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/vr/ - Retro Games


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10154246 No.10154246 [Reply] [Original]

What is the best /vr/ fighting game and why is it still Alpha 2?

>> No.10154249
File: 195 KB, 750x1000, bloody roar 2.jpg [View same] [iqdb] [saucenao] [google]
10154249

>>10154246
Bloody Roar 2

>> No.10154291

>>10154246
Fireballs are really dangerous in Alpha 2 and the tier list isn't too horrible. Great music as well.

>> No.10154313
File: 36 KB, 1152x896, 1665560425442.png [View same] [iqdb] [saucenao] [google]
10154313

>base moment to moment gameplay is still tried and true SF2 formula without constant chain combos, dial-a-combos, air combos or other gimmicks that were popular at the time. Powerful stuff requires super meter to be used
>all super combos + custom combos are available at the same time. No need to choose anything at the character selection
>fairly balanced, very little broken stuff
>one of the few /vr/ fighting games which had a strong competitive scene when it was new
>still very well respected among the community
>nice to look at

>> No.10154386
File: 100 KB, 1024x1024, bushidoblade-1650069310717.jpg [View same] [iqdb] [saucenao] [google]
10154386

>block's you're path

>> No.10154412

vampire saviour.

>> No.10154418

>>10154386
>you're path
No, I'm not path

>> No.10154425

>>10154246
kof of your choice
alpha 2 does not have karin...

>> No.10154439
File: 82 KB, 1216x896, 1688227934853.png [View same] [iqdb] [saucenao] [google]
10154439

>>10154425
>kof of your choice
I like the 98. I'd put it only slightly below Alpha 2.

>> No.10154473
File: 334 KB, 480x336, Samurai_shodown_5_special_title_1_2023-08-14_01.38.34.png [View same] [iqdb] [saucenao] [google]
10154473

>>10154246
>What is the best /vr/ fighting game

>> No.10154539

What's wrong with Alpha 3?

>> No.10154554
File: 3 KB, 73x113, karin-lol-taunt.gif [View same] [iqdb] [saucenao] [google]
10154554

I like Alpha 3 just for the superior character selection, technicalities be damned.

>> No.10154559

>>10154539
People don't like the music and v-ism infinites even if Alpha 2 custom combos are just as ridiculous (the only thing is that A3's infinite juggles take forever compared to A2's customs).

>> No.10154563

serious question: is dan supposed to be a joke character and thus is weaker by the others by default or there's a way to compete properly with him?

>> No.10154564

>>10154563
weaker THAN the others, sorry.

>> No.10154584

>>10154539
I don't like how the game system is split into "isms". I want to use both super combos and custom combos. Also single button SC level selection confuses me. Like when I want to cancel my normal into a SC I have to mind which button should I press instead of how many should I press at the same time. But this probably is not an issue if you started with Alpha 3.

>> No.10154696

>>10154249
Underrated

Also, Tekken 3 is the best game in the series because it's the most arcadey and the least autistic

>> No.10154702

>>10154696
Define "autistic" in context with Tekken games. What do you even mean?

>> No.10154882

>>10154702
The dumb amount of tech and memorization you need to play 1 single character

>> No.10154895

>>10154563
>there's a way to compete properly with him?
Defeats the/vr/ sentiment but play his SF5 interpretation. A new comic that came out recently also shows him finally being competent so if he gets in SF6 expect him to completely break his joke character persona and general tier placement.

He was originally an easter egg for Ryo of Art of Fighting fame (who is an easter egg of Ryu).

>> No.10154902

>>10154246
I agree with this for what it's worth the Saturn release was pretty much a perfect game.

>> No.10154946

>>10154902
Thankfully the arcade game doesn't have the insane animation of Marvel fighting games so they got away without using a RAM cart on Saturn. Only Zangief backwards walking animation was cut but IIRC it's restored in mirror matches.
I don't like the arranged music but it's personal preference.

>> No.10154949
File: 29 KB, 400x400, q3fVa2d0_400x400.jpg [View same] [iqdb] [saucenao] [google]
10154949

>>10154246
Still prefer MK3

>> No.10154980

>>10154949
Based, if it's vanilla MK3

>> No.10155018

I was playing 3rd Strike past weeks and tried the PS2 version then the Arcade one. Is it true that the console version plays faster than the later? I have read about it, noticed some difference in the pacing.

>> No.10155026

For pure casual play MK Armageddon is the best in my eyes. A massive list of characters, a bunch of modes, easy to pick up. Its the peak of fighting games made for pure casuals who dont know anything about fighters.

Competitive wise id say MvC2 and CVS2 are the goats.

>> No.10155057

>>10154696
I liked 4 for the music and story. I know everyone hates but it's my fav.

>> No.10155073

>>10154386
never understood what Sony ponies saw in this shitty game, Soul Calibur did Muh Weapons better.

>> No.10155137

>>10154895
That isn’t what an Easter egg is, amigo

>> No.10155172

>a3
>casual retard niggers complain about cc infinites
>release zero 3 upper. cc removed and whiffed throws dont build meter anymore
>no one likes it and no one plays it

>a2
>casual retard niggers complain about custom combos and alpha counters
>release zero 2 alpha. nerf cc and alpha counters into the ground.
>no one likes it and no one plays it.

>cvs2
>casual retard niggers complain about roll cancel
>release cvs2 eo. remove roll cancel from the game
>no one likes it and no one plays it.

I think I see a pattern but maybe its just me being retarded because I actually played fg's over the years instead of just posting about them on the internet. who knows...

>> No.10155190

>>10154559
Alpha3 infinite juggles are outright programming oversights. It SUCKS to pull off, to watch and to receive.

>> No.10155193

>>10155190
>to receive
99% of the active players on fightcade cant either do proper setups to initiate them let alone pull them off without fucking it up midway. you say it like people outside of japanese arcades are able to do them. lol

>> No.10155203

>>10154559
Alpha3 infinite juggles are outright programming oversights. It SUCKS to pull off, to watch and to receive.
Like you said, you can juggle infinitely with a weak jab in the corner, doing 1 hp of damage at a time. They should have put a programming check in there that if you repeated the same move it would increment the combo count and end the combo.

>> No.10155207

>>10155193
>>10155193
Yes because fightcade is laggy I reiterate infinite juggles are oversights. They are a programming defect
>Like you said, you can juggle infinitely with a weak jab in the corner, doing 1 hp of damage at a time. They should have put a programming check in there that if you repeated the same move it would increment the combo count and end the combo.

>> No.10155219

>>10155207
its not about laggy its about them being difficult. on paper they are infinites yes but in practice next to no one is capable of consistantly do them in matches. people always use them as an argument for why the game sucks.

>> No.10155259

>>10155172
The only pattern is that no games are actually balanced or inexploitable so there's no point bitching about it.

And also that hype for a fighting game dies quickly, especially in the era where there were a million fighting games and 3D was starting to take over peoples interest. Capcom's "lets milk the game with a million revisions" worked with the II series because it was a hot property, late 90s SF was the old man hanging around, I would imagine people weren't waiting around for new versions of a game they already played especially not years after initial release

Also, you're talking about arcade versions in the late 90s-early 00s that weren't even in the United States, how popular do you think they're going to be regardless

>> No.10155282

>>10155172
Many prefer vanilla KoF98 over UM too

>> No.10155387
File: 389 KB, 850x1186, xmen-vs-streetfighter.jpg [View same] [iqdb] [saucenao] [google]
10155387

>>10154246
It's either Alpha 2 or picrel

>> No.10155462

>>10155219
No retard fightcade looping is nearly impossible due to rollback

>> No.10155542

>>10155172
Are those alternatives on fightcade though?

>> No.10155560

Super Turbo
Then Alpha 3 Max

>> No.10155576

>>10154246
Alpha 2 doesn't have a good speed setting. Turbo 1 is too slow, Turbo 2 is too fast.

CVS1 and 2 are just a tad slower and feel about right.

>> No.10155579

We need one more Alpha game from Capcom. They can take the framework of Hyper Street Fighter Alpha and flesh it out into a full Anniversary game like HSF2.

>> No.10155583

>>10154386
This game is hilarious. I wish there were more like it. Closest we have nowadays is like, Nidhogg or something

>> No.10155587

>>10155579
Fuck no. Don't cry because it's over smile because it happened etc etc.
New Alpha game would be ruined like a pathetic reunion of once cool punk rock band where 50 year olds sing about teen angst. I'd rather play the classics the way they are.

>> No.10155592

>>10155576
Turbo 1 is bueno perfecto. Stop playing crap like CVS and being accustomed to it.

>> No.10155602

>>10155560
ST is the best broken game.

Old Sagat is still bullshit tho lol

>> No.10155605

>>10155592
Unfortunately Turbo 2 is the tourney standard and you'll have a hard time finding anyone to play with you on turbo 1.

>> No.10155606

>>10155587
Every Alpha game has a serious flaw in the overall game design. A new edition that addressed these would be awesome.

>> No.10155612

Reminder that the "For Matching Service" version of Street Fighter Zero 3 Upper Edition on Dreamcast fixed the input delay, and probably other things but has not been researched enough.

>> No.10155628
File: 25 KB, 316x316, Rival_Schools_cover.jpg [View same] [iqdb] [saucenao] [google]
10155628

>>10154246
i liked alpha 2's mechanics and combo'ing a bit more but alpha 3's roster makes it the better game overall.

>>10154554
you know exactly what's up.

but fr tho...the original rival schools is the best retro fighter of all times. better than the sequel project justice as well.

>> No.10155636

>>10155606
Only if the base of the game used the Alpha 2 system. Alpha 3 is a whole different, less traditional game.

>> No.10155640

>>10155605
Wait, what's default setting? On my Zero 2 board it's Free Select 2 and ingame it's just Normal and Turbo ON. Is this Turbo ON actually Turbo 1 or 2?

>> No.10155648

>>10155640
Free Select 1 = Turbo ON is Turbo 1
Free Select 2 = Turbo ON is Turbo 2

>> No.10155668

>>10155648
Then Turbo 2 it is. It only feels too fast when I pick Chun

>> No.10156138

>>10155640
>>10155648
>>10155668
You realize the Japanese versioon turbo setting is different

>> No.10156236
File: 1.86 MB, 498x498, spiral.gif [View same] [iqdb] [saucenao] [google]
10156236

vampire savior 2, in my opinion. but alpha 2 and 3 are great too.

>> No.10156839

>>10156138
That's only in Super Turbo.

>> No.10156859

>>10155628
I've always been fond of Rival Schools, to me it always seemed like Capcom doing more SNK type designs, which was good. On a somewhat tangential note, I have felt like SF should have just become a KOF like series in itself already...several popular SF characters are already from Final Fight, why not just go all the way and start bringing in some of the Rival Schools gang? There are some good characters there, and much better than most attempts at new original SF characters which all pretty much have sucked ass aside from Juri

>> No.10157008
File: 15 KB, 284x482, shunei-kof14-artwork.jpg [View same] [iqdb] [saucenao] [google]
10157008

>>10156859
>doing more SNK type designs, which was good
As in angry teenagers from Harajuku? SNK stopped having good designs after KoF 2000. They should bring Lin back btw. Characters like picrelated or Ash Crimson are shite.
>why not just go all the way and start bringing in some of the Rival Schools gang
They brought Akira in SF5
>SF should have just become a KOF like series in itself already
KoF is not a strictly crossover game. It took them years to bring in Samurai Shodown characters, for example. Outside of bringing in Fatal Fury and Art of Fighting fan favorites, KoF focuses on original characters and builds the story around them. I'd even say Ikari Warriors team and Psycho Soldier team were original, barely resembling their prototypes from previous games.
SVC Chaos, CvS, MvC - these are true crossover games.

>> No.10157017

>>10154895
It's called a parody.

>> No.10157030

>>10155583
try one strike

>> No.10157093

>>10157008
>As in angry teenagers from Harajuku?
As in more stylized fashion and street clothes designs, something Street Fighter mostly lacked unless you really wanna count Guile and Charlie, but SNK always had mixed with the more stereotypical martial arts and weirdo designs....which always somewhat bugged me, because the series actually called Street Fighter has nobody who looks like a street fighter.
>They brought Akira in SF5
Which is cool, but there are others they could bring too especially her schoomates, well the two cool ones not fatboy. Basically, I think they should just integrate the best of Rival Schools into SF just like they did with Final Fight. Which is what I mean by "KOF like", of course KOF has original characters but a decent chunk of them aren't, including lots of the more popular or iconic characters, outside of Kyo and Iori and K and Kula, many of the KOF originals seem to be some of the less popular characters, I think most people tend to like the Fatal Fury, Art of Fighting, etc mixded with the cooler original ones, so it's not like you can dismiss them as unimportant just cause of the plot not being central to them like their own games

And yeah modern KOF much like modern SF has some pretty assy character designs

>> No.10157116

>>10154563
Generally he's trash compared to other shotos but he has the advantage of extra taunts which in some versions of the game can be comboed for fuck all or no extra damage just mental damage which is really what fighting games are all about.
>>10154895
>play sf5
Yeah can you please fuck off this board.

>> No.10157125
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10157125

KOF characters are too tryhard/weeb. We have Tekken already losing its identity over similarly mediocre cosplayer bait designs. SF is better off without this crap.

>> No.10157131

>>10156236
It's a crime all these animations were taken from us in marvel vs capcoms 2

>> No.10157137

>>10157131
That animation is present in MvC2 though. You are exaggerating, only small amount of stuff was cut. Much less than Saturn port of CotA, that one is sad to look at.

>> No.10157148

>>10157008
>As in angry teenagers from Harajuku?
you should consider teens are the main audience, they do need to sell games if they want to pay the bills. and it's not like kof ever lacked adult characters.

>> No.10157182

>>10157148
SF already has Juri and Kimberly which look cooler than anything SNK came up with in the last decade. Zoomers love them.
Speaking of retro titles, I don't think KoF ever was as popular as SF for capcom to question their choices regarding the designs and target audience. Historically, only coomer bait designs brought new audience to some games (DoA and Soul Calibur specifically).

>> No.10157194

>>10157182
>Juri and Kimberly
>cooler than anything SNK came up with in the last decade
they both look like shit. no doubt zoomers love them, but if you call it good char design then you get what you deserve.

>> No.10157232
File: 1 KB, 74x96, guy-sp1.gif [View same] [iqdb] [saucenao] [google]
10157232

>>10157182
That dude doesn't know what he's talking about. When I was a teenager and Alpha 3 was new, Guy wearing Jordans and Cody wearing Superstars were extra cool. Akuma in his basic gi was even cooler than both. I only knew Terry Bogard from Fatal Fury and he was so 80s it hurt. Like a bad Marty McFly parody. Didn't play KOF until much later when I was more open to japanese designs but my teen ass would probably write K' and Iori off as faggots.

>> No.10157246

>>10157148
>they do need to sell games if they want to pay the bills
>>10157194
>they both look like shit. no doubt zoomers love them
You contadict youself. Unless you think that catering to your own specific tastes would make SF more popular than it already is which is dumb.

>> No.10157248
File: 514 KB, 400x308, 1452744610328.gif [View same] [iqdb] [saucenao] [google]
10157248

>>10157182
>Kimberly
>Cool
>People love her
I'm sure maybe the kind of people who unironically type things like "yas queen". She'd be as bad as the cringey shit like "ebin hipster president man" and "tiktok dance zoomer normie" if she wasn't just boring and ugly.

Juri is great, and one of the best SF characters since the Alpha series which was the last time good new characters were introduced at all (yes, pretty much every III character is trash including their SNK wanna be Remy, Alex is somewhat okay-ish), but Juri is basically an SNK type design anyway. Her and C Viper both looked straight out of KOF, only Juri was interesting and C Viper was not.

>>10157232
You're such a zoomer LARPer.

>> No.10157253
File: 233 KB, 307x833, Chun-Li_%28XvSF_Alpha%29.png [View same] [iqdb] [saucenao] [google]
10157253

>>10157232
>Guy wearing Jordans and Cody wearing Superstars
This! I also thought alpha Chun had nice retro kicks. I dig her overall design.

>> No.10157264

>>10157246
well, let's just say that at least new snk chars have some style compared to the capcom mess. not that i will blame you if you dislike it, they dwell much in jap/korean trends.

>> No.10157276
File: 86 KB, 900x720, fellowkids.jpg [View same] [iqdb] [saucenao] [google]
10157276

>>10157248
I don't care about SF6 but you have no idea what zoomers are into. Using "tiktok dance zoomer normie" just makes you look old and bitter which is ironic considering that you advocate KoF designs as "cool" and "teen".
>Juri is basically an SNK type design
Lmao.

>> No.10157287

>>10155587
why not? Hyper alpha was nothing than a fucking joke, just the same 3 hill cliff stages over and over again.

They should add all the PSP characters, all stages from Alpha 1 trough Alpha 3 Upper, all the later newcomers get their full animations only seen on the saturn port, have all the music from Alphas 1 and 2, NO regular SF2 music!, new alternate Alpha 2-esque themes for the Alpha 3 newcomers! full arcade character endings with lots of new artwork and pictures instead of the lazy avatar novel cutscene route, a more fleshed story mode, Tournament mode from the home consoles version of Super Vanilla, among other things.

call it Street Fighter Zero 3 Finale / Ultimate Street Fighter Alpha 3.

>> No.10157293

>>10157276
You're talking to multiple people, I'm not the other guy. Lrn24chan.

Tiktok dance zoomer normie is cringe, if I was a zoomer I'd find it cringe just like I would have found it fucking cringe if SF designed a character around Fred Durst or the Backstreet Boys or some equally gay shit, and by the way, that is partially why Yun and Yang are cringe with their hints to hip slop garbage and poochie skateboarding bullshit, so your image is somewhat ironic, in that it's the very thing making these cringe characters.

You can look at Duck King who was a similar thing, but Duck King was goofy, the idea of a hip hop dancer guy in a fighting game is goofy so it works for him to be a goofy character, it didn't feel like a cringe poochie moment.

>> No.10157296

FFS can't discuss Street Fighter and King of Fighters in the same thread without summoning some autist. Why is SNK fanbase full of these weirdos? "80s action movie" guy, "daily Terry thread" guy, "KOF designs" guy etc.

>> No.10157302

>>10157296
nice projecting. snk fans at least have some arguments, capcom fanboys are nintentards tier, as your seething unnecessary post show.

>> No.10157307

Disgusting subhuman capcucks

>> No.10157309
File: 168 KB, 335x358, 1439360238347.png [View same] [iqdb] [saucenao] [google]
10157309

>>10157296
My posts were just talking about how I always thought Rival Schools should have been brought into Street Fighter. Making a mere comparison that Rival School designs were similar to SNK because the characters wore street clothes, has inspired the Capcom nerds to start REEEEing and start the company wars. shit. You are being quite disingenuous.

>> No.10157310

>>10157287
I think that Alpha series is way past the general interest in it to warrant a new installment. SF is normie series and only a small percentage of normies would geek out over Alpha. It's like making a new Tekken 3 or a new Ultimate Mortal Kombat 3. You will have some ecelebs like max dood salivate over these but general normie interest won't be comparable to actual new installments. Only SNK can get away with City of Wolves because their fanbase is way smaller and more autistic.

>> No.10157335

>>10157296
My favorite is the sheltered SF fanboy who is afraid of Juggalos and MK

>> No.10157342

>>10157302
>>10157307
>>10157309
Why so upset? No need to go full elitist over people preferring sf. Not many are into weeby/nomuraesque designs.

>> No.10157347
File: 289 KB, 1018x1317, 1663511683795.jpg [View same] [iqdb] [saucenao] [google]
10157347

>>10154246
>the best /vr/ fighting game
2D tier: Alpha 2
3D tier: VF4
Casual tier: MvC2

>> No.10157371

I'm a fight game noob. What the heck is plus frames and all that kind of junk I'm supposed to know? I've heard people say it, but I don't get like what it means or how I apply it to be better or whatever. Does it make a difference or is it one of those things where its like fractions of a second and only speed runner type nerds care about that level of timing?

>> No.10157385

>>10157371
plus frames means that you and your opponent are both in recovery state but your next attack lands faster than his.

>> No.10157424
File: 280 KB, 500x371, 1680832165933.png [View same] [iqdb] [saucenao] [google]
10157424

>>10157385
BTW, Virtua Fighter triangle system works like this. Blocking normals aways give advantage to the one who blocks. Throws always beat blocks. Normals always have priority over throws. VF is ingenious in its simplicity.

>> No.10158253
File: 300 KB, 663x380, Emi.png [View same] [iqdb] [saucenao] [google]
10158253

>>10157424
I'm so desperate for a new entry...
or at least port VF5 to other consoles. Hell, are there even any other Sega fighting games that are still alive? I just wish Sega would bring back Fighting Vipers.

>> No.10158275

https://vsrecommendedgames.fandom.com/wiki/Arcade_games/Fighting

I've read this list yesterday and found some interesting games. The Last Blade surprised me positively. Combat seems simple with less buttons but it plays nicely.

>> No.10158312
File: 67 KB, 640x628, soulblade.jpg [View same] [iqdb] [saucenao] [google]
10158312

>>10154246

>> No.10158450

>>10158275
>Tekken 6 is the only Tekken game in the list
What kind of retard made that list?

>> No.10158486

>>10158312
Soul

>> No.10158491
File: 1.64 MB, 2136x2544, unknownfa66281caddebfdcc447b0f15a910d49.jpg [View same] [iqdb] [saucenao] [google]
10158491

>>10158275
My favorite thing about Last Blade (besides Yuki) is The Last Blade 2's Japanese title.
幕末浪漫第二幕 月華の剣士 〜月に咲く華、散りゆく花〜
To loosely translate it, it's this:
"Bakumatsu Romance Second Act: Swordsman of Moonlight ~The Flower that Blooms in the Light of the Moon, and the Petals that Perish and Fall~"
So essentially the title is a haiku.

And I don't hate the English title (it's certainly much easier to say) but it is kinda dumb. The Last Blade 2? Wasn't the blade from The Last Blade the last blade? Did they just find another one? If there's ever a The Last Blade 3, will that then mean that this new last blade didn't last? I kid.

>> No.10158551

>posers pretend a2 is the best game
>meanwhile a3 is the one with an active scene both online AND in japanese arcades
never listen to posers who dont play the games they pretend to like

>> No.10158684

>>10158551
gay hands typed this post

>> No.10158814

>>10157182
Juri is just female iori and kimberly is a rip-off of isla, capcom can't do interesting characters for shit

>> No.10158881

>>10154246
A2 was one of the few games that I got a Saturn version of, despite playing on PSX mainly. I remember some magazines making comparisons and proclaiming Saturn port almost arcade perfect. This wasn't true but the port was still excellent.

>> No.10158935

>>10154246
>R*lento

>> No.10158957

>>10157125
>weeb
>kof
opinion discorded
If you want weeb, play any arcshit.

>> No.10158968
File: 166 KB, 1310x722, Zero 3 is the masterpiece.jpg [View same] [iqdb] [saucenao] [google]
10158968

>>10158551
People play both around the same numbers on Fightcade, but Alpha 3 is way bigger in Japan and always has been. If only the V-ism shit was fixed. That's the only advantage A2 has honestly.

>> No.10159003

>>10158968
Funny comment from Diego, who made his own rule to refuse playing anyone with V-ism. Masterpiece my ass.

>> No.10159042
File: 2.55 MB, 500x374, 8EF8617F-166D-487C-93B8-75CAAE10D1A7.gif [View same] [iqdb] [saucenao] [google]
10159042

>>10157253
I wasn’t big on his Prison uniform. Wish he wore his Final Fight outfit. But yeah, Guy looks great.

>> No.10159072

>>10159003
>who made his own rule to refuse playing anyone with V-ism
source on that comment?

>> No.10159125

>>10155018
It is true. Most ALL versions of 3rd strike play at slightly off speed. The PS2 port is a lot better then the 360/PS3 one, which is the most off of all the versions.
The PS2 version isn't bad, its like 1% faster then the arcade board.
MAME and FinalBurn NEO are the only ways to play CPS3 games at their 100% correct speed.

>> No.10159139

>>10159003
Most of SFA3's problems would be fixed if it was only A/Z and X ism. V just out right breaks the game with half the cast with nothing to really balance it with.

>> No.10159170

>>10157424
why were VF rosters so tiny?

>> No.10159189

>>10159125
When I was playing the PS2 version, I felt it was too fast and hard to Parry. Once I tried the FinalBurn Neo one, it was a different game. I was able at least to feel the fight properly. I went to search about it and seems to be the case indeed.

>> No.10159202

>>10159170
Quality over quantity.
I'm not meming either.
Whole lot easier to balance a game when your cast isn't MvC2 huge. Look at SFA2 with it's cast as a good example of a tight roster.

>> No.10159463

>>10159003
the V-ism is the only flaw. Balance or just remove that and it's easily the best. Custom combo is a fun idea that sucks and is broken in almost every game.

>> No.10159687
File: 103 KB, 189x90, IMG_2331.gif [View same] [iqdb] [saucenao] [google]
10159687

>>10154246
Bro hasn’t played Primal Rage.

>> No.10159693

>>10159463
Need to signal boost Daigo and other Japanese players anti-v-ism sentiments so American weebs will instantly copycat them and start playing that way as default on fightcade.

>> No.10159757
File: 239 KB, 229x131, vertigo-primal-rage-stance.gif [View same] [iqdb] [saucenao] [google]
10159757

>>10159687
For me, it's my monsterfu

>> No.10159825

>>10154246
JJBA assrapes OwPho

>> No.10159887

>>10154246
Remind me, what makes 2 better than 3? It's been so long I forgot the differences

>> No.10159920

>>10159887
Alpha 2 is a midway point of classic SF gameplay from SF2 to the more juggling, high combo, faster gameplay of SFA3.
Its like the best of both worlds in a lot of ways.

>> No.10160257

>>10159920
And the whole presentation of A3 is grating.

>> No.10160263

>>10159757
Patrician taste

>> No.10160265
File: 14 KB, 256x224, Godzilla - Kaijuu Daikessen (J).png [View same] [iqdb] [saucenao] [google]
10160265

>>10159687
Mogs primal rage

>> No.10160423
File: 196 KB, 1024x1612, R (3).jpg [View same] [iqdb] [saucenao] [google]
10160423

>>10155387
As a kid I always thought the X-Men would smoke the street fighters but now I feel Ryu could handle almost everyone but Juggernaut. Ryu would need a lot of plot armor to stop Magneto.
>>10157347
Casual tier? Get out of here.
>>10159003
>who made his own rule to refuse playing anyone with V-ism
lol

>> No.10160929
File: 1.18 MB, 1440x2088, 1672257293474.jpg [View same] [iqdb] [saucenao] [google]
10160929

What about Garou?

>> No.10160989

>>10154246
for me it's YuYu Hakusho Sunset Fighters on the Mega Drive

>> No.10161130

>>10160929
Nice game but ultimately irrelevant. Was a 1-2 years too late.

>> No.10161186

>>10161130
>but ultimately irrelevant.
How do u figure that?

>> No.10161270
File: 871 KB, 425x888, motw.png [View same] [iqdb] [saucenao] [google]
10161270

>>10161186
No scene, no mainstream recognition, no impact on the genre, home ports were too late (Dreamcast, dead by the end of 2001 when the budget-priced port arrived) or niche (AES). Also forever doomed to be compared to 3rd Strike.

>> No.10161395

>>10161270
>no mainstream recognition
Nobody gave a fuck about 3S when it came out and no impact on the genre? Capcom have moved AWAY from 3S not embraced it which was a good thing.
>home ports were too late
3S on dreamcast was so shit that arcade players refused to play it.

>> No.10161558

>>10161395
Whoa, do you have a 3rd Strike hate boner or something? People were playing it as early as 2000 Battle of the Bay and then at early Evos. So much for "nobody gave a fuck".

>> No.10161587

>>10161558
>Whoa, do you have a 3rd Strike hate boner or something?
I played it at the height of its popularity in arcades. Its fun but has flaws. Whoever I was replying to was talking about it being mainstream and it wasn't. It had a weird roster and played worse than previous street fighter games.

>> No.10161723

>>10161587
>and played worse than previous street fighter games.
No.

>> No.10161774

>>10161587
What arcade did you play it at?
>Whoever I was replying to was talking about it being mainstream
Not him but are you sure? Show me the post where that anon said that 3S was mainstream, I don't see it.

>> No.10161775

>>10161723
>No.
Parries fucked up zoning. There's no poke characters. Why do you prefer a fighter with less styles of play?

>> No.10161787

>>10161775
You don't actually play 3rd strike, do you?

>> No.10161789
File: 1.95 MB, 1280x960, xmcota.png [View same] [iqdb] [saucenao] [google]
10161789

Children of the Atom.
Ok, it's not the best ever but it was the best in 1994-95 and it's still the best in my heart

>> No.10161794

>>10161774
George street Sydney arcades. One was a time zone and across the street was galaxy world which held tournaments every month. There were also mtg/yugioh card shops with 3s machines near central station.

>> No.10161796

>>10161775
>Parries fucked up zoning. There's no poke characters.
t.Has never seen pro Remy and Twelve matches

>> No.10161805

>>10161774
>Show me the post where that anon said that 3S was mainstream, I don't see it.
That was me and I never said 3rd Strike was mainstream. But it was played on tourneys. MotW was obscure.

>> No.10161809

>>10161796
>you've never watched this one daigo match where he won with dan
>>10161787
There's no arcade cabs where I currently live so no I don't play it anymore.

>> No.10161824

>>10161809
>Muh Diago
>Arcade cabs
Tell you're ignorant without telling me you're ignorant.

>> No.10161828

>>10161794
Huh nice to know that there was a 3S tourney scene in Sydney. I only knew of the us and jp scenes.

>> No.10161841

You guys are lucky having played actual 3S cabs. The last fighting game my local arcade had before closing down was X-Men vs Street Fighter. Since then it were only jap Saturn, Dreamcast and PS2 imports for me, until emulation arrived.

>> No.10162159

>>10161558
>People were playing it as early as 2000 Battle of the Bay and then at early Evos. So much for "nobody gave a fuck".
You think the then very small and otaku ass tourney scene means gamers in general gave a shit about 3rd Strike? Lmao. People's e-celeb obsession is the only reason that game is so jerked off in modern times. BUT DAIGO PLAYED IT, THAT MEANS IT WAS HUGE. Nobody cared back then bro.

>> No.10162347

>>10161775
Wouldn't Chun Li be a poke character in 3S though?

>> No.10162550

>>10161775
>Parries fucked up zoning
Not entirely.
https://youtu.be/BmxY46SKgXc
Notice how fast Remy's booms revover, so much so that Chun can't do much after parrying them at long range.
Also, Parry has its own animation which takes time, so even if you parry all the hits of Ryu or Akuma's fire ball super, they will recover faster than you since you'd be on the parrying animation while they recover normally, which leads to your having to guess if they are gonna attack or throw while you're parrying.
Zoning still exists in 3S, it's just not as strong as ST.

>> No.10162992

>>10162550
It's technically in the game but nerfed to the point of near irrelevance. Remy is bottom 2 in the game for example and even then I don't think the best way to play him involves much traditional long range zoning. Even SF6 with multiple parry and neutral skip mechanics has stronger zoning to SF3. I don't mind I think the parry and the rest of the game make up for it and zoning was a bit too strong in ST but if you are a traditionalist with this stuff I get the hate.

>> No.10163102

>>10162159
>gamers in general
Nobody said this, stop making strawman arguments here and learn to read.

>> No.10163104

>>10162550
speaking off SFIII mechanics, do you think it was good or bad to change the throw system, as in, you only lose health when you actually hit the ground? (almost cause i played the video in slowmo and 2 frames before remy hits ground you already lose the health chunk)

>> No.10163116

>>10163104
The only character that gets really affected by this is Necro.

>> No.10163169

>>10162992
Remy is bad because he has Akuma's tiny stun bar, pitiful stun output, a crounching MK that doesn't special cancel and he struggles to build meter despite being meter reliant, not necessarily because his play-style is bad.

>> No.10163187

>>10155172
Can't forget the arcade revision of 3rd Strike that removed the Urien/Oro unblockable setups

>> No.10163256

>>10157371
Plus/minus frames refers to whether you (plus) or the opponent (minus) is able to move again first after you perform a given attack that either hits or is blocked, the number represents the exact amount of time between when you're able to move again and the opponent can move again (if plus) or vice-versa (if minus). Usually you can intuit through playing and experimenting which moves are plus/minus so you don't have to memorize frame data charts, but generally speaking a move being plus/minus decides whether you can keep your initiative and offensive pressure going after the opponent blocks or they can immediately retaliate and punish you for using it. Spacing is also a factor as well; a move that's minus on block but landed from the edge of its range is harder to punish than if it was done right next to the opponent and in some cases a move that's dangerous up-close can be safer to use at range (unless you're playing 3rd Strike and your opponent picked Chun-Li but that's another story).

tl;dr a move that's plus on block/hit leaves you at an advantage after the opponent blocks it/gets hit, minus leaves you at a disadvantage

>> No.10163379

>>10155172
>Mvc2 released on ps3 and 360
>make it widescreen giving it a weird look
>remove juggernaut glitch and others making low tiers even worse
>remove the ability to change the order of your team
>introduces a lot of graphical glitches
People still liked it I guess because it was the only way to play online.

Whenever I hear someone talk about balance in a fighting game I disregard their opinion entirely.

>> No.10163406
File: 79 KB, 640x480, svc-chaos-fullselect.png [View same] [iqdb] [saucenao] [google]
10163406

>>10163379
>Whenever I hear someone talk about balance in a fighting game I disregard their opinion entirely.
This is why SVC is cool and everyone shitting on it should not be taken seriously

>> No.10163418
File: 93 KB, 215x464, IoriYagamiXIII.png [View same] [iqdb] [saucenao] [google]
10163418

KOF 98 imo
>>10157008
>As in angry teenagers from Harajuku?
Been a thing since the start with characters like Kyo, Benimaru (I know he's literally just Polnareff but still), and Iori

>> No.10163438

>>10158814
The closest comparison to Juri personality wise would be Yamazaki, Iori's a lot more reserved and doesn't delight in hurting people unless it's Kyo.

>> No.10163447

>>10163379
They didnt even took into account the fact that the sprites on the NAOMI boards were already badly squashed via algorythmic scripts to fit the 480i resolution, because otherwise they should just add an option to play at 768 wide to simulate the CPS resolution at 2x

>> No.10163457

>>10163418
>Been a thing since the start
And this is a good thing that made KoF different. Not better or worse - just different.

>> No.10163460
File: 153 KB, 1280x720, georgestreet.jpg [View same] [iqdb] [saucenao] [google]
10163460

>>10161828
Theres a lot of asians in the Sydney cbd. We had a few very strong players who could hold their own when we got international players entering.
>>10161824
I didn't know there was a thing against arcade cabinets. Are you some kind of mugen enjoyer?

>> No.10163467

>>10154246
Yes. Alpha 2 is the best
>>10154313
Patrician post
>>10155172
Seems like a frog poster. Probably doesn’t play any games.
>>10155387
>>10161789
I’ve seen this game shilled here a lot lately in a way it never was back when it was released or 9n any of the years since.. It’s ok but it’s nothing special in the Capcom roster. Same poster probably.
My personal hot take - alpha 2 gold. Delicious cammy.

>> No.10163478
File: 133 KB, 1000x660, 6wWlaw0mvKQtxSeeQHTvgw.jpg [View same] [iqdb] [saucenao] [google]
10163478

>>10163457
I don't hate snk designs I just find it funny how that one snkfag here loses his shit every time someone criticises them. Worst designs are those inspired by generic 00s anime, like Blazblue.

>> No.10163485

>>10163460
What strength! But don’t forget that there are many guys like you all over the world!

>> No.10163509
File: 51 KB, 432x547, kofNeo-Geo_Freak_1998-08_Geibunsha_JP_0031.jpg [View same] [iqdb] [saucenao] [google]
10163509

>>10163478
No oldschool KoF designs look like that, you're talking about modern designs which are irrelevant to this board really and shows how unfamiliar with the series you are as per usual, and the only people who "lose their shit" are the Capcom fanboys who don't play other fighting games hence getting so defensive whenever anybody says SF isn't the best at literally everything (it's not)

Classic KoF designs are a mix of different things, because....news flash a bulk of KoF is characters from various other games, but the main difference between SNK and Capcom as a whole is that SNK had more characters who wear street clothes or things inspired by various fashions, while SF designs are mostly people in unrealistic wacky costumes if not the stereotypical martial arts attire

>> No.10163520

>>10163467
>I’ve seen this game shilled here a lot lately in a way it never was back when it was released
That's two different games and CotA shitty Saturn port was shilled hard in the magazines, probably even more than VF2 port. But Saturn died soon after that anyway so if you didn't catch that short period when it was relevant then you missed CotA too.
Now in the arcades it was a different story. I don't remember magazines doing extensive reviewes and cover stories for arcade games. Only some arcade expos were covered. Usually it was said something like "this extra cool game X has been released in the arcades. Here's a blurry screenshot for your eyes to feast and we will certainly cover this game if and when home port is released". If your local arcades had new games, you could certainly see both CotA and XMvsSF having people hyped and lined up. They were big in their 'cade niche but had bad timing with the ports. If Killer Instinct didn't get SNES port many would also be wondering if that game was popular at all.

>> No.10163531

>>10163520
Your post is correct. I agree with pretty much everything you say and I did not notice one of them was that shitty other game. Regardless there’s definitely an increase in x-men shilling going on lately. I think one children of the atom poster is out of control. It was ok but it wasn’t great.

>> No.10163536
File: 116 KB, 540x720, b51.jpg [View same] [iqdb] [saucenao] [google]
10163536

>>10163520
>I don't remember magazines doing extensive reviewes and cover stories for arcade games.

>> No.10163541

>>10163509
>shows how unfamiliar with the series you are as per usual
>Capcom fanboys who don't play other fighting games
>while SF designs are mostly people in unrealistic wacky costumes
You are literally getting triggered and losing your shit right now while also putting your rent free capcom related inferiority complex on display. I didn't even say that oldschool KoF designs look like Blazblue, in fact I said the opposite but you got triggered anyway.

>> No.10163559

>>10163531
>increase in x-men shilling going on lately
You sure? I only saw one big thread lately. Good to see the game getting some recognition though, it's definitely underrated

>> No.10163560

>>10163559
It’s just ok compared to alpha 2.

>> No.10163561

>>10163536
>relentless advertising for arcade games that will be released on console.

>> No.10163571

>>10154386
it's this

>> No.10163574
File: 9 KB, 671x673, 4pn1an.png [View same] [iqdb] [saucenao] [google]
10163574

>>10163560
>It’s just ok compared to alpha 2.
And so are the 95% of other 2D fighters but people have no problem playing and discussing them. And besides, CotA is a half year older than even Alpha 1. I think it does good enough against KI, MK3 and Samsho 2.

>> No.10163598

>>10163574
So it’s just ok and you want to compare it to stuff that isn’t as good. That’s ok.
> CotA is a half year older than even Alpha 1
Wow. It’s six months earlier. Wow. This is amazing.
CotA is more similar engine size to super sf2 turbo anyway. And it’s just ok compared to that.
Overall it’s totally ok and maybe forgettable.

>> No.10163623

>>10163478
Lmao you did summon him right away >>10163509
the softest snk fan alive

>> No.10163651

>>10163598
It's a "you had to be there" game for the reasons that I've stated above. You have a strong opinion about it however up to the point of trying to convince others to stop talking about it. I don't get your point. Bring up some other games to discuss then.

>> No.10163669
File: 208 KB, 960x720, 119565-Double_Dragon-1523998215.jpg [View same] [iqdb] [saucenao] [google]
10163669

I'd like to talk about Double Dragon. This game is underrated af.

>> No.10163680

>>10163485
>But don’t forget that there are many guys like you all over the world!
There are.

>> No.10163686

>>10163651
>It's a "you had to be there" game for the reasons that I've stated above.
Most people here never saw an arcade machine in their lives. They check a game in the rompack they downloaded once and that's it.

>> No.10163706

>>10163669
I don't get the hate this game gets. Japs have no problems doing tourneys
https://www.youtube.com/live/n6ZoRK3XoBg

>> No.10163775

>>10163651
I was there, my local arcade had one. They swapped it out when the much better marvel super heroes came out. This didn’t really blow anything out of the water when it appeared. It was just ok.
My strong opinion is it’s totally ok. You want to talk about something else? Well I can state for certain it’s just ok and not as good as alpha 2. OP is correct.

>> No.10163782

>>10163686
And for most games that enough. At least they didn’t have to waste their money on some shit,

>> No.10163838

>>10163775
>I wuz dere n shiet
ok
>>10163782
That's better than larping about having a MotW machine in a local arcade back when it was new or something

>> No.10163842

>>10163838
Why would I have not been there?
You think this board is filled with people who really didn’t have arcades back in the day? They were pretty much dying by the time that ok x-men game came out. It was totally ok by the way.

>> No.10163861

>>10163842
It's ok. Don't get worked up

>> No.10163896

>>10163861
Alright but I’m convinced children of the atom is totally ok but just not as good as alpha 2. Or any of the darkstalkers. Or marvel versus capcom. Or marvel super heroes.
It’s basically ok.

>> No.10163983

>>10163896
Not a fan of the first two Darkstalkers games and MSH to be honest. But that's only my opinion.

>> No.10163997

>>10163983
Well they aren’t alpha 2 that’s for sure.

>> No.10164006

>>10163838
>ok
Lol you never even been to an arcade in your life. Why do you even come to this board?

>> No.10164026

>>10164006
What is this strange fetish about claiming other posters never went to an arcade? Is it exciting for you? Fucking weird.

>> No.10164034

>>10163997
Alpha 2 was a newer game made in a completely different style from combo fests of Darkstalkers and MSH tho. Nobody compared them. A2 rival was KoF 96 which didn't get wide release here, unfortunately, but according to Gamest was quite popular in Japan. I only saw one KoF 96 machine years later in a liquor store along with Metal Slug.
Also your mentions of Alpha 2 don't look genuine. Not sure what you're trying to achieve here.

>> No.10164040

>>10164026
Zoomers don't believe that arcades existed. They only saw then in movies.

>> No.10164049

2023.... still waiting for Capcom vs SNK 3....
Bros....

>>10158491
Good point, gorgeous artwork.

INB4 Man, I miss Shinkiro, Bengus, Daigo Ikeno arts... today is just pure 3D trash.

>> No.10164052

>>10164040
In my area there were no accades, only some casino shit that also had a few arcade cabinets near the entrance.
Was so depressing being able to see an empty Daytona cabinet just a few feet away but not allowed to play it (since i wasn't 18, so no entrance)

>> No.10164056

>>10164034
What am I trying to achieve?
I refer you to the OP
> What is the best /vr/ fighting game and why is it still Alpha 2?
The entire point is comparing things to alpha 2. That’s what this thread is. That’s the whole point of it. Maybe you got lost.

>> No.10164057

>>10161270
>>10160929
Garou >>> SF3TS.

>> No.10164058

>>10161789
Not gona lie: when I saw this game for the very first time, it was impressive. Too bad Capcom made a mess, mixing it with SF and other Capcom characters.

>> No.10164091

>>10164052
The "arcade" that I frequented was just a mall open space with prize games, daytona, rave racer and some light gun machines. There was a dedicated corner with several fighting game cabs and a couple of midway sports ones. Fighting games were changed from time to time depending on their popularity.

>> No.10164102

>>10164056
I see, you're a shitposter but at least you agree that Alpha 2 is the goat so we're all good.

>> No.10164119

>>10164057
Kof98 >>> Garou

>> No.10164169

>>10164102
No, I’m on topic which makes you the shitposter but because you agree alpha 2 is the best it’s fine. Stay being correct about this.

>> No.10164171

>>10163460
>I didn't know there was a thing against arcade cabinets.
Not the point.
If you don't live in japan then there's no reason to strictly play 3S on cabs when fightcade exists.

>> No.10164428

>>10154246
Why not Alpha 3?

>> No.10164713

>>10164428
People don't like the infinites and how fucked up V-ism is.

>> No.10164849

>>10154386
>30 fps in a fighting game
Into the trash it goes

>> No.10164857
File: 293 KB, 604x814, EpOXFcwW8AMYuGR.jpg [View same] [iqdb] [saucenao] [google]
10164857

>>10163561

>> No.10164861
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10164861

>>10163561
.

>> No.10164905
File: 3.89 MB, 200x200, vince-mcmahon-disappointed.gif [View same] [iqdb] [saucenao] [google]
10164905

>>10164171
>If you don't live in japan then there's no reason to strictly play 3S on cabs when fightcade exists.

>> No.10164912

>>10164905
>I'm too autistic to not play on real hardware
Sucks to be you i guess.

>> No.10164913

>>10164052
Lol. Just walk in and play it. One of the 16 year old boys I work with goes to the pub with us all the time.

>> No.10164916

>>10164026
>Fucking weird.
I think its weirder that your kind find the Wii and xbox 360 retro.

>> No.10164926

>>10164912
If I was a jap I'm suddenly not autistic. Great logic.

>> No.10164931

>>10164926
The point flew over your head.

>> No.10164932

>>10163896
>he compares a marvel game to an alpha game
Kek what a stupid bitch

>> No.10164936

>>10154246
It's Last Blade 2 of course!

>> No.10164938

>>10164932
Marvel games ripped the sprites straight from alpha and darkstalkers. Why can't he compare them?

>> No.10164940
File: 1.18 MB, 2603x3664, sf3-3rd-strike-poster-art-by-daigo-ikeno.jpg [View same] [iqdb] [saucenao] [google]
10164940

>>10154246
Sorry but it's only the second best after 3rd strike

>> No.10164957

>>10164938
Different subgenres completely. Same shit as comparing SSBU to Tekken only because both have Kazuya.

>> No.10165043

>>10164940
Meme game

>> No.10165068

>>10165043
Meme opinion.

>> No.10165076

>>10165068
Not really, considering the popular consensus is that 3rd strike is the end all be all definitive SF game just because it's the "cool" "fgc" thing to say, that is the meme opinion, actually

>> No.10165085

>>10165076
It's a meme because it's just you being contrarian.

>> No.10165192

>>10165085
I'm not being contrarian, I genuinely think overall SF2 and SFA are both superior to SF3.

>> No.10165197

Due to the block-jump throw invincibility tactic and parries I can't consider 3S to be a real SF game.

>> No.10165220

>>10165192
Elaborate on your opinion.

>> No.10165225
File: 148 KB, 850x1133, unknownc8b95e171763878012266bec298ce324.jpg [View same] [iqdb] [saucenao] [google]
10165225

>>10162347
3S Chun-li is kind of an everything character.
Playing her with pokes is great, I play her like that. But a lot of the pros play her as a pure turtle. You can also play her as a rushdown character. Rushdown Chun is fucking terrifying. You can flip back and forth between those three and become unpredictable.
The funniest way you can play her is as a gimmicky trickster character. Even though she's more or less the most popular character in the game she has like two dozen wacky moves that you never see used outside of combos if you see them at all. So your opponent goes in expecting another plain "Eigh! Eigh! Eigh! -> SA2" and gets a series of wacky shenanigans instead.
About the only strategies she's bad at are zoning (which everyone is pretty bad at due to parries) and anything that abuses invincible reversals since she has to spend meter for hers.
But yes, poking is very viable in Third Strike, especially with Chun-li since she can convert her pokes into insane damage with SA2.

>> No.10165229

>>10165197
I agree completely but I like it better than real SF games.

>> No.10165239

>>10165220
SF3 introduces a new play style I've never been interested in really (it originally wasn't supposed to be a Street Fighter game in the first place), and it has shit characters I don't want to use.

>> No.10165241

>>10162992
High-level Remys do long-range zone against characters like Hugo and Q that struggle to approach.
The issue is that the few high-level Hugos and Qs that exist are parrying gods and only get hit by one projectile out of fifty. So the matchup ends up surprisingly even.
If you apply this technique at lower levels of play though the approaching character will get shredded. Even if you parry half of the projectiles the other half are enough to kill you.

I agree that zoning is weaker in 3S and I also don't mind it. I think it's fine that there is one Street Fighter game where zoning isn't as strong.
It's not like there's ever going to be one "the best" fighting game and we all stop playing everything else and just play that forever.
I think it's good that each Street Fighter game has its own take on the formula and offers a unique experience.

>> No.10165261

>>10165239
>and it has shit characters I don't want to use.
Name them so i can judge if you have shit taste or not.

>> No.10165262

>>10165241
Parry/Blocking is better than alpha counters, since the latter are lame and requiere 1 health bar.

>> No.10165272

>>10165261
All the characters in 3S are cool so disliking any of them already confirms he has shit taste.

>> No.10165354

>>10165261
All of them are total shit, aside from Hugo who I like but is not a character I would ever use because I don't use big guys, wrestlers, or freaks.

>> No.10165362

>>10165354
Shittest taste i've seen in a while.

>> No.10165451

>>10165362
You have bad taste, blind fanboyism doesn't make your taste good. Let's go through the cast shall we
>Shotos and Chun-ki
Usable since muh classic and familiar but also the most boring of the classic characters so way to go
>Remy
Iori's less cool baby cousin
>Makoto
Ugly first of all, but literally just Sakura's haircut and Ryu's clothes, to make a winning cute girl design into another boring karate autist....great
>Q
A robot dressed like a subway flasher, idg any supposed appeal here
>Alex
Almost cool but isn't really, supposedly a Hulk Hogan but just seems like a mashup of Guile and Terry design wise
>Twelve
A putty from Power Rangers, dumb scifi anime shit
>Yun/Yang
Poochies, dawg! Fei Long mogs even with his basic as hell style
>Ibuki
I have a thing for fighting game ninja girls, and she manages to be like my least favorite
>Dudley
Quirky crap reminiscent of modern SF's cringey characters
>Necro
....it's just not good
>Sean
Boring
>Oro
Disgusting to look at
>Elena
Lame with ugly proportions looking like some long freak, and ethnic caricature designs always feel kind of lame
>Urien
>Gill
Gay is all I can say

>> No.10165498

>>10165451
>but literally just Sakura's haircut
You're blind.
>like a mashup of Guile and Terry design wise
They play nothing alike.
>Poochies, dawg
>....it's just not good
>Boring
>Disgusting to look at
Negative taste

>> No.10165930

>>10165498
he is known snk autist, don't bother

>> No.10165947

>>10165930
>ANYONE WHO CRITICIZES THING IS PART OF AN ENEMY GROUP
Company war fanboys, ladies and gentleman, the reason we can't have nice things.

>> No.10165986

>>10165947
>ENEMY GROUP
What group, faggot? There's only one snk autist here who always talks about le designs but never about gameplay. He doesn't belong to any group which actually plays fighting vidya.

>> No.10165992

>>10165451
Goddamn you suck, what characters do you even like, Honda?

>> No.10166002

>>10165947
you're not a group, auster

>> No.10166014

>>10165986
I was asked specifically about characters so I answered. Keep coping "I only play SF" fanboy. People who only play one fighting franchise and have a company bias but pretend to be supreme masters of the genre make me lol.
>ANYBODY WHO DOESN'T LIKE 3RD STRIKE IS THE DREADED SNK FAN, WE CAPCOM FANS HATE SNK GRRR
That's how you're acting, conveniently ignoring that I was talking about being a fan of SF2 and SFA, but you won't come at me from that angle will you? Lmfao

>>10165992
I don't like Honda, I like Karin.

>> No.10166018 [DELETED] 

>>10165947
i've notice between fans of capcom, konami, and nintendo this board is suffering from this kind of behavior

>> No.10166027

>>10165947
i've noticed between fans of capcom, konami, and nintendo this board has been suffering from this kind of behavior.

>> No.10166030

>>10154313
You forgot the god-tier OST, but otherwise you're near perfection. As close to SF2Alpha as you can get-perfection, that is.

>> No.10166034

>>10165986
Lots of people dislike 3rd Strike characters, it only became popular in the modern era. You must have not been alive when the game released.

>> No.10166046

>>10166014
>>10166027
>>10166030
>>10166034
you're not a fan, you're a fangirl who doesn't play games. I bet kof system is too complex for you despite you sucking off iori in every thread.

>> No.10166084

>>10166046
Based.
>>10166014
>complains about 3rd Strike roster
>is asked to elaborate
>proceeds with characters looks rant instead of any objective criticism about their movesets and balance issues
>plays a victim of a non-existent company war after being called out
>pretends to be an alpha fan
KWAB

>> No.10166095

>>10166046
>>10166084
>seething cause can't handle someone calling Turd Strike characters shitty

Lmao, also samefag. Turd Strike wasn't popular when it came out, it's popularity is all with nu-fans. Cope.

>> No.10166107

>>10166095
A shit games don't get widely liked.
Only games with any form of quality can have the chance to reach popularity.
If you actually played 3S you'd actually know why people like it on a mechanical level.

>> No.10166116

>>10166095
didn't ask for a fangirl opinion. Go make a cosplay or something and fuck off from ftg threads.

>> No.10166119

>>10166107
SF2 and SFA are better games. 3S isn't a real SF title, and wasn't supposed to be. SF characters got added to it and the name got added to it in development because they knew a SF game would likely sell better than some random new 2D fighter, and it still didn't sell for shit.

Street Fighter EX sold more copies.

>> No.10166126

>>10166119
And guess what? 3S is more played than those games, and has weekly tournaments in japan.
Wanna know why? Cuz it's a good game.

>> No.10166132

>>10166126
Justin Beiber sold a lot of albums, popularity is not indicative of quality when the masses are lead by memes and trends. Not even saying Turd Strike is inherently bad just because I, and many people, don't like it, but popularity being an indicator of quality is the dumbest argument there ever was especially retroactive popularity when things get popular cause of memes, such as MUH EBIN DAIGO #FGC

The reason I brought up popularity, is because people who think it was always popular or that all fans love it are outing themselves as zoomers who weren't even alive in the 90s to be discussing any of this shit.

>> No.10166134

So far this faggot tried to fabricate beef between:
- SNK and Capcom fans
- Marvel and Capcom fans (>>10164058)
- SF2/Alpha and SF3 fans
But the only beef here is between ftg players and his fangirl ass

>> No.10166139

>>10166134
Keep seething, the person you quoted isn't even me. You need to go take some meds and find a website with user names before you have a breakdown.

>> No.10166142

>>10166134
>fanboy brain creates conspiracies because he can't accept some people have different opinions

>> No.10166145

>>10166132
>Justin Beiber sold a lot of albums
Talk about being stuck in 2010, i don't like the guy i wouldn't say his songs have absolutely no appeal or quality to them.
> popularity is not indicative of quality when the masses are lead by memes and trends
Not the point.
For something be popular, it MUST have ANY sort of quality, something that is unredeemably shit can't get popular.
>when things get popular cause of memes, such as MUH EBIN DAIGO
Most people in the 3S community don't actually care about Daigo.

>> No.10166147

>>10166139
You're too obvious, especially with your reaction to being called out

>> No.10166163

>>10166147
Keep seething because I don't like Turd Strike. I do like various other Capcom AND SNK games more, and part of that appeal is better character designs because I like fighting games for the entire package including art. Be mad about it, it makes me laugh.

>>10166145
>For something be popular, it MUST have ANY sort of quality, something that is unredeemably shit can't get popular.
I can think of lots of things like that, lots of things that are being force memed into retroactive popularity too, like Limp Bizkit, Schumacher Batman, or The Phantom Menace.

And anyway, you seem like a non mentally ill 3S fan right now so I think you can at least understand that it is different from older SF games, and that very difference alone can create a preference against it. Surely you don't think that literally every SF fan needs to say it's the best game of all time like some fans of it ITT seem to think, right?

>> No.10166165

>Moves are easier to pull-off due to better input dectetion
>Jump in combos are also easier to do compared to its predecessors
>Throws have an input of their own now
>EXs
>Special can be cancelled into supers
>Beautiful sprite work, stages and animations full of personality
>God tier voice acting and OST
3S may not be perfect, but it has enough points to it for both casuals and pros to obsess over it.

>> No.10166169

>>10166163
Well yeah, i like when games have flavours of their own.
And a lot of 3S' charm is looks and sound anyway.

>> No.10166175

>>10165085
He's not. I find punishing everything with kens super fun but the idea that 3s is this ultra complex masterpiece is a joke when ST exists. You don't even need to parry in 3s.

>> No.10166181

>>10165225
You really think 3s chun plays like Vega?

>> No.10166190

>>10166175
>You don't even need to parry in 3s.
And that's a good thing.
>>10166181
God no, that fucker has been (rightfully) mid-low due to his crimes in ST.

>> No.10166240
File: 493 KB, 640x480, image_2023-08-17_231941620.png [View same] [iqdb] [saucenao] [google]
10166240

>>10154246
obscure retro games are the best. So many totally unique games
Cyberbots: Full Metal Madness
Psychic Force 2
Slap Happy Rhythm Busters
Bushido Blade 1/2

>> No.10166380

>>10166240
add tech romancer to that list.

>> No.10167163
File: 41 KB, 319x224, 1673507362428.png [View same] [iqdb] [saucenao] [google]
10167163

>>10166240
Gundam the Battle Master 2 as well

>> No.10167174

>>10164940
3rd strike is so cool, /vr/os and I don't even play it seriously. I casually enjoy its look, sound and tight gameplay.

>> No.10168086

>>10156236
>vampire savior
Bas-
>2
Barf-worthy. Enjoy getting throw looped in the corner infinitely because throws beat jumpsquat in that game for some fucking reason.

>> No.10168101

>>10161395
>3S on dreamcast was so shit that arcade players refused to play it.
Really? What's wrong with it?

>> No.10169058

>>10168101
Input lag and some removed unblockables. But that's not the point. Judging arcade game scene by its home ports is retarded.

>> No.10169078

>>10169058
Alpha 2 and 3 tourney players didn't train on the home ports either because of the differences. Only MVS to AES and Naomi to Dreamcast ports were arcade perfect.

>> No.10169084

>>10166119
Wasnt the whole "Ryu and Ken were added later in development and werent supposed to be there" just make belief rumor milling? I know that Sean was added in as a sprite clone because Hugo couldnt be finish in time.

>> No.10169087

If you're not a tourneyfag memorising framedata and just wanna clobber your friends for 5 minutes, what's the best /vr/ fighting game? Melee? MvC2? DoA3?

>> No.10169107
File: 115 KB, 1280x720, maxresdefault (8).jpg [View same] [iqdb] [saucenao] [google]
10169107

>>10169087
>tourneyfag memorising framedata
You don't even need to do this ato become a good player Set play can work but having your own style is a great advantage and will throw off opponents not use to your shenanigans you have come up with organically.

https://youtu.be/LfEVcZ3anG0

>> No.10169117

>>10169087
Every tourneyfag game is good for casual play. Otherwise nobody would want to try them

>> No.10169150

>>10169087
Generally ones with big interesting rosters like Marvel vs. Capcom 2, Mortal Kombat Armageddon, KoF11, Capcom vs. SNK2

>> No.10169171

>>10162992
>Remy is bottom 2 in the game for example
Bottom 2 in a game where Sean and Twelve exist? He's low tier but I wouldn't go that far.

>> No.10169485

>>10169087
Melee and 3d fighters are the way, 3d fighters are inherently less sweaty than 2d and easy for newcomers.

Dead or Alive 5 and Soulcalibur 2 are fun with friends

Not sure why people are suggesting cvs2 that game is sweaty as fuck, it's from the era of games where they were designed for difficulty at high levels of play in the 2000s

>> No.10169491

>>10169171
He's actually bottom 3, unironically not that behind from Sean lol.

>> No.10169565

>>10169491
Meant to say far there.

>> No.10169727

>>10169084
There are all sorts of conflicting stories, but SF3 originally not being an SF game is true. But it was likely only early in development that it wasn't going to be an SF game, and the whole roster we ended up with was probably designed after the switch to SF. One dev interview from before the game was ever shown to the public does state that there would be no returning characters, i.e. no Ryu or Ken, but I've never seen any proof that the game was ever shown to the public in a form that lacked them as is often said.

>> No.10169847

>>10169491
How much have the tier lists shifted? I haven't kept up with the game in years but I remember him being on the edge of bottom 5 at worst with Hugo and Q being considered worse.

>> No.10170045
File: 245 KB, 1140x488, my-image (4).png [View same] [iqdb] [saucenao] [google]
10170045

>>10169847
Something like this.

>> No.10170057

>>10170045
Ken is better than everyone else in A tier.

>> No.10170058

>>10170045
Alex is worse than Q, Hugo and Elena.
>t.Alex main

>> No.10170125
File: 70 KB, 1064x465, 20230819_104444.jpg [View same] [iqdb] [saucenao] [google]
10170125

Here's a tier list from top Ryu player Vanao from just a couple years ago.

>>10170057
Ken is great but it's not like he does anything characters can't do. Makoto has a much more lethal mixup and Dudley has pretty much the same mixup with better buttons.

>>10170058
I debated moving Alex and Elena down a tier if it makes you feel any better

>> No.10170129

>>10170045
>>10170125
>elena that low
Wtf happened?

>> No.10170146

>>10170129
Always been like that. She is completely invalidated by the existence of Chun-Li in a similar way that Sean is invalidated but the existence of the other three shotos.

>> No.10170157

>>10170125
>>10170129
Somehow nip pro players are even worse at tier listing than westerns.
>>10170146
Even then, Elena has too many (relatively) great tools to be that low.

>> No.10170167

>>10170157
>great tools
She has pretty much no mixup, her buttons are middle of the road, slightly above average Kara throw. That's about it. You have to keep in mind that a tier list is more than just tools as well, it's also about matchups and with that in mind pretty much the only characters she beats consistently are probably like Sean, twelve and hugo.

>> No.10170246

>>10170167
Even then, the bottom 5 (Q, Alex, Remy, Sean and 12) set the bar too low for to be on the same ground as them.

>> No.10170272

>>10170246
Alex is definitely better than Elena.

>> No.10170307

>>10170272
You have never played Alex if you think this.

>> No.10170368

>>10170307
I have played Alex, would like to fight my Alex on fightcade?

>> No.10170395

>>10170368
Where are you from?

>> No.10170415

>>10170395
USA

>> No.10170424

>>10155583
There's a game called Hellish Quart that's pretty similar. I haven't played it, but it's basically Bushido Blade with real sword-fighting techniques

>> No.10170439

>>10170424
Last time I played that it controlled very poorly, I don't think every character had their moves listed in the game and there was no built in online multiplayer you had to use parsec or a similar program.

>> No.10170457

>>10170415
I'm busy right now, give me like half an hour and i will hop on fightcade.

>> No.10170501

>>10170457
Alright

>> No.10170568

>>10170501
I'm ready, hop on fightcade right now faggot.

>> No.10170581

>>10170568
Great two scrubs are about to have at it. Be sure to keep us updated as if anyone cares.

>> No.10170671

>>10170581
>Stop having fun
I bet you're fun at parties.

>> No.10170681
File: 2.64 MB, 890x650, Alex Sux.webm [View same] [iqdb] [saucenao] [google]
10170681

>>10170568
ggs anon, Alex sucks

>> No.10170696
File: 2.58 MB, 880x638, Elena Sux.webm [View same] [iqdb] [saucenao] [google]
10170696

>>10170681
But Elena sucks more

>> No.10170697

>>10170681
Alex is TOO reliant on meter and guesses since he's a high risk high reward character, people who know the matchup make him a joke.
Fortunately for you, i don't i struggle to play against Alex more than i struggle against Ken :/

>> No.10170703

>>10170697
It's 3S, every character is reliant on meter and they pretty much always have it

>> No.10170712

>>10170703
The point is more so that Alex is basically just mix-up and guesses without meter unless you land a miracle parry and do M/H chop into command grab.
He has no hard knock down outside of smash knee, no meterless low confirm and no reliable meterless special that cancels into super.

>> No.10170720

>>10170712
Congrats you just named every problem also wrong with Elena except she has a much worse mixup and slightly better anti airs.

>> No.10170726

>>10170720
Elena has a DP the is reliable, hard knocks down and cancels into super.
She literally has none of the issues i named.

>> No.10170734

>>10170726
DP is not a good anti air in third strike, her only real and reliable cancel into super is off of crouch mp which is by default shittier than every character who can do it off cr mk because it's not a low. She can cancel her DP into super but you are really only going to be doing that as part of some sort of punish combo and every character has those. I genuinely can't think of a single move she has that is a hard knockdown, maybe like EX Rhino Horn or something but that hardly matters since you will rarely hit with it anyway.

>> No.10170750

>>10170734
>DP is not a good anti air in third strike
I was talking about it being a combo ender.
>which is by default shittier than every character who can do it off cr mk because it's not a low
Alex has neither of those options.
>She can cancel her DP into super but you are really only going to be doing that as part of some sort of punish combo and every character has those.
The point was more so that Alex doesn't have something like that, he'd have to either waste more metter to accomplish the same thing or just do normal into super.
> I genuinely can't think of a single move she has that is a hard knockdown
All DPs hard knockdown, including Sean's.

>> No.10170774

>>10169485
>if a game has a high skill ceiling, that means new people can't get into it
That's a pretty dumb mindset, literally any SF or SNK game can be enjoyed casually by just knowing basic moves and specials

And if you're really pushing "it has to be simple", none of the games you mentioned are even the best at that, because Mortal Kombat is the ultimate "so easy" fighting game

>> No.10170791

>>10170750
>I was talking about it being a combo ender.
That barely matters
>Alex has neither of those options.
Sure but he also doesn't really need it, it's not like any of his supers are landing off of a cr mk type move at distance
>The point was more so that Alex doesn't have something like that, he'd have to either waste more metter to accomplish the same thing or just do normal into super.
There is nothing wrong with normal into super
>All DPs hard knockdown, including Sean's.
Hard knockdowns barely even matter in 3S especially when you are playing a character like Elena with no mixup. Really only matters for character like Urien and Oro.

>> No.10170821

>>10170791
>That barely matters
Every high tier character has that.
>Sure but he also doesn't really need it, it's not like any of his supers are landing off of a cr mk type move at distance
If Alex's cr.MK was special cancellable he'd get more confirms into EX elbow which by extension would also give him more confirms into SA2.
>There is nothing wrong with normal into super
Except that Alex can only use his medium buttons for that, basically handicapping his damage and making him do less damage overall than like 2/3 of the roster.
>Hard knockdowns barely even matter in 3S
Alex can be punished by landing some moves on Makoto or Chun because they don't hard knock down.

>> No.10170842

>>10170821
>Every high tier character has that.
Every high tier character has everything
>If Alex's cr.MK was special cancellable he'd get more confirms into EX elbow which by extension would also give him more confirms into SA2.
Yes giving tools to characters would make them better, no shit
>Except that Alex can only use his medium buttons for that, basically handicapping his damage and making him do less damage overall than like 2/3 of the roster.
It's almost like Alex is not a very good character
>Alex can be punished by landing some moves on Makoto or Chun because they don't hard knock down.
Such as...?

Look I'm not saying Alex is this great character, I'm saying Elena is definitely worse. There's a reason there is no Genki equivalent for Elena, because everyone who wanted to play her and win realized they should just switch to Chun because she does all the same things but better.

>> No.10170867

>>10170842
>Such as...?
If you land DDT on them, both Chun and Makoto can quick stand and punish Alex with their supers.
With back power bomb, Chun can punish it on hit with SA1.

>> No.10170876
File: 137 KB, 300x300, 1426860519462.png [View same] [iqdb] [saucenao] [google]
10170876

>>10170867
>They can punish a move you should never go for
>Chun can punish with a super she will never pick
Wow crazy

>> No.10170885

>>10170842
>There's a reason there is no Genki equivalent for Elena, because everyone who wanted to play her and win realized they should just switch to Chun because she does all the same things but better.
Ore has yet to drop Elena.

>> No.10170890

>>10170876
She can also punish with a throw if it's frame perfect.

>> No.10170912

>>10170876
>>10170890
3 frames minus means Chun can also super if frame perfect.

>> No.10170932
File: 2.65 MB, 882x638, Sean Moment.webm [View same] [iqdb] [saucenao] [google]
10170932

>>10170890
>>10170912
>If frame perfect on a move you can just choose not to do and select a different combo route instead
This is not the reason Alex sucks lmao

>> No.10170982

>>10170932
Well, it sure isn't helping his case.

>> No.10171398

>>10154473
This is just slop sorry. Samurai Shodown IV mogs all other entries in the series