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/vr/ - Retro Games


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9980278 No.9980278 [Reply] [Original]

This game was co fucking cool for its time
>realistic city locations like cinema, restraunt, grocery store, post office, police station, subway with working cctvs, working toilets, airducts, sewers etc
>tons of interactivity and secrets
>cool gameplay stuff like shrinking enemies, baiting enemies into tripmines or pipebomb/elevator combo
Goldeneye and Half-Life also did realistic locations later but they were too barren and boring in comparison.

>> No.9980282

it really was. it's still a cool game but back when it was fresh and new it was one of the best FPS games available for a variety of reasons

>> No.9980290

The thing with Duke Nukem 3D and other Build games in the same style, is that it doesn't try to be all realism. The levels themes and aestethics are realistic indeed, but not the layouts, which instead are designed to be senseless arcade fun.

There is a middle ground there, between realism and Doom-like level design; vs later games which are more about "first let's make a realistic location, and then worry about how to make it fun level design out of it".

It is remembered for its realism indeed, but I think that is mostly because modern gaming afterwards has placed realism on a pedestal. Looking at DN3D only through realism is looking at it wrong

>> No.9980417

The whole reason Duke 3D was such a big game in its time was because of being the most "real" shooter out by then with shit like being able to piss in toilets, click light switches and give money to strippers, along with Duke just being a fun character and how easy it was to mod the game just like Doom. Shame it's in Gearbox jail now.

>> No.9980595

I played Duke before Doom and it made Doom seem so lame.

>> No.9980618

>>9980595
I played Duke before Doom and I still enjoyed Doom

but Duke is better yes, I was more interested in other Build engine games than in Doom and its -likes

>> No.9980650
File: 142 KB, 656x514, build2.jpg [View same] [iqdb] [saucenao] [google]
9980650

>>9980278
I agree (as everybody else seems to) that the real world-themed environments were what made it cool; Doom was badass and all but the semi-abstract setting made it comparatively less engaging. Even Quake had that problem compared to Duke, Blood or Redneck Rampage.

Almost on the same tier in terms of coolness value I'd nominate the level editor. As a kid I thought it was the most amazing toy to bundle so casually and without fanfare with the game

>> No.9980670

>>9980278
The game blows its entire load on episode one then it's all downhill from that. It's to be expected that episode one got the most love because that was the shareware level.

>> No.9980816

>>9980290
>The thing with Duke Nukem 3D and other Build games in the same style, is that it doesn't try to be all realism. The levels themes and aestethics are realistic indeed, but not the layouts, which instead are designed to be senseless arcade fun.
I think its called "authentic" (i.e. the locales actually look like they would IRL from a first glance)

>> No.9980964

>>9980278
Too BAD the gameplay itself SUCKS like any non-ID FPS

>> No.9981062

Now that you mention it, was Duke Nukem 3D the first FPS to use a modern/"normal" setting and not some hyperfuturistic or fantasy realm? If so that means it did for FPSs what Earthbound did for JRPGs.

>> No.9981112
File: 59 KB, 500x312, 169874928733.jpg [View same] [iqdb] [saucenao] [google]
9981112

Duke Snookem

>> No.9981156

>>9980278
>Be me
>About 12
>Out in town with Nan
>She always gets me something
>'want one of those tapes anon?'
>She still think I play C64
>Sure, What about this one?
>Duke Nukem 3D Rated 18
>Nobody gives a shit about age rating
>OMFG I beat the system
>Go home and play it
>Just about get solid frame rate at 320x240 on my 486
>Those alien assholes are going to pay for shooting up my ride.
Love you nan, and miss you. You're the reason I'm too generous with my own kid.

>> No.9981174

>>9980964
>Kick toilet
>It breaks, spurting water
>Drink water to heal
>Bad gameplay
I don't think you know what good gameplay is!

>> No.9981175
File: 557 KB, 1600x900, 095785788976.jpg [View same] [iqdb] [saucenao] [google]
9981175

>>9980278

>> No.9981896

>>9980278
It was the very first PC game i ever played. My grandpa and grandma (bless them) bought us an intel pentium 133 with 16 mb of RAM and an 120 MB HD. Must have been about 12 years old.

man... the first time that black dos screen gave way for that nuclear symbol being slammed into my screen, followed by that theme song... pure magic. one of my best memories ever.

>> No.9981989

I had Doom only for the longest time, when my friend got Duke 3D I went over to his house literally every day, it wowed me.

>> No.9982065

As a kid I loved Duke3D for all the gimmicks and the realistic levels but when I replayed it a few years ago I found it boring and tedious. It was unique when other FPS games had weird unrelatable settings with abstract maps, but after every FPS went for realism Duke doesn't really shine anymore.

>> No.9982843
File: 597 KB, 1920x1080, 1683940304346078.jpg [View same] [iqdb] [saucenao] [google]
9982843

>>9980278
The interactivity was really great and I always appreciated the little raunchiness the game had with the strippers and the porn theaters etc. It was authentic and appropriately 'seedy'.

>>9980670
Lunar Apocalypse is a bit of a downer because it's set in space stations and alien locales but they kinda play with some sci-fi tropes and references.

Also, Shrapnel City and The Birth return to form and have a bunch of very good, very lived-in style locations.

Duke Caribbean was also a fun experience, but Duke it Out in DC was booooring (sadly).

World Tour's episode was pretty solid even if they could've done more country specific easter eggs and gags imho.

>> No.9983574

first played it on a N64 as a kid, although it seemed "outdated" compared to goldeneye, it was so fun, must have been mind blowing when it was new on PC

>> No.9983584

>>9980618
Doom had better gunplay imo, but the environments of duke are so much better that it's hard not for it to be my favorite of the two

>> No.9983665

>>9980278
>copy the game from a friend game on like 20 floppies because nobody had burning CD drives back then
>one is fucked
>gotta go back and do it again
Good times

>> No.9984541

My Face, My Ass, What's the Difference

>> No.9984553

>>9980278
Nothing, and I mean nothing, will change the fact that the canyon level is physically nauseating to look at. What an actual disgrace, fuck every aspect of that map.

>> No.9984707

>>9984541
one where doo doo come out

>> No.9984774

has anyone played the psn ps3 version of this? thinking of buying

>> No.9984802

This game has some kickass music.
https://youtu.be/jbOC3x6uUPY

>> No.9985667

>>>/mu/116692683

>> No.9985674

>>9984774
Why though? The best version is 1.5 Atomic Edition emulated via DOSBox and SC-55 soundfont. Just pirate the game, fuck Randy Pitchford.

>> No.9985705

>>9980964
Blow it out your ass

>> No.9985726

>>9980278
I still play through it from time to time.