[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.16 MB, 800x600, blood.webm [View same] [iqdb] [saucenao] [google]
1610565 No.1610565 [Reply] [Original]

I found a funny in Cryptic Passage. One of the secrets requires pressing a certain spot on the wall, and also spawns a zombie. But, it spawns a zombie each time you press the wall.

You can do fun stuff like setting dozens of them all on fire at once, or setting off 10 remote detonators under them and zombie parts rain on you for 30 seconds.

But a fun one is the Tesla cannon alt fire. You fire it at them twice in quick succession and it decapitates a large number of them in the same spot. Boom. Zombie head tower.

There is something similar in E1M3. When you enter the super secret, it spawns a couple of cultists and innocents. Every time. Can get crowded.

[Ignore the ammo amounts, I hex edited the exe to let me carry unlimited ammo.]

>> No.1610865
File: 71 KB, 800x600, blood_000.png [View same] [iqdb] [saucenao] [google]
1610865

>> No.1610880
File: 258 KB, 800x1200, blood_001.png [View same] [iqdb] [saucenao] [google]
1610880

>> No.1610884
File: 468 KB, 800x2400, blood_003.png [View same] [iqdb] [saucenao] [google]
1610884

>> No.1610886
File: 228 KB, 800x1200, blood_008.png [View same] [iqdb] [saucenao] [google]
1610886

>> No.1611424

Actually that's amazing. I didn't remember if i found that secret spot back in the day but you had some funny ideas about what to do with it.

>> No.1611426

>>1610865


Lol is that even possible?

>> No.1611457

Haha really nice.

I wonder how comes that the game allows for enemies to all be at the exact spot though... maybe that works for respawns

>> No.1611461

>>1610565
Nothing new, used to have lots of fun at this level while playing it coop with one friend, but hell, spawning 200+ zombies sure does lag a lot in dosbox.

>> No.1611889

>>1611426
That one took about 250 zombies. The framerate dropped down to about 1fps while killing them.

>> No.1611928

Haha that's awesome. Nice find OP

>> No.1611980

This here is why I love retro videogames.

>> No.1612039

Muhahahahahahahahahahahahahahahahahahaha...

Blood really does have great interaction and particle physics for its time.

Hey >>1611457, I've gotta agree: Episode 4's the gem of this game. It's very consistently great, though there's no way to do Mall of the Dead on pitchfork-start. My favorite map so far is Charnel House, though Fire and Brimstone is really elegant.