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/vr/ - Retro Games


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File: 116 KB, 256x244, Chronocrossbox.jpg [View same] [iqdb] [saucenao] [google]
2110126 No.2110126 [Reply] [Original]

let's have a thread about Chrono Cross

fuck I love this game

>> No.2110148

Best soundtrack on the PS1.

>> No.2110156

Can we talk Radical Dreamers here too?

>> No.2110158

The Marbule cleanup / music concert scene is one of my favourite JRPG scenes, up there with the Beatrix/Steiner team-up in FF9 and the opera house in FF6.

>> No.2110169 [DELETED] 

>crossfags thinking cross is anything but a massive disgrace to trigger

>> No.2110171
File: 1.67 MB, 4085x5932, group 00098f7f33d432308adfb6af5bd18db3.jpg [View same] [iqdb] [saucenao] [google]
2110171

>>2110169
>Crossfags

>>>/out/

>> No.2110175

>>2110169
Trigger would have been so much better with the Cross designs.

>> No.2110223

>>2110169
Every single Chrono thread.

>> No.2110225

>>2110169
>literal fags thinking that CT is a good game and could be disgraced by anything

>> No.2110534
File: 168 KB, 336x473, Katord.jpg [View same] [iqdb] [saucenao] [google]
2110534

>>2110156
Yes, please. I love Cross too, but I liked the story in Radical Dreamers way more.

>> No.2110648 [SPOILER] 
File: 23 KB, 223x354, 1417988093514.png [View same] [iqdb] [saucenao] [google]
2110648

Best waifu.

>> No.2110748

>>2110148
Nah, tied for best with Xenogears. Either way, Mitsuda is GOAT. I think he might be the only vidya composer whose music has had such an emotional impact.

>> No.2110758

>>2110126
I really, really enjoyed the game. It's been awhile though, mainly due to so many games in my backlog that I need to play before going through it again. I can safely say though, I enjoyed it better than trigger.

>> No.2110901

>>2110156
How the heck do I save?
I open the save menu and press a on the slot and it makes a sound but no data gets written.

>> No.2110913

>>2110901

It might be an emulator problem. The Satelleview isn't a standard peripheral.
I'd just savestate. Also, the game's short and best played in a single sitting.

>> No.2110934

>>2110913
How long is it?
I got a gem and went past the study. Also I have no idea what to do with that mouth of truth or whatever.

>> No.2110941

>>2110934

I completed it first time in under 3 hours.

>> No.2110963

>>2110901
There's a patch to enable saving natively.

>> No.2110965

>>2110963
Ah.
I thought something was wrong with muh retroarch

>> No.2110975

>>2110941
Is it possible to get a game over or can I go through everything with trial and error?

>> No.2110980

>>2110975

At some points I think you can game over. It never happened to me so don't take my word for it.

>> No.2110987

>>2110975
You have HP and it can drop to 0.

>> No.2110998

>>2110987
This is why I don't like SNES VNs.
By the way, is magus in Cross in some form?
They scrapped magil but wasn't the guy wandering around searching for schala after chrono trigger?

>> No.2111002

>>2110998
Yeah, I think he's Gil or somesuch.

>> No.2111004

>>2110998
>>2111002
Shit, I thought you were referring to Radical Dreamers, my bad, and no, he isn't in Cross.

>> No.2111007

>>2111002
But he makes no mention of schala.
I think in this regard radical dreamers is a better sequel than cross.

>> No.2111010
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2111010

>>2110998
Apparently he was supposed to be Guile in early development, but they scrapped it when the game came closer to completion to avoid having to, you know, explain things.

I just beat the game the other day, actually, and I recall somebody saying that one of the characters "reminded them of Janus," but I totally forget where it sprang up. I played the second half of the game in like a day or two. I'll go check a script.

>> No.2111016

>>2111010
Welp, I misremembered. No mention of Magus and Janus's name only pops up in Lucca's letter to Kid

>> No.2111023

>>2111010
I still think they should have scrapped schala being absorbed by lavos in trigger.
She should have been sent to the end of time and helped you save or whatever.
Then cross would have been allowed to expand beyond trigger. Oh well

>> No.2111053

>>2110225
It can't be disgraced cross is shit compared to trigger. cross would of been better being it's own game.

>> No.2111054

>>2111023
Agreed, Cross is great except where they try to tie it to Trigger. It would have been fucking cool on its own, and the universe feels so different from Trigger's that a sequel connection just feels wrong.

Honestly, Cross is legendary until you try to work out the mess of the plot as it is supposed to connect to Trigger.

If Kid had been totally separate from Schala, it may have been a lot more satisfying to have rescued her "real self" from Lavos. It would make a lot more sense for her to have sook out Serge, instead of one of the great and reliable characters from Trigger. Suddenly Serge's prophetic dream at the beginning seems a lot more important, as though Kid was leading him the whole time. The universes/stories of the two games don't fit together well, so the excess shit being cut would have made the actual characters seem much more important.

>> No.2111071

>>2111054
But kid is a clone of schala created by whatever (I need to replay this).
I think they went wrong with not having toriyama do the art work.
GOOD MORNING VEGETA was a huge part of why the original was so good.
Also even the creators said that it wasn't a sequel to trigger.

>> No.2111089
File: 109 KB, 643x484, CCWithMarked.png [View same] [iqdb] [saucenao] [google]
2111089

>>2111016
When you read the letter, a shadow appears on the corner. Magil was a "shadow walker", so make of that what you will.

>>2111054
It was badly told/paced, but it'd need to be entirely reworked to work without Trigger. Every major antagonist is a 2.0 Trigger big bad, for example, and tons of story details hinge on you knowing Trigger to make sense. Serge has a main goal, but when the player sees the Trigger future destroyed and its protagonists dead, he or she also gets the drive to undo all of this and it only works if you're familiar with CT.

>>2111071
>But kid is a clone of schala created by whatever (I need to replay this).
This is a good example of a CT reference, the term used for Kid ("clone-daughter" in the translation) is a reference to the Lavos Spawns of CT. Both Kid and the spawns are called "bunshin", to which clone-daughter is kind of an overly accurate translation. It could also mean "other self". Schala being able to send a "clone-daughter" comes out of nowhere in the translation, but it makes sense because of CT, she obviously got this ability from being fused with Lavos.

>> No.2111096

>>2111089
I never thought about it that deeply.
Also you're you sure that's not a graphical glitch or something? Magus never really goes invisible in trigger and although magil does it a lot in RD he's not in cross.

>> No.2111097

People keep saying that cross is based on a bad ending from trigger. Which one?
If I recall correctly the canon ending where chrono and marle get married has Lucca finding kid as a baby (in the DS version at least)

>> No.2111106

>>2111071
>I think they went wrong with not having toriyama do the art work.
Fuck no.

Nobuteru Yuki's art isn't good either, but better than DBZ faces.

Speaking of Nobu's art, I hated how everyone looked sunburnt. The artstyle for the cutscenes was a lot more pleasant.

>> No.2111108

>>2111096
No, it's a triggered event. You can watch it yourself, it shows up as you begin to read the letter and then vanishes, and both times it has a tiny pop in/out animation. It's most likely meant to be an easter egg of some sort, too much of a coincidence that mentioning somebody dubbed a shadow walker triggers a shadow event.

>>2111097
Maybe they count this as a bad ending because Porre overtakes Guardia? either way that's the ending Cross follows. It also uses the "lavos never falls" ending as the basis for the dragonian/reptite timeline.

Radical Dreamers is the one most likely based on a "bad" ending, one where Crono wasn't revived. Lucca tells Kid that she wishes to bury the Frozen Flame and the Time Egg on her friend's grave, implying that the party never used the Chrono Trigger.

This choice of ending for a sequel most likely stems from the fact that Kato and Horii wanted the real Crono to remain dead on CT.

>> No.2111112

>>2111106
>Speaking of Nobu's art, I hated how everyone looked sunburnt.
...it's a tropical archipielago, of course everybody is going to be tanned or sunburnt.

>> No.2111117

>>2111106
Toriyama has the best monster designes. The reptiles in trigger would have looked like shit if anyone else worked on them.

>> No.2111119

>>2111108
Actually about that. Dalton is the one who turns porre all militaristic right?
How the fuck did he even get to chronos time? I'm pretty sure lavos didn't warp him.

>> No.2111120

>>2111117

Problem is, mecha and monsters are all he can do in an interesting manner unless he's drawing in a comedy style like with Dr. Slump.

>> No.2111123

True Ending a shit.

Literally any ending is better than True Ending.

>> No.2111132

>>2111119
Last time he's seen on SNES CT he's swallowed by a black hole/portal or whatever, so it's not too farfetched. The only reason people know it's Dalton if because of the DS version (the PSX cutscene looked like him but never mentioned him by name), and there he shows up in a dimensional vortex which connects to the present age.

>> No.2111156

>>2111132
And he does all that shit just to get back at chrono?

>> No.2111178

>>2111156
Pretty much, yeah. This is the only explanation you're given:
>If it weren't for you, I'd have been the ruler of an age all my own! You robbed me of everything I'd worked so hard for! My wealth, my home, my loyal underlings… You took it all away! It's unforgivable! So come on! Have a taste of the suffering I've endured because of you!
>Hmph. I think that's enough for today. But don't you dare think this is settled! Just you wait! I'll raise the greatest army the world has ever seen in Porre, and use it to wipe your pitiful little kingdom off the map!

>> No.2111191

>>2111178
That's a pretty nice reason to fuck with time alright

>> No.2111193

I just realized how steins;gate did what chrono cross did but a lot better.
I really reccomend any fans of the chrono games to play watch it.

>> No.2111205

>>2111193
Go back to MyAnimeList.

>> No.2111210

>>2111205
I'm being dead serious.

>> No.2111450

>>2111089
Hey, that's pretty interesting. Totally missed the shadow when I was playing that segment.

And thanks for the explanations, some of the connections are a little clearer to me now.

>> No.2111476

>>2111097

I was under the impression that the two parallel worlds in this game represent just two of the endings of Trigger?

Like the home dimension is the regular good ending and the "another" dimension follows on from the one in which the dinosaurs win?

I'm probably way off with that, the last time I tried to make sense of the Cross storyline my head exploded.

I get the impression that they only had the time and money to tell about two thirds of the story they meant to, otherwise it might have made a lot more sense within the game itself.

>> No.2111646

>>2110934
>>2110941
Actually, how long is Cross?

>> No.2111696

>>2111476
Chrono Cross is just a story about Lavos escaping into an alternate timeline causality where the ones who defeat him never have a chance to do so. He does this by using Schala as an anchor.

The only characters that are actually the same as those from Chrono Trigger are Schala, Lavos, and maybe Magus who might be Guile or something. Everyone else is the product of an alternate causality that has Lavos' transdimensional love tentacles all up in it to prevent someone else from finishing it off for real.

>> No.2111703
File: 264 KB, 640x480, chronocross-0031.png [View same] [iqdb] [saucenao] [google]
2111703

>>2111646
I beat it for the first time yesterday and landed at a little over 50 hours. That was almost entirely a blind run, so plenty of noodling around and enjoying the game world, plus using a guide to finish off sidequests and get fancy gear right before the end of the game.

>> No.2111705
File: 159 KB, 300x1500, cc.jpg [View same] [iqdb] [saucenao] [google]
2111705

>>2111696
So the Chronopolis got pulled into the alternate timeline which got split up when Serge showed up and got mixed up with all of the FATE business? I'm still a little murky on this shit.

>> No.2111710

Serge is a faggot.

>> No.2111718

>>2111705
time travel isn't a real thing anon, any plot involving time travel and alternate dimensions is just the creator pulling stuff out of their ass and being like what if this happened, and then we could have space be all like entangled and wormholes and dimensional overlap, and then we could put in this area and it would have exposition and blah blah blah

somewhere some guy had a big white board drawn up and everything made sense, and they tried to fit the game into that, and they made a bunch of areas, and at some point they were running out of budget and time and were like "You know what this is good enough it mostly makes sense and fits like its supposed to"

its not like game was created by perfect god who wrote a totally cogent story without any deus ex machina or plot holes

time travel is by its very definition the product of such things in any plot.

>> No.2111720

I hate the battle system

>> No.2111726

>>2111720
lol that's practically the best part of the game

(the best part of the game is the music and the second best part is the aesthetic/graphics)

>> No.2111727

>>2111718
Yeah no shit. I know it's halfassed video game fiction but I just played the game and liked it and want to glean what I can from what's there. I don't want to have to explain to you why it's normal to think about stories you enjoyed.

>> No.2111731

>>2111705
There's three "prime" timelines that we're shown, each influenced by Lavos' timebending presence:

T1: Lavos doesn't fall (Reptite timeline)
T2: Lavos falls, destroys world in 1999 (CT timeline)
T3: Lavos falls, Crono and co kill it in 1999 (CT's new future) --> El Nido is able to exist --> Serge dies (T3 remains intact)
or --> Serge lives (Crono and co are killed, Lavos survives, T2 returns)

Belthasar arrives on T3's new future, and with the technology and his attempts to replicate a gate sends Belthasar's lab (Chronopolis) back a couple ten thousand years. This "time crash" also causes Chronopolis' equivalent, Dinopolis from the reptite timeline, to appear alongside Chronopolis in the past.

Chronopolis and Dinopolis fight each other, with Chronopolis winning, sealing and studying Reptite technology. Realizing that the presence of a new island can screw the timeline and lead to Lavos winning, Belthasar turns Mother Brain into FATE to control islanders and prevent them from ever interfering with the outside world.

Thousands of years later, Serge comes in contact with the Frozen Flame and is linked to Lavos. When he dies, you get Another World, the good timeline from CT. If he lives, you get Home World, where FATE doesn't work, Porre invades El Nido, Crono and co die, and thus the bad CT timeline is able to return.

It's really convoluted, but it's explained in the game.

>> No.2111738

>>2111731
Got it. Thanks.

>> No.2111879

>>2111010

They tried to retroactively fix magus = guile in chrono trigger DS, to predictable results.

After you beat the "true" final boss in trigger DS, schala warps the party away and magus loses his memory.

kek.

>> No.2111892 [DELETED] 

I-It's not canon guys! Seriously!

>> No.2111903
File: 157 KB, 1151x1200, 1365857085794.jpg [View same] [iqdb] [saucenao] [google]
2111903

>>2111879
It was handled excellently. Magus tried the whole game to save Schala by becoming more powerful at his own expense and always failed. Had he continued, he would've fucked himself over for nothing. He was unable to see any other way so the only real solution was to erase himself.

Also what's with all the bitching about the additional scenes? Chrono games are all about change.

>> No.2111912

>>2111903

It's just that amnesia is obviously beyond cliche, even when you encounter an instance where it doesn't seem so bad, just the sheer amount of it in jrpgs is cringe worthy.

I'm sure most people that hate the additional scenes are people that hate cross and don't want the 2 games linked.

>> No.2111927

>>2111912
Trigger is chock full of cliches, down to demons under the church. Voluntary amnesia isn't that common in comparison.

>> No.2111959

>>2111731
This always made me mad because I always fought Lavos via the ocean palace in 13000BC in an effort to rid the world of Lavos as soon as possible.

So my decision to fight Lavos at a specific time period is just ignored and the devs basically assume what, that you crash the Epoch into him?

Dumb as shit.

>> No.2112118

>>2111959
Canonically you use the bucket I think.

>> No.2112132

>>2111710
That was kind of the point though. Everyone either hates him or doesn't even know what he did for the entire game, except for party members.

>> No.2112153

>muh killed protags

>> No.2112410

>>2112132
>has multiple girls wanting his dick
>he never fucks any of them

>> No.2112419

>>2111959
>>2112118
No matter how you fight Lavos, you always do it on 1999. Even if you destroy the Black Omen in the past, it's swallowed into a time warp to 1999 as it crashes into the ocean. That's why if you do it, you can still access the 1999 bucket gate from inside Lavos.

>> No.2112438

>>2110901
I think saving in Radical Dreamers only works on bsnes and on SNESGT, or maybe just on SNESGT.

>> No.2112450

>>2111959
>This always made me mad because I always fought Lavos via the ocean palace in 13000BC in an effort to rid the world of Lavos as soon as possible.

You always fight him in 1999 so what you're getting mad at like every Triggernigger is your own ignorance.

>> No.2112452

>>2112410

He wants glenn's boypussy.

Serge only bangs party members that are useful.

>> No.2112464

>>2112452
>He wants glenn's boypussy
Uh yeah that reminds me, there's a surprising amount of yaoi porn for this game.

>> No.2112481

Amazingly enough this game can be emulated really quite well on Wii

>> No.2112497

>>2111193
It really has more to do with original Evangelion. Including the "we ran out of money" ending.

I like CC but it's true.

>> No.2112518

>>2112497
>It really has more to do with original Evangelion
Please elaborate.

>> No.2112609

>>2112518
Not him but:
>Feels everywhere, they never get better and rarely ever show any jokes. What few are there are mostly secret.
>The Time Crash is somewhat like Second Impact.
>Crono's Team=the unit that was destroyed en route
>During development, the team ran out of money and had the video game equal of Evangelion's ending.
>Kid=Rei

>> No.2112623

>>2112609
>Kid=Rei
They're not even remotely similar, other than they are both clones of another character. But there is, in fact, a girl in Cross who was influenced by Rei

>> No.2112747

I like it. Very comfy.

>> No.2112768

>>2112410
>girls wanting him means he has to fuck them

>> No.2112779

>>2112768
Well, I totally would.

>> No.2112890

>>2110648
>not the girl who stole stars
https://www.youtube.com/watch?v=MwKgKlpwF4k

>> No.2112895

>>2111703
Thanks anon, may get myself into it then.

Also, can I get true ending in just one playthrough?

>> No.2112901 [DELETED] 

>>2112410
>turning serge into a sex object
>patriarchy

>> No.2112902

>>2112623
ut there is, in fact, a girl in Cross who was influenced by Rei
Who?

>> No.2112905
File: 23 KB, 250x250, 64.gif [View same] [iqdb] [saucenao] [google]
2112905

>>2112890
Kid a shit.

>> No.2113172

>>2112609
I agree that Cross owes a lot to the Evangelion craze of late 90's jrpgs, but
>Feels everywhere, they never get better and rarely ever show any jokes. What few are there are mostly secret
is not true at all. Your first companion is a pink fat dog with a lisp ffs, the game is full of humor and silly jokes, entire scenarios like the Zelbess casino are all about humor. The overall story is driven by bad feelings, but the conclusion is uplifting, even if it's not clear, and the journey there is filled with humor. You're just focusing on the serious stuff.

>> No.2113332

>>2113172
The ending with Dark Serge and his gang entering a bar is fucking hilarious.
>the conclusion is uplifting
Not to me

>> No.2113568
File: 730 KB, 2059x1300, sketch_best team.png [View same] [iqdb] [saucenao] [google]
2113568

Since there were no art threads up.

And no Trigger thread up.

I figured this is the place to post this. Would anyone care to see this finished? I may just leave it because everything AFTER the sketch phase is a lot less fun to me personally.

>> No.2113571

>>2113568
Nice work. Reminds me I've also drawn chrono-related art before.

>> No.2113595

>>2113568
I'd like to see it to be honest, it looks like one of the better artworks of the game that I've seen in a while.

>> No.2113603

>>2112895
Yeah, there are two endings you can get on the first playthrough: the bad ending and the "true" ending. Then there's like ten other endings you can get on new game+, same deal as Trigger basically.

>> No.2113604
File: 694 KB, 768x1024, Chrono cross2.jpg [View same] [iqdb] [saucenao] [google]
2113604

This is a surprisingly nice thread.

>> No.2113810
File: 648 KB, 2059x1300, sketch_delta triangles.png [View same] [iqdb] [saucenao] [google]
2113810

>>2113595
Will do then!

>> No.2114241

>>2113810

This is real fucking cool. Love the perspectives going on. You got a pixiv/tumblr/da or something?

>> No.2114246
File: 405 KB, 390x705, Kid pantsu.png [View same] [iqdb] [saucenao] [google]
2114246

nice graphics, ok game, 2deep4u story

btw can someone explain why a giant stone face in terra tower says something about waiting forever for you to show up?

>> No.2114250

>>2114246
>nice graphics

>dat FATE battle

>> No.2114268

>>2114246
>dat super short skirt
>dat red pantsu

>> No.2114414
File: 418 KB, 1544x975, sketch_YES INDEED.png [View same] [iqdb] [saucenao] [google]
2114414

>>2114241
Yuss

http://scribblehatch.tumblr.com/

>> No.2114425
File: 282 KB, 887x261, zoe.png [View same] [iqdb] [saucenao] [google]
2114425

>>2114241
>>2114414
There's also a webcomic.

http://www.chaosinthetropics.com/

Taking a short break to create a buffer, figure out how to advertise it, and improve the art. Those first pages on the site are BUTT UGLY to me now.

>> No.2115736
File: 741 KB, 2059x1022, sketch_YES INDEED 2.png [View same] [iqdb] [saucenao] [google]
2115736

>>2114414
And done, I think.

>> No.2115739

>>2114268
too bad its a boy in drag

>> No.2115778

>>2115739
Too bad..?

I don't understand

>> No.2117507

Bump

>> No.2117530

>>2115736
Great work Anon.

>> No.2117584

>>2110126


My only complaint is it was short and felt incomplete (like the missing Porre city).


Otherwise it's great.

>> No.2117693

>>2115778
you would be surprised how many people don`t know that most anime characters are crossdresser

>> No.2117904

>>2114246
>2schallow4u
ftfy

>> No.2117942

I always felt like there was never enough game in chrono trigger to support how awesome it was.

There is only a handful of side quests, and while there are many endings, it feels like once you have done the sidequests, there isn't much purpose to playing it, even in new game+ (aside from a few endings).

As for chrono cross, it had a fuckton of content but none if it was all that entertaining, and seemed to overstay its welcome compared to trigger not staying long enough.

I still think chrono cross is a good game, but I also think it was really hurt by having a metric fuck ton of characters, many of which had no personality outside of the scenes involved in recruiting them.

As a result I have a hard time replaying chrono cross, though it has some of the coolest areas of the 2 games, like the dead sea and chronopolis.

>> No.2118239

>>2112779
Have some standards

Only Leene is fuckable

>> No.2118336

>>2118239
Fag.

>> No.2118383
File: 747 KB, 3750x600, Chrono cross11.jpg [View same] [iqdb] [saucenao] [google]
2118383

Poshul is so sexy.

>> No.2118893

>>2111903
>daily dose

>> No.2118918

>>2111903
>Also what's with all the bitching about the additional scenes? Chrono games are all about change.

The problem is that:
1. The additional content felt rather tacked-on, and the only fun one was the monster arena.
2. It doesn't really accomplish it's mission in tying itself to the sequels.

I would love these if they were done right though.

>> No.2118951

>>2110126
>I love this game
Me too. It's surprising to me since I really don't like most jRPG's, but this game was a lot of fun the entire way through. I also really love the soundtrack which, again, is rare for me. It's just a great game.

>> No.2119256

>>2110126
>I love this game
Same but it's a weak chrono game. The battle system is dramatically different not bad but different. The music is god tier in my opinion.
To many characters 40 is a over kill granted your have a lot to choose from but i found myself using way less then 40 for me. Did it not shit all over
triggers ending? granted trigger had a ton of endings. Overall i think cross would of been a better game as a non chrono game. Trigger over cross for me but still one of the top rpg games i played during the golden age of square soft. I can't deny it's a fantastic game and it took me many years to really see that.

>> No.2119895

Here's what I think about cross
10/10 music
If they spent less time on adding characters and more time giving a proper conclusion to trigger then the story would also be 10/10. At least it explained what happened to schala after trigger though.
They should have kept toryiama for the art. He has this amazing charm and it would have meshed perfectly with the amazing music. It would also have made it easier to make connections to trigger.

Tldr its a sequel deal with it.

>> No.2119902

Re-make when?

Seriously, it needs one so badly.
>>2119895
>They should have kept toryiama for the art
Jesus christ no, stop saying this. They did need to get a better artist, but not him.

>> No.2119906

>>2119902
Imagine chrono trigger without VEGETA. It doesn't work.
Its really jarring when you go from cross to trigger

>> No.2120519

Man, I loved all the different characters. I did play this right after finishing Suikoden 2, so in comparison Cross's useless/tertiary characters all seemed slightly less so. But I still enjoyed switching around my party often, running around and talking to them when they're not in my immediate group, and seeing everyone's techs and battle animations (gameplay issues aside, I think the battles in this game are gorgeous).

>> No.2120628

I'm sort of itching for a replay of this game, since the last time i played it more or less 100% was when it came out.

But its hard to work up the nerve to prepare for it because of how long it is, as opposed to chrono trigger which is easy to pick up and play due to the great design and shorter length.

Also I know I'd want to have access to all the characters, which requires what? 3 playthroughs?

>> No.2122448

So what time period was the dead sea supposed to be from?

It's seems different from any period shown in trigger, maybe 1999?

>> No.2122456

>>2110126
I was surprised so few people missed the HUGE reveal in the Timecrash area. Anybody have a screenshot of that giant, crashed airship. It's a REALLY big fucking clue as to what went down.

>> No.2122508

>>2120628
>3 playthroughs?
Yeah. And I'm pretty sure the 3rd playthrough would just be to get whoever you didn't go to Viper Manor with the first 2 times, and since Pierre is lame as hell it's probably gonna be him. Nobody wants to play through a third time for Pierre.

>>2122456
I'm playing NG+ right now and I have no recollection of what you're talking about. Which area?

>> No.2122509

>>2122508
>Pierre
Oh yeah, he's a lame bastard, but I laughed my ass off at his ending.

>> No.2122514

>>2122508
In the area where you are going around the ruins of the futuristic Time Crash area with the explosion frozen in time. I forget the exact place but there is a huge airship sticking through a wall.

>> No.2122525
File: 54 KB, 640x480, him.jpg [View same] [iqdb] [saucenao] [google]
2122525

>>2122508
Here!

Look at the wing really close. I was kind of proud of myself for pointing it out as soon as I saw it years ago but it's all but canon now.

>> No.2122546

>>2122525

The D? Interesting implication of dalton's involvement in things before the DS version of CT implicated him explicitly.

I just don't know though, dalton came off as a joke character, of all villains in CT, how did he become the one that was connected to CC? Which generally comes off as more serious than trigger overall.

>> No.2122601
File: 92 KB, 764x938, 1413990888380.jpg [View same] [iqdb] [saucenao] [google]
2122601

>>2112890
>that part outside the burning orphanage

>> No.2123698

>>2122601
tfw in an aberrant timeline Lucca was killed by a furry.

>> No.2123708

>>2123698
At least she was not FUCKED by the furry.

>> No.2123994

>>2122546
Well, he's one of the only villains (if not the ONLY one?) who didn't explicitly die during CT.

>> No.2124578

>>2123994
I'd heard things but you have to take them with a grain of salt because I could never find anything credible proving them.

But here's what I had vaguely recalled.

>Dalton returns to timeline.
>Enters Porre. Becomes either dictator of Porre or high level adviser.
>Supplies Porre with advanced weapons.
>Turns Porre into a genocidal war machine.
>Porre launches surprise attack on Gaurdia.
>It's completely Rwanda-Tier. Under Dalton's orders no citizens are to be spared. Gaurdia is razed and thousands dead. Only a handful escape if that.

It certainly would make the presence of Porre's occupation forces damned creepy due to what they are capable of.

The third game was cancelled and maybe it was a good thing considering all the grimdark. Porre was going to be more than just some 'evil empire' trope. Their atrocities would not be glossed over and the player would be given unflinching views of starvation, execution and mass displacement. :P

>> No.2124630

>>2110998
The developers adamantly denied he was Magus for years but there was of course an asterisk.

What they meant is that that for all intent and purpose Magus is dead. He completely 'lobotomized' himself and nothing of the original personality remains.

So yes, that is literally Janus's body walking around with a mask. But that's all. The mind is all new software.

>> No.2124632

>>2123994
Isn't the Black Omen optional, though?

>> No.2124637

Not Chrono Cross, but Im playing through Chrono Trigger for the first time this week (snes version) and really enjoying it. Its pretty much my first square rpg ever, have never played any FF's, vagrant story, xenogears, or what have you. Have just reached the ocean palace, its one of the best storys I've ever experienced, cant wait to see how it ends!!

>> No.2124640

>>2124637
Despite what I've heard some dumb people say, CT is pretty much the perfect intro JRPG. Its what got me into the genre, and it helps you be discerning about what games are actually good, but comparing them to a game that is good.

>> No.2124779

>>2124637

You are essentially playing the closest thing to a perfect JRPG.

Everything pales compared to chrono trigger, almost everything is perfect about it, from the pacing to the length to the touching story that isn't overly bloated with cutscenes.

The only real annoying thing about the game is how piss easy it is, even on fastest speed.

Cross was a little more challenging, but the game capping your stat growth based on your star level is almost an early form of FF13s bullshit crystarium grid, and the game is super bloated with cutscenes and characters that have no personality outside of a few.

Should be noted that trigger benefits heavily from having perhaps the perfect composer for a jrpg, Yasunori Mitsuda composes some of the most emotional music in the genre, and if you don't cry bitch tears at the end of chrono trigger you don't know shit about video games.

>> No.2124783

>>2124779
>the game is super bloated with cutscenes
I'm of the opinion that it didn't have enough cutscenes.

>> No.2124987

>>2124779
What a bunch of bullshit.

>> No.2125013

>>2124987

Damn this is the most /v/ post I've seen all day.

Why not refute shit if you are so tough.

>> No.2125014

>>2124578
I just looked through the game script and was kind of surprised they only mentioned Guardia once, or twice if you count an item description:

Radius:
I do not know what this man Lynx is plotting... But I believe General Viper intends to overthrow the nation of Porre with the power of this legendary flame. Porre is a nation governed by militarism and has brought on suffering to many people on the central continent of Zenan. Perhaps the general envisions a bright and peaceful world, much like Guardia was at one time...

>> No.2125045

>>2124632
The Black Omen is optional, but I always assumed getting to Lavos by completing it to be the canon path. Doesn't make sense for Crono and co. to go kill Lavos but leave the Black Omen floating there, complete with the crazed queen at the helm.

Not to mention, even if they DID leave it, the Porre situation seems a bit too mundane for Zeal to even bother with. And of course, its link to Lavos could mean that once Lavos is dead, the Black Omen somehow is destroyed, too.

But Dalton? Thrown through a mysterious gate to no one knows where. It's implied in CT that wherever it goes, he's dealt with, but obviously that isn't necessarily the case.

>> No.2125072

>>2125045

Yeah I always thought the black omen was the canon path as well, it even has a huge cutscene showing its arrival, and considering up to that point in the game, it was extremely linear, as the ocean palace is a required dungeon, it make sense to assume they would tie up the loose end of the black omen.

I always thought that they made it optional just to have multiple ways to finish the game, since after the black omen shows up, the game becomes pretty non linear.

>> No.2126268
File: 490 KB, 640x480, chronocross-0033.png [View same] [iqdb] [saucenao] [google]
2126268

well, i totally forgot about this.

>> No.2126284

>>2126268
wait what epoch? i been playing cross for years and never been there. I guess i should pay more attention.

>> No.2126305

>>2125045
Dalton falls to his death, how was this not clear?

>> No.2126307

>>2126305

It's not clear because in the DS version (which is canon), he comes back and says he is going to raise an army in porre?

>>2126284

Yeah, it's behind the desk in the library of viper manor (another world), complete with a beach bum that will change your name and give you a frame.

>> No.2126423
File: 42 KB, 511x420, 49-CT-3374.png [View same] [iqdb] [saucenao] [google]
2126423

>>2126305
>Dalton falls to his death, how was this not clear?
Because you're blind and Dalton is swallowed by a black portal.

>> No.2126460

>>2126423
Actually (posted in this thread yday), im playing thru c trigger for the first time atm, i did this part yesterday and I didnt really understand what happened. You fight dalton, half way through he summons his giant golem (if i remember rightly), and then he just falls off? Seemed a bit odd. Mind you, the dialog box was kindve blocking what was going on (only just found out you can swap it for top or bottom)

>> No.2126462

Should I play Trigger before playing Cross? I really want to play Cross but I could never get into Trigger. Too boring for me, although I know it's a good game. It's just too directionless.

>> No.2126467

>>2126460
He doesn't fall off. He summons the golem through a portal, but then he's swallowed by the portal and disappears.

If you're playing the DS or ios/android versions you'll get to find out what happened to him.

>> No.2126478

>>2126462
Despite what naysayers claim, Cross is very much a sequel (in story and themes, although not in style) to Trigger. Every major arc, antagonist and development is rooted in things from Trigger, so you'll understand references much easier and the story will make more sense earlier if you've played CT.

But you can still play Cross on its own. Cross tries to explain itself in case the player hasn't gone through Trigger, and its world and style are unique, so while playing Trigger enhances and gives context to the story you don't need to do it at all. I know people who love Cross and didn't care to play Trigger. If you don't like something you shouldn't force yourself, so just try Cross out and see if it's more your style.

>> No.2126490

>stats have caps based on star level
>characters have different "builds" that are randomized after fighting the first boss

It's always nice to not know for several hours if you got "strength" serge or "mage" serge.

Also its nice that characters not in your party don't get the "minor level ups" between bosses, and its nice that characters can not max stats if you miss said level ups between boss fights.

It's not saga but any stretch, but its just as stupid, if not more so, mechanically speaking.

Great music and setting though.

>> No.2126503

>>2126307
DS is NOT canon.

>> No.2126517

>>2126307
>going to raise an army in porre

See, this shit writing that totally breaks verisimilitude with what has already been established is the reason the DS version isn't canon.

It was Lynx who raised the army in Porre that flattened Guardia, goddammit, this is in the script for Cross, this is what happened. Why else does every single Porre soldier know who Lynx is, and refer to him as Sir Lynx? Because it's his army that he raised in the ten years between the games.

>> No.2126521

>>2126503
>>2126517

>DS version is not canon
>telling the people who made the game what isn't canon

lol, I promise you if you they ever remade cross it would sync up with DS trigger, the concept of retcons is not foreign, get over it and move on with your life.

It may not be what the original dream team envisioned, but it doesn't matter since individuals don't own the IP, square enix does, it is what it is.

>> No.2126539

>>2126517
>It was Lynx who raised the army in Porre that flattened Guardia, goddammit, this is in the script for Cross,
No it isn't.

>this is what happened.
No it didn't.

Why else does every single Porre soldier know who Lynx is, and refer to him as Sir Lynx?
Because
>It was actually Sir Lynx who approached us about the existence of the Frozen Flame in El Nido.
>Being from the main continent, we had doubted its very existence, so I was sent to El Nido Archipelago as a spy.
Norris says this, by the way.

Lynx came from El Nido to Porre and told their already existing and powerful army about the Frozen Flame (that's why Norris was "sent as a spy" and a commander).

Both the Porre army AND several El Nido villagers call Lynx "Sir Lynx" because he is one of the sirs residing at Viper Manor. There's no much more to it.

If he was a leader of the Porre army, he'd be called, you know, General or Commander Lynx. And he isn't.

>Because it's his army that he raised in the ten years between the games.
I really don't know how you could have come to this conclusion.

>>2126490
>can not max stats if you miss said level ups between boss fights.
You can go to the bend of time and max all the minor star boosts from each different pillar

>>2126503
>>2126521
>It may not be what the original dream team envisioned
CT's overall story, and specially Schala/Zeal, was always Masato Kato's story.
>it doesn't matter since individuals don't own the IP
And even though Square Enix, like you said, had no obligation to follow Kato's plans, he was the one called back to work for the DS ending. So in this case it's canon from all accounts, it's from the IP owner AND from the original creator as well.

>> No.2126763

>>2126490
>It's always nice to not know for several hours if you got "strength" serge or "mage" serge.
Huh, how does this work? I'm well aware that the RNG can stunt characters' stat growth but are there really different growth formulas that characters get locked into?

I agree that the level up system is obtuse, but seeing as Chrono Cross is a pretty damn easy game I never really paid it much mind. Halfway through a NG+ you can pretty much steamroll everything anyway.

>> No.2126827

>>2126763

There is a post somewhere on gamefaqs that details how it works, basically it seems like they have found out through emulators, that there is some predefined stat growth a character will go through, randomized after the first boss.

Not sure how varied the growth is from game to game, but it is essentially getting a strength or mage serge, as the stat growth won't deviate much afterwards. Sometimes you may get a magic here or there, but mostly strength, if you get the strength for instance. Sometimes if your strength is higher than average, serge may not even get the stat gains at all between bosses, even when other characters do, due to a cap for that star level.

This happens to other characters as well, but all that aside, the game is easy enough that its not really an issue, but it does exist, and it may force some people to "reroll" if they don't get a stat focus they desire, and it may be worth it early game, when getting desirable stat growth has more impact.

Personally I think HP is the most important stat, because the hardest bosses are just bullshit because they have a habit of obliterating certain innates (lynx and miguel / serge and dario, being the standout examples), ending up on the low side of hp fucks you over more early game, than having non ideal strength or magic.

>> No.2126848

>mitsuda will *never ever never ever* release the orchestral version of the OST

why

even

continue to exist

>> No.2126864

>>2110126
beeing a europoor sucked hard back then, i never had the chance to get my hand on this game, i loved JRPGs from PS1 era, i might give it a shot

>> No.2126890

>>2126864
>i might give it a shot
* It has one of the best soundtracks of any game ever
* There's tons of shit to do
* There are tons of characters
* The game is a visual masterpiece considering its PS1

Play it man, its an amazing game.

>> No.2126957

>>2126539
>maxing stats at the bend of time

Can I get a more detailed explanation of how this works?

>> No.2126965

>>2126957
Characters that didn't gain the mini boosts in between stars can gain them at the bend of time.

Say you didn't use, I dunno, Mojoy between Chronopolis and Terra Tower. Take him to the pillars that let you battle enemies from Chronopolis and Terra Tower and if you win he'll get the missing boosts.

So you can max out the mini boosts with every character by taking them to the bend of time. It's easier to do it on NG+ with the relief charm, since you can have parties of unused chars and train them pretty easily.

The game doesn't really say you can do this, al you're told is that at the bend
>you can battle monsters that you may have missed...
But I think maxing stat boosts is the point of the bend of time, it was just poorly explained.

>> No.2127420
File: 71 KB, 500x332, a3a33334df61692f0c22e86ef32be486[1].jpg [View same] [iqdb] [saucenao] [google]
2127420

Carnivore is my most favorite green spell evar

>> No.2127757

>>2126965
Thank you, the stat thing has always bothered me.

>> No.2127782

>tfw running away from a boss just to see what happen

>> No.2128104

Meh

>> No.2128885

>>2128104
Insightful.

>> No.2129031
File: 7 KB, 139x135, 1379990298492.jpg [View same] [iqdb] [saucenao] [google]
2129031

>beat game once
>get some items
>expect them to be stupid junk
>mfw a fucking fast forward and slowdown button

How the fuck is this not a jRPG standard?

>> No.2129895

>>2129031

It makes sense in the games context, time and what not.

>> No.2129914

>>2127782
>>2129031

Trends that needed to catch on, but didn't.

>> No.2129921
File: 35 KB, 300x364, Chrono_Cross_fanart_by_ryumo.jpg [View same] [iqdb] [saucenao] [google]
2129921

Thanks for the Bunny-girl fetish, Squaresoft.

I think I'm a furry because of her.

>> No.2129937

>>2129921
Grobyc is a fucking stupid name. Not that Gyadrun is all that much better, but it beats just calling him Cyborg backwards.

>> No.2129941

>>2129937
>Gyadrun
The original names were better.

Well, most of them anyway. For example, Lynx > Yamaneko

>> No.2129956

>>2129921
No doujins...

>> No.2129960

>>2129956
>all chrono cross doujins are Kid getting raped by Lynx
Feels bad man.

>> No.2129961

>>2129960

>kid

Only care if shes getting knocked up in the process

>> No.2129964

>>2129961
I'd love to.

And not take responsibility.

>> No.2130103

>>2118383
So is there a version with the rest of the characters or just the guys, too?

>> No.2130112
File: 1.95 MB, 1600x1200, Chrono cross14.jpg [View same] [iqdb] [saucenao] [google]
2130112

>>2130103
>just the guys
Gay.

Seriously though, I don't know. I have a shitload of group pics though

>> No.2130140
File: 50 KB, 282x400, Chrono cross48.gif [View same] [iqdb] [saucenao] [google]
2130140

>> No.2130146
File: 141 KB, 1768x878, chrono cross38.gif [View same] [iqdb] [saucenao] [google]
2130146

>> No.2130159
File: 1.63 MB, 6020x470, Chrono cross17.png [View same] [iqdb] [saucenao] [google]
2130159

>> No.2130163
File: 200 KB, 500x500, Chrono cross20.jpg [View same] [iqdb] [saucenao] [google]
2130163

>> No.2130168
File: 492 KB, 512x5000, Chrono cross9.jpg [View same] [iqdb] [saucenao] [google]
2130168

>> No.2130416

Karsh is the best character and you know it.

>> No.2130479

>>2130416
Eh, now that I think about there's not a single thing I dislike about that guy.
Funny personality, nice backstory, rocks a fucking axe and dresses like a Elvis reject. What's not to like?

>> No.2130491

>>2130416
He's actually a pretty good character. I can't recall ever using him much though. I think I used Turnip more than him.

>> No.2130504

>picking dario over karsh

Riddel's got brain damage.

>> No.2130916
File: 4 KB, 224x186, NO.jpg [View same] [iqdb] [saucenao] [google]
2130916

>>2119902
>Re-make when?
>Seriously, it needs one so badly.

I'll never ever understand people crying for remakes especially with games like Chrono Cross. At least for games like FF7 you can argue that the graphics are "bad" or "outdated" but CC still looks fine (hell it's one of the better looking games on the PSX) and holds up in every way other way as well.

>> No.2130974

>>2130916
Graphics and sound are fine, but there are other things that could definitely be improved.

>> No.2131335

>>2130974
Oh christ, I'm going to shoot myself for asking you this, but what?

>> No.2131352

>>2131335
The obvious things:

-make the story less convoluted
-cut down the playable cast to ~7 characters

Those are the things that people tend to have problems the most with this game.

Then there's stuff that's matter of personal preference, for example I think Nobuteru Yuki did a shit job with the art.

>> No.2131372

>>2131352
Oh, if only there were a game in this series with a straightforward plot and only seven playable characters.

>> No.2131376

>>2131372
Yes, exactly.

>> No.2131384

>>2131372
The plot in CC is straightforward. Its just given to you in huge blocks of exposition, which is then thinned out by a shitty translation and it effects your retention by being force-fed jumbled garbage that seems like a complete 180 from what you've been doing.

>> No.2131386

>>2131376
>>2131384

Wow, /vr/'s reputation for sarcasm impairment is well deserved.

>> No.2131390

>>2131384
Why is the translation in this game so shit

>> No.2131826

>>2130416
This. My party from the dragon god section through the end of the game always has Karsh and Fargo in it. I try to use other characters but Karsh is really well rounded and Fargo's the only character I like enough to have stick around and steal shit every battle.

>> No.2131885
File: 317 KB, 1992x261, Chrono cross24.jpg [View same] [iqdb] [saucenao] [google]
2131885

>> No.2131892

>>2131826
>dragon god
I hate that stupid abomination.

Also green dragon is worst dragon.

>> No.2131935

why is that a new game never happened for ps2? that makes me very sad since in one of the endings one of the developers tells you that he will see you on the ps2 with the sequel so probably they had something in mind at that time

>> No.2131939

>>2111106
i like his art here and in other games, legend of mana had some nice art, he also did the art for the escaflowne movie which is really good

>> No.2131940

>>2131935
It would have been shit anyway. I have no idea what it could possibly have been about.
>>2131939
I liked his work on Lodoss War. That's it.

>> No.2131941

>>2112464
i think the character that has the most porn of this game is Zoah if you search for chrono cross rule34 you will find a surprinsingly amount zoahs

>> No.2131943

>>2114250
fate is probably one of the best rendered things on a psx

>> No.2131946

>>2131941
I have searched before, and I know of the horrors you speak of. He even has a dakimakura.

Anyway, Kid still has more porn than him.

Serge also has a decent amount of porn. This game is popular with the fujos.

>> No.2131967

>>2131372
what 7 characters should be the main ones?
I go for Serge, Kid, Guile, Glenn, Karsh, Razzly Fargo and probably Steena just for the sake of having another female.

>> No.2131980

>>2126848
why not?

>> No.2131981
File: 76 KB, 600x672, a masterpiece of our time.jpg [View same] [iqdb] [saucenao] [google]
2131981

>>2131941
>if you search for chrono cross rule34
I'm doing this again, and I'm starting to regret it.

Just came across this...

WHAT

THE

FUCK

>> No.2131993

>>2131967
Carrot-tits

>> No.2132001

>>2131967
Lynx, Harle, Skelly, Starky, Nikki, Mojo, Sneff.

Those should be the main characters of their own comedy show

>> No.2132003

>>2132001
Oh, also Poshul.

Can't forget about our fat pink canine friend.

>> No.2132141
File: 32 KB, 354x342, 00sad.jpg [View same] [iqdb] [saucenao] [google]
2132141

>don't rescue Kid

>spend rest of game feeling like the characters are judging you

>> No.2132272

>>2131352
>main theme is an individual's worth
>play many characters who follow individual paths instead of yours
>c-cut them

People who don't understand the game should not suggest "improvements". Especially if there's still a core cast that has more development than all of Trigger's cast combined and squared.

>> No.2132285 [SPOILER] 
File: 228 KB, 1024x768, 1418993285976.jpg [View same] [iqdb] [saucenao] [google]
2132285

>>2132272
>>play many characters who follow individual paths instead of yours

Yeah I mean that's fine and all, but there's a point where the line needs to be drawn, and "many" becomes TOO many.

>> No.2132320

>>2132285
Name ONE that hasn't a right to exist

>> No.2132325

>>2132320
My pic should speak for itself.

>> No.2132326
File: 78 KB, 412x351, why.png [View same] [iqdb] [saucenao] [google]
2132326

>14 years later
>still no PAL release

>> No.2132328

>>2132326
>14 years

I thought it was 15.

>> No.2132347

>>2132141

>don't rescue kid
>obtain glenn
>get judged while you destroy everything with X strike

Making you feel like shit is how they chastise you for getting basically the second best character in the game behind serge.

>> No.2132436

>>2132285
>Rideel
>X

It's been awhile since I played CC, but wasn't she as important to the story as Karsh?

>> No.2132471

Complaining about the playable characters is complete nonsense. They may have only 2-3 development scenes (still more development than Marle) but that does not mean they should be relegated to NPC status in the slightest. Not every game needs to have a cookie cutter tiny party with a single goal.

>> No.2132554

>>2132285
You don't even need to get a lot of them and even the ones you do get, you don't need to acknowledge if you don't want to. Quit bitching about something that doesn't affect gameplay or the main story.

>> No.2132743

>>2110126
>Not taking Lucky Dan.

His intro was the funniest thing in the game. A cultist's idol comes alive and chastises him for his obsession with graven images.

>> No.2132753
File: 280 KB, 150x240, 8-mojodance2.gif [View same] [iqdb] [saucenao] [google]
2132753

>>2132743
>not Mojoy

>> No.2132757

I'll take the convoluted plot over heavy exposition dumps any day.

>> No.2132808

>>2132757
Too bad CC is both.

>> No.2132856

>>2132554
The problem is I felt a few of them had potential, namely the ones I did not cross out in my image, they're supposed to be relevant in some way but the excess of other characters did not allow them to be fleshed out the way they should have.

Sure they might be cool or even likable within this game, but when compared to other RPG protagonists from other games they fall short.

>> No.2132906

>>2132808
For you, maybe.

I, OTOH, have no trouble with words.

>> No.2132915

>>2132906
Its a fact that CC story is full of asspull bait and switches and delivered almost always in massive blocks of exposition.

Thats not a fucking opinion, its a fact.

>> No.2132916

>>2132915
Uh-huh.
>asspull
Thanks for the trigger buzzword.
Care to expound on that, or have you not actually played the game?

>> No.2132923

>>2132916
>cross fanboy detected

>> No.2132935

>>2132923
Uh-huh. Thought so.

>> No.2132937

>>2132935
That wasn't even me dude. Completely different poster.

>> No.2132942

>>2132937
Not even me, bro. Totally diff dude.

>> No.2132983

>>2132916
>Go to get some shells to make a necklace for my girlfriend
>End up getting transported to a new dimension thats virtually the same, but different
>No one knows who I am, thats wierd lets find a way back
>Find a way back, I should just chalk it up as some crazy adventure
>Nah lets save this retarded girl whos clearly nothing but trouble in the alternate dimension
>End up looking for someone called Lynx because frozen flame
>So go look for it
>End up changing bodies with Lynx because edgy reasons
>Go to some dumb place with robots
>Get the Frozen Flame
>BUT OH WAIT
>NOPE, YOU GOTTA FIGHT THESE DRAGONS FROM AN ALTERNATE TIMELINE
>Kill all the dragons
>Go fight another dragon at some tower
>Oh wait lol, that dragon was just being manipulated by the Time Devourer(See: Lavos')
>You didn't actually kill him in Trigger lel
>Also Chrono died in a fire

Thats... pretty much the jist. Excluding the fact that your dad is lynx and evil for reasons I can't remember.

>> No.2132986

>>2131892
I hated Gaea's Navel but liked the green dragon well enough. But I wanted to trap carnivore so bad on the first playthrough that I forgot to steal the green plate and now I have to do it in NG+ and I'll probably forget again.

I wish red dragon hadn't hulked out in his fight, I liked the small warrior form. It kinda made it a better joke to look back and think that the Salamander was the red dragon after going through pyre the first time

>> No.2133009
File: 411 KB, 640x480, chronocross-0025.png [View same] [iqdb] [saucenao] [google]
2133009

>> No.2133049
File: 74 KB, 640x480, justice was served.jpg [View same] [iqdb] [saucenao] [google]
2133049

>>2133009

>> No.2133640

>>2133049
10/10

>> No.2133829

>>2132554
Making 40 characters is time they could of spent making the game better.

>> No.2134548

>>2133829
They should have scrapped some and put my boy magus in.
I say my boy despite killing him with Glenn every single time.

>> No.2134683

>>2132983
>Get the Frozen Flame
*Dragon Tear

>> No.2134927

>>2111731
>Reptite timeline
Gotta love Cross taking a joke ending seriously.

And ignoring that since all time travel was enabled by the Planet itself, there wouldn't be any changes if Lavos hadn't fallen. Because timelines only begin to diverge as the Planet tries to get rid of Lavos.

>> No.2137196
File: 21 KB, 610x473, 1414196134632.jpg [View same] [iqdb] [saucenao] [google]
2137196

Does anyone have any early game Chrono Cross save games for any of the PS1 emulator? I'm in desperate need of one.

>> No.2137280

>>2134927
I was under the impression that the gates were the planet's doing, but other forms of time travel (such as the Epoch) were independent of the planet.

>> No.2137473

>>2137196
>early game
what for?

>> No.2137534
File: 2.86 MB, 1920x1080, 1404435193356.webm [View same] [iqdb] [saucenao] [google]
2137534

I'm thinking about replaying it again, but I know the game front and backwards.

I want to do a playthrough with oft-neglected, shitty characters. It's too easy to storm through with Serge/Glenn (Dual Einlanzer)/anyone else.

Someone should make one of those "roll" posts to see which party members you should alternate with. Or maybe just ban the OP ones.

>> No.2137578
File: 188 KB, 1024x768, image.jpg [View same] [iqdb] [saucenao] [google]
2137578

>>2134548
>killing magus every time

Me too bro, me too....

I just want glen to be happy and return to normal. Fuck that edgy douche who turns him into a frog. I will hate him till I die.

>> No.2137595
File: 177 KB, 1089x802, image.jpg [View same] [iqdb] [saucenao] [google]
2137595

>>2137578
Go to bed Glenn, your drunk.

>but never forget I still love you
;_;

>> No.2137746
File: 22 KB, 320x168, Frog_FMV4[1].jpg [View same] [iqdb] [saucenao] [google]
2137746

>>2137578
Who cares...Glenn will be back on human form whatever you kill Magus or not.

>> No.2138430
File: 143 KB, 305x348, 1388026084352.png [View same] [iqdb] [saucenao] [google]
2138430

>>2137473
I lost several of my save games. I really don't want to start all over again.

>> No.2138494

>>2134927
>>2137280 is right, the gates are the Planet's memories as it dies, but things like the Epoch and Lavos affect time without using the Planet. Lavos itself bends time and space around him and is only ever seen around a dimensional warp.

Cross picks up on this and that's why both Lavos and the Planet can do stuff like pulling timelines etc.

>> No.2139752

>>2137746
>confirmed for never playing it.

Frog only turns into a human ending if you kill magus with frog in the party in the original version nerd.

>> No.2139756

>>2138430
ill play for you, what part of the game do you want to be left off and do you accept epsxe memory card files?

>> No.2139832

>>2139752
Not in the PS and DS ver-

>in the original version

Oh, okay then.

>> No.2139845

>>2139832
>playing the special editions.

The director of Chrono Trigger is basically George Lucas.

>> No.2140156
File: 9 KB, 191x234, 1268721063786.jpg [View same] [iqdb] [saucenao] [google]
2140156

>>2139756
That would be awesome. And yeah, a epsxe memory card file should be fine. I remember getting up as far as Lynx stealing your body. Any point around there would be awesome.

>> No.2140162

>>2140156
There's some save games on gamefaqs.
http://www.gamefaqs.com/ps/196917-chrono-cross/saves

>> No.2140175
File: 3 KB, 113x127, 1265270700017.jpg [View same] [iqdb] [saucenao] [google]
2140175

>>2140162
Most of these send you to the end of the game... Or disk 2. There is that one that says it starts at various locations. I'll have to give it a look.

>> No.2140187

You'll need an app to import the dexdrive save into a epsxe memory card file.

>> No.2140202

I've had the itch to replay CT but then I remember I've beaten that 100 times. Thanks to this thread I think I'll go dig this game out of a box and play it instead. Only beaten it once so it will still seem semi-fresh.

>> No.2140212

>>2140187
Never mind, was confusing it with another save type. Seems it should work without doing it.

>> No.2140213

>>2140202
try out the rebalance patch
look it up

>> No.2140227

>>2140213
for CT or CC? I have a physical copy of both and I generally prefer to play those if I have them... although if it drastically improves the game(s) I'll give it a shot.

>> No.2140631

look at this beauty
http://www.ebay.co.uk/itm/Chrono-Cross-Chronopolis-Seiko-Watch-Brand-new-1999-Squaresoft-LIMITED-Edition-/261710165102?ssPageName=ADME:SS:SS:US:3160

>> No.2140660

>>2140631
>This item is literally non existent
man someday i'll have to try leading with that on an ebay scam

>> No.2141408
File: 69 KB, 500x647, Chrono cross42.jpg [View same] [iqdb] [saucenao] [google]
2141408

>> No.2143401

>>2111710
>that scene where he changes back from his lion form
and then he made ME a faggot.

>> No.2143414

>>2143401
The best endings are the ones where he stays in his cat form.

>> No.2143621

Late to the party but
>people actually bitching about how greatly the new scenes in CT DS tied into CC
They actually point out that it was Dalton that took over Porre in 1000AD and fucked over the CT gang and why Guile aka Magus is an amnesiac. Also explains the existence of Schala merged with Lavos better.
I really don't get the asshurt.
Also I really love Crimson Echoes, that fanmade sequel to CT that DIRECTLY links it to CC events.
For a fanfiction it's absolutely amazing, my only criticism is that the game isn't balanced very well (but that's because it was never truly finished, what we have is a leaked 98% complete version) and that Crono now talks (but it does makes sense if you play the game for a bit). Oh and some of the new portraits are hit or miss.

>> No.2145423 [DELETED] 

>>2131352
obvious troll.

>> No.2146073 [DELETED] 

>>2131352
This.

>> No.2146126

Going to be playing this for the first time. Just a couple of questions:

According to the recommended games wiki, CC is said to be "experimental". What does that mean? What makes CC experimental?

Also, it says that the leveling is grind free. Are they saying that the game is paced perfectly so that there's no need to grind at all, or is there some kind of gameplay elements that I've never heard of before.

Finally, about how long should it take me to complete the game?

>> No.2146170

>>2143621
>never really finished
You can check out Flames of Eternity, that's pretty much the continuation of it.

>>2146126
>Also, it says that the leveling is grind free. Are they saying that the game is paced perfectly so that there's no need to grind at all, or is there some kind of gameplay elements that I've never heard of before.
There are no levels whatsoever in the game. You only gain new status/element slots after beating up a boss to get Growth Points. When they say no grinding, they really mean no grinding at all.

It makes things a little easy IMO, but at least you never need to worry about any characters being weak when you want to switch out.

>> No.2146196

>>2146170

Interesting.
>you never need to worry about any characters being weak when you want to switch out.
That's what I'm taking from it, too, especially when I've heard about a;; the different characters you can recruit. What about gold, though? I guess that's what most standard encounters are for (aside from gameplay I mean)?

>> No.2146205

>>2146126
>According to the recommended games wiki, CC is said to be "experimental". What does that mean? What makes CC experimental?
I didn't write that, but it feels experimental for a number of reasons. The battle system lets you customize your turns, your abilities and even your field, and that's pretty experimental to me. Things like the huge number of characters and the absence of experience points and how you can run away from every fight (even bosses) also feel experimental. Story wise, it has branching paths that affect entire plot arcs, events and locations, which is pretty rare in jrpgs.

>Also, it says that the leveling is grind free. Are they saying that the game is paced perfectly so that there's no need to grind at all, or is there some kind of gameplay elements that I've never heard of before.
You only get "level stars" after defeating bosses, which increases your stats. However if you battle non-boss enemies you get mini boosts, so it is worth it to kill them. These mini boosts cap after a certain limit, so you can't abuse them either.

All characters get the star level stat increases, but only active party members get the mini boosts. You CAN max everyone out if you want to, but the game's easy enough as it is. The only way to miss stats is by having a dead party member as you beat a boss and receive a level - you'll miss the increases permanently.

>Finally, about how long should it take me to complete the game?
I don't know. 20 to 40 hours? It depends on how you play and if you're planning to replay it. It's imposible to see all the game has to offer on one play through. For New Game+ you get more party customization optons, optonal endings and a fast forward/slow mo function, so it's pretty fun to retry.

>> No.2146208

>>2146196
>What about gold, though? I guess that's what most standard encounters are for (aside from gameplay I mean)?
You get gold, materials (stuff like copper, ivory etc for weapon/armor crafting) and elements (magic) as drops for killing enemies.

>> No.2146219

>>2146205
>>2146208

Thanks for answering my questions guys. Gonna dive on in now. I'm interested in seeing how this all works when playing, and quite frankly, I've put off playing this game long enough.

>> No.2146250

>>2146170
>They really mean no grinding at all

Thats not true. If you want to capitalize on your little star points or whatever you need to switch party members and get the stat up after -every boss- on -every character-

Its still there, its just less obvious, mainly due to a stupid convoluted system.

>> No.2146251

>>2146250
you dont really need that, the game is pretty easy if you explore enough for items

>> No.2146264

>>2146250
>you need to switch party members and get the stat up after -every boss- on -every character-
no you don't
see>>2126965

>> No.2149151

>>2137534
Greco, Sneff, and Skelly. Completely ridiculous, pretty awful, and you won't be able to use CureAll or FullRevival.

Alternatively: Luccia, Mojo, and Skelly.

>> No.2149178

>>2110126
Trigger is definitely not as good as Cross.

>> No.2149183

>>2113172
>jokes are secret
>replies with an optional character
The beginning without the dog is actually better in a way. She's pretty annoying.

>> No.2149193

>>2110126
http://socksmakepeoplesexy.net/index.php?a=cross

I gave this a read (same guy did Trigger too). It's a long article that talks about everything surrounding it, but it goes quite in depth about just what worked really well about it, and why it ended up ultimately failing due to it's flaws.

>> No.2149206

>>2149193
Alright, so the part where he says Trigger's combat system is dynamic and Cross' isn't is about as far as I can get before I call this article bullshit.

>> No.2149208

>>2149206
In Trigger I'd actually need to change attack or even heal once in a while.

In Cross, the best move and the only thing you have to do is to spam "attack 3" during the whole game. I know people like to joke about "press X to win" in jRPGs, but I've never seen that being true except in CC. There are only 2 boss fights in the entire game where you need to do something other than "spam attack 3".
Honestly CC looks like it could have an interesting system, but it's all gone to waste because you're better off doing attack 3. I heard there were summons and shit... never seen a single one.

The problem comes from the "no level up" system. Since shit players couldn't just grind to win; they thought they had to make the game super easy for them. The result? Not a single bit of tactic and thinking required.
I love CC's graphics, musics, world, atmosphere... but the gameplay is the worst i've seen in a jrpg

>> No.2149210

>>2149206

same here, that part actually made me laugh out loud

>> No.2149217

>>2149208
>it's not dynamic because I never used 90% of it

Yeah thanks, another quality post from /vr/'s resident dimwit.

>> No.2151468 [DELETED] 

bump

>> No.2151735

>>2151468
>bumping on /vr/

>> No.2151842

>>2149208
Cross can be beaten with only using strong attacks but it's far from the optimal strategy. On the other hand, just attacking ASAP is the optimal strategy in Trigger. Scrolling through menus to pick special attacks, watching them, or even pissing away more time setting up a dual attack is a complete waste of time.

>> No.2151893

>>2151842
> pissing away more time setting up a dual attack is a complete waste of time
It's not, but either way, doesn't it look AWESOME.

>> No.2151910

u guys play every rpg by mashing attack and healing after battles

>> No.2151945

Chrono Cross is some of the worst shit ever.

- 40 characters, none of which are developed or interesting

- Annoying "color shifting" attacks instead of awesome triple techs from Chrono Trigger

- Lame attempt at linking it to Chrono Trigger world

- Parallel universe shit where Universe A is only very, very, very slightly different from Universe B

- Meh soundtrack

- Meh character designs

- Shit story

>> No.2151956

>>2151945
>meh soundtrack

How is it possible for someone to have such shit taste?

>> No.2151959

>>2151956
>How is it possible for someone to have such shit taste?

One or 2 very good songs doesn't make up for a bunch of below average songs.

>> No.2151964

>>2151945

I can't stand Chrono Cross and think its a terrible game, not just a bad sequel, but a few of your things are flat out wrong.

>- Annoying "color shifting" attacks instead of awesome triple techs from Chrono Trigger

There are double and triple techs, but its not explained well how to use them, and not intuitive to use them either, unlike CT where it was literaly, wait for 2-3 characters to have ATB full, select Tech, scroll to 2-3 man techs and pick one

>meh soundtrack
CC has probably one of the best features of Chrono Cross. I would argue its the only redeeming feature of it.

>> No.2152295

>>2151945
>- Meh soundtrack
Are you fucking kidding me? I'm a trigger fan over cross and even i admit cross has a high tier sound track.

>> No.2153082

>>2149217
" I " never used? It's not my fault if the game is made so that 99% of the possibilities don't have to be used.

As a comparison, it's as if you didn't need to jump in a Mario game (but still have the option to); and then you blame the player for not jumping.

Honestly the game simply doesn't want to be played. It's like random battles; there are only 2 random battles between each boss fight that reward you with experience, everything else is useless and you might as well not fight and run away.
Actually, even with those 2 battles after each boss fight, the reward is so small you might as well not bother.

There is literaly no need to play most of the game; and if you do bother to play, you don't need to use 99% of the gameplay possibilities.
Go blame the player.

>> No.2153102

>>2151945
Sounds like you never played the game and are only repeating everything negative that you've read in these threads.

>> No.2153103

>>2151893
ATB and how piss-easy every fight is in Trigger makes them utterly useless. Most of the attacks are just the character sprite being dragged across the screen with some transparent line, triangle or circle somewhere on the screen so they're not even worth wasting time to watch.

>> No.2153107

Would this game be worth going back to /vr/? I remember being disappointed it was so different from Trigger. I also got bored half way through and stopped a bit after the body switch.

>> No.2153110

>>2153107
Probably, since you're now older and hopefully not a child anymore. Cr

>> No.2153190

>>2153082
>missing the point this badly

Dude. Shut up. Now you're saying that the game was purposefully designed to only use one attack when there are so many more options it's staggering, and I'm seriously doubting you ever finished the game because trust me, you cannot finish the game by spamming attack 3.

>> No.2153217
File: 61 KB, 318x472, 1406448898734.jpg [View same] [iqdb] [saucenao] [google]
2153217

>tfw getting bodied by an old man

game was easy except for this motherfucker.

Honorable mention to glenns brother for being a faggot too, but you can fight him as lynx and its not as bad.

>> No.2153226

>>2153217
Short-Shorts Dude is not a problem as long as you prevent the entire field from turning white.
But yeah, he definitely caught me by surprise when I first played the game.

>> No.2153236

>>2153217
Well he's the father of the best character of the game and he's a Crono

>> No.2153254

>>2153236
For the last fucking time, MIGUEL IS NOT CRONO!

>> No.2153270

>>2153254
He's just some guy who has all of Crono's attacks and named his daughter after princess Leene.

>> No.2153306

>>2153190
>Now you're saying that the game was purposefully designed to only use one attack

I didn't say that. What I'm saying is, by cattering to casuals with their fear to make a challenging game out of no lvl up system, they rendered their entire gameplay system pointless.

>you cannot finish the game by spamming attack 3.

I did. The only times I did something other than attack 3 was against 2 boss fights (some robot boss near in the destroyed hi tech city and that fisher boss); and of course the final battle where you have to do something specific (= again good example, the last boss fight is not challenge in any way, it just asks you to do something precise in a certain order; simply because they were too scared to asked the player to use tactics)

>> No.2153343
File: 7 KB, 256x224, triggerniggers.jpg [View same] [iqdb] [saucenao] [google]
2153343

>>2153306
>>2153306
>strong attack has ~65% hit starting out
>physical attacks do pitiful damage while magic does hundreds
>high physical def enemies found in multiple parts of the game (right at the beginning in the tower as well)
>multiple enemies that cast physnegate
>mutiple enemies that cast sprain or darkness

Stop talking out of your ass. The shitty Chrono game you can beat blind mashing attack is Trigger, not Cross.

>> No.2153347

>>2153270
If he was they would of said it outright.He would be 37 in CC and Miguel is probably in his mid 40s. In fact I don't think Crono even exists in that timeline(s), other than the ghost child Crono that appears from time to time.

>> No.2153352

OK. So I'm playing this via emulator, so no manual or anything. Can someone explain to me how attacking works? I see I get to pick attacks, and each has a percentile chance of hitting. And sometimes I can attack more than once with characters. And I think that these attacks fuel my elemental attacks? Though sometimes, they don't seem that great. Like, I used that guy with the guitars "smash the guitar over their head in a grand finale" attack, and it only did like 8 damage. Am I doing something wrong?

I wanna give the game a fair shake, but I'd like to know the basics and shit.

>> No.2153362

>>2153352
just mash attack dude XD
mash away

>> No.2153381

I could never get past the part where you sneak into that dudes mansion or something

It was too painfully boring to continue

>> No.2153406

>>2153352
The strength of the attack you choose determines its accuracy. As you land hits, your accuracy increases, meaning you can start with weak attacks to build accuracy, then let loose with strong attacks without missing too often. Stronger attacks also use more stamina.

When your attacks land, you gain element levels equal to the strength level of the attack. Each element can only be used once per battle (until later on, when you get a few methods of resetting them). Casting an element uses 7 stamina, and if it sends a character's stamina into the negatives, it could take a while before they can act again.

Defending reduces the damage you take, like you'd expect, but it also restores stamina. If you have one character defend, then switch back to them, and defend again, you can slowly restore stamina without letting the enemy get too many turns. If you make everyone defend, however, it automatically switches to the enemies' turn, though you regain a lot of stamina in the process.

Opposing elements deal more damage to their opposites, and all that jazz.

Red <> Blue
Yellow <> Green
Black <> White

The field alignment changes as elements are used. Each colored section provides a bonus to elements of the same color. If the field is completely changed to a single color, elements of that color will be powered up quite a bit, while opposing elements will be really weak. Also, you need to change the entire field to a single color to use certain high-level elements, later on.

>> No.2153409

>>2153352
You start out with 7 stamina points. When you attack, you can do a low/mid/high damage attack, which needs 1/2/3 stamina, respectively. Low attacks are weaker but have a higher hit percentage. When you land a hit, the hit percentage rises across the board, so you'd usually go 1->2->3.

A successful hit also raises your element level by one and enables the corresponding spells. Casting a spell takes 7 stamina, but you can go negative. Performing an action restores 1 stamina point to your party members. You can switch around between them, the enemy turn is governed by stamina spent.

In the corner you'll find the field indicator, which basically governs damage bonus and penalties (spells + character's innate color; a red field for example amplfies red and lowers blue, its opposite). You can influence it by casting spells, and it goes up three levels. Once the whole field is in one color, you can cast corresponding summon spells, which do a crapload of damage and leave behind shiny materials, which you need for endgame gear building.

>> No.2153731

>>2153236
>Well he's the father of the best character of the game
Leena is the shittiest of Serge's love interests.

>> No.2153853

>>2153731
Harle > Leena > Kid

>> No.2153919

>>2153853
Nah.

Harle > Kid > shit >>>>> Leena

Poshul is best girl overall though

>> No.2153927
File: 458 KB, 700x700, Razzly.(Chrono.Cross).full.428188.jpg [View same] [iqdb] [saucenao] [google]
2153927

>>2153919
Yeah, nah.

>> No.2153947

>>2153347
That's a good point. For there to be more than one crono, and one of a different age, he's have to time travel or something.
It's just like how guile isn't magus, was never magus, and was never retconned back into being magus.

>> No.2153958

>>2153731
>>2153853
>Serge's Love interest
Serge fucking died in Universe B when Leena was 10. Considering how small the village is, she probably took up a lot of the roles Serge was meant for in that Universe and is the Closest thing Serge has to a world B double.

>> No.2153984

>>2153927
She's so tiny.

>> No.2154734

I feel like Cross was a mistake.

To be fair, it had plenty going for it artistically. The visuals and music were great.

My issues were threefold:

1. Battles were slow and clunky. They could really drag on.

2. It fell into the pitfall of too many characters resulting in less focus on any one.

3. The plot twist about Crono & co. getting killed off. Now, let me clarify: I'm not mad about that. I'm mad about the fact that they just drop it all on you in a classic example of why "Show, Don't Tell" is a staple of story writing. You get more than halfway through the game and it drops >>2124578 on you. My reaction is "Whoa, wait a minute. Why are you just telling me about the really awesome potential game that took place between Trigger and this instead of having me play that?"

>> No.2155330

>>2154734
This was by the team that eventually formed Monolith, right?

They always have good ideas, but I don't think Square and Namco ever pushed them hard enough to do the job right. I didn't like any of the games they made before Nintendo started publishing them.

>> No.2157676
File: 722 KB, 500x147, tumblr_n9bynyMfhR1rvenmoo1_500[1].gif [View same] [iqdb] [saucenao] [google]
2157676

>>2153927
>not orlha

Bitch, please.

>> No.2157875

>>2153270
>all of Crono's attacks
He doesn't even have Electrojolt. How could you say that when he has no Lightning?

>> No.2157878

>>2157875
You know who did have a neat arsenal though?
>fight Lynx second time before turning into him
>all those White elements
>tfw you figure out who Lynx really was
Serge's father's element was white.

>> No.2159976
File: 24 KB, 400x400, Mc-fig-lynx.jpg [View same] [iqdb] [saucenao] [google]
2159976

Lynx sure knows how to dress.

>> No.2160904
File: 420 KB, 640x360, dance.webm [View same] [iqdb] [saucenao] [google]
2160904

>>2159976
Nice fig.

>> No.2160923

>>2159976
Way better than Serge, I'd say.
His clothes make sense when you look at how people dress in his village but...I don't know, even his Radical Dreamers outfit looks better. Silly but cool.

>> No.2162043

>>2160923
I'm tired of protagonists in shorts, dammit!

>> No.2162154

>>2159976
>all his attacks are more stylish than attacks of Serge
>we're forced back into the body of that generic faggot

>> No.2162196

>>2155330


The team that formed Monolith was the team that worked on the Xeno games

This was probably made by the team that formed Mistwalker

>> No.2162235

>>2153102
Criticism loses its merit if it's presented too many times?

>> No.2162239

>>2162154
>Dark Serge still has Forever Zero
>You didn't get it after changing back

It would've been pretty neat, even if that Mastermune easter egg exists.

>> No.2162242

>>2162043
But anon they're comfy and easy to wear.

>> No.2162265

>>2155330
Well, Disaster: Day of Crisis figures in their Nintendo period, and that kinda throws a span in the whole reasoning. I think that with Xenoblade they simply managed to score a lucky hit, and even then it does have a few annoyances.

>> No.2163080
File: 12 KB, 256x196, Feralcats.png [View same] [iqdb] [saucenao] [google]
2163080

>>2162239
I'd rather have feral cats

>> No.2163889

>>2162242
Damn you.

>> No.2165516

>>2152295
Jesus, this. The soundtrack is literally the only reason that anyone has ever played this shit more than once.

Also, I'm surprised this thread is still going strong.

>> No.2165526

>>2165516
>The soundtrack is literally the only reason that anyone has ever played this shit more than once

After being in several CC threads, I can safely say that this is far from the truth. There are also bonus endings that people wanted to see.

>Also, I'm surprised this thread is still going strong.
Same here.

>> No.2165532

I've never managed to beat this game. I think I was supposed to search for the earth dragon when I finally became so bored that I had to drop it, who the hell thought having every random creature join you for laughable reasons/motivation (if any at all) was a good idea ? When the captain and the fucking mermaid joined I was so fucking mad at everything.... it's one of these games where I can even remotely understand the popularity, it does so many things wrong...

>> No.2165694

you guys should try out radical dreamers sometime, it might explain some of the scrapped motivations behind cross such as the entirety of guile's character who was originally supposed to be magus or something

>> No.2165814

>>2165694
I tried playing it once. It wasn't a game that you play though. It was one of those visual novel side story things. In other words, it was gay bullshit I wasn't going to sit through.

>> No.2165828

>>2165814
thats right, but it did have combat and a fair share of interaction

>> No.2165829

>>2165814
I would totally read a CC visual novel.

>> No.2165995

>>2124779
>You are essentially playing the closest thing to a perfect JRPG.

Stopped reading right there. Trigger fans are so incredibly delusional it's not even funny.

it has tons of translation errors, plenty of gamebreaking bugs, and lets not forget the worst aspect of any RPG ever - the silent protagonist.

It's a good game, maybe a solid 7 or 8 out of 10, but it is in no way "the closest thing to a perfect JRPG"

>> No.2166146 [DELETED] 
File: 265 KB, 700x904, Kid_and_Razzly.jpg [View same] [iqdb] [saucenao] [google]
2166146

plz do not feed the Triggerniggers

>> No.2166228
File: 67 KB, 640x480, 30-turnip44.jpg [View same] [iqdb] [saucenao] [google]
2166228

>>2111089
>Schala being able to send a "clone-daughter" comes out of nowhere in the translation, but it makes sense because of CT, she obviously got this ability from being fused with Lavos.

Damn man, that's really interesting. I've played Cross countless times and never realized this.

It's also great to see a CC thread that didn't devolve into shitslinging (until the last 50 replies or so at least).

>>2157676

The best, most high test waifu.

>> No.2166576

>>2166228

mah nigga

>> No.2166585

>>2165995
>it has tons of translation errors
That's not a fault with the game itself, just the localization. I hope to play the original one day just to see how it compares.
>>2166228
>>2166576
Hmm, second best girl, I'll give you that.

>It's also great to see a CC thread that didn't devolve into shitslinging (until the last 50 replies or so at least).
Yeah, it's been nice for the most part.

>> No.2166594

>>2166585

Who is the best girl then?

>> No.2166615

>>2166585
I dont care about minor bugs or translation innaccurasies but CT is the game that convinced me I would never like a jRPG, I can't even give a breakdown of what I thought was stupid about the story because I can't remember anything that happened

>> No.2166632
File: 95 KB, 640x480, 37-limbo67.jpg [View same] [iqdb] [saucenao] [google]
2166632

All the areas are great except for this limbo part. This part of the game gives me nausea makes me want to puke. So I just rushed through it. Good thing its short.

>> No.2166661

>>2166632
>that part where she starts walking right up the pillars and teleporting around the room
Goddammit

>> No.2167527

>>2166661

I remember how uncaring Van was when we stepped out of the painting. I mean he could be more surprised at least.

>> No.2167552

>>2167527
That guy had some serious angst issues.

>> No.2167649
File: 338 KB, 512x512, temporal_vortex_maze.png [View same] [iqdb] [saucenao] [google]
2167649

>>2166632
I lieked it

>> No.2169673

>>2167649
It was a pretty jarring change, but I guess that was the point.

>> No.2170116
File: 119 KB, 640x974, ccmp-119.jpg [View same] [iqdb] [saucenao] [google]
2170116

>you will never beat up enemies with a baguette

Thanks Obama!

>> No.2170139
File: 923 KB, 4142x564, nav.jpg [View same] [iqdb] [saucenao] [google]
2170139

>gaps

WHYYYYYY

>> No.2170190
File: 79 KB, 450x675, b205121180237e25e4dd5e5045b2cc57.jpg [View same] [iqdb] [saucenao] [google]
2170190

Chrono Cross would've been so much better with a more focused story, and losing the billion characters gimmick.

It managed to be pretty good in spite of those, I'm just saying it could've been better.

Unf. Dat Harle doh.

>> No.2170301
File: 94 KB, 800x800, 304.jpg [View same] [iqdb] [saucenao] [google]
2170301

>>2170116
>they were planning to add even more characters
What the fuck man.
>>2170190
Why is she so perfect

>> No.2170419
File: 107 KB, 640x956, ccmp-116.jpg [View same] [iqdb] [saucenao] [google]
2170419

Concept Mel looks hawt

>> No.2170429
File: 123 KB, 640x979, ccmp-117.jpg [View same] [iqdb] [saucenao] [google]
2170429

Also dat Razzly

>> No.2171425

Why is concept art always so much better than the final result?

>> No.2171434

>>2171425
Because you always want what you can't get.

>> No.2171442
File: 201 KB, 500x500, efb2b38726e40bc5efa1fa91741a8b39.jpg [View same] [iqdb] [saucenao] [google]
2171442

>someone scanned missing piece
>at 640p width

>> No.2173695

>>2170301
>Why is she so perfect

Clown fetish. Also, accents.

>> No.2173828

>>2173695
>Also, accents
Never understood why people found that appealing and the accent bullshit wasn't even in the original version of the game.

>> No.2173871

>>2111703
i remember having a memory card just for chrono cross, i made a save after each different boss battle so i could fight against them everytime i wanted, also how many portraits for the saves were? i remember having orla as like the number 10 save slot

>> No.2173882

>>2165532
I assume its just one of those cases where the fans were of a certain age at a certain time when they played it. Your early JRPG's really stick with you.

Cross is one of squares weakest ps1 games.

Art is pretty tight though. Probably explains why it stuck with so many people. One of the better visually realized worlds they did, is it just me or does FFX resemble it visually at points? Or is it just the beach sticking with me and it sharing artists?

>> No.2173892

>>2173882
Definitely the tropical theme looks similar.

>> No.2173971

>>2173828
>and the accent bullshit wasn't even in the original version of the game.

Kid speaks with the Kansai dialect in the original.
No idea about the rest of the characters, since I only played the opening once, but I wouldn't be surprised if most of them had a unique speech style.

>> No.2173993
File: 43 KB, 640x480, 32-korcha23.jpg [View same] [iqdb] [saucenao] [google]
2173993

>>2173882
>Cross is one of squares weakest ps1 games.

LOL
OLO
LOL

>> No.2174007

>>2110748

He went downhill with Xenosaga though.

Boring slow orchestral shit that all sounds the same. That game was shit too. That was around the time I realized RPGs in general were taking a nosedive.

>> No.2174013

>>2165694
Did you get the secret ending in the DS Chrono Trigger?
you meet Magus from an alternate timeline who fights Lavos and Loses his memory. Then he becomes Guile.

>> No.2174016

>>2174007
Didn't he only work in the first one and like 75% of his songs weren't even used in the first game.

>> No.2174030

>>2170429
>Lazzuly
>a lapis lazuli

THE NAME FINALLY MAKES SENSE!

>> No.2174034

>>2173971
>Kid speaks with the Kansai dialect in the original
Makes more sense than forced Australian accent, I guess. Having to read that shit is so annoying.
>>2173993
Man, Korcha was a huge faggot.
>>2174030
A lot of the original names make far more sense than the ones given to them in the localization.

>> No.2174035

>>2174034
RAZZLE DAZZLE!

>> No.2175495 [DELETED] 

Fuck you chrono cross sucked huge donkey balls. Battle system sucked that same donkey's dick and the story sodomized it.

>> No.2175508 [DELETED] 

Chrono Cross sucked because the makers of the game had their heads stuck up their asses.

>> No.2175669 [DELETED] 

>>2175495
>>2175508
This isn't /v/.

>> No.2175719 [DELETED] 

>>2175669
Nah, Cross hate is very common on /vr/.
Most of the hate comes from Trigger fans, though.

>> No.2175724 [DELETED] 

>>2175719
I'm pretty sure he's referring to the post quality.

>> No.2175737

>>2174034
Almost every character had an accent like that.

On one hand, it was neat that the localization team made a text generator solely for this purpose and some even had callbacks to Trigger. On the other hand, it made almost everyone annoying as hell and/or hard to read what the fuck they were actually saying.

>> No.2175743

>>2175737
>it made almost everyone annoying as hell and/or hard to read what the fuck they were actually saying
Yes, exactly. I can't believe I often see people claim at least one of the character's accents was attractive.

>> No.2175774

>Feel like a dick for ignoring Kid the whole game
>Dat Glenn tho

Harle is best girl by far though

>> No.2175782

>>2175774
Shame about what happens to her.

>> No.2175819

>>2175782
Don't remind me... I raged so hard during the Dragon God fight.

>> No.2176474

Did Toriyama do the character designs like he did in Trigger? Also how does this game match up to Trigger? Never got around to playing it.

>> No.2176623

>>2176474
He didn't design the characters to my knowledge. Anyway Cross is a different experience from Trigger. I personally love it but a lot of people hate it, especially due to certain plot twists involving the members from Trigger.

>> No.2176753

>>2153217
Miguel is pretty easy if you remember that you have Sprigg. She fucking destroys him with Lagoonate form.

>> No.2176796

>>2175819
At least we got those nice extra endings.

>> No.2176873
File: 252 KB, 718x1490, chrono copy.jpg [View same] [iqdb] [saucenao] [google]
2176873

>>2176474
Nah, someone actually made new designs this time. Honne, I think.