again, what comes after is Tim Follin....

>> No.2116748

Obligatory.
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.2116750

>>2116169
what the hell were they even trying to do
is this an emulation error

>> No.2116761

>>2116665
https://www.youtube.com/watch?v=L1pCxXrorKM
thanks for reminding me

>> No.2116763

>>2116717
From the video, I'd say the sound effects did more to ruin the game. Not to mention the graphics are kind of hit and miss, very little artistic cohesion.

Soundtrack is meh but not game breaking.

>> No.2116773

>>2116717
eh, I like that game. The music isn't THAT bad, some of it is even a bit enjoyable, its just pretty unmemorable. That music in the first stage for example is completely forgettable.

>> No.2116781

>>2116750
I'm not sure if it's an emulation error but it's not really as grating on the nerves in some other videos I found. He probably just has his sound settings configured weird.

https://www.youtube.com/watch?v=MVKsQ2EKIds

It actually has a pretty cool industrial sound.

>>2116763
>Soundtrack is meh but not game breaking.

The board's youtube inlining feature ignores the timestamp in the URL, but if you skip to 4:30 you'll see what I'm talking about. Some of the regular level music is ignorable but the boss themes are ridiculous for the kind of game they were making.

>> No.2116790

>>2116781
In Web of Fire's case it was probably the question of rushing an incomplete game onto a dying system instead of letting all the time and effort go to waste. You can clearly hear that the music was probably supposed to sound really good, but somewhere along the line it was fucked up by bad coding or the fact that it wasn't done.

>> No.2116813

>>2115998

Sounds like who ever made this music also had a bad case of eating too many beans.

>> No.2116820

>>2116748
I don't get this meme. The track sounds oppressive and fittingly off-key. It makes you feel uneasy and it fits. What's wrong with it? Everything should be epic AAA orchestra with chorus?

>> No.2116830

>>2115998
https://www.youtube.com/watch?v=UG9U-y2g-Uk

i personally like it but it's undeniably weird as shit

>> No.2116854 [DELETED] 

>>2116023
Not a big fan of Vectorman OST but it's not that bad. Also, you should be aware that shitty emulators sound pretty different from real hardware, here a good example.

Shitty emulator:
https://www.youtube.com/watch?v=BJYHY3h7axE

Original Model 1 genesis:
https://www.youtube.com/watch?v=CNv9AGTHe_0

>> No.2116858

>>2116820
But it doesn't sound oppressive, or off-key in a good sense. It sounds like a random flailing of keys that do nothing to improve on the original that was perfectly oppressive and fittingly off-key to begin with:
https://www.youtube.com/watch?v=f4Eo9YIFGYQ

>> No.2116861

>>2115998
It was the people who made the game, not the chip. Sorry Angry vidya shill, but the Genesis's soundchip (YM2616) is fucking bad ass.

Here is a remade version on the same chip
https://www.youtube.com/watch?v=eLPCuuiSh5k

>> No.2116862

>>2116858
I always thought the original was just as ridiculous to be honest. Those random orchestra hits suck.

>> No.2116868

>>2116862
Well, at least they don't sound like your drunk uncle hijacked the clown piano at the carnival.

>> No.2116885

>>2116023
Not a big fan of Vectorman OST but it's not that bad. Also, you should be aware that shitty emulators sound pretty different from real hardware, here a good example.

Shitty emulator:
https://www.youtube.com/watch?v=BJYHY3h7axE

Original Model 1 genesis:
https://www.youtube.com/watch?v=CNv9AGTHe_0

And here that same Vectorman theme on real hardware.
https://www.youtube.com/watch?v=v0zPJ12qzVc

>> No.2116909

>>2116861
Never said it was the chip's fault- so either you tagged the wrong post, or your projecting so hard that someone could point you at a wall and look at vacation slides.

>> No.2116910

https://www.youtube.com/watch?v=HR8CmCG91gI
https://www.youtube.com/watch?v=f1CmNhJWl7c
why genesis why

>> No.2116923

>>2116910
Dear God that Spinball track is offensive. Decap attack just sounds like your average Western ear-assault, though.

Here's some horrid SNES music.

https://www.youtube.com/watch?v=5hSw1itRgWM

Sounds like there's a real orchestra right in my room! Is that supposed to be a lead sax? Capcom's SNES soundfonts are an atrocity. BoF is the only good one.

>> No.2116937
File: 283 KB, 535x335, Screen shot 2014-12-10 at 9.38.05 PM.png [View same] [iqdb] [saucenao] [google]
2116937

>https://www.youtube.com/watch?v=TY0WQofidZg
Aidyn Chronicles: The First Mage was chock full of shitty music.

Uninspired doesn't even begin to describe it. It spits in the face of music theory. It's like the composer was completely tone-deaf. It sounds like the kind of thing a teenager who has never picked up an instrument in their life would make one night after downloading a pirate copy of Reason or Sibelius on a whim of hormonally driven and possibly stoned inspiration.
It's so bad, I'm amazed more people don't talk about it like the freakshow it is.

>> No.2116941

>>2116910
That Spinball track is written by Howard Drossin, the same person behind the totally amazeballs Sky Sanctuary song from Sonic & Knuckles.
To be fair, I actually think the Spinball options menu song sounds a lot better on a Genesis Model 2. The soft-clipping and filtering mellows out some of the harsh high overtones.

>> No.2116942

>>2116937
Good find, that is horrid. But my guess is that not many people have actually played that game. I know I didn't.

>> No.2116948

>>2116942
I was actually super-excited for this game to come out, and would scan magazines for anything I could regarding this game. (There usually wasn't much.) It looked really promising; but when I finally played it, the music was so atrocious that I think it actually tainted my opinion of the game as a whole. It totally killed the atmosphere and immersion.

>> No.2116954

>>2116948
It's too damn slow. I was hyped to see an RPG but couldn't deal with it

>> No.2116995

>>2116910
>>2116941

You also need to take into account that he literally slapped the entire OST together in one night; the game originally just reused tracks from Sonic 2, but STI was unaware of the somewhat tricky licensing between Dreams Come True and SoJ for Sonic 2's music. They demoed Spinball for the top brass the night before the game went to print and caused a massive shit storm. They couldn't delay the schedule so the dude pulled a marathon session and made all new music for the whole thing by the next day.

>> No.2117025

>>2116910
I agree with Sonic spinball but Decapattack? *sigh*, read this please >>2116885

Here Decapattack recording in real hardware.
https://www.youtube.com/watch?v=vVZPfPqSWUc

>> No.2117026

>>2116136
its like the worst 80s electronic music you can find only stripped bare

>> No.2117027

https://www.youtube.com/watch?v=kII2eoN-uEw

>> No.2117030

>>2116923
Oh god that sounds like shit, King of Dragon sounded pretty cool on SNES though.

>> No.2117048

>>2116937
This is the worst thing so far that isn't the result of some kind of hardware problem, congratulations

>> No.2117075

https://www.youtube.com/watch?v=8kyWK1AEqTI

>> No.2117084

>>2117030
Yeah, I realized that King of Dragons sounded good and was a Capcom title shortly after typing that. Point still stand though for the majority. Even good games with catchy music (Megaman X) have crap soundfonts.

>> No.2117109
File: 232 KB, 300x383, Body_Blows_cover.png [View same] [iqdb] [saucenao] [google]
2117109

https://www.youtube.com/watch?v=elsDLKdFY5Q

>> No.2117185

>>2117109
Hey, body blows! The PC version hardly sounded as bad.
https://www.youtube.com/watch?v=CrK8ARYhIFc

>> No.2117195

>>2116862
NES-Level orchestra hits, no less. Sounds like they came straight out of Fester's Quest.

>> No.2117203

Listen to this. I dare you /vr/.

https://www.youtube.com/watch?v=oRf-DJXIP74

>> No.2117241
File: 20 KB, 320x200, Body Count_3.jpg [View same] [iqdb] [saucenao] [google]
2117241

https://www.youtube.com/watch?v=H0fYEc-tcZQ

>> No.2117246

>>2116014
They don't sound anything alike

people who hate Road Rash 3 can go suck a thousand dicks, AGAIN

>> No.2117250

https://www.youtube.com/watch?v=a4JrBJq0l1Y

Biohazard Battle's boss music.
A shame too, because the rest of the music in the game is pretty good.

>> No.2117259

https://www.youtube.com/watch?v=C7tP4yVY18w

Forgotten Worlds on CPS1 hardware. The Genesis version is even worse.

>> No.2117281

>>2117259
Yeah the music is so weird, although Stage 6 tune is decent:

Arcade:
https://www.youtube.com/watch?v=xnqCq96bll0
Genesis:
http://www.gamepilgrimage.com/sites/default/files/sounds/Forgottenworlds.mp3

>> No.2117290

>>2117259
>>2117281
Forgotten Worlds has no business being in a bad music thread, step up your game

The YM2151 instrumentation heard here is pretty weightless but the composition still speaks

>> No.2117406

https://www.youtube.com/watch?v=LG2AXbYDHBs

Double Dribble, arcade version...
>dat out of tune synthesized speech singing

>> No.2117413
File: 2.51 MB, 286x258, 1404092278736.gif [View same] [iqdb] [saucenao] [google]
2117413

>>2117406
>dat out of tune synthesized speech singing

>> No.2117670

>>2117406

Push any button to clap.

>> No.2117913

More Aidyn Chronicles... because the world has to know!
https://www.youtube.com/watch?v=_mRQjRhzqmk
https://www.youtube.com/watch?v=ahtwJkrCxpo
https://www.youtube.com/watch?v=pcJV5TPK2lw

>> No.2118576

>>2116717
The game's music isn't that bad. Maybe it wasn't the most fitting, but the compositions are decent enough.
https://www.youtube.com/watch?v=Vmc2evFjAZA

>> No.2118652
File: 484 KB, 500x260, Aidyn Chronicles Composer.gif [View same] [iqdb] [saucenao] [google]
2118652

>>2117913

>> No.2118658
File: 44 KB, 640x256, 2681_dbs1.png [View same] [iqdb] [saucenao] [google]
2118658

https://www.youtube.com/watch?v=SZ8N1Zgj0uQ

>> No.2118662

A Follin bros. song I can't decide if it's brilliant or crap... probably both.
Got to admire the effort though, considering you only hear about 3 minutes of it in game and the fact the game was virtually shovelware.
https://www.youtube.com/watch?v=YuFXcgs606k

>> No.2118667

>>2117203

At first I thought you were trying to troll us. That lead sounds weird as shit. Maybe it's an emulation fuckup?

>> No.2118675

>>2118667
Nope

https://www.youtube.com/watch?v=HKaPqSy8RhU

>> No.2118696

>>2116995
that's pretty impressive then. This song's quite good if you ask me
https://www.youtube.com/watch?v=foYSt6SiYNw

>> No.2118714

>>2116941
>Howard Drossin, the same person behind the totally amazeballs Sky Sanctuary song from Sonic & Knuckles.

Howard Drossin only composed the songs that were completely unique to Sonic & Knuckles. This includes the title screen, Knuckles' new theme, the 1-up theme, the new invincibility theme, etc. He did none of the in-stage music, nor did he compose the & Knuckles miniboss music, as they were already completed in Sonic 3.

>> No.2118718

>>2116006
Prove it.

>> No.2118751
File: 113 KB, 717x960, socket.jpg [View same] [iqdb] [saucenao] [google]
2118751

>>2118718
http://vocaroo.com/i/s1RDG8IoS0pQ

>> No.2118756
File: 10 KB, 259x194, 1349227247313.jpg [View same] [iqdb] [saucenao] [google]
2118756

>>2118751
Thanks anon.

>> No.2118759
File: 62 KB, 1280x720, Dave Grohl.jpg [View same] [iqdb] [saucenao] [google]
2118759

>>2118756
Did you like it? I'm not really good at things that require rythm.

>> No.2118881

>>2118662
THANK YOU CD-QUALITY AUDIO

>> No.2118885

>>2116023
considering the song is a rip off of this, its not that bad.

https://www.youtube.com/watch?v=5P0_v__IOrE

>> No.2118904

>>2118881
Thank you indeed.
Nothing sounds more like xtreeme 90s c-list superhero than uninspired... neo-progressive folk?
https://www.youtube.com/watch?v=IuT9yvGIvZQ

>> No.2118930

>>2117250
Fuck you, I ADORE loud ass noisy, jangly Genesis synths. I always thought Bio Hazard Battle had weird music as a kid but damn it grew on me. It's so alien and suits the game to a tee.

See also: Alien Soldier's OST - I can crank this through my headphones and have an eargasm. Good examples:
https://www.youtube.com/watch?v=SXk4a6KnctI
https://www.youtube.com/watch?v=RSwOBMCA5Lw
https://www.youtube.com/watch?v=-RPCQ-_DkwU

>> No.2118998

>>2115998
https://www.youtube.com/watch?v=zD2ABr-g8m8

>> No.2119006

>>2118998
that's a decent enough cover, to be honest, I don't know what you problem with it is

>> No.2119056

Like an anon said before, Capcom had some pretty mediocre soundfont on the SNES, here some examples.

https://www.youtube.com/watch?v=Hgn9ezL5mUw
https://www.youtube.com/watch?v=Hgn9ezL5mUw

>> No.2119059

>>2118930
>implying I don't like Genesis music
>"Fuck you"

Hey, bunghole! I never said I didn't like Genesis synths. I fucking love FM synthesis, and in fact probably have a bigger library of Gen carts than you do— a few of which I bought primarily, if not solely for the music.
I even said I liked the rest of the music in the game, if you read the post. The boss music in that game, however, is just bad. Seriously, bro. You don't have to defend it.
THIS is how you do good boss music on the Genesis.
https://www.youtube.com/watch?v=v-uiPXf3OYs

>> No.2119069

>>2119059
>no war like requiem
Step it up.
https://www.youtube.com/watch?v=pLDBwMusg4o&feature=player_detailpage#t=2845

>> No.2119075

>>2119069
Was gonna post something from that game, but it seemed too obvious. Mea culpa.

>> No.2119576

>>2116502
https://www.youtube.com/watch?v=Mv0JeyS1KCM&index=3&list=PL7B3FCBE3E215AEB5

NO

>> No.2119656
File: 1.92 MB, 300x225, 1407444526157.gif [View same] [iqdb] [saucenao] [google]
2119656

>>2116008
holy shit this sounds great

>> No.2119737

I've never had music make my eyes water before. Thanks, /vr/!

>> No.2120135

>>2116761
Here's how it sounds on the NES.

http://gamemusic.multimedia.cx/listen/2713-kings-quest-v-nintendo-nes#4

>> No.2120701

>>2119056
The cps1 Qsound soundfont sounds like a higher definition version of this soundfont. I'll post examples later

>> No.2122005

>>2119056
SNES
https://www.youtube.com/watch?v=v-fE22yIm2Q

Same track fan-arranged for the Genesis
https://www.youtube.com/watch?v=s-QKd2qE7eY

I'm not saying the Genesis had a superior audio btw (apples and oranges really), just furthering the point that Capcom couldn't into 16-bit consoles. On the SNES and the Genesis. Wily Wars is the perfect example of the later, bland and uninspired in comparison to the original NES version:
https://www.youtube.com/watch?v=k34RMOiVHqw

But meanwhile, at the arcades:
https://www.youtube.com/watch?v=BaKjQeXyD3c

>> No.2122040

>>2116117
https://www.youtube.com/watch?v=kBkp6rYq1sY

>> No.2122051

>>2122005

I think you're kind of cherrypicking with that example; MMX1 and 2 both had stellar soundtracks. X3 was the outlier.

>> No.2122060

>>2122051
I picked an extreme example to show that even a great composition can sound like shit with the incorrect soundfont (link related, the composer playing it on a piano).
https://www.youtube.com/watch?v=z3PJyiKxQhY

X1, 2 and yes, even 3 have some great compositions, but Capcom's soundfonts leave a lot to be desired.

>> No.2122075

>>2122005
I don't like too much that genesis cover, it's one of his early covers, but their newer ones are pretty great.

But yeah, X3 overall sounded bland as fuck.

>> No.2122081

Fatal Fury, find the shitty one.

Arcade:
https://www.youtube.com/watch?v=eM1wlHP2eDY

Genesis:
https://www.youtube.com/watch?v=RWzrzajxv8w

SNES:
https://www.youtube.com/watch?v=lekfXNJ6z0c

>> No.2122093

>>2122081
A lot of multi-plat games between the Genesis and SNES had these problems, really; those unfamiliar or just lazy with the Genesis' hardware made their soundtracks brash and brazen, and SNES music came out more subdued or plain off-kilter a lot of the time.

>> No.2122719

>>2122081
SNES sounds like it was played on eight floppy drives.
How the fuck did they fuck that one up on a system capable of sounding at least as good as the Neo Geo, if not better?

>> No.2123140
File: 29 KB, 210x240, 1412477119862.gif [View same] [iqdb] [saucenao] [google]
2123140

>>2119056
>Final Fight 2

>> No.2123173

>>2116001
That's intense as fuck, it could have worked if it went somewhere instead of just looping.

>> No.2123390

>>2122719
>snes
>better than the neogeo in any way

https://www.youtube.com/watch?v=egRXr3etDqU&index=5&list=PLB0xooEkKbSZQfRMpd2gwt0Qchw7gkivL

>> No.2123693
File: 217 KB, 640x400, skunnyk.jpg [View same] [iqdb] [saucenao] [google]
2123693

https://www.youtube.com/watch?v=jrVfIiULvbY

This is too catchy to comprehend

>> No.2124193

https://www.youtube.com/watch?v=5Q2Onuuu82A

>> No.2124194

>>2123140
You could like the compositions (i don't), but the instruments are weak shit.

>> No.2124196 [DELETED] 

>>2123390
Not him but i think the SNES could sound close if it had the shitload storage from NeoGeo carts. Early games with low storage were barely better looking than SNES/Genesis games

>> No.2124210

>>2123390
Not him but i think the SNES could sound close if it had the shitload storage from NeoGeo carts. Early games with "low storage" (which still were 6 or 7 times bigger than your standard SNES/Genesis cart) were barely better looking than SNES/Genesis games

>> No.2124217

>>2124210
marioworldvsmagicianlord.jpg

>> No.2124225 [DELETED] 

>>2124217
What about Wild Guns (8-megabits) vs Nam 1973 (46-megabits)? kek

>> No.2124235

>>2124217
What about Wild Guns (1MB) vs Nam 1973 (6MB) or Gunstar Heroes (1MB) vs Cyber-Lip (7MB)? kek

>> No.2124241

>>2124235
I was listing launch titles for their respective systems, both probably developed at the same time in the late 80's. Quit moving the goalposts around.

>> No.2124251 [DELETED] 

>>2124241
The point is, NeoGeo hardware isn't that powerful as people believe, and the games look good mostly for the big ass cartridges on later games. Another comparison would be Mutant Nation and SoR2, sure Mutant Nationt has some neat graphical gimmicks but it's still not very impressive, and only has 4 enemies on screen while SoR2 has 6.

>> No.2124254

>>2124241
The point is, NeoGeo hardware isn't that powerful as people believe, and the games look good mostly for the big ass cartridges on later games. Another comparison would be Mutant Nation (7MB) and SoR2 (2MB), sure Mutant Nationt has some neat graphical gimmicks but it's still not very impressive, and only has 4 enemies on screen while SoR2 has 6.

>> No.2124260
File: 180 KB, 627x487, image.jpg [View same] [iqdb] [saucenao] [google]
2124260

>>2124254
I think the diffrence is a little more than just rom size, pic related. You make it sound like a snes or genesis cart is just a few megs away from a real arcade game. Sorry you couldn't get one back in the day, the grapes I was eating while playing mine were quite sour. You weren't missing anything.

>> No.2124263

>>2124260
Yes, of course Neogeo is more powerful than MD and SNES, the point is, it's not THAT much more powerful, and it wasn't on par with lots of Arcades from the time.

>> No.2124274
File: 101 KB, 603x258, ff2.png [View same] [iqdb] [saucenao] [google]
2124274

>>2124263
Also i forgot, it's funny that you used a PCE CD example, because World Heroes 2 and Fatal Fury 2 PC Engine CD are DAMN close to the Arcade, a clear proof that neogeo isn't much more powerful than a '87 budget console with some minor tweaks.

>> No.2124287

>>2124274
I can hardly tell them apart!

>> No.2124292 [DELETED] 

>>2124287
I can, the one on the left was a $650 console with games that retailed for $300, the right not.

>> No.2124295

>>2124287
I can, the one on the left was a $650 console with games that retailed for $300, the right was a cheap outdated console with some minor tweaks.

>> No.2124306

>>2124292
Oh, all those PC Engine + CD Rom + Arcade card + six button pad owners? Always saving money, these thrifty bastards!

>> No.2124313 [DELETED] 

>>2124306
PCE + CD was launched in 88', 1994 the price should have lowered a lot, and considering Arcade card + six button pad it would still be a lot cheaper, much more than buying a new expensive console.

>> No.2124317

>>2124306
PCE + CD was launched in 88', 1994 the price should have lowered a lot, and considering Arcade card + six button pad it would still be a lot cheaper, much more than buying a new expensive console and one expensive game just for some slightly better graphics and worse music.

>> No.2124340
File: 45 KB, 412x412, image.jpg [View same] [iqdb] [saucenao] [google]
2124340

>>2124317
So in 1994, after the PC Engine line was more or less canceled, it was cheaper than a Neo Geo, therefore is it just as good? Why did I waste my money buying King of Fighter '94 that year? I was such a fool! You've won me over. The Neo Geo sucked!

>> No.2124370 [DELETED] 

>>2124340
Why would you buy King of Fighter games when there were much cheaper great ports on Saturn? Seriously, it's kinda pointless to buy a overprices console with limited library when you can get a console with good and cheaper ports on those games plus a much bigger/varied library.

NeoGeo is good sure, but if you weren't rich it was pointless to have it over other consoles.

>> No.2124371 [DELETED] 

>>2124340
Why would you buy King of Fighter games when there were much cheaper great ports on Saturn? Seriously, it's kinda pointless to buy a overpriced console with overpriced games and limited library when you can get a console with good and cheaper ports on the same games plus a much bigger/varied library.

NeoGeo is good sure, but if you weren't rich it was pointless to have it over other consoles.

>> No.2124372

>>2124340
Why would you buy King of Fighter games when there were much cheaper great ports on Saturn? Seriously, it's kinda pointless to buy a overpriced console with overpriced games and limited library when you can get a cheaper console with good and cheaper ports of the same games plus a much bigger/varied library.

NeoGeo is good sure, but if you weren't rich it was pointless to have it over other consoles.

>> No.2124376

>>2124371
>>2124313
>>2124292
>>2124251
>>2124225
>>2124196

Get your posts right the first time.

>> No.2124386

>>2124376
>being this much of an autist
Fucking wow, enjoy your overpriced 2D fighter dedicated console, mate.

>> No.2124392

>>2124372
Well to begin with... When I bought KoF '94 there wasn't a port. And most of the Saturn and Playstation ports that came later were inferior the originals, and were a year or two late. (Although I have heard some good things about Saturn with an optional RAM cart) Hell, I once read a review that Last Blade on the Dreamcast had slowdown! Can you believe that? A sixteen bit game system that wasn't properly replicated until the PS2 era.

>> No.2124396

>>2124392
>bad ports are enterely the system's fault
I want NeoGeo to run Gundam Battle Assault 2 or Shadow of Mystara.

And yeah, there were some bad ports, but also many good ports, good for you if you had the money to buy an AES, but people who bought a PS1 or a Saturn weren't missing out that much.

>> No.2124398

>>2124386
Not me. But it was annoying how you kept rewriting your posts. Makes it hard to keep a coherent thread. But yes. I'm totally autistic about high quality arcade games. Isn't everyone on /vr/?

>> No.2124403

>>2124398
We weren't even talking about the Neo Geo itself, mostly it hardware capabilities, then you guys completely missed the point talking about other stuff.

>> No.2124412
File: 58 KB, 304x224, image.jpg [View same] [iqdb] [saucenao] [google]
2124412

>>2124396
Well, you'll have to talk to bandai or capcom about those titles. But we don't have a time machine, do we?

And maybe Dreamcast or Saturn players weren't missing out on much in the way of accuracy. But the SNES and Genesis owner did! Which is what I was saying a dozen posts ago... Not even close.

>> No.2124431

>>2124412
That only proves my point that the only reason of why later Neo Geo games are "impressive" is because of big storage, and Blazing Star slowdowns a lot by the way. Give the Neo-Geo 8-megabits cartridges to do a game look like that, or at least much better than Thunder Force IV and let's see how it turns out.

>> No.2124439
File: 58 KB, 480x360, image.jpg [View same] [iqdb] [saucenao] [google]
2124439

>>2124431
Eight Meg Neo Geo games... Jesus. Hey! While were at it why don't we play Whitesnake and Motley Crue albums side by side and see which one rocks more? Seriously! Punk ass kids tellin' me NEO•GEO sucks. Whats the world coming to?

I gotta tell ya. I've had SO much fun bickering with you! Not even being sarcastic.

>> No.2124442

>>2124439
>le epic sarcastic mood
Typical SNK-drone, good bye, keep praising that highly overrated hardware, there was much more advanced arcades at the time.

>> No.2124527

The NeoGeo system was designed for arcades first, AES was just a high margin bonus for SNK. It had none of the memory saving features of home consoles like background layers, and the reason was because it was an arcade machine and SNK couldn't give to shits about being conservative with rom space. Therefore, pushing a lot of sprites (stripes) per scanline was what it was designed to do. Why tile backgrounds when I can just fill the screen with shit ton of sprites from a massive rom storage?

Saying "if my console had __ rom capacity it could do that too!" is a moot point because consumer consoles couldn't have 400 dollar carts and be economically viable. So no, NeoGeo system wasn't that amazing processing power wise, however, because it was designed around no compromise rom storage it was indeed amazing for its time and as game rom sizes grew the bigger the gap between lesser 16bit home hardware.

>> No.2124541

the first touhou. The hardware could do be better sound.

I know that it wasn't going to be release until ZUN decided to make the "proper" game and released the first game with it.

>> No.2124542
File: 24 KB, 256x352, zelda laughing.jpg [View same] [iqdb] [saucenao] [google]
2124542

>that colossal derail

>> No.2124548

>>2124541
>The hardware could do be better sound.

So? The compositions are still among the better things ZUN has done. It's far the from the levels of shittiness he achieved in the Windows era at the very least.

>> No.2124623

>my console would be better then the neo geo if it had the same storage size
That explains why the sega cd, pc engine cd ports of the games are so much better! Im suprised they didnt port Garou:motw to them. After all a cd has 650 MB to play around with.

>> No.2125303

>>2124623
>implying Batman and Robin for Sega CD would run on a Neo Geo
Sega CD had the same limitation in colors than the genesis, besides it died in like 94, and even with that it did have pretty comparable games to the Neo Geo released at that time, Aero Fighters 2 wasn't much crazier than Robo Aleste. And the best "scaling racer" like Batman on the Neo Geo was this, not impressive at all.

https://www.youtube.com/watch?v=iwsIuiK7Rjo

>> No.2125317

>>2125303
>And the best "scaling racer" like Batman on the Neo Geo was this, not impressive at all.

From what I heard the Neogeo lacked enough RAM to do effects that were more complicated than "take graphics from ROM and draw them", but I'd argue that if they pre-scaled all the graphics and put them like that in the ROM data, then it might have been able to pull off the street racer parts in the Sega CD Batman games.

Especially since they all ran at like 10fps when there were more than 1 things on the screen.

>> No.2125336

>>2125317
I would have liked to see more scaling racers/shooters on the neo geo, but those sorts of games were quickly falling out of fashion. Plus fighting games were becoming the big arcade money makers. Seems like by the time most home consoles were powerful enough to do Galaxy Force type graphics everyone was doing primitive polygon games.

>> No.2125342

>>2124541
The game has some better songs later in the game, but the first couple are really fucking bad.

>that title screen song
why

>>2124527
Pretty much this. Sega and Namco had FAR more advanced boards at the time of the AES, but didn't have the gigantic ROM sizes to go along with them.

>>2125303
I always wondered why there weren't more attempts at a scaling racer on the Neo though. The hardware really does seem like it should be fine with it (even if it can only downscale sprites).

>>2124623
If the Sega CD could access any part of the CD with just about no load time, it would be just fine with something like Garou's animation.

but CD based systems need to load data into RAM (and the Sega CD doesn't have enough of it)
also, loading from disc is slow as hell, so you can't do it very often unless you're streaming data (eg, video, music -- like in Silpheed, which streams a FMV background so it looks like the Sega CD is doing impressive 3D effects)

This was a problem with the Neo Geo CD actually, which had to spend ages loading a lot of data into RAM with a 1x speed CD drive.

>>2125336
God, this depresses me constantly. GFII looks gorgeous, where most polygon games at the time looked hilariously bad (although Sega certainly managed to make their early polygonal arcade efforts look okay).

>> No.2125357

>>2117241
The game was shit, but that isn't really all that bad of a song.

>> No.2125364

>>2125342
SEGA and Namco did have more powerful hardware. But it was mostly for large simulator games. Wouldn't fit under your tv. The closest competition SNK had in that area were the FMTowns/X68000 computers or the short lived CPS1 changer.

>> No.2125373

>>2125364
yeah

I really wish Taito put out a home version of their F3 cartridge system though (although that came out after the Neo).
RayForce-quality graphics... at home!

The CPS1 Changer always seemed like a silly idea to me, since the CPS1 isn't a particularly strong board, and the games never really had the huge-fuck ROM sizes like just about every Neo game.

>> No.2125474 [DELETED] 

>>2125373
>the CPS1 isn't a particularly strong board
I would say it was comparable if not better than the Neo Geo, i doubt the Neo Geo could run stuff like Final Fight or Captain Commando, or Cadillacs and Dinosaurs the beat em ups on it weren't as crazy.

>> No.2125482

>>2125373
>the CPS1 isn't a particularly strong board
I would say it was comparable if not better than the Neo Geo, i doubt the Neo Geo could run stuff like Final Fight or Captain Commando, or Cadillacs and Dinosaurs the beat em ups on it weren't as crazy.

https://www.youtube.com/watch?feature=player_detailpage&v=68c0lqB-syg#t=1113

>> No.2125889

>>2125482
It had Metal Slug instead.

>> No.2125902

>>2125889
Which ran at what, 20 FPS?

>> No.2125961

>>2125902
The games developed by Nazca before Metal Slug when they were on IREM, on the Irem M92 Arcade were a lot more fast paced and impressive:

https://www.youtube.com/watch?v=WfTQbzQKsbE&feature=player_detailpage#t=435

https://www.youtube.com/watch?v=yYlMpyl4Io8&feature=player_detailpage#t=2204

This is what i mean when Neo Geo hardware is overrated, it was good but not really amazing compared to other arcades.

>> No.2126013

>>2125961
I suppose. It's a newer PCB than the Neo. But there are perhaps six games made for it, right? Also, not available as a home system. By that logic the mere existence of the SEGA System 32 board means the NEO•GEO was not the most powerful home console of its generation.

>> No.2126028 [DELETED] 

>>2126013
Even the shittiest arcade could beat 16-bits middle class consoles, but the prices of it weren't on par with the prices and price cut from standard 16-bits consoles and its variety of games neither at the time. And it was no longer the most powerful console in the 5th gen.

>> No.2126043

>>2126013
Even the shittiest arcade could beat 16-bits middle class consoles, but the prices of it weren't on par with the prices and price cut from standard 16-bits consoles and its variety of games neither at the time. And it was no longer the most powerful console in the 5th gen, which was the time when the Neo Geo really started to "shine", but the standard consoles were powerful enough too handle decent ports from Neo Geo but also great ports from many other more arcade games.

>> No.2126181
File: 277 KB, 1134x820, flash_gordon5.jpg [View same] [iqdb] [saucenao] [google]
2126181

>>2116012
Was totally waiting for it.

https://www.youtube.com/watch?v=Q-vU152-XAE

>> No.2126232

>>2116023
Are you serious? This is one of the better sounding Genesis tunes out there. Now go and compare Earthworm Jim and Ecco to their CD counterparts and see how it can be at its worst.

>> No.2127248

All I am going to say is that many PC-88 games like DoorDoor deserve to be in this very thread.