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/vr/ - Retro Games


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File: 823 KB, 500x293, sotngif.gif [View same] [iqdb] [saucenao] [google]
2014970 No.2014970 [Reply] [Original]

ITT Games with great sprite/pixel work.

Hard mode: no SNK (although, SNK is welcome too).

>> No.2014972

>>2014970
Why does Alucard summon Spawn without his mask?

>> No.2015042

>>2014972
He has a rod that, used in combination with a shield, produces an effect (based on which shield he has). He also summons a nude woman to heal him.

>> No.2015047

>>2014970
Konami was pretty much the king of home console sprite work and animation. Always so smooth and looked amazing.

>> No.2015053
File: 58 KB, 729x223, alpha3bgGuy.gif [View same] [iqdb] [saucenao] [google]
2015053

>> No.2015092

This is easy, good examples include:

Princess Crown
Dragon Force 2
Golden Axe: The Duel
X-Men: Children of the Atom
Marvel Super Heroes
Guardian Heroes (for the better part)
Dark Savior
Grandia of course

Basically, just most of the 2D games on the Sega Saturn.

>> No.2015097

How come you don't see sprite work like SotN anymore? I mean wouldn't current tech be able to produce a side stroller that literally looks like a full flowing cartoon?

>> No.2015101
File: 8 KB, 106x210, MeGusta.png [View same] [iqdb] [saucenao] [google]
2015101

>>2014970
This is a pretty damn good reaction image.

>> No.2015103

>>2015097

believe because it takes a lot more work hours and effort and also an extremely high number of unique frames could be very taxing on graphics cards

3d graphics can look somewhat similar and require far less resources and effort to make

it's like comparing cel animation to computer assisted animation

>> No.2015108

Mega Man 8.

>> No.2015116

>>2015103
Isn't it more like comparing hand drawn to computer generated animation?

>> No.2015345

Princess Crown

>> No.2015371

>>2015103
>also an extremely high number of unique frames could be very taxing on graphics cards
Really? Everybody has 64bit processors and 8 gigs of ram, how bad could it be?

>> No.2015372
File: 26 KB, 384x224, VIRTUALBOY--Innsmouth no Yakata_Sep20 21_30_59.png [View same] [iqdb] [saucenao] [google]
2015372

Virtual Boy has some really good pixel porn if you don't mind the red and black.

>> No.2015393

>>2015372
God, I really want someone to import the roboboxer sprites.

>> No.2015437
File: 9 KB, 384x225, TeleroBoxer-07.gif [View same] [iqdb] [saucenao] [google]
2015437

>>2015393

would be really cool to see some animated gifs of Teleroboxer

>> No.2015720
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2015720

>> No.2015723
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2015723

>> No.2015726
File: 248 KB, 1024x505, 1412165169172.jpg [View same] [iqdb] [saucenao] [google]
2015726

>> No.2015729
File: 26 KB, 600x215, 266-lost-eden-ingress.png [View same] [iqdb] [saucenao] [google]
2015729

>> No.2015731
File: 21 KB, 320x200, 231761-lionheart-amiga-screenshot-game-starts.png [View same] [iqdb] [saucenao] [google]
2015731

>> No.2015735
File: 47 KB, 824x559, 1402432754443.png [View same] [iqdb] [saucenao] [google]
2015735

>> No.2015738
File: 64 KB, 1265x738, 1409947588655.png [View same] [iqdb] [saucenao] [google]
2015738

>> No.2015740
File: 19 KB, 512x288, YU_NO_1882.png [View same] [iqdb] [saucenao] [google]
2015740

>> No.2015743
File: 150 KB, 548x412, 1404666583692.gif [View same] [iqdb] [saucenao] [google]
2015743

>> No.2015746
File: 48 KB, 640x640, 1408462763877.gif [View same] [iqdb] [saucenao] [google]
2015746

>> No.2015748
File: 657 KB, 1024x768, 1407641987965.jpg [View same] [iqdb] [saucenao] [google]
2015748

>> No.2015749

>>2015746
What game is this?

>> No.2015751

>>2015746
Possessioner 2 if I'm not mistaken.

>> No.2015760
File: 708 KB, 1790x1488, 1358033715877.jpg [View same] [iqdb] [saucenao] [google]
2015760

>> No.2015762
File: 162 KB, 752x360, 1400664514310.gif [View same] [iqdb] [saucenao] [google]
2015762

>> No.2015763
File: 27 KB, 300x225, snap663.jpg [View same] [iqdb] [saucenao] [google]
2015763

Fire Woman Matoi Gumi

>> No.2015764
File: 25 KB, 1920x1080, 1405947439508.png [View same] [iqdb] [saucenao] [google]
2015764

>> No.2015765
File: 31 KB, 639x399, 1407587399012.png [View same] [iqdb] [saucenao] [google]
2015765

>> No.2015768
File: 178 KB, 1600x900, image038.jpg [View same] [iqdb] [saucenao] [google]
2015768

Yuuyami Doori Tankentai

>> No.2015767
File: 76 KB, 704x240, sfa2guy.png [View same] [iqdb] [saucenao] [google]
2015767

>>2015053
>Not posting the superior Final Fight tribute stage.

>> No.2015770

>>2015720
>>2015735
>>2015738
Sauce? What games are these from?

>> No.2015771

Front Mission, Snes.

>> No.2015773
File: 589 KB, 1629x599, marine_intro01.png [View same] [iqdb] [saucenao] [google]
2015773

>> No.2015775

>>2015770
>>2015720
This is Illusion City

>> No.2015778

>>2015770
Genei Toshi: Illusion City
Bee - mercenary force
The third one, I though it was Three sisters story, but I'm wrong.

>> No.2015779
File: 77 KB, 500x600, rapunzel_in_chains.gif [View same] [iqdb] [saucenao] [google]
2015779

>>2015047
Some of their mid-90s arcade games have nice pixel art too.

>> No.2015790
File: 117 KB, 512x320, 1405197062206.gif [View same] [iqdb] [saucenao] [google]
2015790

>> No.2015792
File: 32 KB, 642x402, 1403632553074.gif [View same] [iqdb] [saucenao] [google]
2015792

>> No.2015895

>>2015735
A drawing that's been digitized doesn't really strike me as "sprite/pixel work."

>> No.2015914
File: 139 KB, 956x596, main.png [View same] [iqdb] [saucenao] [google]
2015914

>>2015773

>> No.2015916
File: 410 KB, 640x384, 1386804364793.gif [View same] [iqdb] [saucenao] [google]
2015916

I always felt Clocktower had excellent sprites.

>> No.2015975
File: 134 KB, 1024x640, metal_orange.jpg [View same] [iqdb] [saucenao] [google]
2015975

>>2015790
>Metal Orange

>> No.2016183

>>2015895
It's digitially colored with corrections on a pixel basis.

>> No.2016185

>>2016183
So it's a photoshopped image, gotcha

>> No.2016186
File: 134 KB, 620x413, 9966ed679c84b8d97846724643acc29e_large.gif [View same] [iqdb] [saucenao] [google]
2016186

>>2015097
you are looking in the wrong places. modern consoles are so stupidly powerful that making a 2D pixel art game is seen as a massive waste, by most developers. you need to look into the indie game scene.

check out mobile games, indie PC games, and indie games from the digital marketplaces for Xbox and Playstation.

pic related
its called Hyper Light Drifter. if you like it, start stuffing money into Kickstarter. there are dozens of pixel art games being made by struggling indie devs, at any given day

>> No.2016314

>>2015053
>>2015437
>>2015792
I hate when gif no move!

>> No.2016338
File: 434 KB, 640x478, ra35JsS.jpg [View same] [iqdb] [saucenao] [google]
2016338

>> No.2016358
File: 515 KB, 638x480, 456e544.jpg [View same] [iqdb] [saucenao] [google]
2016358

>>2016338

I should have just posted this one since you get to see more of the actual art instead of numbers and stats.

>> No.2016361

>>2016186
They don't avoid 2d games because it's a "waste", they avoid it because 1) modern gamers want muh realizm and 2) it's actually a lot cheaper and quicker to produce high quality 3d models than it is to produce high quality 2d assets with all the animations from all possible orientations involved and that looks good at any resolution and aspect ratio

>> No.2016362

>>2015042
>He also summons a nude woman to heal him.

Why didn't you post that one, OP? Why did you fail us?

>> No.2016368

>>2016186
style over substance: the game

>> No.2016373

>>2015762
Is there something I'm missing or is that a gigantic shirt on that top window?

>> No.2016564

>>2016185
What do you think pixel art is?

>> No.2016581
File: 18 KB, 320x240, gfs_50200_2_3.jpg [View same] [iqdb] [saucenao] [google]
2016581

Breath of Fire 3

>> No.2016604

>>2015767
>Haggar still hasn't been in a Street Fighter game
Come on, Capcom, get your shit together.

>> No.2016606

>>2016604
>Well, playable, that is

>> No.2016623

>>2016604
Just use Zangief, he's burlier and stole all of Haggars signature moves anyway. He's even got a Haggar costume in sf4.

>> No.2016704
File: 44 KB, 823x558, 00388.png [View same] [iqdb] [saucenao] [google]
2016704

>>2015735
Uchuu Kaitou Funny Bee is so fucking good.

>> No.2016708

>>2016704
Here's some trivia for you: The artist for it was also the character designer for Samurai Pizza Cats,

>> No.2016716

>>2015748
Wow what game is this?

>> No.2016720
File: 2.98 MB, 480x360, Alpha Gaiden ICBM Toss.webm [View same] [iqdb] [saucenao] [google]
2016720

Super Robot Wars Alpha Gaiden

>> No.2016723

>>2016708
No shit? I fucking love SPC.

>> No.2016725

>>2016716
Hexen.

>> No.2016738

>>2016723
No shit. Noritaka "Tenko" Suzuki. He also worked on Idol Project and Wild Cardz, among other things. He has a blog where he still draws a lot of SPC-related stuff: http://blogs.yahoo.co.jp/robototenko

>> No.2016862

>>2016604
I know, it's bullshit. I really want Damnd to be playable too but it'll never happen.

>> No.2016869 [DELETED] 
File: 40 KB, 276x320, 1993SNSM.jpg~original.jpg [View same] [iqdb] [saucenao] [google]
2016869

>>2016862
He's playable in this though.

>> No.2016878

>>2015097
>I mean wouldn't current tech be able to produce a side stroller that literally looks like a full flowing cartoon?
What is Rayman Origins? Legends? Dragon's Crown?

>> No.2016886

>>2016604

He was in MvC3, ain't that enough?

>> No.2017009

>>2016368
Have you even read anything about it or seen it in action? It looks like a blast to play.

>> No.2017017

>>2015097
Anything Vanillaware, just look at princess crown, grim grimoire, odin's sphere, muramasa and dragons crown

>> No.2017038
File: 2.90 MB, 1280x720, Nu Gundam All-Out Assault.webm [View same] [iqdb] [saucenao] [google]
2017038

>>2015097

>> No.2017043

>>2016878
Beat me to the punch.
Seriously, check these out. Haven't played Dragon's Crown, but the Rayman games are fun, and look truly amazing...really makes me wish more devs would take the time to make games as beautiful as those nowadays.

>> No.2017048

>>2017038
That looks like a heavily cel-shaded 3D model to me.

>> No.2017085

>>2017017
Games like that don't look like cartoons though, they lack that fluidity. It looks like little paper cutouts moving along instead, which is cool too, but they're a little more rigid.

>> No.2017106

>>2016720
Gonna have to check if the 1st Alpha translation is moving...nope, still 65%.

>> No.2017179

>>2017017
You forgot Grand Knights History. And before you ask, it got some time ago a 100% fan translation patch.

>> No.2017205

A lot of Capcom stuff on the SNES had incredible art. Super Ghouls and Ghosts, Demon's Crest, Megaman X all have gorgeous character sprites and backgrounds.

You know, I really love the animation style that SoTN and later Metroidvania games used for the bigger monsters, where they just draw super detailed limbs and then I guess tween them independently. Eligor in OoE looked so cool because of that.

>> No.2017246
File: 2.96 MB, 850x480, Saisei-Hen Final Shooting.webm [View same] [iqdb] [saucenao] [google]
2017246

>>2017048
That's the illusion. They used 3D models for reference and a lot of scaling + rotating wizardry. The units aren't animated as whole sprites but instead as heads, limbs, and other moving parts that are then rigged together. This helps them achieve that illusory 3D effect whilst letting them animate to the confines of 2D.

>>2017085
This is my issue with Vanillaware and the Rayman games. Too much tweening, not enough reference frames, and rotation of individual limbs doesn't work as well for humanoids as it does for robots or large creatures. Their sprites look great but not so much in terms of actual animation.

>> No.2017589
File: 12 KB, 256x224, olucky+no+kusayakiu+(j)_00001.png [View same] [iqdb] [saucenao] [google]
2017589

>> No.2017621
File: 77 KB, 500x329, mm2.gif [View same] [iqdb] [saucenao] [google]
2017621

>> No.2017664

>>2015371
Don't believe him, the only reason is that sprites need much more work as opposed to 3D models. Sprite rendering actually takes very little resources (that is why the first games used sprites.

>> No.2017685

>>2016368
Ahh, but what style! What do you think got so much funding? It's freaking gorgeous, and if it has a half-workable combat mechanic behind it, it'll be worth my money.

>> No.2017949

>>2017685
I'm playing the beta right now, and it's goddamn fun. Simple yes, but fun.

>> No.2017970

>>2015726
what game is that?

>> No.2017973

>>2016886
Can't ever get enough Haggar

>> No.2018354

>>2017970
Stronghold Crusader. Duh.

>> No.2018387

>>2017949
>>2017685
Hella fun, I played through the beta and was left craving more. Another good pixel game that'll be out by 2015 summer is called Moon Hunters. Been called the Harvest moon x Guantlet x Castle Crashers x Chrono Trigger fourway love child. I kickstarted it, and can't wait, the in-between adventures town-building looks really rad, on top of the combat.

>> No.2018409
File: 43 KB, 359x208, MG2Personajes.png [View same] [iqdb] [saucenao] [google]
2018409

>>2014970
While the rest of the game holds up quite well for an 8-bit computer game, what really stands out for me in Metal Gear 2 are the detail character portraits in the original MSX2 release. Didn't like the Shinkawa-style they used in the later ports.

>> No.2018410
File: 138 KB, 921x495, jATR5c6.png [View same] [iqdb] [saucenao] [google]
2018410

>>2016186

>> No.2018431
File: 280 KB, 1178x495, 1413878698739.png [View same] [iqdb] [saucenao] [google]
2018431

>>2018410
Fixed.

>> No.2018434
File: 31 KB, 768x576, Codec_mg2_update.jpg [View same] [iqdb] [saucenao] [google]
2018434

>>2018409
Although I prefer Shinkawa-style, can't disagree with you. His work looks better in a canvas than in 8-bit game. Also, all the work in those details you said must be from the fact that they were REALLY trying to copy celebrities appearance.

>> No.2018463
File: 46 KB, 320x240, 200930-the-adventures-of-lomax-playstation-screenshot-this-spooky.png [View same] [iqdb] [saucenao] [google]
2018463

The Adventures of Lomax looked absolutely gorgeous

>> No.2018464
File: 38 KB, 320x240, 200929-the-adventures-of-lomax-playstation-screenshot-you-should.png [View same] [iqdb] [saucenao] [google]
2018464

>>2018463

>> No.2018468
File: 50 KB, 320x240, 200919-the-adventures-of-lomax-playstation-screenshot-lots-and-lots.png [View same] [iqdb] [saucenao] [google]
2018468

>>2018464

>> No.2018471
File: 28 KB, 320x240, 10895-the-adventures-of-lomax-windows-screenshot-in-the-land-of-soulss.gif [View same] [iqdb] [saucenao] [google]
2018471

>>2018468

>> No.2018478

>>2018463
>>2018464
>>2018468
>>2018471
It's too bad that game absolutely infuriates me, especially the bubble jumping part, and I will probably never touch it again.

>> No.2018493
File: 971 KB, 304x222, mussk5EFx21qdw2l3o5_400.gif [View same] [iqdb] [saucenao] [google]
2018493

100 replies and no mention of Metal Slug?

Color me surprised

>> No.2018501

>>2018493
>Hard mode: no SNK
Because you're the only one who prefers to take the easy way.

>> No.2018503 [DELETED] 
File: 421 KB, 817x674, 1395524051553.png [View same] [iqdb] [saucenao] [google]
2018503

>>2018493
Snk is hardmode. Some of us are trying tonshownoff our power levels

>> No.2018510
File: 141 KB, 266x267, Hermitcrab.gif [View same] [iqdb] [saucenao] [google]
2018510

>>2018501
>SNK is welcome too
Is this a contest?

>> No.2018515

>>2018510
What is the point of having an enormous penis if you can't show it off to anybody?

>> No.2018519
File: 297 KB, 271x208, Bigshiee.gif [View same] [iqdb] [saucenao] [google]
2018519

>>2018510

>> No.2018523
File: 22 KB, 77x223, Ptolemaicboss.gif [View same] [iqdb] [saucenao] [google]
2018523

>>2018510
Unused boss for Metal Slug 5

>> No.2018529
File: 13 KB, 280x182, RootmarsSprite.gif [View same] [iqdb] [saucenao] [google]
2018529

>>2018510

>> No.2018531
File: 22 KB, 77x190, Monoeye.gif [View same] [iqdb] [saucenao] [google]
2018531

>>2018510
>avoids medicine to use zombie super attack when this guys show up

>> No.2018535
File: 17 KB, 250x185, Jupiter.gif [View same] [iqdb] [saucenao] [google]
2018535

>>2018531
"jump! jump! shoot the blue rocket!"

>> No.2019275
File: 10 KB, 320x240, 2167288-dolucky.jpg [View same] [iqdb] [saucenao] [google]
2019275

>>2017589

Old Artdink games are full of hand-drawn pixel art. They couldn't scan in cropped photos of buildings and clean them up to fit in the floppies, so they did it all pixel-by-pixel, and for the better.

>> No.2019287

>>2015916
isn't this mark of the wolves though?

>> No.2019343
File: 41 KB, 640x480, misadventures-of-flink-04.png [View same] [iqdb] [saucenao] [google]
2019343

>> No.2019347
File: 47 KB, 320x200, heimdall2-005.png [View same] [iqdb] [saucenao] [google]
2019347

>> No.2019351
File: 37 KB, 640x400, 64701.png [View same] [iqdb] [saucenao] [google]
2019351

>> No.2019363

>>2019351
Curse of enchantia, my nubian sibling.
My first point & click game, but apparantly it's considered a shit game.

>> No.2019381

>>2019363

It is? I think it was funny, and had a certain charm to it, the fact the game is completely devoid of text (something unusual in point and clicks) kind of gives the game a sort of more abstract, surreal feeling, I liked that. Sometimes the game would be funny or silly, and next it'd be unsettling and dark, then be silly again. I liked that.
Simple, not pretentious at all, but fun point and click. I played it many times.
Only flaw would be that it has the same single music track playing from beginning to end. Seriously.

>> No.2019462
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2019462

>>2015765

Good one, anon.

>> No.2019473
File: 37 KB, 644x420, Unreal-2.png [View same] [iqdb] [saucenao] [google]
2019473

>> No.2021897
File: 31 KB, 320x224, image.jpg [View same] [iqdb] [saucenao] [google]
2021897

>> No.2022924
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2022924

>> No.2022925
File: 211 KB, 1280x720, 1413505722498.jpg [View same] [iqdb] [saucenao] [google]
2022925

>>2022924
>Gravity Falls
>Game
>Paul Robertson
>Good Pixel Art

>> No.2022990
File: 48 KB, 350x227, locale4.jpg [View same] [iqdb] [saucenao] [google]
2022990

>> No.2023026

>>2015749
hexen, I think

>> No.2023156
File: 2.20 MB, 357x238, 1391558682389.gif [View same] [iqdb] [saucenao] [google]
2023156

>>2022924

>> No.2023169
File: 584 KB, 960x800, mm4&5.png [View same] [iqdb] [saucenao] [google]
2023169

Might & Magic 4&5 had some pretty cool ones.

>> No.2023176

>>2022925
Finally, someone else who agrees with me.

>> No.2023186

>>2017246
Is this from the PSP games?

>> No.2023190
File: 224 KB, 700x1185, Strawman.png [View same] [iqdb] [saucenao] [google]
2023190

>>2018431
Better yet.

>> No.2023196

>>2017085
This

>> No.2023504

>>2017246

I like the look of the SRW Z games for PSP better. The latest PS3 episode was a letdown for me regarding the general aestethic.

>> No.2023636

>>2014970
Which shield has that rod combo?
I only ever used Iron Shield for massive attacking swords.

>> No.2023669

>>2018409

It's because they are literally photographs, just very low-color.

>> No.2023670

>>2015101
>it_happened.png

>> No.2023692

>>2018410
>>2018431
What's the game on the right? It looks pretty good.

>> No.2023709

>>2015767
I actually like the "under the bridge" thing though in the newer one. Although I just know noticed the sprite recycling.

>> No.2023735
File: 11 KB, 256x224, 69156055.gif [View same] [iqdb] [saucenao] [google]
2023735

>>2023190
>using gen2 NES era games (1987-1989)

>> No.2023759
File: 6 KB, 327x270, 1408545382089.png [View same] [iqdb] [saucenao] [google]
2023759

>>2017038

That's beautiful! If only we could get plently of games looking like that today...

>> No.2023769

>>2023636
It's the Dark Shield, dropped by Malachi.

Shield Magic:
Leather: Defense +20
Knight: Attack +20
Shaman: Intelligence +20
Herald: Resist Fire + Thunder
Goddess: Resist Dark

Skull: Fires a giant laser
Dark: Attacks everything on-screen with rocks rising from the ground
Medusa: Fires homing lasers
Axe Knight: Summons an Axe Knight to attack
Fire: Salamanders attack everything on-screen
Alucart: Wastes MP
Alucard: Alucard Shield becomes a weapon of mass destruction, causing tons of damage, granting temporary invincibility when it hits, restoring 8 HP per hit, and restoring 1 heart per hit.

The Mablung / Lemuria Sword also lets you use shield magic, so you don't have to use the Shield Rod all the time.

Passive Effects:
Herald: Restores 1 heart for each projectile blocked
Iron: Grants temporary invincibility when blocking a projectile
Medusa: Auto Resist Stone; deals Stone damage on contact
Dark: Deals Hit damage on contact

>> No.2023784

>>2023190
what other NES-esque games there exist?

>> No.2023812
File: 43 KB, 225x321, 2736.jpg [View same] [iqdb] [saucenao] [google]
2023812

>>2016704
who is the character designer?

>>2016708
did by any coincidence, work on this?

>> No.2023815

>>2015723
Theme hostpital is such a fun game. If you ever played it, do you remember the announcers quote? They were pretty funny at time. Anyway, the Swedish translaten took the jokes one step up and you can actually here the quote "Kan Herr Nekro och Fru Fil bege sig till entren?`" Translation: "Could Mr. Necro and Miss. Phile please aproach the entrence". I lost my shit the first time i heard it...

>> No.2023851
File: 5 KB, 320x288, 1408744171290.png [View same] [iqdb] [saucenao] [google]
2023851

>>2023190
>>2018431
>>2018410
I don't get this.. why does it matter of the game looks like actual NES games or not?

For me that game looks like -how i remembered- nes games. I will play that for sure.

Also, what's the name of the game to the right?

>> No.2023856

>>2023851
Let me translate to you. The first guys said:
"Modern "retro"-looking games are shitty non-efforts misusing the aesthetics to cover up lack of development funds and artistic skills."
But the other guy said:
"Not all modern "retro"-style games are like that. Some look good."

>> No.2023883

>>2023851
Little Samson.

>> No.2023905

>>2015097
Why paint a whole world when you can buy assets and just fix the textures a bit. No one will notice, it's not like grittymudgray realism could look another way.

>> No.2023927

>>2023856
Being the guy that posted >>2018410 I can say you got my half exactly correct.

>> No.2023939

>>2018463
>>2018464
>>2018468
>>2018471
My fucking nigger. Wish that shit was turned into a franchise/recurring mascot.

>>2018410
>>2018431
Funny that both indie games look nothing like actualy NES graphics. I'm yet to see an indie game, apart from legit contemporary games developed for the system, that would legitimately nail the real retro feel in graphics, not just half-assedly pixelated Flash graphics, with the black and green Gameboy filter if the developer is feeling generous enough.

>> No.2023940
File: 625 KB, 2664x3052, StrawBack.png [View same] [iqdb] [saucenao] [google]
2023940

>>2023190
>>2018431
>>2018410

Corrected Edition, seriously.

>> No.2023949

>>2017205
Darkstalkers sprites were so good and so complex for their time Capcom refused to mess with them in any way until SNK HD-fied Dimitri for Capcom vs SNK Chaos.
He actually looks worse.

>> No.2023957

>>2023692
Little Samson.
One of the best, and last games on the NES

>> No.2023995
File: 428 KB, 1920x1080, oniken.jpg [View same] [iqdb] [saucenao] [google]
2023995

>>2023939
You not play Oniken? Its a bit too impressive to actually have been on the NES (somewhere between NES and PC-Engine), but it nails the style pretty much as well as you could expect. Pretty fun game, too, very (very) reminiscent of VICE.

>> No.2023997

>>2023940
>no need for glasses thank you
are you angry at someone?

>> No.2024009
File: 60 KB, 640x480, oniken-01.jpg [View same] [iqdb] [saucenao] [google]
2024009

>>2023995
Pretty much as legit as you can get. Gameplay is better than most NES games, but not as good as the true classics, like Ninja Gaiden.

>> No.2024010
File: 64 KB, 395x578, 1406691186394.png [View same] [iqdb] [saucenao] [google]
2024010

>>2023940
>Battle Kid
>8-bit esque game

>> No.2024012

>>2023940
I feel like this image undermines its own point.

>This is what NES games looked like in 1990 to 93, when most gamers only cared about the SNES and Genesis

The NES was already old-hat by your own admission, so of COURSE people are going to use 80's games as the standard.

>> No.2024014

>>2024010
You're right, Battle Kid IS an 8-bit game.

>> No.2024020

>>2024014
I'm not sure if you're being facetious, but Battle Kid was indeed developed for the NES, as is it's sequel. There's also several homebrew NES games, but they fluctuate WILDLY in quality. You got gems like Blade Buster and Super Bat Puncher, then you got obviously made by an amateur games like Dragon Feet or Munchie Attack.

>> No.2024032

>>2023940
>>2024012
Or rather how people either under-estimate the power of the NES, what was capable to do to the max.

the people who either think it could do stuff in the same level as some of the 8bit-esque games they are now, and at the same time assume the NES was a weak ass console

Because when people say NES limits, they ALWAYS assume that games should ONLY look at best like the late 80s releases.

This was one heavy issue with the graphics of Megaman 9 & 10, they were trying to stay safe by only using MM2 as a model, and the graphics were only a little above that entry in the series, specially in the dismal and dark color palettes and the simplistic backgrounds, i mean compare Megaman 9 & 10 to parts 4,5 & 6, and heck, even FC7.

>> No.2024036

>>2017246
>>2017246
Do you have webms of that delicious Zeta from Z3?

>> No.2024038

>>2024014
>>2024032
But it looks VERY limited and simplistic, its aesthetics are more akin of a game released between 1987 & 1988

>> No.2024042

>>2024020
>I'm not sure if you're being facetious
I wasn't.

I actually also like BK. I feel it gets the "restart heavy" gameplay of IWBTG down without resorting to cheap tricks. It's pretty obvious what's going to kill you. It's just a matter of observing how to get around it.

Going to put Blade Buster and Super Bat Puncher on the list of games to play, by the way.

>> No.2024043

>>2016368
its pretty easy to beat up on a game that has shown nothing of its gameplay, and isn't even finished

>> No.2024051
File: 2.96 MB, 1280x720, Zeta Transformation.webm [View same] [iqdb] [saucenao] [google]
2024051

>>2023186
Yeah, from SRW Z2.2 Saisei-Hen.

>>2023504
Agreed. Too many units got shafted in regards to animation in Z3.1, Gundam Wing especially. The episodic releases for the Z sequels has done the series more harm than good imo.

>>2023759
Niche market. It bugs me that the latest Pokemon installment can do a million in pre-orders easily while still looking like something pumped out on the Game Boy. I'd love to see that series receive an overhaul in terms of battle animation and sprite work in the vein of SRW, but why bother when it's fully capable of generating those sales numbers despite the lack of effort?

>>2024036
Not many.

>> No.2024054
File: 2.68 MB, 1280x720, Zeta Souls.webm [View same] [iqdb] [saucenao] [google]
2024054

>>2024051

>> No.2024060

>>2024051
>It bugs me that the latest Pokemon installment can do a million in pre-orders easily while still looking like something pumped out on the Game Boy

Uh, what? XY and ORAS (which is running on the XY engine) are fully-3D worlds, when did the Game Boy ever do that? And they're not low-poly shit either, they look better than N64.

>> No.2024067

>>2023940
They all look like 8 bit games, not sure what point you're trying to make

>> No.2024072

>>2024043
I played the preview, there isn't much to the game. It looks nice but that's about it.

>> No.2024146

>>2024032
So, correct me if I'm wrong here.

You're mad because people are using 8 bit artstyle that they grew up with to make games today and not the artstyle of the less played games that used the console to it's fullest potential...?

>> No.2024164

>>2024146
I'm guessing anon is a graphics > gameplay kind of gamer

>> No.2024219

>>2024164
No no, HE IS JUST SAYING that the direction of the aesthetics used in games that try to emulate the 8-bit or even NES feeling, is a bit misguided or underdeveloped in potential.

>> No.2024256
File: 48 KB, 448x473, 1246481114179.jpg [View same] [iqdb] [saucenao] [google]
2024256

>>2018431
>>2023190
>>2023940

> get curious about Shovel Knight
> have a shitty pc, but the game looks like an early 16bit game, so i guess my pc can run it
> see the requirements on Steam
> mfw

>> No.2024270 [DELETED] 

>>2024219
>try to emulate the 8-bit or even NES feeling, is a bit misguided or underdeveloped in potential.
I disagree.

I think the game developer chose the style out of their own nostalgia and love for the retro games, not to emulate it accurately.

I also want to point out that several, if not most, of the old gems had industry funding with several professional artists. I think it's unfair to expect the same from smaller studios with less than a handful people.

>> No.2024278

>all those games
>tfw no CRT monitor

>> No.2024412

>>2015731
Man, I really wish Amiga games would get some more shine in the retro scene. There are a lot of gems there. Let's Play's etc.

>> No.2024780

>>2014970
Alucard wasn't actually a sprite, in a true sense.

He was a 3D model at a really low resolution.

>> No.2024826

>>2024780
>alucard is a model
can i get a source on this because i think this is not true at all

>> No.2024918

>>2024256

Welcome to the indie optmization. I had the same problem with Rogue Legacy, as my pc is from 2009 and is a very simple model. But what always gets me is Doom 3 runs like a charm, but games Shovel Knight, Rogue Legacy or other games that doesn't seem heavier than a Master System rom run at 20 fps.

>> No.2024985
File: 19 KB, 480x360, mr gimmick!.jpg [View same] [iqdb] [saucenao] [google]
2024985

>> No.2025035
File: 17 KB, 232x300, image.jpg [View same] [iqdb] [saucenao] [google]
2025035

>>2018409
Mfw no Snake portrait

>> No.2025040
File: 288 KB, 243x145, Kikoshou.gif [View same] [iqdb] [saucenao] [google]
2025040

>> No.2025043

>>2025040
I didn't come here to fap, anon.

>> No.2025081

>>2023190
That filename is accurate.

>> No.2025129
File: 721 KB, 446x251, what is wrong with you.gif [View same] [iqdb] [saucenao] [google]
2025129

>>2025043
I did.

>> No.2025138

>>2025040
>TFW Local arcade has 3rd strike
>TFW nothing but button mashers and SF4 Plebs to play against.
It'd be better if it just wasn’t there ;~;

>> No.2025152

>>2025138

buy it

>> No.2025160

>>2024020
>Super Bat Puncher
That game is taking forever. Is it even coming out?

>> No.2025171
File: 1.03 MB, 1647x989, 1391807722376.png [View same] [iqdb] [saucenao] [google]
2025171

>>2018410
>>2018431
>>2023190
>>2023940
You guys are missing the point here.

>> No.2025175
File: 52 KB, 350x493, legend_of_mana_art_20.jpg [View same] [iqdb] [saucenao] [google]
2025175

>glanced over half the thread
>No Legend of Mana
k nerdz.

>> No.2025178

>>2015762
I don't know why but I always used to think this stage was indoors.. wtf.

>> No.2025192

>>2023949
I actually liked Dimitri's sprites in SvC. namely his intro. I like that it a swarm of bats not just one.

>> No.2025219

>>2025175
>>2022990
Glance harder next time.

>> No.2025220
File: 20 KB, 320x256, simon_the_sorcerer_(aga)_32.png [View same] [iqdb] [saucenao] [google]
2025220

>> No.2025221

>>2025175
Should have glanced over the other half >>2022990

>> No.2025225
File: 12 KB, 320x256, ruff_n_tumble_02.png [View same] [iqdb] [saucenao] [google]
2025225

>> No.2025683

>>2024256
What's your spec?
Because my pc is shitty too(Athlon 64 4000+ single core, 2GB RAM, GeForce 9800GT), but Shovel Knight runs 60fps with no problems(just a rare 50fps drop)

>> No.2025875

>>2025683
A Nes game shouldn't run at 60 fps.

>> No.2025926

>>2025875
1st, NTCS NES framerate is 60.1 fps
2nd, PAL NES framerate is 5.007 fps
3rd, SHovel Knight is a PC game that only tries to look and feel like a NES game, not a NES game.
I don't know what you're smoking, but a NES game should in fact run at 60 fps.

>> No.2025930

>>2025926
>5.007 fps
meant 50.007

>> No.2026659
File: 253 KB, 491x497, 1e8f2e18ffad6924b165ad360593d5ef_500.png [View same] [iqdb] [saucenao] [google]
2026659

>>2024256
>soon faux retro games that intentionally invoke the look of 5th generation 3D games will be hip and trendy
>the minimum requirements for those games would be the same as getting Crysis 3, THE most demanding PC game, to run at 1080p 60FPS
>games that ran perfectly fine on 300MHz Pentiums with 16MB of RAM

Was assembly really THAT good?

>> No.2026704

>>2015097
I asked myself this too. I thought by now we'd be playing literal cartoon quality games, but it's all 3D.

I loved the new Raymans and Child Of Light was a breath of fresh air.

Cuphead is looking to be fucking awesome. Everything is being hand drawn on paper and scanned in. It literally looks like a 30's-40's era cartoon.

>> No.2026707

>>2015720
I really miss 80's cyberpunk. Cyberpunk was such a cool genre. I'm surprised it never really took off.

>> No.2026708

>>2015743
Loved Sim City 1 and 2. Such amazing games. I loved Sim City on SNES even more. The music alone made me feel so nostalgic and peaceful and sad at the same time. The opening to Sim City on SNES was so somber too. What a wonderful game. I might download it.

>> No.2026712

>>2026659
5th gen at least the Saturn and PS1 used C

>> No.2026717

>>2019343
What platform was this and Lomax on? Neo Geo? Computer? They look so nice. Too bad they weren't on later systems. Very beautiful games.

>> No.2026719

>>2026717

lomax was on ps1 and pc

>> No.2026725

>>2023940
Kirby's Adventure is probably the best looking game for NES. I heard there was another one called Adventures Of Simon or something? Where the animations are supposed to be ultra smooth.

I still own my original NES and have Kirby's Adventure. It still holds up today game play wise. If only the NES could have kept going a few more years. I think we would have had some solid entries in before its death.

>> No.2026739
File: 599 KB, 514x396, Valentine-gif-skullgirls-31453063-514-396[1].gif [View same] [iqdb] [saucenao] [google]
2026739

>>2026704
I know it's not retro, but the sprite work on Skullgirls is amazing. The number of frames that each action has is just unreal.

>> No.2026743

>>2026739

>the number of frames that each tit jiggle has is just unreal

fixed it up a bit

>> No.2026764

>>2026739
Too bad the art style is deviantart tier .

>> No.2026774

This is neither retro nor in good taste, but some sprite based hentai games have pretty good sprite work, parasite in city chief among them.

>> No.2026791

>>2026743
I prefer it when fighting game developers are upfront about it anyway.
Why are fighting games the lewdest genre?

>> No.2026807

>>2023949
i agree he looked bad. just ugh

>> No.2026808

>>2025220
>that pillow shading.
jesus christ no.

>> No.2026810

>>2023940
there are games that try to emulate the "feel" of it, while others really try to emulate the technical constraints on old machines.

>> No.2026925

>>2017621
I wouldn't exactly call Mischief Makers a game with great pixel art, most of the game is pretty ugly. Which isn't to say it's a bad game, of course not, easily one of my favorite platformers, but some areas are ridiculously ugly.

>> No.2027451

>>2026712
I'm just talking about how a game like Turok 2 can run on much weaker hardware, but a game nowhere near as complex like Shovel Knight exponentially more powerful hardware. There is no reason why this game needs two fucking gigabytes of RAM. There is no reason why this game needs more than one gigahertz of CPU speed.

>> No.2027476

>>2026739
Is it really sprite work if they did it in flash?

>> No.2027496

>>2027476
By technical jargon, a sprite is a flat image comprised of pixels that moves independently of the background, so it technically is. Not in the same sense as pixel art, where the color count had to be significantly reduced.

>> No.2027501

>>2027451
maybe is because people nowadays use bloated engines and APIs instead of coding everything from scratch? or they just overestimate the minimum requirements.

>> No.2027509

>>2027501
Why are the engines so bloated in the first place?

>> No.2027521

>>2027509
functionality, features, real time editing and other stuff. back in the day it was only the C/C++ compiler instead of the unreal/fox/source/unity/other engine

>> No.2027523

>>2027501
>>2027521

If it can run on the 3DS, which has a 300MHz CPU and 128 MB of RAM, it should be able to run on hardware on the same spectrum, not exponentially more powerful hardware.

>> No.2027536

>>2027523
except the 3ds can't run any of those engines and runs the games at 240p instead of 1080p like most PC games. The requirements are because of the tools which the 3ds can't run which is the reason it get's little support from everyone but a select few developers since it's hard to make games for the system.

>> No.2027564

>>2027536
>except the 3ds can't run any of those engines
Shovel Knight has been released on 3DS also.

>and runs the games at 240p instead of 1080p like most PC games.
Shovel Knight is upscaled to 1080p on PC.

>> No.2027594

>>2026717

Flink was on Megadrive and Sega CD, also on Amiga and Amiga CD-32 or whatever.

>> No.2027639

>>2027509
It gives you lots and lots of functionality. People actually criticize these things for removing control from the programmer (because you have to tailor and optimize memory access yourself, it seems), but it means you can do in months what would take years otherwise.

>> No.2027874

>>2026739
The number of frames that each action has is just unreal.
Although the game did enter in the world guinnes for "Most frames of animation per character", the actual amount of frames each character has isn't that higher than what other fighting games have...
A Skullgirls character has an average of 1400 sprites, while a SFIII chracter has an average of 1100, with a couple of characters going up to 1300.
Plus, the majority of the sprites are used in the most unnoticeable ways..and the perfect example is the animation you posted:
there are more than 5 frames used for the hand moving literally 2 pixels apart while the rest of the body stands still, and ONLY 3 frames used for her falling to the ground part.
If you remove half of the frames used for that hand thing it's still petty much unnoticeable, while adding said removed frames to her falling anim woul dmake the fall more fluid.

tl;dr: not much more sprites than other fighters, most sprites used in the wrong places.

>> No.2027928

>>2024780
liar liar pants on fire

>> No.2028116

>>2023940
You probably shouldn't contribute any more OC.
You're awful at it.

>> No.2028842
File: 84 KB, 1023x739, 1271293069609.jpg [View same] [iqdb] [saucenao] [google]
2028842

>>2025683
>What's your spec?

Intel Pentium 4HT 3.20 ghz, 2gb RAM and a shitty Intel video card, only 64mb VRAM, as far as i know, i can't get a better GPU unless i get a better motherboard

>>2026659

You forgot

> Some games will have loading times and a short draw distance just for the sake nostalgia - retro - authentic - experience

>> No.2029163

>>2023940
It really saddens me how nintendo gave up on the wii so early in his life time to focus exclusively on the wii u compared to the time of NES to SNES.
the new system is even compatible with the previous system's games for fuck sake.

>> No.2029186

>>2027928

I was replaying it recently and he might be on to something, some of his animations have a sort of depth to them, not unlike the shit from the new guilty gear game that is made with unreal.

>> No.2029257

Never liked pre-rendered 3D until this game
https://www.youtube.com/watch?hl=ja&gl=JP
But still dont like Donkey Kong's fake 3D wich was theorically its' strong part

>> No.2029258

>>2029257
https://www.youtube.com/watch?hl=ja&gl=JP&v=AicqdWPSjKg

>> No.2031050

>>2026764
That's because Alex Ahad literally has a Deviantart account.

>> No.2031057
File: 27 KB, 324x278, 12213_1213577092107_324_278.jpg [View same] [iqdb] [saucenao] [google]
2031057

>>2023940
>what games looked like in the 90s
>entirely blue
>purple with some blue
>entirely blue
>brown with some green
>pastel colors
>black everywhere
>entirely orange
>entirely red

Only *Tips Fedora* does anything impressive with the NES' colors, and even then it uses black everywhere it can.